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* Special attacks in ''VideoGame/XenobladeChronicles1'' automatically recharge after using, although the more powerful ones take longer to recharge.

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* ''VideoGame/WorkshopInTheIronwoodGrove'':
** The final boss's [[{{Mana}} MP]] regenerates after their every turn in the first phase.
** The accessory unlocked after beating the {{Superboss}} grants regenerating mana when equipped.
* Special attacks in ''VideoGame/XenobladeChronicles1'' automatically recharge after using, although the more powerful ones take longer to recharge.

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* In the first ''{{VideoGame/Persona|1}}'', and ''VideoGame/Persona2'', walking around restores magic points.

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* ''Franchise/{{Persona}}'':
**
In the [[VideoGame/Persona1 first ''{{VideoGame/Persona|1}}'', game]], and ''VideoGame/Persona2'', walking around restores magic points.


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* ''VideoGame/ShantaeHalfGenieHero'': In Hard Core Mode, the Magical Tiara constantly restores Shantae's ManaMeter while it's worn.
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* ''VideoGame/DungeonKeeper 2'': Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned {{Booby Trap}}s and spells take a set amount of mana per second out of the regeneration rate and/or have a fixed activation cost.

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* ''VideoGame/DungeonKeeper 2'': [[ADungeonIsYou Your dungeon]] generates Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with you control; rare and valuable Mana Vault tiles providing a huge boost. Player-owned count for 100 normal tiles each. Your [[MadeOfMagic Imps]], {{Booby Trap}}s Trap}}s, and spells take a set amount of mana per second out of reduce the regeneration rate and/or have a fixed activation cost.



* ''VideoGame/FableI'': The Hero's mana regenerates over time, though the base rate is slow enough to be of minimal use in combat. He can load up a {{Stat Stick|s}} with Mana Augmentations to accelerate it hugely, however.

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* ''VideoGame/FableI'': The Hero's mana regenerates over time, though the base rate is slow enough to be of minimal use in combat. He can load up a {{Stat Stick|s}} with Mana Augmentations to accelerate it hugely, however.hugely.
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* In ''VideoGame/ThePersistence'', your Dark Matter meter refills every couple of seconds so you can teleport around often. Plus, there are armors you can wear that increases the meter's regeneration.

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** ''VideoGame/CastlevaniaChroniclesOfSorrow''

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** ''VideoGame/CastlevaniaChroniclesOfSorrow''''VideoGame/CastlevaniaAriaOfSorrow''
** ''VideoGame/CastlevaniaDawnOfSorrow''
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* ''Franchise/{{Disgaea}}'': Disgaea 2 has the Ghosts, who regenerate 20% of their maximum SP per turn (and thanks to the Lover specialist, it can rise as high as 45%). Later games would nerf this to 10% per turn. The "Utilitarian" innocent in Disgaea 5 gives its wielder 5% SP per turn, and the Fairy class has the Ghost's SP regeneration passive.


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** ''VideoGame/Persona3'' introduces the Invigorate passive, which regenerates SP per turn in combat. While the individual effects are low, they do stack.

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* In ''Literature/TheStormlightArchive'', the eponymous Stormlight, stored within gemstones, is the fuel for the Surgebinding powers of the Knights Radiant. Every few days, a hightstorm comes through, and among its other effects it saturates every gemstone it passes over with Light.



* In ''Literature/TheStormlightArchive'', the eponymous Stormlight, stored within gemstones, is the fuel for the Surgebinding powers of the Knights Radiant. Every few days, a hightstorm comes through, and among its other effects it saturates every gemstone it passes over with Light.



* The VideoGame/{{Dishonored}} series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up until [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.
* VideoGame/DragonAgeII: Mage Hawkes mana replenishes slowly over time, unlike the fighter and rogue counterpart, stamina, which is refilled by killing and stabbing respectively.



* ''VideoGame/GoldenSun'':
** The series has "psynergy points" restored by walking around the world.
** Becomes a plot point during the Mercury Lighthouse where Mia recovers PP in every round of combat, long before PP-restoring gear is available. It's because she's attuned to Mercury (the water element) while the Mars-aligned Saturos is weakened. Other characters are similarly restored during the other three lighthouses, though opposite-aligned characters aren't powerful enough to be limited like Saturos was.



* The ink bottles in ''VideoGame/{{Okami}}'' refill themselves gradually.



* ''VideoGame/RemnantsOfIsolation'': 2 {{Mana}} is restored for every round of combat.
* ''VideoGame/ScienceGirls'': 1 point of SP, the energy for all a character's actions other than fleeing and defending, is restored for every round of combat.



* In ''VideoGame/VagrantStory'', magic and health restore a point every few seconds.



* ''VideoGame/TheWolfAndTheWaves'': Your Curse meter will refill over time, but it's so slow you're better off dealing damage or eating a blue mushroom to fill it.



* The ink bottles in ''VideoGame/{{Okami}}'' refill themselves gradually.
* In ''VideoGame/VagrantStory'', magic and health restore a point every few seconds.
* ''VideoGame/GoldenSun'':
** The series has "psynergy points" restored by walking around the world.
** Becomes a plot point during the Mercury Lighthouse where Mia recovers PP in every round of combat, long before PP-restoring gear is available. It's because she's attuned to Mercury (the water element) while the Mars-aligned Saturos is weakened. Other characters are similarly restored during the other three lighthouses, though opposite-aligned characters aren't powerful enough to be limited like Saturos was.
* ''VideoGame/RemnantsOfIsolation'': 2 {{Mana}} is restored for every round of combat.
* ''VideoGame/ScienceGirls'': 1 point of SP, the energy for all a character's actions other than fleeing and defending, is restored for every round of combat.
* The VideoGame/{{Dishonored}} series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up until [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.
* VideoGame/DragonAgeII: Mage Hawkes mana replenishes slowly over time, unlike the fighter and rogue counterpart, stamina, which is refilled by killing and stabbing respectively.
* ''VideoGame/TheWolfAndTheWaves'': Your Curse meter will refill over time, but it's so slow you're better off dealing damage or eating a blue mushroom to fill it.


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* ''VideoGame/TrailsOfColdSteel:'' Rean's sister Elise joins the party late in the second game. She regains magic points and hit points in direct proportion to the magic damage that she inflicts. Other characters will sometimes give each other small refills of magic points, depending on the strength of their combat links.
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* ''Literature/ThereIsNoEpicLootHereOnlyPuns'': As said in [[https://forums.spacebattles.com/threads/there-is-no-epic-loot-here-only-puns-dungeon.590739/post-41665593 "Take off"]], Delta's starts with:
--> Current mana: 20/20. Regen: 1 per day.
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* Special attacks in ''{{Videogame/Xenoblade}}'' automatically recharge after using, although the more powerful ones take longer to recharge.

to:

* Special attacks in ''{{Videogame/Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' automatically recharge after using, although the more powerful ones take longer to recharge.
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* The ''VideoGame/OfPenAndPaper'' series:
** ''VideoGame/KnightsOfPenAndPaper'': The E.T's Gaia Friend passive gives them 1 {{Mana Point|s}} regeneration per turn.
** ''VideoGame/KnightsOfPenAndPaper2'': The Mage's Arcane Flow passive gives them 1 Energy regeneration per turn.
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* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.

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* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses. In places with heavy mist (where you can see faint yellow reflections, like in Feywood and Giruvegan), you will recover MP faster.
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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''VideoGame/KingdomHearts3DDreamDropDistance'', each spell would recharge itself after being cast.

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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''VideoGame/KingdomHearts3DDreamDropDistance'', each ''VideoGame/KingdomHearts3DDreamDropDistance'' have a Command Deck instead of mana. Each spell and technique would recharge itself themselves after being cast.

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** In ''[[VideoGame/WarcraftOrcsAndHumans Warcraft I]]'' through ''III'', all casters and (in ''VideoGame/WarcraftIII'') virtually all heroes regenerated mana. For heroes, this depended on their Intelligence stat. You could gain a man regeneration rate so high you could never run out, but were still limited by ability cooldowns.
*** '''Warcraft III''''s Archmage's are so good at magic they literally exude mana via their Brilliance Aura, which boosts their and nearby units' mana regeneration.

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** In ''[[VideoGame/WarcraftOrcsAndHumans Warcraft I]]'' through ''III'', all casters and (in ''VideoGame/WarcraftIII'') virtually all heroes regenerated mana. For heroes, this depended on their Intelligence stat. stat, while casters gains increased regen and total mana with their upgrades. You could gain a man mana regeneration rate so high you could never run out, but were still limited by ability cooldowns.
*** '''Warcraft III''''s ''Warcraft III'''s Archmage's are so good at magic they literally exude mana via their Brilliance Aura, which boosts their and nearby units' mana regeneration.regeneration.
*** The Undead's Destroyer units have very powerful mana-consuming attacks, but have ''negative'' mana regeneration. Instead, they have other spells that let them consume magic buffs or take mana from other units to fuel themselves.
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* ''VideoGame/TheWolfAndTheWaves'': Your Curse meter will refill over time, but its so slow you're better off dealing damage or eating a blue mushroom to fill it.

to:

* ''VideoGame/TheWolfAndTheWaves'': Your Curse meter will refill over time, but its it's so slow you're better off dealing damage or eating a blue mushroom to fill it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheWolfAndTheWaves'': Your Curse meter will refill over time, but its so slow you're better off dealing damage or eating a blue mushroom to fill it.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''VideoGame/KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.

to:

** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''VideoGame/KingdomHeartsDreamDropDistance'', ''VideoGame/KingdomHearts3DDreamDropDistance'', each spell would recharge itself after being cast.
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* In the first ''{{VideoGame/Persona}}'', and ''VideoGame/Persona2'', walking around restores magic points.

to:

* In the first ''{{VideoGame/Persona}}'', ''{{VideoGame/Persona|1}}'', and ''VideoGame/Persona2'', walking around restores magic points.
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* VideoGame/DragonAgeII: Mage Hawkes mana replenishes slowly over time, unlike the fighter and rogue counterpart, stamina which is refilled by killing and stabbing respectively.

to:

* VideoGame/DragonAgeII: Mage Hawkes mana replenishes slowly over time, unlike the fighter and rogue counterpart, stamina stamina, which is refilled by killing and stabbing respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/DragonAgeII: Mage Hawkes mana replenishes slowly over time, unlike the fighter and rogue counterpart, stamina which is refilled by killing and stabbing respectively.
Is there an issue? Send a MessageReason:
None


* The VideoGame/Dishonored series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up until [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.

to:

* The VideoGame/Dishonored VideoGame/{{Dishonored}} series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up until [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.
Is there an issue? Send a MessageReason:
None


The VideoGame/Dishonored series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up untill [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.

to:

* The VideoGame/Dishonored series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up untill until [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The VideoGame/Dishonored series has a small portion of regenerating mana, just enough to use one of your transport power like blink or far reach once, right up untill [[VideoGame/DishonoredDeathOfTheOutsider Death of the outsider]] where all your mana regenerates.
Is there an issue? Send a MessageReason:
None

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* In ''VideoGame/FellSealArbitersMark'', each unit starts a battle with zero MP and gains 10 MP on its turns. This prevents them from using their most powerful and expensive abilities right away.

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** ''VideoGame/SymphonyOfTheNight''

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** ''VideoGame/SymphonyOfTheNight''''VideoGame/CastlevaniaSymphonyOfTheNight''



* In the first ''{{VideoGame/Persona}}'', and ''{{VideoGame/Persona2}}'', walking around restores magic points.

to:

* In the first ''{{VideoGame/Persona}}'', and ''{{VideoGame/Persona2}}'', ''VideoGame/Persona2'', walking around restores magic points.


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* ''VideoGame/RemnantsOfIsolation'': 2 {{Mana}} is restored for every round of combat.
* ''VideoGame/ScienceGirls'': 1 point of SP, the energy for all a character's actions other than fleeing and defending, is restored for every round of combat.

Added: 686

Changed: 357

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** ''VideoGame/{{Starcraft}}'' and ''VideoGame/StarcraftII'' have similar mechanics. In the latter, [[CombatMedic Egon Stetmann]] regenerates mana ''very'' quickly out of combat but not during combat.

to:

*** '''Warcraft III''''s Archmage's are so good at magic they literally exude mana via their Brilliance Aura, which boosts their and nearby units' mana regeneration.
** ''VideoGame/{{Starcraft}}'' and ''VideoGame/StarcraftII'' have similar mechanics. In the latter, [[CombatMedic Egon Stetmann]] regenerates mana ''very'' quickly out of combat but not during combat.



* The ''VideoGame/GoldenSun'' series has "psynergy points" restored by walking around the world.

to:

* ''VideoGame/GoldenSun'':
**
The ''VideoGame/GoldenSun'' series has "psynergy points" restored by walking around the world.world.
** Becomes a plot point during the Mercury Lighthouse where Mia recovers PP in every round of combat, long before PP-restoring gear is available. It's because she's attuned to Mercury (the water element) while the Mars-aligned Saturos is weakened. Other characters are similarly restored during the other three lighthouses, though opposite-aligned characters aren't powerful enough to be limited like Saturos was.
Is there an issue? Send a MessageReason:
None

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* In ''VideoGame/MonsterSanctuary'', monsters replenish their mana every turn based on their Mana Regeneration stat.

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!!Examples

'''Literature'''

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!!Examples

'''Literature'''
!!Examples:

[[foldercontrol]]
[[folder:Literature]]




'''Tabletop Games'''

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\n'''Tabletop Games'''[[/folder]]

[[folder:Tabletop Games]]




'''Video Games'''

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\n'''Video Games'''[[/folder]]

[[folder:Video Games]]



** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.

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** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' adds it to the series, with Magicka restoring slowly over time.time at a pace determined by the player character's Willpower score. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.



* ''VideoGame/FableI'': The Hero's mana regenerates over time, though the base rate is slow enough to be of minimal use in combat. He can load up a {{Stat Stick|s}} with Mana Augmentations to accelerate it hugely, however.







'''Webcomics'''

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\n'''Webcomics'''[[/folder]]

[[folder:Webcomics]]


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[[/folder]]
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* ''Literature/TheBlackMagicianTrilogy'': A mage's power regenerates to a natural maximum that varies from person to person, though [[TheDarkArts Black magic]] can boost it far higher by draining {{Mana|Drain}} or LifeEnergy from others. Sonea is forcibly recruited into WizardingSchool when it's found that her unused magic reserves have grown near to the point of a PhlebotinumOverload.
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* ''VideoGame/DungeonKeeper 2'': Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned {{Booby Trap}}s and spells take a set amount of mana per second out of the regeneration rate and/or have a one-time cost to activate.

to:

* ''VideoGame/DungeonKeeper 2'': Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned {{Booby Trap}}s and spells take a set amount of mana per second out of the regeneration rate and/or have a one-time cost to activate.fixed activation cost.

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