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In this game, you start out as a small creature--typically a fish or something aquatic, since underwater environments seem to lend themselves to this kind of gameplay. There are many other creatures around you: some are smaller than you, some are bigger than you. If you touch one bigger than you, you are eaten, and die. If you touch one smaller than you, they are eaten, and they die — but you get slightly bigger. This allows you to eat slightly bigger creatures than you previously could. There may be a maximum size to reach to win, or maybe it goes on forever. Maybe you reach the biggest size, ending all difficulty, and the game doesn't end, because it's hard to get there and they didn't think to program an ending. They often count your score: it's a classic style of arcade game. Because it's really simple to make, play, and understand, this type of game existed on a lot of early video game platforms, including consoles, plug-and-play games and arcade games. The first one of this type is not currently known with certainty. Multiplayer variants have risen in popularity since ''[[VideoGame/{{Agario}} Agar.io]]'' .

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In this game, you start out as a small creature--typically a fish or something aquatic, since underwater environments seem to lend themselves to this kind of gameplay. There are many other creatures around you: some are smaller than you, some are bigger than you. If you touch one bigger than you, you are eaten, and die. If you touch one smaller than you, they are eaten, and they die — but you get slightly bigger. This allows you to eat slightly bigger creatures than you previously could. Essentially, ''you'' are the SnowballingThreat. There may be a maximum size to reach to win, or maybe it goes on forever. Maybe you reach the biggest size, ending all difficulty, and the game doesn't end, because it's hard to get there and they didn't think to program an ending. They often count your score: it's a classic style of arcade game. Because it's really simple to make, play, and understand, this type of game existed on a lot of early video game platforms, including consoles, plug-and-play games and arcade games. The first one of this type is not currently known with certainty. Multiplayer variants have risen in popularity since ''[[VideoGame/{{Agario}} Agar.io]]'' .
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Adding a work link and a wick.


* The ''Visitor'' Flash game series involves an alien slug that eats animals and gains their form and abilities, with the ultimate goal of eating a human.

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* The ''Visitor'' ''VideoGame/TheVisitor'' Flash game series involves an alien slug that eats animals and gains their form and abilities, with the ultimate goal of [[ToServeMan eating a human.human]].
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* ''VideoGame/TheMunchables''
* ''VideoGame/TornadoOutbreak''
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* ''[[VideoGame/SharkShark Shark! Shark!]]'' on the Intellivision.

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* ''[[VideoGame/SharkShark Shark! Shark!]]'' on the Intellivision. Possibly the TropeMaker.
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In this game, you start out as a small creature, typically a fish. There are many other creatures around you: some are smaller than you, some are bigger than you. If you touch one bigger than you, you are eaten, and die. If you touch one smaller than you, they are eaten, and they die — but you get slightly bigger. This allows you to eat slightly bigger creatures than you previously could. There may be a maximum size to reach to win, or maybe it goes on forever. Maybe you reach the biggest size, ending all difficulty, and the game doesn't end, because it's hard to get there and they didn't think to program an ending. They often count your score: it's a classic style of arcade game. Because it's really simple to make, play, and understand, this type of game existed on a lot of early video game platforms, including consoles, plug-and-play games and arcade games. The first one of this type is not currently known with certainty. Multiplayer variants have risen in popularity since ''[[VideoGame/{{Agario}} Agar.io]]'' .

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In this game, you start out as a small creature, typically creature--typically a fish.fish or something aquatic, since underwater environments seem to lend themselves to this kind of gameplay. There are many other creatures around you: some are smaller than you, some are bigger than you. If you touch one bigger than you, you are eaten, and die. If you touch one smaller than you, they are eaten, and they die — but you get slightly bigger. This allows you to eat slightly bigger creatures than you previously could. There may be a maximum size to reach to win, or maybe it goes on forever. Maybe you reach the biggest size, ending all difficulty, and the game doesn't end, because it's hard to get there and they didn't think to program an ending. They often count your score: it's a classic style of arcade game. Because it's really simple to make, play, and understand, this type of game existed on a lot of early video game platforms, including consoles, plug-and-play games and arcade games. The first one of this type is not currently known with certainty. Multiplayer variants have risen in popularity since ''[[VideoGame/{{Agario}} Agar.io]]'' .
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* The ''Visitor'' Flash game series involves an alien slug that eats animals and gains their form and abilities, with the ultimate goal of eating a human.
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* ''VideoGame/{{Osmos}}''

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* ''VideoGame/{{Osmos}}''''VideoGame/{{Osmos}}'' with plenty of passive targets, but a branch has opponents that are active players.
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Although there's a food chain, Odell Lake doesn't rise up on it.


* ''VideoGame/OdellLake'' (1986) for UsefulNotes/AppleII and UsefulNotes/Commodore64, which might have been the UrExample.

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* ''VideoGame/FeedingFrenzy'' series by Ceator/PopCap.

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* ''VideoGame/FeedingFrenzy'' series by Ceator/PopCap.Creator/PopCap.



* ''Hungry Space'' is a [[RecycledInSpace space monster version]]. The space creatures even resemble fish.

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* ''Hungry Space'' is a [[RecycledInSpace space monster version]]. The space creatures even resemble fish.fish.
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* ''VideoGame/FeedingFrenzy'' series by PopCap.

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* ''VideoGame/FeedingFrenzy'' series by PopCap.Ceator/PopCap.
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* The Flash game ''Bobulous'' has you eat smaller enemies (and avoid larger ones, of course) that are ColorCodedForYourConvenience. Features [[EvolutionPowerUp growing in size after each level]].

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* The Flash game ''Bobulous'' has you eat smaller enemies (and avoid larger ones, of course) that are ColorCodedForYourConvenience. Features [[EvolutionPowerUp growing in size after each level]].level]].
* ''Hungry Space'' is a [[RecycledInSpace space monster version]]. The space creatures even resemble fish.
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Cubivore does not actually appear to be an example from the description; it's more of an evo sim like the full Spore or like EVO Search for Eden


* ''VideoGame/{{Cubivore}}''
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Note that you must only be able to defeat creatures smaller than you, most of the time (not counting power-ups). See also MusclesAreMeaningful.

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Note that you must only be able to defeat creatures smaller than you, most of the time (not counting power-ups). See also MusclesAreMeaningful.MusclesAreMeaningful and MiracleGroMonster.
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* ''VideoGame/{{flOw}}'', by [=ThatGameCompany=] for PS3, also a Flash game: You start as what is apparently a fish, that eats things, to become bigger fish which help you eat the eat fish that tried / try to eat you.

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* ''VideoGame/{{flOw}}'', by [=ThatGameCompany=] for PS3, [=PS3=], also a Flash game: You start as what is apparently a fish, that eats things, to become bigger fish which help you eat the eat fish that tried / try to eat you.
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** ''VideoGame/{{Mopeio}}'' takes this more literally by using animals.
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* ''VideoGame/{{Cubivore}}''

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* ''VideoGame/{{Cubivore}}''''VideoGame/{{Cubivore}}''
* The Flash game ''Bobulous'' has you eat smaller enemies (and avoid larger ones, of course) that are ColorCodedForYourConvenience. Features [[EvolutionPowerUp growing in size after each level]].
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Update


* ''[[VideoGame/{{Agario}} Agar.io]]'' and ''[[VideoGame/{{Slitherio}} Slither.io]]'' (multiplayer) are multiplayer games of this type — in Agar.io you control blobs/amoebas and in Slither.io you control snakes. They are available online in the browser and have some power-ups as well (splitting your amoeba on demand for example).

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* ''[[VideoGame/{{Agario}} Agar.io]]'' ''VideoGame/{{Agario}}'' and ''[[VideoGame/{{Slitherio}} Slither.io]]'' ''VideoGame/{{Slitherio}}'' (multiplayer) are multiplayer games of this type — in Agar.io you control blobs/amoebas and in Slither.io you control snakes. They are available online in the browser and have some power-ups as well (splitting your amoeba on demand for example).



* ''VideoGame/{{flOw}}'', by [=ThatGameCompany=] for PS3.

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* ''VideoGame/{{flOw}}'', by [=ThatGameCompany=] for PS3.PS3, also a Flash game: You start as what is apparently a fish, that eats things, to become bigger fish which help you eat the eat fish that tried / try to eat you.
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Created from YKTTW

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In this game, you start out as a small creature, typically a fish. There are many other creatures around you: some are smaller than you, some are bigger than you. If you touch one bigger than you, you are eaten, and die. If you touch one smaller than you, they are eaten, and they die — but you get slightly bigger. This allows you to eat slightly bigger creatures than you previously could. There may be a maximum size to reach to win, or maybe it goes on forever. Maybe you reach the biggest size, ending all difficulty, and the game doesn't end, because it's hard to get there and they didn't think to program an ending. They often count your score: it's a classic style of arcade game. Because it's really simple to make, play, and understand, this type of game existed on a lot of early video game platforms, including consoles, plug-and-play games and arcade games. The first one of this type is not currently known with certainty. Multiplayer variants have risen in popularity since ''[[VideoGame/{{Agario}} Agar.io]]'' .

Note that you must only be able to defeat creatures smaller than you, most of the time (not counting power-ups). See also MusclesAreMeaningful.
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!!Examples:

* ''[[VideoGame/{{Agario}} Agar.io]]'' and ''[[VideoGame/{{Slitherio}} Slither.io]]'' (multiplayer) are multiplayer games of this type — in Agar.io you control blobs/amoebas and in Slither.io you control snakes. They are available online in the browser and have some power-ups as well (splitting your amoeba on demand for example).
* ''VideoGame/{{Osmos}}''
* ''VideoGame/OdellLake'' (1986) for UsefulNotes/AppleII and UsefulNotes/Commodore64, which might have been the UrExample.
* ''VideoGame/OdellDownUnder'' for DOS.
* ''[[VideoGame/SharkShark Shark! Shark!]]'' on the Intellivision.
* ''VideoGame/FishieFishie'' by farbs.org.
* ''VideoGame/FeedingFrenzy'' series by PopCap.
* ''VideoGame/KatamariDamacy'' — the objects that you're aggregating do not fight back, and you win at a certain maximum size.
* ''VideoGame/TastyPlanet''
* ''VideoGame/{{Spore}}'', at the cell stage.
* ''VideoGame/{{flOw}}'', by [=ThatGameCompany=] for PS3.
* ''[[VideoGame/{{Fishy}} Fishy!]]'' at fishy-flash-game.com, by [=XGen=] Studios.
* ''VideoGame/{{Cubivore}}''

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