Follow TV Tropes

Following

History Main / SequentialBoss

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/LikeADragonGaidenTheManWhoErasedHisName'': [[spoiler: Kiryu, Tsuruno, and Watase face off against [[ArcVillain Kosei Shishido]] and [[PsychoSupporter Homare Nishitani III]] at a construction site, then they head to the Omi Alliance Headquarters where Kiryu, Tsuruno and Tendo fight a horde of rioting yakuza after Watase and Daigo disband the Tojo Clan and Omi Alliance. Then, as Kiryu leaves, Shishido returns, serving as Kiryu's TrueFinalBoss in a fight that goes through all of Omi HQ.]]
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Each of the bosses fought in the Temples has two phases, with the second having it either attack more aggressively or add new moves; in all cases, the transition always happens when the LifeMeter drops to half or under. The FinalBoss Ganondorf has ''three'' phases, with the third one having him go OneWingedAngel.
Is there an issue? Send a MessageReason:
Indentantion fix made example a bit awkward to read, so it's been slightly revised to be more similar to other examples on the page.


* ''VideoGame/TokyoXtremeRacer'' :
** Starting with its fourth installment, the series begun featuring a whole bunch of them per game. They all roughly work in the same way: the player will face one at a time, and after beating one will immediately be trust into a race with the next boss with no break, rinse and repeat until all bosses are defeated or the player loses. Should the latter happen, it's back to the beginning. Going into specifics:
** ''3'' features Osaka's FinalBoss team, DARTS, in particular its' second unit of Skyline GT-R drivers, as well as Nagoya's FinalBoss, D3. Albeit working differently due to allowing you to take breaks and return later, Osaka's NO LOSER and Nagoya's Genesis-R and Seeks are also considered bosses by the game.
** ''Import Tuner Challenge'' features the Kurosaki brothers of the PHANTOM NINE. They'll very likely be the first members of the group the player will face.

to:

* ''VideoGame/TokyoXtremeRacer'' :
''VideoGame/TokyoXtremeRacer'':
** Starting with its fourth installment, the series begun featuring a whole bunch of them per game. They all roughly work in the same way: the player will face one at a time, and after beating one will immediately be trust into a race with the next boss with no break, rinse and repeat until all bosses are defeated or the player loses. Should the latter happen, it's back to the beginning. Going into specifics:
beginning.
** ''3'' ''Tokyo Xtreme Racer 3'' features Osaka's FinalBoss team, DARTS, in particular its' second unit of Skyline GT-R drivers, as well as Nagoya's FinalBoss, D3. Albeit In spite of working differently due to allowing you to take breaks and return later, Osaka's NO LOSER and Nagoya's Genesis-R and Seeks are also considered bosses by the game.
** ''Import Tuner Challenge'' Challenge'', features the Kurosaki brothers of the PHANTOM NINE. They'll very likely be the first members of the group the player will face.

Added: 412

Changed: 409

Is there an issue? Send a MessageReason:
This violates indentation rules


* Starting with its' fourth installment, the ''VideoGame/TokyoXtremeRacer'' series begun featuring a whole bunch of them per game. They all roughly work in the same way: the player will face one at a time, and after beating one will immediately be trust into a race with the next boss with no break, rinse and repeat until all bosses are defeated or the player loses. Should the latter happen, it's back to the beginning. Going into specifics:

to:

* Starting with its' fourth installment, the ''VideoGame/TokyoXtremeRacer'' :
** Starting with its fourth installment, the
series begun featuring a whole bunch of them per game. They all roughly work in the same way: the player will face one at a time, and after beating one will immediately be trust into a race with the next boss with no break, rinse and repeat until all bosses are defeated or the player loses. Should the latter happen, it's back to the beginning. Going into specifics:

Added: 466

Changed: 922

Is there an issue? Send a MessageReason:
None


* The last couple installations of the ''VideoGame/TokyoXtremeRacer'' series actually feature multi-stage bosses in a ''racing game''. Though most of the races you participate in are simple one-on-one matches, some may have you taking on multiple opponents: you may be competing against a leader of a racing crew and, once you have him halfway beat, suddenly find yourself confronted with [[DualBoss a ''second'', equally high-powered member of the racing crew which will help give your original opponent an increased advantage]]. Since beating opponents requires you to drain their "battle meter" by gaining a large enough lead (or [[SecondPlaceIsForLosers finishing the race in a first place]] in ''Drift'' titles), throwing in a second rival with a fresh battle meter midway through a race can complicate things significantly.

to:

* The last couple installations of Starting with its' fourth installment, the ''VideoGame/TokyoXtremeRacer'' series actually feature multi-stage bosses begun featuring a whole bunch of them per game. They all roughly work in a ''racing game''. Though most of the races you participate in are simple one-on-one matches, some may have you taking on multiple opponents: you may be competing against a leader of a racing crew and, once you have him halfway beat, suddenly find yourself confronted with [[DualBoss a ''second'', equally high-powered member of same way: the racing crew which player will help give your original opponent an increased advantage]]. Since face one at a time, and after beating opponents requires one will immediately be trust into a race with the next boss with no break, rinse and repeat until all bosses are defeated or the player loses. Should the latter happen, it's back to the beginning. Going into specifics:
** ''3'' features Osaka's FinalBoss team, DARTS, in particular its' second unit of Skyline GT-R drivers, as well as Nagoya's FinalBoss, D3. Albeit working differently due to allowing
you to drain their "battle meter" take breaks and return later, Osaka's NO LOSER and Nagoya's Genesis-R and Seeks are also considered bosses by gaining a large enough lead (or [[SecondPlaceIsForLosers finishing the race in a game.
** ''Import Tuner Challenge'' features the Kurosaki brothers of the PHANTOM NINE. They'll very likely be the
first place]] in ''Drift'' titles), throwing in a second rival with a fresh battle meter midway through a race can complicate things significantly.members of the group the player will face.
Is there an issue? Send a MessageReason:
None


* Parodied in the web game ''ChibiKnight'': after you defeat the last boss, the Demon Beast, he explodes and you have to fight what's left of him, [[GoForTheEye the Demon Eye]]. However, it does absolutely nothing and you can kick it around as you please before it dies!
* Lance in ''VideoGame/{{Contra}}: Shattered Soldier''. And Mission 6 consists almost entirely of a sequential boss fight against the Relic of Morai's many forms. If you complete the game up to here with an S ranking, you get to fight the disappointingly easy TrueFinalBoss.

to:

* Parodied in the web game ''ChibiKnight'': ''VideoGame/ChibiKnight'': after you defeat the last boss, the Demon Beast, he explodes and you have to fight what's left of him, [[GoForTheEye the Demon Eye]]. However, it does absolutely nothing and you can kick it around as you please before it dies!
* Lance in ''VideoGame/{{Contra}}: Shattered Soldier''.''VideoGame/ContraShatteredSoldier''. And Mission 6 consists almost entirely of a sequential boss fight against the Relic of Morai's many forms. If you complete the game up to here with an S ranking, you get to fight the disappointingly easy TrueFinalBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/BroodStar'', the titular FinalBoss fight is broken up into three distinct phases over three levels. First you fight the Brood Star's core at the end of the Core 2 level. Then it begins to flee, and you destroy its mammoth tail one segment at a time as you chase it out of the planet in a BossOnlyLevel. Then you square off against the main body of Brood Star as it flees into the depths of space in another BossOnlyLevel.

Changed: 57

Removed: 56

Is there an issue? Send a MessageReason:
None


** When King Cepheus is killed, his body disintegrates but leave his eyes behind, which start flying around as distinct entities and chasing
the ship while firing off streams of energy projectiles.

to:

** When King Cepheus is killed, his body disintegrates but leave his eyes behind, which start flying around as distinct entities and chasing
chasing the ship while firing off streams of energy projectiles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Other]]
* ''VideoGame/LoversInADangerousSpacetime'':
** Orion begins its battle by walking along the edges of his chamber and attacking the ship with strikes of his clubs, leaving a fairly safe spot in the middle. At half health, his torso detaches from his legs and starts chasing the ship down, while the legs walk around independently and strike at the ship when it comes close.
** When King Cepheus is killed, his body disintegrates but leave his eyes behind, which start flying around as distinct entities and chasing
the ship while firing off streams of energy projectiles.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Spyborgs}}'':
** Lieutenant Colt, the boss of the volcano base, is an ex-Spyborg who first fights like a MirrorBoss, being the same size as the individual Spyborg heroes. Defeat him and he falls into the lava pool in the arena's middle... only it turns out his cybernetic modifications allowed him to survive extreme heat, where he then climbs out inside a massive mecha (resembling a KingMook version of the crab-like Quad Hunters). Cue second phase of his fight.
** Jackal, when faced as a Final Boss, first pilots his Skull Mecha on the Spyborgs, and a Stationary Boss (being a gigantic mechanical skull attached to a wall). Defeat it and the mecha's skull part suddenly detaches and grows mechanical, scorpion-like legs as well as a robitc stinger, and must be fought all over again.
Is there an issue? Send a MessageReason:


* ''VideoGame/{{Maplestory}}'' uses this trope quite a bit.
** The {{Yakuza}} Boss of Showa Town in ''VideoGame/MapleStory''. When you first enter the TreasureRoom, he appears as [[ScaryBlackMan Bodyguard A]], a tough guy who uses Physical attacks. When defeated, he turns into [[GigglingVillain Bodyguard B]], who has a BFG and mana drain abilities. When he's beaten, he assumes his true form, a hulking, demonic bald guy in a kimono; while he's not as physically tough as A and B, he uses a variety of powerful magical attacks and debuffs.

to:

* ''VideoGame/{{Maplestory}}'' ''VideoGame/MapleStory'' uses this trope quite a bit.
** The {{Yakuza}} Boss of Showa Town in ''VideoGame/MapleStory''.''Maple Story''. When you first enter the TreasureRoom, he appears as [[ScaryBlackMan Bodyguard A]], a tough guy who uses Physical attacks. When defeated, he turns into [[GigglingVillain Bodyguard B]], who has a BFG and mana drain abilities. When he's beaten, he assumes his true form, a hulking, demonic bald guy in a kimono; while he's not as physically tough as A and B, he uses a variety of powerful magical attacks and debuffs.
Is there an issue? Send a MessageReason:
None


** Level 29 from ''VideoGame/SuperRobotWarsJudgment'' is probably one of the longest stages in the game. It starts off pretty simple, just a couple sets of ''Anime/MazingerZ'' and ''LightNovel/FullMetalPanic'' mooks. Then an FMP boss shows up with a batch of reinforcements on the second enemy turn. Then on your third turn, Gauron shows up with a set of EliteMooks from Mazinger, and four Behemoths (One of which was a stage boss five levels ago.). Take out Gauron, and ''Zeorymer'''s Rose C'est La Vie of the Moon comes along as well. Defeat him, and the level rounds off with you fighting Baron Ashura.

to:

** Level 29 from ''VideoGame/SuperRobotWarsJudgment'' is probably one of the longest stages in the game. It starts off pretty simple, just a couple sets of ''Anime/MazingerZ'' and ''LightNovel/FullMetalPanic'' ''Literature/FullMetalPanic'' mooks. Then an FMP boss shows up with a batch of reinforcements on the second enemy turn. Then on your third turn, Gauron shows up with a set of EliteMooks from Mazinger, and four Behemoths (One of which was a stage boss five levels ago.). Take out Gauron, and ''Zeorymer'''s Rose C'est La Vie of the Moon comes along as well. Defeat him, and the level rounds off with you fighting Baron Ashura.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/AstralChain'':
** [[spoiler:Jena Anderson]] has three forms, though you get access to HQ and a motorcycle segment between the first and second forms.
** [[spoiler:The FinalBoss, Noah,]] starts with a platforming segment reminiscent of those from Jena's final form, then pits you against its core. After its defeat, its berserk remains attack you as [[spoiler:Noah Prime, who becomes Final Noah Prime when it's down to roughly 40% health]].

Added: 671

Changed: 157

Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperSmashBrosUltimate'' has Dracula, who has two phases. The iconic humanoid vampire form in the first (only his head can receive damage), and then his beastly form in the second.

to:

** ''VideoGame/SuperSmashBrosUltimate'' ''VideoGame/SuperSmashBrosUltimate'':
*** The Final Rounds of certain Classic Mode routes pit you against multiple opponents in a row to invoke this trope. Mario and Captain Falcon must defeat Bowser, who then comes back as Giga Bowser; similarly, when Zelda defeats Ganondorf, he then transforms into Ganon. Bowser himself
has Dracula, the tables turned on him when Mario comes back from defeat as Metal Mario, without even a loading screen like the previous examples. And Kazura faces a clone of himself (standing in for Heihachi), who then comes back in Metal form.
*** Dracula
has two phases. The iconic humanoid vampire form in the first (only his head can receive damage), and then his beastly form in the second.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The Shadow Nightmares, the FinalBoss, has six sequential forms (although the last two forms can be [[OneHitKill one-shotted with the right weapons]]).

to:

** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The Shadow Nightmares, Nightmare, the FinalBoss, has six sequential forms (although the last two forms can be [[OneHitKill one-shotted with the right weapons]]).
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/MarioPartyDS'': Bowser, unlike the other bosses, changes tactics after he takes enough damage during the Final Boss battle. Prior to it, he wears the Megamorph Belt to turn into a spinning top made of blocks, with the weak point (a gold block with Bowser's face engraved) being near the, well, top; after shooting lots of fireballs, it loses momentum and the side with the weak point falls down, giving the player a chance to punch it several times. Afterwards, Bowser transforms into a 9x9 Rubik-style block arrangement, with the weak point being located in one of the sides; the character has to wait until that side is shown properly so the weak point can be reached and punched. Finally, Bowser transforms into a snake-shaped arrangement, with the weak point being the head; some of the other blocks will shoot fireballs, as will do the weak point for a while; the character has to wait until the right moment to hit it, and also watch out for the fire it may suddenly exhale to avoid taking damage.

Added: 109

Changed: 387

Is there an issue? Send a MessageReason:
Fan Myopia. Also did a wick swap


** [[spoiler:Hush]], the BonusBoss from ''Afterbirth'' also counts. His first phase is a palette-swapped [[spoiler:???]], but defeating that reveals his [[BodyHorror true form]], which has five phases in which each of them he gains new attacks.

to:

** [[spoiler:Hush]], the BonusBoss {{Superboss}} from ''Afterbirth'' also counts. His first phase is a palette-swapped [[spoiler:???]], but defeating that reveals his [[BodyHorror true form]], which has five phases in which each of them he gains new attacks.



** The final boss of ''VideoGame/Splatoon2'' has four stages. All four has him getting new attacks, but the last also grants the player character an EleventhHourSuperpower.
** The BonusBoss of ''Splatoon 2: Octo Expansion'' has five stages, and it is probably [[SNKBoss the most stressful]] five stages [[ThatOneBoss you'll ever play in any shooter]].

to:

** ''VideoGame/Splatoon2'':
***
The final boss of ''VideoGame/Splatoon2'' has four stages. All four has him getting new attacks, but the last also grants the player character an EleventhHourSuperpower.
** *** The BonusBoss {{Superboss}} of ''Splatoon 2: Octo the ''Octo Expansion'' has five stages, and it is probably [[SNKBoss the most stressful]] five stages [[ThatOneBoss you'll ever play in any shooter]].they're all very difficult on their own.
Is there an issue? Send a MessageReason:
Technically, the solo core is still the last phase. =P


** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has Master Core, an amorphous mass of black matter that emerges from Master Hand at higher difficulty levels. The number of forms you fight through also depends on the difficulty, including in order; Master Giant, a large humanoid form; Master Beast, a quadruped dragon/scorpion hybrid; Master Edges, five swords attacking at once; and Master Shadow, a MirrorMatch. And finally a ZeroEffortBoss of the core itself. For the Wii U version, Master Core has one final form that can only be fought at the highest difficulty levels: Master Fortress, an EldritchLocation ColossusClimb.

to:

** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' has Master Core, an amorphous mass of black matter that emerges from Master Hand at higher difficulty levels. The number of forms you fight through also depends on the difficulty, including in order; Master Giant, a large humanoid form; Master Beast, a quadruped dragon/scorpion hybrid; Master Edges, five swords attacking at once; and Master Shadow, a MirrorMatch. And finally a ZeroEffortBoss of the core itself. For the Wii U version, Master Core has one final additional form (penultimate order-wise) that can only be fought at the highest difficulty levels: Master Fortress, an EldritchLocation ColossusClimb.
Is there an issue? Send a MessageReason:
My apologies. The color is yellow. Color red only appears when health is being substracted due to damage


* ''VideoGame/{{Bayonetta}}'': Fortitudo, Temperantia, Sapientia, the last fight against Jeanne, and the TrueFinalBoss all qualify due to their multi-layered life meters (each of them color-coded) and phases. You know you're in the last phase of a fight if the LifeMeter of the boss is red (and inflicting damage leaves the affected part empty with color black, indicating that there are no more layers of health left).

to:

* ''VideoGame/{{Bayonetta}}'': Fortitudo, Temperantia, Sapientia, the last fight against Jeanne, and the TrueFinalBoss all qualify due to their multi-layered life meters (each of them color-coded) and phases. You know you're in the last phase of a fight if the LifeMeter of the boss is red yellow (and inflicting damage leaves the affected part empty with color black, indicating that there are no more layers of health left).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Bayonetta}}'': Fortitudo, Temperantia, Sapientia, the last fight against Jeanne, and the TrueFinalBoss all qualify due to their multi-layered life meters (each of them color-coded) and phases. You know you're in the last phase of a fight if the LifeMeter of the boss is red (and inflicting damage leaves the affected part empty with color black, indicating that there are no more layers of health left).
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/MarioParty8'': Bowser, fought at the end of the Star Battle Arena campaign, has three phases. In the first, Bowser is throwing fireballs at the player's character, who has to dodge them and then shake the Star Rod to charge it and land a hit onto the enemy. In the second phase, Bowser activates some extra cannons from his Koopa Clown Car, and these begin to shoot Bullet Bills that home at the character (their homing effect makes evasion more difficult). In the third and final phase, Bowser opens the Clown Car's mouth so it shoots laser beams like there's no tomorrow, requiring good reflexes to dodge them. The character has to retaliate the same way in all phases, however, by shaking the Star Rod to prepare a shot that aims straight at the Koopa King. The player has 5 HP, while Bowser had 10, so the battle is quite difficult (luckily, the game asks the player if they want to retry in case the character has all their LifeMeter depleted).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KrutTheMythicWings'' have it's FinalBoss, Zurah the stone ogre warlord, who needs to be fought either twice or thrice, depending on how you see it. Firstly you fight off his minions, including a rock golem, while avoiding his attacks from the background as the kaiju-sized Zurah hurls rocks at you while fending off your fellow Krut and Garuda allies. And then you fight Zurah for the first time, and defeat him only for Zurah to bail as your armor unleashes it's true potential, including granting you a Sword Beam-Beam Spam attack. You then move to the following area to fight Zurah, this being the last time.
Is there an issue? Send a MessageReason:
Expanded an example


** ''VideoGame/TheLegendOfZeldaSkywardSword'': With the exception of Scaldera and the Imprisoned, every boss has two phases. The miniboss Stalmaster has two as well (it only uses two arms in the first, and all four of them in the second).

to:

** ''VideoGame/TheLegendOfZeldaSkywardSword'': With the exception of Scaldera and the Imprisoned, every boss has two phases. The miniboss Stalmaster has two as well (it only uses two arms in the first, and all four of them in the second). As a special case, [[spoiler:Ghirahim in his third and final fight has ''three'' phases: One where he has to confronted in RingOutBoss form, followed by one where he uses revamped versions of his classic attacks (plus a new one that can be deflected in TennisBoss form), and finally one where Link has to shatter his enlarged weapon to expose his weak point]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Splatoon}}'':
** The final boss of the first game's Hero Mode has five stages, each of which has him adding a new weapon to his arsenal while stepping up the platforming challenge.
** The final boss of ''VideoGame/Splatoon2'' has four stages; all four has him getting new attacks, but the last also grants the player character an EleventhHourSuperpower.
*** The BonusBoss of the Octo Expansion has five stages, and it is probably [[SNKBoss the most stressful]] five stages [[ThatOneBoss you'll ever play in any shooter]].

to:

* ''VideoGame/{{Splatoon}}'':
''Franchise/{{Splatoon}}'':
** The final boss of [[VideoGame/Splatoon1 the first game's game]]'s Hero Mode has five stages, each of which has him adding a new weapon to his arsenal while stepping up the platforming challenge.
** The final boss of ''VideoGame/Splatoon2'' has four stages; all stages. All four has him getting new attacks, but the last also grants the player character an EleventhHourSuperpower.
*** ** The BonusBoss of the ''Splatoon 2: Octo Expansion Expansion'' has five stages, and it is probably [[SNKBoss the most stressful]] five stages [[ThatOneBoss you'll ever play in any shooter]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NoMoreHeroes2DesperateStruggle'': The FinalBoss, Jasper Batt Jr., has three phases. In the first, he's driving a hovering car and attempts to run over Travis; in the second, he takes a tall, muscular form and gains several attacks, including a sequence of teleport punches that are difficult to dodge; in the third, he inflates his body so much that only his belly can be hurted, and gains slow yet powerful attacks (though they're easy to avoid).
* ''VideoGame/NoMoreHeroesIII'':
** Sonic Juice is first fought in an RPG-like format, and he actually intends the whole battle to last like this. But Travis can then destroy the interface that regulates the battle and the two proceed to fight in a more conventional manner in the next phase.
** Jess Baptiste VI (a.k.a. FU) has two phases. In the first, he's fought in his standard humanoid form, and his whole body is protected by energy rings that repel all attacks and only dispel for less than a second right after he performs an attack. In the second, Travis fights him from his surreal OneWingedAngel body, having to hit his attacking limb while dodging lasers that appear periodically.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SARSearchAndRescue'' have it's FinalBoss, the mutant abomination source which you fought in a pool of blood needs to be killed twice. You kill it the first time, causing it to break into chunks of flesh as it sinks into the pool... [[BodyHorror then the mutation takes effect, stitching those chunks into a grotesque new form]]. With a new health bar and all that.

to:

* ''VideoGame/SARSearchAndRescue'' have it's FinalBoss, the mutant abomination source which you fought in a pool of blood which needs to be killed twice. You kill it the first time, causing it to break into chunks of flesh as it sinks into the pool... [[BodyHorror then the mutation takes effect, stitching those chunks into a grotesque new form]]. With a new health bar and all that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SARSearchAndRescue'' have it's FinalBoss, the mutant abomination source which you fought in a pool of blood needs to be killed twice. You kill it the first time, causing it to break into chunks of flesh as it sinks into the pool... [[BodyHorror then the mutation takes effect, stitching those chunks into a grotesque new form]]. With a new health bar and all that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The final boss of the module ''TabletopGame/CriticalRoleCallOfTheNetherdeep'' is this. [[spoiler:Alyxian the Apotheon faced nothing but cruelty and abuse for all his life because he was born under a wicked moon. When the players face him, they can either fight him the normal way, or attempt to comfort him and talk him down. Either way, he goes through three phases: Alyxian the Tormented, a monstrous EldritchAbomination lashing out at the world that hurt him; Alyxian the Callous, a cold angel devoid of emotion enacting twisted "justice" for his mistreatment; and finally, Alyxian the Dispossessed, a bitter old man who believes there is nothing left for him but death. Should the player kill him in his final phase, he dies for good. If they instead comfort him and assure him that the world still has a place for him, he becomes Alyxian the Absolved, an old man who still carries the love of life]].
Is there an issue? Send a MessageReason:
None


Compare BossRush, where more than one past enemy is fought in a sequential order, and BossBonanza, where there are multiple new bosses in a row. Compare TurnsRed.

to:

Compare BossRush, where BossRush (where more than one past enemy is fought in a sequential order, and BossBonanza, where order), BossBonanza (where there are multiple new bosses in a row. Compare row) and TurnsRed.
Is there an issue? Send a MessageReason:
None


Compare BossRush when fighting more than one past enemy in a sequential order and BossBonanza when there is a high amount of new bosses in a row. Compare TurnsRed.

to:

Compare BossRush when fighting BossRush, where more than one past enemy is fought in a sequential order order, and BossBonanza when BossBonanza, where there is a high amount of are multiple new bosses in a row. Compare TurnsRed.


Added DiffLines:

Top