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Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through. Especially those guys with the [[{{Black Cloak}}]]s and hoods, lurking in the dark at the back of the tavern.

to:

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through. Especially those shady guys with the [[{{Black Cloak}}]]s {{Black Cloak}}s and hoods, lurking in the dark at the back of the tavern.
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Fix


* [[TraumaInn Healing]]: Treatment with [[{{Healing Herb}}]]s is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).

to:

* [[TraumaInn Healing]]: Treatment with [[{{Healing Herb}}]]s {{Healing Herb}}s is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).
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Fix
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* [[TraumaInn Healing]]: Treatment with HealingHerbs is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).

to:

* [[TraumaInn Healing]]: Treatment with HealingHerbs [[{{Healing Herb}}]]s is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).
Is there an issue? Send a MessageReason:
Fix


Have you been tramping through the [[HungrtJungle jungle]] for weeks, fighting off Mooks and monsters?

to:

Have you been tramping through the [[HungrtJungle [[HungryJungle jungle]] for weeks, fighting off Mooks and monsters?
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Have you been tramping through the jungle for weeks, fighting off Mooks and monsters?

to:

Have you been tramping through the jungle [[HungrtJungle jungle]] for weeks, fighting off Mooks and monsters?



Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete your quest and/or survive with your wounds and battered gear?

to:

Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete your quest and/or survive with your wounds injuries and battered gear?



* Safety: The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}}, monsters, and other dangers, to allow you time to rest and plan your next step.

to:

* Safety: The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}}, monsters, and other dangers, to allow you time to rest and plan your next step.steps.



* Supplies: If you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, clothes, and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].
* [[TraumaInn Healing]]: Treatment is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).

to:

* Supplies: If you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, ammo, clothes, and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].on in your quest]].
* [[TraumaInn Healing]]: Treatment with HealingHerbs is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).
Is there an issue? Send a MessageReason:
Add details


Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete your quest and/or survive with your existing battered gear?

to:

Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete your quest and/or survive with your existing wounds and battered gear?
Is there an issue? Send a MessageReason:
Add details


Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through. Especially those guys with the hoods, lurking at the back of the tavern.

to:

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through. Especially those guys with the [[{{Black Cloak}}]]s and hoods, lurking in the dark at the back of the tavern.
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Hoods


* Hot food: After weeks of dried meat and hard biscuits, you'll enjoy hot stew and roasted meat, all washed down with ale at the [[MyLocal friendly tavern]].

to:

* Hot food: After weeks of dried meat and hard biscuits, you'll enjoy hot stew and roasted meat, all washed down with ale and [[TheNeedForMead mead]] at the [[MyLocal friendly tavern]].



Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through.

to:

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through.
through. Especially those guys with the hoods, lurking at the back of the tavern.
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None


We have everything you need here at our Rest And Resupply Stop. Services provided include:

to:

We have everything you need here at our Rest And Resupply Rest-and-Resupply Stop. Services provided include:



* Motivation: Even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[OldMaster wise old mentor]], sage, or priest. This can remind you what you are fighting for and renew your HeroicResolve.

to:

* Motivation: Even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Rest-and-Resupply Stop you can reflect, perhaps get advice from a [[OldMaster wise old mentor]], sage, or priest. This can remind you what you are fighting for and renew your HeroicResolve.
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* In Heinlein's novel ''Literature/BetweenPlanets'' Circum-Terra Station (in orbit around Earth) is described as having many functions, from meteorology to astronomy to [[ArsonMurderAndJaywalking serving as the place where the government stockpiles nuclear weapons to keep Earth's population in line]]. But the space station's main function is as a transfer point for freight and passengers from short-ranged surface-to-orbit shuttlecraft to interplanetary liners, and for that purpose it has refueling facilities, repair yards, and even a large hotel with [[CentrifugalGravity artificial gravity]].
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* The Creator/RobertAHeinlein science fiction short story "Literature/{{Misfit}}" details how a group of young men in the "Cosmic Construction Corps" work to convert a small asteroid into Space Station E-M3 (including moving said asteroid into a new orbit, between the orbits of Earth and Mars). When Space Station E-M3 (and two other stations, E-M1 and E-M2) are in place and completed "no hard-pushed traveler of the spaceways on the Earth-Mars passage would ever again find himself far from land--or rescue".
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* In Creator/IsaacAsimov's science fiction novel ''Literature/TheStarsLikeDust'' the [[PlanetaryNation independent planet Lingane]] controls a number of strategically located small planetoids (incapable of supporting any independent populations themselves) on which the Linganians have built servicing stations which provide anything passing ships might need "from hyperatomic replacements to new book reels".
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* Safety: The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}}, monsters and other dangers, to allow you time to rest and plan your next step.

to:

* Safety: The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}}, monsters monsters, and other dangers, to allow you time to rest and plan your next step.



* Supplies: If you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, clothes and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].

to:

* Supplies: If you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, clothes clothes, and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].



* Directions: Either verbal, maps, or the services of a guide for the next stage of your journey.

to:

* Directions: Either verbal, maps, maps or the services of a guide for the next stage of your journey.



* Motivation: Even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[OldMaster wise old mentor]], sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.

to:

* Motivation: Even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[OldMaster wise old mentor]], sage sage, or priest. This can remind you what you are fighting for and renew your HeroicResolve.



* ''Literature/TheChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection and motivation.

to:

* ''Literature/TheChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection protection, and motivation.



** In an early episode of ''Series/StarTrekEnterprise'' the ''Enterprise'' crew come across an automated repair station which is just what they need after suffering damage in the previous episode. They pull in and get refitted, only finding out later that the station has no problem covertly salvaging parts (including crewmembers) from the ships it is repairing.

to:

** In an early episode of ''Series/StarTrekEnterprise'' ''Series/StarTrekEnterprise'', the ''Enterprise'' crew come across an automated repair station which is just what they need after suffering damage in the previous episode. They pull in and get refitted, only finding out later that the station has no problem covertly salvaging parts (including crewmembers) from the ships it is repairing.



*** In "Fair Trade", Voyager stops a a SpaceStation before crossing the Nekrit Expanse, and Neelix becomes obsessed with finding a map of the Expanse because he's passed out of the [[NativeGuide region he knows]].

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*** In "Fair Trade", Voyager stops a at a SpaceStation before crossing the Nekrit Expanse, and Neelix becomes obsessed with finding a map of the Expanse because he's passed out of the [[NativeGuide region he knows]].



** ''VideoGame/BreathOfFireII'': Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
** ''VideoGame/BreathOfFireIII'' takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.

to:

** ''VideoGame/BreathOfFireII'': Providing Sleep, Healing Healing, and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
** ''VideoGame/BreathOfFireIII'' takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier top-tier weapons), and recall which town or dungeon you needed to go.
Is there an issue? Send a MessageReason:
None


* Supplies: if you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, clothes and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].

to:

* Supplies: if If you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, clothes and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].



* Information: our library has leather-bound volumes and ancient parchment with esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact, for a price.
* Directions: either verbal, maps, or the services of a guide for the next stage of your journey.

to:

* Information: our Our library has leather-bound volumes and ancient parchment with esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact, for a price.
* Directions: either Either verbal, maps, or the services of a guide for the next stage of your journey.



* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[OldMaster wise old mentor]], sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.

to:

* Motivation: even Even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[OldMaster wise old mentor]], sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.



Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through.

to:

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. Also Also, you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through.
Is there an issue? Send a MessageReason:
None


[[folder: Anime and Manga]]

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[[folder: Anime and [[folder:Anime & Manga]]



[[folder: Literature]]

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[[folder: Literature]] [[folder:Literature]]



[[folder: Live-Action TV]]

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[[folder: Live-Action [[folder:Live-Action TV]]



** ''Series/BattlestarGalactica1978'': In ''[[Recap/BattlestarGalactica1978SagaOfAStarWorld Saga of a Star World]]'', ''Galactica'' and her wards are dangerously low on supplies, and put in at the planet Carillon to rest and resupply. [[spoiler: It's a Cylon trap, and it's only through the efforts of the ProperlyParanoid Colonial Warriors under Adama's orders that they are able to get the Colonial civilians back to their ships and fight their way out.]]

to:

** ''Series/BattlestarGalactica1978'': In ''[[Recap/BattlestarGalactica1978SagaOfAStarWorld Saga of a Star World]]'', ''Galactica'' and her wards are dangerously low on supplies, and put in at the planet Carillon to rest and resupply. [[spoiler: It's [[spoiler:It's a Cylon trap, and it's only through the efforts of the ProperlyParanoid Colonial Warriors under Adama's orders that they are able to get the Colonial civilians back to their ships and fight their way out.]]



[[folder: VideoGames]]

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[[folder: VideoGames]] [[folder:Video Games]]
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Added DiffLines:

* In "The Galaxy, and the Ground Within," the fourth book in the {{Literature/Wayfarers}} series, the tale takes place entirely at the Five-Hop One-Stop, a galactic truck stop for long-haul spacers, after a technological mishap halts all travel to and from the planet it's situated on for several days.
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Fixed the red link


* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[WiseMaster wise old mentor]], sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.

to:

* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a [[WiseMaster [[OldMaster wise old mentor]], sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.
Is there an issue? Send a MessageReason:
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* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a WiseOldMentor, sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.

to:

* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps get advice from a WiseOldMentor, [[WiseMaster wise old mentor]], sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.
Is there an issue? Send a MessageReason:
None


* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps
get advice from a WiseOldMentor, sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.

to:

* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps
perhaps get advice from a WiseOldMentor, sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.
Is there an issue? Send a MessageReason:
Add details


* Sleep: After your long trek of sleeping in cold tents and caves on the bare ground, the rest stip offers warm, clean beds. You're guaranteed to sleep the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Hot food: After weeks of dried meat and biscuits, you'll enjoy hot stew and roasted meat, all washed down with ale at the [[MyLocal friendly tavern]].

to:

* Sleep: After your long trek of sleeping in cold tents and caves on the bare ground, the rest stip stop offers warm, clean beds. You're guaranteed to sleep the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Hot food: After weeks of dried meat and hard biscuits, you'll enjoy hot stew and roasted meat, all washed down with ale at the [[MyLocal friendly tavern]].

Added: 124

Changed: 164

Removed: 272

Is there an issue? Send a MessageReason:
None


* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps f
get advice from a WiseMentor
, and remind yourself what you are fighting for and renew your HeroicResolve.




to:

* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can reflect, perhaps
get advice from a WiseOldMentor, sage or priest. This can remind you what you are fighting for and renew your HeroicResolve.

Added: 105

Changed: 216

Is there an issue? Send a MessageReason:
Add details


* [[TraumaInn Healing]] and treatment is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).

to:

* [[TraumaInn Healing]] and treatment Healing]]: Treatment is available for any new wounds received, or old ones that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).



* Directions: either verbal, maps, or the services of a guide, for the next stage of your journey.
* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.

to:

* Directions: either verbal, maps, or the services of a guide, guide for the next stage of your journey.
* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you you can reflect, perhaps f
get advice from a WiseMentor
, and
remind yourself what you are fighting for and renew your HeroicResolve.



A harbor's rest stop will have ship repair services and nautical supplies. In science fiction, a spaceport oe SpaceStation is the equivalent location for a rest stop.

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown.

to:

A harbor's rest stop will have ship repair services and nautical supplies. In science fiction, a spaceport oe or SpaceStation is the equivalent location for a rest stop.

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown. \n Also you should watch your back, because even though you are fairly safe in the RARS, the enemy's spies or assassins might slip through.
Is there an issue? Send a MessageReason:
Add details


A harbor's rest stop will have ship repair services and nautical supplies. In science fiction, a spaceport is the equivalent location for a rest stop.

to:

A harbor's rest stop will have ship repair services and nautical supplies. In science fiction, a spaceport oe SpaceStation is the equivalent location for a rest stop.

Changed: 711

Removed: 233

Is there an issue? Send a MessageReason:
Add details


We have everything you need here at our Rest And Resupply Stop.

Services provided include:
* Safety -- The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}}, monsters and other dangers, to allow you time to rest and plan your next step.

to:

We have everything you need here at our Rest And Resupply Stop. \n\n Services provided include:
* Safety -- Safety: The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}}, monsters and other dangers, to allow you time to rest and plan your next step.



* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve. * Romance: After weeks of loneliness on the trail, you can flirt with the barmaid. Or, if yoyr purse is filled with gold coins, some rest stops may have [[TheOldestProfession attractive courtesans]] who can help soothe your tensions away.

to:

* Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.
* Romance: After weeks of loneliness on the trail, you can flirt with the barmaid. Or, if yoyr your purse is filled with gold enough coins, some rest stops may have [[TheOldestProfession attractive courtesans]] who can help soothe your tensions away.

Added: 150

Changed: 2566

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Are you a Hero on a quest?
Have you been tramping through the wilderness fighting off Mooks and monsters?
Are you running out of supplies?
Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete your quest and/or survive?

to:

Are you a Hero {{Hero}} on a quest?
[[TheQuest quest]] through a WildWilderness?
Have you been tramping through the wilderness jungle for weeks, fighting off Mooks and monsters?
Are you wounded or running out of supplies?
Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete your quest and/or survive?
survive with your existing battered gear?



* Safety -- (at least temporarily) from the BigBad, his {{mooks}} and other dangers, to allow you time to rest and plan your next step.
* Sleep -- guaranteed to last the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Supplies -- if you are not fortunate enough to have InfiniteSupplies, you can gather more to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].
* [[TraumaInn Healing]] -- for any new wounds received, or old ones playing up. Depending on the type of [[WoundThatWillNotHeal wounds]], may only be enough to get you to the final confrontation (not guaranteed to last the fight).
* Information -- our library specialises in ancient and esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact.
* Directions -- either verbal, maps, or the services of a guide; for the next stage of your journey.
* Motivation -- even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.

to:

* Safety -- The thick walls and [[CityGuards night watchmen]] protect you (at least temporarily) from the BigBad, his {{mooks}} {{mooks}}, monsters and other dangers, to allow you time to rest and plan your next step.
* Sleep -- Sleep: After your long trek of sleeping in cold tents and caves on the bare ground, the rest stip offers warm, clean beds. You're guaranteed to last sleep the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Supplies -- Hot food: After weeks of dried meat and biscuits, you'll enjoy hot stew and roasted meat, all washed down with ale at the [[MyLocal friendly tavern]].
* Supplies:
if you are not fortunate enough to have InfiniteSupplies, you can gather more weapons, clothes and provisions to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].
* [[TraumaInn Healing]] -- and treatment is available for any new wounds received, or old ones playing that are acting up. Depending on the type of [[WoundThatWillNotHeal wounds]], you may only be get partial healing, but it's enough to get you to the final confrontation (not guaranteed to last the full fight).
* Information -- Information: our library specialises in has leather-bound volumes and ancient and parchment with esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact.contact, for a price.
* Directions -- Directions: either verbal, maps, or the services of a guide; guide, for the next stage of your journey.
* Motivation -- Motivation: even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve. \n * Romance: After weeks of loneliness on the trail, you can flirt with the barmaid. Or, if yoyr purse is filled with gold coins, some rest stops may have [[TheOldestProfession attractive courtesans]] who can help soothe your tensions away.

A harbor's rest stop will have ship repair services and nautical supplies. In science fiction, a spaceport is the equivalent location for a rest stop.



TruthInTelevision, of course, ranging from the caravanserais of the old Silk Road, to rest stops and motels next to the modern highway, to visitor centers just over the state line, and even large towns and cities that started out as important rest stops for travelers passing through.

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TruthInTelevision, of course, ranging from the caravanserais and inns of the old Silk Road, to rest stops and motels NoTellMotel next to the modern highway, to visitor centers just over the state line, and even large towns and cities that started out in the medieval era as important rest stops for travelers and merchants passing through.through on carriages.
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Is the confrontation with the BigBad approaching, causing you to wonder if can possibly complete you quest and/or survive?

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Is the confrontation with the BigBad approaching, causing you to wonder if you can possibly complete you your quest and/or survive?

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* ''VideoGame/BreathOfFireII'': Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* ''VideoGame/BreathOfFireIII'' takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.

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* ''Franchise/BreathOfFire'':
**
''VideoGame/BreathOfFireII'': Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* ** ''VideoGame/BreathOfFireIII'' takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.



* ''VideoGame/DragonQuestVI'' has the Service Call ability, which summons a random merchant/inn/priest while on the field.
* ''VideoGame/DragonQuestXI'' has Campfires located in many points in the Overworld, which provide not only safety from monster attacks, but a free inn, a statue that provides all the functions of a Church, a place to use the forge, a place to call your horse, and usually a merchant.

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* ''Franchise/DragonQuest'':
**
''VideoGame/DragonQuestVI'' has the Service Call ability, which summons a random merchant/inn/priest while on the field.
* ** ''VideoGame/DragonQuestXI'' has Campfires located in many points in the Overworld, which provide not only safety from monster attacks, but a free inn, a statue that provides all the functions of a Church, a place to use the forge, a place to call your horse, and usually a merchant.
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** ''Series/StarTrekDeepSpaceNine'': The titular space station is one of these sitting right next to a wormhole that connects the Alpha Quadrant with the Gamma Quadrant some 70,000 light years away.
** ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]].
** In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However, the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.
** In "Fair Trade", Voyager stops a a SpaceStation before crossing the Nekrit Expanse, and Neelix becomes obsessed with finding a map of the Expanse because he's passed out of the [[NativeGuide region he knows]].

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** ''Series/StarTrekDeepSpaceNine'': The titular space station SpaceStation is one of these because said station is sitting right next to a wormhole [[PortalNetwork Wormhole]] that connects the Alpha Quadrant with the Gamma Quadrant some 70,000 light years away.
** ''Series/StarTrekVoyager''. ''Series/StarTrekVoyager'': Given that they are the titular ship and her crew spend most of the series stranded on the far side of the galaxy, galaxy in the Delta Quadrant, Voyager must had to stop off at these from time to time time, [[InfiniteSupplies though not as often as some fans like]].
**
would have liked]].
***
In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However, the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.
** *** In "Fair Trade", Voyager stops a a SpaceStation before crossing the Nekrit Expanse, and Neelix becomes obsessed with finding a map of the Expanse because he's passed out of the [[NativeGuide region he knows]].
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* ''VideoGame/DragonQuestXI'' has Campfires located in many points in the Overworld, which provide not only safety from monster attacks, but a free inn, a statue that provides all the functions of a Church, a place to use the forge, a place to call your horse, and usually a merchant.

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