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* ''Presumed Dead'' by Rick Kennett. The protagonist has crashlanded on an alien planet but doesn't want to be rescued and sent back into the war, so there's a RunningGag of her smashing up her radio for PercussiveTherapy, only for the radio to keep repairing itself.

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* ''Presumed Dead'' ''Literature/PresumedDead'' by Rick Kennett. The protagonist has crashlanded on an alien planet but doesn't want to be rescued and sent back into the war, so there's a RunningGag of her smashing up her radio for PercussiveTherapy, only for the radio to keep repairing itself.



* In both ''Videogame/BattleZone1998'' and its sequel, the Equal Armor Distribution system on the [[UnObtanium biometal]] [[HoverTank tanks]] is the game's HandWave for why tanks take equal damage from all directions and suffer from CriticalExistenceFailure - try blasting through its rear, and the excess biometal elsewhere on the tank will reshape and shift across the tank to protect the area, until the tank has no biometal left and is destroyed. In ''Battlezone II'', the Scions' [[MorphWeapon morphing tanks]] can (''very'' slowly) regenerate their biometal hulls when in the slower Assault mode, while the more agile Combat mode allows them to slowly regenerate their ammo.

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* In both ''Videogame/BattleZone1998'' ''VideoGame/BattleZone1998'' and its sequel, the Equal Armor Distribution system on the [[UnObtanium biometal]] [[HoverTank tanks]] is the game's HandWave for why tanks take equal damage from all directions and suffer from CriticalExistenceFailure - try blasting through its rear, and the excess biometal elsewhere on the tank will reshape and shift across the tank to protect the area, until the tank has no biometal left and is destroyed. In ''Battlezone II'', the Scions' [[MorphWeapon morphing tanks]] can (''very'' slowly) regenerate their biometal hulls when in the slower Assault mode, while the more agile Combat mode allows them to slowly regenerate their ammo.


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[[AC:Fan Works]]
* ''Fanfic/DungeonKeeperAmi'': "Underworld Army Attack" has magical black claws that aren't part of a creature, and regenerate faster the more they're damaged, but they need a constant {{Mana}} supply to recover.
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* ''Literature/TheMachineStops'': The titular Machine is self-maintaining and self-repairing, but its capacity for self-repair is not infinite. The final crisis is kicked off when the Mending Apparatus itself begins to break down, and by that point the Machine has been self-maintaining for so long that nobody has the first clue how to fix it.
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[[AC:FanWorks]]
* ''Fanfic/TriptychContinuum'': SUN and MOON appear to have some self-repair capabilities and are gradually recovering from the damage inflicted by Discord's misuse. However, this process is extremely slow, and Celestia suspects that the self-repair systems may themselves be damaged.
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** Adventure S1 ''TabletopGame/TombOfHorrors''. The {{PC}}s can encounter a huge glowing orange gem which is a cursed Gem of Wishing. If one of them dares to touch the gem and make a Wish the gem will explode, leaving a mass of stinking purplish mold which bubbles and chuckles. In 1 week the mass will reform as the glowing orange gem.

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** Adventure S1 ''TabletopGame/TombOfHorrors''. The {{PC}}s [[PlayerCharacter PCs]] can encounter a huge glowing orange gem which is a cursed Gem of Wishing. If one of them dares to touch the gem and make a Wish the gem will explode, leaving a mass of stinking purplish mold which bubbles and chuckles. In 1 week the mass will reform as the glowing orange gem.
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[[AC:{{Anime}} & {{Manga}}]]
* ''Franchise/LyricalNanoha'': [[EmpathicWeapon Intelligent Devices]] are capable of gradually repairing battle damage thanks to their nature as {{Magitek}} and can even have their recovery sped up dramatically with enough mana output from their wielders. That said, they still need to undergo regular maintenance from a trained [[TheEngineer Device Meister]], and any damage severe enough to cause their AI to suffer a system crash will probably require parts to be replaced outright.

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!!!'''Gradual Recovery'''
The phlebotinum gradually repairs itself as if it were a living thing with a HealingFactor (indeed, it may be partly alive, thanks to OrganicTechnology).
!!!'''Instant Recovery'''
As soon as some condition is met (escaping battle, reaching a certain temperature), the item immediately returns to its ideal state, possibly in a flash of light or another special effect.
!!!'''Costly Recovery'''
As either of the above, but something must be sacrificed to the object. This may be a simple base material, or a local source of {{mana}}, but if the object is evil, it will be something more sinister, such as blood or even souls.
!!!'''Offscreen Recovery'''
The item disappears from view temporarily, either just left offscreen or actually banished to some [[SubspaceOrHyperspace other plane of existence]]. When next seen, it is good as new. One can infer that the same healing process is happening, but we aren't shown it, possibly to save on the special effects budget.

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!!!'''Gradual Recovery'''
* '''Gradual Recovery''': The phlebotinum gradually repairs itself as if it were a living thing with a HealingFactor (indeed, it may be partly alive, thanks to OrganicTechnology).
!!!'''Instant Recovery'''
* '''Instant Recovery''': As soon as some condition is met (escaping battle, reaching a certain temperature), the item immediately returns to its ideal state, possibly in a flash of light or another special effect.
!!!'''Costly Recovery'''
* '''Costly Recovery''': As either of the above, but something must be sacrificed to the object. This may be a simple base material, or a local source of {{mana}}, but if the object is evil, it will be something more sinister, such as blood or even souls.
!!!'''Offscreen Recovery'''
* '''Offscreen Recovery''': The item disappears from view temporarily, either just left offscreen or actually banished to some [[SubspaceOrHyperspace other plane of existence]]. When next seen, it is good as new. One can infer that the same healing process is happening, but we aren't shown it, possibly to save on the special effects budget.
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* In the ''Franchise/{{Metroid}}'' series, Samus's Power Suit is capable of doing this slowly over a lengthy period of time. The concept is first mentioned in the franchise by her in Volume 3 of the ''Manga/SamusAndJoey'' manga, and was shown for the first time in-game in ''VideoGame/MetroidDread''. In that game, her suit is still recovering from the traumatic amputation/surgery it underwent in the intro of ''VideoGame/MetroidFusion'', and it is slowly regenerating the metallic and heavier components of its armor: in the meantime, there are many unarmored spots and what are essentially exposed muscle fibers/organic tissue as it is healing.
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->"A self-replicating shuttle?" Harry smirked. They were walking down the corridor away from the shuttle bay, where Tom had been proudly showing off his latest brainwave.\\
Tom was too enthusiastic to notice his scepticism. "A unique combination of Borg and Starfleet technology," he said, waving an isolinear spanner for emphasis. "When one shuttle crashes or is destroyed, a new one's created, fully operational, in our shuttlebay by next week."

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->"A ->''"A self-replicating shuttle?" Harry smirked. They were walking down the corridor away from the shuttle bay, where Tom had been proudly showing off his latest brainwave.\\
Tom was too enthusiastic to notice his scepticism. "A unique combination of Borg and Starfleet technology," he said, waving an isolinear spanner for emphasis. "When one shuttle crashes or is destroyed, a new one's created, fully operational, in our shuttlebay by next week.""''



As soon as some condition is met (escaping battle, reaching a certain temperature), the item immediately returns to its ideal state, possibly in a flash of light or other special effect.

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As soon as some condition is met (escaping battle, reaching a certain temperature), the item immediately returns to its ideal state, possibly in a flash of light or other another special effect.

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