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** ''DragonAge'' also gives skill/talent/stat tomes, as well as books that allow you to learn specialisations. Some of the DLC allows you to have skill/stat boosts as soon as your character comes under your control.



* ''DragonAge: Origins'' has tomes that give stat, talent, and skill boosts, as well as books that allow you to learn specialisations. There's also [[spoiler:certain objects that you find in the Fade that increases the main character's stats.]] Finally, some of the DLC allows you to have skill/stat boosts as soon as your character comes under your control.
** ''{{Dragon Age II}}'' also has stat and skill increasing items, though they're not as common as in the first game. Also, the Night Terrors side quest has 3 different ways of increasing Hawke's attributes, although 2 of them can be LostForever because [[spoiler:failing the barrel puzzles causes monsters to appear, and the puzzles can't be repeated once failed]].



** [[GameBreaker You can charm one Power Tab per battle from an infinitely-respawning enemy.]] [[spoiler:(The Tubster in the Black Omen, right after the room with the two Nu.)]]
*** Which is a temporary help, to be sure, but the only characters that don't max Power on their own are the ones who don't actually use it for anything, so if you want to max all your (useful) stats, Power Tabs actually aren't necessary at all.
* In ''MarioAndLuigiSuperstarSaga'', the four kinds of beans can be blended into seven different kinds of coffee: one to increase each of the brothers' six stats, and one to increase a randomly selected stat.
** Making them also gave you a ''very'' powerful accessory item for each one, and an amusing scene with Professor E. Gadd.

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** [[GameBreaker You can charm one Power Tab per battle from an infinitely-respawning enemy.]] [[spoiler:(The enemy: [[spoiler:The Tubster in the Black Omen, right after the room with the two Nu.)]]
*** Which is a temporary help, to be sure, but
Nu]]. However, since the only characters that won't max out their Strength by the level cap don't max Power on their own are use the ones who don't actually use stat, and the fact that this exploit is only available very late in the game, it for anything, so if you want to max all your (useful) stats, Power Tabs actually aren't necessary at all.
might not be very useful.
* In ''MarioAndLuigiSuperstarSaga'', the four kinds of beans can be blended into seven different kinds of coffee: one to increase each of the brothers' six stats, and one to increase a randomly selected stat.
**
stat. Making them also gave you a ''very'' powerful accessory item for each one, and an amusing scene with Professor E. Gadd.



* ''{{Kingdom Hearts I}}'' and ''{{Kingdom Hearts II}}'' both have stat raisers, but they're quite hard to make, so until the inevitable grind to HundredPercentCompletion, they're TooAwesomeToUse.

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* ''{{Kingdom Hearts I}}'' and ''{{Kingdom Hearts II}}'' both have stat raisers, boosters, but they're quite hard to make, so until the inevitable grind to HundredPercentCompletion, they're TooAwesomeToUse.



* ''{{Fallout 1}}'' and ''{{Fallout 2}}'' have various rare, single use stats boosts you can obtain. In the second game, most are memory modules that a super computer surgically implants in your character.

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* ''{{Fallout 1}}'' and ''{{Fallout 2}}'' have various rare, single use stats stat boosts you can obtain. In the first game, there are Skill Books that raise skills, although unlike the newer games, each stat doesn't have a Skill Book. In the second game, most stat boosts are memory modules that a super computer surgically implants in your character.



* For that matter, ''The Elder Scrolls III: {{Morrowind}}'' and ''The Elder Scrolls IV: {{Oblivion}}'' had skill books that were thrown in with the normal books and would increase a skill one point upon reading them.

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* For that matter, * ''The Elder Scrolls III: {{Morrowind}}'' and ''The Elder Scrolls IV: {{Oblivion}}'' had have skill books that were thrown in with the normal books and would increase a skill one point upon reading them.



* Elixirs and Wines in ''VagrantStory''. This is one of ''two'' ways (the second way is beating bosses) that Ashley can raise his stats, because experience points and levels don't exist in the game.

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* Elixirs and Wines in ''VagrantStory''. This is one of ''two'' ways (the second way other one is beating bosses) that Ashley can raise his stats, because the game has no experience points and levels don't exist in the game.levels.
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Editing. I\'m taking a wild guess with the Fallout 2 entry, so if I made a mistake, feel free to correct me.


* ''{{Kingdom Hearts}}'' has stat raisers, but they're quite hard to make, so until the inevitable grind to HundredPercentCompletion, they're TooAwesomeToUse.
** ''KingdomHearts358Over2Days'' has a unique variation, where the RareCandy is the ''only'' way to raise your character's level. In exchange, however, you get one every time you gained enough EXP to legitimate a "Level Up". The RareCandy can then be equipped and unequipped every time you want to. There's also special panels that double or tripple or quadruple their effect.
* {{Fallout 2}} has various rare, single use stats boosts you can obtain, most straight is the memmory moduals that allow a super computer to preform a surgery contained on them.
* The [[{{Fallout 3}} third Fallout game]] had these in the form of bobble head dolls.
** And to a lesser extent, books.

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* ''{{Kingdom Hearts}}'' has Hearts I}}'' and ''{{Kingdom Hearts II}}'' both have stat raisers, but they're quite hard to make, so until the inevitable grind to HundredPercentCompletion, they're TooAwesomeToUse.
** ''KingdomHearts358Over2Days'' ''[[{{KingdomHearts358Over2Days}} Kingdom Hearts: 358/2 Days]]'' has a unique variation, where the RareCandy is the ''only'' way to raise your character's level. In exchange, however, you get one every time you gained enough EXP to legitimate a "Level Up". The RareCandy can then be equipped and unequipped every time you want to. There's also special panels that double or tripple or quadruple their effect.
* {{Fallout 2}} has ''{{Fallout 1}}'' and ''{{Fallout 2}}'' have various rare, single use stats boosts you can obtain, obtain. In the second game, most straight is the memmory moduals are memory modules that allow a super computer to preform a surgery contained on them.
* The [[{{Fallout 3}} third Fallout game]]
surgically implants in your character.
** ''{{Fallout 3}}''
had these in the form of bobble head dolls.
Bobbleheads; there are 13 (one for each skill), that increases a skill by 10 points, and 7 (one for each SPECIAL stat) that increases a stat by 1. There's also Skill Books, which increases a skill by 1, or by 2 with the Comprehension Perk.
** And to In ''[[{{FalloutNewVegas}} Fallout: New Vegas]]'' Skill Books return, but there's far fewer in this game than in ''3''. To compensate, they increase a lesser extent, books.skill by 3 points, or by 4 with the Comprehension Perk. Surgical implants are also available, most of which raise a SPECIAL stat by one, although your implant limit is based on your Endurance (5 Endurance = maximum of 5 implants).
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**Of course now in Gen V Pokemon EVs are added after each battle, not after each level up, so even if a Pokemon was brought to level 100 it could still get stronger
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[[quoteright:300:[[SuperEffective http://static.tvtropes.org/pmwiki/pub/images/rarecandy1_2313.png]]]]

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[[quoteright:300:[[SuperEffective [[quoteright:300:[[WebComic/SuperEffective http://static.tvtropes.org/pmwiki/pub/images/rarecandy1_2313.png]]]]
Willbyr MOD

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http://static.tvtropes.org/pmwiki/pub/images/rarecandy.jpg

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%%New image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1304579061017473700
%%Please do not change or remove without starting a new thread.
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* ''[[{{Pokemon}} Pokémon]]'' has:

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* ''[[{{Pokemon}} Pokémon]]'' ''{{Pokemon}}'' has:


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* ''{{Opoona}}'' has several, including some which are easily purchasable. (However, the buyable ones tend to only raise stats that are important in the ''storyline,'' not battles.) Of particular note is the Roulette Pizza, which increases a random stat. Also notable are the Heart Cookie and White Chocolate, which increase your HP and FP in addition to your storyline stats. These can effectively be "bought," but only through the [[YourMoneyIsNoGoodHere Points System]].

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You could always do this


** The TropeNamer, Rare Candy, which increased a Pokémon's level. Because a level is gained without battling, Effort Values (a mechanic that makes Pokémon stronger based on what types of enemies they faced) are not obtained and thus, a Pokémon raised to level 100 solely on Rare Candies will actually be weaker than a Pokémon trained to level 100, but this can be corrected by training or spamming vitamins (another example of this trope) before you use a Rare Candy.
*** Now with Generation V (Black and White), you can still train Effort Points into a Pokémon [[{{Cap}} capped]] at level 100, making completely possible to raise it only by Rare Candies, fighting with it only to put the Efforts in.

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** The TropeNamer, Rare Candy, which increased a Pokémon's level. Because a level is gained without battling, Effort Values (a mechanic that makes Pokémon stronger based on what types of enemies they faced) are not obtained and thus, a Pokémon raised to level 100 solely on Rare Candies will actually be weaker than a Pokémon trained to level 100, but this can be corrected by training or spamming vitamins (another example of this trope) before you use a Rare Candy.
*** Now with Generation V (Black and White), you can still train Effort Points into a Pokémon [[{{Cap}} capped]] at level 100, making completely possible to raise it only by Rare Candies, fighting with it only to put the Efforts in.
trope).
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*** And even less rare in HeartGold / SoulSilver, where you can trade "Athlete Points" earned at the [[GoldenSaucer Pokéathlon Dome]] for them on a certain day of the week.

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*** And even less rare in [[PokemonGoldAndSilver HeartGold / SoulSilver, and SoulSilver]], where you can trade "Athlete Points" earned at the [[GoldenSaucer Pokéathlon Dome]] for them on a certain day of the week.
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** It has potions called STRONG and AGILITY as well, which boost those respective stats and are buyable at stores for a price that becomes cheap rather early in the game. You can juice those stats far beyond the displayable {{Cap}} by about halfway through the game.
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* Elixirs and Wines in ''VagrantStory''. This is one of ''two'' ways (the second way is beating bosses) that Ashley can raise his stats, because experience points and levels don't exist in the game.
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* RealTimeStrategy example: The Mercantilism upgrade available from Church or Mosque (or Embassy) in ''AgeOfEmpires 3'', which instantly levels you up so you can get another shipment from your Home City. It costs 1500 Coins, which is more than the highest amount of coin that can arrive in chests from your Home City...

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* Both ''DarkCloud'' games have the Fruit of Eden, which increases any character's life meter, and a specific favorite food for each character that increases their defense. (The first game also has Gourds to increase characters' thirst meters.)
There is also an item called "Level-Up Powder", which ups a selected weapon's level by one.
* ''ParasiteEve 2'' has protein capsules that can recover all your hp plus 5 max HP.

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* Both ''DarkCloud'' games have the Fruit of Eden, which increases any character's life meter, and a specific favorite food for each character that increases their defense. (The first game also has Gourds to increase characters' thirst meters.)
) There is are also an item called "Level-Up Powder", which ups items that instantly levels up a selected weapon's level by one.
weapon: Power Up Powder (first game) and Level Up Powder (second game).
* ''ParasiteEve 2'' has protein capsules that can recover all fully recovers your hp plus 5 HP, and raises its max HP.by 5.

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This page already has that example.


** There is also an item called "Level-Up Powder", which ups a selected weapon's level by one.

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** There is also an item called "Level-Up Powder", which ups a selected weapon's level by one.



* ''DarkCloud 2'' had Level Up Powder for weapons. Especially for guns, bracelets and Spheda clubs, these were ''priceless''.
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More examples

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**And Ogre Battle 64 had those same items, except that there was an easy to do and very abusable item duplication glitch which allowed you to get as many of those items as you wanted and more! Champion statuettes, anyone?
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Duplicate entry.


* ''NetHack'': Potions of gain level and wraith corpses give level-ups. Potions of gain ability (especially blessed) and the "gain ability" effect of magic fountains increase stats.
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Compare HeartContainer.

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Compare HeartContainer.HeartContainer and ExperienceBooster.
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I think it \'\'is\'\' Orichalcum that had +500 Attack.


** Your stats are also affected by the equipped weapon. There is an item you can forge into your weapons that gives +500 attack (Orichalum or {{mithril}} or something), they're hard to get but unlimited and you can attach as many as you want. Mmmm, +2000 attack sword.

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** Your stats are also affected by the equipped weapon. There is an item you called Orichalum that can forge be forged into your weapons that gives and give them +500 attack (Orichalum or {{mithril}} or something), they're attack. They're hard to get get, but unlimited unlimited, and you can attach as many as you want. Mmmm, +2000 attack sword.
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*** Now with Generation V (Black and White), you can still train Effort Points into a Pokémon [[{{Cap}} capped]] at level 100, making completely possible to raise it only by Rare Candies.

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*** Now with Generation V (Black and White), you can still train Effort Points into a Pokémon [[{{Cap}} capped]] at level 100, making completely possible to raise it only by Rare Candies.Candies, fighting with it only to put the Efforts in.
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*** Now with Generation V (Black and White), you can still train Effort Points into a Pokémon [[{{Cap}} capped]] at level 100, making completely possible to raise it only by Rare Candies.
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* The very first ''{{Suikoden}}'' game had Rune Pieces, consumable items that would boost stats, permanently. Their rarity ranged from "only a few in the entire game" for some varieties to "technically infinite so long as you don't mind [[RandomlyDrops spending dozens upon dozens of hours farming]]" for others.
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* ''{{Phantasy Star}} Online'' contains items called "materials." A character may consume up to 200 materials, each of which permanently increase a stat such as evasion, accuracy, damage, or mind strength.

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* ''{{Phantasy Star}} Online'' Star Online}}'' contains items called "materials." A character may consume up to 200 materials, each of which permanently increase a stat such as evasion, accuracy, damage, or mind strength.
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added an example to the page

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* ''{{Phantasy Star}} Online'' contains items called "materials." A character may consume up to 200 materials, each of which permanently increase a stat such as evasion, accuracy, damage, or mind strength.
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A favorite target for [[GoodBadBugs item duplication]] or [[GameBreaker farming]].

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A favorite target for [[GoodBadBugs item duplication]] or [[GameBreaker farming]].
farming.
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* ''[[{{Pokemon}} Pokémon]]'' had:
** The TropeNamer, Rare Candy, which increased a level. Because a level was gained without battling, Effort Values (a mechanic that makes Pokémon stronger based on what types of enemies they faced) are not obtained and thus, a Pokémon raised to level 100 solely on Rare Candies will actually be weaker than a Pokémon trained to level 100, but this can be corrected by training or spamming vitamins (another example of this trope) before you use a Rare Candy.

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* ''[[{{Pokemon}} Pokémon]]'' had:
has:
** The TropeNamer, Rare Candy, which increased a Pokémon's level. Because a level was is gained without battling, Effort Values (a mechanic that makes Pokémon stronger based on what types of enemies they faced) are not obtained and thus, a Pokémon raised to level 100 solely on Rare Candies will actually be weaker than a Pokémon trained to level 100, but this can be corrected by training or spamming vitamins (another example of this trope) before you use a Rare Candy.



*** Although they're not quite as rare in third generation, where you can simply catch a Zigzagoon, whose Pickup ability randomly hands you everything from Rare Candies to PP Ups to Ultra Balls.
*** And even less rare in Heart Gold / Soul Silver, where you can trade "Athlete Points" earned at the [[GoldenSaucer Pokathelon Dome]] for them on a certain day of the week.
*** Starting Gen III games, there's an item called "PP Max", which is basically 3 PP Ups in a single item. But they're extremely rare; you could only get one per file in the earlier games. Much like PP Ups, they've become slightly less rare over time - games starting with Emerald had a second one per file, Platinum onwards added a third, and in [=HeartGold and SoulSilver=], level 91+ Pokémon with Pickup now have a 0.3% chance per battle of picking up a PP Max. (Now, if only they could pick up Master Balls...)

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*** Although they're not quite as rare in third generation, Generation III, where you can simply catch a Zigzagoon, whose Pickup ability randomly hands you everything from Rare Candies to PP Ups to Ultra Balls.
*** And even less rare in Heart Gold HeartGold / Soul Silver, SoulSilver, where you can trade "Athlete Points" earned at the [[GoldenSaucer Pokathelon Pokéathlon Dome]] for them on a certain day of the week.
*** Starting in Gen III games, there's an item called "PP Max", which is basically 3 PP Ups in a single item. But they're extremely rare; you could only get one per file in the earlier games. Much like PP Ups, they've become slightly less rare over time - games starting with Emerald had a second one per file, Platinum onwards added a third, and in [=HeartGold and SoulSilver=], level 91+ Pokémon with Pickup now have a 0.3% chance per battle of picking up a PP Max. (Now, if only they could pick up Master Balls...)
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** ''[=~Star Ocean: The Second Story~=]'' also has forged medals, which reduce the experience needed to gain the next level to 1.

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** ''[=~Star Ocean: The Second Story~=]'' also has forged medals, which reduce the experience needed to gain the next level to 1. Up to level 100, anyway; you're on your own for the next 155 levels.
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*** Which is a temporary help, to be sure, but the only characters that don't max Power on their own are the ones who don't actually use it for anything, so if you want to max all your (useful) stats, Power Tabs actually aren't necessary at all.

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** Your stats are also effected by the equipped weapon. There is an item you can forge into your weapons that gives +500 attack (Orichalum or {{mithril}} or something), they're hard to get but unlimited and you can attach as many as you want. Mmmm, +2000 attack sword.

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** Your stats are also effected affected by the equipped weapon. There is an item you can forge into your weapons that gives +500 attack (Orichalum or {{mithril}} or something), they're hard to get but unlimited and you can attach as many as you want. Mmmm, +2000 attack sword.



* the SonicAdventure series had the Small Animals for your [[Mons Chao]] that would boost up their stats

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* the The SonicAdventure series had the Small Animals for your [[Mons [[{{Mons}} Chao]] that would boost up their statsstats.



** Persona 3 has Minor Arcana cards (obtained by trading [[YourMoneyIsNoGoodHere Gemstones]], from boss fights, or doing well on tests) that boost stats as well as the arcade and a rare benefit from Cups during Arcana Chance to boost stats.
** ''Digital Devil Saga'' had Noises that corresponded to each stat, like [[ExactlyWhatItSaysOnTheTin HP Noise, MP Noise, Magic Noise]], etc. Most of these were gotten as occasional drops from random battles later in the game[[spoiler:, but Magic Noises could easily be harvested from Horus' in the optional 3F area of the Brutes base. They're the only enemy you encounter in that area, and they're weak against Death, which by that time any competent player should have Mudoon to quickly dispatch them.]]

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** Persona 3 {{Persona 3}} has Minor Arcana cards (obtained by trading [[YourMoneyIsNoGoodHere Gemstones]], from boss fights, or doing well on tests) that boost stats as well as the arcade and a rare benefit from Cups during Arcana Chance to boost stats.
** ''Digital Devil Saga'' ''DigitalDevilSaga'' had Noises that corresponded to each stat, like [[ExactlyWhatItSaysOnTheTin HP Noise, MP Noise, Magic Noise]], etc. Most of these were gotten as occasional drops from random battles later in the game[[spoiler:, but Magic Noises could easily be harvested from Horus' in the optional 3F area of the Brutes base. They're the only enemy you encounter in that area, and they're weak against Death, which by that time any competent player should have Mudoon to quickly dispatch them.]]



** ''Bowser's Inside Story'' reduced the variety of beans (there were only three kinds, one for HP, another one for Attack, and a third one for SP), but you could eat them right on the spot.
* Many Roguelikes feature potions or scrolls of gain level.
** The original Rogue had potions of raise level and potions of gain strength. In addition, drinking a healing potion while at maximum hit points would increase that maximum.

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** ''Bowser's Inside Story'' ''BowsersInsideStory'' reduced the variety of beans (there were only three kinds, one for HP, another one for Attack, and a third one for SP), but you could eat them right on the spot.
* Many Roguelikes {{Roguelike}}s feature potions or scrolls of gain level.
** The original Rogue {{Rogue}} had potions of raise level and potions of gain strength. In addition, drinking a healing potion while at maximum hit points would increase that maximum.



* [[{{ADOM}} ''Ancient Domains of Mystery'']],apart from the normal potions of [stat],has morgia root and moss of mareilon, both references to ''Zork''. In a variation on the trope, they can simply be picked from the right herb bush, but stop working once the stat reaches a certain level. Characters with the Food Preservation skill could also generate corpses from slain monsters, and eating corpses had a wide variety of effects, including stat gains in some cases (but other corpses could do nasty things, necessitating lots of experimenting or a GuideDangIt).

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* [[{{ADOM}} ''Ancient ''[[{{ADOM}} Ancient Domains of Mystery'']],apart Mystery]]'', apart from the normal potions of [stat],has morgia root and moss of mareilon, both references to ''Zork''. In a variation on the trope, they can simply be picked from the right herb bush, but stop working once the stat reaches a certain level. Characters with the Food Preservation skill could also generate corpses from slain monsters, and eating corpses had a wide variety of effects, including stat gains in some cases (but other corpses could do nasty things, necessitating lots of experimenting or a GuideDangIt).



* ''{{Gothic2}}'' has the dragon root herb for strength and goblin berries for dexterity. These can be also brewed into potions which provide a greater increase in stats (+5 as opposed to +1) but are very hard to get or create.

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* ''{{Gothic2}}'' ''{{Gothic}} 2'' has the dragon root herb for strength and goblin berries for dexterity. These can be also brewed into potions which provide a greater increase in stats (+5 as opposed to +1) but are very hard to get or create.



* ''{{Boktai}} 2'' introduced a level system to the series. Django gets three stat points per level-up and can distribute them as he likes. But he can also find Tarot cards, of all things, and some of these increase a particular stat à la Rare Candy.
* ''{{Castlevania}}: Order of Ecclesia'' has various colours of candy, each which increased your attack strength with a certain element.

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* ''{{Boktai}} 2'' introduced a level system to the series. Django gets three stat points per level-up and can distribute them as he likes. But he can also find Tarot cards, of all things, and some of these increase a particular stat à la ala Rare Candy.
* ''{{Castlevania}}: Order {{Order of Ecclesia'' Ecclesia}}'' has various colours of candy, each which increased your attack strength with a certain element.



** ''KingdomHearts358Over2Days'' has a unique variation, where the RareCandy is the ''only'' way to raise your character's level. In exchange, however, you get one every time you gained enough EXP to legitimate a "Level Up". The RareCandy can then be equipped and unequipped every time you want to. There's also special panels that double or tripple or quadrupple their effect.
* {{Fallout}} 2 has various rare, single use stats boosts you can obtain, most straight is the memmory moduals that allow a super computer to preform a surgery contained on them.
* The third {{Fallout}} game had these in the form of bobble head dolls.

to:

** ''KingdomHearts358Over2Days'' has a unique variation, where the RareCandy is the ''only'' way to raise your character's level. In exchange, however, you get one every time you gained enough EXP to legitimate a "Level Up". The RareCandy can then be equipped and unequipped every time you want to. There's also special panels that double or tripple or quadrupple quadruple their effect.
* {{Fallout}} 2 {{Fallout 2}} has various rare, single use stats boosts you can obtain, most straight is the memmory moduals that allow a super computer to preform a surgery contained on them.
* The [[{{Fallout 3}} third {{Fallout}} game Fallout game]] had these in the form of bobble head dolls.



* For that matter, ''The Elder Scrolls III: Morrowind'' and ''The Elder Scrolls IV: Oblivion'' had skill books that were thrown in with the normal books and would increase a skill one point upon reading them.

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* For that matter, ''The Elder Scrolls III: Morrowind'' {{Morrowind}}'' and ''The Elder Scrolls IV: Oblivion'' {{Oblivion}}'' had skill books that were thrown in with the normal books and would increase a skill one point upon reading them.



* In ''{{Risen}}'' you can mix potions to permanently raise stats if you have level 3 in alchemy and appropriate recipe. Since raising stats in this game requires character point, it can help a lot, but the recipe does require incredibly rare Hero's Crown plant, so players need to think of what to raise.
* ''BlackSigil'' has a secret shop that sells stat-boosting potions for all stats. If the player knows how to abuse the catalogues (require to use that shop) [[GameBreaker they can easily raise all the stats to maximum as soon as they got that catalogue]].

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* In ''{{Risen}}'' you can mix potions to permanently raise stats if you have level 3 in alchemy and the appropriate recipe. Since raising stats in this game requires character point, points, it can help a lot, but the recipe does require the incredibly rare Hero's Crown plant, so players need to think of what to raise.
* ''BlackSigil'' has a secret shop that sells stat-boosting potions for all stats. If the player knows how to abuse the catalogues (require (required to use that shop) [[GameBreaker they can easily raise all the stats to maximum as soon as they got that catalogue]].



* ''DarkCloud2'' had Level Up Powder for weapons. Especially for guns, bracelets and Spheda clubs, these were ''priceless''.

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* ''DarkCloud2'' ''DarkCloud 2'' had Level Up Powder for weapons. Especially for guns, bracelets and Spheda clubs, these were ''priceless''.



<<|VideoGameItemsAndInventory|>>
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* ''DarkCloud2'' had Level Up Powder for weapons. Especially for guns, bracelets and Spheda clubs, these were ''priceless''.
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**** Also subverted, however, by [[DoomyDoomsOfDoom Doom Seeds]], which actually ''lower'' your level by one.
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* Capsules in ''{{Dubloon}}''. Throughout the game world are [[RuleOfThree three]] such capsules for each stat.

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