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** The Spiky-Eared Pichu and the Pikachu-Colored Pichu events in Pokemon Heartgold and Soulsilver. First of all, you can only obtain the Pikachu-Colored Pichu via a Nintendo Event (He was given away at participating stores). So, unless you know a good cheat code to obtain him, you're out of luck. Oh, and you ''need'' him to unlock the Spiky-Eared Pichu. Sound bad already? Wait, [[ItGotWorse it gets worse.]] The Spiky-Eared Pichu event ''replaces'' the Celebi event from Gold/Silver/Crystal (Though, you can still obtain Celebi...as a movie tie-in Event Pokemon, or though cheats/glitches). Oh, and did I mention that neither the Pikachu-Colored Pichu or the Spiky-Eared Pichu can evolve '''AT ALL''? [[SarcasmMode Fun.]]
** The move "Helping Hand", which was created for '''no''' other reason than to show off the new "Double Battle" mechanic in the Gen. III onward games. Say what you will about the HM moves like Cut, Rock Smash, and Strength. At least they actually ''do'' something. "Helping Hand"? It ''only'' works in "Double Battles" and those only account for a small percentage of total battles against the NPC trainers in the game.
*** Speaking of useless moves-"Magikarp used Splash! It had no effect!" [[PrecisionFStrike GODDAMMNIT!]]
** Regigigas is considerd to be a ''major'' headache for several fans of the game. Want to get one via an Event? Sorry, it's long pass. You'll have to cheat for ''that'' one now. Want to get it the old fashioned way? Well, first you need to obtain the National Dex, which, as it was previously stated, requires you to see pretty much ''ALL'' of the regional Pokemon in Diamond/Pearl/Platinum. Next, you'll need to have either Ruby, Sapphire, or Emerald (or all three). After that, you'll have to upload Regirock, Registeel, and Regice (Yes, all of them) into your Diamond/Pearl/Platinum game in order to access the Snowpoint Temple and battle/capture Regigigas. Don't have Regirock, Registeel, or Regice? Well, you'll have to either trade for them, or go through the (in)famous GuideDangIt quest to obtain them in Ruby/Sapphire/Emerald and then upload them. Good luck with that. It actually makes the (in)famous "Roaming Pokemon" (IE: Raikou, Entei, Suicune, Articuno (Platinum), Moltres (Platinum), Zapdos (Platinum), Mesprit, Latios, Latias, and Cresselia) seem like a piece of cake in comparision.
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* [[SonicTheHedgehog3 Carnival Night Zone's]] [[GuideDangIt Barrel of Doom]], anyone? One funny thing is that Casino Paradise in ''SonicAdvance'' also features the barrels, but they do ''not work the same way they did in ''Sonic 3.'' If you played ''Advance'' before ''Sonic 3'', you'll be ''even'' more screwed when you reach CNZ.

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* [[SonicTheHedgehog3 Carnival Night Zone's]] [[GuideDangIt Barrel of Doom]], anyone? One funny thing is that Casino Paradise in ''SonicAdvance'' also features the barrels, but they do ''not ''do not work the same way they did in ''Sonic Sonic 3.'' If you played ''Advance'' before ''Sonic 3'', you'll be ''even'' ''even more screwed screwed'' when you reach CNZ.

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** [[FlatWhat What]]. You press 'F' and click on their portrait. Repeat until no one wants more food. It takes maybe a minute if you have a full party. Of course it's going to look like
a ScrappyMechanic if you insist on doing it the complicated roundabout way!

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** [[FlatWhat What]]. You press 'F' and click on their portrait. Repeat until no one wants more food. It takes maybe a minute if you have a full party. Of course it's going to look like
like a ScrappyMechanic if you insist on doing it the complicated roundabout way!
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No, interrogate was the analog stick's button.


*** Or [=MSG3=] where the same button was used for both for "Interrogate" and "Cut the fucker's throat".
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* For a long time in CityOfHeroes, when a team completed a mission that multiple members had assigned, only the character whose mish had been selected by the team leader got completion credit from the contact. A minor thing, until you get to the Hollows and all the contacts are linear in the zone story arc, so every hero of the same approximate level is doing the same missions from the same contact. Nothing like a 4-man team hitting the same eight Outcast bases and securing their weapons in a row. Blessedly, the devs saw how painful this was and now everyone who has the mission available gets credit.

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** The Lightning Cloud from Mario Kart Wii. You get an item that activates itself, that actually zaps YOU if there aren't anyone nearby, which there probably isn't in a 4-player VS game.

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** The Lightning Cloud from Mario Kart Wii. You get an item that activates itself, that actually zaps YOU if there aren't anyone nearby, which there probably isn't in a 4-player VS game. game.
** Mario Kart Wii's upping the racer count from 8 to 12 turned out to be quite the scrappy mechanic. This troper actually found Blue Shells and Lightning bearable, maybe even enjoyable parts of the game in earlier games, but when the Wii upped racer count, said items went from being used once every 2 races to twice every 1 race (at least). Even the POW block might have been more welcomed if it didn't go off ''twice per minute'' on average.

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** [[FlatWhat What]]. You press 'F' and click on their portrait. Repeat until no one wants more food. It takes maybe a minute if you have a full party. Of course it's going to look like a ScrappyMechanic if you insist on doing it the complicated roundabout way!

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** [[FlatWhat What]]. You press 'F' and click on their portrait. Repeat until no one wants more food. It takes maybe a minute if you have a full party. Of course it's going to look like like
a ScrappyMechanic if you insist on doing it the complicated roundabout way!way!
*** That may be, but enough people considered this a scrappy mechanic that they gave you a one-button-feed-everyone ability in the Forge of Virtue Expansion.
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No there isn't. There's serious and ongoing talk about removing the rule from the game entirely because it's so counter-intuitive. It also never happens unless you opponent isn't aware of the rule.


** [[GannonBanned Actually, there's a reason for this.]] Back when the game was first made, pawns could only move one space. People found this too slow, so the rule was modified so they could move two spaces at once on their first move. This meant though, if a pawn was keeping them trapped, which is a legitimate strategy, they could just skip past them. So, En Passant was made so that they couldn't do that nonsense.
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*** In ''FinalFantasyIX'', HP is capped just below five digits, and for even the lowest-level characters, HP starts in the triple digits. There are lots of segments where the player has no access to characters with healing or revival spells/techniques, or segments where they do, but the area has an anti-magic field, or where the healing mage is technically available but [[BreakTheCutie "broken."]] Phoenix Downs, in this game, only restore ''single-digit'' HP. SoYeah.

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*** In ''FinalFantasyIX'', HP is capped just below five digits, and for even the lowest-level characters, HP starts in the triple digits. There are lots of segments where the player has no access to characters with healing or revival spells/techniques, or segments where they do, but the area has an anti-magic field, or where the healing mage is technically available but [[BreakTheCutie "broken."]] Phoenix Downs, in this game, only restore ''single-digit'' HP. SoYeah.
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** Let's not forget the [=HMs=]. Moves that are required to make it through the game and access hidden areas. Okay. They also take up a slot of your Pokémon's move pool. Fine. Most of these moves (really all of them but Fly, Surf, and Waterfall [[RescuedFromTheScrappyHeap (which was completely outclassed by Surf until the physical/special split)]] are worth anything by the end of the game) are nigh useless. Not so good. Once learned, a Pokémon cannot forget this move unless it is taken to a move deleter specifically. Oh come on! Then from generation three on, HM use is coupled with an entirely pointless, pace breaking animation that very quickly gets old, cannot be disabled and appears ''every'' time you want to use a move. Goddammit!

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** Let's not forget the [=HMs=]. Moves that are required to make it through the game and access hidden areas. Okay. They also take up a slot of your Pokémon's move pool. Fine. Most of these moves (really all of them but only Fly, Surf, and Waterfall [[RescuedFromTheScrappyHeap (which was completely outclassed by Surf until the physical/special split)]] are worth anything by the end of the game) are nigh useless. Not so good. Once learned, a Pokémon cannot forget this move unless it is taken to a move deleter specifically. Oh come on! Then from generation three on, HM use is coupled with an entirely pointless, pace breaking animation that very quickly gets old, cannot be disabled and appears ''every'' time you want to use a move. Goddammit!
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* The item system in ''ParasiteEve 2''. Unlike other RPGs were you can access all your items at any time, Parasite Eve 2 made it where only items attached to your armor is what you can access during a battle. So if you attached 4 healing items, used them all up in a fight and need to get more, you're out of luck. Attaching items to your armor didn't free up any space in your main inventory.
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* {{Okami}} has the digging minigame. It is a timed event which requires you to dig by using your brush powers to remove certain obstacles while you [[EscortMission escort a companion]] whose life mission it seems [[TooDumbToLive is to walk into every time reducing object possible.]] Add to this that on the Wii version, the brush controls only work half the time. Also, certain actions such as blowing your companion over gaps or shooting them up with water spouts only work if your timing is absolutly dead on, and even then he will tend to walk right off the edge you just popped him up on, making you start again. And of course, you have to do this mingame numerous times throughout the game.
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*** Not to mention their tendency to break control sticks.
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** The D20 Mechanic as applied to ''Star Wars'' in general. They took a rolling system that could be explained in one paragraph and replaced it with the unnecessarily complex D20 system. That's fine for AD&D 3e and 4e, which are new games in their own right, but there was NOTHING wrong with ''Star Wars.'' Worst of all? Now you can't find the original goddamn books! Thanks WotC!

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** The D20 Mechanic as applied to ''Star Wars'' in general. They took a rolling system that could be explained in one paragraph and replaced it with the unnecessarily complex D20 system. That's fine for AD&D 3e and 4e, which are new games in their own right, but there was NOTHING wrong with ''Star Wars.'' Worst of all? Now you can't find the original goddamn books! Thanks WotC![[WizardsOfTheCoast WotC]]!



* The weapons in the original ''DarkCloud'' -- spending weeks tediously building up weapons for six different {{PCs}}, only to lose all that progress by [[BreakableWeapons having them break...]] especially sucky if you have just managed to clear several levels of a dungeon. This was thankfully fixed in the sequel, where broken weapons simply wouldn't hit, but could be fixed afterwards.

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* The weapons in the original ''DarkCloud'' -- spending weeks tediously building up weapons for six different {{PCs}}, [=PCs=], only to lose all that progress by [[BreakableWeapons having them break...]] especially sucky if you have just managed to clear several levels of a dungeon. This was thankfully fixed in the sequel, where broken weapons simply wouldn't hit, but could be fixed afterwards.



** In [[=FireRed=]] & [[=LeafGreen=]], whenever you used an item on a Pokémon outside of battle, it showed an animation of the item being "used" on it. At least you could skip it...

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** In [[=FireRed=]] [=FireRed=] & [[=LeafGreen=]], [=LeafGreen=], whenever you used an item on a Pokémon outside of battle, it showed an animation of the item being "used" on it. At least you could skip it...



* ''KingdomOfLoathing'' had a "much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance" (as the creators themselves would later call it) that was added with NS13. Specifically, if you had a positive net +Noncombat Chance, then for every +5 Monster Level you had, it would cancel out +1% Noncombat Chance. Due to the considerable advantage one can gain with even a mere +5% Noncombat Chance, this had the problematic side effect of making anything that gave +Monster Level not only useless, but an active detriment to the player in most scenarios. It was removed a year and a half later.

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* ''KingdomOfLoathing'' had a "much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance" (as the creators themselves would later call it) that was added with NS13.[=NS13=]. Specifically, if you had a positive net +Noncombat Chance, then for every +5 Monster Level you had, it would cancel out +1% Noncombat Chance. Due to the considerable advantage one can gain with even a mere +5% Noncombat Chance, this had the problematic side effect of making anything that gave +Monster Level not only useless, but an active detriment to the player in most scenarios. It was removed a year and a half later.



*** ME2 also has you burning fuel when travelling between star systems without a mass relay. This is seen as a definite step down.

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*** ME2 [=ME2=] also has you burning fuel when travelling between star systems without a mass relay. This is seen as a definite step down.



** Another aggravating part of the flick's viability comes from right-of-way rules. The person who starts an attack (in a normal lunge done by straightening the forearm just before moving) has right-of-way, meaning that if an opponent responds by trying to hit them first but gets hit too the attacker is the one who gains a point. This is based on the idea that doing nothing to defend yourself from a sword thrust qualifies as TooDumbTooLive and should not be rewarded. Flick attacks don't use this motion, being well, flicks, and only straighten their arm at the furthest extension of the downswing, if at all. However, right-of-way is usually granted to them the moment they begin the downswing. A possible interpretation of the rules would be that flick attacks do not generate right-of-way, or do so only at the furthest extension, since they don't use this motion. After all, the rationale for the rule is that one is being faced with serious injury or death if the blow isn't blocked. But a flick attack would be unlikely to cause any serious harm if it connected, and so the basis for the rule does not apply to it.

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** Another aggravating part of the flick's viability comes from right-of-way rules. The person who starts an attack (in a normal lunge done by straightening the forearm just before moving) has right-of-way, meaning that if an opponent responds by trying to hit them first but gets hit too the attacker is the one who gains a point. This is based on the idea that doing nothing to defend yourself from a sword thrust qualifies as TooDumbTooLive TooDumbToLive and should not be rewarded. Flick attacks don't use this motion, being well, flicks, and only straighten their arm at the furthest extension of the downswing, if at all. However, right-of-way is usually granted to them the moment they begin the downswing. A possible interpretation of the rules would be that flick attacks do not generate right-of-way, or do so only at the furthest extension, since they don't use this motion. After all, the rationale for the rule is that one is being faced with serious injury or death if the blow isn't blocked. But a flick attack would be unlikely to cause any serious harm if it connected, and so the basis for the rule does not apply to it.



** Favored class/multiclass XP penalty rules from the 3rd edition. Notable for completely failing at what they were meant to do (a character that takes 1 level in 20 classes takes no hit under them, a character that takes 15 levels in one take and 5 in another DOES take a hit) and acting like a straight jacket on customization, further exotic base classes are rarely supported as favored classes, making them harder to use. Very few groups actually use them.

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** Favored class/multiclass XP penalty rules from the 3rd edition. Notable for completely failing at what they were meant to do (a character that takes 1 level in 20 classes takes no hit under them, a character that takes 15 levels in one take and 5 in another DOES take a hit) and acting like a straight jacket straitjacket on customization, further exotic base classes are rarely supported as favored classes, making them harder to use. Very few groups actually use them.



** [[HitPoints Hit Point]] damage. While this is not normally a Scrappy Mechanic even when coupled with the usual [[CriticalExistenceFailure Critical Existence Failure]] when player damage outputs are relatively low compared to enemy HP without specific and highly optimized builds but the same is not true of enemy damage output relative to your HP your options become 1: Bypass the broken mechanic by not doing HP damage, which [[LinearWarriorQuadraticWizard not all classes can do]], 2: Limit yourself to one of a select handful of builds, as otherwise the enemies will survive to get a turn and thus kill you. 3: Die.

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** [[HitPoints Hit Point]] damage. While this is not normally a Scrappy Mechanic even when coupled with the usual [[CriticalExistenceFailure Critical Existence Failure]] when player damage outputs are relatively low compared to enemy HP without specific and highly optimized builds but the same is not true of enemy damage output relative to your HP your options become 1: Bypass the broken mechanic by not doing HP damage, which [[LinearWarriorQuadraticWizard [[LinearWarriorsQuadraticWizards not all classes can do]], 2: Limit yourself to one of a select handful of builds, as otherwise the enemies will survive to get a turn and thus kill you. 3: Die.



** And, of course, as in any FpS, sniping and camping.

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** And, of course, as in any FpS, FirstPersonShooter, sniping and camping.
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* ''FireEmblem'' and FinalDeath. The series rarely ever allows you to revive dead allies, and when it does there are usually strict limits placed on revival. This, when combined with the fact that every single ''FireEmblem'' game save ''Sacred Stones'' is NintendoHard, has led to many people quitting the games.
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*** There is an implied reason for this in Persona 4, though never explicitly stated. The main character was [[spoiler:given his power by Izanami as part of a test to see what she should do with humanity. If he ever dies, he has failed her test - and she goes ahead and ends it all.]]
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**Quite amusingly, if you play ''as'' Medicine, you can see this for yourself when the AI simply cannot correct for the poison. This AI is also capable of lasting an entire hour in Lunatic versus mode with the right characters, which shows just how scrappy it is.
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* ''ModernWarfare'' and ''ModernWarfare2'': Pick any weapon. ''Any'' weapon. Go on. Now pick any attachment. Now pick any perk. Now pick any killstreak reward. Chances are, [[UnpleasableFanbase no matter which ones you just picked]], [[StopHavingFunGuys someone]] hates your guts now, and you're a total n00b.
** The nigh-universally detested M203 grenade launcher, dubbed the "noob tube," has, since its inception, been deemed [[GameBreaker annoying]] and unfair by both casual players and StopHavingFunGuys everywhere. That doesn't stop it from being used all the time, however.
** The same can be said for the tactical knife, with marathon and lightweight equipped.
** And, of course, as in any FpS, sniping and camping.
*** Again, ''any'' mechanic is a scrappy mechanic as far as the ModernWarfare metagame is concerned.

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{{Waggle}} is a subtrope. Not to be confused with TheWesley.

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{{Waggle}} is a subtrope. For a sometimes overlapping SisterTrope, see ThatOneRule. Not to be confused with TheWesley.

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* Can a sport have a ScrappyMechanic? If so, the flick of fencing qualifies. Some background: the flick is an attack made by snapping the wrist so the blade whips and bends to strike the target with the tip. It takes advantage of the unrealistic flexibility of a fencing weapon, necessary for safety. Fencers can be roughly divided into three kinds. Historical fencers try to keep alive historical fighting styles and will use weapons and movements which are not allowed in the sport. Classical fencers follow the rules of the sport as they were originally designed, mimicking something which sort of, kind of approximates a duel. Sport fencers, or competitive fencers, are more than willing to break with tradition in order to gain an edge in a game which involves swords, regardless of whether it would make sense in a sword fight. Generally, historical and classical fencers hate flicks and sport fencers use them whenever they might be an advantage. Taken to extremes, you have Scrubs and StopHavingFunGuys in each camp. Flicks became so extreme, the sport's [[WordOfGod governing bodies]] changed the timing of electric fencing to make the flick less practical, but it is still a viable, competitive tactic. And cause a [[BerserkButton classical fencer to rage.]]

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* Can a sport have a ScrappyMechanic? If so, the flick of fencing qualifies. Some background: the flick is an attack made by snapping the wrist so the blade whips and bends to strike the target with the tip. It takes advantage of the unrealistic flexibility of a fencing weapon, necessary for safety. Fencers can be roughly divided into three kinds. Historical fencers try to keep alive historical fighting styles and will use weapons and movements which are not allowed in the sport. Classical fencers follow the rules of the sport as they were originally designed, mimicking something which sort of, kind of approximates a duel. Sport fencers, or competitive fencers, are more than willing to break with tradition in order to gain an edge in a game which involves swords, regardless of whether it would make sense in a sword fight. Generally, historical and classical fencers hate flicks and sport fencers use them whenever they might be an advantage. Taken to extremes, you have Scrubs {{Scrubs}} and StopHavingFunGuys in each camp. Flicks became so extreme, the sport's [[WordOfGod governing bodies]] changed the timing of electric fencing to make the flick less practical, but it is still a viable, competitive tactic. And cause a [[BerserkButton classical fencer to rage.]]]]
** Another aggravating part of the flick's viability comes from right-of-way rules. The person who starts an attack (in a normal lunge done by straightening the forearm just before moving) has right-of-way, meaning that if an opponent responds by trying to hit them first but gets hit too the attacker is the one who gains a point. This is based on the idea that doing nothing to defend yourself from a sword thrust qualifies as TooDumbTooLive and should not be rewarded. Flick attacks don't use this motion, being well, flicks, and only straighten their arm at the furthest extension of the downswing, if at all. However, right-of-way is usually granted to them the moment they begin the downswing. A possible interpretation of the rules would be that flick attacks do not generate right-of-way, or do so only at the furthest extension, since they don't use this motion. After all, the rationale for the rule is that one is being faced with serious injury or death if the blow isn't blocked. But a flick attack would be unlikely to cause any serious harm if it connected, and so the basis for the rule does not apply to it.
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I fixed a link.


-->-- ''BoxerHockey'', [[http://boxerhockey.fireball20xl.com/example.php?id=097.jpg Episode 97]]

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-->-- ''BoxerHockey'', [[http://boxerhockey.fireball20xl.com/example.php?id=097.php?id=037_blue_shells.jpg Episode 97]]
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I added my opinion. Your Mileage May Vary.

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** This troper, after the first travel with the train, thought it was so funny, he declared [[TemptingFate immediately]] the train as a worthy SpiritualSuccessor [[IncrediblyLamePun (aptly enough)]] of [[TheLegendOfZeldaPhantomHourglass Linebeck's steamboat]]. Then [[ItGotWorse the Dark Train arrived]]. [[WallBanger And ruined every single bit of what could be otherwise considered one of the best kinds of gameplay created by Nintendo in years.]]
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*** PokemonBlackAndWhite are taking this to its logical conclusion- the regional 'dex for Isshu will not have ''any'' of the prior 493. This is a bit of a mixed blessing, since while it does mean no more of "old favorites" like Zubtat, Tentacool, Geodude, and Oddish popping up everywhere, it also means no more of old favorites like Eevee, Skarmory, Blissey, or ''Pikachu''. That's right, even the ''SeriesMascot'' is getting the boot until you get the National Dex..
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***** Or to clarify, You need event Pokémon to unlock them, Celebi for Zorua and one of the 3 Shiny Legendary Beasts that were given away for the [[PokemonPhantomChampionZoroark 13th movie]] for Zoroark, [[NoExportForYou And Event to obtain Celebi is not only Japan only]], [[ItGotWorse But also long passed]].

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***** Or to clarify, You will need event Pokémon to unlock the chance to catch them, Celebi for Zorua and one of the 3 Shiny Legendary Beasts that were given away for the [[PokemonPhantomChampionZoroark 13th movie]] for Zoroark, [[NoExportForYou And the Event to obtain Celebi is not only Japan only]], [[ItGotWorse But also long passed]].
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*** Phone calls in [[VideoGameRemake Heart Gold and Soul Silver]] as well as in the originals. Theoretically these calls should be about useful information like swarms and rematches. But 95% are useless conversations involving the trainer's life. Want to ignore em? Well in Generation II they were unskippable and in Generation IV they were the only way to get rematches (as opposed to the Vs. seeker or Trainer's eyes which allowed you to battle without annoying conversations). ItGetsWorse, due to the high level gap between the Final gym leader and the BonusBoss you will need to grind if you have anything resembling a Balanced team and trainer battles are more effective by far.
**** Actually, this one isn't nearly as bad as people make it out to be. Contrary to popular belief, a large amount of the calls are relevant, either for rematches or for free items; in addition, you can set rematches yourself if you call certain trainers at times of the week. The real problems are that you can't tell the good calls from the spam ones, and that the calls for rematches aren't just for certain days of the week, but also certain ''times'' in those days. For example, in order to rematch Falkner, it has to be Saturday ''morning''; you'll have to rematch another Gym Leader at another time of day.

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*** ** Phone calls in [[VideoGameRemake Heart Gold and Soul Silver]] as well as in the originals. Theoretically these calls should be about useful information like swarms and rematches. But 95% are useless conversations involving the trainer's life. Want to ignore em? Well in Generation II they were unskippable and in Generation IV they were the only way to get rematches (as opposed to the Vs. seeker or Trainer's eyes which allowed you to battle without annoying conversations). ItGetsWorse, due to the high level gap between the Final gym leader and the BonusBoss you will need to grind if you have anything resembling a Balanced team and trainer battles are more effective by far.
**** *** Actually, this one isn't nearly as bad as people make it out to be. Contrary to popular belief, a large amount of the calls are relevant, either for rematches or for free items; in addition, you can set rematches yourself if you call certain trainers at times of the week. The real problems are that you can't tell the good calls from the spam ones, and that the calls for rematches aren't just for certain days of the week, but also certain ''times'' in those days. For example, in order to rematch Falkner, it has to be Saturday ''morning''; you'll have to rematch another Gym Leader at another time of day.
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***** Or to clarify, You need event Pokémon to unlock them, Celebi for Zorua and one of the 3 Shiny Legendary Beasts that were given away for the [[PokemonPhantomChampionZoroark 13th movie]] for Zoroark, [[NoExportForYou And Event to obtain Celebi is not only Japan only]], [[ItGotWorse But also long passed]].
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** It's also in the running for "most common vehicle in the game", and certainly has the most levels devoted to it.
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*** Or [=MSG3=] where the same button was used for both for "Interrogate" and "Cut the fucker's throat".
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** [[GannonBanned Actually, there's a reason for this.]] Back when the game was first made, pawns could only move one space. People found this too slow, so the rule was modified so they could move two spaces at once on their first move. This meant though, if a pawn was keeping them trapped, which is a legitimate strategy, they could just skip past them. So, En Passant was made so that they couldn't do that nonsense.

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****Species is decided, but not gender. So you can save before hand and keep restarting until you get a female. Have fun?

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****Species **** Species is decided, but not gender. So you can save before hand and keep restarting until you get a female. Have fun?


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***** [[WhyDontYaJustShootHim Or you could breed a Snorlax holding a Full Incense with a]] [[AnythingThatMoves Ditto]].

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