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* ''VideoGame/FridayNightFunkin'': Week 7 takes place on a battlefield where Website/{{Newgrounds}} mascot Tankman is holding Girlfriend hostage unless Boyfriend can beat him in a rap battle. Aside from the two soldiers pointing their guns at Girlfriend, a sniper tower, and ruined buildings, there isn't much "military" until the final song where [[spoiler:Pico appears and starts battling a whole army in the background]].

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* ''VideoGame/FridayNightFunkin'': Week 7 takes place on a battlefield where Website/{{Newgrounds}} Platform/{{Newgrounds}} mascot Tankman is holding Girlfriend hostage unless Boyfriend can beat him in a rap battle. Aside from the two soldiers pointing their guns at Girlfriend, a sniper tower, and ruined buildings, there isn't much "military" until the final song where [[spoiler:Pico appears and starts battling a whole army in the background]].
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[[caption-width-right:300:WarIsHell...on your controller.[[labelnote:Top to bottom]]''VideoGame/StreetFighterII'', ''[[VideoGame/MarioParty1 Mario Party]]'', ''VideoGame/ConkerLiveAndReloaded''[[/labelnote]]]]

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* ''VideoGame/SonicAdventure2'': The Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and hitches a ride on the missile); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...



** ''SonicForces'': Yet another game focused around a war, this time against the Eggman Empire, practically every level in Forces counts as this, with.

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** ''SonicForces'': ''VideoGame/SonicForces'': Yet another game focused around a war, this time against the Eggman Empire, practically every level in Forces counts as this, with.this; special focus goes to the levels set in the battle-scarred town, Eggman's capital city of Metropolis, and the Eggman Empire Fortress.

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* ''Franchise/SonicTheHedgehog'': The games use this every now and then.

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* ''Franchise/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure2'':
The games use Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and hitches a ride on the missile); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...
** ''VideoGame/ShadowTheHedgehog'': Many levels in this game fall under this category due to its alien invasion premise; key focus goes to the city levels of Westopolis, Lethal Highway, and Central City, and the G.U.N. military bases of Air Fleet and G.U.N. Fortress.
** ''SonicForces'': Yet another game focused around a war, this time against the Eggman Empire, practically
every now and then.level in Forces counts as this, with.

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[[caption-width-right:275:WarIsHell...on your controller.[[labelnote:Top to bottom]]''VideoGame/StreetFighterII'', ''[[VideoGame/MarioParty1 Mario Party]]'', ''VideoGame/ConkerLiveAndReloaded''[[/labelnote]]]]

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* Guile's iconic Air Force Base stage from ''VideoGame/StreetFighterII'' with the F-16 Fighting Falcon jet and Guile's cheering mates in the background. It was brought back in ''V'' as well.

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* Guile's iconic Air Force Base stage from ''VideoGame/StreetFighterII'' with the F-16 Fighting Falcon jet and Guile's cheering mates in the background. It was brought back in ''V'' as well.
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* Guile's iconic Air Force stage from ''VideoGame/StreetFighterII'' with the F-16 Fighting Falcon jet and Guile's cheering mates in the background. It was brought back in ''V'' as well.

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* Guile's iconic Air Force Base stage from ''VideoGame/StreetFighterII'' with the F-16 Fighting Falcon jet and Guile's cheering mates in the background. It was brought back in ''V'' as well.
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* Guile's iconic Air Force stage from ''VideoGame/StreetFighterII'' with the F-16 Fighting Falcon jet and Guile's cheering mates in the background. It was brought back in ''V'' as well.
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%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
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''VideoGame/StreetFighterII'', ''VideoGame/MarioParty'', ''VideoGame/ConkerLiveAndReloaded'']]
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%%
%% The examples on this page have been sorted alphabetically and by genre. Please add new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Please add proper context before uncommenting them. A good example explains *how* it's an example.
%%







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[[foldercontrol]]

%%[[folder:Action]]
%%* ''VideoGame/DoubleDragonNeon'': The Assault Zone (Mission 6), whose boss is a [[MilitaryMashupMachine Giant Tank]].
%%[[/folder]]

[[folder:Action-Adventure]]
* ''VideoGame/{{Folklore}}'': Warcadia. Particularly noticeable since you head there directly from [[{{Arcadia}} the Faery Realm]], a [[ExactlyWhatItSaysOnTheTin fairyland filled with friendly little elves, breathtaking architecture, and lots of big, green trees]]. Whereas Warcadia is filled with monsters based on soldiers and WWII-era weapons, craters, burning buildings, and at least one MilitaryMashupMachine.
* ''VideoGame/MetroidPrime3Corruption'': Planet Norion and Pirate Homeworld. The former is a force-of-good version, as it's run by the Galactic Federation and only becomes a threat for Samus when the Pirates invade it during the game's prologue. In contrast, Pirate Homeworld is definitely an evil place as it's filled with Space Pirates and mechanical enemies; the environment is another enemy, due to the acid rain.
* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains much debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default, the place is quite peaceful. The southern coast is where Travis eventually goes for the Rank 4 fight: [[spoiler:It's supposed to be Sniping Lee, but a supporting character kills him right before he attempts to do the same to Travis; the real boss ends up being Destroyman, who was previously defeated in the first two games and now commands an army of robots having his likeness to take revenge; Travis first dispatches the robots and then meets his nemesis in a military laboratory located right under the coast's sand]].
* ''VideoGame/{{Psychonauts}}'': The very first level, Basic Braining. You're [[JourneyToTheCenterOfTheMind in the mind of your coach]], who had served in the military, and everything in his mind that you can see so far is war, war, war. Explosions, war-themed figments, minefields, cannons, camouflage. Even the trees are made of bullets and the [[{{Foreshadowing}} rabbits]] are wearing soldier's helmets. [[spoiler:If you revisit his mind, you discover that he [[PhonyVeteran never served in the military in the first place]], as he wasn't accepted due to his [[TheNapoleon short stature]].]]
%%* ''VideoGame/RatchetAndClank2002'': Planet Batalia.
[[/folder]]

[[folder:Fan Games]]
* ''VideoGame/SuperMarioWorldPiranhaIsland'': Piranha Tank is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/SuperSmashBrosBrawl'': The Shadow Moses stage brings the military setting of the ''Metal Gear'' games.%%The Subspace Emissary has the stages set within Halberd.
[[/folder]]

[[folder:Maze Games]]
* ''VideoGame/{{Cratermaze}}'': The Wartime levels, where the enemies become UsefulNotes/WorldWarII soldiers. In ''Booby Kids'' for the Famicom, the collectibles also become radios.
[[/folder]]

%%[[folder:MMORPG]]
%%* ''VideoGame/CityOfHeroes'': The Rikti War Zone. Also the Shadow Shard.
%%[[/folder]]

[[folder:Platformers]]
* ''VideoGame/ApeEscape2'': Code C.H.I.M.P., the [[DiscOneFinalDungeon penultimate level]], fits this quite well. Most of the {{M|ascotMook}}onkeys in the level are heavily armed and decked out in military uniforms, the Mooks are either [[StuffBlowingUp rocket-happy]] [[MechaMooks robots]] or [[CallARabbitASmeerp Porkies]] dressed up as {{Tank|Goodness}}s (in a game where the grand majority of non-catchable enemies are assorted MixAndMatchCritters), and the soundtrack is a sinister military beat. Plus, it's the second of two levels in the game where you get to use a Tank yourself.
* ''VideoGame/ConkersBadFurDay'': The War chapter, and by extension the multiplayer stages based on it. The former takes place in the middle of a war between the Squirrel High Command and the villainous Tediz, set on the latter's island base. A good portion of the chapter sees Conker DualWielding guns and switching to first person shooter mechanics.
%%* ''VideoGame/JazzJackrabbit'': Technoir.
%%* ''Franchise/{{Kirby}}'': The Halberd. Meta Knight's airship is probably the biggest example of MoodWhiplash in the series that doesn't involve a CosmicHorror.%%And how does it fit this trope?
* ''VideoGame/Klonoa2LunateasVeil'': The Kingdom of Anger, Volk, consists entirely of people who do nothing but fight all the time.
%%* ''VideoGame/MegaMan5'': Napalm Man has this for the second half of his stage.
%%* ''VideoGame/{{Oddworld}}: Abe's Exoddus'': The Slig Barracks, the training ground of the game's {{Mooks}} and the headquarters of [[GeneralFailure General Dripik]].%%Missing context. Are they just seen, or played through, or what?
* ''VideoGame/PizzaTower'': The final regular level, WAR. The first half is set on a battlefield with jets and bombs on parachutes visible in the background. Enemies include tanks and helmet-clad pizza slices that hide in false bushes. The second half is some sort of cloning facility. The stage sees use of the shotgun mechanic to mimic a war, and its unique mechanic is that a bomb's timer is constantly ticking down and needs to be replenished by destroying terminals.
* ''VideoGame/RainbowIslands'': World 2 ("Combat Island"). With cute, cartoony-looking bomber planes and tanks, no less.
* ''VideoGame/ShantaeAndThePiratesCurse'': Scuttle Town becomes this at the start of the game when the Ammo Baron performs his invasion, with plenty of soldiers, Gatling guns, missiles, and mines to go around.
* ''VideoGame/SonicAdventure2'': The Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and hitches a ride on the missile); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...
* ''Franchise/SonicTheHedgehog'': The games use this every now and then.
%%** ''VideoGame/SonicTheHedgehog18Bit'': [[AirborneAircraftCarrier Sky Base Zone]].
%%** ''VideoGame/SonicRush'': Huge Crisis Zone.
%%** ''VideoGame/SonicAdvance'': Secret Base Zone.
%%** ''VideoGame/SonicTheHedgehog2'': [[AirborneAircraftCarrier Wing Fortress Zone]].
%%** ''VideoGame/Sonic3AndKnuckles'': [[AirborneAircraftCarrier Flying Battery Zone]].
%%** ''VideoGame/SonicAdventure'': The Sky Deck, particularly in Sonic and Tails' versions.
%%** ''VideoGame/ShadowTheHedgehog'': Most levels have this in one way or another. Central City, Westopolis, Prison Island, G.U.N. Fortress, and [[AirborneAircraftCarrier Air Fleet]] are probably the most applicable to this trope.%%"Probably" or actually?
%%** ''VideoGame/SonicColors'': Sweet Mountain... and it's made out of [[LevelAte FOOD]].
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'': The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Conspicuous Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
%%*** The final regular level of Gnasty's World, Twilight Harbor.
** ''VideoGame/Spyro2RiptosRage'': The Zephyr stage features the war between the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.



** A subversion is Bob-omb Battlefield in ''VideoGame/SuperMario64'', which contains references to a war between two groups of Bob-ombs, but the only actual fighting seen is when the Bob-ombs on the mountain shoot bubble cannons at Mario in the first episode. After that (and even before it), it's a pretty standard GreenHillZone.

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** A subversion is ''VideoGame/SuperMario64'': Bob-omb Battlefield in ''VideoGame/SuperMario64'', which is a subversion. It contains references to a war between two groups of Bob-ombs, but the only actual fighting seen is when the Bob-ombs on the mountain shoot bubble cannons at Mario in the first episode. After that (and even before it), it's a pretty standard GreenHillZone.



** ''VideoGame/PaperMarioStickerStar'' has Bowser Jr.'s Flotilla, the penultimate stage of the game taking place on an airship.
** Cobalt Base in ''VideoGame/PaperMarioColorSplash'' likely because Ludwig and his gang have built the base over the natural landscape.
* Piranha Tank in the RomHack ''VideoGame/SuperMarioWorldPiranhaIsland'' is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'':
*** The final regular level of Gnasty's World, Twilight Harbor.
*** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Conspicuous Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
** ''VideoGame/Spyro2RiptosRage'': The Zephyr stage features the war between the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.
* The ''Franchise/SonicTheHedgehog'' games use this every now and then.
** [[AirborneAircraftCarrier Sky Base Zone]] from the [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''.
** Huge Crisis Zone in ''{{VideoGame/Sonic Rush|Series}}''.
** Secret Base Zone in ''VideoGame/{{Sonic Advance|Trilogy}}''.
** [[AirborneAircraftCarrier Wing Fortress Zone]] in ''VideoGame/SonicTheHedgehog2''.
** [[AirborneAircraftCarrier Flying Battery Zone]] in ''VideoGame/Sonic3AndKnuckles''.
** ''VideoGame/SonicAdventure'' has the Sky Deck, particularly in Sonic and Tails' versions.
** ''VideoGame/SonicAdventure2'''s Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and hitches a ride on the missile); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...
** Most ''VideoGame/ShadowTheHedgehog'' levels have this in one way or another. Central City, Westopolis, Prison Island, G.U.N. Fortress, and [[AirborneAircraftCarrier Air Fleet]] are probably the most applicable to this trope.
** Sweet Mountain in ''VideoGame/SonicColors''... and it's made out of [[LevelAte FOOD]].
* The Rikti War Zone in ''VideoGame/CityOfHeroes''. Also the Shadow Shard, [[ThatOneLevel though not as well known for it]]...
* In ''VideoGame/{{Desperados}}'', the mission ''Piggies in the Middle'' has the team return to a town in a battle between the BigBad's men and the US cavalry. Artillery fire from the Cavalry is a hazard in some places on the level.
* Warcadia in ''VideoGame/{{Folklore}}''. Particularly noticeable since you head there directly from [[{{Arcadia}} the Faery Realm]], a [[ExactlyWhatItSaysOnTheTin fairyland filled with friendly little elves, breathtaking architecture, and lots of big, green trees]]. Whereas Warcadia is filled with monsters based on soldiers and WWII-era weapons, craters, burning buildings, and at least one MilitaryMashupMachine.
* When the Army comes in ''VideoGame/HalfLife1'', and some places of ''VideoGame/HalfLife2''.
* The War levels of ''VideoGame/MischiefMakers'' had lots of tanks and bombs. You even rode a missile at one point!
* The very first level in ''VideoGame/{{Psychonauts}}'', Basic Braining. You're [[JourneyToTheCenterOfTheMind in the mind of your coach]], who had served in the military, and everything in his mind that you can see so far is war, war, war. Explosions, war-themed figments, minefields, cannons, camouflage. Even the trees are made of bullets and the [[{{Foreshadowing}} rabbits]] are wearing soldier's helmets. [[spoiler:If you revisit his mind, you discover that he [[PhonyVeteran never served in the military in the first place]], as he wasn't accepted due to his [[TheNapoleon short stature]].]]
* The Kingdom of Anger, Volk, from ''VideoGame/Klonoa2LunateasVeil'', a kingdom consisting entirely of people who do nothing but fight ''all the time''.
* The War chapter of ''VideoGame/ConkersBadFurDay'', and by extension the multiplayer stages based on it. The former takes place in the middle of a war between the Squirrel High Command and the villainous Tediz, set on the latter's island base. A good portion of the chapter sees Conker DualWielding guns and switching to first person shooter mechanics.
* Technoir in ''VideoGame/JazzJackrabbit''.
* Napalm Man from ''VideoGame/MegaMan5'' has this for the second half of his stage.
* The aptly named Planet Batalia in ''VideoGame/RatchetAndClank2002'' (the first one).
* All ''VideoGame/MetalGear'' games feature these prominently, of course.
* Aside from actual military bases, ''VideoGame/MetalSlug'' games and levels are known for their quirky settings, but when up against General Morden's Rebel Army, you can be sure that they've fortified their positions in anticipation of the players. Hell, they've in the past, militarized a sea plane wreck, mosques and even an actual GiantEnemyCrab by festooning them with armour plating, rocket batteries and the occasional giant RayGun.
* The Shadow Moses stage in ''VideoGame/SuperSmashBrosBrawl'' brings the military setting of the ''Metal Gear'' games. The Subspace Emissary has the stages set within Halberd.
* Sometimes {{Inverted|Trope}} in ''VideoGame/MetalSlug'': while the game is about (at times wacky) war, some areas have little to no killing machines trying to kill you. Of course, there are always ''something else'' [[EverythingTryingToKillYou trying to kill you]]...
* Military base in ''VideoGame/{{Painkiller}}''.
* Moon Kronor in ''VideoGame/SeriousSam II''.
* Planet Norion and Pirate Homeworld in ''VideoGame/MetroidPrime3Corruption''. The former is a force-of-good version, as it's run by the Galactic Federation and only becomes a threat for Samus when the Pirates invade it during the game's prologue. In contrast, Pirate Homeworld is definitely an evil place as it's filled with Space Pirates and mechanical enemies; the environment is another enemy, due to the acid rain.
* Ichor in ''VideoGame/JetForceGemini'' is the planet where Mizar's insect drones are trained and, from there, carried by the large vessels to the planets they aim to invade. Vela is the first character to storm the facility, and much later in the game Juno and Lupus follow suit.
* World 2 ("Combat Island") in ''VideoGame/RainbowIslands''. With cute, cartoony-looking bomber planes and tanks, no less.
* The Halberd in the ''Franchise/{{Kirby}}'' series. Meta Knight's airship is probably the biggest example of MoodWhiplash in the series that doesn't involve a CosmicHorror.
* [[DeathWorld Planet Helghan]] from ''VideoGame/{{Killzone}}'' looks like this beside all the other stages in ''VideoGame/PlayStationAllStarsBattleRoyale'' (at least until it gets invaded by ''VideoGame/ApeEscape'''s [[GiantMecha Goliath]] and an army of [[MascotMook Pipo Monkeys]]).
* ''Cratermaze'' has the Wartime levels, where the enemies become UsefulNotes/WorldWarII soldiers. In ''Booby Kids'' for the Famicom, the collectibles also become radios.
* ''VideoGame/DoubleDragonNeon'' has the Assault Zone (Mission 6), whose boss is a [[MilitaryMashupMachine Giant Tank]].
* Non-Videogame example in the ''TabletopGame/{{Pathfinder}}'' Adventure Path: "Reign of Winter Part 5: Rasputin Must Die!", in which your MedievalEuropeanFantasy-ish party travels to UsefulNotes/RedOctober-era Russia to take on soldiers, vampires, tanks, and clouds of sentient mustard gas in a prison camp before trying to give UsefulNotes/RasputinTheMadMonk himself ''another'' [[RasputinianDeath brutally overdone death]].
* Code C.H.I.M.P., the [[DiscOneFinalDungeon penultimate level]] of ''VideoGame/ApeEscape 2'' fits this quite well. Most of the {{M|ascotMook}}onkeys in the level are heavily armed and decked out in military uniforms, the Mooks are either [[StuffBlowingUp rocket-happy]] [[MechaMooks robots]] or [[CallARabbitASmeerp Porkies]] dressed up as {{Tank|Goodness}}s (in a game where the grand majority of non-catchable enemies are assorted MixAndMatchCritters), and the soundtrack is a sinister military beat. Plus, it's the second of two levels in the game where you get to use a Tank yourself.
* ''VideoGame/XenobladeChronicles1'' has Sword Valley and Galahad Fortress, one explored early on in the game, and the other a lot sooner. There is a much larger number in ''VideoGame/XenobladeChroniclesX'', in the form of Ganglion bases scattered through the five continents of planet Mira (among which [[LethalLavaLand Cauldros]] is by far the most occupied).
* ''VideoGame/ShantaeAndThePiratesCurse'': Scuttle Town becomes this at the start of the game when the Ammo Baron performs his invasion, with plenty of soldiers, Gatling guns, missiles, and mines to go around.
* ''{{VideoGame/Oddworld}}: Abe's Exoddus'' features the Slig Barracks, the training ground of the game's {{Mooks}} and the headquarters of [[GeneralFailure General Dripik]].
%%* ''{{VideoGame/Cuphead}}: Werner Werman in Murine Corps''

to:

** ''VideoGame/PaperMarioStickerStar'' has Bowser Jr.'s Flotilla, the penultimate stage of the game taking place on an airship.
** Cobalt Base in ''VideoGame/PaperMarioColorSplash'' likely because Ludwig and his gang have built the base over the natural landscape.
[[/folder]]

[[folder:Puzzle Games]]
* Piranha Tank in the RomHack ''VideoGame/SuperMarioWorldPiranhaIsland'' is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'':
*** The final regular level of Gnasty's World, Twilight Harbor.
*** The Peace Keepers Home bases its theme on the open warfare style of the 18th and early 19th Centuries. It has background music that sounds like a military march with bugles and snare drums, the enemies are dressed like old-fashioned soldiers with fancy {{Highly Conspicuous Uniform}}s, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds you visit from there continue this trope, though.
** ''VideoGame/Spyro2RiptosRage'': The Zephyr stage features the war between the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.
* The ''Franchise/SonicTheHedgehog'' games use this every now and then.
** [[AirborneAircraftCarrier Sky Base Zone]] from the [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''.
** Huge Crisis Zone in ''{{VideoGame/Sonic Rush|Series}}''.
** Secret Base Zone in ''VideoGame/{{Sonic Advance|Trilogy}}''.
** [[AirborneAircraftCarrier Wing Fortress Zone]] in ''VideoGame/SonicTheHedgehog2''.
** [[AirborneAircraftCarrier Flying Battery Zone]] in ''VideoGame/Sonic3AndKnuckles''.
** ''VideoGame/SonicAdventure'' has the Sky Deck, particularly in Sonic and Tails' versions.
** ''VideoGame/SonicAdventure2'''s Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and hitches a ride on the missile); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...
** Most ''VideoGame/ShadowTheHedgehog'' levels have this in one way or another. Central City, Westopolis, Prison Island, G.U.N. Fortress, and [[AirborneAircraftCarrier Air Fleet]] are probably the most applicable to this trope.
** Sweet Mountain in ''VideoGame/SonicColors''... and it's made out of [[LevelAte FOOD]].
* The Rikti War Zone in ''VideoGame/CityOfHeroes''. Also the Shadow Shard, [[ThatOneLevel though not as well known for it]]...
* In ''VideoGame/{{Desperados}}'', the mission ''Piggies in the Middle'' has the team return to a town in a battle between the BigBad's men and the US cavalry. Artillery fire from the Cavalry is a hazard in some places on the level.
* Warcadia in ''VideoGame/{{Folklore}}''. Particularly noticeable since you head there directly from [[{{Arcadia}} the Faery Realm]], a [[ExactlyWhatItSaysOnTheTin fairyland filled with friendly little elves, breathtaking architecture, and lots of big, green trees]]. Whereas Warcadia is filled with monsters based on soldiers and WWII-era weapons, craters, burning buildings, and at least one MilitaryMashupMachine.
* When the Army comes in ''VideoGame/HalfLife1'', and some places of ''VideoGame/HalfLife2''.
*
''VideoGame/MischiefMakers'': The War levels of ''VideoGame/MischiefMakers'' had have lots of tanks and bombs. You even rode ride a missile at one point!
[[/folder]]

[[folder:Rhythm Games]]
* The very first level in ''VideoGame/{{Psychonauts}}'', Basic Braining. You're [[JourneyToTheCenterOfTheMind in the mind of your coach]], who had served in the military, and everything in his mind that you can see so far is war, war, war. Explosions, war-themed figments, minefields, cannons, camouflage. Even the trees are made of bullets and the [[{{Foreshadowing}} rabbits]] are wearing soldier's helmets. [[spoiler:If you revisit his mind, you discover that he [[PhonyVeteran never served in the military in the first place]], as he wasn't accepted due to his [[TheNapoleon short stature]].]]
* The Kingdom of Anger, Volk, from ''VideoGame/Klonoa2LunateasVeil'', a kingdom consisting entirely of people who do nothing but fight ''all the time''.
* The War chapter of ''VideoGame/ConkersBadFurDay'', and by extension the multiplayer stages based on it. The former
''VideoGame/FridayNightFunkin'': Week 7 takes place on a battlefield where Website/{{Newgrounds}} mascot Tankman is holding Girlfriend hostage unless Boyfriend can beat him in the middle of a war between the Squirrel High Command and the villainous Tediz, set on the latter's island base. A good portion of the chapter sees Conker DualWielding guns and switching to first person shooter mechanics.
* Technoir in ''VideoGame/JazzJackrabbit''.
* Napalm Man from ''VideoGame/MegaMan5'' has this for the second half of his stage.
* The aptly named Planet Batalia in ''VideoGame/RatchetAndClank2002'' (the first one).
* All ''VideoGame/MetalGear'' games feature these prominently, of course.
*
rap battle. Aside from actual military bases, ''VideoGame/MetalSlug'' games and levels are known for the two soldiers pointing their quirky settings, but when up against General Morden's Rebel Army, you can be sure that they've fortified their positions in anticipation of guns at Girlfriend, a sniper tower, and ruined buildings, there isn't much "military" until the players. Hell, they've final song where [[spoiler:Pico appears and starts battling a whole army in the past, militarized a sea plane wreck, mosques and even an actual GiantEnemyCrab by festooning them with armour plating, rocket batteries and the occasional giant RayGun.
* The Shadow Moses stage in ''VideoGame/SuperSmashBrosBrawl'' brings the military setting of the ''Metal Gear'' games. The Subspace Emissary has the stages set within Halberd.
* Sometimes {{Inverted|Trope}} in ''VideoGame/MetalSlug'': while the game is about (at times wacky) war, some areas have little to no killing machines trying to kill you. Of course, there are always ''something else'' [[EverythingTryingToKillYou trying to kill you]]...
* Military base in ''VideoGame/{{Painkiller}}''.
* Moon Kronor in ''VideoGame/SeriousSam II''.
* Planet Norion and Pirate Homeworld in ''VideoGame/MetroidPrime3Corruption''. The former is a force-of-good version, as it's run by the Galactic Federation and only becomes a threat for Samus when the Pirates invade it during the game's prologue. In contrast, Pirate Homeworld is definitely an evil place as it's filled with Space Pirates and mechanical enemies; the environment is another enemy, due to the acid rain.
* Ichor in ''VideoGame/JetForceGemini'' is the planet where Mizar's insect drones are trained and, from there, carried by the large vessels to the planets they aim to invade. Vela is the first character to storm the facility, and much later in the game Juno and Lupus follow suit.
* World 2 ("Combat Island") in ''VideoGame/RainbowIslands''. With cute, cartoony-looking bomber planes and tanks, no less.
* The Halberd in the ''Franchise/{{Kirby}}'' series. Meta Knight's airship is probably the biggest example of MoodWhiplash in the series that doesn't involve a CosmicHorror.
* [[DeathWorld Planet Helghan]] from ''VideoGame/{{Killzone}}'' looks like this beside all the other stages in ''VideoGame/PlayStationAllStarsBattleRoyale'' (at least until it gets invaded by ''VideoGame/ApeEscape'''s [[GiantMecha Goliath]] and an army of [[MascotMook Pipo Monkeys]]).
* ''Cratermaze'' has the Wartime levels, where the enemies become UsefulNotes/WorldWarII soldiers. In ''Booby Kids'' for the Famicom, the collectibles also become radios.
* ''VideoGame/DoubleDragonNeon'' has the Assault Zone (Mission 6), whose boss is a [[MilitaryMashupMachine Giant Tank]].
* Non-Videogame example in the ''TabletopGame/{{Pathfinder}}'' Adventure Path: "Reign of Winter Part 5: Rasputin Must Die!", in which your MedievalEuropeanFantasy-ish party travels to UsefulNotes/RedOctober-era Russia to take on soldiers, vampires, tanks, and clouds of sentient mustard gas in a prison camp before trying to give UsefulNotes/RasputinTheMadMonk himself ''another'' [[RasputinianDeath brutally overdone death]].
* Code C.H.I.M.P., the [[DiscOneFinalDungeon penultimate level]] of ''VideoGame/ApeEscape 2'' fits this quite well. Most of the {{M|ascotMook}}onkeys in the level are heavily armed and decked out in military uniforms, the Mooks are either [[StuffBlowingUp rocket-happy]] [[MechaMooks robots]] or [[CallARabbitASmeerp Porkies]] dressed up as {{Tank|Goodness}}s (in a game where the grand majority of non-catchable enemies are assorted MixAndMatchCritters), and the soundtrack is a sinister military beat. Plus, it's the second of two levels in the game where you get to use a Tank yourself.
* ''VideoGame/XenobladeChronicles1'' has Sword Valley and Galahad Fortress, one explored early on in the game, and the other a lot sooner. There is a much larger number in ''VideoGame/XenobladeChroniclesX'', in the form of Ganglion bases scattered through the five continents of planet Mira (among which [[LethalLavaLand Cauldros]] is by far the most occupied).
* ''VideoGame/ShantaeAndThePiratesCurse'': Scuttle Town becomes this at the start of the game when the Ammo Baron performs his invasion, with plenty of soldiers, Gatling guns, missiles, and mines to go around.
* ''{{VideoGame/Oddworld}}: Abe's Exoddus'' features the Slig Barracks, the training ground of the game's {{Mooks}} and the headquarters of [[GeneralFailure General Dripik]].
%%* ''{{VideoGame/Cuphead}}: Werner Werman in Murine Corps''
background]].
[[/folder]]

[[folder:Role-Playing Games]]



* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains much debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default, the place is quite peaceful. The southern coast is where Travis eventually goes for the Rank 4 fight: [[spoiler:It's supposed to be Sniping Lee, but a supporting character kills him right before he attempts to do the same to Travis; the real boss ends up being Destroyman, who was previously defeated in the first two games and now commands an army of robots having his likeness to take revenge; Travis first dispatches the robots and then meets his nemesis in a military laboratory located right under the coast's sand]].
* After spending the majority of the game exploring [[RuinsForRuinsSake ancient ruins]], the climax of ''[[VideoGame/{{Evolution}} Evolution: The World of Sacred Device]]'' takes place on [[spoiler: the 8th Empire's battleship, the Crown Prince/"[[AdaptationalNameChange KronPrinz]]"]].
* Week 7 of ''VideoGame/FridayNightFunkin'' takes place on a battlefield where Website/{{Newgrounds}} mascot Tankman is holding Girlfriend hostage unless Boyfriend can beat him in a rap battle. Aside from the two soldiers pointing their guns at Girlfriend, a sniper tower, and ruined buildings, there isn't much "military" until the final song where [[spoiler:Pico appears and starts battling a whole army in the background]].
* ''VideoGame/PizzaTower'': The final regular level, WAR. The first half is set on a battlefield with jets and bombs on parachutes visible in the background. Enemies include tanks and helmet-clad pizza slices that hide in false bushes. The second half is some sort of cloning facility. The stage sees use of the shotgun mechanic to mimic a war, and its unique mechanic is that a bomb's timer is constantly ticking down and needs to be replenished by destroying terminals.
* ''VideoGame/WrestleQuest'': A war field, called the Glory Fields is home to things that scream military, war zones, military bases, and sniper rounds.

to:

* ''VideoGame/NoMoreHeroesIII'': One of the main overworld areas is Call of Battle, a desolate city that used to be the setting of a fierce warlike conflict, and still retains much debris from those days. The atmosphere is much bleaker than that of the other hub areas of the game, mimicking the tone of many shooter games like ''VideoGame/CallOfDuty''. Fortunately, by default, the place is quite peaceful. The southern coast is where Travis eventually goes for the Rank 4 fight: [[spoiler:It's supposed to be Sniping Lee, but a supporting character kills him right before he attempts to do the same to Travis; the real boss ends up being Destroyman, who was previously defeated in the first two games and now commands an army of robots having his likeness to take revenge; Travis first dispatches the robots and then meets his nemesis in a military laboratory located right under the coast's sand]].
*
''VideoGame/EvolutionTheWorldOfSacredDevice'': After spending the majority of the game exploring [[RuinsForRuinsSake ancient ruins]], the climax of ''[[VideoGame/{{Evolution}} Evolution: The World of Sacred Device]]'' takes place on [[spoiler: the [[spoiler:the 8th Empire's battleship, the Crown Prince/"[[AdaptationalNameChange KronPrinz]]"]].
* Week 7 %%* ''VideoGame/PaperMario'':
%%** ''VideoGame/PaperMarioStickerStar'': Bowser Jr.'s Flotilla, the penultimate stage
of ''VideoGame/FridayNightFunkin'' takes the game taking place on a battlefield where Website/{{Newgrounds}} mascot Tankman is holding Girlfriend hostage unless Boyfriend can beat him in a rap battle. Aside from an airship.
%%** ''VideoGame/PaperMarioColorSplash'': Cobalt Base, likely because Ludwig and his gang have built
the two soldiers pointing their guns at Girlfriend, a sniper tower, base over the natural landscape.
* ''VideoGame/XenobladeChronicles1'': Sword Valley
and ruined buildings, there isn't much "military" until the final song where [[spoiler:Pico appears and starts battling a whole army Galahad Fortress, one explored early on in the background]].
* ''VideoGame/PizzaTower'': The final regular level, WAR. The first half is set on a battlefield with jets
game, and bombs on parachutes visible the other a lot sooner. There is a much larger number in ''VideoGame/XenobladeChroniclesX'', in the background. Enemies include tanks and helmet-clad pizza slices that hide in false bushes. The second half is some sort form of cloning facility. The stage sees use of Ganglion bases scattered through the shotgun mechanic to mimic a war, and its unique mechanic five continents of planet Mira (among which [[LethalLavaLand Cauldros]] is that a bomb's timer is constantly ticking down and needs to be replenished by destroying terminals.
far the most occupied).
* ''VideoGame/WrestleQuest'': A war field, field called the Glory Fields is home to things that scream military, war zones, military bases, and sniper rounds.rounds.
[[/folder]]

[[folder:Shooters]]
%%* ''VideoGame/{{Cuphead}}: Werner Werman in Murine Corps''
%%* ''VideoGame/HalfLife1'': When the Army comes, and some places of ''VideoGame/HalfLife2''.
* ''VideoGame/JetForceGemini'': Ichor is the planet where Mizar's insect drones are trained and, from there, carried by the large vessels to the planets they aim to invade. Vela is the first character to storm the facility, and much later in the game Juno and Lupus follow suit.
* ''VideoGame/{{Killzone}}'': Planet Helghan looks like this beside all the other stages in ''VideoGame/PlayStationAllStarsBattleRoyale'' (at least until it gets invaded by ''VideoGame/ApeEscape'''s [[GiantMecha Goliath]] and an army of [[MascotMook Pipo Monkeys]]).
* ''VideoGame/MetalSlug'': Aside from actual military bases, the games and levels are known for their quirky settings, but when up against General Morden's Rebel Army, you can be sure that they've fortified their positions in anticipation of the players. Hell, they've in the past, militarized a sea plane wreck, mosques and even an actual GiantEnemyCrab by festooning them with armour plating, rocket batteries and the occasional giant RayGun.
%%* ''VideoGame/{{Painkiller}}'': Military base.
%%* ''VideoGame/SeriousSamII'': Moon Kronor.
[[/folder]]

%%[[folder:Stealth-Based Games]]
%%* ''VideoGame/MetalGear'': All games feature these prominently.
%%[[/folder]]

[[folder:Strategy Games]]
* ''VideoGame/{{Desperados}}'': The mission ''Piggies in the Middle'' has the team return to a town in a battle between the BigBad's men and the US cavalry. Artillery fire from the Cavalry is a hazard in some places on the level.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Pathfinder}}'': Adventure Path "Reign of Winter Part 5: Rasputin Must Die!": Your MedievalEuropeanFantasy-ish party travels to UsefulNotes/RedOctober-era Russia to take on soldiers, vampires, tanks, and clouds of sentient mustard gas in a prison camp before trying to give UsefulNotes/RasputinTheMadMonk himself ''another'' [[RasputinianDeath brutally overdone death]].
[[/folder]]
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Added DiffLines:

* Aside from actual military bases, ''VideoGame/MetalSlug'' games and levels are known for their quirky settings, but when up against General Morden's Rebel Army, you can be sure that they've fortified their positions in anticipation of the players. Hell, they've in the past, militarized a sea plane wreck, mosques and even an actual GiantEnemyCrab by festooning them with armour plating, rocket batteries and the occasional giant RayGun.
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* The ''VideoGame/SonicTheHedgehog'' games use this every now and then.

to:

* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games use this every now and then.
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* The Kingdom of Anger, Volk, from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' a kingdom consisting entirely of people who do nothing but fight ''all the time''.

to:

* The Kingdom of Anger, Volk, from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' ''VideoGame/Klonoa2LunateasVeil'', a kingdom consisting entirely of people who do nothing but fight ''all the time''.

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