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* [[https://web.archive.org/web/20080804140516/http://www.dreadgazebo.com/index.php?name=News&file=article&sid=8 "Eric & the Dread Gazebo"]] is a tale of this unintentionally happening during a tabletop RPG session in the early 70s. The GM Ed Whitchurch mentions "a [[https://en.wikipedia.org/wiki/Gazebo gazebo]] on a small hill" as a bit of set-dressing. Eric Sorenson, the paladin, is clearly unfamiliar with the term and mistakes it for some fantasy creature (possibly the demonic glabrezu). He calls out to the gazebo, and upon receiving no response, fires an arrow at it, to no effect. All the while, Ed grows increasingly annoyed at the misunderstanding. Unnerved by his inability to harm the gazebo, Eric attempts to flee--at which point the exasperated Ed declares: "It's too late. You've awakened the gazebo. It catches you and eats you."

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Indentation.


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Hinox, which are giant trolls who are always sleeping when you come across them. They'll only attack you if you wake them up, and it's pretty easy to avoid doing so if you're careful. In fact, if you're ''really'' careful, you can climb on top of them and steal their loot without stirring them.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Hinox, which ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
** The Hinox
are giant trolls who are always sleeping when you come across them. They'll only attack you if you wake them up, and it's pretty easy to avoid doing so if you're careful. In fact, if you're ''really'' careful, you can climb on top of them and steal their loot without stirring them.
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Again with this falsehood (it was also claimed in Invincible Minor Minion). Please play the game again, the pig inflicts three hearts of damage only, which is the same amount as Mighty Darknut and Ganondorf when they use their strongest attacks. -_-


** ''VideoGame/TheLegendOfZeldaTheWindWaker'' replaces them with pigs. If you return to the first island you'll find that the pig you caught at the beginning of the game is now HUGE. It can be provoked just like the other pigs. It does more damage than any other enemy in the game when it attacks — including the FinalBoss!

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' replaces them Cuccos with pigs. If you return to the first island you'll find that the pig you caught at the beginning of the game is now HUGE. It can be provoked just like the other pigs. It does more damage per hit than any other nearly every enemy and boss in the game when it attacks — including (three hearts, only matched by the FinalBoss!Mighty Darknut's and Ganondorf's strongest attacks).
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->"So the secret to getting past the Red Orb Guardian is to '''not''' attack him? But he's huge! He's nasty! He's the most lethal video game creature ever! He towers above you with fists like anvils! Skulls litter the ground at his feet! And you're not even supposed to '''try''' to take this guy on in a fight?...wow. Talk about counterintuitive."
-->-- '''Jason Fox''', ''ComicStrip/FoxTrot''

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***Even worse, if you hit a villager, all naturally spawned golems in the vicinity will attack you.
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!Examples:

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!Examples:!!Examples:
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** ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade [[SequenceBreaking before acquiring the Space Jump]].

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** ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how Climb on her shell while she's spinning and she'll launch upwards, allowing you can to reach an item upgrade [[SequenceBreaking before acquiring the Space Jump]].Energy Tank and a Missile Expansion.

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* ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade [[SequenceBreaking before acquiring the Space Jump]].

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* ''Franchise/{{Metroid}}'':
**
''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade [[SequenceBreaking before acquiring the Space Jump]].Jump]].
** ''VideoGame/MetroidDread'': The Hecathon lifeforms on Ghavoran and its aquatic Omnithon version on Burenia are huge, floating creatures with a lot of health but do not actively attack Samus. However, if they're damaged in any way they will project a damaging light from underneath that deals constant, high damage.
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** In ''VideoGame/DarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss grueling ones at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first or refuse to make your way to the Ancient Dragon.

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** In ''VideoGame/DarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss grueling ones at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first first, or refuse show cowardice by trying to make run past any of the Drakekeepers (and one single aggressive Dragon Knight at the end) that challenge you on your way to the Ancient Dragon.
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** Multiple franchise installments have the Cuccos, vicious birds who many old-school gamers can recognize by name as being this trope. In every game they appear in and are attackable they'll gang up on Link and viciously destroy him should he poke them with his sword one too many times. In some games the barrage will stop if you survive long enough, but in others the only escape is to leave the area or die.

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** Multiple franchise installments have the Cuccos, vicious birds who many old-school gamers can recognize by name as being this trope. In every game they appear in and are attackable they'll gang up on Link and viciously destroy him should he poke them with his sword one too many times. In some games the barrage will stop if you survive long enough, but in others the only escape is to leave the area or die.



** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one-room house in a village making bombs for sale, utterly disheartened at how low he's fallen, to the point where he makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside, lock the place up, and watch the house explode — [[NonStandardGameOver with you still in it]].

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** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Seasons'', you repeatedly defeat the Moblin King until he's living in a one-room house in a village making bombs for sale, utterly disheartened at how low he's fallen, to the point where he makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside, lock the place up, and watch the house explode — [[NonStandardGameOver with you still in it]].
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* [[FriendlyNeighborhoodVampire O.D.]] from ''VideoGame/BloodstainedRitualOfTheNight'' is aloof but friendly and would rather just talk to you or lend you books than fight with you. You ''can'' even attack him from below to get your hands on a JokeItem and he won't retaliate. However, when he says "return this book before you leave or else", well, do it. [[BonusBoss Or]] [[ThatOneBoss else.]]
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*** The [[BossInMooksClothing Lynels]] are an ''extremely'' downplayed version of this. Being both highly skilled and territorial, Lynels have a much wider aggro range and a much higher chance of spotting a stealthy Link. They take a few seconds longer to aggro than most enemies once they see you, but don't let the standard "?" awareness indicator fool you. Their body language and the way they threateningly reach for their weapons demonstrate that they can see you perfectly well. ''[[NobleDemon They're warning you to leave their territory]] [[RunOrDie NOW]] or face a CurbStompBattle.'' And while they tend to spawn in the middle of obvious routes between plot-important locations, Lynels also have very specific fixed spawnpoints and a player willing to sidetrack a bit will never need to engage with one.
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* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still or bobbing up and down. However, if Kirby tries to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them, [[Videogame/SuperMarioBros Boo]]-style.
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* ''Franchise/{{Kirby}}'': Similar to the Wigglers from Mario, there's the Scarfies. They're cute and seemingly-harmless little orange creatures with a pair pointy ears. Unless you attack them, in which case they will get mad and transform into Mutant Scarfies, who have one hell of a NightmareFace and will chase you around, [[StuffBlowingUp exploding]] on contact.

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* ''Franchise/{{Kirby}}'': Similar to the Wigglers from Mario, there's the Scarfies. They're cute and seemingly-harmless little orange creatures with a pair of pointy ears. Unless you attack them, in which case they will get mad and transform into Mutant Scarfies, who have one hell of a NightmareFace and will chase you around, [[StuffBlowingUp exploding]] on contact.
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* ''Franchise/Kirby'': Similar to the Wigglers from Mario, there's the Scarfies. They're cute and seemingly-harmless little orange creatures with a pair pointy ears. Unless you attack them, in which case they will get mad and transform into Mutant Scarfies, who have one hell of a NightmareFace and will chase you around, [[StuffBlowingUp exploding]] on contact.

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* ''Franchise/Kirby'': ''Franchise/{{Kirby}}'': Similar to the Wigglers from Mario, there's the Scarfies. They're cute and seemingly-harmless little orange creatures with a pair pointy ears. Unless you attack them, in which case they will get mad and transform into Mutant Scarfies, who have one hell of a NightmareFace and will chase you around, [[StuffBlowingUp exploding]] on contact.
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* ''Franchise/SuperMarioBros'': The recurring Wiggler enemy. They are large caterpillars who inflict CollisionDamage, but are otherwise content with simply strolling around at a slow pace and are easily avoided. That is, unless you GoombaStomp them, in which case they will quite literally [[TurnsRed Turn Red]] with anger and begin chasing you around!
* ''Franchise/Kirby'': Similar to the Wigglers from Mario, there's the Scarfies. They're cute and seemingly-harmless little orange creatures with a pair pointy ears. Unless you attack them, in which case they will get mad and transform into Mutant Scarfies, who have one hell of a NightmareFace and will chase you around, [[StuffBlowingUp exploding]] on contact.
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Fixing a red link


** The shopkeepers in the ''VideoGame/ChocoboMysteryDungeon'' series look like the ''GrimReaper'' and are ungodly powerful. Naturally, you need to kill one to achieve HundredPercentCompletion.

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** The shopkeepers in the ''VideoGame/ChocoboMysteryDungeon'' ''VideoGame/ChocobosDungeon'' series look like the ''GrimReaper'' and are ungodly powerful. Naturally, you need to kill one to achieve HundredPercentCompletion.
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Tyrannosaurus Rex is now a disambiguation, deleting/replacing wicks as appropriate


* In ''VideoGame/FinalFantasyXII'', you may see a large and high level [[TyrannosaurusRex T-Rex]]-esque creature wandering around a very early area of the game. The green HP bar indicates it's not hostile as long as you leave it alone. If you're [[WhoWouldBeStupidEnough foolish]] enough to run up and [[BullyingADragon smack it]], [[CurbstompBattle don't expect to live for much longer]]...

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* In ''VideoGame/FinalFantasyXII'', you may see a large and high level [[TyrannosaurusRex [[TRexpy T-Rex]]-esque creature wandering around a very early area of the game. The green HP bar indicates it's not hostile as long as you leave it alone. If you're [[WhoWouldBeStupidEnough foolish]] enough to run up and [[BullyingADragon smack it]], [[CurbstompBattle don't expect to live for much longer]]...

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* ''VideoGame/MonsterHunter Frontier'' has the Espinas, large, powerful Flying Wyverns whose thick, spiked hides deflect most attacks. Unlike the vast majority of hyperterritorial Monsters, Espinas is unusually docile and ignores Hunters even as they attack it — unless they manage to sufficiently piss it off, which results in many inexperienced players being introduced to a world of hurt. ''Especially'' with the Rare subspecies.

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* ''VideoGame/MonsterHunter ''VideoGame/MonsterHunter'':
** ''Monster Hunter
Frontier'' has the Espinas, large, powerful Flying Wyverns whose thick, spiked hides deflect most attacks. Unlike the vast majority of hyperterritorial Monsters, Espinas is unusually docile and ignores Hunters even as they attack it — unless they manage to sufficiently piss it off, which results in many inexperienced players being introduced to a world of hurt. ''Especially'' with the Rare subspecies.subspecies.
** Due to the updated engine in ''[[VideoGame/MonsterHunterWorld World]]'', most monsters are perfectly content to just pass you by without even giving you a second look (as compared to in the Old World games, where all monsters would immediately go for your jugular as soon as they saw you.) However, if you so much as poke them with your weapon, said monsters will immediately be ready for a fight.
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* The Game Boy Advance RPG ''Dokapon'' had the Shopkeepers. While they would never pick a fight with you, you could [[ShopliftAndDie pick a fight with them... Ouch.]]

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* The Game Boy Advance RPG ''Dokapon'' ''VideoGame/{{Dokapon}}'' had the Shopkeepers. While they would never pick a fight with you, you could [[ShopliftAndDie pick a fight with them... Ouch.]]
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** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one-room house in a village making bombs for sale, utterly disheartened at how low he's fallen, to the point where makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside and watch the house explode — [[NonStandardGameOver with you still in it]].

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** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one-room house in a village making bombs for sale, utterly disheartened at how low he's fallen, to the point where he makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside outside, lock the place up, and watch the house explode — [[NonStandardGameOver with you still in it]].
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* The King P Statue in ''VideoGame/{{Mother 3}}'' is normally nothing more than a background element found in the upper right corner of New Pork City. However, you can choose to provoke it, in which case it will come to life and, unless you know a secret to defeating it, hand you your ass on a silver platter.
* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss: [[NamesToRunAwayFromReallyFast Telethia, the Endbringer]]. It's completely non-hostile, but if you attack it it's the single most powerful enemy in the game.
* ''VideoGame/{{Pikmin}}'' has Bulborbs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.
* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still or bobbing up and down. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them, [[Videogame/SuperMarioBros Boo]]-style.

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* The King P Statue in ''VideoGame/{{Mother 3}}'' is normally nothing more than a background element found in the upper right upper-right corner of New Pork City. However, you can choose to provoke it, in which case [[BonusBoss it will come to life life]] and, [[PuzzleBoss unless you know a secret to defeating it, it]], hand you your ass on a silver platter.
* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss: [[NamesToRunAwayFromReallyFast Telethia, the Endbringer]]. It's completely non-hostile, but if you attack it it, it's the single most powerful enemy in the game.
* ''VideoGame/{{Pikmin}}'' has Bulborbs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open half-open eyes have the lighter slumber.
* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still or bobbing up and down. However, if Kirby try tries to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them, [[Videogame/SuperMarioBros Boo]]-style.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Hinox, which are giant trolls who are always sleeping when you come across them. They'll only attack you if you wake them up, and it's pretty easy to avoid doing so if you're careful. In fact, if you're ''really'' careful, you can climb on top of them and steal their loot without stirring them.
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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' replaces them with pigs. If you return to the first island you'll find that the pig you caught at the beginning of the game is now HUGE. It can be provoked just like the other pigs. It does more damage than any other enemy in the game when it attacks- including the FinalBoss!
** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one room house in a village making bombs for sale, utterly disheartened at how low he's fallen, to the point where makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside and watch the house explode- with you still in it.

to:

** ''VideoGame/TheLegendOfZeldaTheWindWaker'' replaces them with pigs. If you return to the first island you'll find that the pig you caught at the beginning of the game is now HUGE. It can be provoked just like the other pigs. It does more damage than any other enemy in the game when it attacks- attacks — including the FinalBoss!
** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one room one-room house in a village making bombs for sale, utterly disheartened at how low he's fallen, to the point where makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside and watch the house explode- explode — [[NonStandardGameOver with you still in it.it]].



** The shopkeepers in the ''VideoGame/ChocoboMysteryDungeon'' series look like the ''GrimReaper'' and are ungodly powerful. Naturally you need to kill one to achieve HundredPercentCompletion.
* In ''VideoGame/Left4Dead'', the Witch does nothing besides moan, sob and cue creepy music. If you attack her in any way (be it by bullet, melee, explosion or fire), get too close to her, shine your flashlight at her for long, and in some cases, look at her too long, she'll get startled, which means she'll run at you faster than a survivor can run when not under the effects of an epinephrine boost (although [[KillItWithFire not when she's on fire, then she's slower]]), claw the offender for either an instant incap or, on higher difficulties, a OneHitKill, and if said offender is incapped, she'll rake ''furiously'' at them and kill them very quickly. In some versions [[TotalPartyKill she'll rampage against the the other party members, too, out of sheer spite]], and in all cases, she'll switch targets if another survivor [[ManOnFire lights her up]]. Sneaking past is the preferrable option, although the Director is often smart enough to spawn her at a chokepoint with no way around, and vanilla bots don't have enough AI to run past her one at a time, and that often forces the player to kill her by any means possible. While she's a {{Demonic Spider|s}} when all four Survivors are together, in any game mode where the player is alone, making stealth ''far'' more manageable, she's rarely more than an annoyance and a slowdown in pace, even less so than the Spitter. ''VideoGame/Left4Dead2'' introduced daytime levels, and in them, Witches have a change in behavior: they get up and wander blindly around at a slow pace, and aside from getting shot, are much more patient towards anything that annoys them.

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** The shopkeepers in the ''VideoGame/ChocoboMysteryDungeon'' series look like the ''GrimReaper'' and are ungodly powerful. Naturally Naturally, you need to kill one to achieve HundredPercentCompletion.
* In ''VideoGame/Left4Dead'', the Witch does nothing besides moan, sob sob, and cue creepy music. If you attack her in any way (be it by bullet, melee, explosion or fire), get too close to her, shine your flashlight at her for long, and in some cases, look at her too long, she'll get startled, which means she'll run at you faster than a survivor can run when not under the effects of an epinephrine boost (although [[KillItWithFire not when she's on fire, then she's slower]]), claw the offender for either an instant incap or, on higher difficulties, a OneHitKill, and if said offender is incapped, she'll rake ''furiously'' at them and kill them very quickly. In some versions [[TotalPartyKill she'll rampage against the the other party members, too, out of sheer spite]], and in all cases, she'll switch targets if another survivor [[ManOnFire lights her up]]. Sneaking past is the preferrable option, although the Director is often smart enough to spawn her at a chokepoint with no way around, and vanilla bots don't have enough AI to run past her one at a time, and that often forces the player to kill her by any means possible. While she's a {{Demonic Spider|s}} when all four Survivors are together, in any game mode where the player is alone, making stealth ''far'' more manageable, she's rarely more than an annoyance and a slowdown in pace, even less so than the Spitter. ''VideoGame/Left4Dead2'' introduced daytime levels, and in them, Witches have a change in behavior: they get up and wander blindly around at a slow pace, and aside from getting shot, are much more patient towards anything that annoys them.



* ''VideoGame/MonsterHunter Frontier'' has the Espinas, large, powerful Flying Wyverns whose thick, spiked hides deflect most attacks. Unlike the vast majority of hyperterritorial Monsters, Espinas is unusually docile and ignores Hunters even as they attack it -- unless they manage to sufficiently piss it off, which results in many inexperienced players being introduced to a world of hurt. ''Especially'' with the Rare subspecies.

to:

* ''VideoGame/MonsterHunter Frontier'' has the Espinas, large, powerful Flying Wyverns whose thick, spiked hides deflect most attacks. Unlike the vast majority of hyperterritorial Monsters, Espinas is unusually docile and ignores Hunters even as they attack it -- unless they manage to sufficiently piss it off, which results in many inexperienced players being introduced to a world of hurt. ''Especially'' with the Rare subspecies.



* The Big Daddies fill this role in ''VideoGame/BioShock1''. They'll lumber past ignoring you all day long, at worst shoving you aside dealing zero damage if you stand in their way, but if you take a shot at them (or their Little Sister) they won't stop until one of you is dead. But if you do kill them, you can both capture the Little Sister and loot their bodies for money and ammo.

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* The Big Daddies fill this role in ''VideoGame/BioShock1''. They'll lumber past ignoring you all day long, at worst shoving you aside dealing zero damage if you stand in their way, but if you take a shot at them (or their Little Sister) Sister), they won't stop until one of you is dead. But if you do kill them, you can both capture the Little Sister and loot their bodies for money and ammo.
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** In ''VideoGame/DarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss a grueling one at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first or refuse to make your way to the Ancient Dragon.

to:

** In ''VideoGame/DarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss a grueling one ones at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first or refuse to make your way to the Ancient Dragon.
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** In ''VideoGameDarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss a grueling one at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first or refuse to make your way to the Ancient Dragon.

to:

** In ''VideoGameDarkSoulsII'', ''VideoGame/DarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss a grueling one at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first or refuse to make your way to the Ancient Dragon.
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* The ''VideoGame/DarkSouls'' series has a few examples:
** In ''VideoGame/DarkSoulsI'', the Ceaseless Discharge and Crossbreed Priscilla are first encountered as non-hostile, but will turn into bosses the moment you strike them. In the Ceaseless Discharge's case, you can also trigger the boss fight by simply looting the Gold-Hemmed Black Set he was watching over.
** In ''VideoGameDarkSoulsII'', Vendrick and the Ancient Dragon are introduced as non-hostile [=NPC=]s, but hitting them a few times triggers a BonusBoss fight in both cases, and [[MarathonBoss a grueling one at that]]. ''Scholar of the First Sin'' also revamps the Dragon Shrine so that all Dragon Knights are initially non-hostile to you until you either hit them first or refuse to make your way to the Ancient Dragon.
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Namespace.


** The shopkeepers in the ''ChocoboMysteryDungeon'' series look like the ''GrimReaper'' and are ungodly powerful. Naturally you need to kill one to achieve HundredPercentCompletion.

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** The shopkeepers in the ''ChocoboMysteryDungeon'' ''VideoGame/ChocoboMysteryDungeon'' series look like the ''GrimReaper'' and are ungodly powerful. Naturally you need to kill one to achieve HundredPercentCompletion.

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** Iron Golems that spawn naturally as village guards are content to ignore the player and patrol their village, hunting down threats like zombies, skeletons and Illager patrols or raids. Sometimes they'll "converse" with baby Villagers by offering them poppy flowers. If you hit one, it'll turn its might and wrath at you, and its uppercut attack has two properties: 1) it's one of the most powerful attacks in the entire game; 2) it lifts you up in the air high enough to cause FallingDamage. Golems you make yourself (visually distinct by lacking the vines of village golems) will not attack you in retaliation.



* In ''VideoGame/FinalFantasyXII'', you may see a large [[TyrannosaurusRex T-Rex]]-esque creature wandering around a very early area of the game. It's harmless as long as you leave it alone. If you're [[WhoWouldBeStupidEnough foolish]] enough to run up and [[BullyingADragon smack it]], [[CurbstompBattle don't expect to live for much longer]]...

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* In ''VideoGame/FinalFantasyXII'', you may see a large and high level [[TyrannosaurusRex T-Rex]]-esque creature wandering around a very early area of the game. It's harmless The green HP bar indicates it's not hostile as long as you leave it alone. If you're [[WhoWouldBeStupidEnough foolish]] enough to run up and [[BullyingADragon smack it]], [[CurbstompBattle don't expect to live for much longer]]...
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* In ''VideoGame/{{Ultima}}: Runes of Virtue'', there is a giant seahorse in the lake near Lord British's castle. If the player character attacks it, it will turn red, move very fast and shoot lightning bolts at you. [[WebVideo/TheSpoonyExperiment Spoony]] learned it too well, and he describes how this is the first creature you meet in the game, and that "of course you're going to attack it". He concludes by saying that seahorses are badass, man!

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