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Wick swap


* In ''VideoGame/MortalKombat2'', there is an audit on a information screen called "Kano Transformations" as well as a random end game text message that says "Where is Kano/Sonya/Goro?" This is only there to con players into trying to find a secret that doesn't exist (selling [[GuideDangIt guides]] to sucker kids was big business back when ''MK'' was huge and the Internet was not the infinite font of free information it is now; some of the sillier inclusions in ''Mortal Kombat 3'' such as animalities and brutalities were made for the same reason).

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* In ''VideoGame/MortalKombat2'', there ''VideoGame/MortalKombatII'': There is an audit on a information screen called "Kano Transformations" as well as a random end game text message that says "Where is Kano/Sonya/Goro?" This is only there to con players into trying to find a secret that doesn't exist (selling [[GuideDangIt guides]] to sucker kids was big business back when ''MK'' was huge and the Internet was not the infinite font of free information it is now; some of the sillier inclusions in ''Mortal Kombat 3'' such as animalities and brutalities were made for the same reason).
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Up To Eleven is a defunct trope


** ''VideoGame/{{Vindictus}}'' started out with very few game-enhancing items available in their cash shop; but lots of high-priced cosmetic offerings, most of which existed to up the {{Fanservice}} levels. Many more of both have been added with subsequent expansions (with the cost of cosmetic items considerably reduced). While none of them make it to GameBreaker status; many [[UpToEleven really ratchet up]] the fanservice levels.

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** ''VideoGame/{{Vindictus}}'' started out with very few game-enhancing items available in their cash shop; but lots of high-priced cosmetic offerings, most of which existed to up the {{Fanservice}} levels. Many more of both have been added with subsequent expansions (with the cost of cosmetic items considerably reduced). While none of them make it to GameBreaker status; many [[UpToEleven really ratchet up]] up the fanservice levels.



** Then there's the "Something Special for Someone Special" which is to say, a wedding ring! Pay $100 to announce to everyone who's playing the game at that moment that your special someone accepted your expensive gift. [[UpToEleven Valve still made a killing off of them.]]

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** Then there's the "Something Special for Someone Special" which is to say, a wedding ring! Pay $100 to announce to everyone who's playing the game at that moment that your special someone accepted your expensive gift. [[UpToEleven Valve still made a killing off of them.]]
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-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/GhostReconBreakpoint''

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-->--'''''WebAnimation/ZeroPunctuation''''' -->-- ''WebAnimation/ZeroPunctuation'' on ''VideoGame/GhostReconBreakpoint''

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Replacing page quote that was added by frequent ban-evader Johnnyfog.


->''"And then we get to the part where the letter straight-up sounds like satire: We believe Nintendo can create very profitable games based on in-game revenue models with the right development team. Just think of paying 99 cents just to get Mario to jump a little higher."''
-->-- '''''Destructoid''''', [[http://www.destructoid.com/hedge-fund-guy-suggests-mobile-mario-with-0-99-high-jump-271262.phtml Hedge fund guy suggests mobile Mario with $0.99 high jump]]

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->''"And then we get to the part where the letter straight-up sounds like satire: We believe Nintendo ->But let me emphasize as hard as I can create very profitable games based on that this shit has gotten completely fucking mental! The in-game revenue models with the right development team. Just think store of paying 99 cents Ghost Recon Break-even is bigger than my local Whole Foods. Guns, upgrades, hats, trousers, emotes, icons... ICONS?? Who on this good green Earth has ever glanced at someone else's custom multiplayer icon for more than a fucking nanosecond and said "Ooh, here's someone I need to take seriously"? And let's not forget you can buy what's termed "Time Savers". So first we buy your game, Creator/{{Ubisoft}}, and then you charge us more money to not have to play it. If I paid double price up front, would you just not give it to me at all? Take a step back, people, because this has all gotten way too fucking normalized. When you charge money for something you can produce infinitely at zero cost, like in-game currency, that's not a service. That is the fucking death of economics as a concept. How the fuck did we get Mario here from basic principles of trade? It's like walking up to jump a little higher."''
-->-- '''''Destructoid''''', [[http://www.destructoid.com/hedge-fund-guy-suggests-mobile-mario-with-0-99-high-jump-271262.phtml Hedge fund guy suggests mobile Mario with $0.99 high jump]]
dude in the stocks in the village square and saying "if you give me 3 turnips I'll spit in your face."
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/GhostReconBreakpoint''
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During the late 2000s, {{Microtransactions}} became much more commonplace in video games, particularly in console and mobile games. With the ability to purchase non-physical goods becoming very convenient, companies and developers have created new ways to take more money from people than the game's price tag. One of the most popular methods of monetization are LootBoxes, where players can open a mystery box that gives out a random assortment of items, while in many cases not providing a way to acquire a specific item directly. Video games that are focused around these mechanics as a means of progression are commonly referred to as GachaGames, which are more prevalent in Asian markets. While players are still able to opt out of paying real money for these systems, they do not discourage players that are willing to spend hundreds of dollars to get what they want. In fact, these types of players, known as "whales", are the main source of income for these systems.
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* The original UsefulNotes/{{Xbox}} required you to buy an IR dongle (plugged into a controller port) and remote to watch a UsefulNotes/{{DVD}} on the system; if you didn't have it, putting a DVD in would result in an error message. (This stood in contrast to the UsefulNotes/PlayStation2, whose DVD capability was baked right in, and the remote was purely optional.)

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* The Mann Co. store in ''VideoGame/TeamFortress2'' allows players to buy in-game items with real money. Many of these are hats which don't really do anything. They can, in theory, be found for free [[RandomDrops if you play long enough]]. [[http://www.halolz.com/wp-content/uploads/2011/04/halolz-dot-com-teamfortress2-combearison.jpg This is starting to get a TAD ridiculous.]]

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* The Mann Co. store in ''VideoGame/TeamFortress2'' allows players to buy in-game items with real money. Many of these are It started off with hats which that don't really do anything. They can, in theory, anything[[labelnote:*]]Except for a period of time where [[https://wiki.teamfortress.com/wiki/Item_sets item sets]] had a gameplay effect[[/labelnote]], and has since expanded to all other kinds cosmetics, taunts, and weapon skins. Most of them can be found for free [[RandomDrops if you play long enough]]. enough]], [[http://www.halolz.com/wp-content/uploads/2011/04/halolz-dot-com-teamfortress2-combearison.jpg This is starting to but prices can get a TAD ridiculous.]]



*** The real draw for unlocking crates is to find an "Unusual" quality items, which gives it a special particle effect. There's only about a 1% chance of finding an Unusual, and they are highly coveted by collectors and whales. Many of them can be sold for hundreds of dollars, with Unusual hats from old, out-of-print crates going into several '''thousands'''.



** With the Mann Vs Machine game mode they introduced the idea of paying to play on official servers. The missions are harder that the default free-servers-only ones (but anyone can play the missions just by bothering to chose something different than the default) and you get an exclusive slightly modified copy of a weapon everyone gets for free already, and a small badge. The real draw is potentially better teammates and a much better connection to the dedicated server.

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** With the Mann Vs Vs. Machine game mode they introduced the idea of paying to play on official servers. The missions are harder that the default free-servers-only ones (but anyone can play the missions just by bothering to chose something different than the default) and you get an exclusive slightly modified copy of a weapon everyone gets for free already, and a small badge. The real draw is potentially better teammates and a much better connection to the dedicated server.


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** If playing dress-up with your favorite mercs wasn't enough, Valve expanded it to weapons. Unbox a pre-painted weapon or spray on paint on a weapon to add texture patterns onto them. They come with arbitrary Grades that show how rare it is by changing the text color of the weapon's description, and the textures can have wear and tear, from mint condition to worn out to hell from battles. You can also pay money for Contracts which have you complete in-game tasks to get items and weapon skins.
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** Then there's the "Something Special for Someone Special" which is to say, a wedding ring! It's $100, and [[UpToEleven Valve makes a killing off of them.]]

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** Then there's the "Something Special for Someone Special" which is to say, a wedding ring! It's $100, and Pay $100 to announce to everyone who's playing the game at that moment that your special someone accepted your expensive gift. [[UpToEleven Valve makes still made a killing off of them.]]
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* Some {{Collectible Card Game}}s ''are'' Revenue Enhancing Devices. The fourth ''StarWars'' game didn't even ''try'' to hide the fact that you were going to lose if you weren't willing to shell out enough money to get cards like Anakin, Count Dooku and other ''Episode II'' stars.

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* Some {{Collectible Card Game}}s ''are'' Revenue Enhancing Devices. The fourth ''StarWars'' ''Franchise/StarWars'' game didn't even ''try'' to hide the fact that you were going to lose if you weren't willing to shell out enough money to get cards like Anakin, Count Dooku and other ''Episode II'' stars.
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We would like to believe that game companies exist solely to provide us with fun, exciting games. Unfortunately, in the real world like any other companies, game companies also have to make money.

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We would like to believe that game companies exist solely to provide us with fun, exciting games. Unfortunately, in the real world like any other companies, company, game companies also have to make money.

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indentation fix, removing natter


* ''VideoGame/WorldOfWarcraft'' has a ton of these, from the aforementioned CollectibleCardGame to standard [=WoW=]-themed [[TheMerch merchandise]] to a Pet Store where you can spend cash for in-game vanity pets and mounts. The upshot is that this is all purely cosmetic stuff and is in no way necessary to access or complete content...[[TemptingFate so]] [[Creator/{{Activision}} far]]. The most JustForFun/{{egregious}} example thus far in VideoGame/WorldOfWarcraft: the Celestial Steed, a mount which provides no concrete in-game benefit, aside from looking cool. The sheer number of orders resulted in a queue on the online store for ''days''. Players realized too late that a mount like that is no longer cool if EVERYBODY gets it. [[Creator/TheCynicalBrit TotalBiscuit]] parodied that by calling the item "That Retarded Horse," or TRH for short.
** Actually, there was a very minor mechanical benefit to the Celestial Steed. When it was released it was one of the very few mounts that scaled with your riding speed; it could be used from the moment you first got a mount and kept functioning at the fastest flying speeds. Someone who had purchased the Steed would never need to buy another mount with gold, saving them a few hundred gold over the character's life. (A later patch made all elite mounts scale this way.) It was also a 'free' mount for all your characters, current and future. All you needed to buy was the training, and the mount would adjust to it.

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* ''VideoGame/WorldOfWarcraft'' has ''VideoGame/WorldOfWarcraft'':
** Has
a ton of these, from the aforementioned CollectibleCardGame to standard [=WoW=]-themed [[TheMerch merchandise]] to a Pet Store where you can spend cash for in-game vanity pets and mounts. The upshot is that this is all purely cosmetic stuff and is in no way necessary to access or complete content...[[TemptingFate so]] [[Creator/{{Activision}} far]]. The most JustForFun/{{egregious}} example thus far in VideoGame/WorldOfWarcraft: the Celestial Steed, a mount which provides no concrete in-game benefit, aside from looking cool. The sheer number of orders resulted in a queue on the online store for ''days''. Players realized too late that a mount like that is no longer cool if EVERYBODY gets it. [[Creator/TheCynicalBrit TotalBiscuit]] parodied that by calling the item "That Retarded Horse," or TRH for short.
** Actually, there was a very minor mechanical benefit to the Celestial Steed. When it was released it was one of the very few mounts that scaled with your riding speed; it could be used from the moment you first got a mount and kept functioning at the fastest flying speeds. Someone who had purchased the Steed would never need to buy another mount with gold, saving them a few hundred gold over the character's life. (A later patch made all elite mounts scale this way.) It was also a 'free' mount for all your characters, current and future. All you needed to buy was the training, and the mount would adjust to it.
short.


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** World of Warcraft also sells "boosts", which you can use to take a character from level 1 to the beginning of whatever expansion pack is current. Prior to Shadowlands (which instituted a "level squish") this could advance your character up to 110 levels, allowing you to jump right into current content, rather than level up through older content.
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* ''VideoGame/{{MGCM}}'': Downplayed in the medal shop, in which you have to exchange weapon skins and additional costumes with character medals. However, character medals can be easily obtained through selling dresses.

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* ''VideoGame/{{MGCM}}'': ''VideoGame/{{IMGCM}}'': Downplayed in the medal shop, in which you have to exchange weapon skins and additional costumes with character medals. However, character medals can be easily obtained through selling dresses.
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** Bethesda is credited as the first third-party publisher [[https://www.usgamer.net/articles/the-history-of-gaming-microtransactions-from-horse-armor-to-loot-boxes to implement]] DLC microtransactions.
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* ''VideoGame/{{MGCM}}'': Downplayed in the medal shop, in which you have to exchange weapon skins and additional costumes with character medals. However, character medals can be easily obtained through selling dresses.
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* The American and European versions of the ''TabletopGame/{{Pokemon}} Trading Card Game'' take the original Japanese version and increase the rarity of a lot of cards in each set in more ways than one: Not only are many cards bumped up a rarity level or two, especially if they are shown to be good to use in a deck, but the packs contain both fewer rare cards and fewer cards overall too. For instance, all Japanese booster packs contain a Rare-Holo card, but the non-Japanese packs restrict it to one every three packs. [[VideoGame/PokemonBlackAndWhite Generation V]], however, has the most standout example: Pokémon Catcher is listed as Uncommon, but because this card was essential to any tournament-viable deck, it was printed in fewer quantities than the other Uncommon cards.
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** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely on Sony and Nintendo platforms. Xbox Live Gold gates free-to-play titles behind the service however, and even media streaming apps were trapped behind it [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ until a few years into]] the UsefulNotes/XboxOne's life.

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** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely on Sony and Nintendo platforms. Xbox Live Gold gates free-to-play titles behind the service however, and even wouldn't make media streaming apps were trapped behind it and free-to-play titles exempt from the service [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ until a few years into]] the UsefulNotes/XboxOne's life.life and [[https://news.xbox.com/en-us/2021/01/22/update-on-xbox-live-gold-pricing/ early into the life of]] the UsefulNotes/XboxSeriesXAndS, respectively.
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** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely on Sony and Nintendo platforms. Xbox Live Gold gates free-to-play titles behind the service however, and even media streaming apps were trapped behind it [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ until a few years into]] until a few years into the UsefulNotes/XboxOne's life.

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** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely on Sony and Nintendo platforms. Xbox Live Gold gates free-to-play titles behind the service however, and even media streaming apps were trapped behind it [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ until a few years into]] until a few years into the UsefulNotes/XboxOne's life.
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** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely, but Xbox Live Gold [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ did gate this content as well]] until a few years into the UsefulNotes/XboxOne's life.

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** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely, but freely on Sony and Nintendo platforms. Xbox Live Gold gates free-to-play titles behind the service however, and even media streaming apps were trapped behind it [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ did gate this content as well]] until a few years into]] until a few years into the UsefulNotes/XboxOne's life.
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* In general, online multiplayer features on gaming consoles require one to enter monthly/yearly subscription model for that particular gaming platform. Microsoft was the first to put this in place with [[UsefulNotes/XboxLive Xbox Live Gold]] during the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]], followed by Sony with [[UsefulNotes/PlaystationNetwork PlayStation Plus]] and Nintendo with [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] during the [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]]. All three companies have some additional incentive for purchasing a subscription; Xbox and [=PlayStation=]'s services give players two "free" games a month, with these games being ones that have released within the past few years, while Nintendo opted to make their service a successor to the UsefulNotes/VirtualConsole, giving players access to a library of older titles.

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* In general, online multiplayer features on gaming consoles require one to enter a monthly/yearly subscription model fee for that particular gaming platform.ecosystem. Microsoft was the first to put this in place with [[UsefulNotes/XboxLive Xbox Live Gold]] during the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]], followed by Sony with [[UsefulNotes/PlaystationNetwork PlayStation Plus]] and Nintendo with [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] during the [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]]. All three companies have some additional incentive for purchasing a subscription; subscription. Xbox and [=PlayStation=]'s services give players two "free" games a month, with these games being ones that have released within the past few years, while Nintendo opted to make their Nintendo's service is a successor to the UsefulNotes/VirtualConsole, giving players access to a library of older titles.titles. In all these cases, players lose access to the games they downloaded should they cancel their subscription, but regain access upon renewal.

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sprucing entry for console online gaming, also feel it fits better up top in the folder since it affects most of the gaming market


* In general, online multiplayer features on gaming consoles require one to enter monthly/yearly subscription model for that particular gaming platform. Microsoft was the first to put this in place with [[UsefulNotes/XboxLive Xbox Live Gold]] during the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]], followed by Sony with [[UsefulNotes/PlaystationNetwork PlayStation Plus]] and Nintendo with [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] during the [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]]. All three companies have some additional incentive for purchasing a subscription; Xbox and [=PlayStation=]'s services give players two "free" games a month, with these games being ones that have released within the past few years, while Nintendo opted to make their service a successor to the UsefulNotes/VirtualConsole, giving players access to a library of older titles.
** [[AllegedlyFreeGame Free-to-play games]], media streaming apps like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely, but Xbox Live Gold [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ did gate this content as well]] until a few years into the UsefulNotes/XboxOne's life.



* In general, a monthly/yearly subscription model for the use of online multiplayer features on gaming consoles. Microsoft was the first to put this in place with Xbox Live Gold during the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]], following by Sony with [=PlayStation=] Plus during [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth]], and finally Nintendo with Nintendo Switch Online towards the end of that generation as well. All companies have some additional incentive for purchasing a subscription; Xbox and [=PlayStation=]'s services give players two "free" games a month, with these games being ones that have released within the past few years, while Nintendo opted to make their service the successor to the UsefulNotes/VirtualConsole, giving players access to a library of older titles.
** [[AllegedlyFreeGame Free-to-play games]], streaming services like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely, but Xbox Live Gold [[https://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ did gate this content as well]] until a few years into the UsefulNotes/XboxOne's life.

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* Aside from the payment for Xbox Live, one had to wonder why users needed a Gold membership to access content that is normally free to access (but not necessarily ''use'') on other platforms such as Netflix, Hulu/Hulu Plus, Facebook, Twitter, or even ''the entire rest of the internet'' (Internet Explorer). Thankfully, [[http://www.gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ Microsoft has since realized the error in their ways]].

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* Aside from In general, a monthly/yearly subscription model for the payment for use of online multiplayer features on gaming consoles. Microsoft was the first to put this in place with Xbox Live, one had to wonder why users needed a Live Gold membership during the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]], following by Sony with [=PlayStation=] Plus during [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth]], and finally Nintendo with Nintendo Switch Online towards the end of that generation as well. All companies have some additional incentive for purchasing a subscription; Xbox and [=PlayStation=]'s services give players two "free" games a month, with these games being ones that have released within the past few years, while Nintendo opted to make their service the successor to the UsefulNotes/VirtualConsole, giving players access content that is normally free to access (but not necessarily ''use'') on other platforms such as Netflix, Hulu/Hulu Plus, Facebook, Twitter, or even ''the entire rest a library of the internet'' (Internet Explorer). Thankfully, [[http://www.older titles.
** [[AllegedlyFreeGame Free-to-play games]], streaming services like Creator/{{Netflix}}, and general internet use are exempt from these and can be accessed freely, but Xbox Live Gold [[https://www.
gamespot.com/articles/microsoft-removes-xbox-one-and-xbox-360-gold-paywall-for-netflix-hulu-and-more/1100-6419590/ Microsoft has since realized did gate this content as well]] until a few years into the error in their ways]].UsefulNotes/XboxOne's life.



* During the 7th console generation, only the Xbox 360 required a monthly/yearly payment to use its online features, but now Sony realized they could get away with it too, so the [=PS4=] offers "free" games and online multiplayer with its [=PlayStation=] Plus service.
** Then Nintendo started doing it as well, with the Switch introducing its own paid online service in September 2018 (though at considerably lower rates; an annual subscription for Switch Online is $20, while an annual subscription for Playstation Plus or Xbox Live is around $60).
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This is particularly common in "Free" [=MMOs=], which can be either truly free, with all content available to all players; or only partially free, with limited free content available, making them {{Allegedly Free Game}}s. For the former, there are usually [[BribingYourWayToVictory game-enhancing]] (possibly even [[GameBreaker game-breaking]]) equips and boosts, as well as a variety of cosmetic-only (usually [[{{Fanservice}} fanservice-enhancing]]) items, available for real money in some form of in-game cash shop. Several studies have discovered that the presence of Revenue Enhancing Devices in "free" online games, even those that are strictly cosmetic, typically increase the amount revenue generated per player by up to double that of subscription-only games.

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This is particularly common in "Free" [=MMOs=], which can be either truly free, with all content available to all players; or only partially free, with limited free content available, making them {{Allegedly Free Game}}s. For the former, there are usually [[BribingYourWayToVictory game-enhancing]] (possibly even [[GameBreaker game-breaking]]) equips and boosts, as well as a variety of cosmetic-only (usually [[{{Fanservice}} fanservice-enhancing]]) items, available for real money in some form of in-game cash shop. Several studies have discovered that the presence of Revenue Enhancing Devices in "free" online games, even those that are strictly cosmetic, typically increase the amount of revenue generated per player by up to double that of subscription-only games.
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[[caption-width-right:350:[[GogglesDoNothing They, of course, do nothing]].]]

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[[caption-width-right:350:[[GogglesDoNothing They, of course, do nothing]].]]
nothing.]]]]
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[[caption-width-right:350:[[GogglesDoNothing They]], [[Memes/TheSimpsons of course, do nothing]].]]

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[[caption-width-right:350:[[GogglesDoNothing They]], [[Memes/TheSimpsons They, of course, do nothing]].]]
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** GW's store managers often have strict rules that require every model in an army to be made 100% out of GW models. No third party anything.
** GW prevent people cobbling together additional figures by ensuring that model packs are always limited to the bare minimum amount of torso & leg pieces. Certain packs of special & heavy weapons have their own limitations, where even if they give you multiple weapons, you still only get enough bases, weapons carriages and accessories to make only some of them out of the box.
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* ''Magazine/NintendoPower'' magazine offered all the [[GuideDangIt top secret]] hints that one would be unlikely to solve on their own without knowing the solution beforehand, like finding the first warp whistle in ''VideoGame/SuperMarioBros3''.

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* ''Magazine/NintendoPower'' magazine offered all the [[GuideDangIt top secret]] hints that one would be unlikely to solve on their own without knowing the solution beforehand, like finding the first warp whistle in ''VideoGame/SuperMarioBros3''. However, the magazine has also sometimes given you an overview and maps of the first couple areas of their then-new first party game, then told you to buy their Official Strategy Guide for the rest of the game.
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* ''VideoGame/DanceDanceRevolution A20'' has a number of features and tracks that are exclusive to the golden 20th anniversary cabinet that was released alongside the game itself, i.e. not available if playing on a previous cabinet that was upgraded to ''A20''. There doesn't appear to be any sort of technical reason why the exclusives require playing on the golden cabinet.
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Compare AllegedlyFreeGame, BribingYourWayToVictory, GuideDangIt, OneGameForThePriceOfTwo. May result in CrackIsCheaper.

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Compare AllegedlyFreeGame, BribingYourWayToVictory, {{Freemium}}, GuideDangIt, OneGameForThePriceOfTwo. May result in CrackIsCheaper.
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* ''VideoGame/FinalFantasyXIV'', a subscription based MMORPG, has a cash shop where players can purchase vanity items with real money. Items range from cute little minions/pets, a new mount/ride, and gear that appeared from past events. Since Yoshida, lead director of the game, wanted to avoid a [[BribingYourWayToVictory pay to win]] scenario, he wants the cash shop to be purely for cosmetic items. While most people can easily ignore the extra fluff, players who want to collect everything may be spending quite a bit of money to get all the items.

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* ''VideoGame/FinalFantasyXIV'', a subscription based MMORPG, has a cash shop where players can purchase vanity items with real money. Items range from cute little minions/pets, a new mount/ride, and gear that appeared from past events. Since Yoshida, lead director of the game, wanted to avoid a [[BribingYourWayToVictory pay to win]] scenario, he wants the cash shop to be purely for cosmetic items. While most people can easily ignore the extra fluff, players who want to collect everything may be spending quite a bit of money to get all the items. In a later patch, the ability to skip chunks of the main scenario and bringing up a character's job level shy of the cap were introduced at steep prices. While many people did worry that people would buy their way to the post game content without knowing how to play their role properly, the high prices discouraged players from just buying the items on the spot and opted to just play the game normally, which is what the developers were aiming for.
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* The use of loot boxes; see games such as ''VideoGame/DungeonKeeper, VideoGame/StarWarsBattlefront'' or ''VideoGame/NBA2K'' are considered downright predatory in charging premium for the game itself and then gimping it that it cannot be played without massive amounts of grinding, if they can be played at all without paying for the chance to improve your gameplay, thereby turning them into gambling machines. In fact 2K had not only double downed on this practice, they went all in begging children to not only get their parents to pay for loot boxes but to lobby their government to allow catering gambling to children. Yes even in countries such as Belgium where it is illegal, ''2K are trying to push children to say it's okay for the company to be above the law.''

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