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* In an early episode of ''Series/StarTrekEnterprise'' the ''Enterprise'' crew come across an automated repair station which is just what they need after suffering damage in the previous episode. They pull in and get refitted, only finding out later that the station has no problem covertly salvaging parts (including crewmembers) from the ships it is repairing.
* "Encounter at Farpoint," the first episode of ''Series/StarTrekTheNextGeneration''. Farpoint One wants to get certified by the Federation to be an official wayside stop and the ''Enterprise'' is sent to check them out.
* ''Series/StarTrekDeepSpaceNine'' is set at one of these.
* ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]].

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* ''Franchise/StarTrek'':
**
In an early episode of ''Series/StarTrekEnterprise'' the ''Enterprise'' crew come across an automated repair station which is just what they need after suffering damage in the previous episode. They pull in and get refitted, only finding out later that the station has no problem covertly salvaging parts (including crewmembers) from the ships it is repairing.
* ** "Encounter at Farpoint," the first episode of ''Series/StarTrekTheNextGeneration''. Farpoint One wants to get certified by the Federation to be an official wayside stop and the ''Enterprise'' is sent to check them out.
* ''Series/StarTrekDeepSpaceNine'' ** ''Series/StarTrekDeepSpaceNine'': The titular space station is set at one of these.these sitting right next to a wormhole that connects the Alpha Quadrant with the Gamma Quadrant some 70,000 light years away.
* ** ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]].




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* Safety - (at least temporarily) from the BigBad, his {{mooks}} and other dangers, to allow you time to rest and plan your next step.
* Sleep - guaranteed to last the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Supplies - if you are not fortunate enough to have InfiniteSupplies, you can gather more to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].
* [[TraumaInn Healing]] - for any new wounds received, or old ones playing up. Depending on the type of [[WoundThatWillNotHeal wounds]], may only be enough to get you to the final confrontation (not guaranteed to last the fight).
* Information - our library specialises in ancient and esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact.
* Directions - either verbal, maps, or the services of a guide; for the next stage of your journey.
* Motivation – even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.

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* Safety - -- (at least temporarily) from the BigBad, his {{mooks}} and other dangers, to allow you time to rest and plan your next step.
* Sleep - -- guaranteed to last the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Supplies - -- if you are not fortunate enough to have InfiniteSupplies, you can gather more to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].
* [[TraumaInn Healing]] - -- for any new wounds received, or old ones playing up. Depending on the type of [[WoundThatWillNotHeal wounds]], may only be enough to get you to the final confrontation (not guaranteed to last the fight).
* Information - -- our library specialises in ancient and esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact.
* Directions - -- either verbal, maps, or the services of a guide; for the next stage of your journey.
* Motivation -- even {{Determinator}}s can get disheartened. Here in the peace, comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.



* ''LightNovel/FullMetalPanic:

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* ''LightNovel/FullMetalPanic:''LightNovel/FullMetalPanic'':



* In ''Literature/TheLionTheWitchAndTheWardrobe'' the beavers and their lodge acts as a rather short-term version and demonstrates the dangers of offering these services.
* The trio use Bill and Fleur’s cottage in this way during ''Literature/HarryPotterAndTheDeathlyHallows''.
* Stephan Donaldson’s ''Literature/TheChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection and motivation.
* Pretty much each of the ''Literature/DeltoraQuest 1'' books has its own RARS:
** ''The Lake of Tears'' has Raladin for both before and after the confrontation.
** ''City of the Rats'' has [[OnlyShopInTown Tom's shop]]; particularly high on the resupply factor...
** In ''The Shifting Sands'' you could say that the Games Inn in could count, although they almost paid a price [[MadeASlave rather higher than expected]].
** ''Dread Mountain'', their time with the Kin and the Dreaming Spring.
** ''The Maze of the Beast'' has the [[LaResistance Resistance]] stronghold, although their reception is decidedly cool.
** ''Valley of the Lost'', their brief visit to Tora magically relieves them of their stress and worries while they are there.
** ''Return to Del'', Withick Mire where they make their final plans and Barda heals from [[spoiler:being poisoned]].

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* In ''Literature/TheLionTheWitchAndTheWardrobe'' the ''Literature/TheLionTheWitchAndTheWardrobe'': The beavers and their lodge acts as a rather short-term version and demonstrates the dangers of offering these services.
* %%* ''Literature/HarryPotterAndTheDeathlyHallows'': The trio use Bill and Fleur’s Fleur's cottage in this way during ''Literature/HarryPotterAndTheDeathlyHallows''.
way.
* Stephan Donaldson’s ''Literature/TheChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection and motivation.
* ''Literature/DeltoraQuest'': Pretty much each of the ''Literature/DeltoraQuest 1'' books has its own RARS:
** %%** ''The Lake of Tears'' has Raladin for both before and after the confrontation.confrontation.
** ''City of the Rats'' has [[OnlyShopInTown Tom's shop]]; particularly high on the resupply factor...
%%** In ''The Shifting Sands'': You could say that the Games Inn in could count, although they almost paid a price [[MadeASlave rather higher than expected]].%%Examples aren't ambiguous; there's no such as thing as "You could say it could count". It fits or it doesn't.
%%** ''Dread Mountain'': Their time with the Kin and the Dreaming Spring.%%ZCE
%%** ''The Maze of the Beast'' has the [[LaResistance Resistance]] stronghold, although their reception is decidedly cool.%%Why's it an example?
** ''Valley of the Lost'': Their brief visit to Tora magically relieves them of their stress and worries while they are there.

** ''City of the Rats'' has [[OnlyShopInTown Tom's shop]]; particularly high on the resupply factor...''Return to Del'': Withick Mire where they make their final plans and Barda heals from [[spoiler:being poisoned]].
** In ''The Shifting Sands'' you could say that the Games Inn in could count, although they almost paid a price [[MadeASlave rather higher than expected]].
** ''Dread Mountain'', their time with the Kin and the Dreaming Spring.
** ''The Maze of the Beast'' has the [[LaResistance Resistance]] stronghold, although their reception is decidedly cool.
** ''Valley of the Lost'', their brief visit to Tora magically relieves them of their stress and worries while they are there.
** ''Return to Del'', Withick Mire where they make their final plans and Barda heals from [[spoiler:being poisoned]].

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* In the Anime ''Anime/DeltoraQuest'' we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.
* In the Anime ''LightNovel/FullMetalPanic The Second Raid'' we have the little gem when it was the [[PlatonicProstitution similar prostitute that looks a lot like Chidori]].

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* In the Anime ''Anime/DeltoraQuest'' we get ''Anime/DeltoraQuest'': Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.
* ''LightNovel/FullMetalPanic:
**
In the Anime ''LightNovel/FullMetalPanic The ''The Second Raid'' we have the little gem when it was the [[PlatonicProstitution similar prostitute that looks a lot like Chidori]].
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TruthInTelevision, of course, ranging from the caravanserais of the old Silk Road, to rest stops and motels next to the modern highway, to visitor centers just over the state line, and even large towns and cities that started out as important rest stops for travelers passing through.

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* ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]]. In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However, the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.

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* ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]]. like]].
**
In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However, the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.
** In "Fair Trade", Voyager stops a a SpaceStation before crossing the Nekrit Expanse, and Neelix becomes obsessed with finding a map of the Expanse because he's passed out of the [[NativeGuide region he knows]].
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[[quoteright350::[[ComicBook/UncleScrooge https://static.tvtropes.org/pmwiki/pub/images/island17.jpg]]]]

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[[caption-width-right:350:Some are pricier than others...]]
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has stables all across Hyrule, which also serve as inns, and [[IntrepidMerchant Beedle]] can usually be found nearby.

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* Directions - either verbal, maps or the services of a guide; for the next stage of your journey.
* Motivation – even {{Determinator}}s can get disheartened. Here in the peace, comfort and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.

to:

* Directions - either verbal, maps maps, or the services of a guide; for the next stage of your journey.
* Motivation – even {{Determinator}}s can get disheartened. Here in the peace, comfort comfort, and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.






** In the manga version (specifically on Sigma) we have a moment after Chidori is taken by Leonard Testarossa. After the kidnapping which includes bombs and pretty much a good deal of a good fight Sousuke is bound to find a few of these. The {{Determinator}} part actually delivers the best gem of that arc.

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** In the manga version (specifically on Sigma) we have a moment after Chidori is taken by Leonard Testarossa. After the kidnapping which includes bombs and pretty much a good deal of a good fight fight, Sousuke is bound to find a few of these. The {{Determinator}} part actually delivers the best gem of that arc.



* In ''Literature/TheLionTheWitchAndTheWardrobe'' the beavers and their lodge acts as a rather short-term version, and demonstrates the dangers of offering these services.

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* In ''Literature/TheLionTheWitchAndTheWardrobe'' the beavers and their lodge acts as a rather short-term version, version and demonstrates the dangers of offering these services.



[[AC: Live Action TV]]

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[[AC: Live Action [[AC:Live-Action TV]]



** ''Series/BattlestarGalactica2003'': In the pilot miniseries, ''Galactica'' is effectively unarmed, having just been converted into a museum ship, and the entire fleet is short of supplies because it consists mostly of whatever ships happened to be traveling between the Colonies when the war kicked off. So they put in at Ragnar Anchorage, a secret Colonial supply base protected by a radioactive cloud that interferes with Cylon systems. This is also how they discover the Cylon "skinjob" infiltrators, when one of them begins malfunctioning due to the radiation. Once they've loaded up everything they had time to grab, they have to fight their way out past the waiting Cylon fleet.

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** ''Series/BattlestarGalactica2003'': In the pilot miniseries, ''Galactica'' is effectively unarmed, having just been converted into a museum ship, and the entire fleet is short of supplies because it consists mostly of whatever ships happened to be traveling between the Colonies when the war kicked off. So they put in at Ragnar Anchorage, a secret Colonial supply base protected by a radioactive cloud that interferes with Cylon systems. This is also how they discover the Cylon "skinjob" infiltrators, infiltrators when one of them begins malfunctioning due to the radiation. Once they've loaded up everything they had time to grab, they have to fight their way out past the waiting Cylon fleet.



* ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]]. In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.

[[AC: VideoGames]]
* There are several such places in ''VideoGame/FinalFantasyX''. First, there is Rin's Travel Agency, which has several locations across Spira. Normal towns has also served as such for the protagonists.

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* ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]]. In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However However, the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.

[[AC: VideoGames]]
[[AC:VideoGames]]
* There are several such places in ''VideoGame/FinalFantasyX''. First, there is Rin's Travel Agency, which has several locations across Spira. Normal towns has have also served as such for the protagonists.



* ''VideoGame/LuxarenAllure'' has the combination inn, weapon and consumables store, and alchemy facility, on a side path off the Pehl Mountain Path.

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* ''VideoGame/LuxarenAllure'' has the combination inn, weapon and consumables store, and alchemy facility, on a side path off the Pehl Mountain Path.Path.
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* ''Franchise/BattlestarGalactica'' had variations of this in both the classic and reboot shows, both in the pilots, no less:
** ''Series/BattlestarGalactica1978'': In ''[[Recap/BattlestarGalactica1978SagaOfAStarWorld Saga of a Star World]]'', ''Galactica'' and her wards are dangerously low on supplies, and put in at the planet Carillon to rest and resupply. [[spoiler: It's a Cylon trap, and it's only through the efforts of the ProperlyParanoid Colonial Warriors under Adama's orders that they are able to get the Colonial civilians back to their ships and fight their way out.]]
** ''Series/BattlestarGalactica2003'': In the pilot miniseries, ''Galactica'' is effectively unarmed, having just been converted into a museum ship, and the entire fleet is short of supplies because it consists mostly of whatever ships happened to be traveling between the Colonies when the war kicked off. So they put in at Ragnar Anchorage, a secret Colonial supply base protected by a radioactive cloud that interferes with Cylon systems. This is also how they discover the Cylon "skinjob" infiltrators, when one of them begins malfunctioning due to the radiation. Once they've loaded up everything they had time to grab, they have to fight their way out past the waiting Cylon fleet.
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to:

* ''Series/StarTrekVoyager''. Given that they are stranded on the far side of the galaxy, Voyager must stop off at these from time to time [[InfiniteSupplies though not as often as some fans like]]. In "Prime Factors", a PleasurePlanet invites them to stay for R&R, asking only for tales of their adventures in payment. However the planet also has technology that could get them home faster, causing a rift in Voyager's crew when the locals refuse to trade it.
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* In an early episode of ''Series/StarTrekEnterprise'' the ''Enterprise'' crew come across one of these out in the middle of space. They pull in and get refitted, only finding out later that the station runs on the remains of other ships.

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* In an early episode of ''Series/StarTrekEnterprise'' the ''Enterprise'' crew come across one of these out an automated repair station which is just what they need after suffering damage in the middle of space. previous episode. They pull in and get refitted, only finding out later that the station runs on has no problem covertly salvaging parts (including crewmembers) from the remains of other ships. ships it is repairing.
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** ''The Fellowship Of TheRing''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlórien.

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** ''The Fellowship Of TheRing''.The Ring''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlórien.
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** ''TheFellowshipOfTheRing''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlórien.
** ''TheTwoTowers''. Faramir's hideout in Ithilien, where Frodo and Sam find food and rest during their journey to Mordor. Faramir grants Frodo (and anyone under his protection) the right to go anywhere in Gondor for AYearAndADay, and gives Frodo and Sam walking staffs with the (magical?) virtue of finding and returning.

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** ''TheFellowshipOfTheRing''.''The Fellowship Of TheRing''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlórien.
** ''TheTwoTowers''.''The Two Towers''. Faramir's hideout in Ithilien, where Frodo and Sam find food and rest during their journey to Mordor. Faramir grants Frodo (and anyone under his protection) the right to go anywhere in Gondor for AYearAndADay, and gives Frodo and Sam walking staffs with the (magical?) virtue of finding and returning.
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* ''VideoGame/DragonQuestVI'' has the Service Call ability, which summons a random merchant/inn/priest while on the field.

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* ''VideoGame/DragonQuestVI'' has the Service Call ability, which summons a random merchant/inn/priest while on the field.field.
* ''VideoGame/LuxarenAllure'' has the combination inn, weapon and consumables store, and alchemy facility, on a side path off the Pehl Mountain Path.
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* VideoGame/BreathOfFireII: Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* VideoGame/BreathOfFireIII: Takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.

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* VideoGame/BreathOfFireII: ''VideoGame/BreathOfFireII'': Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* VideoGame/BreathOfFireIII: Takes ''VideoGame/BreathOfFireIII'' takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.



* VideoGame/DragonQuestVI has the Service Call ability, which summons a random merchant/inn/priest while on the field.

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* VideoGame/DragonQuestVI ''VideoGame/DragonQuestVI'' has the Service Call ability, which summons a random merchant/inn/priest while on the field.
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* Stephan Donaldson’s ''ChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection and motivation.

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* Stephan Donaldson’s ''ChroniclesOfThomasCovenant'' ''Literature/TheChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection and motivation.
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* In an early episode of ''Series/StarTrekEnterprise'' the Enterprise crew come across one of these out in the middle of space. They pull in and get refitted, only finding out later that the station runs on the remains of other ships.
* "Encounter at Farpoint," the first episode of ''StarTrekTheNextGeneration''. Farpoint One wants to get certified by the Federation to be an official wayside stop and the Enterprise is sent to check them out.

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* In an early episode of ''Series/StarTrekEnterprise'' the Enterprise ''Enterprise'' crew come across one of these out in the middle of space. They pull in and get refitted, only finding out later that the station runs on the remains of other ships.
* "Encounter at Farpoint," the first episode of ''StarTrekTheNextGeneration''. ''Series/StarTrekTheNextGeneration''. Farpoint One wants to get certified by the Federation to be an official wayside stop and the Enterprise ''Enterprise'' is sent to check them out.
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* In the Anime ''FullMetalPanic The Second Raid'' we have the little gem when it was the [[PlatonicProstitution similar prostitute that looks a lot like Chidori]].

to:

* In the Anime ''FullMetalPanic ''LightNovel/FullMetalPanic The Second Raid'' we have the little gem when it was the [[PlatonicProstitution similar prostitute that looks a lot like Chidori]].
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In settings where appropriate, the RARS is often a HiddenElfVillage or equivalent. May also be an InnBetweenTheWorlds or the OnlyShopInTown. The video game equivalent is a HealingCheckpoint.

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In settings where appropriate, the RARS is often a HiddenElfVillage or equivalent. May also be an InnBetweenTheWorlds or InnBetweenTheWorlds, the OnlyShopInTown.OnlyShopInTown or a [[TheNeedForMead fantasy tavern]]. The video game equivalent is a HealingCheckpoint.
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* In the Anime ''DeltoraQuest'' we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.

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* In the Anime ''DeltoraQuest'' ''Anime/DeltoraQuest'' we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.



* Pretty much each of the ''DeltoraQuest 1'' books has its own RARS:

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* Pretty much each of the ''DeltoraQuest ''Literature/DeltoraQuest 1'' books has its own RARS:
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* ''Series/DoctorWho": The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in "[[Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]]".

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* ''Series/DoctorWho": ''Series/DoctorWho'': The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in "[[Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]]".
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* DoctorWho: The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in [[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]].

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* DoctorWho: ''Series/DoctorWho": The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in [[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS31E10VincentAndTheDoctor "[[Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]]. Doctor]]".
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* In the Anime ''DeltorQuest}} we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.

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* In the Anime ''DeltorQuest}} ''DeltoraQuest'' we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.
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** ''TheFellowshipOfTheRing''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlorien.

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** ''TheFellowshipOfTheRing''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlorien.Lothlórien.
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* BreathOfFire2: Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* BreathOfFire3: Takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.

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* BreathOfFire2: VideoGame/BreathOfFireII: Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* BreathOfFire3: VideoGame/BreathOfFireIII: Takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.
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[[AC:{{Anime}}and {{Manga}}]]
* In the Anime ''{{Deltora Quest}}'' we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.
* In the Anime ''{{Full Metal Panic}} The Second Raid'' we have the little gem when it was the [[{{Platonic Prostitution}} similar prostitute that looks a lot like Chidori]].

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[[AC:{{Anime}}and [[AC:{{Anime}} and {{Manga}}]]
* In the Anime ''{{Deltora Quest}}'' ''DeltorQuest}} we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.
* In the Anime ''{{Full Metal Panic}} ''FullMetalPanic The Second Raid'' we have the little gem when it was the [[{{Platonic Prostitution}} [[PlatonicProstitution similar prostitute that looks a lot like Chidori]].



* {{Doctor Who}}: The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in [[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]].

to:

* {{Doctor Who}}: DoctorWho: The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in [[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]].



* {{Breath of Fire 2}}: Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[{{ArsonMurderAndJaywalking}} the river route to a Cake sale]].
* {{Breath of Fire 3}}: Takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.

to:

* {{Breath of Fire 2}}: BreathOfFire2: Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[{{ArsonMurderAndJaywalking}} [[ArsonMurderAndJaywalking the river route to a Cake sale]].
* {{Breath of Fire 3}}: BreathOfFire3: Takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Are you a Hero on a quest?
Have you been tramping through the wilderness fighting off Mooks and monsters?
Are you running out of supplies?
Is the confrontation with the BigBad approaching, causing you to wonder if can possibly complete you quest and/or survive?

We have everything you need here at our Rest And Resupply Stop.

Services provided include:
* Safety - (at least temporarily) from the BigBad, his {{mooks}} and other dangers, to allow you time to rest and plan your next step.
* Sleep - guaranteed to last the full night, including protection from any [[RecurringDreams pesky]] [[DreamingOfThingsToCome prophetic dreams]].
* Supplies - if you are not fortunate enough to have InfiniteSupplies, you can gather more to replace those you used or had to abandon; including [[WeSellEverything specialty items]] that [[ItMayHelpYouOnYourQuest may be needed later on]].
* [[TraumaInn Healing]] - for any new wounds received, or old ones playing up. Depending on the type of [[WoundThatWillNotHeal wounds]], may only be enough to get you to the final confrontation (not guaranteed to last the fight).
* Information - our library specialises in ancient and esoteric texts relating to the BigBad, {{McGuffin}} and [[GreatBigBookOfEverything other such useful topics]]. We can also provide mostly [[KnowledgeBroker accurate and up-to-date information]] on current affairs for those who have been out of contact.
* Directions - either verbal, maps or the services of a guide; for the next stage of your journey.
* Motivation – even {{Determinator}}s can get disheartened. Here in the peace, comfort and (optional) beauty of our Rest And Resupply Stop you can remind yourself what you are fighting for and renew your HeroicResolve.

Just be careful to keep your goal in mind and [[LeaveYourQuestTest not stay here too long]]. After all, TheCallKnowsWhereYouLive and we’d really rather not become a surrogate DoomedHometown.


In settings where appropriate, the RARS is often a HiddenElfVillage or equivalent. May also be an InnBetweenTheWorlds or the OnlyShopInTown. The video game equivalent is a HealingCheckpoint.
Often contains the ActionFilmQuietDramaScene

----
!!Examples

[[AC:{{Anime}}and {{Manga}}]]
* In the Anime ''{{Deltora Quest}}'' we get Tom's Shop. Said shop includes supplies and the directions needed, but that the heroes cannot follow.
* In the Anime ''{{Full Metal Panic}} The Second Raid'' we have the little gem when it was the [[{{Platonic Prostitution}} similar prostitute that looks a lot like Chidori]].
** In the manga version (specifically on Sigma) we have a moment after Chidori is taken by Leonard Testarossa. After the kidnapping which includes bombs and pretty much a good deal of a good fight Sousuke is bound to find a few of these. The {{Determinator}} part actually delivers the best gem of that arc.

[[AC:{{Literature}}]]
* ''Literature/TheLordOfTheRings''
** ''Literature/TheHobbit''. Both Rivendell and Beorn's home provide shelter and support to the weary travelers on their long trek to the Lonely Mountain.
** ''TheFellowshipOfTheRing''. Frodo and his party find refuge at Tom Bombadil's house and Rivendell, and the Fellowship benefits greatly from their stay in Lothlorien.
**''TheTwoTowers''. Faramir's hideout in Ithilien, where Frodo and Sam find food and rest during their journey to Mordor. Faramir grants Frodo (and anyone under his protection) the right to go anywhere in Gondor for AYearAndADay, and gives Frodo and Sam walking staffs with the (magical?) virtue of finding and returning.
* In ''Literature/TheLionTheWitchAndTheWardrobe'' the beavers and their lodge acts as a rather short-term version, and demonstrates the dangers of offering these services.
* The trio use Bill and Fleur’s cottage in this way during ''Literature/HarryPotterAndTheDeathlyHallows''.
* Stephan Donaldson’s ''ChroniclesOfThomasCovenant'' (all three trilogies) has [[GhibliHills Andelain]]. While not a human (or other race’s) settlement like most examples, it still provides the peace, protection and motivation.
* Pretty much each of the ''DeltoraQuest 1'' books has its own RARS:
** ''The Lake of Tears'' has Raladin for both before and after the confrontation.
** ''City of the Rats'' has [[OnlyShopInTown Tom's shop]]; particularly high on the resupply factor...
** In ''The Shifting Sands'' you could say that the Games Inn in could count, although they almost paid a price [[MadeASlave rather higher than expected]].
** ''Dread Mountain'', their time with the Kin and the Dreaming Spring.
** ''The Maze of the Beast'' has the [[LaResistance Resistance]] stronghold, although their reception is decidedly cool.
** ''Valley of the Lost'', their brief visit to Tora magically relieves them of their stress and worries while they are there.
** ''Return to Del'', Withick Mire where they make their final plans and Barda heals from [[spoiler:being poisoned]].

[[AC: Live Action TV]]
* {{Doctor Who}}: The TARDIS functions as a mobile Rest and Resupply Stop despite being the iconic ship of the series. Functioning as a place where the Doctor and the companions find most of the items in the list; including supplies to chase the {{monster of the week}} such as in [[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]].
* In an early episode of ''Series/StarTrekEnterprise'' the Enterprise crew come across one of these out in the middle of space. They pull in and get refitted, only finding out later that the station runs on the remains of other ships.
* "Encounter at Farpoint," the first episode of ''StarTrekTheNextGeneration''. Farpoint One wants to get certified by the Federation to be an official wayside stop and the Enterprise is sent to check them out.
* ''Series/StarTrekDeepSpaceNine'' is set at one of these.

[[AC: VideoGames]]
* There are several such places in ''VideoGame/FinalFantasyX''. First, there is Rin's Travel Agency, which has several locations across Spira. Normal towns has also served as such for the protagonists.
* {{Breath of Fire 2}}: Providing Sleep, Healing and a Save Point in the middle of a Crossroad between a Witch Tower, a Restaurant where they will cook the weak, a town where you can't save and [[{{ArsonMurderAndJaywalking}} the river route to a Cake sale]].
* {{Breath of Fire 3}}: Takes it further by making the player bring it over for almost everything but Supplies. Given that the characters discuss the events you can remember where you left your game all that time ago, but not your fairy village (which the player can make it a supply point and a place for buying some top tier weapons), and recall which town or dungeon you needed to go.
* Poke Marts and Pokemon Centers act as a cross between this and HealingCheckpoint in ''Franchise/{{Pokemon}}'' games.
* The ports in the ''VideoGame/UnchartedWaters'' series are subdivided into full-scale ports with all manners of shops and institutions, and these--tiny settlements, usually far from the main civilization centers, whose only function is to give your fleet a chance to weather a storm, stock up on food and water, and repair your ships if necessary.
* VideoGame/DragonQuestVI has the Service Call ability, which summons a random merchant/inn/priest while on the field.

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