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* [[BattlefieldBadCompany Battlefield: Bad Company 2]] should be listed here, although the level is in a cargo airplane, it's huge enough to practically be a ship, plus serves all the purposes listed in the trope description.
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* Chapter 6 of ''ResidentEvil5'' takes place on a freighter ship.
** The entirety of ''ResidentEvilGaiden''.
** The entirety of ''ResidentEvilGaiden''.
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* In ''MarioAndLuigiSuperstarSaga'', you board a ship with a literal skeleton crew in search of a piece of the Beanstar.
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* In ''MarioAndLuigiSuperstarSaga'', ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', you board a ship with a literal skeleton crew in search of a piece of the Beanstar.
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* Some of the levels from ''SuperMarioBros3'' and ''VideoGame/SuperMarioGalaxy''.
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* Some of the levels from ''SuperMarioBros3'' ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioGalaxy''.
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* Some of the levels from ''SuperMarioBros3'' and ''SuperMarioGalaxy''.
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* Some of the levels from ''SuperMarioBros3'' and ''SuperMarioGalaxy''.''VideoGame/SuperMarioGalaxy''.
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Many video games, particularly [[StealthBasedGame stealth games]] and FirstPersonShooters (oftentimes in multiplayer maps), feature levels that require the player to navigate the inside of a ship. From a game design perspective, there are good reasons why a level taking place in a ship is convenient, some of which overlap with the reasons why it might be fun to play hide-and-seek on a ship:
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Many video games, particularly [[StealthBasedGame stealth games]] and FirstPersonShooters {{First Person Shooter}}s (oftentimes in multiplayer maps), feature levels that require the player to navigate the inside of a ship. From a game design perspective, there are good reasons why a level taking place in a ship is convenient, some of which overlap with the reasons why it might be fun to play hide-and-seek on a ship:
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* Some of the levels from ''SuperMarioBros3'' and ''SuperMarioGalaxy''.
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** A map in ''UnrealTournament'', "DM-[=KGalleon=]" (Koos Galleon), is modeled after a ship, as is its continuation in ''Unreal Tournament 3'', "DM-[=KBarge=]."
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** A map in ''UnrealTournament'', "DM-[=KGalleon=]" (Koos Galleon), is modeled after a ship, as is its continuation in ''Unreal Tournament 3'', ''UnrealTournamentIII'', "DM-[=KBarge=]."
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* Stage 4 in ''Bonk's Revenge'' takes place mostly on a cruise ship.
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* ''FinalFantasyV'' has you traverse the Steam ship's lower decks to reach the Fire Crystal.
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* ''{{Pokemon}}: Red'', ''Blue'', and ''Yellow'' feature the ''SS Anne.'' Other Pokemon games have the player go on ships, but usually there is not as much to explore as in the ''SS Anne''.
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* ''{{Pokemon}}: Red'', ''Blue'', ''[=~Pokémon Red and ''Yellow'' Blue~=]'' (and ''Yellow'') feature the ''SS Anne.'' Other Pokemon games have the player go on ships, but usually there is not as much to explore as in the ''SS Anne''.
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* ''MarioKartDoubleDash'' has a cruise ship as one of the tracks.
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* ''MarioKartDoubleDash'' ''MarioKart Double Dash'' has a cruise ship as one of the tracks.
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** The finale of ''MetalGearSolid4'' requires Snake to fight his way through a gigantic battleship, [[spoiler:namely Arsenal Gear, the home of the Patriot [=AIs=]]].
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** The finale of ''MetalGearSolid4'' requires Snake to fight his way through a gigantic battleship, [[spoiler:namely Arsenal Gear, Outer Haven, from where Ocelot plans to destroy the home of the Patriot [=AIs=]]]. Patriots, [[XanatosRoulette by letting you do whatever it is you're doing]].]]
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* In ''EternalSonata'', you go from Prince Crescendo's ship to the pirate ship ''Dolce'', where you fight a bunch of pirates, and eventually, the captain and her lieutenants.
* In ''MarioAndLuigiSuperstarSaga'', you board a ship with a literal skeleton crew in search of a piece of the Beanstar.
* ''MarioKartDoubleDash'' has a cruise ship as one of the tracks.
* In ''MarioAndLuigiSuperstarSaga'', you board a ship with a literal skeleton crew in search of a piece of the Beanstar.
* ''MarioKartDoubleDash'' has a cruise ship as one of the tracks.
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* Late in ''DeusEx'', the player must destroy a Chinese military ship docked in a New York harbor by scuttling the weld points in its hull with explosives.
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* Late in ''DeusEx'', the player must destroy a Chinese military ship docked Supertanker hidden in a New York harbor naval base by scuttling the weld points in its hull with explosives.
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* ''{{Dubloon}}'' begins with [[TheHero Russel]] raiding Navi's ship in search of the Golden Chest.
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** ''MetalGearSolid2'' begins with a prologue taking place on a fake oil tanker that is actually transporting carrying Metal Gear Ray. Solid Snake must sneak below deck to find proof that US Marines have been constructing a Metal Gear.
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** ''MetalGearSolid2'' begins with a prologue taking place on a fake oil tanker that is actually transporting carrying Metal Gear Ray. Solid Snake must sneak below deck to find proof that US Marines have been constructing a Metal Gear. Gear.
** And later in the game, [[spoiler:Arsenal Gear]]. [[MindScrew We think]].
** And later in the game, [[spoiler:Arsenal Gear]]. [[MindScrew We think]].
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* You make your way through a {{Ghost Ship}} early on in the first ''{{Grandia}}''.
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* Two sidequests ''[[TheElderScrollsFourOblivion Oblivion]]'' take place in ships, one where a ship which is used as a hotel is hijacked by a gang of bandits and another where the player must retrieve an NPC's family heirlooms from a haunted ship.
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* Two sidequests in ''[[TheElderScrollsFourOblivion Oblivion]]'' take place in ships, one where a ship which is used as a hotel is hijacked by a gang of bandits and another where the player must retrieve an NPC's family heirlooms from a haunted ship.
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* One side quest in ''[[TheElderScrollsFourOblivion Oblivion]]'' takes place in a ship (which is used as a hotel) that is hijacked by a gang of bandits.
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* One side quest in Two sidequests ''[[TheElderScrollsFourOblivion Oblivion]]'' takes take place in ships, one where a ship (which which is used as a hotel) that hotel is hijacked by a gang of bandits.bandits and another where the player must retrieve an NPC's family heirlooms from a haunted ship.
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* ''DevilMayCry 1'' has mission 12 take place on a ghost ship. On it, Dante is attacked by Griffon for the second time.
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* The E3 demo of ''HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] recreates the level from the concept and makes it playable.
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* The E3 demo of ''HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] recreates the level from the concept art and makes it playable.
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** The first mission of ''ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map Wet Work is based on that level.
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** The first mission of ''ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map Wet Work "Wet Work" is based on that level.
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** Also from the first ''UnrealTournament'', the Assault map, AS-Frigate, is about infiltrating the eponymous and taking control of it.
* The E3 demo of ''HalfLife2'' took place on a ship called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''.
* The E3 demo of ''HalfLife2'' took place on a ship called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''.
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** Also from the first ''UnrealTournament'', the Assault map, AS-Frigate, "AS-Frigate," is about infiltrating the eponymous frigate and taking control of it.
* The E3 demo of ''HalfLife2'' took place ona ship an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] recreates the level from the concept and makes it playable.
* The E3 demo of ''HalfLife2'' took place on
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* One side quest in ''[[TheElderScrollsFourOblivion Oblivion]]'' takes place in a ship (which is used a hotel) that is hijacked by a band of bandits.
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* One side quest in ''[[TheElderScrollsFourOblivion Oblivion]]'' takes place in a ship (which is used as a hotel) that is hijacked by a band gang of bandits.bandits.
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* ''CommandAndConquer: Renegade'' features a Nod ship whose commanding officers are {{Shout Out}}s to ''TheLoveBoat'' and ''GilligansIsland''.
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[[quoteright:298:http://static.tvtropes.org/pmwiki/pub/images/gangplankgalleon_5276.png]]
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[[quoteright:298:http://static.tvtropes.org/pmwiki/pub/images/gangplankgalleon_5276.png]]
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** The first mission of ''ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map Wet Work based on that level.
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** The first mission of ''ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map Wet Work is based on that level.
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* ''AlphaProtocol'' has a mission set on a yacht.
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** The first mission of ''ModernWarfare'' is a raid on a cargo ship.
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** The first mission of ''ModernWarfare'' ''ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map Wet Work based on that level.
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* In ''Tom Clancy's SplinterCell'' series:
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* In the ''Tom Clancy's SplinterCell'' series:
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* The corridors also facilitate linear level design very well due to being, well, corridors.
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* The corridors also facilitate linear level design very well due to being, well, corridors.[[NoSidepathsNoExplorationNoFreedom corridors]].
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*Ships are generally surrounded by water (unless they're in drydock), giving the level convenient boundaries, eliminating the need for arbitrarily-placed {{Invisible Wall}}s and the like by having an endless ocean surrounding the ship, which is more convincing.
*Below deck, ships have narrow corridors and sneaking through a well-lit corridor is quite a challenge.
*The corridors also facilitate linear level design very well due to being, well, corridors.
*A ship far out at sea is surrounded by water, which can be used to make the game world seem very large (with less effort than creating an epically-sized game landscape, for example). Additionally, having gameplay take place on a large ship that is steadily moving through water can convey that great distances are being covered, which can give the feeling of progressing through an epic journey.
*Ships can be sunk! This can make for convenient plot excuses to have the level take place on a ship (either sinking or saving a ship from sinking), thus taking advantage of all of the aforementioned aspects of ships. However, it is hard for an individual video game protagonist or even a team to sink a ship and the lengths that must be taken to do this
A specific subtrope of this is GangplankGalleon. Related to DownTheDrain in that a sewer level and a ship level can share some qualities, such as maze-like design and aesthetic similarities. It does not necessarily coincide with GetOnTheBoat.
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!Examples:
!!Stealth Games:
*In the ''MetalGear'' series:
**''MetalGearSolid2'' begins with a prologue taking place on a fake oil tanker that is actually transporting carrying Metal Gear Ray. Solid Snake must sneak below deck to find proof that US Marines have been constructing a Metal Gear.
**The finale of ''MetalGearSolid4'' requires Snake to fight his way through a gigantic battleship, [[spoiler:namely Arsenal Gear, the home of the Patriot [=AIs=]]].
*In ''Tom Clancy's SplinterCell'' series:
**The second level of ''Chaos Theory'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
**In ''Double Agent'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.
*Late in ''DeusEx'', the player must destroy a Chinese military ship docked in a New York harbor by scuttling the weld points in its hull with explosives.
!!First Person Shooters:
*From the ''CallOfDuty'' series:
**The first game had a level where the player must infiltrate the German battleship ''Tirpitz.'' The map is also used in the multiplayer.
**The first mission of ''ModernWarfare'' is a raid on a cargo ship.
*From ''UnrealTournament'' and its sequels:
**A map in ''UnrealTournament'', "DM-[=KGalleon=]" (Koos Galleon), is modeled after a ship, as is its continuation in ''Unreal Tournament 3'', "DM-[=KBarge=]."
**Also from the first ''UnrealTournament'', the Assault map, AS-Frigate, is about infiltrating the eponymous and taking control of it.
*The E3 demo of ''HalfLife2'' took place on a ship called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''.
*''{{Cryostasis}}'' takes place entirely on a shipwrecked icebreaker called the ''North Wind.''
*One of the levels in episode 4 of ''DukeNukem 3D'' is set in an oil ship.
*A level of ''Call of Cthulhu: DarkCornersOfTheEarth'' takes place on a Coast Guard cutter.
!![=RPGs=] and other games:
*''{{Pokemon}}: Red'', ''Blue'', and ''Yellow'' feature the ''SS Anne.'' Other Pokemon games have the player go on ships, but usually there is not as much to explore as in the ''SS Anne''.
*One side quest in ''[[TheElderScrollsFourOblivion Oblivion]]'' takes place in a ship (which is used a hotel) that is hijacked by a band of bandits.