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* ''[[KirbysReturntoDreamland Kirby's Return to Dreamland]]'' has a somewhat unbalanced form of this in multiplayer. Players 2 to 4 can die without everyone being sent back to the start of the current level section, but player 1's death always puts you back at the start of the section.
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* The ''RaidenFighters'' shoot-em-ups almost always let you respawn without losing any progress, no matter how many credits you burn through. However, the final mission of each game requires you to beat it with one credit, since if you use a continue you get sent back to the beginning of the level.
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* Konami's beat-em-ups - all of them, such as ''XMenArcade'', ''TeenageMutantNinjaTurtles'' arcade, ''TheSimpsons'' arcade, etc.

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* Konami's beat-em-ups - all of them, such as ''XMenArcade'', ''TeenageMutantNinjaTurtles'' ''VideoGame/{{X-Men}}'', ''VideoGame/TeenageMutantNinjaTurtles'' arcade, ''TheSimpsons'' ''VideoGame/TheSimpsons'' arcade, etc.
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* Most modern shmups follow this practice, as opposed to older shmups which tend to adapt the practice of using checkpoints.

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* Most modern shmups follow this practice, as opposed to older shmups which tend to adapt the practice of using checkpoints.checkpoints: this is mostly because they're focused around getting high scores, as opposed to just surviving.
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* In ''{{Torchlight}}'' you can respawn on the spot, at the start of the floor or back in town depending on how much XP and money you're willing to lose. So there's a choice, and a penalty to go with it.

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* In ''{{Torchlight}}'' ''VideoGame/{{Torchlight}}'' you can respawn on the spot, at the start of the floor or back in town depending on how much XP and money you're willing to lose. So there's a choice, and a penalty to go with it.
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* EYEDivineCybermancy has "Resurrectors", which will bring the player back to life when he dies. There are a limited amount of resurrectors, and resurrectors are shared between players online. Falling into bottomless pits or running out of resurrectors results in the player being transported back to the dream world, stating that the previous life was just one possible future.

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* EYEDivineCybermancy has "Resurrectors", which will bring the player back to life when where he dies.died. There are a limited amount of resurrectors, and resurrectors are shared between players online. Falling into bottomless pits or running out of resurrectors results in the player being transported back to the dream world, stating that the previous life was just one possible future.
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* EYEDivineCybermancy has "Resurrectors", which will bring the player back to life when he dies. There are a limited amount of resurrectors, and resurrectors are shared between players online. Falling into bottomless pits or running out of resurrectors results in the player being transported back to the dream world, stating that the previous life was just one possible future.
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Contrast Check Point Starvation, where you can respawn \'\'way\'\' earlier in the game.


Not to be confused with AutoRevive, which is an item or spell in [=RPGs=] that allows you to come back to life on the spot, but must first be obtained or invoked. This trope is instead about a consistent play mechanic.

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Not to be confused with AutoRevive, which is an item or spell in [=RPGs=] that allows you to come back to life on the spot, but must first be obtained or invoked. This trope is instead about a consistent play mechanic. Contrast CheckPointStarvation, where you can respawn ''way'' earlier in the game.
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* In the {{Lego Crossover Game}}s, players respawn exactly on the spot with only a loss of studs.

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* In the {{Lego Crossover Adaptation Game}}s, players respawn exactly on the spot with only a loss of studs.

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Add two examples. We should have a work page for Sub Terrania at some point.



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* The SegaGenesis game ''SubTerrania'' offers this when fighting against the FinalBoss: otherwise, you [[IncrediblyLamePun Respawn On The Starting Platform]].


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* ''DonkeyKongCountryReturns'' behaves in the same way, but with balloons instead of bubbles and no way to self-balloon yourself except death.

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* ''LifeForce'' has your spaceship respawn right away flying in from offscreen after being destroyed, which is different from the ''{{Gradius}}'' series it is a spinoff of.

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* Most modern shmups follow this practice, as opposed to older shmups which tend to adapt the practice of using checkpoints.
* ''LifeForce'' / ''Salamander'' has your spaceship respawn right away flying in from offscreen after being destroyed, which is different from the ''{{Gradius}}'' series it is a spinoff of.
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Almost EVERY modern shooter, not just Touhou, does that.


** ''{{Touhou}}'' does like ''LifeForce'' above, although you're playing as people instead of spaceships.

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** ''{{Touhou}}'' ''{{Gradius}} V'' does like ''LifeForce'' above, although you're playing this as people instead well, despite being part of spaceships.the main series.
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* In ''VideoGame/WarioWorld'', if you die, you can continue right where you left off as long as you have enough coins.
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Not quite \"on the spot\"


* In ''VideoGame/AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course. Then again, there's no GameOver in any Artix Entertainment game... not even ''VideoGame/AdventureQuestWorlds''.
** Monsters will also respawn seconds later after you've beaten them down to 0 health.
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* In ''VideoGame/AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course. Then again, there's no GameOver in any Artix Entertainment game... not even AQWorlds.

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* In ''VideoGame/AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course. Then again, there's no GameOver in any Artix Entertainment game... not even AQWorlds.''VideoGame/AdventureQuestWorlds''.
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* In ''AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course. Then again, there's no GameOver in any Artix Entertainment game... not even AQWorlds.

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* In ''AdventureQuestWorlds'', ''VideoGame/AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course. Then again, there's no GameOver in any Artix Entertainment game... not even AQWorlds.
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* ''NewSuperMarioBrosWii'', if you die in multiplayer, you soon come back to life in a bubble. If all players are dead at the same time, or [[YetAnotherStupidDeath they all put themselves in bubbles at the same time]], you go back to a checkpoint.

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* ''NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBrosWii'', if you die in multiplayer, you soon come back to life in a bubble. If all players are dead at the same time, or [[YetAnotherStupidDeath they all put themselves in bubbles at the same time]], you go back to a checkpoint.
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* ''JetSetWilly'' had this, though it sometimes respawned you in harm's way, leading to a very fast Game Over due to lack of MercyInvincibility.

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* ''JetSetWilly'' ''VideoGame/JetSetWilly'' had this, though it sometimes respawned you in harm's way, leading to a very fast Game Over due to lack of MercyInvincibility.
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* ''MetalSlug'' series would respawn player on the screen after death, along with brief MercyInvincibility. Location would often be either left side of the screen or middle of it.

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* In ''AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course.

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* In ''AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course.
course. Then again, there's no GameOver in any Artix Entertainment game... not even AQWorlds.
** Monsters will also respawn seconds later after you've beaten them down to 0 health.

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* In ''AdventureQuestWorlds'', you respawn at the room of the area you started the area from if your HP bar hits 0... after waiting 10 seconds, of course.
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None


* ''NewSuperMarioBrosWii'', if you die in multiplayer, you soon come back to life in a bubble. If all players are dead at the same time, you go back to a checkpoint.

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* ''NewSuperMarioBrosWii'', if you die in multiplayer, you soon come back to life in a bubble. If all players are dead at the same time, or [[YetAnotherStupidDeath they all put themselves in bubbles at the same time]], you go back to a checkpoint.
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* ''JetSetWilly'' had this, though it sometimes respawned you in harm's way, leading to a very fast Game Over.

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* ''JetSetWilly'' had this, though it sometimes respawned you in harm's way, leading to a very fast Game Over.
Over due to lack of MercyInvincibility.
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* ''JetSetWilly'' had this, though it sometimes respawned you in harm's way, leading to a very fast Game Over.
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Oh...forgot about there being an Auto Revive trope. Sorry.


* In some games in ''TheLegendOfZelda'' series, you can revive instantly as long as you have at least one bottle with a fairy in it, retaining some of your lost health.

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* In some games in ''TheLegendOfZelda'' series, you can revive instantly as long as you have at least one bottle with a fairy in it, retaining some of your lost health.
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* In some games in ''TheLegendOfZelda'' series, you can revive instantly as long as you have at least one bottle with a fairy in it, retaining some of your lost health.
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\n* ''{{Glider PRO}}'' has the glider respawn on the same screen.
* ''Mach Rider'' has the biker split into pieces on death... and the pieces re-combine at the same spot.

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You often get MercyInvincibility for a while, since you're probably still in the middle of whatever dangerous conditions killed you.



!Examples of games that always let you do this:

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!Examples !!Examples of games that always let you do this:



!Examples of games that only let you do this in multiplayer:

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!Examples !!Examples of games that only let you do this in multiplayer:

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** ''{{Touhou}}'' does like ''LifeForce'' above, although you're playing as people instead of spaceships.



* ''{{Touhou}}'' does like ''LifeForce'' above, which is kind of weird since you're playing as people instead of spaceships.

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* ''{{Touhou}}'' does like ''LifeForce'' above, which is kind of weird since you're playing as people instead of spaceships.

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* ''{{Touhou}}'' does like ''LifeForce'' above, which is kind of weird since you're playing as people instead of spaceships.

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