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* ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* ''VideoGame/{{Pikmin}}'' has sleeping bugs Bulborbs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.
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* Mooses and boars are among the most dangerous foes you'll face in ''VideoGame/NierAutomata'' if you provoke them. They level up with the player, have a lot of HP, hit like a truck, and (obviously) can't be hacked with 9S. You can turn this right back around on your machine enemies, though, if you lure a moose or boar in with animal bait and ride it.
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** In ''VideoGame/TheLegendOfZelda'', if you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.

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** In ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', if you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.
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See also HeroicNeutral and AwakeningTheSleepingGiant for story/characterization version of this trope. Compare HelpfulMook and ShopliftAndDie. Often overlaps with KillerRabbit.

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See also BewareTheNiceOnes, RageBreakingPoint, HeroicNeutral and AwakeningTheSleepingGiant for story/characterization version of this trope. Compare HelpfulMook and ShopliftAndDie. Often overlaps with KillerRabbit.
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** Downplayed with the [[https://megaman.fandom.com/wiki/Norieibi Norieibi]] a fish-like Reaverbot with two different sizes. The small Norieibis are content to swim around calmly, but if you attack any of them, all the Norieibis would start to attack you. The large Norieibis, however, are hostile by default and they fire missiles at you.

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** Downplayed with the [[https://megaman.fandom.com/wiki/Norieibi Norieibi]] Norieibi]], a fish-like Reaverbot with two different sizes. The small Norieibis are content to swim around calmly, but if you attack any of them, all the Norieibis would start to attack you. The large Norieibis, however, are hostile by default and they fire missiles at you.

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** The [[https://megaman.fandom.com/wiki/Mandomantal Mansomantal]] is a Reaverbot resembling a manta-ray. It's a harmless critter [[HelpfulMook serving as a moving platform]], and you can ride on it to reach the treasure chests on the pillars. Normally, it doesn't attack you and you only get hurt when you are in its path, but if you keep attacking it, it would eventually start to attack you with electric orbs before falling down.

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** The [[https://megaman.fandom.com/wiki/Mandomantal Mansomantal]] is a Reaverbot resembling a manta-ray.manta. It's a harmless critter [[HelpfulMook serving as a moving platform]], and you can ride on it to reach the treasure chests on the pillars. Normally, it doesn't attack you and you only get hurt when you are in its path, but if you keep attacking it, it would eventually start to attack you with electric orbs before falling down.down.
** Downplayed with the [[https://megaman.fandom.com/wiki/Norieibi Norieibi]] a fish-like Reaverbot with two different sizes. The small Norieibis are content to swim around calmly, but if you attack any of them, all the Norieibis would start to attack you. The large Norieibis, however, are hostile by default and they fire missiles at you.
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* ''VideoGame/MegaManLegends'':
** The [[https://megaman.fandom.com/wiki/Poh Poh]] is a humanoid Reaverbot that wanders back-and-forth while making strange sounds. It doesn't attack you unless you provoke it by touching or attacking it. And if you do, all the Pohs nearby will transform into a monstrous form and start chasing after you.
** The [[https://megaman.fandom.com/wiki/Mandomantal Mansomantal]] is a Reaverbot resembling a manta-ray. It's a harmless critter [[HelpfulMook serving as a moving platform]], and you can ride on it to reach the treasure chests on the pillars. Normally, it doesn't attack you and you only get hurt when you are in its path, but if you keep attacking it, it would eventually start to attack you with electric orbs before falling down.
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This creature normally doesn't look or act like an enemy, and [[EverythingTryingToKillYou unlike everything else]], it's not interested in your blood. It's simply there to provide flavor. However, if you attack it or otherwise provoke it, it will turn on you and dish out the hurt.

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This creature normally doesn't look or act like an enemy, and [[EverythingTryingToKillYou unlike everything else]], it's not interested in your blood. It's simply there to provide flavor. However, if you attack it or otherwise provoke it, it will turn on you and dish out the hurt.
hurt, possibly even [[InstakillMook ending you in one strike.]]



See also HeroicNeutral and AwakeningTheSleepingGiant for story/characterization version of this trope. Compare HelpfulMook and ShopliftAndDie.

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See also HeroicNeutral and AwakeningTheSleepingGiant for story/characterization version of this trope. Compare HelpfulMook and ShopliftAndDie.
ShopliftAndDie. Often overlaps with KillerRabbit.
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* ''VideoGame/AssassinsCreedOdyssey'' features chickens who operate under this rule, likely as a reference to ''Zelda''. Since the game has level scaling for ''all'' opponents, end-game players can find themselves accosted by Level 99 chickens if they accidentally hit one. Also worth noting is that, unlike every other animal in the game, chickens will come at you if you attack ''any'' wildlife.
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** Wolves behave with a similar pack instinct, except you can also tame them so that they'll gang up on monsters that attack you.

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** Wolves behave with a similar pack instinct, except you can also tame them so that they'll gang up on monsters that attack you. You may be forced to kill a wolf pack if you're looking to capture or tame a fox, however.

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* The Zombie Pigman from ''VideoGame/{{Minecraft}}'' will even walk right up to you ''and look at you'' without attacking. When you attack him, not only does he attack full-on with his sword, but any other Pigmen in range come in swinging, and on the normal difficulty, they can take off a quarter of your maximum health with one hit. The game actually encourages you to attack them by making them drop gold nuggets, which is more fun than mining for gold and arguably faster. Wolves behave with a similar pack instinct, except you can also tame them so that they'll gang up on monsters that attack you. Spiders are hostile at night, but turn into this in the sunlight, albeit without the group attack. However, due to how the AI works, you can kill them without fear of reprisal by maneuvering them into harmful obstacles like cacti, nudging them off cliffs, or starting a fire ''under their feet''.
** The Endermen are a weird case because they define "provocation" as "looking directly at them." However, so long as you keep your crosshairs away from their noodly torsos, they'll just wander peacefully around [[BanditMook carrying their blocks]].

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* ''VideoGame/{{Minecraft}}''
**
The Zombie Pigman from ''VideoGame/{{Minecraft}}'' Pigmen will even walk right up to you ''and look and stare at you'' you without attacking. When you attack him, attacking; they're content to wander around the Nether grunting and snorting without incident. Attack them, though, and not only does he do they attack full-on with his sword, their golden swords, but any other Pigmen in within hearing range will come in swinging, and on the normal difficulty, they can take off a quarter of your maximum health with one hit. The game actually encourages you to attack Attacking them by making them is of questionable value, too: all they drop is rotten flesh, gold nuggets, nuggets (and the occasional ingot) and their swords, which is more fun than mining for gold and arguably faster. isn't too valuable since if you've reached the Nether, you're likely have a much superior diamond sword, or at least an enchanted iron one.
**
Wolves behave with a similar pack instinct, except you can also tame them so that they'll gang up on monsters that attack you. you.
**
Spiders are hostile at night, but turn into this in the sunlight, albeit without the group attack. attack mechanic. However, due to how the AI works, you can kill them without fear of reprisal by maneuvering them into harmful obstacles like cacti, nudging them off cliffs, or starting a fire ''under under their feet''.
feet.
** The Endermen are a weird case because they define "provocation" as "looking directly at them." them". However, so long as you keep your crosshairs away from their noodly torsos, they'll just wander peacefully around [[BanditMook carrying their blocks]].blocks]].
** Dolphins are adorable, play with items you drop on the water, and if you feed them fish, they'll lead you to treasure. Attack one, though, and the entire pod will swarm you, swooping in for not-insignificant damage.



* For a short time, ''VideoGame/WorldOfWarcraft'' had [[https://wow.gamepedia.com/Gamon Gamon]] in the Horde capital. He was originally level 13 and frequently killed by Horde players for no reason. However, just before the Cataclysm expansion, Gamon was [[TookALevelInBadass raised to level 85]], past the previous expansion's level limit, allowing him to deal enough damage to one-hit players attacking him. Gamon's status as a savage setpiece disappeared as Cataclysm released, allowing players to reach level 85.

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* For a short time, ''VideoGame/WorldOfWarcraft'' had [[https://wow.gamepedia.com/Gamon Gamon]] in the Horde capital. He was originally level 13 and frequently killed by Horde players for no reason. However, just before the Cataclysm expansion, Gamon was [[TookALevelInBadass raised to level 85]], past the previous expansion's level limit, allowing him to deal enough damage to one-hit players attacking him. Gamon's status as a savage setpiece Savage Setpiece disappeared as Cataclysm released, allowing players to reach level 85.



* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.

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* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still.still or bobbing up and down. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.them, [[Videogame/SuperMarioBros Boo]]-style.



* ''VideoGame/Metro2033'' has the Librarians. If they're alerted to your presence, you can successfully stare them down, and they'll leave without bothering you. They'll only attack if you attack first, or you turn your back on them.

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* ''VideoGame/Metro2033'' has the Librarians. If they're alerted to your presence, they'll approach to 1-2 meters; you can successfully stare them down, and they'll leave without bothering you. to a hole in the floor or ceiling to leap through after putting on a short dominance show. They'll only attack if you attack first, or you turn your back on them.them, or invade their personal space, and then you're in for a very nasty fight against an opponent that's about as tough as a Demon and absolutely relentless. The more aggressive Black Librarians tend to start off hostile, need to be evaded a few times to enter "stare-able" mode, and since there's rarely an opening for them to leave the rooms they're in through, they turn hostile immediately anyway; it's best to either outrun or sneak past them.
* The Creeper monster in ''VideoGame/{{Doom}}'' mod ''Lasting Light'' isn't hostile as long as you don't shine the lantern on him; if you do, you'll have a split second to douse the light before it kills you. Otherwise, the best way to deal with it is to kill the lantern and walk towards it, and it'll vanish for some time. What complicates matters is that [[WhoForgotTheLights the lantern is the only light source in the whole mod, it's literally pitch black without it]], and [[DarknessEqualsDeath if you stay in the dark too long, another monster, the Screecher, can kill you out of nowhere]].
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* Stuart Smith's ''VideoGame/AdventureConstructionSet'' had "Aggressive Neutral" as a possible AI setting for creatures. This type of creature will move around on its own, but won't attack unless the player (or some other Aggressive creature) hits it first. It then swaps to either "Aggressive Friend" (if an Enemy hit it) or "Aggressive Enemy" (if you did). Given the incredibly bad aim characters tend to have with missile weapons, accidentally triggering them is not difficult.

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* Stuart Smith's ''VideoGame/AdventureConstructionSet'' had "Aggressive Neutral" as a possible AI setting for creatures. This type of creature will move around on its own, but won't attack unless the player (or some other Aggressive creature) hits it first. It then swaps to either "Aggressive Friend" (if an Enemy hit it) or "Aggressive Enemy" (if you did). Given the incredibly bad aim characters tend to have with missile weapons, accidentally triggering them is not difficult.difficult.
* ''VideoGame/Metro2033'' has the Librarians. If they're alerted to your presence, you can successfully stare them down, and they'll leave without bothering you. They'll only attack if you attack first, or you turn your back on them.
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* ''VideoGame/MonsterHunter Frontier'' has the Espinas, large, powerful Flying Wyverns whose thick, spiked hides deflect most attacks. Unlike the vast majority of hyperterritorial Monsters, Espinas is unusually docile and ignores Hunters even as they attack it -- unless they manage to sufficiently piss it off, which results in many inexperienced players being introduced to a world of hurt. ''Especially'' with the Rare subspecies.

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* In ''VideoGame/Left4Dead'', the Witch does nothing besides moan, sob and cue creepy music. If you attack her in any way (be it by bullet, melee, explosion or fire), get too close to her, shine your flashlight at her for long, and in some cases, look at her too long, she'll get startled, which means she'll run at you faster than a survivor can run when not under the effects of an epinephrine boost (although [[KillItWithFire not when she's on fire, then she's slower]]), claw the offender for either an instant incap or, on higher difficulties, a OneHitKill, and if said offender is incapped, she'll rake ''furiously'' at them. In some versions she'll rampage against the the other party members, too, out of sheer spite, and in all cases, she'll switch targets if another survivor [[ManOnFire lights her up]]. Sneaking past is the preferrable option, although the Director is often smart enough to spawn her at a chokepoint with no way around, and vanilla bots don't have enough AI to run past her one at a time, and that often forces the player to kill her by any means possible. While she's a {{Demonic Spider|s}} when all four Survivors are together, in any game mode where the player is alone, making stealth ''far'' more manageable, she's rarely more than an annoyance and a slowdown in pace, even less so than the Spitter.
** A particular example of this: the sugar mill. Even a single Survivor might have trouble weaving through dozens of the bitches.[[note]]This is an AscendedGlitch; the Director had an odd tendency to roll a lot of Witches for the area, and the designers decided it was worth hardcoding.[[/note]]

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* In ''VideoGame/Left4Dead'', the Witch does nothing besides moan, sob and cue creepy music. If you attack her in any way (be it by bullet, melee, explosion or fire), get too close to her, shine your flashlight at her for long, and in some cases, look at her too long, she'll get startled, which means she'll run at you faster than a survivor can run when not under the effects of an epinephrine boost (although [[KillItWithFire not when she's on fire, then she's slower]]), claw the offender for either an instant incap or, on higher difficulties, a OneHitKill, and if said offender is incapped, she'll rake ''furiously'' at them. them and kill them very quickly. In some versions [[TotalPartyKill she'll rampage against the the other party members, too, out of sheer spite, spite]], and in all cases, she'll switch targets if another survivor [[ManOnFire lights her up]]. Sneaking past is the preferrable option, although the Director is often smart enough to spawn her at a chokepoint with no way around, and vanilla bots don't have enough AI to run past her one at a time, and that often forces the player to kill her by any means possible. While she's a {{Demonic Spider|s}} when all four Survivors are together, in any game mode where the player is alone, making stealth ''far'' more manageable, she's rarely more than an annoyance and a slowdown in pace, even less so than the Spitter.
** A particular example of this: the sugar mill. Even a single Survivor might have trouble weaving through dozens of the bitches.[[note]]This is an AscendedGlitch; the Director had an odd tendency to roll a lot of
Spitter. ''VideoGame/Left4Dead2'' introduced daytime levels, and in them, Witches for the area, have a change in behavior: they get up and the designers decided it was worth hardcoding.[[/note]]wander blindly around at a slow pace, and aside from getting shot, are much more patient towards anything that annoys them.
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* In the jungle stage of ''{{VideoGame/Contra}} Hard Corps'', there's an apatosaurus whose back you land on after defeating one of the stage's minibosses. You have to walk up his neck and over his head to move on, but if you shoot his face, he'll unleash a stream of white-hot plasma DEATH out of his nose. In the Japanese version where you could take up to 3 hits before dying, this is the only attack in the game that kills you instantly.

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* In the jungle stage of ''{{VideoGame/Contra}} Hard Corps'', there's an apatosaurus whose back you land on after defeating one of the stage's minibosses. You have to walk up his neck and over his head to move on, but if you shoot his face, he'll unleash a stream of white-hot plasma DEATH out of his nose. In the Japanese version where you could take up to 3 hits before dying, dying ([[OneHitPointWonder unlike the US version]]), this is the only attack in the game that [[OneHitKill kills you instantly.instantly]].
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* ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade before acquiring the Space Jump.

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* ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade [[SequenceBreaking before acquiring the Space Jump.Jump]].
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** Multiple franchise installments have the Cuccos, vicious birds who many old-school gamers can recognize by name as being this trope. In every game they appear in and are attackable they'll gang up on Link and viciously destroy him should he poke them with his sword one too many times.

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** Multiple franchise installments have the Cuccos, vicious birds who many old-school gamers can recognize by name as being this trope. In every game they appear in and are attackable they'll gang up on Link and viciously destroy him should he poke them with his sword one too many times. In some games the barrage will stop if you survive long enough, but in others the only escape is to leave the area or die.

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** In ''VideoGame/TheLegendOfZelda'', if you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.



** In ''VideoGame/TheLegendOfZelda'', if you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.



* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.

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* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.them.
* Stuart Smith's ''VideoGame/AdventureConstructionSet'' had "Aggressive Neutral" as a possible AI setting for creatures. This type of creature will move around on its own, but won't attack unless the player (or some other Aggressive creature) hits it first. It then swaps to either "Aggressive Friend" (if an Enemy hit it) or "Aggressive Enemy" (if you did). Given the incredibly bad aim characters tend to have with missile weapons, accidentally triggering them is not difficult.

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Compare HelpfulMook and ShopliftAndDie.

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See also HeroicNeutral and AwakeningTheSleepingGiant for story/characterization version of this trope. Compare HelpfulMook and ShopliftAndDie.



* ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.slumber.
* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.
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** Similarly, the Long Guis and Shaolong Guis in ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'' ignore you completely unless you deliberately pick a fight with them. They don't show up nearly as early as the FFXII example, but they are very powerful for when you first encounter them. By the postgame of XIII, however, you'll be farming them if you want to achieve OneHundredPercentCompletion.
* ''VideoGame/WorldOfWarcraft'' has a neutral NPC named [[http://www.wowhead.com/npc=6466#comments:id=1200166 Gamon]] in the Horde capital. He used to be the general beating doll, then apparently TookALevelInBadass and can now deal enough damage to one-hit players attacking him.

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** Similarly, the Long Guis and Shaolong Guis in ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'' ignore you completely unless you deliberately pick a fight with them. They don't show up nearly as early as the FFXII example, but they are very powerful for still strong enough to OneHitKill you when you first encounter them. By the postgame of XIII, however, you'll be farming them if you want to achieve OneHundredPercentCompletion.
* For a short time, ''VideoGame/WorldOfWarcraft'' has a neutral NPC named [[http://www.wowhead.com/npc=6466#comments:id=1200166 had [[https://wow.gamepedia.com/Gamon Gamon]] in the Horde capital. He used to be was originally level 13 and frequently killed by Horde players for no reason. However, just before the general beating doll, then apparently TookALevelInBadass and can now Cataclysm expansion, Gamon was [[TookALevelInBadass raised to level 85]], past the previous expansion's level limit, allowing him to deal enough damage to one-hit players attacking him.him. Gamon's status as a savage setpiece disappeared as Cataclysm released, allowing players to reach level 85.
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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.

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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's BonusBoss: [[NamesToRunAwayFromReallyFast Telethia, the Endbringer]]. It's completely non-hostile. But non-hostile, but if you attack it, it it's the single most powerful enemy in the game.
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* ''Super {{Metroid}}'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade before acquiring the Space Jump.

to:

* ''Super {{Metroid}}'' ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade before acquiring the Space Jump.
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fixed a typo


** The Elementals and Entites too. They appear in a variety of locations, all the same level regardless of region (so in some places they're overpowered and in others remarkably weak). Unfortunatly, casting magic anywhere near them will also set them off.

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** The Elementals and Entites too. They appear in a variety of locations, all the same level regardless of region (so in some places they're overpowered and in others remarkably weak). Unfortunatly, Unfortunately, casting magic anywhere near them will also set them off.
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* ''VideoGame/Pikmin'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* ''VideoGame/Pikmin'' ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.
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* Pikmin has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* Pikmin ''VideoGame/Pikmin'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.
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* ''Zelda''

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* ''Zelda''''Franchise/TheLegendOfZelda''
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* In ''VideoGame/TheElderscrollsIIIMorrowind'', the netch are non-aggressive animals resembling large flying jellyfish, but they can easily dispatch a low level character if provoked, especially the females.

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* In ''VideoGame/TheElderscrollsIIIMorrowind'', ''VideoGame/TheElderScrollsIIIMorrowind'', Netch are a species of [[LivingGasbag Flying Jellyfish]] native to Morrowind and are farmed for their leathery skin by the netch are non-aggressive animals resembling large flying jellyfish, but Dunmer. Whether wild or farmed, they won't attack you unless provoked. However, both the large, poisonous male and the smaller, more physically damaging female can easily dispatch a low level character if provoked, especially the females.low-level player.
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* ''GuildWars2'' has a substantial amount of neutral fauna, ranging from roving herds of moa to lumbering oakhearts. They typically will not actively engage anyone, but if hit by anything (players or enemy mobs), they will defend themselves.

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* ''GuildWars2'' ''VideoGame/GuildWars2'' has a substantial amount of neutral fauna, ranging from roving herds of moa to lumbering oakhearts. They typically will not actively engage anyone, but if hit by anything (players or enemy mobs), they will defend themselves.
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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.

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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.game.
* Pikmin has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* In ''VideoGame/{{Age of Empires|I}}'', elephants (except for King Elephants) only attack if you hurt them first. While they're dangerous to hunt as a result, you can safely ignore them. This is a big contrast to lions and crocodiles.
** Also, wild boars in VideoGame/AgeOfEmpiresII. Attempting to hunt one for food will likely end up with a few dead villagers (and boar) as a result.
* The Big Daddies basically fill this role in ''VideoGame/BioShock1''. They'll lumber past ignoring you all day long, but if you take a shot at them (or their Little Sister) they won't stop until one of you is dead. But if you do kill them, you can capture the Little Sister and loot their bodies for money and weapons.

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* In ''VideoGame/{{Age of Empires|I}}'', elephants (except for King Elephants) only attack if you hurt them first. While they're dangerous to hunt as a result, you can safely ignore them. This is a big contrast to lions and crocodiles.
** Also, wild
crocodiles. Wild boars in VideoGame/AgeOfEmpiresII. Attempting ''VideoGame/AgeOfEmpiresII'' are similar: attempting to hunt one for food will likely end up with a few dead villagers (and boar) on the side as a result.
* The Big Daddies basically fill this role in ''VideoGame/BioShock1''. They'll lumber past ignoring you all day long, at worst shoving you aside dealing zero damage if you stand in their way, but if you take a shot at them (or their Little Sister) they won't stop until one of you is dead. But if you do kill them, you can both capture the Little Sister and loot their bodies for money and weapons.ammo.

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