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* ''VideoGame/DungeonKeeper 2'': Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned {{Booby Trap}}s take a set amount of mana per second out of the regeneration rate, while most spells are cast at an instantaneous expense.

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* ''VideoGame/DungeonKeeper 2'': Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned {{Booby Trap}}s and spells take a set amount of mana per second out of the regeneration rate, while most spells are cast at an instantaneous expense.rate and/or have a one-time cost to activate.
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* ''VideoGame/DungeonKeeper 2'': Mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned {{Booby Trap}}s take a set amount of mana per second out of the regeneration rate, while most spells are cast at an instantaneous expense.

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* Special attacks in ''{{Videogame/Xenoblade}}'' automatically recharge after using, although the more powerful ones take longer to recharge.

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'''Literature'''
* Special attacks in ''{{Videogame/Xenoblade}}'' automatically recharge after using, although In ''Literature/AMagesPower'', mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.
* In
the more powerful ones take longer ''Literature/MythAdventures'' series, magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
* Mages in ''Literature/{{Ra}}'' regenerate mana. With foresight, mana can be stored in objects, allowing more to regenerate and increasing the amount to hand.
* In ''Literature/TheStormlightArchive'', the eponymous Stormlight, stored within gemstones, is the fuel for the Surgebinding powers of the Knights Radiant. Every few days, a hightstorm comes through, and among its other effects it saturates every gemstone it passes over with Light.

'''Tabletop Games'''
* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
* Happens that way in ''TabletopGame/TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.
* ''TabletopGame/DungeonsAndDragons''. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.
* In ''TabletopGame/MagicTheGathering'', each turn starts with the untap step, where your tapped cards (such as lands that you tapped for mana, creatures you attacked with, etc.) [[ExactlyWhatItSaysOnTheTin get untapped]] and ready to be used again.

'''Video Games'''
* ''VideoGame/{{Arcanum}}: Of Steamworks and Magick Obscura'' uses "Fatigue" as Mana, which regenerated at a rate based on a character's Constitution stat.
* ''VideoGame/BlazBlue''
** Hakumen has a regenerating magatama gauge in place of the regular super meter. This powers both his specials as well as supers.
** Everyone gets gradual super meter regeneration when low on health or in [[SNKBoss Unlimited mode]].
* ''VideoGame/BoxxyQuestTheGatheringStorm'' features a rare accessory called the Lover’s Charm, which causes the wearer to regain RP fairly quickly over time.



* In ''VideoGame/FinalFantasyXI'', the Red Mage and Rune Fencer jobs gain access to Refresh spells, which will regenerate MP to a player over time. Also, the Summoner and Paladin jobs can unlock a passive trait called "Auto-Refresh", which has a smaller effect than the Refresh spell, but is always active. Finally, certain drinks (mostly juices) can restore MP over time, granting a similar but weak mana regeneration effect.
* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.
** In ''VideoGame/FinalFantasyXIIRevenantWings'', spell uses restore over time.
* ''VideoGame/FinalFantasyTacticsAdvance'' has MP restored by a few points per turn. This carried over to [[VideoGame/FinalFantasyTacticsA2 the sequel]], and since everyone there starts battle with 0 MP, it's where most of your MP will come from.
* ''VideoGame/FinalFantasyXIV'' has MP regenerate over time, but it also recovers at a slower rate if the player is in active combat.
** The Black Mages in-game are notable for having incredible powerful MP regeneration (32%-62% of total HP per 3-second interval) while in the Umbral Ice stance to make up for the fact that its spells would run their MP pools dry from a handful amount of spells.
** As of ''Stormblood'' expansion, all caster classes has Lucid Dreaming role action which accelerates the MP regeneration rate on top of reducing the likelihood of being targeted by enemies, making it useful for prolonged combats. Physical ranged DPS has Refresh role action which gives a party-wide MP regeneration.
* In the first ''{{VideoGame/Persona}}'', and ''{{VideoGame/Persona2}}'', walking around restores magic points.
* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsI'' mana could be slowly restored by landing standard attacks.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted.
** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''VideoGame/KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.



* ''VideoGame/{{Diablo}} 2''.
** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around. Note that all classes can increase their regeneration rate with equipment, and some classes have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at a crawl while in combat and rapidly while out of combat).



* The ink bottles in ''VideoGame/{{Okami}}'' refill themselves gradually.
* In ''VideoGame/VagrantStory'', magic and health restore a point every few seconds.
* ''VideoGame/{{Diablo}} 2''.
** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around. Note that all classes can increase their regeneration rate with equipment, and some classes have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at a crawl while in combat and rapidly while out of combat).
* The ''VideoGame/GoldenSun'' series has "psynergy points" restored by walking around the world.
* In the ''Literature/MythAdventures'' series, magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
* Happens that way in ''TabletopGame/TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.

to:

* The ink bottles in ''VideoGame/{{Okami}}'' refill ''VideoGame/{{Elvira}} II: Jaws of Cerberus''. Power points replenish themselves gradually.automatically over time, though very slowly.
* In ''VideoGame/VagrantStory'', magic ''VideoGame/{{Elsword}}'', attacking or taking damage recovers some MP. Some accessories and health restore a point every few seconds.
* ''VideoGame/{{Diablo}} 2''.
** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around. Note that all classes can
equipment effects increase their regeneration rate with equipment, the amount of MP regained, and some classes characters have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at passive abilities to let them regain more MP.
* ''VideoGame/EternalDarkness'': magick can be regained through walking or running. Alternatively casting
a crawl while in combat magick pool and rapidly while out of combat).
* The ''VideoGame/GoldenSun'' series has "psynergy points" restored by
walking around the world.
* In the ''Literature/MythAdventures'' series, magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let
in it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn will make it it happens in the background so it's as good as automatic.
* Happens that way in ''TabletopGame/TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.
regain faster.



* ''TabletopGame/DungeonsAndDragons''. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.
* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
* In ''VideoGame/RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
* ''VideoGame/TricksterOnline'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).

to:

* ''TabletopGame/DungeonsAndDragons''. In 1st Edition psionics worked The stamina points work like this way. Using psionic powers used in ''VideoGame/FantasyLife''.
* In ''VideoGame/FinalFantasyXI'', the Red Mage and Rune Fencer jobs gain access to Refresh spells, which will regenerate MP to a player over time. Also, the Summoner and Paladin jobs can unlock a passive trait called "Auto-Refresh", which has a smaller effect than the Refresh spell, but is always active. Finally, certain drinks (mostly juices) can restore MP over time, granting a similar but weak mana regeneration effect.
* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.
** In ''VideoGame/FinalFantasyXIIRevenantWings'', spell uses restore over time.
* ''VideoGame/FinalFantasyTacticsAdvance'' has MP restored by a few points per turn. This carried over to [[VideoGame/FinalFantasyTacticsA2 the sequel]], and since everyone there starts battle with 0 MP, it's where most of your MP will come from.
* ''VideoGame/FinalFantasyXIV'' has MP regenerate over time, but it also recovers at a slower rate if the player is in active combat.
** The Black Mages in-game are notable for having incredible powerful MP regeneration (32%-62% of total HP per 3-second interval) while in the Umbral Ice stance to make
up for the fact that its spells would run their MP pools dry from a handful amount of spells.
** As of ''Stormblood'' expansion, all caster classes has Lucid Dreaming role action which accelerates the MP regeneration rate on top of reducing the likelihood of being targeted by enemies, making it useful for prolonged combats. Physical ranged DPS has Refresh role action which gives a party-wide MP regeneration.
* The speed force meter in ''VideoGame/JusticeLeagueHeroesTheFlash'' works this way.
* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsI'' mana could be slowly restored by landing standard attacks.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted.
** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''VideoGame/KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' does this for its energy gauge, replacing the Magic Meter from ''VideoGame/TheLegendOfZeldaALinkToThePast''. Most items, including the bow, draw from the same meter, suggesting a magic bow that creates arrows on-demand. While it limits the use of items that were never limited before (such as the hammer or Hookshot), it has the positive effect of ensuring you never completely run out of, say, bombs. It also gets drained by the [[VoluntaryShapeshifting painting transformation]] mechanic, which introduces a time limit element to segments where Link must become a painting to cross long gaps.
* ''VideoGame/{{Lunarosse}}'' restores a portion of
the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.
* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
* In ''VideoGame/RealmOfTheMadGod'',
MP slowly refills over time. The wisdom stat increases the rate of recovery.
* ''VideoGame/TricksterOnline'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and
every few turns in battle. This is balanced by the fact that Skill Points MP-restoring items are hard [[MagicIsRareHealthIsCheap very rare]] until late in the game.
* In ''VideoGame/LunarWalkingSchool'', your MP regenerates naturally, and the main purpose of buying better robes is
to farm).raise the rate it restores.
* Later games in the ''Franchise/MegaMan'' franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.
* Everyone in ''VideoGame/NexusClash'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.



* In the first ''{{VideoGame/Persona}}'', and ''{{VideoGame/Persona2}}'', walking around restores magic points.
* In ''VideoGame/RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after using an arcana.
* ''Franchise/StarWars'' games which let the player control a Jedi almost always have the Force pool regenerate on its own when the player is not using their powers.
* ''VideoGame/TalesOfMajEyal'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
* In ''{{VideoGame/Terraria}}'', when anything that consumes mana is used, there's a small delay before the mana regeneration reaches full speed. A ManaPotion will instantly recover a set amount of mana, at the cost of a "Mana Sickness" debuff that temporarily reduces the power of magical attacks, forcing a dedicated mage to choose between dealing reduced damage or avoiding enemies until their mana regenerates.
* Tianhuo and Velvet from ''VideoGame/ThemsFightinHerds'' both have magic that automatically regenerates over time.
* ''VideoGame/TricksterOnline'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).



* ''VideoGame/{{Elvira}} II: Jaws of Cerberus''. Power points replenish themselves automatically over time, though very slowly.
* ''VideoGame/TalesOfMajEyal'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.

to:

* ''VideoGame/{{Elvira}} II: Jaws ''VideoGame/{{Warframe}}'' features an aura mod that grants you and your party energy regeneration (at less than one unit per second, but auras can stack for a total of Cerberus''. Power points replenish themselves 2.4 units per second). The abilities learned from completing ''The War Within'' draw power from their own regenerating energy pools.
* Special attacks in ''{{Videogame/Xenoblade}}''
automatically over time, though very slowly.
* ''VideoGame/TalesOfMajEyal'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on
recharge after using, although the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.powerful ones take longer to recharge.



* ''Franchise/StarWars'' games which let the player control a Jedi almost always have the Force pool regenerate on its own when the player is not using their powers.
* ''VideoGame/{{Arcanum}}: Of Steamworks and Magick Obscura'' uses "Fatigue" as Mana, which regenerated at a rate based on a character's Constitution stat.
* Mages in ''Literature/{{Ra}}'' regenerate mana. With foresight, mana can be stored in objects, allowing more to regenerate and increasing the amount to hand.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' does this for its energy gauge, replacing the Magic Meter from ''VideoGame/TheLegendOfZeldaALinkToThePast''. Most items, including the bow, draw from the same meter, suggesting a magic bow that creates arrows on-demand. While it limits the use of items that were never limited before (such as the hammer or Hookshot), it has the positive effect of ensuring you never completely run out of, say, bombs. It also gets drained by the [[VoluntaryShapeshifting painting transformation]] mechanic, which introduces a time limit element to segments where Link must become a painting to cross long gaps.

to:


* ''Franchise/StarWars'' games which let the player control a Jedi almost always have the Force pool regenerate on its own when the player is not using their powers.
* ''VideoGame/{{Arcanum}}: Of Steamworks and Magick Obscura'' uses "Fatigue" as Mana, which regenerated at a rate based on a character's Constitution stat.
* Mages
The ink bottles in ''Literature/{{Ra}}'' regenerate mana. With foresight, mana can be stored in objects, allowing more to regenerate and increasing the amount to hand.
''VideoGame/{{Okami}}'' refill themselves gradually.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' does this for its energy gauge, replacing the Magic Meter from ''VideoGame/TheLegendOfZeldaALinkToThePast''. Most items, including the bow, draw from the same meter, suggesting a In ''VideoGame/VagrantStory'', magic bow that creates arrows on-demand. While it limits and health restore a point every few seconds.
* The ''VideoGame/GoldenSun'' series has "psynergy points" restored by walking around
the use of items that were never limited before (such as the hammer or Hookshot), it has the positive effect of ensuring you never completely run out of, say, bombs. It also gets drained by the [[VoluntaryShapeshifting painting transformation]] mechanic, which introduces a time limit element to segments where Link must become a painting to cross long gaps.world.

'''Webcomics'''



* In ''TabletopGame/MagicTheGathering'', each turn starts with the untap step, where your tapped cards (such as lands that you tapped for mana, creatures you attacked with, etc.) [[ExactlyWhatItSaysOnTheTin get untapped]] and ready to be used again.
* In ''{{VideoGame/Terraria}}'', when anything that consumes mana is used, there's a small delay before the mana regeneration reaches full speed. A ManaPotion will instantly recover a set amount of mana, at the cost of a "Mana Sickness" debuff that temporarily reduces the power of magical attacks, forcing a dedicated mage to choose between dealing reduced damage or avoiding enemies until their mana regenerates.
* In ''Literature/TheStormlightArchive'', the eponymous Stormlight, stored within gemstones, is the fuel for the Surgebinding powers of the Knights Radiant. Every few days, a hightstorm comes through, and among its other effects it saturates every gemstone it passes over with Light.
* The ''LARP/OtakonLARP'' characters with any sort of {{Mana}} equivalent recharge at noon and midnight of each day.
* Later games in the ''Franchise/MegaMan'' franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.
* In ''Literature/AMagesPower'', mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.
* The stamina points work like this in ''VideoGame/FantasyLife''.
* The speed force meter in ''VideoGame/JusticeLeagueHeroesTheFlash'' works this way.
* ''VideoGame/BlazBlue''
** Hakumen has a regenerating magatama gauge in place of the regular super meter. This powers both his specials as well as supers.
** Everyone gets gradual super meter regeneration when low on health or in [[SNKBoss Unlimited mode]].
* ''VideoGame/EternalDarkness'': magick can be regained through walking or running. Alternatively casting a magick pool and walking around in it will make it regain faster.
* In ''VideoGame/{{Elsword}}'', attacking or taking damage recovers some MP. Some accessories and equipment effects increase the amount of MP regained, and some characters have passive abilities to let them regain more MP.
* In ''VideoGame/LunarWalkingSchool'', your MP regenerates naturally, and the main purpose of buying better robes is to raise the rate it restores.
* ''VideoGame/{{Lunarosse}}'' restores a portion of the character's MP every few turns in battle. This is balanced by the fact that MP-restoring items are [[MagicIsRareHealthIsCheap very rare]] until late in the game.
* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after using an arcana.
* Everyone in ''VideoGame/NexusClash'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.
* ''VideoGame/{{Warframe}}'' features an aura mod that grants you and your party energy regeneration (at less than one unit per second, but auras can stack for a total of 2.4 units per second). The abilities learned from completing ''The War Within'' draw power from their own regenerating energy pools.
* Tianhuo and Velvet from ''VideoGame/ThemsFightinHerds'' both have magic that automatically regenerates over time.
Is there an issue? Send a MessageReason:
Duplicate example


* ''Webcomic/ElGoonishShive:'' While everyone has a reserve of magical energy that naturally refills over time, one of the side effects of an improper Awakening is that your body doesn't ''stop'' generating magic when your reserve is full. Unless you use whatever spells you have on a daily basis to burn off magical energy, your reserve will eventually overflow and force you to use magic at inconvenient times.

to:

* ''Webcomic/ElGoonishShive:'' While everyone has a reserve of magical energy that naturally refills over time, one of the side effects of an improper Awakening is that your body doesn't ''stop'' generating Tianhuo and Velvet from ''VideoGame/ThemsFightinHerds'' both have magic when your reserve is full. Unless you use whatever spells you have on a daily basis to burn off magical energy, your reserve will eventually overflow and force you to use magic at inconvenient times.that automatically regenerates over time.
Is there an issue? Send a MessageReason:
None

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* ''Webcomic/ElGoonishShive:'' While everyone has a reserve of magical energy that naturally refills over time, one of the side effects of an improper Awakening is that your body doesn't ''stop'' generating magic when your reserve is full. Unless you use whatever spells you have on a daily basis to burn off magical energy, your reserve will eventually overflow and force you to use magic at inconvenient times.
Is there an issue? Send a MessageReason:
None


* In ''Literature/BraveStory New Traveller'', attacking enemies normally restores BP for spells and special attacks.

to:

* In ''Literature/BraveStory New Traveller'', Traveller'' (for the [[UsefulNotes/PlayStationPortable PSP]]), attacking enemies normally restores BP for spells and special attacks. attacks.
Is there an issue? Send a MessageReason:
None

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** ''VideoGame/SymphonyOfTheNight''
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Added "Final Fantasy XI" entry

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* In ''VideoGame/FinalFantasyXI'', the Red Mage and Rune Fencer jobs gain access to Refresh spells, which will regenerate MP to a player over time. Also, the Summoner and Paladin jobs can unlock a passive trait called "Auto-Refresh", which has a smaller effect than the Refresh spell, but is always active. Finally, certain drinks (mostly juices) can restore MP over time, granting a similar but weak mana regeneration effect.

Added: 303

Changed: 154

Is there an issue? Send a MessageReason:
None


* In ''Literature/BraveStory New Traveller'' for the [[UsefulNotes/PlayStationPortable PSP]], attacking enemies normally restores BP for spells and special attacks.

to:

* In ''Literature/BraveStory New Traveller'' for the [[UsefulNotes/PlayStationPortable PSP]], Traveller'', attacking enemies normally restores BP for spells and special attacks.



* In the ''TabletopGame/MythAdventures'' series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.

to:

* In the ''TabletopGame/MythAdventures'' series Magic ''Literature/MythAdventures'' series, magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.



* In ''TabletopGame/RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
* ''TabletopGame/{{Trickster Online}}'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).

to:

* In ''TabletopGame/RealmOfTheMadGod'', ''VideoGame/RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
* ''TabletopGame/{{Trickster Online}}'': ''VideoGame/TricksterOnline'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).



* A very interesting version in ''Literature/TheStormlightArchive''. The titular Stormlight, stored within gemstones, is the fuel for the Surgebinding powers of the Knights Radiant. Every few days, a hightstorm comes through, and among its other effects it saturates every gemstone it passes over with Light.

to:

* A very interesting version in ''Literature/TheStormlightArchive''. The titular In ''Literature/TheStormlightArchive'', the eponymous Stormlight, stored within gemstones, is the fuel for the Surgebinding powers of the Knights Radiant. Every few days, a hightstorm comes through, and among its other effects it saturates every gemstone it passes over with Light.



* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after being used.

to:

* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after being used.using an arcana.


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* ''VideoGame/{{Warframe}}'' features an aura mod that grants you and your party energy regeneration (at less than one unit per second, but auras can stack for a total of 2.4 units per second). The abilities learned from completing ''The War Within'' draw power from their own regenerating energy pools.
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** The Black Mages in-game are notable for having incredible powerful MP regeneration (32%-62% of total HP per 3-second interval) while in the Umbral Ice stance to make up for the fact that its spells would run their MP pools dry from a handful amount of spells.
** As of ''Stormblood'' expansion, all caster classes has Lucid Dreaming role action which accelerates the MP regeneration rate on top of reducing the likelihood of being targeted by enemies, making it useful for prolonged combats. Physical ranged DPS has Refresh role action which gives a party-wide MP regeneration.
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* Everyone in ''[[NexusWar Nexus Clash]]'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.

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* Everyone in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.

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** Averted in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. In them, regenerating [[{{Mana}} Magicka]] requires resting, using a potion, or absorbing it from foes using a spell effect, enchanted item, or [[FictionalZodiac birthsign]] power.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' finally adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' keeps the system from ''Oblivion'', while also adding RegeneratingHealth to the series for the first time.

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** Averted in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. In them, regenerating [[{{Mana}} Magicka]] requires resting, using a potion, or absorbing it from foes using a spell effect, enchanted item, or [[FictionalZodiac birthsign]] power.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' finally adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' keeps the system from ''Oblivion'', while also adding RegeneratingHealth to the series for the first time.series.
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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.

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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', ''VideoGame/KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.

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* In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.

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* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsI'' mana could be slowly restored by landing standard attacks.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted.
**
In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.
cast.

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Elder Scrolls cleanup


* ''Franchise/TheElderScrolls'': ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' brings in regenerating Fatigue (really Stamina), but still not Magicka or Health. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brings in RegeneratingHealth

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* ''Franchise/TheElderScrolls'': ''Franchise/TheElderScrolls'':
** Averted in
''[[VideoGame/TheElderScrollsArena Arena]]'' and Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' brings in Morrowind]]''. In them, regenerating Fatigue (really Stamina), but still not Magicka [[{{Mana}} Magicka]] requires resting, using a potion, or Health. absorbing it from foes using a spell effect, enchanted item, or [[FictionalZodiac birthsign]] power.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, finally adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brings in RegeneratingHealthkeeps the system from ''Oblivion'', while also adding RegeneratingHealth to the series for the first time.
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* Everyone in ''[[NexusWar Nexus Clash]]'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.
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* In ''VagrantStory'', magic and health restore a point every few seconds.

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* In ''VagrantStory'', ''VideoGame/VagrantStory'', magic and health restore a point every few seconds.
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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.

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* Later games in the MegaMan ''Franchise/MegaMan'' franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.
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* ''[[Literature/AMagesPower A Mage's Power]]'': Mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.

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* ''[[Literature/AMagesPower A Mage's Power]]'': Mana In ''Literature/AMagesPower'', mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.




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* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after being used.
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* The ink bottles in ''{{Okami}}'' refill themselves gradually.

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* The ink bottles in ''{{Okami}}'' ''VideoGame/{{Okami}}'' refill themselves gradually.




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* ''VideoGame/{{Lunarosse}}'' restores a portion of the character's MP every few turns in battle. This is balanced by the fact that MP-restoring items are [[MagicIsRareHealthIsCheap very rare]] until late in the game.

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* The Mana Meter in some of ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise -- ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought in regenerating ''fatigue''[[note]]Stamina, but oddly named[[/note]], ''Oblivion'' brought in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought in RegeneratingHealth.

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* The Mana Meter in some of ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise --
''Franchise/TheElderScrolls'': ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought brings in regenerating ''fatigue''[[note]]Stamina, Fatigue (really Stamina), but oddly named[[/note]], ''Oblivion'' brought still not Magicka or Health. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought brings in RegeneratingHealth.RegeneratingHealth
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Corrected spelling


* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown as a way that TechnologyMarchesOn.

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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown shown as a way that TechnologyMarchesOn.
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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.

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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
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* In ''VideoGame/LunarWalkingSchool'', your MP regenerates naturally, and the main purpose of buying better robes is to raise the rate it restores.
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* In ''VideoGame/{{Elsword}}'', attacking or taking damage recovers some MP. Some accessories and equipment effects increase the amount of MP regained, and some characters have passive abilities to let them regain more MP.
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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.

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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], attacking enemies normally restores BP for spells and special attacks.
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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.

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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around.around. Note that all classes can increase their regeneration rate with equipment, and some classes have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at a crawl while in combat and rapidly while out of combat).
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* ''VideoGame/EternalDarkness'': magick can be regained through walking or running. Alternatively casting a magick pool and walking around in it will make it regain faster.
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* ''VideoGame/BlazBlue''
** Hakumen has a regenerating magatama gauge in place of the regular super meter. This powers both his specials as well as supers.
** Everyone gets gradual super meter regeneration when low on health or in [[SNKBoss Unlimited mode]].
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** The ManaMeter in KingdomHeartsII recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.

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** The ManaMeter in KingdomHeartsII ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.

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