Follow TV Tropes

Following

History Main / RegeneratingHealth

Go To

OR

Is there an issue? Send a MessageReason:
None


* A variation of regenerating health occurs in ''VideoGame/HalfLife2'' and ''Episodes 1'' and ''2'' where it's the [=NPCs=] Alyx Vance, Father Grigori and Barney Calhoun who have regenerating health, instead of the main player Gordon Freeman who has to rely on health and armor pickups/stations. It helps makes the missions they accompany you in a lot easier because it allows them to stay in a fight, but they can still die if they are overwhelmed by Combine/Zombies/etc.

to:

* A variation of regenerating health occurs in ''VideoGame/HalfLife2'' and ''Episodes 1'' and ''2'' its Episodes where it's the [=NPCs=] Alyx Vance, Father Grigori and Barney Calhoun who have regenerating health, instead of the main player Gordon Freeman who has to rely on health and armor pickups/stations. It helps makes the missions they accompany you in a lot easier because it allows them to stay in a fight, but they can still die if they are overwhelmed by Combine/Zombies/etc. The rebel fighters who accompany Gordon during the later chapters also regenerate health, albeit ''very'' slowly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MetalGearSolid2SonsOfLiberty'' has regenerating health for [[EscortMission Emma]] as an AntiFrustrationFeature since you can't heal her. Letting Emma sit down to rest will have her slowly recover her health.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Splatoon}}'' has damage represented by [[ShowsDamage how much enemy ink is covering the Inkling]]. Spending some time out of fire will slowly "clean up" the Inkling, but doing so while swimming in their own ink significantly speeds this up. The Octarian enemies in the single player campaign can also regen by staying out of the fire, but only a handful of them are capable of swimming in their ink to accelerate it. In ''VideoGame/Splatoon2[=:=] Octo Expansion'', [[spoiler:[[DuelingPlayerCharacters Agent 3]] also gets this -- painful when you first fight them, [[SNKBoss incredibly brutal]] in their BonusBoss fight]].

to:

* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' has damage represented by [[ShowsDamage how much enemy ink is covering the Inkling]].Inkling]], with the sides of the screen will also getting covered as well. Spending some time out of fire will slowly "clean up" the Inkling, but doing so while swimming in their own ink significantly speeds this up. The Octarian enemies in the single player campaign can also regen by staying out of the fire, but only a handful of them are capable of swimming in their ink to accelerate it. In ''VideoGame/Splatoon2[=:=] Octo Expansion'', [[spoiler:[[DuelingPlayerCharacters Agent 3]] also gets this -- painful when you first fight them, [[SNKBoss incredibly brutal]] in their BonusBoss fight]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DragonBallFighterZ'' features Sparking Blast, a mechanic allowing characters to actively recover their [[ExactlyWhatItSaysOnTheTin Recoverable Health]], represented in blue in their health bar. They'll also recover said part of their health when switched out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/{{Persona}}'': Starting around ''VideoGame/Persona3'', the Regenerate Skills allow the user to regain HP in combat. These skills also happen to ''stack''.
** In ''Persona 3'' itself there is Chidori, whose own Persona has the "Wellspring of Life" trait, giving her incredible regeneration, not only for herself, but also to things around her. [[spoiler: She later passes this trait along to Junpei to save his life, at the cost of her own.]]
** ''VideoGame/Persona5'' ''[[UpdatedRerelease Royal]]'' gives us Maria, the Ultimate Faith-arcana Persona. Her "Holy Whisper" passive regains 15% HP and 15 SP per turn, with "Holy Embrace" regaining 25% HP per turn. These also stack with the Regenerate passives, and by passing a certain trait onto her in fusion, these passives ''double'' their effect!
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** ''VideoGame/MassEffect2'' gives this standard on all characters, turns it UpToEleven and combines it with generally reduced health. Particularly at higher difficulty levels, battles mainly consist of popping out of cover for a few shots, almost dying, then ducking back down and waiting a few seconds to completely heal. The in-universe explanation is that your armor has an onboard computer that detects injuries and releases small quantities of medi-gel to compensate.

to:

** ''VideoGame/MassEffect2'' gives this standard on all characters, turns it UpToEleven and combines it with generally reduced health. Particularly at higher difficulty levels, battles mainly consist of popping out of cover for a few shots, almost dying, then ducking back down and waiting a few seconds to completely heal. The in-universe explanation is that your armor has an onboard computer that detects injuries and releases small quantities of medi-gel to compensate.
Is there an issue? Send a MessageReason:
Expanded an example


** ''VideoGame/MetroidPrime2Echoes'' has certain safe zones in Dark Aether. Not only would they protect you from the corrosive effects of Dark Aether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.

to:

** ''VideoGame/MetroidPrime2Echoes'' has certain safe zones in Dark Aether. Not only would can they protect you from the corrosive effects of Dark Aether's atmosphere but they also caused cause your energy tank to slowly recharge which made makes them useful, even after getting the Light Suit which was is immune to corrosive effects.



* ''VideoGame/PunchOut'', released in early 1984, is the UrExample. After a boxer gets knocked down and gets up again, the health generates, though never back to full health.

to:

* ''VideoGame/PunchOut'', released ''VideoGame/PunchOut'': Released in early 1984, is 1984 with its first arcade game, this series provides the UrExample. UrExample for the medium. After a boxer gets knocked down and gets up again, the health generates, though never back to full health.health (with very rare exceptions, such as Bald Bull and Mr. Sandman in the Wii game, when knocked down in their Title Defense rematches). There are also unique instances with certain boxers: Bald Bull in his rematches (he mildly recovers if his health is depleted with a normal punch, only a star-powered uppercut will knock him down properly), Soda Popinski in the Wii game (he drinks soda to recover some health), and Little Mac himself if he's flexing his punches while an opponent is knocked down. Doc Louis can also recover some HP by eating a chocolate in the ''Douc Louis'' spinoff.



* In ''VideoGame/SuperMario64'', since the OxygenMeter was shared with the LifeMeter, you could heal completely by simply finding water over Mario's head and Swimming It Off (except for the [[GrimyWater chilly water]] in [[SlippySlideyIceWorld Snowman's Land]]). This was removed in ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy''.

to:

* In ''VideoGame/SuperMario64'', since ''VideoGame/SuperMario64'': Since the OxygenMeter was is shared with the LifeMeter, you could can heal completely by simply finding water over Mario's head and Swimming It Off (except for the [[GrimyWater chilly water]] in [[SlippySlideyIceWorld Snowman's Land]]). This was removed in ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy''.
Is there an issue? Send a MessageReason:
None


* ''Videogame/DevilMayCry'': activating the [[SuperMode Devil Trigger]] will make Dante (or most other playable characters) regenerate his health for as long as it's active. It also works similarly in Videogame/MarvelVsCapcom3.

to:

* ''Videogame/DevilMayCry'': activating the ''VideoGame/DevilMayCry'': Activating [[SuperMode Devil Trigger]] will make Dante (or or most other playable characters) characters regenerate his their health for as long as it's active. It also works similarly in Videogame/MarvelVsCapcom3.''VideoGame/MarvelVsCapcom3''.
Is there an issue? Send a MessageReason:
None



to:

* ''Webcomic/ReturnToPlayer'': All players can regenerate to some extent. It is also possible to greatly increase the regeneration.

Added: 492

Changed: 495

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetroidOtherM'' has regenerating health and missiles by using the Concentration technique, which can be interrupted by attacks. You can restore missiles at any time, but to recover energy, your health has to be below a certain threshold (critical status mostly), and that takes longer than regaining missiles. Reserve Tanks allow you to recover more energy and at a higher threshold. This mechanic is vital, since you cannot regain health or ammo unless you use a save station.
* ''VideoGame/MetroidPrime 2'' has certain safe zones in Dark Aether. Not only would they protect you from the corrosive effects of Dark Aether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.

to:

* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrime2Echoes'' has certain safe zones in Dark Aether. Not only would they protect you from the corrosive effects of Dark Aether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.
**
''VideoGame/MetroidOtherM'' has regenerating health and missiles by using the Concentration technique, which can be interrupted by attacks. You can restore missiles at any time, but to recover energy, your health has to be below a certain threshold (critical status mostly), and that takes longer than regaining missiles. Reserve Tanks allow you to recover more energy and at a higher threshold. This mechanic is vital, since you cannot regain health or ammo unless you use a save station.
* ''VideoGame/MetroidPrime 2'' has certain safe zones in Dark Aether. Not only would they protect you from the corrosive effects of Dark Aether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.
station.

Added: 321

Changed: 341

Is there an issue? Send a MessageReason:
Recursive crosswick. A fellow troper had made this revision in the other page


* Optional in ''VideoGame/BanjoTooie'' -- upon returning enough pages to Cheato the spell book, he will eventually give you the "HONEYBACK" cheat, which, when turned on, will let you recover health at a steady rate. Alternatively, the Snooze Pack ability, found in Grunty Industries and available whenever Banjo is solo. He jumps into his pack and ''sleeps it off’’.

to:

* Optional in ''VideoGame/BanjoTooie'' -- upon ''VideoGame/BanjoTooie'':
** Upon
returning enough pages to Cheato the spell book, Cheato, he will eventually give you the "HONEYBACK" cheat, cheat which, when turned on, will let you recover health at a steady rate. Alternatively, the rate.
** The
Snooze Pack ability, found learned in Grunty Industries and available whenever Banjo is solo. He jumps solo, has him jump into his pack empty backpack and ''sleeps it off’’.''sleep off'' any damage.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Paladins}}'', every champion has regenerating health that activates when they're not taking damage or using their abilities. However, it takes a few seconds for it to kick in and the regeneration isn't very fast, so it's more practical to be healed by a Support champion unless you find a good place to hide. There is a Healing item that makes this effect stronger.

to:

* In ''VideoGame/{{Paladins}}'', every champion has regenerating health that activates when they're not taking damage or using their abilities. However, it takes a few seconds for it to kick in and the regeneration isn't very fast, so it's more practical to be healed by a Support champion unless you find a good place to hide. There is used to be a Healing item item; Veteran, that makes made this effect stronger.stronger, but it was rebalanced to work entirely differently.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Xenoblade}}'' slowly regenerates health during battle and regenerates faster after battle. Health-restoring items do not exist because they are unnecessary.

to:

* ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' slowly regenerates health during battle and regenerates faster after battle. Health-restoring items do not exist because they are unnecessary.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KnightsOfPenAndPaper'': Warriors have the Taunt passive, which gets them regeneration of 2 HitPoints every turn.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/AceCombatAssaultHorizon'' brings this mechanic to the series for the first time, including the reddening screen. Some fans were... most displeased. To offset this though, health regenerates very slowly and you can still be taken down with at most three missiles. Playing on Ace difficulty, however, disables regenerating health. The game also introduces a checkpoint system for the first time. While a welcome addition to long missions, damage taken while in Ace difficulty does not recover to 100% health, only to how much you had before the checkpoint. This very quickly devolves into UnwinnableByMistake territory, which is, adding to the entire TheyChangedItNowItSucks view for this game, is like throwing saltwater, sand, and burning ash to a festering, infected wound.

to:

** ''VideoGame/AceCombatAssaultHorizon'' brings this mechanic to the series for the first time, including the reddening screen. Some fans were... most displeased. To offset this though, health regenerates very slowly and you can still be taken down with at most three missiles. Playing on Ace difficulty, however, disables regenerating health. The game also introduces a checkpoint system for the first time. While a welcome addition to long missions, damage taken while in Ace difficulty does not recover to 100% health, only to how much you had before the checkpoint. This very quickly devolves into UnwinnableByMistake UnintentionallyUnwinnable territory, which is, adding to the entire TheyChangedItNowItSucks view for this game, is like throwing saltwater, sand, and burning ash to a festering, infected wound.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MightAndMagic VIII'' added the Regeneration skill, which granted this trope to the character with it (slowly at first, but increasingly faster the higher the skill rank and skill tier). Not every class could gain it, with the undisputed master being the Troll class.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Tekken}}'': The Tag games feature this as a an incentive to tag. In the same vein as ''Darkstalkers 3'', the health bar is divided into three parts: blue (health remaining), red (damage recently taken), and blank (permanently lost health). If a character is tagged out, he will gradually recover the red portion of the health bar. Since the final boss of the first ''Tag'' game, Unknown, fights by herself, she recovers the red portion while on the ring, since she can't be tagged out. The same applies to the single bosses in ''Tag 2'', as well as any player who chooses to fight by himself in 1x2 fights.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/YourBizarreAdventure'' (a ''Manga/JoJosBizarreAdventure'' FanGame), the player's health regenerates slightly over time. This can be upgraded through the TechTree, while posing substantially increases its potency as long as the player keeps it up.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PunchOut'', released in early 1984, is the UrExample. After a boxer gets knocked down and gets up again, his health generates, though never back to full health.

to:

* ''VideoGame/PunchOut'', released in early 1984, is the UrExample. After a boxer gets knocked down and gets up again, his the health generates, though never back to full health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/StarWarsTheOldRepublic'', health regenerates slowly outside of combat, and every class has a much faster health-regen ability that can be used only when out of combat and standing still. The cartel market also sells regen abilities equivalent to the default ones but with different animations.

Added: 211

Changed: 278

Is there an issue? Send a MessageReason:
None


* In the original ''VideoGame/MaxPayne'', using a shootdodge efficiently allows Max's pain meter (life meter) to fill up entirely without killing him. He then limps for a bit as the meter slowly empties to a certain point, at which point he's fine. Normally, it's pretty cool. Abused, it allows Max to do things like ''dive into a grenade blast and walk it off''. Then it's ''really'' cool. The third game has the health gauge depicted as a silhouette that gets filled with red as you take damage. If it reaches the head, Max will regenerate just enough health to get it back below the neck as long as manage to stop taking damage before it gets completely full of red.

to:

* In the original ''VideoGame/MaxPayne'', using a shootdodge efficiently allows Max's pain meter (life meter) to fill up entirely without killing him. He then limps for a bit as the meter slowly empties to a certain point, at which point he's fine. Normally, it's pretty cool. Abused, it allows Max to do things like ''dive into a grenade blast and walk it off''. Then it's ''really'' cool.
**
The third game has a downplayed example. If the health gauge depicted as a silhouette that gets filled with red as you take damage. If it in the pain meter reaches the head, head and you manage to get back into cover before dying, Max will regenerate just enough health to get it back below the neck as long as manage to stop taking damage before it gets completely full of red.neck.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Ys}}'' is a TropeMaker of this mechanic. In ''VideoGame/{{Ys}} I and II'', your HP regenerates when you stand in place outdoors or in cleared {{Boss Room}}s. Once you get the Heal Ring (or the Cape of Holy Spirit in ''II''), you can regenerate health in dungeons as well. Most of the later games also have some type of HP-regenerating item (which sometimes consumes MP).

to:

* ''VideoGame/{{Ys}}'' is a TropeMaker of this mechanic. In ''VideoGame/{{Ys}} I ''[[VideoGame/YsIAncientYsVanishedOmen Ys I]] and II'', [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'', your HP regenerates when you stand in place outdoors or in cleared {{Boss Room}}s. Once you get the Heal Ring (or the Cape of Holy Spirit in ''II''), you can regenerate health in dungeons as well. Most of the later games also have some type of HP-regenerating item (which sometimes consumes MP).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** At 18th level, the 5th Edition Champion, a subclass of the Fighter, gains the ability to regenerate health at the start of each of their turns as long as they're at half health or lower but still conscious.
Is there an issue? Send a MessageReason:
None


** In the ''VideoGame/WingsOfLiberty'' campaign, Regenerative Biosteel is available from the Hyperion Lab as perk, mutually exclusive to the Cellular Reactor perk. The former allows mechanic units to regenerate while the later increases the starting and maximum energy of spell casters. The later is typically recommended however due to the questionable slow regeneration.

to:

** In the ''VideoGame/WingsOfLiberty'' campaign, Regenerative Biosteel is available from the Hyperion Lab as perk, mutually exclusive to the Cellular Reactor perk. The former allows mechanic units to regenerate while the later increases the starting and maximum energy of spell casters. The later is typically recommended however due to the questionable questionably slow regeneration.

Added: 605

Changed: 79

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Starcraft}}'', Zerg units and structures regenerate health albeit at a rather slow rate.

to:

* In ''VideoGame/{{Starcraft}}'', ''VideoGame/{{Starcraft}}'':
**
Zerg units and structures regenerate health albeit at a rather slow rate.rate.
** In the ''VideoGame/WingsOfLiberty'' campaign, Regenerative Biosteel is available from the Hyperion Lab as perk, mutually exclusive to the Cellular Reactor perk. The former allows mechanic units to regenerate while the later increases the starting and maximum energy of spell casters. The later is typically recommended however due to the questionable slow regeneration.
** Terran Reapers from ''VideoGame/HeartOfTheSwarm'' on have the Combat Drugs ability to allow regeneration when not taking damage, much like in an FPS game.
Is there an issue? Send a MessageReason:
None


** In ''Warcraft'' II, the Troll Berserkers can acquire the ability to slowly regenerate health.

to:

** In ''Warcraft'' II, the Troll Berserkers can acquire the ability to very slowly regenerate health.health. The effect is so slow in fact that in a fast-paced match, it's of marginal value, and typically a low-priority upgrade.

Added: 439

Changed: 432

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FarCry: Instincts'', Jack Carver is a biochemically altered superhuman who regenerates most wounds very quickly. The rate of healing is proportional to the amount of adrenaline he has, however; if he's overusing his Feral Attack, Feral Run, or Feral Vision abilities, he's stuck with health that slowly creeps back up, while if his adrenaline is full, he can hide behind cover in a firefight and be fully healed in seconds.

to:

* ''Franchise/FarCry''
**
In ''VideoGame/FarCry: Instincts'', ''VideoGame/FarCryInstincts'', Jack Carver is a biochemically altered superhuman who regenerates most wounds very quickly. The rate of healing is proportional to the amount of adrenaline he has, however; if he's overusing his Feral Attack, Feral Run, or Feral Vision abilities, he's stuck with health that slowly creeps back up, while if his adrenaline is full, he can hide behind cover in a firefight and be fully healed in seconds.

Added: 229

Changed: 213

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Prototype}}''. However, only the lower half of your LifeMeter will be regenerated, after which it doesn't regenerate any more. [[{{VideoGame/Prototype2}} The sequel]] includes upgrades that let you regenerate to 100%.

to:

* ''VideoGame/{{Parameters}}'': In GradualRegeneration style, for you and your enemies. The enemies' stop when they die.
* ''VideoGame/{{Prototype}}''. However, only the lower half of your LifeMeter will be regenerated, after which it doesn't regenerate any more. [[{{VideoGame/Prototype2}} [[VideoGame/Prototype2 The sequel]] includes upgrades that let you regenerate to 100%.
Is there an issue? Send a MessageReason:
None


A SisterTrope to GradualRegeneration, RegeneratingShieldStaticHealth, RegeneratingMana. Compare/contrast RestingRecovery.

to:

A SubTrope of ReducedDowntimeFeatures and SisterTrope to GradualRegeneration, RegeneratingShieldStaticHealth, RegeneratingMana. Compare/contrast RestingRecovery.
Is there an issue? Send a MessageReason:
None


[[folder: Platformers]]

to:

[[folder: Platformers]][[folder:Platformers]]

Top