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* The ''MedalOfHonor'' series has these in spades; eg "Main Theme", "Taking Out The Railgun", "Attack on Fort Schmerzen", "The U-Boat", "Manor House Rally", "Sturmgeist's Armored Train", etc.

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* The ''MedalOfHonor'' series has these in spades; eg "Main Theme", "Taking Out The Railgun", "Attack on Fort Schmerzen", "The U-Boat", "May 10th, 1940"(the title theme of ''Underground''), "Manor House Rally", "Sturmgeist's Armored Train", etc.

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* The title screen music of every MarioKart game to date has contained a remix of the original Super Mario Kart theme.


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* MarioKartDS does this with a lot of its track themes using riffs from the title screen music.
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** ''Mario Kart Double Dash'''s Rainbow Road music uses part of said circuit's ''Mario Kart 64'' theme. The ''Super Mario Kart'' Rainbow Road riff is used as the intro of many of the later RR themes.
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* This is very popular in modern musicals. Shows like ''Wicked'', ''Les Miserables'' and just about anything by Andrew Lloyd Webber have about five tunes reconfigured into twenty songs.

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* This is very popular in modern musicals. Shows like ''Wicked'', ''Les Miserables'' ''{{Wicked}}'', ''[[{{Theatre/ptitlenjisnv3p}} Les Misérables]]'' and just about anything by Andrew Lloyd Webber AndrewLloydWebber have about five tunes reconfigured into twenty songs.



** ''LesMiserables'' does this a lot too, especially with "Look Down", which appears whenever something related to prison or misery comes up (Work Song, beginning of The Confrontation, Look Down, in the sewers), and "Fantine's [[spoiler:Death]]", which appears in relation to some main characters' deaths. In fact, most of the musical is built on recurring riffs.

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** ''LesMiserables'' ''[[{{Theatre/ptitlenjisnv3p}} Les Misérables]]'' does this a lot too, especially with "Look Down", which appears whenever something related to prison or misery comes up (Work Song, beginning of The Confrontation, Look Down, in the sewers), and "Fantine's [[spoiler:Death]]", which appears in relation to some main characters' deaths. In fact, most of the musical is built on recurring riffs.
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** The {{Myth}} series, also developed by Bungie and scored by O'Donnell, uses lots of recurring riffs.
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* The ''{{Ys}}'' series has several recurring riffs, for example, "Adol's Theme", which is one of the opening musics for ''Ys Book I and II'', recurs in some of the dungeons of the other games(eg. the Canal in Ys II, Mountain Shrine in Ys IV, the stage entrance and Ilbern Ruins musics in Ys III, and the ending of ''Ys V''), and the ''Ys IV'' overworld theme not only has many variations in its titular game(Field, Great Forest of Selceta, Blazing Sword, Beyond Reminiscence, Valley of Quicksand, etc.), but in ''Ys VI'' as well(Windslash Steps, Mountain Zone, which also partly sounds similar to the Solomon Shrine music in Ys II, and Defend And Escape!(when you escort Olha and Terra out of the Romun ship), which also resembles part of Niena's theme from ''Ys V'', and the latter part of "Field Of Gale" in ''Ys V''. "Overwater Drive", heard in the Limewater Cave in ''Ys VI'', is roughly a remake of "Beat of the Terror", the Abandoned Mine music in ''Ys I and II''. The motif during the cutscene where the Ark of Napishtim is revived recurs during the second half of the final boss battle(The Depth Napishtim), as well as in Defend And Escape!.

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* The ''{{Ys}}'' series has several recurring riffs, for example, "Adol's Theme", which is one of the opening musics for ''Ys Book I and II'', recurs in some of the dungeons of the other games(eg. the Canal in Ys II, Mountain Shrine in Ys IV, the stage entrance and Ilbern Ruins musics in Ys III, and the ending of ''Ys V''), and the ''Ys IV'' overworld theme not only has many variations in its titular game(Field, Great Forest of Selceta, Blazing Sword, Beyond Reminiscence, Valley of Quicksand, etc.), but in ''Ys VI'' as well(Windslash well(Release of the Far West Ocean, Windslash Steps, Mountain Zone, which also partly sounds similar to the Solomon Shrine music in Ys II, and Defend And Escape!(when you escort Olha and Terra out of the Romun ship), which also resembles part of Niena's theme from ''Ys V'', and the latter part of "Field Of Gale" in ''Ys V''. "Overwater Drive", heard in the Limewater Cave in ''Ys VI'', is roughly a remake of "Beat of the Terror", the Abandoned Mine music in ''Ys I and II''. The motif during the cutscene where the Ark of Napishtim is revived recurs during the second half of the final boss battle(The Depth Napishtim), as well as in Defend And Escape!.
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** The boss themes "Holders of Power", "Protectors", and "Shock of the Grim Reaper".


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* ''{{Ys}} IV''(some of which were mentioned in the "series" section):
** "Field", "Forest of Selceta", "Beyond Reminiscence" and "Eldeel"
** "The Dawn of Ys" and "Temple of the Sun"
** "Battle 58", "Lava Area/A Kiss from Eldeel", and "The Heat in the Blaze"
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** ''StarWars'' uses this a lot, despite many themes apparently being intended to mainly represent specific characters. The "Main Theme" was originally meant to be Luke's theme, but was used as this less and less as the series went on. In ''TheEmpireStrikesBack'', Yoda's theme is often used at seemingly unfitting times. The original film uses Princess Leia's theme at odd points as well, such as when Obi-Wan dies.

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** ''StarWars'' uses this a lot, despite many themes apparently being intended to mainly represent specific characters. The "Main Theme" was originally meant to be Luke's theme, but was used as this [[BootstrappedTheme less and less less]] as the series went on. In ''TheEmpireStrikesBack'', Yoda's theme is often used at seemingly unfitting times. The original film uses Princess Leia's theme at odd points as well, such as when Obi-Wan dies.



* "He's a Pirate" from the ''PiratesOfTheCaribbean'' series, has been featured in almost everything related to it, from all three films, to being the battle music in the ''Pirates'' themed world in ''Kingdom Hearts 2'', to playing in the queue for the original ride.

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* "He's a Pirate" from the ''PiratesOfTheCaribbean'' series, has been featured in almost everything related to it, from all three films, to being the battle music in the ''Pirates'' themed world in ''Kingdom Hearts 2'', ''KingdomHeartsII'', to playing in the queue for the original ride.



* ''KingdomHearts 2'' reuses all the exploration and battle themes of the original's worlds that also appear in the sequel.
** All of Organization XIII's themes in [[KingdomHearts Kingdom Hearts II]] contain a piece of the Organization's main theme, "Another Side." These pieces have been collected in to an orchestrated work called "[[CrowningMusicOfAwesome The 13th Anthology]]".

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* ''KingdomHearts 2'' ''KingdomHeartsII'' reuses all the exploration and battle themes of the original's worlds that also appear in the sequel.
** All of Organization XIII's themes in [[KingdomHearts Kingdom Hearts II]] ''KingdomHeartsII'' contain a piece of the Organization's main theme, "Another Side." These pieces have been collected in to an orchestrated work called "[[CrowningMusicOfAwesome The 13th Anthology]]".
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* Many songs in Suikoden V use one of two riffs--a fairly upbeat one from the world map theme and a melancholy one that appears primarily in cutscenes. The former riff in particular shows up all over the place.
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** In ''KirbysEpicYarn'', an 11-note motif is heard in many songs in the game.

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Oops, wrong section.


* ''DawnOfWar II'' likes using the [[http://www.youtube.com/watch?v=4Cn-QyhHayQ "Dark Future of War"]] theme. For example, the part from 1:35 to 1:50 is used as the "mission complete" jingle and the melody (especially the four notes at 1:45) can be heard in the planetary map background music.


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* ''DawnOfWar II'' likes using the [[http://www.youtube.com/watch?v=4Cn-QyhHayQ "Dark Future of War"]] theme. For example, the part from 1:35 to 1:50 is used as the "mission complete" jingle and the melody (especially the four notes at 1:45) can be heard in the planetary map background music.
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* ''DawnOfWar II'' likes using the [[http://www.youtube.com/watch?v=4Cn-QyhHayQ "Dark Future of War"]] theme. For example, the part from 1:35 to 1:50 is used as the "mission complete" jingle and the melody (especially the four notes at 1:45) can be heard in the planetary map background music.
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Extra example for Pokemon

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** Most themes change from game to game. The Pokémon Center music, however, is always a variation on the same theme.
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*** The [[http://www.youtube.com/watch?v=f3PwjzsR7pY=suspense theme]] played several times throughout the first three AA games, was replaced in AA4, only to come back in AAI.

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*** ** The [[http://www.youtube.com/watch?v=f3PwjzsR7pY=suspense com/watch?v=f3PwjzsR7pY= suspense theme]] played several times throughout the first three AA games, was replaced in AA4, the fourth, only to come back in AAI.the fifth.
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*** The [[http://www.youtube.com/watch?v=f3PwjzsR7pY=suspense theme]] played several times throughout the first three AA games, was replaced in AA4, only to come back in AAI.
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* Several of the riffs from the ''Monty on the Run'' theme song are reused in ''Impossamole''.

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* Several of the riffs from the ''Monty on the Run'' theme song are reused in ''Impossamole''. In turn, the Bermuda Triangle and Ice Land themes in the TurboGrafx16 version use riffs from the title theme.



** The boss themes in the first game were mostly based on the same riff.

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** The boss themes in the first game were mostly based on the same riff. Also, the Subway, Pharcom Expo, and Missile Silo [[BattleThemeMusic danger themes]] use a recurring riff, which also appeared in ''2'''s Prison Escape/Biolab Escape theme.
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* Most ''MegaMan'' games use variations on a four-measure riff ([[http://www.youtube.com/watch?v=KHS97lomzUk heard here]]) when a stage has been selected. As far as this troper can determine, the piece's name is "Robot Master Chosen."

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* Most ''MegaMan'' ''Game/MegaMan'' games use variations on a four-measure riff ([[http://www.youtube.com/watch?v=KHS97lomzUk heard here]]) when a stage has been selected. As far as this troper can determine, the piece's name is "Robot Master Chosen."



** Another example is Protoman's Whistle, which heralds his appearance starting in ''Mega Man 3''. It's even played with in ''Mega Man 5'': [[spoiler: when an off-key version is played, it's the indication that the Proto Man that appears is an impostor]].
** To a lesser extent, there is the ''Mega Man 2'' title screen theme, which shows up in some later games, usually during the credits.
** The first three games of MegaManBattleNetwork also use variations of the same main theme, which also made the occasional appearance in later games (such as in the credits music for 5). 5 also uses a variation of 4's theme.

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** Another example is Protoman's Proto Man's Whistle, which heralds his appearance starting in ''Mega Man 3''. ''3''. It's even played with in ''Mega Man 5'': [[spoiler: when ''5'': [[spoiler:when an off-key version is played, it's the indication that the Proto Man that appears is an impostor]].
impostor.]]
** To a lesser extent, there is the ''Mega Man 2'' ''2'' title screen theme, which shows up in some later games, usually during the credits.
** The first three games of MegaManBattleNetwork ''MegaManBattleNetwork'' also use variations of the same main theme, which also made the occasional appearance in later games (such as in the credits music for 5). 5 also uses a variation of 4's theme.



* As mentioned above ''MegamanBattleNetwork'' uses its main theme in many parts, most noticeable being the "Heroic theme" and the Final boss areas.

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* As mentioned above ''MegamanBattleNetwork'' ''MegaManBattleNetwork'' uses its main theme in many parts, most noticeable being the "Heroic theme" and the Final boss areas.



* ''MegaMan 9'' has several of its [=BGM=] tunes use a recurring riff based on its title theme.

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* ''MegaMan ''Game/MegaMan 9'' has several of its [=BGM=] tunes use a recurring riff based on its title theme.
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** Don't forget the "Stage Clear" theme (of which there are two versions).

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** Don't forget the "Stage Clear" theme (of which there are two versions).versions); it, or a varation on the general melody, appears in ''every'' Kirby game.
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** "Dream Again" is "Under Cover of Night" done {{in the style of}} "Perchance to Dream".
** "Farthest Outpost" uses the beat of "In Amber Clad" with the Ark theme.
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*** In turn, parts of "Unyielding" were remixed in "One Final Effort".


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** "Finish the Fight" is a combination of the main ''Halo'' theme and "The Last Spartan".
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** The PCEngine CD version of ''DoubleDragon II'', while otherwise regarded as the best version of the game, ironically lacks the classic theme tune.
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** The Japanese version of ''Super Double Dragon'' actually plays the original theme on its title screen. The City Slum theme from the original was also remixed in ''[=SDD=]''.
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** The boss themes in the first game were mostly based on the same riff.
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*** As is the latter part of "Greatest Journey" from part 3.
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* ''{{Tomb Raider}} III'' reused several music themes from the first game; eg a music used in St Francis Folly was remixed [[InTheStyleOf Indian style]] for the India Jungle level.
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** The original version of [=RE1=] has the mansion theme, which occurs in different variations on the first and second floors, and gets remixed into even scarier form when you come back to the mansion from the guest house, which is major NightmareFuel, especially when fighting the Hunters and spiders.

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** The original version of [=RE1=] has the mansion theme, which occurs in different variations on the first and second floors, and gets remixed into even scarier form when you come back to the mansion from the guest house, which is major NightmareFuel, especially when fighting the [[DemonicSpiders Hunters and spiders.spiders]].
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*** Also, the boss themes ("Killers", "Night Sight", "Big Boss", etc.) shared the same or a similar riff, "The Front Line" and "Level 1 Warning" are remixes of "Advance Immediately", and "Mechanical" is a remix of ''MetalGear 1'''s boss theme.

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*** Also, the boss themes ("Killers", "Killers", "Night Sight", and "Big Boss", etc.) Boss" shared the same or a similar riff, "The Front Line" and "Level 1 Warning" are remixes of "Advance Immediately", and "Mechanical" is a remix of ''MetalGear 1'''s boss theme.

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*** Also, the boss themes ("Killers", "Night Sight", "Big Boss", etc.) shared the same or a similar riff, "The Front Line" and "Level 1 Warning" are remixes of "Advance Immediately", and "Mechanical" is a remix of ''MetalGear 1'''s boss theme.



* The ''{{Ys}}'' series has several recurring riffs, for example, "Adol's Theme", which is one of the opening musics for ''Ys Book I and II'', recurs in some of the dungeons of the other games(eg. the Canal in Ys II, Mountain Shrine in Ys IV, the stage entrance and Ilbern Ruins musics in Ys III, and the ending of ''Ys V''), and the ''Ys IV'' overworld theme not only has many variations in its titular game(Field, Great Forest of Selceta, Blazing Sword, Beyond Reminiscence, Valley of Quicksand, etc.), but in ''Ys VI'' as well(Windslash Steps, Mountain Zone, which also partly sounds similar to the Solomon Shrine music in Ys II, and Defend And Escape!(when you escort Olha and Terra out of the Romun ship), which also resembles part of Niena's theme from ''Ys V''), and the latter part of "Field Of Gale" in ''Ys V''. "Overwater Drive", heard in the Limewater Cave in ''Ys VI'', is roughly a remake of "Beat of the Terror", the Abandoned Mine music in ''Ys I and II''. The motif during the cutscene where the Ark of Napishtim is revived recurs during the second half of the final boss battle(The Depth Napishtim), as well as in Defend And Escape!.

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* The ''{{Ys}}'' series has several recurring riffs, for example, "Adol's Theme", which is one of the opening musics for ''Ys Book I and II'', recurs in some of the dungeons of the other games(eg. the Canal in Ys II, Mountain Shrine in Ys IV, the stage entrance and Ilbern Ruins musics in Ys III, and the ending of ''Ys V''), and the ''Ys IV'' overworld theme not only has many variations in its titular game(Field, Great Forest of Selceta, Blazing Sword, Beyond Reminiscence, Valley of Quicksand, etc.), but in ''Ys VI'' as well(Windslash Steps, Mountain Zone, which also partly sounds similar to the Solomon Shrine music in Ys II, and Defend And Escape!(when you escort Olha and Terra out of the Romun ship), which also resembles part of Niena's theme from ''Ys V''), V'', and the latter part of "Field Of Gale" in ''Ys V''. "Overwater Drive", heard in the Limewater Cave in ''Ys VI'', is roughly a remake of "Beat of the Terror", the Abandoned Mine music in ''Ys I and II''. The motif during the cutscene where the Ark of Napishtim is revived recurs during the second half of the final boss battle(The Depth Napishtim), as well as in Defend And Escape!.
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** The original Underwater music is often heard as well; notably, ''not'' often as an Underwater theme, but rather remixed for a title theme, such as in ''All-Stars'' and the Advance titles.


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** Like Zelda, Final Fantasy has a jingle for obtaining key items, though mainly used in the older games.


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** Likewise, the jingle for [[http://www.youtube.com/watch?v=bFFyc38jFkM&feature=related defeating a Robot Master]] has appeared in most of the classic games.


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** [[http://www.youtube.com/watch?v=qMxGHvoK9XI&feature=related Search - Core 2001]] has appeared throughout the series whenever Phoenix discovers crucial piece of evidence during investigations.
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* {{Rayman}} 2 has one which is played constantly. You hear it every time you die, and almost every song starts with it. However, there is no actual song from which all the others are borrowing, it's simply a few notes which most of the songs use.

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