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* [[TheCutie Elizabeth]] goes through this trope in ''Manga/TheSevenDeadlySins'', due to being afflicted with a durable curse by the Demon King as punishment for a rebellion in her first life, that causes the victim to reincarnate when they die and forget everything they did in their past lives only to unavoidably die in three days in some way or form once their memories return. Elizabeth has gone through this ordeal 108 times over in every new life she's reborn, and much of [[TheHero Meliodas']] drive throughout the plot is to break the cycle.



* [[TheCutie Elizabeth]] goes through this trope in ''Manga/TheSevenDeadlySins'', due to being afflicted with a durable curse by the Demon King as punishment for a rebellion in her first life, that causes the victim to reincarnate when they die and forget everything they did in their past lives only to unavoidably die in three days in some way or form once their memories return. Elizabeth has gone through this ordeal 108 times over in every new life she's reborn, and much of [[TheHero Meliodas']] drive throughout the plot is to break the cycle.



* ''VideoGame/{{Arcanum}}''[='s=] actual BigBad wants an end to all life, seeing it as a useless and ludicrous ordeal of pain compared to the peace of death, having experienced both in his travels. He may have a point, as the spirits of the dead are usually unhappy to be recalled and later characters end up corroborating the notion that death is a much more preferable state to life.



* In ''VideoGame/LegacyOfKain'', the cycle of Life and Death has been hijacked by the Elder God, a parasitic EldritchAbomination that claims to have created the cycle of life and death as the hub of the great Cosmic Wheel to create souls to continually feeds its omnipotent power for eternity. As such, he hates Vampires (especially the protagonists) due to their immortal bodies and souls disrupting the cycle, depriving the Elder God of its meal, and tries any means possible to destroy them or manipulate them into destroying each other. Much of the game is spent trying to ScrewDestiny and tell the Elder God where he can stick it.
* This is a recurring theme in the ''VideoGame/XenobladeChronicles'' series, to degrees of varying importance and severity:
** In ''VideoGame/XenobladeChronicles1'', it is revealed that Zanza, the God of the Bionis, has been continually feeding off the death and rebirthing life on Bionis to sustain his life and his godhood, sowing conflict to keep his creations from leaving and making everyone miserable for his own benefit. Naturally, the main characters are immediately set on destroying him when he reveals his true colors.
** In ''VideoGame/XenobladeChronicles2'', Blades go back to their Core Crystals whenever their Driver dies, meaning that they forget everything from their past life as a Blade. It's not inherently bad in some more cosmic sense like elsewhere in the series [[spoiler:and in fact it's actually part of the cycle The Architect set up to ''restore'' life on the devastated Earth]], but as a result of this, Blades are seen across the world as disposable property that can be abused, stolen, protested against, and destroyed despite being sentient beings with individual morality and beliefs who fear for their future and past lives. There's a wide variety of people who treat their Blades well, but the game doesn't shy away from showing the worst parts of human culture regarding Blades, to the point where [[spoiler:Zeke and Pandoria had to be taken in by Amalthus and turned into a Blade Eater combo to prevent Pandoria from becoming a victim of what's all but said to be Blade sex trafficking]]. It's later revealed this cycle [[spoiler:has been negatively tampered with by Amalthus himself, as his process of Core Crystal "purification" that makes Blades easier to resonate with for potential Drivers has been removing the accumulated data Blades store up over the course of their many reincarnations that will eventually allow them to reach their next stage of life as [[TurtleIsland Titans]], who in turn will birth and host new life and eventually Core Crystals, which means the world is doomed to a slow death as the old Titans die off with no new ones to replace them.]]
** In ''VideoGame/XenobladeChronicles3'', [[spoiler:the world ''itself'' is an example, as it's designed to be an endless loop of clones being born and killed to keep the Moebius alive, who in turn are the only things keeping the world from separating back into its two components. The war between Keves and Agnus, flame clocks, Colony rankings and structures, ''everything'' exists to keep the world constantly repeating the same thing with the same people dying over and over and over again. Unlike Blades, humans rarely remember their past lives, but some, such as Eunie and Ashera, do, as some memories can slip through when people go back to their birthing pods. Ashera gets it the worst, remembering ''countless'' executions at the hands of past Consuls to the point where she has ''physical pain'' in her neck from what's implied to be past beheadings.]] And the kicker? [[spoiler:This entire system was spawned by collective desire of ''humanity'' corrupting the system that was supposed to naturally recreate and separate the two worlds after their fateful collision because of its innate desire for a status quo, twisting into a [[DeusEstMachina "malware" Demiurge-like figure]] deciding it was better to have a ForeverWar in an "Endless Now" than an uncertain future.]]

to:

* In ''VideoGame/LegacyOfKain'', the ''VideoGame/DarkSouls'' series, the whole world goes through endless cycles of death and rebirth with the fading and reigniting of the First Flame -- or at least, it was supposed to. Instead, the very first Lord of Sunlight, Gwyn, feared the (natural) extinguishing of the First Flame (which gave him his godlike power) and the subsequent Age of Darkness so much, he committed the First Sin by artificially prolonging the first Age of Fire for so long, the cycle of Life rebirth became corrupted and Death has been hijacked by the Elder God, a parasitic EldritchAbomination that claims to have created the cycle of life and death as the hub of the great Cosmic Wheel to create souls to continually feeds its omnipotent power for eternity. As such, he hates Vampires (especially the protagonists) due to their immortal bodies and souls disrupting the cycle, depriving the Elder God of its meal, and tries any means possible to destroy them or manipulate them into destroying each other. Much of the game is spent trying to ScrewDestiny and tell the Elder God where he can stick it.
* This is a recurring theme in the ''VideoGame/XenobladeChronicles'' series, to degrees of varying importance and severity:
** In ''VideoGame/XenobladeChronicles1'', it is revealed that Zanza, the God of the Bionis, has been continually feeding off the death and rebirthing life on Bionis to sustain his life and his godhood, sowing conflict to keep his creations from leaving and making everyone miserable for his own benefit. Naturally, the main characters are immediately set on destroying him when he reveals his true colors.
** In ''VideoGame/XenobladeChronicles2'', Blades go back to their Core Crystals whenever their Driver dies, meaning that they forget everything from their past life as a Blade. It's not inherently bad in some more cosmic sense like elsewhere in the series [[spoiler:and in fact it's actually part of the cycle The Architect set up to ''restore'' life on the devastated Earth]], but as a result of this, Blades are seen across the world as disposable property that can be abused, stolen, protested against, and destroyed despite being sentient beings with individual morality and beliefs who fear for their future and past lives. There's a wide variety of people who treat their Blades well, but the game doesn't shy away from showing the worst parts of human culture regarding Blades, to the point where [[spoiler:Zeke and Pandoria had to be taken in by Amalthus and turned into a Blade Eater combo to prevent Pandoria from becoming a victim of what's all but said to be Blade sex trafficking]]. It's later revealed this cycle [[spoiler:has been negatively tampered with by Amalthus himself, as his process of Core Crystal "purification" that makes Blades easier to resonate with for potential Drivers has been removing the accumulated data Blades store up over the course of their many reincarnations that will
broke, eventually allow them leading to reach their next stage a state of life as [[TurtleIsland Titans]], who in turn will birth and host new life and eventually Core Crystals, which means the world seen in ''VideoGame/DarkSoulsIII'', where it is doomed to a slow death as the old Titans die off with no new ones to replace them.]]
** In ''VideoGame/XenobladeChronicles3'', [[spoiler:the world ''itself'' is an example, as it's designed to be
neither bright, nor dark, but just an endless loop of clones being born and killed to keep the Moebius alive, who in turn are the only things keeping the world from separating back into its two components. The war between Keves and Agnus, flame clocks, Colony rankings and structures, ''everything'' exists to keep the world constantly repeating the same thing with the same people dying over and over and over again. Unlike Blades, humans rarely remember their past lives, but some, such as Eunie and Ashera, do, as some memories can slip through when people go back to their birthing pods. Ashera gets it the worst, remembering ''countless'' executions at the hands of past Consuls to the point where she has ''physical pain'' in her neck from what's implied to be past beheadings.]] And the kicker? [[spoiler:This entire system was spawned by collective desire of ''humanity'' corrupting the system that was supposed to naturally recreate and separate the two worlds after their fateful collision because of its innate desire for a status quo, twisting into a [[DeusEstMachina "malware" Demiurge-like figure]] deciding it was better to have a ForeverWar in an "Endless Now" than an uncertain future.]]dead wasteland.



* In ''VideoGame/FinalFantasyXIV'', Minfilia goes through this after her HeroicSacrifice. Following her demise to halt the Flood of Light, Minfilia became revered by the residents of the First as the Oracle of Light. Her time as the Word of Mother had made her an incorporeal being like the Ascians, allowing Minfilia to reluctantly reincarnate herself into numerous young girls. With each vessel's death, Minfilia resurfaces fifteen years later and takes over her current vessel to continue protecting the First, sacrifice herself, and then be reborn once again. This cycle drives the current incarnation to despair and even spiritually breaks her old protector Ranj'it who has spent decades raising and loving each the new Maiden as a father figure, only to watch them die again and again in pointless sacrifice.
* ''VideoGame/{{Arcanum}}''[='s=] actual BigBad wants an end to all life, seeing it as a useless and ludicrous ordeal of pain compared to the peace of death, having experienced both in his travels. He may have a point, as the spirits of the dead are usually unhappy to be recalled and later characters end up corroborating the notion that death is a much more preferable state to life.
* In the ''VideoGame/DarkSouls'' series, the whole world goes through endless cycles of death and rebirth with the fading and reigniting of the First Flame -- or at least, it was supposed to. Instead, the very first Lord of Sunlight, Gwyn, feared the (natural) extinguishing of the First Flame (which gave him his godlike power) and the subsequent Age of Darkness so much, he committed the First Sin by artificially prolonging the first Age of Fire for so long, the cycle of rebirth became corrupted and broke, eventually leading to a state of the world seen in ''VideoGame/DarkSoulsIII'', where it is neither bright, nor dark, but just an endless dead wasteland.
* ''VideoGame/PillarsOfEternity'' revolves around the Hollowborn plague -- a disruption in the natural cycle of reincarnation that results in most babies being born without a soul and thus without an awareness of themselves or of their environment. Finding out why this happens is one of the overarching goals of the game. It turns out that the cult of Woedica has been "siphoning off" souls to empower their goddess in her bid to become the TopGod, and at the end of the game, the Watcher is forced to decide [[PhilosophicalChoiceEndings what to do with the millions of souls]] thus captured by the cultists.

to:

* In ''VideoGame/FinalFantasyXIV'', Minfilia goes through this after her HeroicSacrifice. Following her demise to halt the Flood of Light, Minfilia became revered by the residents of the First as the Oracle of Light. Her time as the Word of Mother had made her an incorporeal being like the Ascians, allowing Minfilia to reluctantly reincarnate herself into numerous young girls. With each vessel's death, Minfilia resurfaces fifteen years later and takes over her current vessel to continue protecting the First, sacrifice herself, and then be reborn once again. This cycle drives the current incarnation to despair and even spiritually breaks her old protector Ranj'it who has spent decades raising and loving each the new Maiden as a father figure, only to watch them die again and again in pointless sacrifice.
* ''VideoGame/{{Arcanum}}''[='s=] actual BigBad wants an end to all life, seeing it as a useless and ludicrous ordeal of pain compared to the peace of death, having experienced both in his travels. He may have a point, as the spirits of the dead are usually unhappy to be recalled and later characters end up corroborating the notion that death is a much more preferable state to life.
* In the ''VideoGame/DarkSouls'' series, the whole world goes through endless cycles of death and rebirth with the fading and reigniting of the First Flame -- or at least, it was supposed to. Instead, the very first Lord of Sunlight, Gwyn, feared the (natural) extinguishing of the First Flame (which gave him his godlike power) and the subsequent Age of Darkness so much, he committed the First Sin by artificially prolonging the first Age of Fire for so long, the cycle of rebirth became corrupted and broke, eventually leading to a state of the world seen in ''VideoGame/DarkSoulsIII'', where it is neither bright, nor dark, but just an endless dead wasteland.
* ''VideoGame/PillarsOfEternity'' revolves around the Hollowborn plague -- a disruption in the natural cycle of reincarnation that results in most babies being born without a soul and thus without an awareness of themselves or of their environment. Finding out why this happens is one of the overarching goals of the game. It turns out that the cult of Woedica has been "siphoning off" souls to empower their goddess in her bid to become the TopGod, and at the end of the game, the Watcher is forced to decide [[PhilosophicalChoiceEndings what to do with the millions of souls]] thus captured by the cultists.
sacrifice.


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* In ''VideoGame/LegacyOfKain'', the cycle of Life and Death has been hijacked by the Elder God, a parasitic EldritchAbomination that claims to have created the cycle of life and death as the hub of the great Cosmic Wheel to create souls to continually feeds its omnipotent power for eternity. As such, he hates Vampires (especially the protagonists) due to their immortal bodies and souls disrupting the cycle, depriving the Elder God of its meal, and tries any means possible to destroy them or manipulate them into destroying each other. Much of the game is spent trying to ScrewDestiny and tell the Elder God where he can stick it.
* ''VideoGame/PillarsOfEternity'' revolves around the Hollowborn plague -- a disruption in the natural cycle of reincarnation that results in most babies being born without a soul and thus without an awareness of themselves or of their environment. Finding out why this happens is one of the overarching goals of the game. It turns out that the cult of Woedica has been "siphoning off" souls to empower their goddess in her bid to become the TopGod, and at the end of the game, the Watcher is forced to decide [[PhilosophicalChoiceEndings what to do with the millions of souls]] thus captured by the cultists.
* This is a recurring theme in the ''VideoGame/XenobladeChronicles'' series, to degrees of varying importance and severity:
** In ''VideoGame/XenobladeChronicles1'', it is revealed that Zanza, the God of the Bionis, has been continually feeding off the death and rebirthing life on Bionis to sustain his life and his godhood, sowing conflict to keep his creations from leaving and making everyone miserable for his own benefit. Naturally, the main characters are immediately set on destroying him when he reveals his true colors.
** In ''VideoGame/XenobladeChronicles2'', Blades go back to their Core Crystals whenever their Driver dies, meaning that they forget everything from their past life as a Blade. It's not inherently bad in some more cosmic sense like elsewhere in the series [[spoiler:and in fact it's actually part of the cycle The Architect set up to ''restore'' life on the devastated Earth]], but as a result of this, Blades are seen across the world as disposable property that can be abused, stolen, protested against, and destroyed despite being sentient beings with individual morality and beliefs who fear for their future and past lives. There's a wide variety of people who treat their Blades well, but the game doesn't shy away from showing the worst parts of human culture regarding Blades, to the point where [[spoiler:Zeke and Pandoria had to be taken in by Amalthus and turned into a Blade Eater combo to prevent Pandoria from becoming a victim of what's all but said to be Blade sex trafficking]]. It's later revealed this cycle [[spoiler:has been negatively tampered with by Amalthus himself, as his process of Core Crystal "purification" that makes Blades easier to resonate with for potential Drivers has been removing the accumulated data Blades store up over the course of their many reincarnations that will eventually allow them to reach their next stage of life as [[TurtleIsland Titans]], who in turn will birth and host new life and eventually Core Crystals, which means the world is doomed to a slow death as the old Titans die off with no new ones to replace them.]]
** In ''VideoGame/XenobladeChronicles3'', [[spoiler:the world ''itself'' is an example, as it's designed to be an endless loop of clones being born and killed to keep the Moebius alive, who in turn are the only things keeping the world from separating back into its two components. The war between Keves and Agnus, flame clocks, Colony rankings and structures, ''everything'' exists to keep the world constantly repeating the same thing with the same people dying over and over and over again. Unlike Blades, humans rarely remember their past lives, but some, such as Eunie and Ashera, do, as some memories can slip through when people go back to their birthing pods. Ashera gets it the worst, remembering ''countless'' executions at the hands of past Consuls to the point where she has ''physical pain'' in her neck from what's implied to be past beheadings.]] And the kicker? [[spoiler:This entire system was spawned by collective desire of ''humanity'' corrupting the system that was supposed to naturally recreate and separate the two worlds after their fateful collision because of its innate desire for a status quo, twisting into a [[DeusEstMachina "malware" Demiurge-like figure]] deciding it was better to have a ForeverWar in an "Endless Now" than an uncertain future.]]
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->''"Y[-OU-]'[-VE GOT TO START OFF SMALL AND WORK UP-]. Y[-OU-]'[-VE NO IDEA HOW HORRIBLE IT IS TO BE AN ANT-]."''
-->-- '''Death''', ''Literature/EqualRites''
Is there an issue? Send a MessageReason:
Quote is a massive spoiler for the game in question. Removal approved by the General Page Quote Discussion.


->''"All life that is born from me, must be returned to me eventually to complete the cycle. For me to continue my existence as before, then all must be restored to its former order... it is from me that all life is born, it lives only for me and it shall be '''returned!'''"''
-->-- '''Zanza''', ''VideoGame/XenobladeChronicles1''
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* In ''Literature/SoImASpiderSoWhat'', the [[RPGMechanicsVerse Skill System]] is a divine spell which removed the souls of the world's population from the greater reincarnation cycle, ensuring they can only be reborn on this world. The Skills and Titles granted by the System are actually changes made to the soul; when an individual dies, the excess energy from those modifications is drained and the soul is then quickly reincarnated. The harvested energy is used to reverse damage done to the planet when humans and dragons drained its [[TheLifestream MA Energy]], but the process is inefficient, slow, and primarily designed to entertain [[JerkassGods D]] by forcing billions of souls to live a video game. Unfortunately the inability to rest between reincarnations and the damage of repeated Skill harvesting is causing souls to wear out, with many on the verge of [[DeaderThanDead soul collapse]].

to:

* In ''Literature/SoImASpiderSoWhat'', the [[RPGMechanicsVerse Skill System]] is a divine spell which removed the souls of the world's population from the greater reincarnation cycle, ensuring they can only be reborn on this world. The Skills and Titles granted by the System are actually changes made to the soul; when an individual dies, the excess energy from those modifications is drained and the soul is then quickly reincarnated. The harvested energy is used to reverse damage done to the planet when humans and dragons drained its [[TheLifestream MA Energy]], but the process is inefficient, slow, and primarily designed to entertain [[JerkassGods D]] by forcing billions of souls to live in a video game. Unfortunately the inability to sufficiently rest between reincarnations and the damage of repeated Skill harvesting is causing souls to wear out, with many being on the verge of [[DeaderThanDead soul collapse]].

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Changed: 158

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* ''Literature/EqualRites'': {{Discussed|Trope}} when TheGrimReaper warns a dead ImmortalitySeeker that reincarnation takes a lot of dedication -- working his way back up from an ant would be bad enough, but with his karma, he'd be starting with something much worse.

to:

* ''Literature/EqualRites'': {{Discussed|Trope}} when TheGrimReaper warns a newly dead ImmortalitySeeker man that reincarnation takes a lot of dedication -- working his way back up from an ant would be bad enough, but with his karma, he'd be starting with something much worse.worse. He tries his luck anyway and is reincarnated as [[ReincarnatedAsANonHumanoid an apple tree]], which he finds suprisingly satisfactory:
-->''It's not such a bad life. Sun. Fresh air. Time to think. Bees, too, in the spring.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/EqualRites'': {{Discussed|Trope}} when TheGrimReaper warns a dead ImmortalitySeeker that reincarnation takes a lot of dedication -- working his way back up from an ant would be bad enough, but with his karma, he'd be starting with something much worse.
Is there an issue? Send a MessageReason:
None


* In ''LightNovel/SoImASpiderSoWhat'', the [[RPGMechanicsVerse Skill System]] is a divine spell which removed the souls of the world's population from the greater reincarnation cycle, ensuring they can only be reborn on this world. The Skills and Titles granted by the System are actually changes made to the soul; when an individual dies, the excess energy from those modifications is drained and the soul is then quickly reincarnated. The harvested energy is used to reverse damage done to the planet when humans and dragons drained its [[TheLifestream MA Energy]], but the process is inefficient, slow, and primarily designed to entertain [[JerkassGods D]] by forcing billions of souls to live a video game. Unfortunately the inability to rest between reincarnations and the damage of repeated Skill harvesting is causing souls to wear out, with many on the verge of [[DeaderThanDead soul collapse]].

to:

* In ''LightNovel/SoImASpiderSoWhat'', ''Literature/SoImASpiderSoWhat'', the [[RPGMechanicsVerse Skill System]] is a divine spell which removed the souls of the world's population from the greater reincarnation cycle, ensuring they can only be reborn on this world. The Skills and Titles granted by the System are actually changes made to the soul; when an individual dies, the excess energy from those modifications is drained and the soul is then quickly reincarnated. The harvested energy is used to reverse damage done to the planet when humans and dragons drained its [[TheLifestream MA Energy]], but the process is inefficient, slow, and primarily designed to entertain [[JerkassGods D]] by forcing billions of souls to live a video game. Unfortunately the inability to rest between reincarnations and the damage of repeated Skill harvesting is causing souls to wear out, with many on the verge of [[DeaderThanDead soul collapse]].
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/XenobladeChronicles2'', Blades go back to their Core Crystals whenever their Driver dies, meaning that they forget everything from their past life as a Blade. It's not inherently bad in some more cosmic sense like elsewhere in the series, but as a result of this, Blades are seen across the world as disposable property that can be abused, stolen, protested against, and destroyed despite being sentient beings with individual morality and beliefs who fear for their future and past lives. There's a wide variety of people who treat their Blades well, but the game doesn't shy away from showing the worst parts of human culture regarding blades, to the point where [[spoiler:Zeke and Pandoria had to be taken in by Amalthus and turned into a Blade Eater combo to prevent Pandoria from becoming a victim of what's all but said to be Blade sex trafficking]].

to:

** In ''VideoGame/XenobladeChronicles2'', Blades go back to their Core Crystals whenever their Driver dies, meaning that they forget everything from their past life as a Blade. It's not inherently bad in some more cosmic sense like elsewhere in the series, series [[spoiler:and in fact it's actually part of the cycle The Architect set up to ''restore'' life on the devastated Earth]], but as a result of this, Blades are seen across the world as disposable property that can be abused, stolen, protested against, and destroyed despite being sentient beings with individual morality and beliefs who fear for their future and past lives. There's a wide variety of people who treat their Blades well, but the game doesn't shy away from showing the worst parts of human culture regarding blades, Blades, to the point where [[spoiler:Zeke and Pandoria had to be taken in by Amalthus and turned into a Blade Eater combo to prevent Pandoria from becoming a victim of what's all but said to be Blade sex trafficking]].trafficking]]. It's later revealed this cycle [[spoiler:has been negatively tampered with by Amalthus himself, as his process of Core Crystal "purification" that makes Blades easier to resonate with for potential Drivers has been removing the accumulated data Blades store up over the course of their many reincarnations that will eventually allow them to reach their next stage of life as [[TurtleIsland Titans]], who in turn will birth and host new life and eventually Core Crystals, which means the world is doomed to a slow death as the old Titans die off with no new ones to replace them.]]
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/XenobladeChronicles3'', [[spoiler:the world ''itself'' is an example, as it's designed to be an endless loop of clones being born and killed to keep Moebius alive. The war between Keves and Agnus, flame clocks, Colony rankings and structures, ''everything'' exists to keep the world constantly repeating the same thing with the same people dying over and over and over again. Unlike Blades, humans rarely remember their past lives, but some, such as Eunie and Ashera, do, as some memories can slip through when people go back to their birthing pods. Ashera gets it the worst, remembering ''countless'' executions at the hands of past Consuls to the point where she has ''physical pain'' in her neck from what's implied to be past beheadings.]]

to:

** In ''VideoGame/XenobladeChronicles3'', [[spoiler:the world ''itself'' is an example, as it's designed to be an endless loop of clones being born and killed to keep the Moebius alive.alive, who in turn are the only things keeping the world from separating back into its two components. The war between Keves and Agnus, flame clocks, Colony rankings and structures, ''everything'' exists to keep the world constantly repeating the same thing with the same people dying over and over and over again. Unlike Blades, humans rarely remember their past lives, but some, such as Eunie and Ashera, do, as some memories can slip through when people go back to their birthing pods. Ashera gets it the worst, remembering ''countless'' executions at the hands of past Consuls to the point where she has ''physical pain'' in her neck from what's implied to be past beheadings.]] And the kicker? [[spoiler:This entire system was spawned by collective desire of ''humanity'' corrupting the system that was supposed to naturally recreate and separate the two worlds after their fateful collision because of its innate desire for a status quo, twisting into a [[DeusEstMachina "malware" Demiurge-like figure]] deciding it was better to have a ForeverWar in an "Endless Now" than an uncertain future.]]

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None


* In ''VideoGame/FinalFantasyX'', the Unsent are a weird variation of undead in that they don't register as undead at all, essentially being immortals who never age past the point of their death and can still grow and change, as shown by Unsent [[spoiler: party member Auron]]. Seymour Guado wants to end all life on Spira to turn all people into Unsent and put an end to the endless cycles of death brought by Sin (having never gotten over his mother's sacrifice into an Aeon).

to:

* In ''VideoGame/FinalFantasyX'', the ''VideoGame/FinalFantasyX'':
** The
Unsent are a weird variation of undead in that they don't register as undead at all, essentially being immortals who never age past the point of their death and can still grow and change, as shown by Unsent [[spoiler: party member Auron]]. Seymour Guado wants to end all life on Spira to turn all people into Unsent and put an end to the endless cycles of death brought by Sin (having never gotten over his mother's sacrifice into an Aeon).Aeon).
** Spira's coastal areas have been regularly ravaged by a {{Kaiju}}-sized SeaMonster named Sin since time immemorial. Fortunately, the Yevonite religion allows people (Summoners) to make pilgrimages to various shrines of Fayth in order to make compacts with the aeons there and use them on their quest to acquire the Ultimate Aeon from Yunalesca. The Summoner then has to [[spoiler:sacrifice one of their friends to become the soul of the Ultimate Aeon and send Sin back to sleep]]. This is known to everyone in Spira, but not main character Tidus, who's in for a nasty surprise when he learns about it. But ''then'' it turns out [[spoiler:Yunalesca is actually in on the plan to continuously revive Sin: Sin is actually there to prevent Spira from developing a high level of technology, as the people who created Sin unleashed it as a biological weapon against a TechnologicallyAdvancedFoe.]] This prompts the party to defeat Sin once and for all [[spoiler:by destroying Yu Yevon, the AlmightyIdiot central figure of their religion, who mindlessly reincarnates into Sin whenever its body is destroyed.]]

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None


* In ''VideoGame/XenobladeChronicles1'', it is revealed that Zanza, the God of the Bionis, has been continually feeding off the death and rebirthing life on Bionis to sustain his life and his godhood, sowing conflict to keep his creations from leaving and making everyone miserable for his own benefit. Naturally, the main characters are immediately set on destroying him when he reveals his true colors.

to:

* This is a recurring theme in the ''VideoGame/XenobladeChronicles'' series, to degrees of varying importance and severity:
**
In ''VideoGame/XenobladeChronicles1'', it is revealed that Zanza, the God of the Bionis, has been continually feeding off the death and rebirthing life on Bionis to sustain his life and his godhood, sowing conflict to keep his creations from leaving and making everyone miserable for his own benefit. Naturally, the main characters are immediately set on destroying him when he reveals his true colors.colors.
** In ''VideoGame/XenobladeChronicles2'', Blades go back to their Core Crystals whenever their Driver dies, meaning that they forget everything from their past life as a Blade. It's not inherently bad in some more cosmic sense like elsewhere in the series, but as a result of this, Blades are seen across the world as disposable property that can be abused, stolen, protested against, and destroyed despite being sentient beings with individual morality and beliefs who fear for their future and past lives. There's a wide variety of people who treat their Blades well, but the game doesn't shy away from showing the worst parts of human culture regarding blades, to the point where [[spoiler:Zeke and Pandoria had to be taken in by Amalthus and turned into a Blade Eater combo to prevent Pandoria from becoming a victim of what's all but said to be Blade sex trafficking]].
** In ''VideoGame/XenobladeChronicles3'', [[spoiler:the world ''itself'' is an example, as it's designed to be an endless loop of clones being born and killed to keep Moebius alive. The war between Keves and Agnus, flame clocks, Colony rankings and structures, ''everything'' exists to keep the world constantly repeating the same thing with the same people dying over and over and over again. Unlike Blades, humans rarely remember their past lives, but some, such as Eunie and Ashera, do, as some memories can slip through when people go back to their birthing pods. Ashera gets it the worst, remembering ''countless'' executions at the hands of past Consuls to the point where she has ''physical pain'' in her neck from what's implied to be past beheadings.]]

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[[folder:Web Videos]]
* This is trope is PlayedWith in ''WebVideo/EverymanHybrid'' through repeated rebirth in repeating timelines. The Hybrid boys, along with a few others, are trapped in an endless loop of reincarnation and repeating timelines, dubbed by fans as the "Iteration Cycle". For most of the series, the boys don't seem to be aware of what's happening to them; the horror in this case comes from them ''not'' remembering their previous lives, and [[RevealingContinuityLapse the surreal events that occur from them.]] It's played up more when the audience discovered a recording left by [[WebVideo/MLAndersen0 Patrick Andersen]], describing his own experiences with the loops. Unlike the boys, ''he remembers everything''.


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[[folder:Web Videos]]
* This is trope is PlayedWith in ''WebVideo/EverymanHybrid'' through repeated rebirth in repeating timelines. The Hybrid boys, along with a few others, are trapped in an endless loop of reincarnation and repeating timelines, dubbed by fans as the "Iteration Cycle". For most of the series, the boys don't seem to be aware of what's happening to them; the horror in this case comes from them ''not'' remembering their previous lives, and [[RevealingContinuityLapse the surreal events that occur from them.]] It's played up more when the audience discovered a recording left by [[WebVideo/MLAndersen0 Patrick Andersen]], describing his own experiences with the loops. Unlike the boys, ''he remembers everything''.
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