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Compare ThereAreNoTents, TraumaInn, HealingSpring. RestingRecovery differs from a HealingPotion in that the former is a ''character ability'' that you can use as often as needed, whereas the latter is a ''consumable item'' that you run out of eventually (even if it's called "tent" or "sleeping bag"). Contrast RegeneratingHealth, AfterCombatRecovery, and PlotPoweredStamina. RegeneratingHealth in conjunction with a FastForwardMechanic may appear like and be called "resting", but unless it confers actual healing bonuses, it is not an example.

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Compare ThereAreNoTents, TraumaInn, HealingSpring. RestingRecovery Resting Recovery differs from a HealingPotion in that the former is a ''character ability'' that you can use as often as needed, whereas the latter is a ''consumable item'' that you run out of eventually (even if it's called "tent" or "sleeping bag"). Contrast RegeneratingHealth, AfterCombatRecovery, and PlotPoweredStamina. RegeneratingHealth in conjunction with a FastForwardMechanic may appear like and be called "resting", but unless it confers actual healing bonuses, it is not an example.
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* Some Franchise/{{Pokemon}} can use the move Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep. A few Pokémon can also learn Slack Off, which restores less HP, but only takes one turn instead of making them sleep for several. Jigglypuff gets this ability in ''VideoGame/SuperSmashBros'' as its Down Special, but outside of a customized version in the fourth game, it exclusively does damage there.

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* Some Franchise/{{Pokemon}} can use the move Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep. Giving a Pokémon a Chesto Berry will automatically wake it up, though ''Scarlet and Violet'' slashed the move's [=PP=] in half. A few Pokémon can also learn Slack Off, which restores less HP, but only takes one turn instead of making them sleep for several. Jigglypuff gets this ability in ''VideoGame/SuperSmashBros'' as its Down Special, but outside of a customized version in the fourth game, it exclusively does damage there.

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* In ''VideoGame/KirbySqueakSquad'', Kirby's otherwise [[JokeItem useless]] Sleep ability could be upgraded to restore his health when used.
* ''VideoGame/KirbyAndTheForgottenLand'' allows Sleep to regenerate health by default. In its upgraded form, Deep Sleep, Kirby can go to sleep when he chooses to (complete with pulling out a full ''bed'' to sleep in), and not only does it fill Kirby's health completely but it also grants him a random StatusBuff (increased speed, increased attack power, or double health bars).

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* ''Franchise/{{Kirby}}'':
**
In ''VideoGame/KirbySqueakSquad'', Kirby's otherwise [[JokeItem useless]] Sleep ability could be upgraded to restore his health when used.
* ** ''VideoGame/KirbyAndTheForgottenLand'' allows Sleep to regenerate health by default. In its upgraded form, Deep Sleep, Kirby can go to sleep when he chooses to (complete with pulling out a full ''bed'' to sleep in), and not only does it fill Kirby's health completely but it also grants him a random StatusBuff (increased speed, increased attack power, or double health bars).
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* ''VideoGame/TheWitcher'' restricts the available resting locations to inns and a handful of friendly NPC's homes. While at rest, Geralt's health regenerates quickly and it also allows him to LevelUp and create potions and poisons.
* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout 2}} 2]]'' had your health regeneration based on how long your character spent Resting. Sleeping healed all limbs and certain Perks allowed it to heal your radiation poisoning. ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' removed the 'time spent' aspect, and thus an hour's nap after being shot to pieces will set you to full health. Sleeping in a bed you own will give you the "Well Rested" Status Effect, which grants a 30% increase in EXP gain (10% in ''NV''). ''New Vegas''' Hardcore Mode makes sleeping a requirement (too little and first you'll suffer stat loss and eventually even die) but also makes it so that resting no longer fixes ailments like broken limbs, requiring the use of doctor's bags or finding a medic.

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* ''VideoGame/TheWitcher'' restricts the available resting locations to inns and a handful of friendly NPC's homes. While at rest, Geralt's health regenerates quickly and it also allows him to LevelUp get new {{Character Level}}s and create potions and poisons.
* ''VideoGame/{{Fallout 1}}'' ''VideoGame/Fallout1'' and ''[[VideoGame/{{Fallout 2}} ''[[VideoGame/Fallout2 2]]'' had your health regeneration based on how long your character spent Resting. Sleeping healed all limbs and certain Perks allowed it to heal your radiation poisoning. ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' removed the 'time spent' aspect, and thus an hour's nap after being shot to pieces will set you to full health. Sleeping in a bed you own will give you the "Well Rested" Status Effect, which grants a 30% increase in EXP gain (10% in ''NV''). ''New Vegas''' Hardcore Mode makes sleeping a requirement (too little and first you'll suffer stat loss and eventually even die) but also makes it so that resting no longer fixes ailments like broken limbs, requiring the use of doctor's bags or finding a medic.
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* In ''VideoGame/StarWarsTheOldRepublic'' uses its resting mechanic somewhat differently: staying at a cantina, whether logged in or out, gives characters bonus XP, though not for FreeToPlay accounts and it doesn't count towards LevelUp until redeemed by regular XP gains. There are also active abilities like the Sith Inquisitor's Seethe, which quickly replenish your and your NonPlayerCompanion's health at the cost of immobilizing you for the duration of the ability.

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* In ''VideoGame/StarWarsTheOldRepublic'' uses its resting mechanic somewhat differently: staying at a cantina, whether logged in or out, gives characters bonus XP, though not for FreeToPlay accounts and it doesn't count towards LevelUp CharacterLevel thresholds until redeemed by regular XP gains. There are also active abilities like the Sith Inquisitor's Seethe, which quickly replenish your and your NonPlayerCompanion's health at the cost of immobilizing you for the duration of the ability.

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* Some Franchise/{{Pokemon}} can use the move Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep. Jigglypuff gets this ability in ''VideoGame/SuperSmashBros'' as its Down Special, but outside of a customized version in the fourth game, it exclusively does damage there.

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* Some Franchise/{{Pokemon}} can use the move Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep. A few Pokémon can also learn Slack Off, which restores less HP, but only takes one turn instead of making them sleep for several. Jigglypuff gets this ability in ''VideoGame/SuperSmashBros'' as its Down Special, but outside of a customized version in the fourth game, it exclusively does damage there.


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* In ''VideoGame/MarioAndLuigiDreamTeam'', Beef Cloud will sleep during battle to restore HP in real time. Hit him hard enough, though, and he won't be able to fall asleep.
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* ''VideoGame/TheLegendOfZelda''

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* ''VideoGame/TheLegendOfZelda''''Franchise/TheLegendOfZelda''
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** First appears in ''VideoGame/TheLegendOfZeldaOracleGames''. Link can approach the bed in Nayru's house in ''Ages'' and at Impa's Refuge in ''Seasons'' to take a brief nap that restores his health.
** In ''VideoGame/TheLegendOfZeldaTheMinishCap'', Link can return home to restore his health by sleeping in his bedroom upstairs. Humorously, he sleeps with his companion, the talking hat Ezlo, tucked under the covers next to him.
** The 3DS remake of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' adds in the ability to sleep in Link's bed to refill his health and magic power, along with reliving past boss battles in his dreams.

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** First appears ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The 3DS remake adds in ''VideoGame/TheLegendOfZeldaOracleGames''. the ability to sleep in Link's bed to refill his health and magic power, along with reliving past boss battles in his dreams.
** ''VideoGame/TheLegendOfZeldaOracleGames'':
Link can approach the bed in Nayru's house in ''Ages'' and at Impa's Refuge in ''Seasons'' to take a brief nap that restores his health.
** In ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaTheMinishCap'': Link can return home to restore his health by sleeping in his bedroom upstairs. Humorously, he sleeps with his companion, the talking hat Ezlo, tucked under the covers next to him.
** The 3DS remake of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' adds in the ability to sleep in Link's bed to refill his health and magic power, along with reliving past boss battles in his dreams.
him.
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Resting is usually only allowed under specific conditions, such as not being in combat or in view of any enemies, or even [[ThereAreNoTents only at fixed locations]], such as [[TraumaInn inns]]. Since the only resource consumed by resting is time (and money, in case of inns), this mechanic is usually found in conjunction with an InUniverseGameClock and may double as a FastForwardMechanic. The necessity of resting may be enforced by characters suffering from negative status effects ("Tired", "Sleepy", etc.) after staying up for a while or by it being required to LevelUp; alternatively, resting may confer temporary positive status effects for a short while.

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Resting is usually only allowed under specific conditions, such as not being in combat or in view of any enemies, or even [[ThereAreNoTents only at fixed locations]], such as [[TraumaInn inns]]. Since the only resource consumed by resting is time (and money, in case of inns), this mechanic is usually found in conjunction with an InUniverseGameClock and may double as a FastForwardMechanic. The necessity of resting may be enforced by characters suffering from negative status effects ("Tired", "Sleepy", etc.) after staying up for a while or by it being required to LevelUp; [[CharacterLevel level up]]; alternatively, resting may confer temporary positive status effects for a short while.
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[[folder:Metroidvania]]
* ''VideoGame/TheLegendOfTianding'' have tea-stations where you can stop, take a sip, and restore your health to normal. Some of their placements can be odd though, especially in the middle of some sewers or an underground crypt filled with traps.
[[/folder]]
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* The TropeMaker is probably ''TabletopGame/DungeonsAndDragons'', where all characters get tired after a certain time in the field and need regular rest to restore combat efficiency. Resting also restores some health and lets wizards and clerics [[VancianMagic re-memorize their spells]]. In the 4th edition and later, there are two forms of rest. The shorter rest takes a small period of time but allows you to recover some hitpoints through a finite-day mechanic. The longer rest takes around 8 hours, and effectively restores your character to peak condition (barring bonuses that last until said rest or persistent conditions.) In the 1st and 2nd editions of the game, player characters could also regain one hit point a day doing normal activities, or three hit points if they spent the entire day resting (e.g., staying in bed, and only getting up to eat and drink), plus their constitution bonus, if any. This system might sound bad, but in earlier editions of the game characters had fewer hit points overall. Finally, any character that got four weeks of bed rest automatically got all their hit points back, regardless of how many they still needed to regain.

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* The TropeMaker is probably ''TabletopGame/DungeonsAndDragons'', where all characters get tired after a certain time in the field and need regular rest to restore combat efficiency. Resting also restores some health and lets wizards and clerics [[VancianMagic re-memorize their spells]]. In the 4th edition and later, there are two forms of rest. The shorter rest takes a small period of time but allows you to recover some hitpoints through a finite-day mechanic. The longer rest takes around 8 hours, hours and effectively restores your character to peak condition (barring bonuses that last until said rest or persistent conditions.) In the 1st and 2nd editions of the game, player characters could also regain one hit point a day doing normal activities, or three hit points if they spent the entire day resting (e.g., staying in bed, and only getting up to eat and drink), plus their constitution bonus, if any. This system might sound bad, but in earlier editions of the game game, characters had fewer hit points overall. Finally, any character that got four weeks of bed rest automatically got all their hit points back, regardless of how many they still needed to regain.



* ''VideoGame/SpiderManVsTheKingpin'' has an option to retreat to Peter's apartment to recover your health. Time speeds up considerably when you do this and you'll be brought back to the start of the level when you're done, so you have to be careful not to overuse this feature. (The whole game is under a strict time limit, since your goal is to find and disarm a bomb hidden under the city.) Despite this, resting is still a better choice than getting defeated and captured, which will end up taking several hours off the in-game clock ''and'' bring you back to the start.

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* ''VideoGame/SpiderManVsTheKingpin'' has an option to retreat to Peter's apartment to recover your health. Time speeds up considerably when you do this and you'll be brought back to the start of the level when you're done, so you have to be careful not to overuse this feature. (The whole game is under a strict time limit, limit since your goal is to find and disarm a bomb hidden under the city.) Despite this, resting is still a better choice than getting defeated and captured, which will end up taking several hours off the in-game clock ''and'' bring you back to the start.



* In ''VideoGame/{{Okami}}'', there's a Holy Artifact called Wood Mat. As its description reads: "Make a cash offering and sleep on this mat, and your wounds will heal." In practice this means that you need to stay perfectly still while waiting your health to regenerate, losing money every second. Amaterasu's IdleAnimation is to sit down, yawn, then curl up for a nap (at which point the Wood Mat item kicks in). You can even do this during combat (you can still defend yourself with brush techniques).

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* In ''VideoGame/{{Okami}}'', there's a Holy Artifact called Wood Mat. As its description reads: "Make a cash offering and sleep on this mat, and your wounds will heal." In practice this means that you need to stay perfectly still while waiting for your health to regenerate, losing money every second. Amaterasu's IdleAnimation is to sit down, yawn, then curl up for a nap (at which point the Wood Mat item kicks in). You can even do this during combat (you can still defend yourself with brush techniques).



* In the ''VideoGame/{{Ys}}'' series, if you don't move for a bit, Adol will recover HP, but only outdoors for some reason. In some of the games there are items that allow you to break this rule. In the newer games, party members get resting recovery too.

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* In the ''VideoGame/{{Ys}}'' series, if you don't move for a bit, Adol will recover HP, but only outdoors for some reason. In some of the games games, there are items that allow you to break this rule. In the newer games, party members get resting recovery too.



* ''VideoGame/{{Warcraft}} III'' has an item called the Staff of Sanctuary. Using it on an allied unit will teleport it to your highest level town hall, with a strong regeneration buff at the cost of remaining stunned until fully healed. Obviously, inappropriate use falls squarely into UnwantedAssistance.

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* ''VideoGame/{{Warcraft}} III'' has an item called the Staff of Sanctuary. Using it on an allied unit will teleport it to your highest level highest-level town hall, with a strong regeneration buff at the cost of remaining stunned until fully healed. Obviously, inappropriate use falls squarely into UnwantedAssistance.



* In ''VideoGame/{{Angband}}'', resting makes HP and MP regenerate twice as fast. You can take a rest for any given number of turns, until HP and MP are refilled, or "as needed" (full HP and MP and the expiration of timed status effects). You can be disturbed out of the resting state in any case.

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* In ''VideoGame/{{Angband}}'', resting makes HP and MP regenerate twice as fast. You can take a rest for any given number of turns, turns until HP and MP are refilled, or "as needed" (full HP and MP and the expiration of timed status effects). You can be disturbed out of the resting state in any case.



* The Defend command in ''VideoGame/TheLegendOfDragoon'' functions similar to resting, as it prevents the character from doing anything while defending but restores 10% of his health and blocks any status effects he would have suffered from an enemy attacking him.

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* The Defend command in ''VideoGame/TheLegendOfDragoon'' functions similar similarly to resting, as it prevents the character from doing anything while defending but restores 10% of his health and blocks any status effects he would have suffered from an enemy attacking him.



* In the D&D-based ''VideoGame/BaldursGate'' series, your party can rest anywhere as long as it isn't in combat, although the best healing is achieved by renting expensive inn rooms. The second game added the "Rest until healed" and "Cast healing spells at rest" options, which turned the resting mechanic into a borderline GameBreaker, since resting would now instantly heal the entire party if they so much as put a door between themselves and the enemy.

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* In the D&D-based ''VideoGame/BaldursGate'' series, your party can rest anywhere as long as it isn't in combat, although the best healing is achieved by renting expensive inn rooms. The second game added the "Rest until healed" and "Cast healing spells at rest" options, which turned the resting mechanic into a borderline GameBreaker, GameBreaker since resting would now instantly heal the entire party if they so much as put a door between themselves and the enemy.



** Throughout the series, resting rapidly restores health, [[{{Mana}} magicka]], and stamina. Prior to ''Skyrim'', resting is also required to level-up. That said, the PlayerCharacter never ''needs'' to rest and can stay awake for months at a time without penalty (as long as you have other means to restore health/magicka/stamina, like potions, and don't mind [[LowLevelRun never leveling up]]).

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** Throughout the series, resting rapidly restores health, [[{{Mana}} magicka]], and stamina. Prior to ''Skyrim'', resting is also required to level-up.level up. That said, the PlayerCharacter never ''needs'' to rest and can stay awake for months at a time without penalty (as long as you have other means to restore health/magicka/stamina, like potions, and don't mind [[LowLevelRun never leveling up]]).



* The later ''VideoGame/MightAndMagic'' games all had this (no resting in combat, time moves forward a set amount, sleeping outside an inn risks random encounters), though with one additional quirk: sleeping in an inn costs money, but sleeping outside costs you ''supplies'' (generally represented by an apple, so it is presumably food), which can be bought from inns. This is enforced by the characters becoming weak if they spend too long without sleep, followed by going insane (and the spells that otherwise cure weakness and/or insanity does not work against sleep-deprivation caused afflictions).

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* The later ''VideoGame/MightAndMagic'' games all had this (no resting in combat, time moves forward a set amount, sleeping outside an inn risks random encounters), though with one additional quirk: sleeping in an inn costs money, but sleeping outside costs you ''supplies'' (generally represented by an apple, so it is presumably food), which can be bought from inns. This is enforced by the characters becoming weak if they spend too long without sleep, followed by going insane (and the spells that otherwise cure weakness and/or insanity does not work against sleep-deprivation caused sleep-deprivation-caused afflictions).



* A variation in ''VideoGame/{{Naev}}''. The game averts SpaceIsCold and heat buildup is a bad thing because it makes your weapons less accurate and you more visible to enemies. You can put your ship into a rapid cooling mode that acts like a resting mechanic in that it expels all built up heat. It also immobilizes your ship for the duration, which can be dangerous.

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* A variation in ''VideoGame/{{Naev}}''. The game averts SpaceIsCold and heat buildup is a bad thing because it makes your weapons less accurate and you more visible to enemies. You can put your ship into a rapid cooling mode that acts like a resting mechanic in that it expels all built up built-up heat. It also immobilizes your ship for the duration, which can be dangerous.
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* ''VideoGame/KirbyAndTheForgottenLand'' allows Sleep to regenerate health by default. In its upgraded form, Deep Sleep, Kirby can go to sleep when he chooses to (complete with pulling out a full ''bed'' to sleep in), and not only does it fill Kirby's health completely but it also grants him a random StatusBuff (increased speed, increased attack power, or double health bars).
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* ''VideoGame/FinalFantasyXV'': Noctis and his friends can only level up by sleeping and relaxing for a couple hours at a designated campsite, motel, or hotel. Doing so also fully heals you and allows Ignis to cook a meal that can give buffs to just about any of your character attributes for one day, at which point you'll need to rest or snack at a restaurant to regain the buffs. Characters will remark about being tired if you go a day without sleep and they'll even begin pestering you into the car to pull over by nearby hotels.
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* In the 1974 ''VideoGame/{{dnd}}'' game, you only regain hit points and spell usages when you rest, but you can't safely rest in a dungeon infested with monsters. So, if you ever want to get your spells back, you gotta bail out of the dungeon, where you can relax and recover in safety.
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A mechanic in tabletop and video games, particularly [[RolePlayingGames RPGs]], where the players can put their characters in a resting mode to rapidly restore their health, stamina, mana, [[VancianMagic prepared spells]], etc. and reset any harmful StatusEffects.

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A mechanic in tabletop and video games, particularly [[RolePlayingGames RPGs]], where the players can put have their characters in a resting mode rest (whether that means sleeping, eating, or simply relaxing) to rapidly restore their health, stamina, mana, [[VancianMagic prepared spells]], etc. and reset any harmful StatusEffects.
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* In ''VideoGame/KirbySqueakSquad'', Kirby's otherwise [[JokeItem useless]] Sleep ability could be upgraded to restore his health when used.

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* Some Franchise/{{Pokemon}} can use an ability called Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep. Jigglypuff gets this ability in ''VideoGame/SuperSmashBros'' as its Down Special, but outside of a customized version in the fourth game, it exclusively does damage there.

to:

* Some Franchise/{{Pokemon}} can use an ability called the move Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep. Jigglypuff gets this ability in ''VideoGame/SuperSmashBros'' as its Down Special, but outside of a customized version in the fourth game, it exclusively does damage there.

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has stools in random locations that are evidently situated on healing {{Ley Line}}s, as sitting on one replenishes health gradually.

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* ''VideoGame/TheLegendOfZelda''
** First appears in ''VideoGame/TheLegendOfZeldaOracleGames''. Link can approach the bed in Nayru's house in ''Ages'' and at Impa's Refuge in ''Seasons'' to take a brief nap that restores his health.
** In ''VideoGame/TheLegendOfZeldaTheMinishCap'', Link can return home to restore his health by sleeping in his bedroom upstairs. Humorously, he sleeps with his companion, the talking hat Ezlo, tucked under the covers next to him.
** The 3DS remake of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' adds in the ability to sleep in Link's bed to refill his health and magic power, along with reliving past boss battles in his dreams.
**
''VideoGame/TheLegendOfZeldaSkywardSword'' has stools primarily uses sleeping in random locations bed as the means of advancing between day and night, but it will also restore Link's health in the process. Curiously, this isn't limited to Link's own bed. You're welcome to sleep in any bed, in any house, that are evidently situated on healing {{Ley Line}}s, as doesn't already have someone sleeping in it. For a much more expedient version of the trope, sitting down for a spell on one replenishes a chair, stool, or bench will also refill Link's hearts slowly over time.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', sleeping in a bed functions similarly to in ''Skyward Sword'', being a way to restore
health gradually.as well as pass the time. While beds are found all across Hyrule, Link is typically only able to plop down and use ones that don't explicitly belong to anyone else, unless he's given permission first. Inns and stables advertise beds that can be rented for the night, charging more for select soft beds that bestow bonus hearts and stamina.
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A mechanic in tabletop and video games, particularly [[RolePlayingGames RPGs]], where the players can put their characters in a resting mode to rapidly restore their health, stamina, mana, [[VancianMagic prepared spells]], etc. and reset any harmful StandardStatusEffects.

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A mechanic in tabletop and video games, particularly [[RolePlayingGames RPGs]], where the players can put their characters in a resting mode to rapidly restore their health, stamina, mana, [[VancianMagic prepared spells]], etc. and reset any harmful StandardStatusEffects.
StatusEffects.
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* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout 2}} 2]]'' had your health regeneration based on how long your character spent Resting. Sleeping healed all limbs and certain Perks allowed it to heal your radiation poisoning. ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' removed the 'time spent' aspect, and thus an hour's nap after being shot to pieces will set you to full health. Sleeping in a bed you own will give you the "Well Rested" Status Effect, which grants a 30% increase in EXP gain (10% in ''NV''). ''New Vegas''' [[RealityEnsues Hardcore Mode]] makes sleeping a requirement (too little and first you'll suffer stat loss and eventually even die) but also makes it so that resting no longer fixes ailments like broken limbs, requiring the use of doctor's bags or finding a medic.

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* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout 2}} 2]]'' had your health regeneration based on how long your character spent Resting. Sleeping healed all limbs and certain Perks allowed it to heal your radiation poisoning. ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' removed the 'time spent' aspect, and thus an hour's nap after being shot to pieces will set you to full health. Sleeping in a bed you own will give you the "Well Rested" Status Effect, which grants a 30% increase in EXP gain (10% in ''NV''). ''New Vegas''' [[RealityEnsues Hardcore Mode]] Mode makes sleeping a requirement (too little and first you'll suffer stat loss and eventually even die) but also makes it so that resting no longer fixes ailments like broken limbs, requiring the use of doctor's bags or finding a medic.

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It's true that you get killed in Quest For Glory I by trying to sleep in the wilderness, but there are many perfectly safe places to sleep. It's a highly incorrect statement to apply to the whole series.


* In Sierra's ''VideoGame/QuestForGlory'' series, you have the option to rest in increments ranging from "10 minutes" to "1 hour" to "until morning" (the last one being a good way to get killed by [[ThingsThatGoBumpInTheNight Night Gaunts]]). The game won't let you use this command if there's imminent danger nearby (such as a monster approaching).

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* In Sierra's ''VideoGame/QuestForGlory'' series, you have the option to rest in increments ranging from "10 minutes" to "1 hour" to "until morning" (the last one being a good way to get killed by [[ThingsThatGoBumpInTheNight Night Gaunts]]).morning". The game won't let you use this command if there's imminent danger nearby (such as a monster approaching).
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* ''VideoGame/BugFables'' has certain Medals that the party members can equip that let them recover HP or TP when the "Do Nothing" command is chosen.
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* ''TabletopGame/FlyingCircus'' features two methods of healing Injury (both of which cost one [[FictionalCurrency Thaler]] per Injury). Slow Healing is the more typical form, healing one Injury every three days. Alternatively, pilots may make use of Fast Healing. Whilst much faster (healing one Injury every 3 hours at the slowest), Fast Healing requires that the pilot undergo unusual, grotesque treatments, causing said Injury to be converted to Stress.
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* ''TabletopGame/TheOneRing'':
** Adventurers recover some of their [[HitPoints Endurance Points]] when they can [[AfterCombatRecovery take a half-hour's rest after combat]] and with every subsequent long rest, such as a night's sleep. If they've suffered a life-threatening Wound, they regain a more limited amount, and only with long rests.
** The Fatigue score represents long-term strain of adventuring, so adventurers recover one point by taking a prolonged rest in a safe refuge like a town -- not by resting on the road.

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* ''[[VideoGame/{{Warcraft}} Warcraft III]]'' has an item called the Staff of Sanctuary. Using it on an allied unit will teleport it to your highest level town hall, with a strong regeneration buff at the cost of remaining stunned until fully healed. Obviously, inappropriate use falls squarely into UnwantedAssistance.

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* ''[[VideoGame/{{Warcraft}} Warcraft III]]'' ''VideoGame/{{Warcraft}} III'' has an item called the Staff of Sanctuary. Using it on an allied unit will teleport it to your highest level town hall, with a strong regeneration buff at the cost of remaining stunned until fully healed. Obviously, inappropriate use falls squarely into UnwantedAssistance.


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* Miis in ''VideoGame/{{Miitopia}}'' can recover HP by napping, either on their own if they have the Airheaded personality, or with the help of another party member with the Mage job casting Sleep Tight.
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* In the ''Franchise/{{Ys}}'' series, if you don't move for a bit, Adol will recover HP, but only outdoors for some reason. In some of the games there are items that allow you to break this rule. In the newer games, party members get resting recovery too.

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* In the ''Franchise/{{Ys}}'' ''VideoGame/{{Ys}}'' series, if you don't move for a bit, Adol will recover HP, but only outdoors for some reason. In some of the games there are items that allow you to break this rule. In the newer games, party members get resting recovery too.

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