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* ''Film/{{Serenity}}'': Mal {{kit|ing}}es a massive armada of reavers to fight an equally-massive armada of Alliance. His aim is to keep the Alliance busy so that he can [[spoiler: slip through the now very-distracted Alliance fleet and get the secret of Miranda out to the Verse]].

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* ''Film/{{Serenity}}'': Mal {{kit|ing}}es a massive armada of reavers Reavers to fight an equally-massive armada of Alliance.Alliance armada. His aim is to keep the Alliance busy so that he can [[spoiler: slip through the now very-distracted Alliance fleet and get the secret of Miranda out to the Verse]].

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* ''VideoGame/WarcraftIII'': The ability to take control of enemy units is considered broken in this game, so it usually comes with a downside. The Alliance Spell Breakers have the 'Control Magic' ability, which allows them to take control of one enemy summmoned unit at a time. The Gloves of Spell Mastery item also allows a hero to do this. There is an item called the Scepter of Mastery that allows you to take control of a low-level enemy unit or creep, but it only has 3 uses. The Dark Ranger, a neutral hero, has an ultimate attack that is essentially the same as the Scepter of Mastery, except with unlimited uses (although it has a high mana cost and a long cooldown).

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* ''VideoGame/WarcraftIII'': The ability to take control of enemy units is considered broken in this game, so it usually comes with a downside. downside (primarily that it can't be used on heroes or high-level neutral units).
**
The Alliance Spell Breakers have the 'Control Magic' ability, which allows them to take control of one enemy summmoned summoned unit at a time. The Gloves of Spell Mastery item also allows a hero to do this.
**
There is an item called the Scepter of Mastery that allows you to take control of a low-level enemy unit or creep, but it only has 3 uses. uses.
**
The Dark Ranger, a neutral hero, has an ultimate attack that is essentially the same as the Scepter of Mastery, except with unlimited uses (although it has a high mana cost and a long cooldown).cooldown).
** The Banshee's Possession spell lets her take over an enemy unit's body at the cost of losing the Banshee itself.
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* ''VideoGame/AgeOfMythology'': There are several ways to do this, such as the Atlantean Chaos and Traitor God Powers, the former of which turns a group of enemy units neutral for a time, causing them to attack anything nearby, including their own allies, and the latter of which gives you permanent control over a single enemy unit. There's also the Lampades myth unit, which can inflict the temporary Chaos effect on one enemy at a time as its special attack.


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* ''VideoGame/StarTrekArmada'': Enemy ships can be boarded and captured, or assimilated if you're playing as the Borg, allowing you to use them against their original owners. There are also several special abilities that have this effect, such as the Klingons' Commando Teams, the Romulan hologram projector, and the Species 8472 Psionic Insanity (the latter two cause all enemy ships in range to begin firing on each other for a short time).
*''VideoGame/WarcraftIII'': The ability to take control of enemy units is considered broken in this game, so it usually comes with a downside. The Alliance Spell Breakers have the 'Control Magic' ability, which allows them to take control of one enemy summmoned unit at a time. The Gloves of Spell Mastery item also allows a hero to do this. There is an item called the Scepter of Mastery that allows you to take control of a low-level enemy unit or creep, but it only has 3 uses. The Dark Ranger, a neutral hero, has an ultimate attack that is essentially the same as the Scepter of Mastery, except with unlimited uses (although it has a high mana cost and a long cooldown).
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* This is a common battle tactic in Iain M. Banks' [[Literature/TheCulture Culture]] series. By using [[HollywoodHacking effectors]] to reprogram enemy ships to destroy each other, a Culture warship was able to exponentially increase the rate at which it could destroy an enemy fleet.
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* ''VideoGame/{{Pikmin}}'':
** With some proper positioning, it's fairly easy to use the cannonball boulders of the Armored Cannon Beetles and their offshoots kill off enemies you don't want to risk losing Pikmin against.
** It's possible to goad Wollywogs into jumping on you while you're standing next to another enemy. If dodge in time, the Wollywog will land on the other enemy and crush them instead of you.

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* In ''VideoGame/ResidentEvil3Nemesis'', the titular [[ImplacableMan Nemesis]] can be used to kill other enemies by letting them get between him and his target, but he won't deliberately target them beyond punching them out of the way to get to Jill. This trope ''does'' come fully into effect in the Mercenaries Minigame, where you can encounter multiple Nemesises (Nemesi?) and, if you trick one into hitting the other, the two of them will target each other and fight to the death before resuming their chase of you.


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* In ''[[VideoGame/AdvanceWars Advance Wars 2 Black Hole Rising]]'', Black Hole's laser cannons will damage anything in their path, including their own troops. A number of missions more or less rely on this, such as using cheap units to block Black Hole units in the firing path of lasers to weaken them while you build up a proper response.
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* ''Franchise/MarvelUniverse'': A crossover between ComicBook/ThePunisher and ComicBook/CaptainAmerica has Frank perform an accidental version when he throws a knife at an machine-gun wielding soldier, whose finger locks up on the trigger and shoots several of his comrades despite being dead.

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* ''Franchise/MarvelUniverse'': A crossover between ComicBook/ThePunisher and ComicBook/CaptainAmerica has Frank perform an accidental version when he throws a knife at an a machine-gun wielding soldier, whose finger locks up on the trigger and shoots several of his comrades despite being dead.
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* The ''[[VideoGame/TrailsSeries Trails]] series'' has confusion as a status ailment, and charm in some of the later games. It works especially well in the first ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'', where several of the trickier boss fights can be made much easier ([[HilarityEnsues and more ridiculous]]) by simply casting Chaos Brand on all of the offending foes and watching them either wander off to the far corners of the battlefield or beat up their own allies.

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* The ''[[VideoGame/TrailsSeries Trails]] series'' has confusion as ''VideoGame/TrailsSeries'': Confusion is a status ailment, and as is charm in some of the later games. It works especially well in the first ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'', where several of the trickier boss fights can be made much easier ([[HilarityEnsues and more ridiculous]]) by simply casting Chaos Brand on all of the offending foes and watching them either wander off to the far corners of the battlefield or beat up their own allies.



* In ''VideoGame/{{Minecraft}}'', if any mob that fires a projectile of any kind at you and one of them hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons. If the mob attacked is part of a group (i.e. piglins, pillagers, etc.), the whole group will gang up on the one struck them first. However, piglins and pillagers will never intentionally attack their own kind.

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* In ''VideoGame/{{Minecraft}}'', if ''VideoGame/{{Minecraft}}'': If any mob that fires a projectile of any kind at you and one of them hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons. If the mob attacked is part of a group (i.e. piglins, pillagers, etc.), the whole group will gang up on the one struck them first. However, piglins and pillagers will never intentionally attack their own kind.
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This is predominately a gaming trope, but may pop up elsewhere. In gaming, this is a specific type of {{Standard Status Effect|s}}.

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This is predominately a gaming trope, but may pop up elsewhere. In gaming, this is a specific type of {{Standard Status Effect|s}}.
StatusEffect.
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* ''VideoGame/StubbsTheZombie'': The detached hand allows you to possess any living human enemy and play as them, allowing you to kill that enemy's buddies.
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* ''VideoGame/Area51FPS'': This is one of your viral powers. Unfortunately, it uses up almost your entire [[ManaMeter viral power meter]], enemy Mooks do almost no damage to each other, and the Mook affected by it will only last several seconds before dropping dead of massive organ failure.

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* ''VideoGame/Area51FPS'': This is one of your viral powers. Unfortunately, it uses up almost your entire [[ManaMeter viral power meter]], enemy Mooks do almost no damage to each other, and the Mook affected by it will only last several seconds before dropping dead of massive organ failure. Luckily, you can use it on the Theta and Super Theta, and you can watch them attack their own mooks.
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** Judges 7: Gideon, after having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "''The sword of God and of Gideon!" This set the Midianites fighting each other and fleeing.

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** Judges 7: Gideon, after having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "''The "The sword of God and of Gideon!" This set the Midianites fighting each other and fleeing.
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*** Cuccos are otherwise normal chickens that, when struck, have a chance to spawn a large flock of Cuccos that will attack Link. It's possible to exploit this by goading an enemy into attacking you while you're holding one, which will cause the resulting flock of vengeful chickens to target and oftentimes kill the enemy in question.
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* The ''[[VideoGame/TrailsSeries Trails]] series'' has confusion as a status ailment, and charm in some of the later games. It works especially well in the first ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'', where several of the trickier boss fights can be made much easier ([[HilarityEnsues and more ridiculous]]) by simply casting Chaos Brand on all of the offending foes and watching them either wander off to the far corners of the battlefield or beat up their own allies.

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* ''VideoGame/{{Minecraft}}'':
** If a skeleton shoots at you and one of their arrows hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons.
** In the Nether, the easiest way to kill zombie pigmen is to goad a fire-spitting ghast into blasting them by positioning yourself between them and dodging the fireball.

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* ''VideoGame/{{Minecraft}}'':
** If
In ''VideoGame/{{Minecraft}}'', if any mob that fires a skeleton shoots projectile of any kind at you and one of their arrows them hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons.
** In
skeletons. If the Nether, mob attacked is part of a group (i.e. piglins, pillagers, etc.), the easiest way to kill zombie pigmen is to goad a fire-spitting ghast into blasting whole group will gang up on the one struck them by positioning yourself between them first. However, piglins and dodging the fireball.pillagers will never intentionally attack their own kind.
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This is predominately a gaming trope, but may pop up elsewhere. In gaming, this is a specific type of [[StandardStatusEffects Standard Status Effect.]]

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This is predominately a gaming trope, but may pop up elsewhere. In gaming, this is a specific type of [[StandardStatusEffects Standard {{Standard Status Effect.]]
Effect|s}}.



** If you use a felvine-bomb on a monster, Melynx (a kind of monster which normally steals the players items) and Felyne (which normally only attack if provoked) will attack the monster.
** VideoGame/MonsterHunterWorld brings the concept of "Turf Wars", where certain large monsters will fight each other as soon as they make eye contact, especially if one species competes with (or preys upon) the other. Naturally, Hunters are encouraged to exploit this mechanic as much as possible, as it tends to deal a lot of damage to the ones involved.

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** If you use a felvine-bomb on a monster, Melynx (a kind of monster which normally steals the players player's items) and Felyne (which normally only attack if provoked) will attack the monster.
** VideoGame/MonsterHunterWorld ''VideoGame/MonsterHunterWorld'' brings the concept of "Turf Wars", where certain large monsters will fight each other as soon as they make eye contact, especially if one species competes with (or preys upon) the other. Naturally, Hunters are encouraged to exploit this mechanic as much as possible, as it tends to deal a lot of damage to the ones involved.



* ''VideoGame/{{Postal}} 2'' does this in a humorous way that seems to be social commentary on gun control. Basically, almost everyone in the town of Paradise carries a gun. If a citizen sees someone opening waving a firearm, they'll draw their own firearm and open fire in self-defense. The catch is, when several citizens draw their guns at once (i.e. in response to you firing into the air), they'll regard each other as a threat, and start shooting each other in self-defense. This can quickly escalate into a full-scale war between every citizen in the current map zone of town, especially when the police get drawn into the shootout as well. This tactic is necessary to go through the harder difficulties starting with [[Creator/CharltonHeston "Heston]][[ShoutOut world"]] and going through a PacifistRun on difficulties lower than [[HarderThanHard "They Hate Me"]]. [[note]]"They Hate Me", "Nightmare Mode/POSTAL", and "Really [[PrecisionFStrike Fucking]] Hard/Impossible" make it nearly impossible to do a no-kill run barring luck or cheating.[[/note]]

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* ''VideoGame/{{Postal}} 2'' ''VideoGame/Postal2'' does this in a humorous way that seems to be social commentary on gun control. Basically, almost everyone in the town of Paradise carries a gun. If a citizen sees someone opening waving a firearm, they'll draw their own firearm and open fire in self-defense. The catch is, when several citizens draw their guns at once (i.e. in response to you firing into the air), they'll regard each other as a threat, and start shooting each other in self-defense. This can quickly escalate into a full-scale war between every citizen in the current map zone of town, especially when the police get drawn into the shootout as well. This tactic is necessary to go through the harder difficulties starting with [[Creator/CharltonHeston "Heston]][[ShoutOut world"]] and going through a PacifistRun on difficulties lower than [[HarderThanHard "They Hate Me"]]. [[note]]"They Hate Me", "Nightmare Mode/POSTAL", and "Really [[PrecisionFStrike Fucking]] Hard/Impossible" make it nearly impossible to do a no-kill run barring luck or cheating.[[/note]]



* ''Videogame/{{Warframe}}'' allows players to influence enemies to attack each other. Nyx's "Mind Control" ability turns any enemy into a temporary ally, while "Chaos" makes all nearby enemies go crazy and attack the nearest mook or player. The Radiation damage type that can be applied to weapons functions much the same way, allowing you to make a sniper rifle (or a flamethrower) that causes enemies to start beating the crap out of each other.

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* ''Videogame/{{Warframe}}'' ''VideoGame/{{Warframe}}'' allows players to influence enemies to attack each other. Nyx's "Mind Control" ability turns any enemy into a temporary ally, while "Chaos" makes all nearby enemies go crazy and attack the nearest mook or player. The Radiation damage type that can be applied to weapons functions much the same way, allowing you to make a sniper rifle (or a flamethrower) that causes enemies to start beating the crap out of each other.



* ''VideoGame/TheSimpsonsGame''

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* ''VideoGame/TheSimpsonsGame''''VideoGame/TheSimpsonsGame'':



* ''Videogame/AIWarFleetCommand'' and its sequel have Reclamation/Zombification damage in general, present in Parasitic vessels and the Botnet Golem, among others. Enemies affected with enough of this damage will turn into "zombies" allied to the faction that turned them and hostile to all else, that will proceed to wander around killing things until they're taken out. It also counts as regular damage, so that if it surpasses HP they instantly turn even if nothing else hit them. Both the AI and you can make use of this, along with some minor factions (with the [[GrayGoo Nanocaust]] packing a souped-up version in everything they have). Structures, your bigger units, and Dire Guardians are immune, unless you turn on the Zombify Everything option in ''2'' (which turns the aforementioned Botnet Golem into a gigantic menace, not that it already wasn't).

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* ''Videogame/AIWarFleetCommand'' ''VideoGame/AIWarFleetCommand'' and its sequel have Reclamation/Zombification damage in general, present in Parasitic vessels and the Botnet Golem, among others. Enemies affected with enough of this damage will turn into "zombies" allied to the faction that turned them and hostile to all else, that will proceed to wander around killing things until they're taken out. It also counts as regular damage, so that if it surpasses HP they instantly turn even if nothing else hit them. Both the AI and you can make use of this, along with some minor factions (with the [[GrayGoo Nanocaust]] packing a souped-up version in everything they have). Structures, your bigger units, and Dire Guardians are immune, unless you turn on the Zombify Everything option in ''2'' (which turns the aforementioned Botnet Golem into a gigantic menace, not that it already wasn't).



* ''VideoGame/FireEmblem'': The Berserk Staff is a usually enemy-only item that causes your units to attack anything in sight, regardless of what team they're on. In some games it's also available to the player, most notably in ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', where it has a 100% success rate as long as the enemy's resistance is lower than the staff user's magic. This allows for things like forcing the BigBad to fight against his fiancee.

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* ''VideoGame/FireEmblem'': ''Franchise/FireEmblem'': The Berserk Staff is a usually enemy-only item that causes your units to attack anything in sight, regardless of what team they're on. In some games it's also available to the player, most notably in ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', where it has a 100% success rate as long as the enemy's resistance is lower than the staff user's magic. This allows for things like forcing the BigBad to fight against his fiancee.



* ''Videogame/MetalArmsGlitchInTheSystem'''s Control Tether weapon allows you to possess enemies that you've snuck up on; jam the tether into their data port and you will have full control over them until you release control or move the enemy out of control range.

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* ''Videogame/MetalArmsGlitchInTheSystem'''s ''VideoGame/MetalArmsGlitchInTheSystem'''s Control Tether weapon allows you to possess enemies that you've snuck up on; jam the tether into their data port and you will have full control over them until you release control or move the enemy out of control range.



* ''Videogame/OrcsMustDie'': The Sorceress' wand can temporarily Charm enemies, causing them to attack their comrades. If they're killed, they explode and stun nearby enemies. Some of her traps can also induce the Charm status effect as well.

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* ''Videogame/OrcsMustDie'': ''VideoGame/OrcsMustDie'': The Sorceress' wand can temporarily Charm enemies, causing them to attack their comrades. If they're killed, they explode and stun nearby enemies. Some of her traps can also induce the Charm status effect as well.
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* ''VideoGame/TheLastOfUs'': A viable strategy when hunters are searching for Ellie and Joel is to make noise and lure out infected to attack them, then take care of whoever wins.

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* ''VideoGame/TheLastOfUs'': A viable strategy when hunters are searching for Ellie and Joel is to make noise and lure out infected to attack them, then take care of whoever wins.
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* ''VideoGame/FarCry'':

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* ''VideoGame/FarCry'':''Franchise/FarCry'':

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[[folder:Video Game examples]]
* It is very much possible to convince a monster in the story to kill another monster in a story the AI in ''VideoGame/AIDungeon2''. How effective it tends to [[LuckBasedMission vary based on how the AI is feeling.]]
* In ''VideoGame/HaloCombatEvolved'', on the level "Keyes", [[spoiler:after you find the Flood-infected captain]], a HUGE amount of Flood forms rush into the room. It's overwhelming, unless you realize you can open the door to the next area, which causes an equally irritating Covenant Spec-Ops team to enter the room. Then hide in the back corner while the two sides waste each other.
* Military discipline amongst the Pfhor must be very lax, as ''Doom''-like tactics of friendly fire-induced infighting are a staple of ''VideoGame/{{Marathon}}'' gameplay, ''Franchise/{{Halo}}'s'' predecessor series, made even more exploitable by a lack of ''Doom''[='s=] species and ranged limitations, plus a number of [[MeleeATrois preexisting grudges]]. Inducing such brawls in the ''Marathon'' series is eased by the fact that most enemies fire slow-moving projectiles. This tactic is probably the only reason the game is even winnable on [[NintendoHard higher difficulty settings]].
* ''VideoGame/MightAndMagic'' games had mind-control magic which occasionally worked as advertised. Most monsters were immune to it, however, and it needed to be cast from quite a distance for the monsters to start attacking each other instead of you.
** ''Might and Magic VII'' had monsters that could fight each other, humorously allowing you to slaughter the entire village in the beginning of the game, because you happened to lead the entire dragonfly horde to the peasants and [[SarcasmMode their unstoppable army of two guards]]
* The ''VideoGame/FreedomForce'' games include every one of the above-mentioned effects.
* ''VideoGame/SystemShock 2'' features hackable gun turrets.
** As does its SpiritualSuccessor, ''VideoGame/{{BioShock|1}}'', which also has hackable [[AttackDrone security drones]].
*** ''[=BioShock=]'' also has the Enrage! plasmid, which causes the target to berserk and attack anyone else near them.
*** It's also possible to do this with [[GiantMook Big Daddies]]. A similar effect can be achieved by simply using one as a meat shield against any splicer with a ranged attack.
*** ''VideoGame/BioShock2'' has Hypnotize, which has the same effect, but can also be charged up to get an enemy temporarily on your side. Especially useful if used on [[GiantMook Brute Splicers]] and [[EliteMook Prototype Alpha Series.]]
*** ''VideoGame/BioShockInfinite'' gives us the Vigor Possession, which even causes the one under the effect to [[PsychicAssistedSuicide commit suicide]] after the effect wears off (unless it's a robot).
* ''Desperados'' has one specific mission invoking this trope (Piggies in the Middle) revolving around pitting the forces of El Diablo's banditos against the US Cavalry so that Cooper's Gang can reach the train station.
* ''VideoGame/{{Fallout 3}}'' has hackable turrets and security robots. Also, if you shoot insects in the antennae, they go berserk and attack each other. The sidequest "Those!" has you pull this on an entire giant ant colony by disrupting their psychic link with the [[HiveQueen Queen]].
** ''VideoGame/{{Fallout 3}}'' also has the Mesmetron, a special unique weapon that can cause human characters to go berserk and start shooting at everyone nearby.
** The DLC ''Broken Steel'' offers several opportunities to take control of [[DemonicSpiders Deathclaws]] and unleash them on unsuspecting Enclave troops. This is sweetly ironic, because the method in which it is done [[HoistByHisOwnPetard takes advantage of the technology the Enclave was using to subdue these beasts in the first place.]]
** ''Mothership Zeta'' has Feral Ghouls, Raiders, and other wasteland enemies in cryostasis. If released, they fight against each other and the aliens.
* Like in previous ''VideoGame/{{Fallout}}'' games, in ''VideoGame/{{Fallout 4}}'', you can hack terminals to gain control of robots and turrets. However, this game also adds the Intimidate perk, which lets you pacify hostile targets by [[ClickHello aiming down your sights at them]] and pressing a button when prompted. At higher levels of the perk, you can incite them to attack their fellow mooks and watch the carnage as your hostage fights his/her former allies. If you've pacified and incited more than one mook, they may attack each other. If they survive, [[VideoGameCrueltyPotential you can just execute them]] since they've [[YouHaveOutlivedYourUsefulness outlived their usefulness]] [[RobbingTheDead (or you just want their stuff)]], or you can let them go, after which they return to being hostile eventually (or as soon as you put your gun away).
* In ''VideoGame/FarCry3'', predatory animals will attack any humans that come near them, whether that be you or an enemy (though they tend to prioritise you if given a choice). Conveniently, many outposts (which require killing all enemies to liberate) have a cage with some sort of dangerous animal (such as a bear or a tiger) in them. By staying out of sight and shooting the cage, you release the animal, which will then proceed to murder everyone in the outpost single-handedly.
* The ''VideoGame/KnightsOfTheOldRepublic'' games offer many opportunities for this, mostly related to hacking and reprogramming droids and automated defense systems, as well as Force Confusion for the non-hackable targets.
* ''VideoGame/HalfLife'':
** In ''VideoGame/HalfLife2'' you can, with the help of Alyx Vance, hack turrets and rollermines. When the former comes into play, you know you're about to get pummeled; when the latter does, you know there's a bunch of enemies coming up when you don't have a weapon yet. Even before then, you can grab a vanilla sentry gun from behind and use it to kill hostile-to-all creatures like headcrabs, barnacles, and zombies.
** ''VideoGame/BlackMesa'' takes it one step further: if you grab a gun turret without setting it off first, it will be reprogrammed to shoot everything that moves[[note]]you included, so be careful[[/note]], even the HECU soldiers.
** Also in ''Half-Life 2'' are the antlions. These alien insects will viciously attack you in drones whenever you're on their sandy turfs. But once you obtain the pheropod "bug bait" from the Vortigaunts, you can then turn the antlions into your helpful allies. They'll attack any enemy in your way, which includes Combine soldiers, turrets, manhacks, zombies, and even headcrabs.
* ''VideoGame/RatchetAndClankUpYourArsenal'' has a special weapon that causes enemies to fight against one another. ArtificialStupidity kicks in when enemies who aren't doing this begin accidentally shooting each other.
* ''VideoGame/PsiOpsTheMindgateConspiracy'' features the ability to take over another enemy soldier and clear out a path for you without damage to yourself.
* In ''VideoGame/MechWarrior'' Online Attaching a NARC beacon to an enemy mech not only makes it easier for your allies to hit it with missiles, it can also cause enemy missile launchers to lock onto their own allies.

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[[folder:Video !!Video Game examples]]
examples
[[folder:Action]]
* It is very much possible to convince a monster in ''VideoGame/{{Battletoads}}'': In the story first level of ''Battletoads in: Battlemaniacs'', [[DemBones skeleton]] mooks will try to kill strike back at whatever last hit them, so getting one to hit another monster in a story will cause the AI in ''VideoGame/AIDungeon2''. How effective it tends two fight to [[LuckBasedMission vary based on how the AI is feeling.]]
* In ''VideoGame/HaloCombatEvolved'', on the level "Keyes", [[spoiler:after you find the Flood-infected captain]], a HUGE amount of Flood forms rush into the room. It's overwhelming,
death unless you realize intervene.
* ''VideoGame/{{Evolva}}'': The genedisruptor beam allows
you can open the door to the next area, which causes an equally irritating Covenant Spec-Ops team to enter the room. Then hide in the back corner while the two sides waste each other.
* Military discipline amongst the Pfhor must be very lax, as ''Doom''-like tactics of friendly fire-induced infighting are a staple of ''VideoGame/{{Marathon}}'' gameplay, ''Franchise/{{Halo}}'s'' predecessor series, made even more exploitable by a lack of ''Doom''[='s=] species and ranged limitations, plus a number of [[MeleeATrois preexisting grudges]]. Inducing such brawls in the ''Marathon'' series is eased by the fact that most
make enemies fire slow-moving projectiles. This tactic is probably fight against them. Unfortunately, your enemies can do the only reason the game is even winnable on [[NintendoHard higher difficulty settings]].
same thing.
[[/folder]]

[[folder:Action-Adventure]]
* ''VideoGame/MightAndMagic'' games had mind-control magic ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedIVBlackFlag'' has Berserk Darts,
which occasionally worked as advertised. Most monsters were immune cause any enemy hit with them to it, however, and it needed to be cast from quite a distance for the monsters to start attacking each other instead of you.
** ''Might and Magic VII'' had monsters that could fight each other, humorously allowing you to slaughter the entire village in the beginning of the game, because you happened to lead the entire dragonfly horde to the peasants and [[SarcasmMode their unstoppable army of two guards]]
* The ''VideoGame/FreedomForce'' games include every one of the above-mentioned effects.
* ''VideoGame/SystemShock 2'' features hackable gun turrets.
** As does its SpiritualSuccessor, ''VideoGame/{{BioShock|1}}'', which also has hackable [[AttackDrone security drones]].
*** ''[=BioShock=]'' also has the Enrage! plasmid, which causes the target to
go berserk and attack anyone else near them.
*** It's also possible
nearby. Any surrounding mooks will all focus their attention on the berserked mook, which means the easiest way to do this with [[GiantMook Big Daddies]]. A similar effect can be achieved by simply using one as a meat shield against any splicer take out assassination targets is to just hit them with a ranged attack.
*** ''VideoGame/BioShock2'' has Hypnotize,
berserk dart and watch as everyone gangs up on them. When the berserk time is up, the affected target dies. Unfortunately, berserked mooks will still go for you if they spot you.
** ''VideoGame/AssassinsCreedBrotherhood'': You can use the [[spoiler: Piece of Eden]] to cause mooks to fight each other. Other games in the series have Berserk darts or bombs,
which cause mooks to attack everyone around them, doing more damage than usual. However, the AI still has the same effect, but can also be charged up to get its MookChivalry limitations in this mode -- it will spend far more time taunting and dancing around than attacking.
* ''VideoGame/EternalDarkness'': The Bind spell turns
an enemy temporarily on your side. Especially useful if used on [[GiantMook Brute Splicers]] and [[EliteMook Prototype Alpha Series.]]
*** ''VideoGame/BioShockInfinite'' gives us the Vigor Possession, which even causes the one under the effect to [[PsychicAssistedSuicide commit suicide]] after the effect wears off (unless it's a robot).
* ''Desperados'' has one specific mission invoking this trope (Piggies in the Middle) revolving around pitting the forces of El Diablo's banditos
against the US Cavalry so that Cooper's Gang can reach the train station.
* ''VideoGame/{{Fallout 3}}'' has hackable turrets and security robots. Also, if
its allies. There are a few places where you shoot insects have to use this in order to make enemies behind a barrier kill each other.
* ''VideoGame/{{Iji}}'': A terminal late
in the antennae, they go berserk and game can give you direct control of a Komato Annihilator.
* ''VideoGame/LegacyOfKain'': Kain's "Inspire Hate" makes every enemy in an area
attack each other. The sidequest "Those!" has you pull this on an entire giant ant colony by disrupting their psychic link with other.
-->''This spell allows me to exploit
the [[HiveQueen Queen]].
** ''VideoGame/{{Fallout 3}}'' also has
petty prejudices of man. Minor grievance would escalate to murderous rage and oh, [[MyGodWhatHaveIDone the Mesmetron, a special unique weapon that can cause human characters to go berserk and start shooting at everyone nearby.
** The DLC ''Broken Steel'' offers several opportunities to take control of [[DemonicSpiders Deathclaws]] and unleash them on unsuspecting Enclave troops. This is sweetly ironic, because the method in which it is done [[HoistByHisOwnPetard takes advantage of the technology the Enclave was using to subdue these beasts in the first place.]]
** ''Mothership Zeta'' has Feral Ghouls, Raiders, and other wasteland enemies in cryostasis. If released, they fight against each other and the aliens.
* Like in previous ''VideoGame/{{Fallout}}'' games, in ''VideoGame/{{Fallout 4}}'', you can hack terminals to gain control of robots and turrets. However, this game also adds the Intimidate perk, which lets you pacify hostile targets by [[ClickHello aiming down your sights at them]] and pressing a button when prompted. At higher levels of the perk, you can incite them to attack their fellow mooks and watch the carnage as your hostage fights his/her former allies. If you've pacified and incited more than one mook, they may attack each other. If they survive, [[VideoGameCrueltyPotential you can just execute them]] since they've [[YouHaveOutlivedYourUsefulness outlived their usefulness]] [[RobbingTheDead (or you just want their stuff)]], or you can let them go, after which they return to being hostile eventually (or as soon as you put your gun away).
* In ''VideoGame/FarCry3'', predatory animals will attack any humans that come near them, whether that be you or an enemy (though they tend to prioritise you if given a choice). Conveniently, many outposts (which require killing all enemies to liberate) have a cage with some sort of dangerous animal (such as a bear or a tiger) in them. By staying out of sight and shooting the cage, you release the animal, which will then proceed to murder everyone in the outpost single-handedly.
* The ''VideoGame/KnightsOfTheOldRepublic'' games offer many opportunities for this, mostly related to hacking and reprogramming droids and automated defense systems, as well as Force Confusion for the non-hackable targets.
* ''VideoGame/HalfLife'':
** In ''VideoGame/HalfLife2'' you can, with the help of Alyx Vance, hack turrets and rollermines. When the former comes into play, you know you're about to get pummeled;
sweet terror when the latter does, you know there's a bunch of enemies coming up when you don't have a weapon yet. Even before then, you can grab a vanilla sentry gun from behind spell wore off and use it to kill hostile-to-all creatures like headcrabs, barnacles, and zombies.
** ''VideoGame/BlackMesa'' takes it one step further: if you grab a gun turret without setting it off first, it will be reprogrammed to shoot everything that moves[[note]]you included, so be careful[[/note]], even the HECU soldiers.
** Also in ''Half-Life 2'' are the antlions. These alien insects will viciously attack you in drones whenever you're on
they saw their sandy turfs. But once you obtain hands covered with their neighbour's blood]].''
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Octoroks will damage any monsters that get caught in their line of fire. Additionally, two of
the pheropod "bug bait" from the Vortigaunts, you can then turn the antlions into your helpful allies. They'll attack any enemy archers in your way, which includes Combine soldiers, turrets, manhacks, zombies, and even headcrabs.
* ''VideoGame/RatchetAndClankUpYourArsenal'' has a special weapon that causes enemies to fight against one another. ArtificialStupidity kicks in when enemies who aren't doing this begin accidentally
Hyrule Castle can be tricked into shooting each other.
* ''VideoGame/PsiOpsTheMindgateConspiracy'' features ** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** While most monsters are not hostile to each other, Taluses and Guardians will attack each other when they meet. This doesn't happen easily, however, as they aren't found in each other's vicinity and Taluses don't leave their spawning areas, but Guardians can be lured into following Link into a Talus' territory and instigating a battle in this manner.
*** Enemies are immune to friendly fire from each other's melee attacks, but not from ranged attacks. Thus, it's possible to position yourself so as to make
the ability {{Mooks}} you're fighting absorb the arrow fire of the archers sniping at you, and when an enemy tries to take over throw a rock or barrel at you it's quite possible for them to miss and hit and injure or kill another foe.
*** Shooting down a beehive causes its residents to attack the closest living thing. By default, this is usually Link -- but with careful sniping it's fairly easy to knock a hive down from a distance and send the bees swarming after an
enemy soldier and clear out a path for you without instead. The bees won't typically do enough damage to yourself.
* In ''VideoGame/MechWarrior'' Online Attaching
kill a NARC beacon to an enemy mech not only makes it easier foe, but will still send monsters fleeing in panic (which is useful for your allies to hit it with missiles, it both scaring sentries away from their posts and scattering groups of enemies) and can also cause enemy missile launchers to lock onto help soften a foe by taking off a chunk of their own allies.health.
* ''VideoGame/MetroidPrime'': In the Phazon Mines, you shut down a force field separating some Space Pirates from a horde of Metroids. As long as you don't draw their attention, they'll kill each other for you, maybe leaving one Metroid behind. There are also a couple of rooms where there are Metroids in containment tanks in rooms with Space Pirates (often Stealth Pirates). Blow open the tank, and there's a chance they'll encounter and kill the Pirates first. (There's also a chance they'll find '''you''' first, however.)
* ''VideoGame/{{Prototype}}'': The "Patsy" ability allows you to accuse others of being you as long as you're wearing a military disguise. Any other military in range will gladly gun down your target, then curse their screw up. You can even do it for them without punishment.
* ''VideoGame/{{Psychonauts}}'': Using Confusion Grenades on enemies causes them to infight. It's particularly effective on the giant Censors, who then proceed to pound the crud out of all the littler enemies.



* The first three ''VideoGame/{{Oddworld}}'' games. In the first game, and for most of the second, possessing enemies is Abe's ''only'' form of attack. In the third, Munch can also possess robots by hacking the computers that control them.
** The Scrabs in the first two (well, one and a half) games, being fiercely territorial, will also attack each other if there are two of them on the screen and within reach of each other at the same time; even ignoring the player, briefly, to do so. This raises questions (in-universe as well) as to how this species ''ever'' reproduces.
** Amusingly enough, you can do this to the Mudokons in the second game. If you slap a Mudokon, he'll slap you back, but if you're standing on the same space as another Mudokon and duck, he'll hit the other Mudokin instead. The second Mudoken will then slap the first one, who will slap the second one. They'll [[WimpFight keep slapping each other]] until one of them dies, at which point every Mudoken on the screen will get depressed.
* The ''Franchise/DeusEx'' games feature turret and robot hacking.
** The original game also featured “scramble grenades” that turn robots to your side.
** With a bit of finesse, you can also get a lot of people [[http://www.it-he.org/deus3.htm very mad at a vacuum cleaner.]] (Look for ''Fun with Simons... and UNATCO.'')
** ''VideoGame/DeusExInvisibleWar'' includes a Bot Domination augment, allowing the player to take control of nearby robots.
** An early obstacle in ''VideoGame/DeusExMankindDivided'' is a fake police checkpoint. The easiest means of dealing with it is to inform an actual police officer of what's going on - she will immediately take a squad and kill all the fake cops.
* The Bind spell in ''VideoGame/EternalDarkness'' turns an enemy against its allies. There are a few places where you have to use this in order to make enemies behind a barrier kill each other.
* In ''Franchise/MassEffect'', the AI Hacking skill temporarily makes geth (or other robotic enemies) attack each other. In addition, on Ilos there are armature repair stations that can be hacked to make the geth armatures attack other geth.
** The second game lets you do the same thing to organic enemies as well with Dominate, Morinth's bonus power. If you have AI Hacking as well, then you can pretty much make any enemy in the game do your bidding for about 20 seconds.
** Sabotage subsumes AI hacking in ''VideoGame/MassEffect3''. Dominate returns as a bonus power in the "Leviathan" DLC.
* In ''VideoGame/{{Psychonauts}}'', using Confusion Grenades on enemies causes them to infight. It's particularly effective on the giant Censors, who then proceed to pound the crud out of all the littler enemies.
* ''VideoGame/{{Iji}}'': A terminal late in the game can give you direct control of a Komato Annihilator.
* In ''VideoGame/FinalFantasyV'', this is one of the easier ways to kill those dang [[MetalSlime Skull Eater]] squirrels: by taking over their minds with the Control ability from the [[TheBeastMaster Trainer]] class. You... have them eat their own skulls. Don't think too hard about it.
** Similar powers exist in ''VideoGame/FinalFantasyVI'' (“Control” – which requires Relm or Gogo to wear the Fake Mustache Relic) and ''VideoGame/FinalFantasyVII'' (“Manipulate” – an ability granted by Manipulate Materia). In all three games, they can be very useful when trying to learn Blue Magic/Lores/Enemy Skills.
** Special mention goes to [[GadgeteerGenius Edgar]] and his Noiseblaster - a weapon which does no damage but [[BrownNote inflicts Confusion]] upon the entire enemy party. Considering that most of the enemies even late in the game are vulnerable to it, this can wind up being his BoringButPractical WeaponOfChoice.
* The Confusion powers from ''VideoGame/CityOfHeroes'' and ''VideoGame/CityOfVillains''. However, you get less experience for mooks killed by those that are confused.
** On the other hand, (as of Issue 11) it's possible to Confuse ''without being spotted'' (and therefore targeted), even by the affected party after the effect wears off, and so it can be used to wear down groups whose attention a character couldn't possibly survive.
** [[HilarityEnsues It also works against players and in PVP]].
* This was a major feature of ''VideoGame/{{Doom}}'', although not made explicit through any particular power-up or ability. It was implemented in [[http://doomwiki.org/wiki/Monster_infighting quite a simple way]]: if an enemy is damaged by another, it will stop targeting the player and instead focus on attacking whoever hurt it. There are a few restrictions, though: enemies are immune to their own kind's non-{{Hitscan}} projectiles (though they can still be damaged indirectly by an ExplodingBarrel), and Archviles won't be targeted by other enemies (they'll still retaliate, and even better, have no cooldown time before switching targets, though this will usually be followed by the victim immediately being revived). This can be very useful in the hands of a skilled player, and some levels are even designed around exploiting this:
** The first level of Episode 3 of ''VideoGame/{{Doom}}'', Hell Keep, starts you with a pistol and not much ammo with which to gun down all the imps in the first courtyard. Fortunately, it's easy to set up them up to shoot up or get killed by the cacodemons in the next room.
** In Level 8 of ''VideoGame/DoomII'', aptly called "Tricks and Traps", one room contains a Cyberdemon, a good sixteen Barons of Hell and four Invincibility power-ups - grab an Invincibility and get the Cyberdemon's attention, then watch the battle royale ensue.
** Near the beginning of Level 20 of ''Doom II'', "Gotcha!", a pair of platforms lower to reveal the two big boss enemies: a Cyberdemon and Spider Mastermind, which promptly attack you. Of course, beating the two baddest demons in Hell at the same time would normally be a huge challenge, but thankfully, it's very easy to get them to hurt each other, then finish off the weakened survivor.
* ''VideoGame/DestroyAllHumans'' has the “Protect” command on hostiles in the first two games, and later the Zombie Gun.
* TheBeastmaster class in ''VideoGame/FinalFantasyXI'' is able to charm animals and monsters into fighting other enemies, including their own kind.
* The Venomancer class in ''VideoGame/PerfectWorld'' allows you to tame beasts to fight for you as Pets.
* ''Franchise/TheElderScrolls'' series has the Command, Frenzy, Fury, Rally, and other similar spells which have this effect. "Command" lets you take control of a NPC or creature with a level lower than that of the spell's magnitude. The affected target will fight on your side for the spell's duration. "Frenzy" and "Fury" will cause the target to attack any nearby targets for the spell's duration. Rally will aggro a neutral target into joining the fight on your side for the spell's duration.
* A ring of conflict does this in ''VideoGame/NetHack''; unfortunately, it also makes peaceful or friendly monsters attack you.
** ''[=NetHack=]'' also features a variety of ways to turn hostile creatures into pets (and mounts!), including the Charm Monster spell and Scrolls of Taming.
** ''[=NetHack=]'' also allows the player to tame certain animals by feeding them.
* The “Steal Heart” Thief ability in ''VideoGame/FinalFantasyTactics'' can charm one of your enemies into turning on his or her team. In an interesting variation, it only works on humans of the opposite sex from the user, but works on any and all monsters, which [[MarsNeedsWomen has some strange implications]], [[{{Squick}} at best]]. Additionally, Orators can talk enemies into actually joining you so you can recruit them after the battle.
** The monster thing is a side-effect of monsters counting as opposite gender of humans for the purpose of zodiac bonuses.
* This is quite fun to do in ''VideoGame/GrandTheftAutoIII'' [[Videogame/GrandTheftAutoViceCity and]] [[Videogame/GrandTheftAutoSanAndreas onward]]. Unless two mooks are specifically on the same side, any mook will attack the mook that attacked it last (or run away). You can often offend someone into attacking you, and then get the police to kill them for you (or the other way around). Irate taxi drivers are particularly useful; climb onto the roof of their cab and [[UnusuallyUninterestingSight they'll ignore you entirely]], but when the guy chasing you throws a punch at your ankle and [[WatchThePaintJob hits their car]], they'll be brawling in no time.
** In ''VideoGame/GrandTheftAutoIV'', you can call the police on your mobile/a police car radio to report crimes in progress. Call them while engaged in a public firefight and they'll send squadcar after squadcar as your enemies mow them down (the cops themselves are fresh out of the [[ImperialStormtrooperMarksmanshipAcademy ISM Academy]]). [[PassThePopcorn You can't continue to shoot the bad guys]], though, or [[GangUpOnTheHuman all the cops will turn on you]].
* ''VideoGame/BlueDragon'' has an interesting take on this: the player can highlight multiple types of enemies within the encounter circle on the world screen before initiating combat. If they dislike each other, once on the battle screen the enemies will attack each other in a "Monster Fight", and until their antagonist is eliminated they'll completely ignore the player characters.

to:

* The first three ''VideoGame/{{Oddworld}}'' games. In ''VideoGame/SpiderManPS4'': During the first game, [[DualBoss boss fight against]] [[BullfightBoss Rhino]] and for most [[BewareMyStingerTail Scorpion]], it's possible to trick Rhino into running over Scorpion or throwing something heavy at him, taking him out of the second, possessing fight. Not exactly a mook, but Administrivia/TropesAreFlexible.
* ''VideoGame/StarWarsJediFallenOrder'' doesn't let the player use the JediMindTrick, but upgrades for BD-1 allow the player to hijack damaged probe and security droids, turning them to your side.
[[/folder]]

[[folder:Adventure]]
* ''VideoGame/TheImmortal'': You can turn two trolls against each other by throwing a troll ritual knife (used by trolls to declare a fight to the death) in between them, allowing you to sneak by them while they fight.
[[/folder]]

[[folder:Arcade Games]]
* ''VideoGame/TheFairylandStory'': The caterpillar is invincible, but can be tricked into eating other enemies.
[[/folder]]

[[folder:Casual Games]]
* ''VideoGame/IgglePop'': The player can lure {{Mooks}} under a falling bomb sent by a special {{Mook}}. The blast will blow them away from the map for a few seconds.
[[/folder]]

[[folder:Eastern [=RPGs=]]]
* ''VideoGame/BlueDragon'': The player can highlight multiple types of
enemies is Abe's ''only'' form of attack. In within the third, Munch can also possess robots by hacking encounter circle on the computers that control them.
** The Scrabs in
world screen before initiating combat. If they dislike each other, once on the first two (well, one and a half) games, being fiercely territorial, battle screen the enemies will also attack each other if there are two in a "Monster Fight", and until their antagonist is eliminated they'll completely ignore the player characters.
* ''VideoGame/BreathOfFireIII'': The "Influence" Skill marks one target which all low-Int enemies will attack until death.
* ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSoulsI'': The massive size
of the Bounding Demons in Lost Izalith causes them on the screen and within reach of to damage each other at the same time; even ignoring with their attacks.
** ''VideoGame/DarkSoulsIII'': Some enemies are hostile to each other as well as to
the player, briefly, to do so. This raises questions (in-universe as well) as to how this species ''ever'' reproduces.
** Amusingly enough, you can do this to the Mudokons in the second game. If you slap a Mudokon, he'll slap you back, but
and if you're standing on the same space as another Mudokon and duck, he'll hit the other Mudokin instead. The second Mudoken will then slap the first one, who will slap the second one. They'll [[WimpFight keep slapping each other]] until one of enemy aggroes them dies, at which point every Mudoken on the screen will get depressed.
* The ''Franchise/DeusEx'' games feature turret and robot hacking.
** The original game also featured “scramble grenades” that turn robots to your side.
** With a bit of finesse, you can also get a lot of people [[http://www.it-he.org/deus3.htm very mad at a vacuum cleaner.]] (Look for ''Fun with Simons... and UNATCO.'')
** ''VideoGame/DeusExInvisibleWar'' includes a Bot Domination augment, allowing
they'll ignore the player to take control of nearby robots.
** An early obstacle
out the offender. Harald Knights in ''VideoGame/DeusExMankindDivided'' is a fake police checkpoint. The easiest means of dealing with it is to inform an actual police officer of what's going on - she the Dreg Heap, for instance, will immediately take a squad and kill all the fake cops.
* The Bind spell in ''VideoGame/EternalDarkness'' turns an enemy against its allies. There are a few places where you have to use this in order to make enemies behind a barrier kill each other.
* In ''Franchise/MassEffect'', the AI Hacking skill temporarily makes geth (or other robotic enemies)
attack each other. In addition, on Ilos there are armature repair stations that can be hacked to make the geth armatures attack most other geth.
** The second game lets you do the same thing to organic enemies as well with Dominate, Morinth's bonus power. If you have AI Hacking as well, then you can pretty much make any enemy in the game do your bidding for about 20 seconds.
** Sabotage subsumes AI hacking in ''VideoGame/MassEffect3''. Dominate returns as a bonus power in the "Leviathan" DLC.
* In ''VideoGame/{{Psychonauts}}'', using Confusion Grenades on enemies causes them to infight. It's particularly effective on the giant Censors, who then proceed to pound the crud out
types of all the littler enemies.
* ''VideoGame/{{Iji}}'': A terminal late in the game can give you direct control of a Komato Annihilator.
* In ''VideoGame/FinalFantasyV'', this
''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyV'': Ihis
is one of the easier ways to kill those dang [[MetalSlime Skull Eater]] squirrels: by taking over their minds with the Control ability from the [[TheBeastMaster Trainer]] class. You... have them eat their own skulls. Don't think too hard about it.
skulls.
** Similar powers exist in ''VideoGame/FinalFantasyVI'' (“Control” – which requires Relm or Gogo to wear the Fake Mustache Relic) and ''VideoGame/FinalFantasyVII'' (“Manipulate” – an ability granted by Manipulate Materia). In all three games, they can be very useful when trying to learn Blue Magic/Lores/Enemy Skills.
** Special mention goes to [[GadgeteerGenius Edgar]] and his
''VideoGame/FinalFantasyVI'': Edgar's Noiseblaster - a weapon which does no damage but [[BrownNote inflicts Confusion]] upon the entire enemy party. Considering that As most of the enemies even late in the game are vulnerable to it, this can wind up being his BoringButPractical WeaponOfChoice.
** ''VideoGame/FinalFantasyVIII'': Casting confuse on Biggs and Wedge will invariably have them beating the ever-loving crap out of each other, yelling at each other to stop.
** ''VideoGame/FinalFantasyXI'': TheBeastmaster class can charm animals and monsters into fighting other enemies, including their own kind.
** ''VideoGame/FinalFantasyXIIRevenantWings'': One of the best strategies for a certain boss battle is to make two groups of mutually antagonistic mooks fight each other while you sit back and bolster your forces to take on whichever battered group wins. It does require you to exploit several skills such as Haste and Invisibility, but it's far better than playing the battle as intended.
* ''VideoGame/KingdomHearts3DDreamDropDistance'':
** You can recruit (through making them yourself) almost every Dream Eater you fight, but this can be taken even further in [[Film/TronLegacy
The Grid]], whose Reality Shift allows you to reprogram your enemies into {{Action Bomb}}s or just to fight other Dream Eaters.
** The Confuse status effect makes confused enemies completely incapable of harming you or your allies and causes them to attack your foes exclusively. However, they ''won't'' attack each other if the only targets available are also confused and just run around erratically instead.
* ''VideoGame/MonsterHunter'' has some interesting variations:
** If you use a felvine-bomb on a monster, Melynx (a kind of monster which normally steals the players items) and Felyne (which normally only attack if provoked) will attack the monster.
** VideoGame/MonsterHunterWorld brings the concept of "Turf Wars", where certain large monsters will fight each other as soon as they make eye contact, especially if one species competes with (or preys upon) the other. Naturally, Hunters are encouraged to exploit this mechanic as much as possible, as it tends to deal a lot of damage to the ones involved.
* ''VideoGame/PhantasyStar'': In some versions, Androids have
Confusion powers from ''VideoGame/CityOfHeroes'' Traps at their disposal, and ''VideoGame/CityOfVillains''. However, you get less experience for mooks killed by those that are confused.
** On
some weapons can inflict Confusion with their SecondaryFire Special Attack. The Trap variant can affect a fairly sizeable group of enemies in one go, potentially leading to chaos as half a dozen {{Mooks}} suddenly start pounding on each other. This can be a welcome breather when badly outnumbered to say the other hand, (as of Issue 11) least.
* ''VideoGame/TalesSeries'': This can be induced with the Charm status ailment, although thanks to HealthDamageAsymmetry,
it's possible mostly useful for getting enemies to Confuse ''without being spotted'' (and therefore targeted), even by ignore you temporarily.
[[/folder]]

[[folder:First-Person Shooters]]
* ''VideoGame/Area51FPS'': This is one of your viral powers. Unfortunately, it uses up almost your entire [[ManaMeter viral power meter]], enemy Mooks do almost no damage to each other, and
the Mook affected party by it will only last several seconds before dropping dead of massive organ failure.
* ''VideoGame/BioShock'':
** The Enrage! plasmid causes its target to berserk and attack anyone else near them.
** ''VideoGame/BioShock2'' has Hypnotize, which has the same effect, but can also be charged up to get an enemy temporarily on your side. Especially useful if used on [[GiantMook Brute Splicers]] and [[EliteMook Prototype Alpha Series]].
** ''VideoGame/BioShockInfinite'' has the Vigor Possession, which even causes the one under the effect to [[PsychicAssistedSuicide commit suicide]]
after the effect wears off, and so it can be used to wear down off (unless it's a robot).
* ''VideoGame/{{Borderlands}}'':
** Luring different
groups whose attention of enemies together will often cause them to start fighting each other; an example being: triggering a character couldn't possibly survive.
group of skags to attack while being near a group of bandits may cause them to start fighting, especially if the bandits accidentally shoot the skags while trying to hit you.
** [[HilarityEnsues It In ''VideoGame/Borderlands2'': If a Goliath's helmet is shot off, he turns into a Raging Goliath and will try to beat the closest thing around him to death. Every time he kills something however, he levels up and becomes more dangerous. And he ''will'' come towards you if there's nothing more in his way. If they kill enough of their fellow mooks, Goliaths can become some of [[BossInMooksClothing the most dangerous enemies in the game]], but the experience gained for killing them rises commensurately with their threat level, making "Goliath farming" a risky-yet-profitable venture.
* ''VideoGame/CliveBarkersUndying'' had a similar resurrection power, but it was rather weak since it could only work on one enemy at a time, and resurrected enemies would crumble to dust after a couple dozen seconds and
also had a random chance of turning on you and attacking you. However, the same spell only works against players and on monsters. If used on a living person, it only lets you [[PsychicAssistedSuicide make them off themselves]].
* ''VideoGame/{{Descent}}'': A cheat
in PVP]].
*
''Descent II'' turns all the robots' guns on each other. This was is especially fun when playing with the level designer and putting all the bosses in one room.
* ''VideoGame/{{Doom}}'': This is
a major feature of ''VideoGame/{{Doom}}'', feature, although not made explicit through any particular power-up or ability. It was implemented in [[http://doomwiki.org/wiki/Monster_infighting quite a simple way]]: if an enemy is damaged by another, it will stop targeting the player and instead focus on attacking whoever hurt it. There are a few restrictions, though: enemies are immune to their own kind's non-{{Hitscan}} projectiles (though they can still be damaged indirectly by an ExplodingBarrel), and Archviles won't be targeted by other enemies (they'll still retaliate, and even better, have no cooldown time before switching targets, though this will usually be followed by the victim immediately being revived). This can be very useful in the hands of a skilled player, and some levels are even designed around exploiting this:
** The first level of Episode 3 of ''VideoGame/{{Doom}}'', in the first game, Hell Keep, starts you with a pistol and not much ammo with which to gun down all the imps in the first courtyard. Fortunately, it's easy to set up them up to shoot up or get killed by the cacodemons in the next room.
** ''VideoGame/DoomII'':
***
In Level 8 of ''VideoGame/DoomII'', 8, aptly called "Tricks and Traps", one room contains a Cyberdemon, a good sixteen Barons of Hell and four Invincibility power-ups - -- grab an Invincibility and get the Cyberdemon's attention, then watch the battle royale ensue.
** *** Near the beginning of Level 20 of ''Doom II'', 20, "Gotcha!", a pair of platforms lower to reveal the two big boss enemies: a Cyberdemon and Spider Mastermind, which promptly attack you. Of course, beating the two baddest demons in Hell at the same time would normally be a huge challenge, but thankfully, it's very easy to get them to hurt each other, then finish off the weakened survivor.
* ''VideoGame/DestroyAllHumans'' ''VideoGame/FarCry'':
** ''VideoGame/FarCry3'': Predatory animals will attack any humans that come near them, whether that be you or an enemy (though they tend to prioritize you if given a choice). Conveniently, many outposts (which require killing all enemies to liberate) have a cage with some sort of dangerous animal (such as a bear or a tiger) in it. By staying out of sight and shooting the cage, you release the animal, which will then proceed to murder everyone in the outpost single-handedly.
** ''VideoGame/FarCryPrimal'': Hallucinogenic grenades can be used to turn enemies against each other. The effect is permanent, and the victims eventually die from the effect if they aren't killed fighting their comrades.
* ''VideoGame/HalfLife'':
** ''VideoGame/BlackMesa'': If you grab a gun turret without setting it off first, it will be reprogrammed to shoot everything that moves[[note]]you included, so be careful[[/note]], even the HECU soldiers.
** n ''VideoGame/HalfLife2'':
*** You can, with the help of Alyx Vance, hack turrets and rollermines. When the former comes into play, you know you're about to get pummeled; when the latter does, you know there's a bunch of enemies coming up when you don't have a weapon yet. Even before then, you can grab a vanilla sentry gun from behind and use it to kill hostile-to-all creatures like headcrabs, barnacles, and zombies.
*** Antlions will viciously attack you in drones whenever you're on their sandy turfs. But once you obtain the pheropod "bug bait" from the Vortigaunts, you can then turn the antlions into your helpful allies. They'll attack any enemy in your way, which includes Combine soldiers, turrets, manhacks, zombies, and even headcrabs.
* ''VideoGame/HaloCombatEvolved'': In the level "Keyes", [[spoiler:after you find the Flood-infected captain]], a HUGE amount of Flood forms rush into the room. It's overwhelming, unless you realize you can open the door to the next area, which causes an equally irritating Covenant Spec-Ops team to enter the room. Then hide in the back corner while the two sides waste each other.
* ''VideoGame/JediKnightIIJediOutcast'': You can use the JediMindTrick on enemies. At higher levels, they will see Jedi and Republic soldiers as friend and fellow Imperials as foe. Also, there are predators that attack everyone, so you can lure bad guys into the path of Rancors or and other monsters, sit back, and watch the fun. And by fun we mean "smashing, destroying, and devouring."
* ''VideoGame/Left4Dead2'': The Bile Bomb mimics the effects of the Boomer's vomit. Splashing it on any zombie will cause a horde to swarm and attack the zombie(s) that have been hit by the Bile Bomb. Hitting the Tank with this earns you the [[JustForPun Septic Tank]] achievement and HilarityEnsues as you watch it being mobbed by its own kind. If you splash the bomb on two special infected, they will also duke it out to the death for more [[HilarityEnsues hilarity ensuing]]. Bile Bombs in VS mode is a major annoyance to the infected players since their screen gets covered in bile like they were vomited on by a Boomer and all the common infected will swarm the player and beat them to death. The hilarity stops ensuing if a Boomer vomits on someone, negating the effects of the bile bomb.
* ''VideoGame/{{Marathon}}'': Military discipline amongst the Pfhor must be very lax, as friendly fire-induced infighting os a staple of gameplay, made even more exploitable by a lack of ranged limitations, plus a number of [[MeleeATrois preexisting grudges]]. Inducing such brawls in the series is eased by the fact that most enemies fire slow-moving projectiles. This tactic is probably the only reason the game is even winnable on [[NintendoHard higher difficulty settings]].
* ''VideoGame/PAYDAY2'': Cops can be forced to handcuff themselves, and if one
has the “Protect” command on hostiles in the first two games, and later the Zombie Gun.
* TheBeastmaster class in ''VideoGame/FinalFantasyXI'' is able to charm animals and monsters
Joker skill, they can be coerced into fighting other enemies, including their own kind.
*
for you. Their combat effectiveness is limited based on unit type and [[ArtificialStupidity the AI]], but fully investing in the Partners in Crime skill gives them a 90% reduction from incoming damage, making them ''very'' effective bullet sponges.
%%* ''VideoGame/PerfectDark'':
The Venomancer class Psychosis Gun can only be normally found in ''VideoGame/PerfectWorld'' allows you one mission. Fortunately, that one mission contains a single guard inexplicably armed with [[GunsAkimbo dual]] [[OneHitKill Golden Magnums]], who seems to tame beasts to fight for you as Pets.
* ''Franchise/TheElderScrolls'' series has the Command, Frenzy, Fury, Rally, and other similar spells which
have this effect. "Command" lets been placed there for the explicit purpose of being turned to your side.%%Explain what the gun does. This description talks about everything except about how it's an example.
%%** It does have its own cheat specifically for its use in any mission. Unfortunately, the Infinite Ammo cheats don't apply to it, and
you take control of a NPC or creature with a level lower than that of only get four shots, and the spell's magnitude. The affected target will fight one or two mooks on your side for the spell's duration. "Frenzy" and "Fury" will cause probably get mowed down by the target to attack any nearby targets for the spell's duration. Rally will aggro a neutral target into joining the five or so you fight on your side for at a time anyway.
%%** Toward
the spell's duration.
* A ring
end of conflict does this in ''VideoGame/NetHack''; unfortunately, it also makes peaceful or friendly monsters attack you.
** ''[=NetHack=]'' also features a variety of ways to turn hostile creatures into pets (and mounts!), including
the Charm Monster spell Subway level in ''Perfect Dark Zero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier and Scrolls of Taming.
** ''[=NetHack=]'' also allows the player to tame certain animals by feeding them.
causing a firefight.
* The “Steal Heart” Thief ability in ''VideoGame/FinalFantasyTactics'' ''VideoGame/PeterJacksonsKingKong'': You can charm one of your get enemies into turning on his or her team. In an interesting variation, it only works on humans of the opposite sex from the user, but works on any and all monsters, which [[MarsNeedsWomen has some strange implications]], [[{{Squick}} at best]]. Additionally, Orators can talk enemies into actually joining you so you can recruit them after the battle.
** The monster thing is a side-effect of monsters counting as opposite gender of humans for the purpose of zodiac bonuses.
* This is quite fun
to do in ''VideoGame/GrandTheftAutoIII'' [[Videogame/GrandTheftAutoViceCity and]] [[Videogame/GrandTheftAutoSanAndreas onward]]. Unless two mooks are specifically on the same side, any mook will attack the mook that attacked it last (or run away). You can often offend someone into attacking you, and then get the police to kill them for you (or the other way around). Irate taxi drivers are particularly useful; climb onto the roof of their cab and [[UnusuallyUninterestingSight they'll ignore you entirely]], but when the guy chasing you throws a punch at your ankle and [[WatchThePaintJob hits their car]], they'll be brawling in no time.
** In ''VideoGame/GrandTheftAutoIV'', you can call the police on your mobile/a police car radio to report crimes in progress. Call them while engaged in a public firefight and they'll send squadcar after squadcar as your enemies mow them down (the cops themselves are fresh out of the [[ImperialStormtrooperMarksmanshipAcademy ISM Academy]]). [[PassThePopcorn You can't continue to shoot the bad guys]], though, or [[GangUpOnTheHuman all the cops will turn on you]].
* ''VideoGame/BlueDragon'' has an interesting take on this: the player can highlight multiple types of enemies within the encounter circle on the world screen before initiating combat. If they dislike each other, once on the battle screen the enemies will
attack each other by manipulation of the food chain. If there's a number of different species in an area, then the larger ones will attack and kill the smaller ones. Megapedes are particularly prone to this, as they attack each other regardless of what the player does.
* ''VideoGame/{{Postal}} 2'' does this
in a "Monster Fight", and until their antagonist is eliminated humorous way that seems to be social commentary on gun control. Basically, almost everyone in the town of Paradise carries a gun. If a citizen sees someone opening waving a firearm, they'll completely ignore draw their own firearm and open fire in self-defense. The catch is, when several citizens draw their guns at once (i.e. in response to you firing into the player characters.air), they'll regard each other as a threat, and start shooting each other in self-defense. This can quickly escalate into a full-scale war between every citizen in the current map zone of town, especially when the police get drawn into the shootout as well. This tactic is necessary to go through the harder difficulties starting with [[Creator/CharltonHeston "Heston]][[ShoutOut world"]] and going through a PacifistRun on difficulties lower than [[HarderThanHard "They Hate Me"]]. [[note]]"They Hate Me", "Nightmare Mode/POSTAL", and "Really [[PrecisionFStrike Fucking]] Hard/Impossible" make it nearly impossible to do a no-kill run barring luck or cheating.[[/note]]
* ''VideoGame/QuakeI'': Enemies will gleefully attack each other if provoked.



* ''VideoGame/CliveBarkersUndying'' had a similar resurrection power, but it was rather weak since it could only work on one enemy at a time, and resurrected enemies would crumble to dust after a couple dozen seconds and also had a random chance of turning on you and attacking you.
** Of course, the same spell only works on monsters. If used on a living person, it only lets you give [[PsychicAssistedSuicide one type of order]].
* ''VideoGame/{{Postal}} 2'' does this in a humorous way that seems to be social commentary on gun control. Basically, almost everyone in the town of Paradise carries a gun. If a citizen sees someone opening waving a firearm, they'll draw their own firearm and open fire in self-defense. The catch is, when several citizens draw their guns at once (i.e. in response to you firing into the air), they'll regard each other as a threat, and start shooting each other in self-defense. This can quickly escalate into a full-scale war between every citizen in the current map zone of town, especially when the police get drawn into the shootout as well.
** This tactic is necessary to go through the harder difficulties starting with [[Creator/CharltonHeston "Heston]][[ShoutOut world"]] and going through a PacifistRun on difficulties lower than [[HarderThanHard "They Hate Me"]]. [[note]]"They Hate Me", "Nightmare Mode/POSTAL", and "Really [[PrecisionFStrike Fucking]] Hard/Impossible" make it nearly impossible to do a no-kill run barring luck or cheating.[[/note]]
* In ''VideoGame/EmpireAtWar: Forces of Corruption'', you can bribe enemies into being on your side, though this doesn't work on everyone.
* In ''VideoGame/FinalFantasyTacticsAdvance'' and its sequel, the charm status effect has the result of making anyone inflicted with it attack their allies.
* In ''VideoGame/FinalFantasyXIIRevenantWings'' one of the best strategies for a certain boss battle is to make two groups of mutually antagonistic mooks fight each other while you sit back and bolster your forces to take on whichever battered group wins. It does require you to exploit several skills such as Haste and Invisibility, but it's far better than playing the battle as intended.
* The Psychosis Gun in ''VideoGame/PerfectDark''. It's rather memory-intensive, however. It can only be normally found in one mission. Fortunately, that one mission contains a single guard inexplicably armed with [[GunsAkimbo dual]] [[OneHitKill Golden Magnums]], who seems to have been placed there for the explicit purpose of being turned to your side.
** It does have its own cheat specifically for its use in any mission. Unfortunately, the Infinite Ammo cheats don't apply to it, and you only get 4 shots. And the one or two mooks on your side will probably get mowed down by the 5 or so you fight at a time anyway.
** Toward the end of the Subway level in ''Perfect Dark Zero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier and causing a firefight.
* In the ''VideoGame/FireEmblem'' series, you have the Berserk Staff. Usually it's an enemy only item that causes your units to attack anything in sight, regardless of what team they're on, but in some games it's available to the player, most notably in ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', where it has a 100% success rate as long as the enemy's resistance is lower than the staff user's magic. This allows fun things like forcing the BigBad to fight against his fiancee.

to:

* ''VideoGame/CliveBarkersUndying'' had a similar resurrection power, but it was rather weak since it could only work on one ''VideoGame/WolfensteinTheOldBlood'': Zombies will immediately spawn from any enemy at a time, killed[[note]]aside from [[BoomHeadshot headshots]] or [[LudicrousGibs explosive kills]][[/note]] and resurrected will attack anyone nearby, meaning that a long range kill of one of a group of enemies would crumble to dust after a couple dozen seconds and also had a random chance of will likely result in the newly created zombie turning on you his former comrades.
[[/folder]]

[[folder:Hack
and attacking you.
** Of course, the same spell only works on monsters. If used on
Slash]]
* ''VideoGame/{{Rune}}'': There's
a living person, it only lets you give [[PsychicAssistedSuicide one type of order]].
weapon with a special power that turns an enemy against another when struck.
[[/folder]]

[[folder:Interactive Fiction]]
* ''VideoGame/{{Postal}} 2'' does this ''VideoGame/AIDungeon2'': It's very much possible to convince a monster to kill another in a humorous way that seems story. How effective it tends to be social commentary [[LuckBasedMission vary based on gun control. Basically, almost everyone in how the town of Paradise carries AI is feeling]].
[[/folder]]

[[folder:Mecha Games]]
* ''VideoGame/MechWarrior'': Attaching
a gun. If a citizen sees someone opening waving a firearm, they'll draw NARC beacon to an enemy mech, besides making it easier for your allies to hit it with missiles, can also cause enemy missile launchers to lock onto their own firearm allies.
[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/CityOfHeroes'': The Confusion powers. However, you get less experience for mooks killed by those that are confused. On the other hand, (as of Issue 11) it's possible to Confuse ''without being spotted'' (and therefore targeted), even by the affected party after the effect wears off,
and open fire so it can be used to wear down groups whose attention a character couldn't possibly survive. It also works against players and in self-defense. The catch is, when several citizens draw their guns at once (i.e. in response PVP.
* ''VideoGame/{{Destiny}}'': It's not rare
to you firing into the air), they'll regard enter areas with enemies fighting each other (such as a threat, the Phalanx vs. the Taken). You can sit back and wait until they take each other down, but the problem is that this tends to take too long, which forces you to step in and the two factions to GangUpOnTheHuman (unless you decide to pick them off with your sniper rifle, since you can stay far enough for non-sniper enemies not to notice you).
* ''VideoGame/PerfectWorld'': The Venomancer class allows you to tame beasts to fight for you as Pets.
* ''Videogame/{{Warframe}}'' allows players to influence enemies to attack each other. Nyx's "Mind Control" ability turns any enemy into a temporary ally, while "Chaos" makes all nearby enemies go crazy and attack the nearest mook or player. The Radiation damage type that can be applied to weapons functions much the same way, allowing you to make a sniper rifle (or a flamethrower) that causes enemies to
start beating the crap out of each other.
* ''VideoGame/WorldOfWarcraft'':
** Priests have Mind Control, which is pretty straightforward. It lets you take control of a hostile humanoid character for [[strike:about 30 seconds or until the Priest takes damage]] a minute, though it can break earlier and damage done to the Priest will reduce its duration.
** A boss in Naxxramas hits so hard he's untankable -- but conveniently enough, his students can be mind-controlled and have the exact skillset necessary to tank and survive his assaults. (In ten-man versions of the encounter, the raid can't rely on having two priests, [[BossArenaIdiocy so instead two mind-control crystals sit conveniently nearby]].)
** There are several achievements for having a boss kill their lackeys by positioning them properly.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/TheAdventuresOfRadGravity'': You can trick certain enemies into
shooting each other. This is the only way to kill the [[ShieldBearingMook shielded robots]] on Utopia.
* ''VideoGame/EpicMickey'': One of the purposes of the paint mechanic is to turn Blotling enemies against each
other by turning them into Mickey's allies.
* ''VideoGame/FurFighters'': The game manual suggests this strategy. They even ''completely ignore the PlayerCharacter'' so it's possible to attempt to create an all out mook brawl.
* ''VideoGame/{{Portal}}'': When you are
in self-defense. a room with more than one turret, you can cause one to shoot down another. The victimized turret will actually respond to this with alarm, saying things like "Don't shoot!" and "Hey! It's me!". This can quickly escalate into a full-scale war between every citizen in the current map zone of town, is an especially when important strategy since you have no way of attacking them directly. By setting up portals correctly, it's possible to have a turret shoot ''itself'' to death, all the police while begging itself to stop shooting.
* ''VideoGame/TheSimpsonsGame''
** In ''Shadow of the Colossal Donut'', it's possible to
get drawn past the walls of the Springfield Prison, at which point two Rigellians will spawn. If you jump back over the walls to the main area with the Krustybots, the aliens will follow, at which point they and the robots will ignore you and fight to the death -- meaning until the infinitely responding bots' ZergRush overwhelms the aliens.
** Once the Simpsons's abilities get powered up in the Game Engine, Lisa gets the ability to do this with her saxophone blasts. Any enemy hit by them will become brainwashed and will turn on any other active enemies, attacking them until it's destroyed.
[[/folder]]

[[folder:Real-Time Strategy]]
* ''Videogame/AIWarFleetCommand'' and its sequel have Reclamation/Zombification damage in general, present in Parasitic vessels and the Botnet Golem, among others. Enemies affected with enough of this damage will turn
into "zombies" allied to the shootout faction that turned them and hostile to all else, that will proceed to wander around killing things until they're taken out. It also counts as well.
** This tactic
regular damage, so that if it surpasses HP they instantly turn even if nothing else hit them. Both the AI and you can make use of this, along with some minor factions (with the [[GrayGoo Nanocaust]] packing a souped-up version in everything they have). Structures, your bigger units, and Dire Guardians are immune, unless you turn on the Zombify Everything option in ''2'' (which turns the aforementioned Botnet Golem into a gigantic menace, not that it already wasn't).
* ''VideoGame/CommandAndConquerRedAlert2'' has various mind-altering technologies to achieve this. For one, there
is necessary outright mind control, used by Yuri, his clones and the Psi-Corps Trooper on individual infantry or vehicles in-game, and Psychic Beacons and Amplifiers on whole cities or regions, respectively, story-wise (plus the [=MasterMind=] and Dominator in the expansion ''Yuri's Revenge''). Mind-control victims can be directed as one chooses, attacking their former allies. In addition, ''Yuri's Revenge'' adds "psychedelic" weapons, which cause their victims to go through berserk, attacking their allies in a frenzy, however without the harder difficulties starting possibility of direct control. Units attacked by a frenzied ally will however not return the fire (so they do not start mutual infighting), which is not a huge problem as psychedelic weapons are area-of-effect, causing everyone within the target area to mindlessly attack each other.
* ''VideoGame/DawnOfWar'':
** The Dark Eldar Archon's Crucible of Malediction causes an enemy squad to attack itself and nearby units for a short time. Most useful on heavy units
with [[Creator/CharltonHeston "Heston]][[ShoutOut world"]] and going through status buffs.
** The second level of every campaign in ''Retribution'' has you running away from
a PacifistRun on difficulties lower than [[HarderThanHard "They Hate Me"]]. [[note]]"They Hate Me", "Nightmare Mode/POSTAL", and "Really [[PrecisionFStrike Fucking]] Hard/Impossible" make it nearly impossible Baneblade, then overhear a traitor Guardsman telling his buddies to do a no-kill run barring luck or cheating.[[/note]]
be careful with the targeting cogitators, as the turrets they control could go haywire. Guess what happens next. The Baneblade itself gets taken out by enormous plasma turrets at the very end.
* ''VideoGame/EmpireAtWar'': In ''VideoGame/EmpireAtWar: Forces ''Forces of Corruption'', you can bribe enemies into being on your side, though this doesn't work on everyone.
* In ''VideoGame/FinalFantasyTacticsAdvance'' ''VideoGame/StarcraftII'' has the Infestor's Neural Parasite ability, which makes the target unit yours until the spell ends or the Infestor is killed. However, it requires the Infestor to stop moving, and there's a great big tentacle leading from it to the target to aid in targeting. The campaign version turns into a standard mind control spell with, aha, no strings attached.
[[/folder]]

[[folder:Roguelike]]
* ''VideoGame/CryptOfTheNecrodancer'': With careful timing and luck, you can do this by luring enemies into damage each other if they happen to be in each other's way when they attack you.
* ''VideoGame/FTLFasterThanLight'': The Advanced Edition introduces the Mind Control system, which temporarily forces an enemy crew member to attack
its sequel, allies or ship's systems (or repair or man your systems, if they're boarding your ship). More points in the system increase the duration and give the mind-controlled crewer a health bonus. It also introduces Hacking Drones, which hack the systems of an enemy ship. Some systems are merely shut down, but hacked [=O2=] systems suck oxygen ''out'' of the enemy ship, while hacked Medbays hurt instead of healing, both of which qualify for this trope. For bonus points, hacking an enemy Mind Control system [[UpToEleven causes it to Mind Control a random enemy crewer into fighting for you!]]
* ''VideoGame/{{SYNTHETIK}}'': Using the Order 332 allows the player to hack the enemy to kill other enemies.
[[/folder]]

[[folder:Simulation Games]]
* ''VideoGame/DungeonKeeper'': The turncoat spell makes the target attack its allies as if they were hated foes.
* ''VideoGame/{{Hardwar}}'': This is a crude but potentially very useful strategy. When a hostile Moth targets you, you can cause a diversion by flying near another Moth, usually by bumping into them. If you're lucky, the stray shots from your attacker could hit the neutral Moth that you just bumped into and then causes that victimized Moth to retaliate against your would-be killer. This can be a rather effective means to escape a dogfight that you either want no part in or, if you're devious enough, employ DivideAndConquer tactics against your aggressor. It gets even better if you have offended a particular faction such as Lazarus, Klamp-G, and other similar groups: using this same strategy against pirates who haven't attacked you yet, preferably with no cargo in your hold, you can use the pirate Moth as bait against your offended faction Moth of choice and then once the pirate is locked onto your aggressor, you can kill the pirate yourself so that you will be granted amnesty by the offended faction of your choice.
* ''VideoGame/{{Rimworld}}'':
** Since wild animals have a chance to go hostile when shot, it's possible to shoot a herd of wild animals while a group of raiders is nearby, turning them on each other. It's also possible, with clever construction or luck, to funnel raiders into an insect hive or sleeping mechanoid cluster and let them wipe each other out. One can even manage to trick a mechanoid cluster or insect hive into attacking each other, as they are automatically hostile because [[GameplayAndStoryIntegration the insect hives were engineered to fight mechanoids]].
** Psychic Insanity Lances exist to take advantage of this. Activating one will drive the target berserk and make them attack anyone nearby, including their allies. This is a particularly effective way to break apart a raid with someone who is wielding a rocket launcher.
** With the ''Royalty'' DLC installed, psychic pawns can have up to two powers that induce the Berserk state in other pawns, with one being single-target and the more powerful one having a decent area of effect. The latter in particular can neutralize entire raids almost on its own. A third power also allows them to drive all ''animals'' in an area into a manhunting rage; whilst this is of only minor use in vanilla (few if any factions make serious use of battle animals, and turning the local wildlife against raiders is probably not going to particularly effective) it can be much more potent with mods that have faction raiders who bring wardogs or even ride into battle atop trusty steeds. Those fancy medieval knights might not feel quite so brave when their horses have bucked them off and are trampling them into the dirt.
[[/folder]]

[[folder:Stealth-Based Games]]
* ''VideoGame/{{Desperados}}'' has one specific mission invoking this trope (Piggies in the Middle) revolving around pitting the forces of El Diablo's banditos against the US Cavalry so that Cooper's Gang can reach the train station.
* ''VideoGame/{{Dishonored}}'':
** [[ShockAndAwe Walls of Light and Arc Pylons]] can be rigged to zap enemies instead of you.
** One of the Wolfhounds in the Kennels is sick and prone to fits of rage, and there is a note warning [[SchmuckBait not to open his cage]]. Doing this causes him to attack the guards and other dogs.
** Once you have Level 2 Bend Time and Possession, you can stop time, possess an enemy, then walk them into another enemy's line of fire ([[HoistByHisOwnPetard or their own]]), although unlike most examples, you can't attack with a possessed enemy.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'': The cleared game gives you access to the non-lethal emotion bullets, one of which enrages enemies into attacking anything nearby, be it friend or foe.
* ''VideoGame/{{Oddworld}}'':
** In the first game, and for most of the second, possessing enemies is Abe's only form of attack. In the third, Munch can also possess robots by hacking the computers that control them.
** The Scrabs in the first two games, being fiercely territorial, will also attack each other if there are two of them on the screen and within reach of each other at the same time; even ignoring the player, briefly, to do so. This raises questions (in-universe as well) as to how this species ''ever'' reproduces.
** Amusingly enough, you can do this to the Mudokons in the second game. If you slap a Mudokon, he'll slap you back, but if you're standing on the same space as another Mudokon and duck, he'll hit the other Mudokin instead. The second Mudoken will then slap the first one, who will slap the second one. They'll [[WimpFight keep slapping each other]] until one of them dies, at which point every Mudoken on the screen will get depressed.
* ''VideoGame/SplinterCell''. Often a soldier will be patrolling an area near a turret. Why the computer that controls the turret is ''always'' left unattended isn't explained, but you can sneak up to the computer and switch off the mechanism that allows it to tell friend from foe, causing it to open fire on the hapless mook(s.) You can then turn the turret completely off and explore the area as needed.
[[/folder]]

[[folder:Strategy [=RPGs=]]]
* ''VideoGame/FinalFantasyTactics'':
** The "Steal Heart" Thief ability can charm one of your enemies into turning on his or her team. In an interesting variation, it only works on humans of the opposite sex from the user, but works on any and all monsters, which [[MarsNeedsWomen has some strange implications]], [[{{Squick}} at best]]. Additionally, Orators can talk enemies into actually joining you so you can recruit them after the battle. The monster thing is a side-effect of monsters counting as opposite gender of humans for the purpose of zodiac bonuses.
** ''VideoGame/FinalFantasyTacticsAdvance'': The
charm status effect has the result of making makes anyone inflicted with it attack their allies.
* In ''VideoGame/FinalFantasyXIIRevenantWings'' one of the best strategies for a certain boss battle is to make two groups of mutually antagonistic mooks fight each other while you sit back and bolster your forces to take on whichever battered group wins. It does require you to exploit several skills such as Haste and Invisibility, but it's far better than playing the battle as intended.
*
''VideoGame/FireEmblem'': The Psychosis Gun in ''VideoGame/PerfectDark''. It's rather memory-intensive, however. It can only be normally found in one mission. Fortunately, that one mission contains a single guard inexplicably armed with [[GunsAkimbo dual]] [[OneHitKill Golden Magnums]], who seems to have been placed there for the explicit purpose of being turned to your side.
** It does have its own cheat specifically for its use in any mission. Unfortunately, the Infinite Ammo cheats don't apply to it, and you only get 4 shots. And the one or two mooks on your side will probably get mowed down by the 5 or so you fight at a time anyway.
** Toward the end of the Subway level in ''Perfect Dark Zero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier and causing a firefight.
* In the ''VideoGame/FireEmblem'' series, you have the
Berserk Staff. Usually it's an enemy only Staff is a usually enemy-only item that causes your units to attack anything in sight, regardless of what team they're on, but in on. In some games it's also available to the player, most notably in ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', where it has a 100% success rate as long as the enemy's resistance is lower than the staff user's magic. This allows fun for things like forcing the BigBad to fight against his fiancee. fiancee.
[[/folder]]

[[folder:Survival Horror]]



* In ''VideoGame/WorldOfWarcraft'', Priests have Mind Control, which is pretty straightforward. It lets you take control of a hostile humanoid character for [[strike:about 30 seconds or until the Priest takes damage]] a minute, though it can break earlier and damage done to the Priest will reduce its duration.
** ''VideoGame/WorldOfWarcraft'' takes this one past mooks: one boss in Naxxramas is built on this trope. Said boss hits so hard he's untankable -- but conveniently enough, his students not only can be mind-controlled, but have the exact skill-set necessary to tank and survive his assaults. (In ten-man versions of the encounter, the raid can't rely on having two priests, so instead two mind-control crystals sit conveniently nearby. One wonders how the boss didn't see this coming.)
** There are actually several achievements for having a boss kill their lackeys by positioning them properly.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'''s cleared game gives you access to the non-lethal emotion bullets, one of which enrages enemies into attacking anything nearby, be it friend or foe.
* This was one of your viral powers in the ''[[VideoGame/Area51FPS Area 51]]'' FPS game. Unfortunately, it was almost completely worthless since it used up almost your entire [[ManaMeter viral power meter]], enemy Mooks did almost no damage to each other, and the Mook affected by it would only last several seconds before dropping dead of massive organ failure.
* ''VideoGame/{{Fable}}'' has a sort-of version of this in the form of the “Summon” spell, which summons a spectral version of a weak monster. If that weak monster kills an enemy, it assumes that enemy's form and goes on to attack other nearby enemies.
** Also, the shade can take the form of some rather powerful enemies, notably in [[ExpansionPack The Lost Chapters]], one can get a shade of Thunder, the 7 foot tall greatsword wielding optional boss.
* In ''VideoGame/VampireTheMasqueradeBloodlines'', if you play a character from the Ventrue or Tremere clans, you can mind-control any random NPC into killing your enemies for you. If you're a Ventrue you can do the same thing through special dialogue options. Malkavians can also turn mooks into insane berserkers, or give them delusions or hallucinations that make them kill (you can, for instance, convince a Russian mobster that he is a grizzly bear and his two friends are salmon. HilarityEnsues.)
** If you have a high charisma stat, you can also play characters from various factions against eachother, though this isn't always a good idea (you can talk one of the thin bloods into trying to kill Nines or [=LaCroix=], for instance, but if you do, they will slaughter the thin blood and then be rather cross with you next time you talk to them.)
* This is also in ''VideoGame/FinalFantasyVIII'' with its confusion spell. It's played for laughs in the fight with Biggs and Wedge at the beginning of the second disk. Casting confuse on them will invariably have them beating the ever-loving crap out of each other, yelling at each other to stop. HilarityEnsues. This is actually one of the better ways of dealing with them.
* In some of the ''VideoGame/RomanceOfTheThreeKingdoms'' video games, there will be a “Mislead” or similar tactic where a general will attempt to trick an enemy general into fighting an ally, with one or both units taking damage. Since the success or failure of the tactic is usually based on Intelligence, and the damage done is based on a War or Leadership stat, many of the [[DumbMuscle dumb]] [[TheBigGuy ox]] officers can be hilariously lethal to their own side. Never, ever stand too close to Zhang Fei or [[SmashMook Lu Bu]] if the enemy has a sharp “strategist” officer hiding in the back.
* The Necromancer's Confusion curse in ''VideoGame/{{Diablo}} 2'' causes enemies to attack randomly, and of course can be used on a crowd to turn them against each other. There is also the Attract curse, which causes all enemies to attack the cursed target. Necromancers can also raise defeated enemies from the dead as their minions.

to:

* In ''VideoGame/WorldOfWarcraft'', Priests have Mind Control, which is pretty straightforward. It lets ''VideoGame/DontStarve'': If you take control of lure a hostile humanoid character for [[strike:about 30 seconds or until the Priest takes damage]] a minute, though it can break earlier and damage done to the Priest will reduce its duration.
** ''VideoGame/WorldOfWarcraft'' takes this one past mooks: one boss in Naxxramas is built on this trope. Said boss hits so hard he's untankable -- but conveniently enough, his students not only can be mind-controlled, but have the exact skill-set necessary to tank and survive his assaults. (In ten-man versions of the encounter, the raid can't rely on having two priests, so instead two mind-control crystals sit conveniently nearby. One wonders how the boss didn't see this coming.)
** There are actually several achievements for having a boss kill their lackeys by positioning them properly.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'''s cleared game gives you access to the non-lethal emotion bullets, one of which enrages enemies into attacking anything nearby, be it friend or foe.
* This was one of your viral powers in the ''[[VideoGame/Area51FPS Area 51]]'' FPS game. Unfortunately, it was almost completely worthless since it used up almost your entire [[ManaMeter viral power meter]], enemy Mooks did almost no damage to each other, and the Mook affected by it would only last several seconds before dropping dead of massive organ failure.
* ''VideoGame/{{Fable}}'' has a sort-of version of this in the form of the “Summon” spell, which summons a spectral version of a weak monster. If that weak
monster kills an enemy, it assumes that enemy's form and goes on to another kind of hostile monster, they'll attack other nearby enemies.
** Also, the shade can take the form of some rather powerful enemies, notably in [[ExpansionPack The Lost Chapters]], one can get a shade of Thunder, the 7 foot tall greatsword wielding optional boss.
* In ''VideoGame/VampireTheMasqueradeBloodlines'', if you play a character from the Ventrue or Tremere clans, you can mind-control any random NPC into killing your enemies for you. If you're a Ventrue you can do the same thing through special dialogue options. Malkavians can also turn mooks into insane berserkers, or give them delusions or hallucinations that make them kill (you can, for instance, convince a Russian mobster that he is a grizzly bear and his two friends are salmon. HilarityEnsues.)
** If you have a high charisma stat, you can also play characters from various factions against eachother, though this isn't always a good idea (you can talk one of the thin bloods into trying to kill Nines or [=LaCroix=], for instance, but if you do, they will slaughter the thin blood and then be rather cross with you next time you talk to them.)
* This is also in ''VideoGame/FinalFantasyVIII'' with its confusion spell. It's played for laughs in the fight with Biggs and Wedge at the beginning of the second disk. Casting confuse on them will invariably have them beating the ever-loving crap out of each other, yelling at
each other and give you a chance to stop. HilarityEnsues. escape or watch the fight and kill the softened surviving one.
* ''VideoGame/TheLastOfUs'': A viable strategy when hunters are searching for Ellie and Joel is to make noise and lure out infected to attack them, then take care of whoever wins.
[[/folder]]

[[folder:Third-Person Shooters]]
* ''Videogame/MetalArmsGlitchInTheSystem'''s Control Tether weapon allows you to possess enemies that you've snuck up on; jam the tether into their data port and you will have full control over them until you release control or move the enemy out of control range.
* ''VideoGame/PsiOpsTheMindgateConspiracy'' features the ability to take over another enemy soldier and clear out a path for you without damage to yourself.
* ''VideoGame/RatchetAndClankUpYourArsenal'' has a special weapon that causes enemies to fight against one another. ArtificialStupidity kicks in when enemies who aren't doing this begin accidentally shooting each other.
* ''VideoGame/ShadowsOfTheEmpire'': Wampas have some pretty good early-game items tucked away in their cages. When released, they will go for the closest attackable target.
This is actually usually the player, but can just as easily be an enemy. Thus, the easiest way to get the special weapons they guard is to set them free, then dash out of the room and close the door. The Wampas will immediately turn on each other and, once they are finished, only one (injured) Wampa will remain.
[[/folder]]

[[folder:Tower Defense]]
* ''Videogame/OrcsMustDie'': The Sorceress' wand can temporarily Charm enemies, causing them to attack their comrades. If they're killed, they explode and stun nearby enemies. Some of her traps can also induce the Charm status effect as well.
* ''VideoGame/PlantsVsZombies'':
** The hypno-shroom will cause the zombie that eats it to turn back and attack its fellow zombies in its lane until the hypnotized zombies are either eaten by other zombies or left the yard.
** ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the dinosaurs in [[OneMillionBC Jurassic Marsh]]. They [[InvincibleMinorMinion cannot be harmed by the plants]], and they initially help the zombies by [[DungeonBypass pushing them further into the lawn]]. Using the Perfume-Shroom on the dinosaurs turns them against the zombies, causing them to attack and OneHitKill the zombies instead.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/{{Incubation}}'': There's an enemy called Cy'Coo who has a devastating artillery attack, which is nevertheless slow: it takes it one turn to aim and another turn to fire. Players can have the Cy'Coo to aim at
one of their soldiers, then move that soldier away and trick an alien into walking on the better ways of dealing with them.
soldier's former position..
* ''VideoGame/RomanceOfTheThreeKingdoms'': In some of the ''VideoGame/RomanceOfTheThreeKingdoms'' video games, there will be there's a “Mislead” "Mislead" or similar tactic where a general will attempt attempts to trick an enemy general into fighting an ally, with one or both units taking damage. Since the success or failure of the tactic is usually based on Intelligence, and the damage done is based on a War or Leadership stat, many of the [[DumbMuscle dumb]] [[TheBigGuy ox]] officers can be hilariously lethal to their own side. Never, ever stand too close to Zhang Fei or [[SmashMook Lu Bu]] if the enemy has a sharp “strategist” "strategist" officer hiding in the back.
* ''VideoGame/{{XCOM}}'' has always had ways to set aliens on each other, but the aliens can just as easily use most of these on you.
** In the original and '''Terror From the Deep'', psionic attacks and loss of friendly units can cause panic. Panic can cause a unit to go berserk, shooting at anything in range, friend or foe.
** Outright MindControl is also an option.
** ''VideoGame/XCOMEnemyUnknown'': There's the obvious option of MindControl, but Psi Panic can (unreliably) get enemies to go berserk and shoot each other.
** ''VideoGame/{{XCOM2}}'': Robotic units can be [[HackYourEnemy hacked]] with a specific skill, soldiers with PsychicPowers can outright MindControl enemies, and one type of enemies, the Muton Berserker, goes berserk if injured and strikes the closest target, friend or foe.
[[/folder]]

[[folder:Web Games]]
* ''VideoGame/{{Decision}}'': The Poison/Rage Injection skills greatly boost an enemy's health and turn it hostile to everything else. Not only that, but other enemies immediately detect the change and start attacking it, and you get double the money for killing an enraged enemy. While it doesn't work on the stronger bosses, enraged units are still powerful enough to do a lot of damage. And even more broken in ''Medieval'', where it not only works on all enemies, it can now hit multiple enemies in a line. One of the final skills makes the affected unit allied with you, though they're more difficult to keep alive.
[[/folder]]

[[folder:Western [=RPGs=]]]
* ''VideoGame/Cyberpunk2077'': The Cyberpsychosis quickhack gives you the power to drive your enemies berserk, mindlessly attacking friend and foe alike. The downside is that a cyberpsycho is hyper-alert and can quickly spot you if you peek out of cover, and since they're still connected to the same network as their former friends, everyone will know what you did and shoot at you as well. The upside is that if they're the last enemy remaining, you just need to hold out a few seconds longer and they'll commit suicide.
* ''Franchise/DeusExUniverse'':
** The original game has "scramble grenades" that turn robots to your side.
** ''VideoGame/DeusExInvisibleWar'' includes a Bot Domination augment, allowing the player to take control of nearby robots.
** ''VideoGame/DeusExMankindDivided'': An early obstacle is a fake police checkpoint. The easiest means of dealing with it is to inform an actual police officer of what's going on -- she will immediately take a squad and kill all the fake cops.
* ''VideoGame/{{Diablo}}'':
**
The Necromancer's Confusion curse in ''VideoGame/{{Diablo}} 2'' in ''VideoGame/Diablo2'' causes enemies to attack randomly, and of course can be used on a crowd to turn them against each other. There is also the Attract curse, which causes all enemies to attack the cursed target. Necromancers can also raise defeated enemies from the dead as their minions.



* ''VideoGame/SplinterCell''. Often a soldier will be patrolling an area near a turret. Why the computer that controls the turret is ''always'' left unattended isn't explained, but you can sneak up to the computer and switch off the mechanism that allows it to tell friend from foe, causing it to open fire on the hapless mook(s.) You can then turn the turret completely off and explore the area as needed.
* In ''VideoGame/{{Portal}}'', when you are in a room with more than one turret, you can cause one to shoot down another. The victimized turret will actually respond to this with alarm, saying things like “Don't shoot!” and “Hey! It's me!”. This is an especially important strategy since you have no way of attacking them directly.
** Indeed, by setting up portals correctly, it's possible to have a turret shoot *itself* to death, all the while begging itself to stop shooting...
* ''VideoGame/Left4Dead2'' uses this with the Bile Bomb, which mimics the effects of the Boomer's vomit. Splashing this on any zombie will cause a horde to swarm and attack the zombie(s) that have been hit by the Bile Bomb. Hitting the Tank with this earns you the [[JustForPun Septic Tank]] achievement and HilarityEnsues as you watch it being mobbed by its own kind. [[TooDumbToLive Don't try it on the Witch...]]
** If you splash the bomb on two special infected, they will also duke it out to the death for more [[HilarityEnsues hilarity ensuing]]. Bile Bombs in VS mode is a major annoyance to the infected players since their screen gets covered in bile like they were vomited on by a Boomer and all the common infected will swarm the player and beat them to death.
** The hilarity stops ensuing if a Boomer vomits on someone, negating the effects of the bile bomb.
* In ''Rise and Fall'', Cleopatra has a special power which makes enemy units around here switch to her side, when they switch they instantly start to attack what was their own army.
* In ''VideoGame/{{Prototype}}'', the “Patsy” ability allows you to accuse others of being you as long as you're wearing a military disguise. Any other military in range will gladly gun down your target, then curse their screw up. You can even do it for them without punishment.
* In ''VideoGame/ChampionsOfNorrath'' and its sequel, there are two spells like this: Convert for the living, and Convert Undead for the undead. They are learned by the high elf [[TheMedic cleric]] and dark elf [[MagicKnight shadow-knight]].
* In the TurnBasedStrategy game ''Incubation'', there's an enemy called Cy'Coo who has a devastating artillery attack, which is nevertheless slow: it takes it one turn to aim, and another turn to fire. Very clever players can have the Cy'Coo to aim at one of their soldiers, then move that soldier away and trick an alien into walking on the soldier's former position…
* In ''VideoGame/TheImmortal'', you can turn two trolls against each other by throwing a troll ritual knife (used by trolls to declare a fight to the death) in between them, allowing you to sneak by them while they fight.
* ''VideoGame/MetroidPrime'' has this once in the Phazon Mines, where you shut down a force field separating some Space Pirates from a horde of Metroids. As long as you don't draw their attention, they'll kill each other for you, maybe leaving one Metroid behind.
** There are also a couple of rooms where there are Metroids in containment tanks in rooms with Space Pirates (often Stealth Pirates). Blow open the tank, and there's a chance they'll encounter and kill the Pirates first. (There's also a chance they'll find '''you''' first, however.)
* The game manual for ''VideoGame/FurFighters'' even suggests this strategy. They even ''completely ignore the PlayerCharacter'' so it's possible to attempt to create an all out mook brawl!
* {{Averted}} in ''VideoGame/{{Odium}}'' - the enemies won't attack if their attack would hurt an ally (or themselves). Which means you can protect yourself from some wide-range attacks by standing next to an enemy (preferably a [[StandardStatusEffects tranquilized or frozen one...]]).
* In ''[[VideoGame/PeterJacksonsKingKong Peter Jackson's King Kong: The Official Game of the Movie]]'', you can get enemies to attack each other by manipulation of the food chain. If there's a number of different species in an area, then the larger ones will attack and kill the smaller ones. Megapedes are particularly prone to this, as they attack each other regardless of what the player does.
* In ''VideoGame/AssassinsCreedBrotherhood'', you can use the [[spoiler: Piece of Eden]] to cause mooks to fight each other. Other games in the series have Berserk darts or bombs, which cause mooks to attack everyone around them, doing more damage than usual. However, the AI still has its MookChivalry limitations in this mode - it will spend far more time taunting and dancing around than attacking.
* ''VideoGame/{{Minecraft}}'' lets you do this with skeleton archers. If they shoot at you and one of their arrows hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons. In the Nether, the easiest way to kill zombie pigmen is to trick a fire-spitting ghast into blasting them.
* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', tanks will always fire a round if Hulk crosses their sights - but they disregard any other tanks in their line of fire. One of the mini-games actually places Hulk in a map full of respawning tanks with all of his attacks disabled, challenging you to survive while tricking the tanks into destroying each other as long as you can.
* In ''VideoGame/ShadowsOfTheEmpire'', Wampas have some pretty good items (for the early game at least) tucked away in their cages. When released, they will go for the closest attackable target. This is usually the player, but can just as easily be an enemy. Thus, the easiest way to get the special weapons they guard is to set them free, then dash out of the room and close the door. The Wampas will immediately turn on each other and, once they are finished, only one (injured) Wampa will remain.
* And in ''VideoGame/JediKnightIIJediOutcast'', and its sequel ''VideoGame/JediAcademy'', you can use the JediMindTrick on enemies. At higher levels, they will see Jedi and Republic soldiers as friend and fellow Imperials as foe. Also, there are predators that attack everyone, so you can lure bad guys into the path of Rancors or and other monsters, sit back, and watch the fun. And by fun we mean "smashing, destroying, and devouring."
* ''VideoGame/JediFallenOrder'' doesn't let the player use the JediMindTrick, however upgrades for BD-1 allows the player to hijack damaged probe and security droids, turning them to your side.
* In ''VideoGame/MarvelUltimateAlliance'', there are a few ways to temporarily turn enemies to your side (using Spider-Woman's special attack and a powerup from the Enchantress), but the most reliable is Doctor Strange's Mind Wipe. It only lasts a few seconds, but when used on large enemy groups it's deadly. In the optional CD missions, the easiest way to beat the bosses of the Asgard maps is to lure a few score trolls and clay warriors to the end of the level, have them surround the boss, and then spam Mind Wipe. If used correctly, the boss will be pummeled to death in seconds.
* In ''VideoGame/PlantsVsZombies'', the plant "Hypno-shroom" will cause the zombie that eats it to turn back and attack its fellow zombies in its lane until the hypnotized zombies are either eaten by other zombies or left the yard.
** ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the dinosaurs in [[OneMillionBC Jurassic Marsh]]. They [[InvincibleMinorMinion cannot be harmed by the plants]], and they initially help the zombies by [[DungeonBypass pushing them further into the lawn]]. Using the Perfume-Shroom on the dinosaurs turns them against the zombies, causing them to attack and OneHitKill the zombies instead.
* It's not rare in ''VideoGame/{{Destiny}}'' to enter areas with enemies fighting each other (such as the Phalanx vs. the Taken). You can sit back and wait until they take each other down, but the problem is that this tends to take too long, which forces you to step in and the two factions to GangUpOnTheHuman (unless you decide to pick them off with your sniper rifle, since you can stay far enough for non-sniper enemies not to notice you).
* In some versions of ''VideoGame/PhantasyStar'', Androids have Confusion Traps at their disposal, and some weapons can inflict Confusion with their SecondaryFire Special Attack. The Trap variant can affect a fairly sizeable group of enemies in one go, potentially leading to chaos as half a dozen {{Mooks}} suddenly start pounding on each other. This can be a welcome breather when badly outnumbered to say the least.
* ''VideoGame/DungeonKeeper''. I'll just let the Mentor say it.
--> ''"The temporary illusions of the turncoat spell makes the target attack it's friends as if they were hated foes. [[MyGodWhatHaveIDone Oh delicious remorse.]]"''
---> '''The Mentor'''
* One of the purposes of the paint mechanic in ''VideoGame/EpicMickey'' is to turn Blotling enemies against each other by turning them into Mickey's allies.
* In ''VideoGame/{{Borderlands}}'', luring different groups of enemies together will often cause them to start fighting each other; an example being: triggering a group of skags to attack while being near a group of bandits may cause them to start fighting, especially if the bandits accidentally shoot the skags while trying to hit you.
** In ''VideoGame/{{Borderlands 2}}'', if a Goliath's helmet is shot off, he turns into a Raging Goliath and will try to beat the closest thing around him to death. Every time he kills something however, he levels up and becomes more dangerous. And he ''will'' come towards you if there's nothing more in his way. If they kill enough of their fellow mooks, Goliaths can become some of [[BossInMooksClothing the most dangerous enemies in the game]], but the experience gained for killing them rises commensurately with their threat level, making "Goliath farming" a risky-yet-profitable venture.
* In ''VideoGame/{{Evolva}}'', the genedisruptor beam allows you to make enemies fight against them. Unfortunately, your enemies can do the same thing.
* This can be induced with the Charm status ailment in the ''VideoGame/TalesSeries'', though thanks to HealthDamageAsymmetry, it's mostly useful for getting enemies to ignore you temporarily.
* In ''VideoGame/KingdomHearts3DDreamDropDistance'', you can recruit (through making them yourself) almost every Dream Eater you fight, but this can be taken even further in [[Film/TronLegacy The Grid]], whose Reality Shift allows you to reprogram your enemies into {{Action Bomb}}s or just to fight other Dream Eaters.
** The Confuse status effect also causes this, as confused enemies are completely incapable of harming you or your allies and will attack your foes exclusively. However, they ''won't'' attack each other if the only targets available are also confused and just run around erratically instead.
* One of the powers you can get in ''VideoGame/SaintsRowIV'' is Mind Control, which does exactly as described: cast it on one Mook (or more, since it's an area attack) and they'll glitch and start attacking the others in the immediate vicinity.
* An incident in ''VideoGame/NeverwinterNights2'' has this happen without you even doing anything. When you're dungeon-crawling the old Ironfist clanhold, you come up to a room where there's a group of bugbears squabbling over ill-gotten gains (they can't decide how to split the loot). You can charge right in, or you can just wait quietly and let their ChronicBackstabbingDisorder whittle the gang down to ''two'', who agree to split the loot fifty/fifty.
* In ''VideoGame/TheFairylandStory'' and ''Don Doko Don'', the caterpillar is invincible, but can be tricked into eating other enemies.
* In ''[[VideoGame/LegacyOfKain Blood Omen: Legacy of Kain]]'', Kain's "Inspire Hate" is this, making every mortal enemy in an area attack each other.
--> This spell allows me to exploit the petty prejudices of man. Minor grievance would escalate to murderous rage and oh, [[MyGodWhatHaveIDone the sweet terror when the spell wore off and they saw their hands covered with their neighbour's blood.]]
---> '''Kain'''
* The enemies in ''VideoGame/QuakeI'' will gleefully attack each other if provoked, similarly to ''Doom''.
* ''VideoGame/CommandAndConquerRedAlert2'' has various mind-altering technologies to achieve this. For one, there is outright mind control, used by Yuri, his clones and the Psi-Corps Trooper on individual infantry or vehicles in-game, and Psychic Beacons and Amplifiers on whole cities or regions, respectively, story-wise (plus the [=MasterMind=] and Dominator in the expansion ''Yuri's Revenge''). Mind-control victims can be directed as one chooses, attacking their former allies. In addition, ''Yuri's Revenge'' adds "psychedelic" weapons, which cause their victims to go berserk, attacking their allies in a frenzy, however without the possibility of direct control. Units attacked by a frenzied ally will however not return the fire (so they do not start mutual infighting), which is not a huge problem as psychedelic weapons are area-of-effect, causing everyone within the target area to mindlessly attack each other.
* In the first level of ''[[VideoGame/{{Battletoads}} Battletoads in: Battlemaniacs]]'', [[DemBones skeleton]] mooks will try to strike back at whatever last hit them, so getting one to hit another will cause the two fight to the death unless you intervene.
* A cheat in ''[[VideoGame/{{Descent}} Descent II]]'' turns all the robots' guns on each other. This is especially fun when playing with the level designer and putting all the bosses in one room.
* The Advanced Edition of ''VideoGame/FTLFasterThanLight'' introduces the Mind Control system, which temporarily forces an enemy crew member to attack its allies or ship's systems (or repair or man your systems, if they're boarding your ship). More points in the system increase the duration and give the mind-controlled crewer a health bonus. It also introduces Hacking Drones, which hack the systems of an enemy ship. Some systems are merely shut down, but hacked [=O2=] systems suck oxygen ''out'' of the enemy ship, while hacked Medbays hurt instead of healing, both of which qualify for this trope. For bonus points, hacking an enemy Mind Control system [[UpToEleven causes it to Mind Control a random enemy crewer into fighting for you!]]
* ''VideoGame/DawnOfWar'':
** The Dark Eldar Archon's Crucible of Malediction causes an enemy squad to attack itself and nearby units for a short time. Most useful on heavy units with status buffs.
** The second level of every campaign in ''Retribution'' has you running away from a Baneblade, then overhear a traitor Guardsman telling his buddies to be careful with the targeting cogitators, as the turrets they control could go haywire. Guess what happens next. The Baneblade itself gets taken out by enormous plasma turrets at the very end.
* In ''VideoGame/{{Dishonored}}'':
** [[ShockAndAwe Walls of Light and Arc Pylons]] can be rigged to zap enemies instead of you.
** One of the Wolfhounds in the Kennels is sick and prone to fits of rage, and there is a note warning [[SchmuckBait not to open his cage]]. Doing this causes him to attack the guards and other dogs.
** Once you have Level 2 Bend Time and Possession, you can stop time, possess an enemy, then walk them into another enemy's line of fire ([[HoistByHisOwnPetard or their own]]), although unlike most examples, you can't attack with a possessed enemy.
* In ''VideoGame/{{Rune}}'', there's a weapon with a special power that turns an enemy against another when struck.
* ''Videogame/{{Warframe}}'' allows players to influence enemies to attack each other. Nyx's "Mind Control" ability turns any enemy into a temporary ally, while "Chaos" makes all nearby enemies go crazy and attack the nearest mook or player. The Radiation damage type that can be applied to weapons functions much the same way, allowing you to make a sniper rifle (or a flamethrower) that causes enemies to start beating the crap out of each other.
* ''Videogame/MetalArmsGlitchInTheSystem'''s Control Tether weapon allows you to possess enemies that you've snuck up on; jam the tether into their data port and you will have full control over them until you release control or move the enemy out of control range.
* ''VideoGame/StarcraftII'' has the Infestor's Neural Parasite ability, which makes the target unit yours until the spell ends or the Infestor is killed. However, it requires the Infestor to stop moving, and there's a great big tentacle leading from it to the target to aid in targeting. The campaign version turns into a standard mind control spell with, aha, no strings attached.
* In ''VideoGame/TheAdventuresOfRadGravity'', you can trick certain enemies into shooting each other. This is the only way to kill the [[ShieldBearingMook shielded robots]] on Utopia.
* ''VideoGame/AssassinsCreedIVBlackFlag'' has Berserk Darts, which cause any enemy hit with them to go berserk and attack anyone nearby. Any surrounding mooks will all focus their attention on the berserked mook, which means the easiest way to take out assassination targets is to just hit them with a berserk dart and watch as everyone gangs up on them. When the berserk time is up, the affected target dies. Unfortunately, berserked mooks will still go for you if they spot you.
* In ''VideoGame/PlanetExplorers'', some animals tend to go after one-another, leaving the resulting corpses for the player to loot.
* In ''Videogame/OrcsMustDie 2'', The Sorceress' wand can temporarily Charm enemies, causing them to attack their comrades. If they're killed, they explode and stun nearby enemies. Some of her traps can also induce the Charm status effect as well.
* ''VideoGame/TheSimpsonsGame''
** In ''Shadow Of The Colossal Donut'', it's possible to get past the walls of the Springfield Prison, at which point two Rigellians will spawn. If you jump back over the walls to the main area with the Krustybots, the aliens will follow, at which point they and the robots will ignore you and fight to the death -- meaning until the infinitely responding bots' ZergRush overwhelms the aliens.
** Once the Simpsons's abilities get powered up in the Game Engine, Lisa gets the ability to do this with her saxophone blasts. Any enemy hit by them will become "brainwashed" and will turn on any other active enemies, attacking them until it's destroyed.
* ''VideoGame/MonsterHunter'' has some interesting variations:
** If you use a felvine-bomb on a monster, Melynx (a kind of monster which normally steals the players items) and Felyne (which normally only attack if provoked) will attack the monster.
** VideoGame/MonsterHunterWorld brings the concept of "Turf Wars", where certain large monsters will fight each other as soon as they make eye contact, especially if one species competes with (or preys upon) the other. Naturally, Hunters are encouraged to exploit this mechanic as much as possible, as it tends to deal a lot of damage to the ones involved.
* Cops in ''VideoGame/PAYDAY2'' can be forced to handcuff themselves, and if one has the Joker skill, they can be coerced into fighting for you. Their combat effectiveness is limited based on unit type and [[ArtificialStupidity the AI]], but fully investing in the Partners in Crime skill gives them a 90% reduction from incoming damage, making them ''very'' effective bullet sponges.
* In the casual game ''VideoGame/IgglePop'', the player might lure some regular {{Mooks}} under a falling bomb sent by a special {{Mook}}. The blast will blow them away from the map for a few seconds.
* The ''VideoGame/{{XCOM}}'' series has always had ways to set aliens on each other, but the aliens could just as easily use most of these on you...
** In the original and Terror From the Deep, psionic attacks, or loss of friendly units could cause panic. Panic could cause a unit to go berserk, shooting at anything in range, friend or foe.
** Outright MindControl was also an option.
** In ''VideoGame/XCOMEnemyUnknown'', there was the obvious option of MindControl, but Psi Panic could (unreliably) get enemies to go berserk and shoot each other.
** And in ''VideoGame/{{XCOM2}}'', robotic units could be [[HackYourEnemy hacked]] with a specific skill, soldier with PsychicPowers could outright MindControl enemies, and one type of enemies, the Muton Berserker, was ExactlyWhatItSaysOnTheTin, that is TheBerserker, which would go berserk if injured and strike the closest target, friend or foe.
* This is a crude but potentially very useful strategy in ''VideoGame/{{Hardwar}}''. When a hostile Moth targets you, you can cause a diversion by flying near another Moth, usually by bumping into them. If you're lucky, the stray shots from your attacker could hit the neutral Moth that you just bumped into and then causes that victimized Moth to retaliate against your would-be killer. This can be a rather effective means to escape a dogfight that you either want no part in or, if you're devious enough, employ DivideAndConquer tactics against your aggressor. It gets even better if you have offended a particular faction such as Lazarus, Klamp-G, and other similar groups: using this same strategy against pirates who haven't attacked you yet, preferably with no cargo in your hold, you can use the pirate Moth as bait against your offended faction Moth of choice and then once the pirate is locked onto your aggressor, you can kill the pirate yourself so that you will be granted amnesty by the offended faction of your choice.
* The game known variously as ''Robots'' or ''Daleks'' is played by tricking the robots / Daleks into colliding with each other as they attempt to close in on the player.
* ''{{VideoGame/Decision}}'': The Poison / Rage Injection skills greatly boost an enemy's health and turn it hostile to everything else. Not only that, but other enemies immediately detect the change and start attacking it, and you get double the money for killing an enraged enemy. While it doesn't work on the stronger bosses, enraged units are still powerful enough to do a lot of damage. And even more broken in ''Medieval'', where it not only works on all enemies, it can now hit multiple enemies in a line. One of the final skills makes the affected unit allied with you, though they're more difficult to keep alive.
* In ''VideoGame/HorizonZeroDawn'' Aloy gains the ability to override machines, some of which can act as mounts, while others will turn against hostile machines.
* In ''VideoGame/{{SYNTHETIK}}'', using the Order 332 allows the player to hack the enemy to kill other enemies.
* ''VideoGame/SpiderManPS4'': during the [[DualBoss boss fight against]] [[BullfightBoss Rhino]] and [[BewareMyStingerTail Scorpion]], it's possible to trick Rhino into running over Scorpion or throwing something heavy at him, taking him out of the fight. Not exactly a mook, but Administrivia/TropesAreFlexible.
* ''Videogame/AIWarFleetCommand'' and its sequel have Reclamation/Zombification damage in general, present in Parasitic vessels and the Botnet Golem, among others. Enemies affected with enough of this damage will turn into "zombies" allied to the faction that turned them and hostile to all else, that will proceed to wander around killing things until they're taken out. It also counts as regular damage, so that if it surpasses HP they instantly turn even if nothing else hit them. Both the AI and you can make use of this, along with some minor factions (with the [[GrayGoo Nanocaust]] packing a souped-up version in everything they have). Structures, your bigger units, and Dire Guardians are immune, unless you turn on the Zombify Everything option in ''2'' (which turns the aforementioned Botnet Golem into a gigantic menace, not that it already wasn't).
* Zombies in ''VideoGame/WolfensteinTheOldBlood'' will immediately spawn from any enemy killed[[note]]aside from [[BoomHeadshot headshots]] or [[LudicrousGibs explosive kills]][[/note]] and will attack anyone nearby, meaning that a long range kill of one of a group of enemies will likely result in the newly created zombie turning on his former comrades.
* ''VideoGame/Cyberpunk2077'': The Cyberpsychosis quickhack gives you the power to drive your enemies berserk, mindlessly attacking friend and foe alike. [[note]]The downside is that a cyberpsycho is hyper-alert and can quickly spot you if you peek out of cover, and since they're still connected to the same network as their former friends, everyone will know what you did and shoot at you as well. The upside is that if they're the last enemy remaining, you just need to hold out a few seconds longer and they'll commit suicide.[[/note]]

to:

* ''VideoGame/SplinterCell''. Often a soldier will be patrolling an area near a turret. Why ''Franchise/TheElderScrolls'' series has the computer that controls the turret is ''always'' left unattended isn't explained, but you can sneak up to the computer Command, Frenzy, Fury, Rally, and switch off the mechanism that allows it to tell friend from foe, causing it to open fire on the hapless mook(s.) You can then turn the turret completely off and explore the area as needed.
* In ''VideoGame/{{Portal}}'', when you are in a room with more than one turret, you can cause one to shoot down another. The victimized turret will actually respond to this with alarm, saying things like “Don't shoot!” and “Hey! It's me!”. This is an especially important strategy since you have no way of attacking them directly.
** Indeed, by setting up portals correctly, it's possible to have a turret shoot *itself* to death, all the while begging itself to stop shooting...
* ''VideoGame/Left4Dead2'' uses this with the Bile Bomb,
other similar spells which mimics the effects have this effect. "Command" lets you take control of a NPC or creature with a level lower than that of the Boomer's vomit. Splashing this spell's magnitude. The affected target will fight on any zombie your side for the spell's duration. "Frenzy" and "Fury" will cause a horde the target to swarm attack any nearby targets for the spell's duration. Rally will aggro a neutral target into joining the fight on your side for the spell's duration.
* ''VideoGame/{{Fable}}'' has a sort-of version of this in the form of the "Summon" spell, which summons a spectral version of a weak monster. If that weak monster kills an enemy, it assumes that enemy's form and goes on to attack other nearby enemies. Also, the shade can take the form of some rather powerful enemies, notably in [[ExpansionPack The Lost Chapters]], one can get a shade of Thunder, the 7 foot tall greatsword wielding optional boss.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'':
*** If you shoot insects in the antennae, they go berserk
and attack each other. The sidequest "Those!" has you pull this on an entire giant ant colony by disrupting their psychic link with the zombie(s) [[HiveQueen Queen]].
*** The Mesmetron is a special unique weapon
that have been hit by can cause human characters to go berserk and start shooting at everyone nearby.
*** The DLC ''Broken Steel'' offers several opportunities to take control of [[DemonicSpiders Deathclaws]] and unleash them on unsuspecting Enclave troops. This is sweetly ironic, because
the Bile Bomb. Hitting method in which it is done [[HoistByHisOwnPetard takes advantage of the Tank with this earns you technology the [[JustForPun Septic Tank]] achievement and HilarityEnsues as you watch it being mobbed by its own kind. [[TooDumbToLive Don't try it on Enclave was using to subdue these beasts in the Witch...first place.]]
** If you splash the bomb on two special infected, they will also duke it out to the death for more [[HilarityEnsues hilarity ensuing]]. Bile Bombs in VS mode is a major annoyance to the infected players since their screen gets covered in bile like they were vomited on by a Boomer *** ''Mothership Zeta'' has Feral Ghouls, Raiders, and all the common infected will swarm the player and beat them to death.
** The hilarity stops ensuing if a Boomer vomits on someone, negating the effects of the bile bomb.
* In ''Rise and Fall'', Cleopatra has a special power which makes enemy units around here switch to her side, when they switch they instantly start to attack what was their own army.
* In ''VideoGame/{{Prototype}}'', the “Patsy” ability allows you to accuse others of being you as long as you're wearing a military disguise. Any
other military wasteland enemies in range will gladly gun down your target, then curse their screw up. You can even do it for them without punishment.
* In ''VideoGame/ChampionsOfNorrath'' and its sequel, there are two spells like this: Convert for the living, and Convert Undead for the undead. They are learned by the high elf [[TheMedic cleric]] and dark elf [[MagicKnight shadow-knight]].
* In the TurnBasedStrategy game ''Incubation'', there's an enemy called Cy'Coo who has a devastating artillery attack, which is nevertheless slow: it takes it one turn to aim, and another turn to fire. Very clever players can have the Cy'Coo to aim at one of their soldiers, then move that soldier away and trick an alien into walking on the soldier's former position…
* In ''VideoGame/TheImmortal'', you can turn two trolls
cryostasis. If released, they fight against each other by throwing a troll ritual knife (used by trolls to declare a fight to and the death) in between them, allowing you aliens.
** ''VideoGame/Fallout4'': You can hack terminals
to sneak by them while they fight.
* ''VideoGame/MetroidPrime'' has
gain control of robots and turrets. However, this once in game also adds the Phazon Mines, where Intimidate perk, which lets you shut pacify hostile targets by [[ClickHello aiming down your sights at them]] and pressing a force field separating some Space Pirates from a horde button when prompted. At higher levels of Metroids. As long as you don't draw their attention, they'll kill each other for you, maybe leaving one Metroid behind.
** There are also a couple of rooms where there are Metroids in containment tanks in rooms with Space Pirates (often Stealth Pirates). Blow open
the tank, and there's a chance they'll encounter and kill the Pirates first. (There's also a chance they'll find '''you''' first, however.)
* The game manual for ''VideoGame/FurFighters'' even suggests this strategy. They even ''completely ignore the PlayerCharacter'' so it's possible to attempt to create an all out mook brawl!
* {{Averted}} in ''VideoGame/{{Odium}}'' - the enemies won't attack if their attack would hurt an ally (or themselves). Which means
perk, you can protect yourself from some wide-range attacks by standing next to an enemy (preferably a [[StandardStatusEffects tranquilized or frozen one...]]).
* In ''[[VideoGame/PeterJacksonsKingKong Peter Jackson's King Kong: The Official Game of the Movie]]'', you can get enemies
incite them to attack each other by manipulation of the food chain. If there's a number of different species in an area, then the larger ones will attack and kill the smaller ones. Megapedes are particularly prone to this, as they attack each other regardless of what the player does.
* In ''VideoGame/AssassinsCreedBrotherhood'', you can use the [[spoiler: Piece of Eden]] to cause mooks to fight each other. Other games in the series have Berserk darts or bombs, which cause mooks to attack everyone around them, doing more damage than usual. However, the AI still has its MookChivalry limitations in this mode - it will spend far more time taunting and dancing around than attacking.
* ''VideoGame/{{Minecraft}}'' lets you do this with skeleton archers. If they shoot at you and one of
their arrows hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons. In the Nether, the easiest way to kill zombie pigmen is to trick a fire-spitting ghast into blasting them.
* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', tanks will always fire a round if Hulk crosses their sights - but they disregard any other tanks in their line of fire. One of the mini-games actually places Hulk in a map full of respawning tanks with all of his attacks disabled, challenging you to survive while tricking the tanks into destroying each other as long as you can.
* In ''VideoGame/ShadowsOfTheEmpire'', Wampas have some pretty good items (for the early game at least) tucked away in their cages. When released, they will go for the closest attackable target. This is usually the player, but can just as easily be an enemy. Thus, the easiest way to get the special weapons they guard is to set them free, then dash out of the room and close the door. The Wampas will immediately turn on each other and, once they are finished, only one (injured) Wampa will remain.
* And in ''VideoGame/JediKnightIIJediOutcast'', and its sequel ''VideoGame/JediAcademy'', you can use the JediMindTrick on enemies. At higher levels, they will see Jedi and Republic soldiers as friend and
fellow Imperials as foe. Also, there are predators that attack everyone, so you can lure bad guys into the path of Rancors or and other monsters, sit back, mooks and watch the fun. And by fun we mean "smashing, destroying, carnage as your hostage fights his/her former allies. If you've pacified and devouring."
* ''VideoGame/JediFallenOrder'' doesn't
incited more than one mook, they may attack each other. If they survive, [[VideoGameCrueltyPotential you can just execute them]] since they've [[YouHaveOutlivedYourUsefulness outlived their usefulness]] [[RobbingTheDead (or you just want their stuff)]], or you can let the player use the JediMindTrick, however upgrades for BD-1 allows the player to hijack damaged probe and security droids, turning them go, after which they return to being hostile eventually (or as soon as you put your side.
gun away).
* In ''VideoGame/MarvelUltimateAlliance'', there ''VideoGame/HorizonZeroDawn'': Aloy gains the ability to override machines, some of which can act as mounts, while others will turn against hostile machines.
* ''VideoGame/KnightsOfTheOldRepublic'': The games offer many opportunities for this, mostly related to hacking and reprogramming droids and automated defense systems, as well as Force Confusion for the non-hackable targets.
* ''VideoGame/MarvelUltimateAlliance'': There
are a few ways to temporarily turn enemies to your side (using Spider-Woman's special attack and a powerup from the Enchantress), but the most reliable is Doctor Strange's Mind Wipe. It only lasts a few seconds, but when used on large enemy groups it's deadly. In the optional CD missions, the easiest way to beat the bosses of the Asgard maps is to lure a few score trolls and clay warriors to the end of the level, have them surround the boss, and then spam Mind Wipe. If used correctly, the boss will be pummeled to death in seconds.
* In ''VideoGame/PlantsVsZombies'', the plant "Hypno-shroom" will cause the zombie that eats it to turn back and ''Franchise/MassEffect'':
** The AI Hacking skill temporarily makes geth (or other robotic enemies)
attack its fellow zombies in its lane until the hypnotized zombies are either eaten by other zombies or left the yard.
** ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the dinosaurs in [[OneMillionBC Jurassic Marsh]]. They [[InvincibleMinorMinion cannot be harmed by the plants]], and they initially help the zombies by [[DungeonBypass pushing them further into the lawn]]. Using the Perfume-Shroom on the dinosaurs turns them against the zombies, causing them to attack and OneHitKill the zombies instead.
* It's not rare in ''VideoGame/{{Destiny}}'' to enter areas with enemies fighting each other (such as the Phalanx vs. the Taken). You can sit back and wait until they take each other down, but the problem is that this tends to take too long, which forces you to step in and the two factions to GangUpOnTheHuman (unless you decide to pick them off with your sniper rifle, since you can stay far enough for non-sniper enemies not to notice you).
* In some versions of ''VideoGame/PhantasyStar'', Androids have Confusion Traps at their disposal, and some weapons can inflict Confusion with their SecondaryFire Special Attack. The Trap variant can affect a fairly sizeable group of enemies in one go, potentially leading to chaos as half a dozen {{Mooks}} suddenly start pounding on
each other. This In addition, on Ilos there are armature repair stations that can be a welcome breather when badly outnumbered hacked to say make the least.
* ''VideoGame/DungeonKeeper''. I'll just let the Mentor say it.
--> ''"The temporary illusions of the turncoat spell makes the target
geth armatures attack it's friends as if they were hated foes. [[MyGodWhatHaveIDone Oh delicious remorse.]]"''
---> '''The Mentor'''
* One
other geth.
** The second game lets you take control
of the purposes of the paint mechanic in ''VideoGame/EpicMickey'' is to turn Blotling organic enemies against each other by turning them into Mickey's allies.
* In ''VideoGame/{{Borderlands}}'', luring different groups of enemies together will often cause them to start fighting each other; an example being: triggering a group of skags to attack
as well with Dominate, Morinth's bonus power. If you have AI Hacking as well, then you can pretty much make any enemy in the game do your bidding for about 20 seconds.
** ''VideoGame/MassEffect3'': Sabotage subsumes AI hacking,
while being near dominate returns as a group of bandits may cause them to start fighting, especially if bonus power in the bandits accidentally shoot the skags while trying "Leviathan" DLC.
* ''VideoGame/MightAndMagic'' has mind-control magic, which occasionally works as advertised. Most monsters are immune
to hit you.
** In ''VideoGame/{{Borderlands 2}}'', if a Goliath's helmet is shot off, he turns into a Raging Goliath and will try to beat the closest thing around him to death. Every time he kills something
it, however, he levels up and becomes more dangerous. And he ''will'' come towards you if there's nothing more in his way. If they kill enough of their fellow mooks, Goliaths can become some of [[BossInMooksClothing the most dangerous enemies in the game]], but the experience gained for killing them rises commensurately with their threat level, making "Goliath farming" a risky-yet-profitable venture.
* In ''VideoGame/{{Evolva}}'', the genedisruptor beam allows you
it needs to make enemies fight against them. Unfortunately, your enemies can do the same thing.
* This can
be induced with the Charm status ailment in the ''VideoGame/TalesSeries'', though thanks to HealthDamageAsymmetry, it's mostly useful for getting enemies to ignore you temporarily.
* In ''VideoGame/KingdomHearts3DDreamDropDistance'', you can recruit (through making them yourself) almost every Dream Eater you fight, but this can be taken even further in [[Film/TronLegacy The Grid]], whose Reality Shift allows you to reprogram your enemies into {{Action Bomb}}s or just to fight other Dream Eaters.
** The Confuse status effect also causes this, as confused enemies are completely incapable of harming you or your allies and will attack your foes exclusively. However, they ''won't'' attack each other if the only targets available are also confused and just run around erratically instead.
* One of the powers you can get in ''VideoGame/SaintsRowIV'' is Mind Control, which does exactly as described:
cast it on one Mook (or more, since it's an area attack) and they'll glitch and from quite a distance for the monsters to start attacking each other instead of you. ''Might and Magic VII'' has monsters that can fight each other, humorously allowing you to slaughter the others entire village in the immediate vicinity.
beginning of the game because you happen to lead the entire dragonfly horde to the peasants and their two guards.
%%* ''VideoGame/NetHack'': A ring of conflict does this; unfortunately, it also makes peaceful or friendly monsters attack you.%%What does it do?
* ''VideoGame/NeverwinterNights2'': An incident in ''VideoGame/NeverwinterNights2'' has this happen without you even doing anything. When you're dungeon-crawling the old Ironfist clanhold, you come up to a room where there's a group of bugbears squabbling over ill-gotten gains (they can't decide how to split the loot). You can charge right in, or you can just wait quietly and let their ChronicBackstabbingDisorder whittle the gang down to ''two'', who agree to split the loot fifty/fifty.
* In ''VideoGame/TheFairylandStory'' ''VideoGame/TalesOfArterra'': You can have three undead guardians fight against one and ''Don Doko Don'', the caterpillar is invincible, but can be tricked into eating other enemies.
* In ''[[VideoGame/LegacyOfKain Blood Omen: Legacy of Kain]]'', Kain's "Inspire Hate" is this, making every mortal enemy in an area attack each other.
--> This spell allows me to exploit the petty prejudices of man. Minor grievance would escalate to murderous rage and oh, [[MyGodWhatHaveIDone the sweet terror when the spell wore off and they saw their hands covered with their neighbour's blood.]]
---> '''Kain'''
* The enemies in ''VideoGame/QuakeI'' will gleefully attack each other if provoked, similarly to ''Doom''.
* ''VideoGame/CommandAndConquerRedAlert2'' has various mind-altering technologies to achieve this. For one, there is outright mind control, used by Yuri, his clones and the Psi-Corps Trooper on individual infantry or vehicles in-game, and Psychic Beacons and Amplifiers on whole cities or regions, respectively, story-wise (plus the [=MasterMind=] and Dominator in the expansion ''Yuri's Revenge''). Mind-control victims can be directed as one chooses, attacking their former allies. In addition, ''Yuri's Revenge'' adds "psychedelic" weapons, which cause their victims to go berserk, attacking their allies in a frenzy, however without the possibility of direct control. Units attacked by a frenzied ally will however not return the fire (so they do not start mutual infighting), which is not a huge problem as psychedelic weapons are area-of-effect, causing everyone within the target area to mindlessly attack each other.
* In the first level of ''[[VideoGame/{{Battletoads}} Battletoads in: Battlemaniacs]]'', [[DemBones skeleton]] mooks will try to strike back at whatever last hit them, so getting one to hit
another will cause the two fight to the death unless you intervene.
* A cheat in ''[[VideoGame/{{Descent}} Descent II]]'' turns all the robots' guns on
because they hated each other. This is especially fun when playing with the level designer and putting all the bosses in one room.
* The Advanced Edition of ''VideoGame/FTLFasterThanLight'' introduces the Mind Control system, which temporarily forces an enemy crew member to attack its allies or ship's systems (or repair or man your systems, if they're boarding your ship). More points in the system increase the duration and give the mind-controlled crewer a health bonus. It also introduces Hacking Drones, which hack the systems of an enemy ship. Some systems are merely shut down, but hacked [=O2=] systems suck oxygen ''out'' of the enemy ship,
others so much while hacked Medbays hurt instead of healing, both of which qualify for this trope. For bonus points, hacking an enemy Mind Control system [[UpToEleven causes it to Mind Control a random enemy crewer into fighting for you!]]
* ''VideoGame/DawnOfWar'':
** The Dark Eldar Archon's Crucible of Malediction causes an enemy squad to attack itself and nearby units for a short time. Most useful on heavy units with status buffs.
** The second level of every campaign in ''Retribution'' has you running away from a Baneblade, then overhear a traitor Guardsman telling his buddies to be careful with the targeting cogitators, as the turrets they control could go haywire. Guess what happens next. The Baneblade itself gets taken out by enormous plasma turrets at the very end.
* In ''VideoGame/{{Dishonored}}'':
** [[ShockAndAwe Walls of Light and Arc Pylons]] can be rigged to zap enemies instead of you.
** One of the Wolfhounds in the Kennels is sick and prone to fits of rage, and there is a note warning [[SchmuckBait not to open his cage]]. Doing this causes him to attack the guards and other dogs.
** Once you have Level 2 Bend Time and Possession, you can stop time, possess an enemy, then walk them into another enemy's line of fire ([[HoistByHisOwnPetard or
living that their own]]), although unlike most examples, you can't attack with a possessed enemy.
* In ''VideoGame/{{Rune}}'', there's a weapon with a special power that turns an enemy against another when struck.
* ''Videogame/{{Warframe}}'' allows players to influence enemies to attack each other. Nyx's "Mind Control" ability turns any enemy into a temporary ally, while "Chaos" makes all nearby enemies go crazy and attack the nearest mook or player. The Radiation damage type that can be applied to weapons functions much the same way, allowing you to make a sniper rifle (or a flamethrower) that causes enemies to start beating the crap out of each other.
* ''Videogame/MetalArmsGlitchInTheSystem'''s Control Tether weapon allows you to possess enemies that you've snuck up on; jam the tether into
hatred carried in their data port and you will have full control over them until you release control or move the enemy out of control range.
afterlife.
* ''VideoGame/StarcraftII'' has the Infestor's Neural Parasite ability, which makes the target unit yours until the spell ends or the Infestor is killed. However, it requires the Infestor to stop moving, and there's a great big tentacle leading from it to the target to aid in targeting. The campaign version turns into a standard mind control spell with, aha, no strings attached.
* In ''VideoGame/TheAdventuresOfRadGravity'', you can trick certain enemies into shooting each other. This is the only way to kill the [[ShieldBearingMook shielded robots]] on Utopia.
* ''VideoGame/AssassinsCreedIVBlackFlag'' has Berserk Darts, which cause any enemy hit with them to go berserk and attack anyone nearby. Any surrounding mooks will all focus their attention on the berserked mook, which means the easiest way to take out assassination targets is to just hit them with a berserk dart and watch as everyone gangs up on them. When the berserk time is up, the affected target dies. Unfortunately, berserked mooks will still go for you if they spot you.
* In ''VideoGame/PlanetExplorers'', some animals tend to go after one-another, leaving the resulting corpses for the player to loot.
* In ''Videogame/OrcsMustDie 2'', The Sorceress' wand can temporarily Charm enemies, causing them to attack their comrades. If they're killed, they explode and stun nearby enemies. Some of her traps can also induce the Charm status effect as well.
* ''VideoGame/TheSimpsonsGame''
** In ''Shadow Of The Colossal Donut'', it's possible to get past the walls of the Springfield Prison, at which point two Rigellians will spawn. If you jump back over the walls to the main area with the Krustybots, the aliens will follow, at which point they and the robots will ignore you and fight to the death -- meaning until the infinitely responding bots' ZergRush overwhelms the aliens.
** Once the Simpsons's abilities get powered up in the Game Engine, Lisa gets the ability to do this with her saxophone blasts. Any enemy hit by them will become "brainwashed" and will turn on any other active enemies, attacking them until it's destroyed.
* ''VideoGame/MonsterHunter'' has some interesting variations:
''VideoGame/VampireTheMasqueradeBloodlines'':
** If you use play a felvine-bomb on a monster, Melynx (a kind of monster which normally steals character from the players items) and Felyne (which normally only attack if provoked) will attack the monster.
** VideoGame/MonsterHunterWorld brings the concept of "Turf Wars", where certain large monsters will fight each other as soon as they make eye contact, especially if one species competes with (or preys upon) the other. Naturally, Hunters are encouraged to exploit this mechanic as much as possible, as it tends to deal a lot of damage to the ones involved.
* Cops in ''VideoGame/PAYDAY2''
Ventrue or Tremere clans, you can be forced to handcuff themselves, and if one has the Joker skill, they can be coerced mind-control any random NPC into fighting killing your enemies for you. Their combat effectiveness is limited based on unit type and [[ArtificialStupidity the AI]], but fully investing in the Partners in Crime skill gives them a 90% reduction from incoming damage, making them ''very'' effective bullet sponges.
* In the casual game ''VideoGame/IgglePop'', the player might lure some regular {{Mooks}} under a falling bomb sent by a special {{Mook}}. The blast will blow them away from the map for a few seconds.
* The ''VideoGame/{{XCOM}}'' series has always had ways to set aliens on each other, but the aliens could just as easily use most of these on you...
** In the original and Terror From the Deep, psionic attacks, or loss of friendly units could cause panic. Panic could cause a unit to go berserk, shooting at anything in range, friend or foe.
** Outright MindControl was also an option.
** In ''VideoGame/XCOMEnemyUnknown'', there was the obvious option of MindControl, but Psi Panic could (unreliably) get enemies to go berserk and shoot each other.
** And in ''VideoGame/{{XCOM2}}'', robotic units could be [[HackYourEnemy hacked]] with a specific skill, soldier with PsychicPowers could outright MindControl enemies, and one type of enemies, the Muton Berserker, was ExactlyWhatItSaysOnTheTin, that is TheBerserker, which would go berserk if injured and strike the closest target, friend or foe.
* This is a crude but potentially very useful strategy in ''VideoGame/{{Hardwar}}''. When a hostile Moth targets you, you can cause a diversion by flying near another Moth, usually by bumping into them.
If you're lucky, a Ventrue you can do the stray shots same thing through special dialogue options. Malkavians can also turn mooks into insane berserkers, or give them delusions or hallucinations that make them kill (you can, for instance, convince a Russian mobster that he is a grizzly bear and his two friends are salmon. HilarityEnsues.)
** If you have a high charisma stat, you can also play characters
from your attacker could hit various factions against each other, though this isn't always a good idea (you can talk one of the neutral Moth that you just bumped thin bloods into trying to kill Nines or [=LaCroix=], for instance, but if you do, they will slaughter the thin blood and then causes that victimized Moth to retaliate against your would-be killer. This can be a rather effective means to escape a dogfight that you either want no part in or, if you're devious enough, employ DivideAndConquer tactics against your aggressor. It gets even better if you have offended a particular faction such as Lazarus, Klamp-G, and other similar groups: using this same strategy against pirates who haven't attacked you yet, preferably cross with no cargo in your hold, you can use the pirate Moth as bait against your offended faction Moth of choice and then once the pirate is locked onto your aggressor, next time you can kill the pirate yourself so that you will be granted amnesty by the offended faction of your choice.
* The game known variously as ''Robots'' or ''Daleks'' is played by tricking the robots / Daleks into colliding with each other as they attempt
talk to close in on the player.
* ''{{VideoGame/Decision}}'': The Poison / Rage Injection skills greatly boost an enemy's health and turn it hostile to everything else. Not only that, but other enemies immediately detect the change and start attacking it, and you get double the money for killing an enraged enemy. While it doesn't work on the stronger bosses, enraged units are still powerful enough to do a lot of damage. And even more broken in ''Medieval'', where it not only works on all enemies, it can now hit multiple enemies in a line. One of the final skills makes the affected unit allied with you, though they're more difficult to keep alive.
* In ''VideoGame/HorizonZeroDawn'' Aloy gains the ability to override machines, some of which can act as mounts, while others will turn against hostile machines.
* In ''VideoGame/{{SYNTHETIK}}'', using the Order 332 allows the player to hack the enemy to kill other enemies.
* ''VideoGame/SpiderManPS4'': during the [[DualBoss boss fight against]] [[BullfightBoss Rhino]] and [[BewareMyStingerTail Scorpion]], it's possible to trick Rhino into running over Scorpion or throwing something heavy at him, taking him out of the fight. Not exactly a mook, but Administrivia/TropesAreFlexible.
* ''Videogame/AIWarFleetCommand'' and its sequel have Reclamation/Zombification damage in general, present in Parasitic vessels and the Botnet Golem, among others. Enemies affected with enough of this damage will turn into "zombies" allied to the faction that turned them and hostile to all else, that will proceed to wander around killing things until they're taken out. It also counts as regular damage, so that if it surpasses HP they instantly turn even if nothing else hit them. Both the AI and you can make use of this, along with some minor factions (with the [[GrayGoo Nanocaust]] packing a souped-up version in everything they have). Structures, your bigger units, and Dire Guardians are immune, unless you turn on the Zombify Everything option in ''2'' (which turns the aforementioned Botnet Golem into a gigantic menace, not that it already wasn't).
* Zombies in ''VideoGame/WolfensteinTheOldBlood'' will immediately spawn from any enemy killed[[note]]aside from [[BoomHeadshot headshots]] or [[LudicrousGibs explosive kills]][[/note]] and will attack anyone nearby, meaning that a long range kill of one of a group of enemies will likely result in the newly created zombie turning on his former comrades.
* ''VideoGame/Cyberpunk2077'': The Cyberpsychosis quickhack gives you the power to drive your enemies berserk, mindlessly attacking friend and foe alike. [[note]]The downside is that a cyberpsycho is hyper-alert and can quickly spot you if you peek out of cover, and since they're still connected to the same network as their former friends, everyone will know what you did and shoot at you as well. The upside is that if they're the last enemy remaining, you just need to hold out a few seconds longer and they'll commit suicide.[[/note]]
them.)



----

!!Non-video game examples:

[[folder:Comic Books]]
* One crossover between ComicBook/ThePunisher and ComicBook/CaptainAmerica has Frank perform an accidental version when he throws a knife at an machine-gun wielding soldier, whose finger locks up on the trigger and shoots several of his comrades despite being dead.

to:

----

!!Non-video game examples:

[[folder:Comic Books]]
* One crossover between ComicBook/ThePunisher
[[folder:Wide-Open Sandbox]]
%%* ''VideoGame/DestroyAllHumans'' has the "Protect" command on hostiles in the first two games,
and ComicBook/CaptainAmerica has Frank perform an accidental version later the Zombie Gun.
* ''VideoGame/GrandTheftAuto'':
** In ''VideoGame/GrandTheftAutoIII'' [[Videogame/GrandTheftAutoViceCity and]] [[Videogame/GrandTheftAutoSanAndreas onward]], unless two mooks are specifically on the same side, any mook will attack the mook that attacked it last (or run away). You can often offend someone into attacking you, and then get the police to kill them for you (or the other way around). Irate taxi drivers are particularly useful; climb onto the roof of their cab and [[UnusuallyUninterestingSight they'll ignore you entirely]], but
when he the guy chasing you throws a knife punch at an machine-gun wielding soldier, whose finger locks up on your ankle and [[WatchThePaintJob hits their car]], they'll be brawling in no time.
** ''VideoGame/GrandTheftAutoIV'': You can call
the trigger police on your mobile/a police car radio to report crimes in progress. Call them while engaged in a public firefight and they'll send squadcar after squadcar as your enemies mow them down (the cops themselves are fresh out of the [[ImperialStormtrooperMarksmanshipAcademy ISM Academy]]). [[PassThePopcorn You can't continue to shoot the bad guys]], though, or [[GangUpOnTheHuman all the cops will turn on you]].
* ''VideoGame/TheIncredibleHulkUltimateDestruction'': Tanks always fire a round if Hulk crosses their sights -- but they disregard any other tanks in their line of fire. One of the mini-games places Hulk in a map full of respawning tanks with all of his attacks disabled, challenging you to survive while tricking the tanks into destroying each other as long as you can.
* ''VideoGame/{{Minecraft}}'':
** If a skeleton
shoots several at you and one of his comrades despite being dead.their arrows hits another enemy, a fight to the death ensues. Creepers actually drop a special item if they're killed by skeletons.
** In the Nether, the easiest way to kill zombie pigmen is to goad a fire-spitting ghast into blasting them by positioning yourself between them and dodging the fireball.
* ''VideoGame/PlanetExplorers'': Some animals tend to go after one-another, leaving the resulting corpses for the player to loot.
* ''VideoGame/SaintsRowIV'': The Mind Control powers does exactly as described: cast it on one Mook (or more, since it's an area attack) and they'll glitch and start attacking the others in the immediate vicinity.



[[folder:Fan Works]]
* In ''Fanfic/WithStringsAttached'', Ringo easily lures thousands of monster-starved skahs warriors down to the abandoned city of Ehndris and, later, to the Vasyn warehouse, where they are promised monsters in abundance. They joyously pile into the Raleka guarding the warehouse, allowing John and Ringo to get a head start in breaking into the warehouse via the roof.
** Also, in New Zork, Paul escapes the "Hitler Youth" by causing hundreds of screaming Beaglemaniacs to swamp them.
* In ''Fanfic/StevenUniverseAndTheHuntersOfArcadia'', Jamie briefly humors the idea of having Gunmar and Yellow Diamond kill each other.

to:

[[folder:Fan Works]]
[[folder:Other/Unsorted]]
* In ''Fanfic/WithStringsAttached'', Ringo easily lures thousands of monster-starved skahs warriors down ''VideoGame/RiseAndFall'': Cleopatra has a special power which makes enemy units around here switch to the abandoned city of Ehndris and, later, to the Vasyn warehouse, where her side, when they are promised monsters in abundance. They joyously pile into the Raleka guarding the warehouse, allowing John and Ringo to get a head switch they instantly start in breaking to attack what was their own army.
* ''VideoGame/{{Robots}}'' is played by tricking the robots/Daleks
into the warehouse via the roof.
** Also, in New Zork, Paul escapes the "Hitler Youth" by causing hundreds of screaming Beaglemaniacs to swamp them.
* In ''Fanfic/StevenUniverseAndTheHuntersOfArcadia'', Jamie briefly humors the idea of having Gunmar and Yellow Diamond kill
colliding with each other.other as they attempt to close in on the player.



[[folder:{{Film}}]]
* Mal Reynolds [[{{Kiting}} kites]] a massive armada of reavers to fight an equally-massive armada of Alliance in ''Film/{{Serenity}}''. His aim is to keep the Alliance busy so that he can [[spoiler: slip through the now very-distracted Alliance fleet and get the secret of Miranda out to the Verse]].
* {{Lampshaded}} and {{Averted}} in ''Film/RustlersRhapsody''. As the villains move to surround him, Rex says "You know, the way you've positioned yourselves, when the shooting starts you're liable to miss me and hit each other." The badguys look nervously at each other and them move back to their original positions.
* ''Film/TheGreenHornetSerials'': The first serial uses a variant to wrap things up. The Hornet tricks two groups of racketeers into thinking each is about to betray the other. Since all of them are armed, and with the Hornet offscreen [[ImperialStormtrooperMarksmanshipAcademy they can actually]] ''[[ImperialStormtrooperMarksmanshipAcademy use]]'' [[ImperialStormtrooperMarksmanshipAcademy their guns]], it's not a long fight scene.
* At the climax of ''Film/FXMurderByIllusion'', the TechnicalPacifist hero deals with the bad guy's mooks by using special effects tricks to make them kill each other while trying to kill him (for instance, by making a reflection of himself appear to a mook who shoots at it and kills another mook who was standing behind it).
* In the finale of ''Film/RoboCop3'', a pair of killer ninja androids are about to gang up on Murphy, who's already proven vulnerable against a solo example of the same android. He avoids their attacks long enough for the hacker kid to re-program the two androids into targeting ''each other'', and they simultaneously cut one another's heads off.
* in ''Film/GodzillaKingOfTheMonsters2019'', Monarch leads Rodan away from the city and out to sea, where he and King Ghidorah will hopefully kill each other. They do end up fighting, but instead of killing each other, [[FromBadToWorse Ghidorah non-fatally defeats and subjugates Rodan]], who effectively becomes TheDragon as a result.

to:

[[folder:{{Film}}]]
----

!!Non-video game examples:

[[folder:Comic Books]]
* Mal Reynolds [[{{Kiting}} kites]] a massive armada of reavers to fight an equally-massive armada of Alliance in ''Film/{{Serenity}}''. His aim is to keep the Alliance busy so that he can [[spoiler: slip through the now very-distracted Alliance fleet ''Franchise/MarvelUniverse'': A crossover between ComicBook/ThePunisher and get the secret of Miranda out to the Verse]].
* {{Lampshaded}} and {{Averted}} in ''Film/RustlersRhapsody''. As the villains move to surround him, Rex says "You know, the way you've positioned yourselves,
ComicBook/CaptainAmerica has Frank perform an accidental version when he throws a knife at an machine-gun wielding soldier, whose finger locks up on the shooting starts you're liable to miss me trigger and hit each other." The badguys look nervously at each other and them move back to their original positions.
* ''Film/TheGreenHornetSerials'': The first serial uses a variant to wrap things up. The Hornet tricks two groups of racketeers into thinking each is about to betray the other. Since all of them are armed, and with the Hornet offscreen [[ImperialStormtrooperMarksmanshipAcademy they can actually]] ''[[ImperialStormtrooperMarksmanshipAcademy use]]'' [[ImperialStormtrooperMarksmanshipAcademy their guns]], it's not a long fight scene.
* At the climax of ''Film/FXMurderByIllusion'', the TechnicalPacifist hero deals with the bad guy's mooks by using special effects tricks to make them kill each other while trying to kill him (for instance, by making a reflection of himself appear to a mook who
shoots at it and kills another mook who was standing behind it).
* In the finale
several of ''Film/RoboCop3'', a pair of killer ninja androids are about to gang up on Murphy, who's already proven vulnerable against a solo example of the same android. He avoids their attacks long enough for the hacker kid to re-program the two androids into targeting ''each other'', and they simultaneously cut one another's heads off.
* in ''Film/GodzillaKingOfTheMonsters2019'', Monarch leads Rodan away from the city and out to sea, where he and King Ghidorah will hopefully kill each other. They do end up fighting, but instead of killing each other, [[FromBadToWorse Ghidorah non-fatally defeats and subjugates Rodan]], who effectively becomes TheDragon as a result.
his comrades despite being dead.



[[folder:{{Literature}}]]
* This turns up a couple of times in Literature/TheBible:
** Judges 7: Gideon, after having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "''The sword of God and of Gideon!" This set the Midianites fighting each other and fleeing.
** 1 Samuel 14: Jonathan and his armorbearer went up to fight the Philistines, reasoning that God is just as good at saving His people through a few as He is through many. By the time Saul and the 600 with him reached the battle, he found that the Philistines were fighting each other in their confusion.
*** In both cases, the trick was to wreak so much havoc that the defenders would be tricked into thinking that they had a much larger enemy to deal with than they actually did. (The “friendly fire isn't” principle is why the uniform was eventually invented.)
* Invoked in ''Literature/TheHobbit'' when the dwarves and Bilbo are captured by trolls, who want to [[ImAHumanitarian cook them and eat them]]. Gandalf uses a combination of ventriloquism and mimicry to keep them arguing about the exact recipe long enough for the sun to come up, [[TakenForGranite turning the trolls to stone]].
* Creator/DashiellHammett's novel ''Literature/RedHarvest'' is likely a TropeCodifier.
* In ''Literature/TheDresdenFiles'' short story "Heorot", Harry tricks a pack of malks into attacking the grendelkin by using illusions to make the grendelkin look like himself. Meanwhile, he's rescuing the grendelkin's captive in ''its'' guise.
* ''Literature/MythAdventures'': Skeeve's most successful battle against Big Julie's army is when he uses a combination of illusions and Gus flying overhead to get the Empire's soldiers fighting each other. At first it's by accident, as archers targeting Gus start hitting the next formation unintentionally, but Skeeve quickly takes it further, raising up illusionary Imp soldiers among the Imperial troops' own ranks and [[spoiler: making the officer whom Skeeve (wrongly) believes had treacherously executed Aahz resemble a Pervect, so he gets lynched by his own men]].
* A favorite tactic of ''Literature/TheExecutioner'' during his war against TheMafia, by playing on pre-existing tensions in whatever Mafia family he was targeting. So much attention was focused on the OneManArmy dressed in black who was decimating them with long-range sniper fire or full military assaults, they'd never suspect the smooth-talking Black Ace hitman sent from New York to deal with Bolan, or the lowly foot-soldier ringing up the boss to warn of treachery from an ally, might be Bolan himself.
* In ''Literature/{{Warbreaker}}'', this is the safest way to use the sentient sword Nightblood. He was originally Awakened with the command to "destroy evil," [[BlueAndOrangeMorality but since a sword doesn't understand good and evil very well]], he tends to draw the attention of and corrupt anyone who would use him for selfish purposes. People who would use Nightblood for their own ends will fight and kill each other to possess him, [[PsychicAssistedSuicide with the winner usually committing suicide.]] Thus an effective way to use Nightblood without risking drawing the blade [[ArtifactOfDoom (and all of the horrible consequences that would involve)]] is to throw it into the middle of a group of enemies and let them kill each other.

to:

[[folder:{{Literature}}]]
[[folder:Fan Works]]
* This turns up a couple ''Fanfic/StevenUniverseAndTheHuntersOfArcadia'': Jamie briefly humors the idea of times in Literature/TheBible:
** Judges 7: Gideon, after
having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside Gunmar and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "''The sword of God and of Gideon!" This set the Midianites fighting each other and fleeing.
** 1 Samuel 14: Jonathan and his armorbearer went up to fight the Philistines, reasoning that God is just as good at saving His people through a few as He is through many. By the time Saul and the 600 with him reached the battle, he found that the Philistines were fighting each other in their confusion.
*** In both cases, the trick was to wreak so much havoc that the defenders would be tricked into thinking that they had a much larger enemy to deal with than they actually did. (The “friendly fire isn't” principle is why the uniform was eventually invented.)
* Invoked in ''Literature/TheHobbit'' when the dwarves and Bilbo are captured by trolls, who want to [[ImAHumanitarian cook them and eat them]]. Gandalf uses a combination of ventriloquism and mimicry to keep them arguing about the exact recipe long enough for the sun to come up, [[TakenForGranite turning the trolls to stone]].
* Creator/DashiellHammett's novel ''Literature/RedHarvest'' is likely a TropeCodifier.
* In ''Literature/TheDresdenFiles'' short story "Heorot", Harry tricks a pack of malks into attacking the grendelkin by using illusions to make the grendelkin look like himself. Meanwhile, he's rescuing the grendelkin's captive in ''its'' guise.
* ''Literature/MythAdventures'': Skeeve's most successful battle against Big Julie's army is when he uses a combination of illusions and Gus flying overhead to get the Empire's soldiers fighting each other. At first it's by accident, as archers targeting Gus start hitting the next formation unintentionally, but Skeeve quickly takes it further, raising up illusionary Imp soldiers among the Imperial troops' own ranks and [[spoiler: making the officer whom Skeeve (wrongly) believes had treacherously executed Aahz resemble a Pervect, so he gets lynched by his own men]].
* A favorite tactic of ''Literature/TheExecutioner'' during his war against TheMafia, by playing on pre-existing tensions in whatever Mafia family he was targeting. So much attention was focused on the OneManArmy dressed in black who was decimating them with long-range sniper fire or full military assaults, they'd never suspect the smooth-talking Black Ace hitman sent from New York to deal with Bolan, or the lowly foot-soldier ringing up the boss to warn of treachery from an ally, might be Bolan himself.
* In ''Literature/{{Warbreaker}}'', this is the safest way to use the sentient sword Nightblood. He was originally Awakened with the command to "destroy evil," [[BlueAndOrangeMorality but since a sword doesn't understand good and evil very well]], he tends to draw the attention of and corrupt anyone who would use him for selfish purposes. People who would use Nightblood for their own ends will fight and
Yellow Diamond kill each other other.
* ''Fanfic/WithStringsAttached'':
** Ringo easily lures thousands of monster-starved skahs warriors down
to possess him, [[PsychicAssistedSuicide with the winner usually committing suicide.]] Thus an effective way abandoned city of Ehndris and, later, to use Nightblood without risking drawing the blade [[ArtifactOfDoom (and all of the horrible consequences that would involve)]] is to throw it Vasyn warehouse, where they are promised monsters in abundance. They joyously pile into the middle of a group of enemies Raleka guarding the warehouse, allowing John and let them kill each other.Ringo to get a head start in breaking into the warehouse via the roof.
** In New Zork, Paul escapes the "Hitler Youth" by causing hundreds of screaming Beaglemaniacs to swamp them.



[[folder:LiveActionTV]]
* In the ''Series/{{Nikita}}'' episode "The Next Seduction", Nikita is trying to get a dirty bomb away from both Gogol and Division. She eventually resorts to [[spoiler:luring Gogol to the airstrip where Division is about to fly the bomb to headquarters, then stealing the bomb in the ensuing gun battle]]. Gogol's leader Ari Tasarov compares her plan to the plot of ''Film/{{Yojimbo}}''; she points out that it was [[Literature/RedHarvest a book first]].
* ''Series/DoctorWho'': The Doctor sometimes demonstrates his GuileHero skills via this trope, taking down everything from a quartet of Weeping Angels to [[spoiler: several billion Daleks raining destruction down on Gallifrey]] by having the thing they're attacking from all sides simply ''vanish'', leaving them open to one anothers' attacks ''a la'' Circular Firing Squad.
* ''Series/TheExpanse'': In the Season 1 finale, "Leviathan Wakes", Miller clears the way to the docks for himself and Holden by inciting a fight between TheConspiracy's main {{Mooks}} and their HiredGuns by stoking the Belters' (correct) belief that they about to be left behind. The two of them then make a break for it in the ensuing gunfight.

to:

[[folder:LiveActionTV]]
[[folder:Film]]
* In ''Film/FXMurderByIllusion'': At the ''Series/{{Nikita}}'' episode "The Next Seduction", Nikita is climax, the TechnicalPacifist hero deals with the bad guy's mooks by using special effects tricks to make them kill each other while trying to get kill him (for instance, by making a dirty bomb reflection of himself appear to a mook who shoots at it and kills another mook who was standing behind it).
* ''Film/GodzillaKingOfTheMonsters2019'': Monarch leads Rodan
away from both Gogol the city and Division. She eventually resorts out to [[spoiler:luring Gogol to the airstrip sea, where Division he and King Ghidorah will hopefully kill each other. They do end up fighting, but instead of killing each other, [[FromBadToWorse Ghidorah non-fatally defeats and subjugates Rodan]], who effectively becomes TheDragon as a result.
* ''Film/TheGreenHornetSerials'': The first serial uses a variant to wrap things up. The Hornet tricks two groups of racketeers into thinking each
is about to fly betray the bomb to headquarters, then stealing other. Since all of them are armed, and with the bomb in Hornet offscreen [[ImperialStormtrooperMarksmanshipAcademy they can actually]] ''[[ImperialStormtrooperMarksmanshipAcademy use]]'' [[ImperialStormtrooperMarksmanshipAcademy their guns]], it's not a long fight scene.
* ''Film/RoboCop3'': In
the ensuing gun battle]]. Gogol's leader Ari Tasarov compares her plan finale, a pair of killer ninja androids are about to gang up on Murphy, who's already proven vulnerable against a solo example of the plot same android. He avoids their attacks long enough for the hacker kid to re-program the two androids into targeting ''each other'', and they simultaneously cut one another's heads off.
* ''Film/RustlersRhapsody'': {{Lampshaded}} and {{Averted}}. As the villains move to surround him, Rex says "You know, the way you've positioned yourselves, when the shooting starts you're liable to miss me and hit each other." The badguys look nervously at each other and them move back to their original positions.
* ''Film/{{Serenity}}'': Mal {{kit|ing}}es a massive armada
of ''Film/{{Yojimbo}}''; she points out reavers to fight an equally-massive armada of Alliance. His aim is to keep the Alliance busy so that it was [[Literature/RedHarvest a book first]].
* ''Series/DoctorWho'': The Doctor sometimes demonstrates his GuileHero skills via this trope, taking down everything from a quartet of Weeping Angels to
he can [[spoiler: several billion Daleks raining destruction down on Gallifrey]] by having slip through the thing they're attacking from all sides simply ''vanish'', leaving them open to one anothers' attacks ''a la'' Circular Firing Squad.
* ''Series/TheExpanse'': In
now very-distracted Alliance fleet and get the Season 1 finale, "Leviathan Wakes", Miller clears the way secret of Miranda out to the docks for himself and Holden by inciting a fight between TheConspiracy's main {{Mooks}} and their HiredGuns by stoking the Belters' (correct) belief that they about to be left behind. The two of them then make a break for it in the ensuing gunfight.Verse]].



[[folder:Mythology]]
* In the legend of Jason and the Argonauts, Jason defeats an army of soldiers grown from dragon's teeth by throwing a rock into their midst. In the manner of a cafeteria food fight, each believes the others have betrayed them, it snowballs, and they quickly slaughter each other. This makes this trope OlderThanFeudalism.

to:

[[folder:Mythology]]
[[folder:Literature]]
* ''Literature/TheDresdenFiles'': In the legend short story "Heorot", Harry tricks a pack of Jason malks into attacking the grendelkin by using illusions to make the grendelkin look like himself. Meanwhile, he's rescuing the grendelkin's captive in ''its'' guise.
* ''Literature/TheExecutioner'': This is a favorite tactic of the Executioner during his war against TheMafia, by playing on pre-existing tensions in whatever Mafia family he's targeting. So much attention is focused on the OneManArmy dressed in black who's decimating them with long-range sniper fire or full military assaults that they never suspect the smooth-talking Black Ace hitman sent from New York to deal with Bolan, or the lowly foot-soldier ringing up the boss to warn of treachery from an ally, might be Bolan himself.
* ''Literature/TheHobbit'': Invoked when the dwarves
and Bilbo are captured by trolls, who want to [[ImAHumanitarian cook them and eat them]]. Gandalf uses a combination of ventriloquism and mimicry to keep them arguing about the Argonauts, Jason defeats an exact recipe long enough for the sun to come up, [[TakenForGranite turning the trolls to stone]].
* ''Literature/MythAdventures'': Skeeve's most successful battle against Big Julie's
army is when he uses a combination of illusions and Gus flying overhead to get the Empire's soldiers grown from dragon's teeth by throwing a rock into their midst. In the manner of a cafeteria food fight, each believes the others have betrayed them, it snowballs, and they quickly slaughter fighting each other. At first it's by accident, as archers targeting Gus start hitting the next formation unintentionally, but Skeeve quickly takes it further, raising up illusionary Imp soldiers among the Imperial troops' own ranks and [[spoiler: making the officer whom Skeeve (wrongly) believes had treacherously executed Aahz resemble a Pervect, so he gets lynched by his own men]].
* ''Literature/{{Warbreaker}}'':
This makes this trope OlderThanFeudalism.is the safest way to use the sentient sword Nightblood. He was originally Awakened with the command to "destroy evil," [[BlueAndOrangeMorality but since a sword doesn't understand good and evil very well]], he tends to draw the attention of and corrupt anyone who would use him for selfish purposes. People who would use Nightblood for their own ends will fight and kill each other to possess him, [[PsychicAssistedSuicide with the winner usually committing suicide.]] Thus an effective way to use Nightblood without risking drawing the blade [[ArtifactOfDoom (and all of the horrible consequences that would involve)]] is to throw it into the middle of a group of enemies and let them kill each other.



[[folder:Live-Action TV]]
* ''Series/DoctorWho'': The Doctor sometimes demonstrates his GuileHero skills via this trope, taking down everything from a quartet of Weeping Angels to [[spoiler: several billion Daleks raining destruction down on Gallifrey]] by having the thing they're attacking from all sides simply ''vanish'', leaving them open to one anothers' attacks ''a la'' Circular Firing Squad.
* ''Series/TheExpanse'': In the Season 1 finale, "[[Recap/TheExpanseS01E10LeviathanWakes Leviathan Wakes]]", Miller clears the way to the docks for himself and Holden by inciting a fight between TheConspiracy's main {{Mooks}} and their HiredGuns by stoking the Belters' (correct) belief that they about to be left behind. The two of them then make a break for it in the ensuing gunfight.
* ''Series/{{Nikita}}'': In "[[Recap/NikitaS1E14TheNextSeduction The Next Seduction]]", Nikita is trying to get a dirty bomb away from both Gogol and Division. She eventually resorts to [[spoiler:luring Gogol to the airstrip where Division is about to fly the bomb to headquarters, then stealing the bomb in the ensuing gun battle]]. Gogol's leader Ari Tasarov compares her plan to the plot of ''Film/{{Yojimbo}}''; she points out that it was [[Literature/RedHarvest a book first]].
[[/folder]]

[[folder:Religion and Mythology]]
* Literature/TheBible: This turns up a couple of times. In both cases, the trick is to wreak so much havoc that the defenders would be tricked into thinking that they had a much larger enemy to deal with than they actually did. (The "friendly fire isn't" principle is why the uniform was eventually invented.)
** Judges 7: Gideon, after having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "''The sword of God and of Gideon!" This set the Midianites fighting each other and fleeing.
** 1 Samuel 14: Jonathan and his armorbearer went up to fight the Philistines, reasoning that God is just as good at saving His people through a few as He is through many. By the time Saul and the 600 with him reached the battle, he found that the Philistines were fighting each other in their confusion.
* Myth/ClassicalMythology: In the legend of Jason and the Argonauts, Jason defeats an army of soldiers grown from dragon's teeth by throwing a rock into their midst. In the manner of a cafeteria food fight, each believes the others have betrayed them, it snowballs, and they quickly slaughter each other. This makes this trope OlderThanFeudalism.
[[/folder]]



* This is a common use for “Charm Person,” “Charm Monster,” “Suggestion,” and similar spells in ''TabletopGame/DungeonsAndDragons''.
** Though it does not guarantee success. The creature perceives you very favorably and can often be convinced to do things which are dangerous or out of character. Smart DM's make the players actually play out that use of Charisma, making this much less effective as a combat spell, and downright devastating out of combat.
** “Confusion” and “Chaos” do have the effect of making the affected mindlessly attack whoever's nearest to them, like say their own allies (they also act confused in other ways, but this is one of the major ones.)
** ''TabletopGame/DungeonsAndDragons 4th Edition''[='s=] “fey pact” Warlocks are good at making it difficult for enemies to discern between friend and foe. Their highest-level powers involve full-fledged domination.

to:

* ''TabletopGame/DungeonsAndDragons'': This is a common use for “Charm Person,” “Charm Monster,” “Suggestion,” "Charm Person", "Charm Monster", "Suggestion", and similar spells in ''TabletopGame/DungeonsAndDragons''.
spells.
** Though it does This is not guarantee a guaranteed success. The affected creature simply perceives you very favorably and can often be convinced to do things which are dangerous or out of character. Smart DM's [=DMs=] make the players actually play out that use of Charisma, making this much less effective as a combat spell, and spell but downright devastating out of combat.
** “Confusion” "Confusion" and “Chaos” "Chaos" do have the effect of making the affected mindlessly attack whoever's nearest to them, like say including their own allies (they also act confused in other ways, but this is one of the major ones.)
ones).
** ''TabletopGame/DungeonsAndDragons 4th ''4th Edition''[='s=] “fey pact” fey pact Warlocks are good at making it difficult for enemies to discern between friend and foe. Their highest-level powers involve full-fledged domination.



* The House of Mirrors spell in ''TabletopGame/UnknownArmies'' makes everyone else present see ''everyone'' as the spell's target. Trigger-happy enemies can easily end up gunning each other down if they don't realize what's happening.

to:

* ''TabletopGame/UnknownArmies'': The House of Mirrors spell in ''TabletopGame/UnknownArmies'' makes everyone else present see ''everyone'' as the spell's target. Trigger-happy enemies can easily end up gunning each other down if they don't realize what's happening.



[[folder:WebComics]]
* In ''Webcomic/KidRadd'', G.I. Guy uses a skill to possess a bunny that called more bunnies faster than the heroes could defeat them. After using the bunny to attack its allies, he made it commit suicide, prompting a WhatTheHellHero from Radd.
* In ''Webcomic/TheOrderOfTheStick'', [[BigBad Xykon]] uses a [[spoiler: “Symbol of Insanity” spell, inscribed on a bouncy-ball, to cause a roomful of paladins to attack each other. For bonus points, when the single survivor momentarily regain her senses (as the effect is permanent), she [[DrivenToSuicide commits ritual suicide]].]]
* In ''Webcomic/DominicDeegan'', the king's [[EvilChancellor totally trustworthy]] royal seer (actually an [[DealWithTheDevil infernomancer]]) uses some magic to make the knights at the palace attack everyone who could possibly oppose his evil plan. [[spoiler:Then, as an enraged noncontrolled starts mowing through them, he [[ForTheEvulz releases the magic]], leaving them paralyzed with confusion. [[CurbStompBattle Briefly]].]]
* ''WebComic/StandStillStaySilent'' Chapter 10: when Emil has to deal with a bunch of long-legged trolls and Mikkel and Sigrun are dealing with a sea beast, the long-legged trolls get taken care of via being lead right into the sea beast's tentacles.
* In ''WebComic/YokokasQuest'', Mao happens to position himself such that the [[BigCreepyCrawlies king centipede]] attacking him bites and kills a smaller [[MixAndMatchCritter snake-centipede]].

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[[folder:WebComics]]
[[folder:Webcomics]]
* In ''Webcomic/KidRadd'', ''Webcomic/DominicDeegan'': The king's [[EvilChancellor totally trustworthy]] royal seer (actually an [[DealWithTheDevil infernomancer]]) uses some magic to make the knights at the palace attack everyone who could possibly oppose his evil plan. [[spoiler:Then, as an enraged noncontrolled starts mowing through them, he [[ForTheEvulz releases the magic]], leaving them paralyzed with confusion. [[CurbStompBattle Briefly]].]]
* ''Webcomic/KidRadd'':
G.I. Guy uses a skill to possess a bunny that called more bunnies faster than the heroes could defeat them. After using the bunny to attack its allies, he made it commit suicide, prompting a WhatTheHellHero from Radd.
* In ''Webcomic/TheOrderOfTheStick'', ''Webcomic/TheOrderOfTheStick'': [[BigBad Xykon]] uses a [[spoiler: “Symbol "Symbol of Insanity” Insanity" spell, inscribed on a bouncy-ball, bouncy ball, to cause a roomful of paladins [[spoiler:paladins to attack each other. For bonus points, when the single survivor momentarily regain her senses (as the effect is permanent), she [[DrivenToSuicide commits ritual suicide]].]]
* ''Webcomic/StandStillStaySilent'': In ''Webcomic/DominicDeegan'', the king's [[EvilChancellor totally trustworthy]] royal seer (actually an [[DealWithTheDevil infernomancer]]) uses some magic to make the knights at the palace attack everyone who could possibly oppose his evil plan. [[spoiler:Then, as an enraged noncontrolled starts mowing through them, he [[ForTheEvulz releases the magic]], leaving them paralyzed with confusion. [[CurbStompBattle Briefly]].]]
* ''WebComic/StandStillStaySilent''
Chapter 10: 10, when Emil has to deal with a bunch of long-legged trolls and Mikkel and Sigrun are dealing with a sea beast, the long-legged trolls get taken care of via being lead right into the sea beast's tentacles.
* In ''WebComic/YokokasQuest'', ''Webcomic/YokokasQuest'': Mao happens to position himself such that the [[BigCreepyCrawlies king centipede]] attacking him bites and kills a smaller [[MixAndMatchCritter snake-centipede]].
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[[folder: Fan Works]]

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[[folder: Fan [[folder:Fan Works]]
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* In ''VideoGame/AssassinsCreedBrotherhood'', you can use the [[spoiler: Piece of Eden]] to cause mooks to fight each other

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* In ''VideoGame/AssassinsCreedBrotherhood'', you can use the [[spoiler: Piece of Eden]] to cause mooks to fight each otherother. Other games in the series have Berserk darts or bombs, which cause mooks to attack everyone around them, doing more damage than usual. However, the AI still has its MookChivalry limitations in this mode - it will spend far more time taunting and dancing around than attacking.
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* The Psychosis Gun in ''VideoGame/PerfectDark''. It's rather memory-intensive, however. It can only be normally found in one mission.

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* The Psychosis Gun in ''VideoGame/PerfectDark''. It's rather memory-intensive, however. It can only be normally found in one mission. Fortunately, that one mission contains a single guard inexplicably armed with [[GunsAkimbo dual]] [[OneHitKill Golden Magnums]], who seems to have been placed there for the explicit purpose of being turned to your side.
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** Similar powers exist in ''VideoGame/FinalFantasyVI'' (“Control” – which requires Relm or Gogo to wear the Fake Mustache Relic) and ''VideoGame/FinalFantasyVII'' (“Manipulate” – an ability granted by Manipulate Materia). In all three games, they can be very useful when trying to learn Blue Spells/Lores/Enemy Skills.

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** Similar powers exist in ''VideoGame/FinalFantasyVI'' (“Control” – which requires Relm or Gogo to wear the Fake Mustache Relic) and ''VideoGame/FinalFantasyVII'' (“Manipulate” – an ability granted by Manipulate Materia). In all three games, they can be very useful when trying to learn Blue Spells/Lores/Enemy Magic/Lores/Enemy Skills.
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* in ''Film/GodzillaKingOfTheMonsters2019'', Monarch leads Rodan away from the city and out to sea, where he and King Ghidorah will hopefully kill each other. They do end up fighting, but instead of killing each other, [[FromBadToWorse Ghidorah non-fatally defeats and subjugates Rodan]], who effectively becomes TheDragon as a result.
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** In ''VideoGame/{{Borderlands 2}}'', if a Goliath's helmet is shot off, he turns into a Raging Goliath and will try to beat the closest thing around him to death. Every time he kills something however, he levels up and becomes more dangerous. And he ''will'' come towards you if there's nothing more in his way.

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** In ''VideoGame/{{Borderlands 2}}'', if a Goliath's helmet is shot off, he turns into a Raging Goliath and will try to beat the closest thing around him to death. Every time he kills something however, he levels up and becomes more dangerous. And he ''will'' come towards you if there's nothing more in his way. If they kill enough of their fellow mooks, Goliaths can become some of [[BossInMooksClothing the most dangerous enemies in the game]], but the experience gained for killing them rises commensurately with their threat level, making "Goliath farming" a risky-yet-profitable venture.
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* ''VideoGame/Cyberpunk2077'': The Cyberpsychosis quickhack gives you the power to drive your enemies berserk, mindlessly attacking friend and foe alike. [[note]]The downside is that a cyberpsycho is hyper-alert and can quickly spot you if you peek out of cover, and since they're still connected to the same network as their former friends, everyone will know what you did and shoot at you as well. The upside is that if they're the last enemy remaining, you just need to hold out a few seconds longer and they'll commit suicide.[[/note]]

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Cleaning up indentation and natter in the Doom example.


* This was a major feature of ''VideoGame/{{Doom}}'', although not made explicit through any particular power-up or ability. It was implemented in [[http://doomwiki.org/wiki/Monster_infighting quite a simple way]]: when fighting multiple enemies of different species, bait them into accidentally hitting an enemy of another species. This can be very useful in the hands of a skilled player.

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* This was a major feature of ''VideoGame/{{Doom}}'', although not made explicit through any particular power-up or ability. It was implemented in [[http://doomwiki.org/wiki/Monster_infighting quite a simple way]]: when fighting multiple enemies of different species, bait them into accidentally hitting if an enemy of another species. is damaged by another, it will stop targeting the player and instead focus on attacking whoever hurt it. There are a few restrictions, though: enemies are immune to their own kind's non-{{Hitscan}} projectiles (though they can still be damaged indirectly by an ExplodingBarrel), and Archviles won't be targeted by other enemies (they'll still retaliate, and even better, have no cooldown time before switching targets, though this will usually be followed by the victim immediately being revived). This can be very useful in the hands of a skilled player.player, and some levels are even designed around exploiting this:



*** An important note is that same-species infighting never happens among projectile throwing monsters. This also extends to the fact neither the Hell Knight or the Baron of Hell can hurt themselves or each others' species with their green plasma balls [getting damaged is what causes infighting to start]. However, bullet/hitscan shooting enemies of the same species like the zombified humans and the Spider Mastermind are fair game to each other, and if one projectile-throwing enemy hits an {{Exploding Barrel|s}} that goes off and hurts is fellow of kin ''will'' get retaliation coming to it from the injured party, mostly ineffectually (due to the projectile immunity described above) unless they get within range of a melee attack, upon which one ''can'' hurt the other. Hilariously enough, depending on the version of the game, an enemy will melee ''itself'' to death if it hurts itself with a barrel explosion (if it's a purely ranged attacker like a former human, a Mancubus or an Arachnotron, it'll just shoot in all directions), it'll, a {{good bad bug|s}} known as "Barrel Suicide" that was fixed in most source ports.
** Even more so, Archviles will [[KarmaHoudini never receive retaliation]] from other monsters. On the flipside, Archviles are very quick to get a temper and will immediately switch targets to whatever hurt it most recently (other monsters have a cooldown period before they switch targets) ending the unfortunate minion in a world of pain. Of course, being an evil healer, an Archvile can just resurrect the demons it kills.
** In Level 8 of ''VideoGame/DoomII'', aptly called "Tricks and Traps", one room contains a Cyberdemon, a good sixteen Barons of Hell and four Invincibility power-ups - grab an Invincibility and get the Cyberdemon's attention, then watch the battle royale ensue. Near the beginning of Level 20, a pair of platforms lower to reveal a Cyberdemon and Spider Mastermind which promptly attack you, though the level seems designed for you to trick them into fighting each other.
*** In fact, the Spider Mastermind seems ''designed'' to use monster infighting as his downfall; his main weapon is a chaingun which will provoke attack from anything else it hits -- even other Spider Masterminds. In addition, once he begins firing he will fire continuously at the target even for a few seconds after it has left his view. This allows the player to make himself a target and then run behind another enemy who will invariably be caught in the crossfire. Because of its rapid-fire weapon and high damage rate, the Spider Mastermind is best defeated by using its gun to provoke other enemies, letting them get a few counter-hits in, then attacking the Spider Mastermind while it is busy dealing with the new target. Trying to take one down while standing in the open trading fire is a sure-fire way of committing suicide most of the time (because Spidey's chaingun is a hitscan weapon and cannot be dodged).

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*** An important note is that same-species infighting never happens among projectile throwing monsters. This also extends to the fact neither the Hell Knight or the Baron of Hell can hurt themselves or each others' species with their green plasma balls [getting damaged is what causes infighting to start]. However, bullet/hitscan shooting enemies of the same species like the zombified humans and the Spider Mastermind are fair game to each other, and if one projectile-throwing enemy hits an {{Exploding Barrel|s}} that goes off and hurts is fellow of kin ''will'' get retaliation coming to it from the injured party, mostly ineffectually (due to the projectile immunity described above) unless they get within range of a melee attack, upon which one ''can'' hurt the other. Hilariously enough, depending on the version of the game, an enemy will melee ''itself'' to death if it hurts itself with a barrel explosion (if it's a purely ranged attacker like a former human, a Mancubus or an Arachnotron, it'll just shoot in all directions), it'll, a {{good bad bug|s}} known as "Barrel Suicide" that was fixed in most source ports.
** Even more so, Archviles will [[KarmaHoudini never receive retaliation]] from other monsters. On the flipside, Archviles are very quick to get a temper and will immediately switch targets to whatever hurt it most recently (other monsters have a cooldown period before they switch targets) ending the unfortunate minion in a world of pain. Of course, being an evil healer, an Archvile can just resurrect the demons it kills.
** In Level 8 of ''VideoGame/DoomII'', aptly called "Tricks and Traps", one room contains a Cyberdemon, a good sixteen Barons of Hell and four Invincibility power-ups - grab an Invincibility and get the Cyberdemon's attention, then watch the battle royale ensue. ensue.
**
Near the beginning of Level 20, 20 of ''Doom II'', "Gotcha!", a pair of platforms lower to reveal the two big boss enemies: a Cyberdemon and Spider Mastermind Mastermind, which promptly attack you, though you. Of course, beating the level seems designed for you to trick them into fighting each other.
*** In fact, the Spider Mastermind seems ''designed'' to use monster infighting as his downfall; his main weapon is a chaingun which will provoke attack from anything else it hits -- even other Spider Masterminds. In addition, once he begins firing he will fire continuously
two baddest demons in Hell at the target even for same time would normally be a few seconds after it has left his view. This allows the player huge challenge, but thankfully, it's very easy to make himself a target and get them to hurt each other, then run behind another enemy who will invariably be caught in finish off the crossfire. Because of its rapid-fire weapon and high damage rate, the Spider Mastermind is best defeated by using its gun to provoke other enemies, letting them get a few counter-hits in, then attacking the Spider Mastermind while it is busy dealing with the new target. Trying to take one down while standing in the open trading fire is a sure-fire way of committing suicide most of the time (because Spidey's chaingun is a hitscan weapon and cannot be dodged).weakened survivor.
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** In Level 8 of ''Doom 2'', aptly called "Tricks and Traps", one room contains a Cyberdemon, a good sixteen Barons of Hell and four Invincibility power-ups - grab an Invincibility and get the Cyberdemon's attention, then watch the battle royale ensue. Near the beginning of Level 20, a pair of platforms lower to reveal a Cyberdemon and Spider Mastermind which promptly attack you, though the level seems designed for you to trick them into fighting each other.

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** In Level 8 of ''Doom 2'', ''VideoGame/DoomII'', aptly called "Tricks and Traps", one room contains a Cyberdemon, a good sixteen Barons of Hell and four Invincibility power-ups - grab an Invincibility and get the Cyberdemon's attention, then watch the battle royale ensue. Near the beginning of Level 20, a pair of platforms lower to reveal a Cyberdemon and Spider Mastermind which promptly attack you, though the level seems designed for you to trick them into fighting each other.
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* In ''Literature/{{Warbreaker}}'', this is the safest way to use the sentient sword Nightblood. He was originally Awakened with the command to "destroy evil," [[BlueAndOrangeMorality but since a sword doesn't understand good and evil very well]], he tends to draw the attention of and corrupt anyone who would use him for selfish purposes. People who would use Nightblood for their own ends will fight and kill each other to possess him, [[PsychicAssistedSuicide with the winner usually committing suicide.]] Thus an effective way to use Nightblood without risking drawing the blade [[ArtifactOfDoom (and all of the horrible consequences that would involve)]] is to throw it into the middle of a group of enemies and let them kill each other.
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* {{Averted}} in ''VideoGame/{{Odium}}'' - the enemies won't attack if their attack would hurt an ally (or themselves). Which means you can protect yourself from some wide-range attacks by standing next to an enemy (preferably a [[StandardStatusEffects tranquilized or frozen one...]])

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* {{Averted}} in ''VideoGame/{{Odium}}'' - the enemies won't attack if their attack would hurt an ally (or themselves). Which means you can protect yourself from some wide-range attacks by standing next to an enemy (preferably a [[StandardStatusEffects tranquilized or frozen one...]])]]).

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