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For the classical Turn-Based Artillery Shooter, see ''VideoGame/ScorchedEarth''.

For use of the "scorched earth" ''policy'', see SaltTheEarth.

to:

For ''Scorched Earth'' may refer to:

* ''VideoGame/ScorchedEarth'',
the classical classic Turn-Based Artillery Shooter, see ''VideoGame/ScorchedEarth''.

For use of
Shooter.
* ''FanFic/ScorchedEarth'', the ''WesternAnimation/AvatarTheLastAirbender'' fanfiction.
* SaltTheEarth,
the "scorched earth" ''policy'', see SaltTheEarth.policy.
----

Changed: 714

Removed: 4731

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namespaces


''Scorched Earth'' is a popular shareware artillery video game, originally written by Wendell Hicken using Borland C++ and Turbo Assembler, in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of his or her tank's turret cannon before each shot.

Things get interesting with a wide variety of power-ups players can purchase in between rounds, including [[HealingPotion batteries]], DeflectorShields, warheads that can [[GeoEffects destroy the ground beneath your enemies (or create new ground on top of them)]], [[KillItWithFire napalm]], and conventional explosives of various sizes and stability. Love that Funky Bomb!

The spiritual predecessor of games like [[VideoGame/{{Worms}} Worms Armageddon]] and {{Gunbound}}, Scorch (as it is known to fans) is the self-proclaimed "Mother of All Games", with a very simple presentation that is nevertheless addictive.

[[http://www.scorched3d.co.uk/ Scorched3D]] is the free [[ExactlyWhatItSaysOnTheTin 3D]] sequel available for all widespread OS and even included in Gentoo and Debian/Ubuntu Linux repositories.

For use of the "scorched earth" ''policy'', see SaltTheEarth.
----
!!''Scorched Earth'' contains examples of the following tropes:
* DeathFromAbove: The "Vertical guidance system" causes a projectile to drop ''straight down'' onto its designated target area, even accounting for wind. Combined with a MIRV or "Death's Head"... well, ThereIsNoKillLikeOverkill.
** And then there are random meteorites and lightning strikes....
* FamousLastWords: The game chooses one at random from a text file that users are free to edit.
* GameBreakingBug: Depending on which version of the game and which OS the user plays. For example, one bug caused the "battery" item to ''deplete'' HP instead of restoring it, forcing many an AI to retreat and self-destruct.
* GeoEffects: Most explosions destroy terrain by default, but there is a decent variety of dirt-''producing'' weapons (Dirt Balls and charges) that can be used to bury opponents; and a good variety dirt-clearing weapons, which can be used to dig through terrain without harming the user or their opponents.
* HoistByHisOwnPetard: If you're not careful, you could off yourself with your own weapons. ''Especially'' if you're using the Death's Head, any form of the Sandhog, or the Funky Bomb.
** Played straight with the AI set to Moron mode. [[ArtificialStupidity It doesn't care whatever trajectory it's pointing at. Even if it means killing itself with its own weapons next to a slope of dirt.]]
* KillItWithFire: Napalm and Hot Napalm.
* MyRulesAreNotYourRules: The AI generally plays fair, but has access to a triple-turret tank that the player does not.
* OneHitKO: Though a direct hit from just about any weapon will destroy an unshielded tank, a direct hit from a Sandhog or Napalm can destroy a tank even through heavy shielding.
* PreAssKickingOneLiner / PreMortemOneLiner: There is also a file containing taunts the tanks can make before firing.
* SelectiveGravity: The player can control whether or not loose terrain falls to the ground during gameplay, which changes the usefulness of dirt-producing weapons.
* ShoutOut: Many of the One Liners.
** PreMortemOneLiner:
*** "This screen ain't big enough for the both of us!"
*** [[TheSimpsons "Eat my shorts!"]]
*** [[DirtyHarry "Make my day."]]
*** [[MobyDick "From Hell's heart I stab at thee..."]]
*** [[{{Terminator}} "Hasta la vista, Baby!"]]
*** [[ApocalypseNow "I love the smell of napalm in the morning."]]
** FamousLastWords:
*** "I'll be back..."
* TakingYouWithMe: Some of the ways to die can result in this. Even if you weren't planning on it, going out with a bang like a Funky Bomb and taking out four opponents is very satisfying.
* ThereIsNoKillLikeOverkill: Some of the weapons are ''extremely'' devastating: The aptly-named "Death's Head", for example, can simultaneously destroy most of the terrain on the field ''and'' all players in one use, including the person who fired it.
** Against an unshielded tank, even the Baby Missile (the free, default weapon) can kill with a single direct hit. All the more powerful weapons (That is, anything that actually does damage) are thusly various flavors of overkill.
* TropeMaker: For Turn-Based Artillery Shooters (with ''VideoGame/{{Worms}}'' as the TropeCodifier)
* UnpredictableResults: The Funky Bomb. It can nail multiple opponents or miss everything, do no damage with a direct hit or wipe out a target with a full Heavy Shield. Ditto with the various forms of the Sandhog, except that if it does connect, it's an Insta-Kill.
** Tank deaths are completely random, and based on weapon effects. One tank can die with a very small and sad sizzle, while the next can take out a mountain (and anyone on it) with a full [[SphereOfDestruction nuke-sized blast]].
* UnstableEquilibrium: Players that do well and get more kills are awarded more money, to buy better equipment. Being able to buy better equipment, especially shields, makes a player much harder to kill and makes it much easier to kill other players. A player that loses will have to be damn creative with the weaker weapons to catch up... but if they were that good, they probably wouldn't be losing.
* VideogameCrueltyPotential: There's nothing like covering an opponent with dirt, waiting while he painstakingly digs himself a tunnel to the surface, and then filling that tunnel with napalm.

----

to:

''Scorched Earth'' is a popular shareware artillery video game, originally written by Wendell Hicken using Borland C++ and Turbo Assembler, in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting For the angle and power of his or her tank's turret cannon before each shot.

Things get interesting with a wide variety of power-ups players can purchase in between rounds, including [[HealingPotion batteries]], DeflectorShields, warheads that can [[GeoEffects destroy the ground beneath your enemies (or create new ground on top of them)]], [[KillItWithFire napalm]], and conventional explosives of various sizes and stability. Love that Funky Bomb!

The spiritual predecessor of games like [[VideoGame/{{Worms}} Worms Armageddon]] and {{Gunbound}}, Scorch (as it is known to fans) is the self-proclaimed "Mother of All Games", with a very simple presentation that is nevertheless addictive.

[[http://www.scorched3d.co.uk/ Scorched3D]] is the free [[ExactlyWhatItSaysOnTheTin 3D]] sequel available for all widespread OS and even included in Gentoo and Debian/Ubuntu Linux repositories.

classical Turn-Based Artillery Shooter, see ''VideoGame/ScorchedEarth''.

For use of the "scorched earth" ''policy'', see SaltTheEarth.
----
!!''Scorched Earth'' contains examples of the following tropes:
* DeathFromAbove: The "Vertical guidance system" causes a projectile to drop ''straight down'' onto its designated target area, even accounting for wind. Combined with a MIRV or "Death's Head"... well, ThereIsNoKillLikeOverkill.
** And then there are random meteorites and lightning strikes....
* FamousLastWords: The game chooses one at random from a text file that users are free to edit.
* GameBreakingBug: Depending on which version of the game and which OS the user plays. For example, one bug caused the "battery" item to ''deplete'' HP instead of restoring it, forcing many an AI to retreat and self-destruct.
* GeoEffects: Most explosions destroy terrain by default, but there is a decent variety of dirt-''producing'' weapons (Dirt Balls and charges) that can be used to bury opponents; and a good variety dirt-clearing weapons, which can be used to dig through terrain without harming the user or their opponents.
* HoistByHisOwnPetard: If you're not careful, you could off yourself with your own weapons. ''Especially'' if you're using the Death's Head, any form of the Sandhog, or the Funky Bomb.
** Played straight with the AI set to Moron mode. [[ArtificialStupidity It doesn't care whatever trajectory it's pointing at. Even if it means killing itself with its own weapons next to a slope of dirt.]]
* KillItWithFire: Napalm and Hot Napalm.
* MyRulesAreNotYourRules: The AI generally plays fair, but has access to a triple-turret tank that the player does not.
* OneHitKO: Though a direct hit from just about any weapon will destroy an unshielded tank, a direct hit from a Sandhog or Napalm can destroy a tank even through heavy shielding.
* PreAssKickingOneLiner / PreMortemOneLiner: There is also a file containing taunts the tanks can make before firing.
* SelectiveGravity: The player can control whether or not loose terrain falls to the ground during gameplay, which changes the usefulness of dirt-producing weapons.
* ShoutOut: Many of the One Liners.
** PreMortemOneLiner:
*** "This screen ain't big enough for the both of us!"
*** [[TheSimpsons "Eat my shorts!"]]
*** [[DirtyHarry "Make my day."]]
*** [[MobyDick "From Hell's heart I stab at thee..."]]
*** [[{{Terminator}} "Hasta la vista, Baby!"]]
*** [[ApocalypseNow "I love the smell of napalm in the morning."]]
** FamousLastWords:
*** "I'll be back..."
* TakingYouWithMe: Some of the ways to die can result in this. Even if you weren't planning on it, going out with a bang like a Funky Bomb and taking out four opponents is very satisfying.
* ThereIsNoKillLikeOverkill: Some of the weapons are ''extremely'' devastating: The aptly-named "Death's Head", for example, can simultaneously destroy most of the terrain on the field ''and'' all players in one use, including the person who fired it.
** Against an unshielded tank, even the Baby Missile (the free, default weapon) can kill with a single direct hit. All the more powerful weapons (That is, anything that actually does damage) are thusly various flavors of overkill.
* TropeMaker: For Turn-Based Artillery Shooters (with ''VideoGame/{{Worms}}'' as the TropeCodifier)
* UnpredictableResults: The Funky Bomb. It can nail multiple opponents or miss everything, do no damage with a direct hit or wipe out a target with a full Heavy Shield. Ditto with the various forms of the Sandhog, except that if it does connect, it's an Insta-Kill.
** Tank deaths are completely random, and based on weapon effects. One tank can die with a very small and sad sizzle, while the next can take out a mountain (and anyone on it) with a full [[SphereOfDestruction nuke-sized blast]].
* UnstableEquilibrium: Players that do well and get more kills are awarded more money, to buy better equipment. Being able to buy better equipment, especially shields, makes a player much harder to kill and makes it much easier to kill other players. A player that loses will have to be damn creative with the weaker weapons to catch up... but if they were that good, they probably wouldn't be losing.
* VideogameCrueltyPotential: There's nothing like covering an opponent with dirt, waiting while he painstakingly digs himself a tunnel to the surface, and then filling that tunnel with napalm.

----
SaltTheEarth.
Is there an issue? Send a MessageReason:
None


** Played straight with the AI set to Moron mode. It doesn't care whatever trajectory it's pointing at. Even if it means killing itself with its own weapons next to a slope of dirt.

to:

** Played straight with the AI set to Moron mode. [[ArtificialStupidity It doesn't care whatever trajectory it's pointing at. Even if it means killing itself with its own weapons next to a slope of dirt.]]
Is there an issue? Send a MessageReason:
None


* HoistByHisOwnPetard: If you're not careful, you could off yourself with your own weapons. ''Especially'' if you're using the Death's Head, any form of the Sandhog, or a Funky Bomb.

to:

* HoistByHisOwnPetard: If you're not careful, you could off yourself with your own weapons. ''Especially'' if you're using the Death's Head, any form of the Sandhog, or a the Funky Bomb.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoistByHisOwnPetard: If you're not careful, you could off yourself with your own weapons. ''Especially'' if you're using the Death's Head, any form of the Sandhog, or a Funky Bomb.
** Played straight with the AI set to Moron mode. It doesn't care whatever trajectory it's pointing at. Even if it means killing itself with its own weapons next to a slope of dirt.
Is there an issue? Send a MessageReason:
None


* UnpredictableResults: The Funky Bomb. It can nail multiple opponents or miss everything, do no damage with a direct hit or wipe out a target with a full Heavy Shield.

to:

* UnpredictableResults: The Funky Bomb. It can nail multiple opponents or miss everything, do no damage with a direct hit or wipe out a target with a full Heavy Shield. Ditto with the various forms of the Sandhog, except that if it does connect, it's an Insta-Kill.
Is there an issue? Send a MessageReason:
None


*** "Make my day."

to:

*** [[DirtyHarry "Make my day.""]]

Added: 119

Removed: 126

Is there an issue? Send a MessageReason:
Switching to more accurate trope


* TheComputerIsACheatingBastard: The AI generally plays fair, but has access to a triple-turret tank that the player does not.



* MyRulesAreNotYourRules: The AI generally plays fair, but has access to a triple-turret tank that the player does not.



Is there an issue? Send a MessageReason:
None


The spiritual predecessor of games like [[{{Worms}} Worms Armageddon]] and {{Gunbound}}, Scorch (as it is known to fans) is the self-proclaimed "Mother of All Games", with a very simple presentation that is nevertheless addictive.

to:

The spiritual predecessor of games like [[{{Worms}} [[VideoGame/{{Worms}} Worms Armageddon]] and {{Gunbound}}, Scorch (as it is known to fans) is the self-proclaimed "Mother of All Games", with a very simple presentation that is nevertheless addictive.



* TropeMaker: For Turn-Based Artillery Shooters (with {{Worms}} as the TropeCodifier)

to:

* TropeMaker: For Turn-Based Artillery Shooters (with {{Worms}} ''VideoGame/{{Worms}}'' as the TropeCodifier)

Added: 259

Changed: 137

Removed: 290

Is there an issue? Send a MessageReason:
None


* FamousLastWords: The game chooses one at random from a text file that users are free to edit.

to:

* FamousLastWords: TheComputerIsACheatingBastard: The game chooses one at random from AI generally plays fair, but has access to a text file triple-turret tank that users are free to edit.the player does not.



* FamousLastWords: The game chooses one at random from a text file that users are free to edit.



* SelectiveGravity: The player can control whether or not loose terrain falls to the ground during gameplay, which changes the usefulness of dirt-producing weapons.



* SelectiveGravity: The player can control whether or not loose terrain falls to the ground during gameplay, which changes the usefulness of dirt-producing weapons.



* TheComputerIsACheatingBastard: The AI generally plays fair, but has access to a triple-turret tank that the player does not.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Tank deaths are completely random, and based on weapon effects. One tank can die with a very small and sad sizzle, while the next can take out a mountain (and anyone on it) with a full [[SphereOfDestruction nuke-sized blast]].
Is there an issue? Send a MessageReason:
Fixed red link


[[http://www.scorched3d.co.uk/ Scorched3D]] is the free [[ExactlyWhatItSaysOnTheTin 3D]] sequel available for all widespread OS and even included in Gentoo and Debian/Ubuntu {{Linux}} repositories.

to:

[[http://www.scorched3d.co.uk/ Scorched3D]] is the free [[ExactlyWhatItSaysOnTheTin 3D]] sequel available for all widespread OS and even included in Gentoo and Debian/Ubuntu {{Linux}} Linux repositories.

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