Follow TV Tropes

Following

History Main / RainbowPimpGear

Go To

OR

Added: 4660

Changed: 2959

Removed: 3909

Is there an issue? Send a MessageReason:
alphabetizing and crosswicking Kitty Powers Matchmaker


* ''VideoGame/TeamFortress2'' is infamous for the disparity in art style between the game's release and every subsequent update. Wearable cosmetic items (or simply "hats") can be combined to personalize players, creating vaguely themed costumes. Alternatively, a player can also end up as an incomprehensibly gaudy mess, be it accidental ("I unlocked Pink as Hell from this crate and by Gabe, I will wear it even if it doesn't match anything!"), to be [[ConspicuousConsumption purposely]] [[{{Troll}} obnoxious]] ("Why, yes, all of my custom-colored items clash, but that just makes me the rich motherfucker who can ''afford'' to!"), as a BadassBoast ("Look at all this eye-blinding lime I'm wearing and you ''still'' can't hit me!"), or some combination thereof. The game also includes "unusual hats", or cosmetics blessed with incredibly rare particle effects, which often exacerbates the issue. There are a few particularly infamous getups:
** The "Demopan" is a Demoman wearing a pirate hat with a little treasure chest on top, reflective shutter shades, a medieval spiked buckler, and [[FryingPanOfDoom a frying pan]].
** The "Gibusvision" is a player (of any class) wearing a crumpled old top hat with a hanging toy ghost, a set of clunky gray goggles ([[ThroughTheEyesOfMadness which makes you see the world as]] [[UltraSuperHappyCuteBabyFestFarmer3000 a cute pastel land]]), and rarely, a bronze recruitment emblem. All aforementioned items are the only ones that are available for free. Hence, most players who wear them are usually considered "clueless newbies" or [[ObfuscatingStupidity pretending to be them]].
* Incredibly egregious in the Facebook game ''It Girl'', considering it's a game about fashion. Each article of clothing is awarded a certain number of "hotness" points, based on how rare and expensive it is, and players may engage in "showdowns" with [=NPCs=] to compare how hot their outfits are. Unfortunately, to max out your hotness points in any given style of clothing, you'll probably end up wearing a yellow minidress with a purple cardigan, silver tights, grey leg warmers, white socks, blue shoes, pink earrings, gold bracelets, a green necklace, and carrying an orange purse. While absolutely no one would ever even begin to think such an outfit is remotely "hot" or fashionable in any context, the game awards far more points to this than to a simple, coordinated outfit that actually looks good to a human observer.
* If you want to win at ''VideoGame/LoveNikkiDressUpQueen'', you're going to have to accept that the best scoring outfits will look hideous.



* ''VideoGame/BloodstainedRitualOfTheNight'' ignores this for body gear, [[InformedEquipment which doesn't change her look]] (barring the Valkyrie Dress and Ex Shovel Armor), but plays it straight for anything that wouldn't replace her dress. You can have Miriam wearing a Santa hat, a stone mask, a rainbow-colored scarf, and golden CombatStilettos. Considering the game also averts NoCutsceneInventoryInertia, it can make the conversations rather silly.



* The ''Franchise/{{Splatoon}}'' series has abilities wholly tied to clothing, with each piece of clothing being able to have a maximum of four ability slots: one main ability, and up to three sub-abilities that are decided at random as the gear is leveled up. Despite this, the games actually avert this trope as long as the player is willing to grind for a bit.
** In [[VideoGame/Splatoon1 the first game]], while the main ability is specific to each piece of gear and can never be changed, you can "re-roll" the sub-ability slots for different abilities, meaning you can usually get matching clothing with a great set of stats.
** ''VideoGame/Splatoon2'' introduced ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. While you still can't alter the main ability yourself, you can find gear with an alternate main ability through playing Salmon Run, using the real-world [=SplatNet=] app, or even just checking the usual in-game shops.
** ''VideoGame/Splatoon3'' allows you to change the main ability in addition to all of the above, though it naturally requires more ability chunks than it does to swap out sub-abilities.



* In ''VideoGame/TheLegendOfZeldaMajorasMask'', undeniably the most universally useful mask overall is the Bunny Hood, which allows you to run at 1.5 times your normal running speed. Of course, it's not so much a "mask" as it is a big doofy pair of yellow bunny ears on Link's head that are visible at all angles, and since it can be obtained as soon as the initial three-day cycle is reset, you will get ''very'' used to seeing Link with big silly ears on his head.
** Link's ultimate equipment in this game are an actual rainbow sword (that's almost as big as he is), and the mirror shield which has a screaming face on it for some reason. Combine those with the bunny hood and you get one of the most bizarre looking setups in the series.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has gear that always comes in a set of three pieces (head, body, legs/feet). Because some gear are bought and others are found, it's quite common for Link to look like a RummageSaleReject until you can get a complete set of clothes. Since some clothes can give bonuses when you wear at least two pieces from its set, Link will look a bit mismatched if you choose to keep him that way.
* ''VideoGame/SuperSmashBros'' lets you equip battlefield items onto any playable character in the game, and sometimes it looks totally ridiculous. Want to give the aforementioned Bunny Hood to Bowser so his jump height will prevent him from falling off the arena? Do it! Want to make a tiny Pichu pick up a giant hammer that makes it go berserk and rapidly whack the hammer with the strength of a gorilla? Great idea!
* ''VideoGame/BloodstainedRitualOfTheNight'' ignores this for body gear, [[InformedEquipment which doesn't change her look]] (barring the Valkyrie Dress and Ex Shovel Armor), but plays it straight for anything that wouldn't replace her dress. You can have Miriam wearing a Santa hat, a stone mask, a rainbow-colored scarf, and golden CombatStilettos. Considering the game also averts NoCutsceneInventoryInertia, it can make the conversations rather silly.

to:

* In ''VideoGame/TheLegendOfZeldaMajorasMask'', undeniably Incredibly egregious in the Facebook game ''VideoGame/ItGirl'', considering it's a game about fashion. Each article of clothing is awarded a certain number of "hotness" points, based on how rare and expensive it is, and players may engage in "showdowns" with [=NPCs=] to compare how hot their outfits are. Unfortunately, to max out your hotness points in any given style of clothing, you'll probably end up wearing a yellow minidress with a purple cardigan, silver tights, grey leg warmers, white socks, blue shoes, pink earrings, gold bracelets, a green necklace, and carrying an orange purse. While absolutely no one would ever even begin to think such an outfit is remotely "hot" or fashionable in any context, the game awards far more points to this than to a simple, coordinated outfit that actually looks good to a human observer.
* ''VideoGame/KittyPowersMatchmaker'': Since you have to choose from a random set of clothes, makeup, or accessories when customizing your client, it's possible for them to look garish despite their new getup appealing most to their date, which is determined by the latter's Type (i. e. Geeks find outfits that look "Geeky" to them the most appealing).
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** Undeniably
the most universally useful mask overall is the Bunny Hood, which allows you to run at 1.5 times your normal running speed. Of course, it's not so much a "mask" as it is a big doofy pair of yellow bunny ears on Link's head that are visible at all angles, and since it can be obtained as soon as the initial three-day cycle is reset, you will get ''very'' used to seeing Link with big silly ears on his head.
** *** Link's ultimate equipment in this game are an actual rainbow sword (that's almost as big as he is), and the mirror shield which has a screaming face on it for some reason. Combine those with the bunny hood and you get one of the most bizarre looking setups in the series.
* ** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has gear that always comes in a set of three pieces (head, body, legs/feet). Because some gear are bought and others are found, it's quite common for Link to look like a RummageSaleReject until you can get a complete set of clothes. Since some clothes can give bonuses when you wear at least two pieces from its set, Link will look a bit mismatched if you choose to keep him that way.
* ''VideoGame/SuperSmashBros'' lets If you equip battlefield items onto any playable character in want to win at ''VideoGame/LoveNikkiDressUpQueen'', you're going to have to accept that the game, and sometimes it looks totally ridiculous. Want to give the aforementioned Bunny Hood to Bowser so his jump height best scoring outfits will prevent him from falling off the arena? Do it! Want to make a tiny Pichu pick up a giant hammer that makes it go berserk and rapidly whack the hammer with the strength of a gorilla? Great idea!
* ''VideoGame/BloodstainedRitualOfTheNight'' ignores this for body gear, [[InformedEquipment which doesn't change her look]] (barring the Valkyrie Dress and Ex Shovel Armor), but plays it straight for anything that wouldn't replace her dress. You can have Miriam wearing a Santa hat, a stone mask, a rainbow-colored scarf, and golden CombatStilettos. Considering the game also averts NoCutsceneInventoryInertia, it can make the conversations rather silly.
look hideous.


Added DiffLines:

* The ''Franchise/{{Splatoon}}'' series has abilities wholly tied to clothing, with each piece of clothing being able to have a maximum of four ability slots: one main ability, and up to three sub-abilities that are decided at random as the gear is leveled up. Despite this, the games actually avert this trope as long as the player is willing to grind for a bit.
** In [[VideoGame/Splatoon1 the first game]], while the main ability is specific to each piece of gear and can never be changed, you can "re-roll" the sub-ability slots for different abilities, meaning you can usually get matching clothing with a great set of stats.
** ''VideoGame/Splatoon2'' introduced ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. While you still can't alter the main ability yourself, you can find gear with an alternate main ability through playing Salmon Run, using the real-world [=SplatNet=] app, or even just checking the usual in-game shops.
** ''VideoGame/Splatoon3'' allows you to change the main ability in addition to all of the above, though it naturally requires more ability chunks than it does to swap out sub-abilities.
* ''VideoGame/SuperSmashBros'' lets you equip battlefield items onto any playable character in the game, and sometimes it looks totally ridiculous. Want to give the aforementioned Bunny Hood to Bowser so his jump height will prevent him from falling off the arena? Do it! Want to make a tiny Pichu pick up a giant hammer that makes it go berserk and rapidly whack the hammer with the strength of a gorilla? Great idea!
* ''VideoGame/TeamFortress2'' is infamous for the disparity in art style between the game's release and every subsequent update. Wearable cosmetic items (or simply "hats") can be combined to personalize players, creating vaguely themed costumes. Alternatively, a player can also end up as an incomprehensibly gaudy mess, be it accidental ("I unlocked Pink as Hell from this crate and by Gabe, I will wear it even if it doesn't match anything!"), to be [[ConspicuousConsumption purposely]] [[{{Troll}} obnoxious]] ("Why, yes, all of my custom-colored items clash, but that just makes me the rich motherfucker who can ''afford'' to!"), as a BadassBoast ("Look at all this eye-blinding lime I'm wearing and you ''still'' can't hit me!"), or some combination thereof. The game also includes "unusual hats", or cosmetics blessed with incredibly rare particle effects, which often exacerbates the issue. There are a few particularly infamous getups:
** The "Demopan" is a Demoman wearing a pirate hat with a little treasure chest on top, reflective shutter shades, a medieval spiked buckler, and [[FryingPanOfDoom a frying pan]].
** The "Gibusvision" is a player (of any class) wearing a crumpled old top hat with a hanging toy ghost, a set of clunky gray goggles ([[ThroughTheEyesOfMadness which makes you see the world as]] [[UltraSuperHappyCuteBabyFestFarmer3000 a cute pastel land]]), and rarely, a bronze recruitment emblem. All aforementioned items are the only ones that are available for free. Hence, most players who wear them are usually considered "clueless newbies" or [[ObfuscatingStupidity pretending to be them]].
Is there an issue? Send a MessageReason:
None


** Some Keyblade designs themselves can verge on this at times, being the only things that [[AvertedTrope avert]] NoCutsceneInventoryInertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but they can occasionally make cutscenes look unintentionally {{narm}}ish when Sora has something like [[http://www.khwiki.com/images/0/0d/Decisive_Pumpkin_KHII.png Decisive Pumpkin]] equipped.[[note]]And that particular one dishes out the highest physical damage in [[VideoGame/KingdomHeartsII the game]], so you'll see it more often than you think.[[/note]] The numerous BladeLock cutscenes throughout the series have a tenancy to look weird with very short Keyblades and cause clipping issues with long or bulky ones.

to:

** Some Keyblade designs themselves can verge on this at times, being the only things that [[AvertedTrope avert]] NoCutsceneInventoryInertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but they can occasionally make cutscenes look unintentionally {{narm}}ish when Sora has something like [[http://www.khwiki.com/images/0/0d/Decisive_Pumpkin_KHII.png Decisive Pumpkin]] equipped.[[note]]And that particular one dishes out the highest physical damage in [[VideoGame/KingdomHeartsII the game]], so you'll see it more often than you think.[[/note]] The numerous BladeLock cutscenes throughout the series have a tenancy tendency to look weird with very short Keyblades and cause clipping issues with long or bulky ones.

Changed: 117

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Cyberpunk2077'' has it especially bad, considering that most of Night City dresses like they picked garments at random from a glam-rocker's wardrobe to start. Your character ending up wearing a grey trilby, lime-green sequinned tank-top, purple hotpants and knee-high aluminium-plated biker boots at some point is more likely than not, but it also won't look ''that'' out of place on the streets of Night City. You can constantly upgrade your gear if you find a set you particularly like, but it will get really expensive to keep your armoured coat on the same level of protection as a Legendary neon green tanktop from the street.

to:

* ''VideoGame/Cyberpunk2077'' has it especially bad, considering that most of Night City dresses like they picked garments at random from a glam-rocker's wardrobe to start. Your character ending up wearing a grey trilby, lime-green sequinned tank-top, purple hotpants and knee-high aluminium-plated biker boots at some point is more likely than not, but it also won't look ''that'' out of place on the streets of Night City. You can constantly upgrade your gear if you find a set you particularly like, but it will get really expensive to keep your armoured coat on the same level of protection as a Legendary neon green tanktop from the street. A later update lets you save your appearance, allowing you to equip whatever you want while looking however you want.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:At least I don't need to wear the fanny pack."]]

to:

[[caption-width-right:350:At [[caption-width-right:350:"At least I don't need to wear they spared me from wearing the fanny pack."]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right350::At least I don't need to wear the fanny pack."]]

to:

[[caption-width-right350::At [[caption-width-right:350:At least I don't need to wear the fanny pack."]]
Is there an issue? Send a MessageReason:
None


[[spoiler:At least I don't need to wear the fanny pack."]]

to:

[[spoiler:At [[caption-width-right350::At least I don't need to wear the fanny pack."]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[spoiler:At least I don't need to wear the fanny pack."]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MarioKart8Deluxe'' is a somewhat infamous example of this. The [[StatsDissonance hidden]] Mini-Turbo stat is extremely powerful, and many builds opt to maximize it. However, while not ALL mini-turbo boosting car parts that boost mini-turbo look awful, the parts considered the best ones (the Mr. Scooty, The Wild Wiggler, The Roller Tires, and Biddybuggy) look less like race cars and more like [[SurprisinglyFunctionalToys toys for babies]] (ESPECIALLY Mr. Scooty and the Biddybuggy, the later of which appears on Ribbon Road, which is literally a childs room). Additionally, while not as important as the previous games, speed is still important, and with heavyweights having the most speed, they’re often slapped onto these combinations (ESPECIALLY Waluigi), leaving these heavies often looking [[ManChild completely absurd and ridiculous]] on the meta karts. Even when using speed-boosting karts like the circuit special or sport bike, the rollers are seen as a requirement, and given how small the rollers are, they can look really awkward on these karts.
**As a side note, there are 3 karts that [[PaletteSwap share the same stats]] as the infamous wiggler, being the Flame Rider, Silver Arrow, and Standard Bike. While there’s minor differences in drifting and hitbox, they can either be gotten used to by any player who takes the time, or isn’t really noticeable and therefore isn't a big factor overall.
Is there an issue? Send a MessageReason:
None


* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of the wearer being flattend by a driver who couldn't see them]]. While flashing LED lights also exist for this purpose, reflective vests are more economical since they don't require batteries to work.

to:

* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of the wearer being flattend flattened by a driver who couldn't see them]]. While flashing LED lights also exist for this purpose, reflective vests are more economical since they don't require batteries to work.
Is there an issue? Send a MessageReason:
None


* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of a debilitating accident caused by a driver flattening a cyclist that they couldn't see]]. While flashing LED lights also exist for this purpose, reflective vests are more economical since they don't require batteries to work.

to:

* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of a debilitating accident caused the wearer being flattend by a driver flattening a cyclist that they who couldn't see]].see them]]. While flashing LED lights also exist for this purpose, reflective vests are more economical since they don't require batteries to work.
Is there an issue? Send a MessageReason:
None


* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of a debilitating accident caused by a driver flattening a cyclist that they couldn't see]].

to:

* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of a debilitating accident caused by a driver flattening a cyclist that they couldn't see]]. While flashing LED lights also exist for this purpose, reflective vests are more economical since they don't require batteries to work.
Is there an issue? Send a MessageReason:
None


* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, reducing the chances of a debilitating accident.

to:

* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of a debilitating accident.accident caused by a driver flattening a cyclist that they couldn't see]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, reducing the chances of a debilitating accident.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Splatoon2'' introduced ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. While you still can't alter the main ability yourself, you can find geat with an alternate main ability through playing Salmon Run, using the real-world [=SplatNet=] app, or even just checking the usual in-game shops.
** ''VideoGame/Splatoon3'' allows you to change the main ability in addition to all of the above.

to:

** ''VideoGame/Splatoon2'' introduced ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. While you still can't alter the main ability yourself, you can find geat gear with an alternate main ability through playing Salmon Run, using the real-world [=SplatNet=] app, or even just checking the usual in-game shops.
** ''VideoGame/Splatoon3'' allows you to change the main ability in addition to all of the above.above, though it naturally requires more ability chunks than it does to swap out sub-abilities.

Added: 866

Changed: 780

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Splatoon}}'' series has abilities wholly tied to clothing, but is generally able to avert this. Each piece of clothing can have a maximum of four ability slots: one main ability, and up to three sub-abilities that are decided at random as the gear is leveled up. While the main ability is specific to each piece of gear and can never be changed, you can "re-roll" the sub-ability slots for different abilities, meaning you can usually get matching clothing with a great set of stats. ''VideoGame/Splatoon2'' onwards offer even more control with the introduction of ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. Meanwhile playing Salmon Run, using the real-world [=SplatNet=] app, and even just checking the usual in-game shops can land you the same gear, but with an alternate main ability.

to:

* The ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' series has abilities wholly tied to clothing, but is generally able to avert this. Each with each piece of clothing can being able to have a maximum of four ability slots: one main ability, and up to three sub-abilities that are decided at random as the gear is leveled up. While Despite this, the games actually avert this trope as long as the player is willing to grind for a bit.
** In [[VideoGame/Splatoon1 the first game]], while
the main ability is specific to each piece of gear and can never be changed, you can "re-roll" the sub-ability slots for different abilities, meaning you can usually get matching clothing with a great set of stats. stats.
**
''VideoGame/Splatoon2'' onwards offer even more control with the introduction of introduced ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. Meanwhile While you still can't alter the main ability yourself, you can find geat with an alternate main ability through playing Salmon Run, using the real-world [=SplatNet=] app, and or even just checking the usual in-game shops can land shops.
** ''VideoGame/Splatoon3'' allows
you to change the same gear, but with an alternate main ability.ability in addition to all of the above.
Is there an issue? Send a MessageReason:
Add Dungeon Crawler Carl

Added DiffLines:

* ''Literature/DungeonCrawlerCarl'': The majority of magical items are obtained randomly from loot boxes, and are thus at the whim of the system AI -- which is bound by rules to an extent, but within whose constraints, its guiding philosophy is mostly ItAmusedMe. Carl ends up barefoot yet pedicured, wearing boxer shorts, a leather jacket, and a bandana, and has good reasons for all of it.
Is there an issue? Send a MessageReason:
Knife Nut is no longer a trope


** Before the patch introduced with the PC version of the first game, multiplayer was long dominated by builds combining delicate [[RoyalRapier rapiers]] and [[KnifeNut daggers]], [[LightningBruiser absurdly huge and heavy armor, nimble ninja backflipping]], and comical-looking [[MaskOfPower stat-boosting masks]]. Among the most [[MemeticMutation (in)famous]] of these is the Giantdad build [[https://coubsecure-s.akamaihd.net/get/b44/p/coub/simple/cw_timeline_pic/2e0f3b150d5/1eb4ae10e8978dcd1ab0a/med_1436646083_image.jpg (seen here)]], made of Giant Armor and the Mask of the Father. At least he's somewhat [[BlingOfWar color-coordinated]]. It was even worse in earlier versions of the game, where the most optimal equipment for the pants slot was a ''dress skirt''.

to:

** Before the patch introduced with the PC version of the first game, multiplayer was long dominated by builds combining delicate [[RoyalRapier rapiers]] and [[KnifeNut daggers]], daggers, [[LightningBruiser absurdly huge and heavy armor, nimble ninja backflipping]], and comical-looking [[MaskOfPower stat-boosting masks]]. Among the most [[MemeticMutation (in)famous]] of these is the Giantdad build [[https://coubsecure-s.akamaihd.net/get/b44/p/coub/simple/cw_timeline_pic/2e0f3b150d5/1eb4ae10e8978dcd1ab0a/med_1436646083_image.jpg (seen here)]], made of Giant Armor and the Mask of the Father. At least he's somewhat [[BlingOfWar color-coordinated]]. It was even worse in earlier versions of the game, where the most optimal equipment for the pants slot was a ''dress skirt''.
Is there an issue? Send a MessageReason:
Nice Hat is being dewicked.


* In ''VideoGame/DynastyWarriors Online'', equipment can only have certain stats, so it's not always possible to equip an intended set. This is downplayed, however, in that the torso slot covers both shirt ''and'' pants, so as stupid as your character may look, the damage is limited to having odd gloves or [[NiceHat a strange hat]].

to:

* In ''VideoGame/DynastyWarriors Online'', equipment can only have certain stats, so it's not always possible to equip an intended set. This is downplayed, however, in that the torso slot covers both shirt ''and'' pants, so as stupid as your character may look, the damage is limited to having odd gloves or [[NiceHat a strange hat]].hat.
Is there an issue? Send a MessageReason:
None


** Link's ultimate equipment in this game are an actual rainbow sword (that's almost twice as big as he is), and the mirror shield which has a screaming face on it for some reason. Combine those with the bunny hood and you get one of the most bizarre looking setups in the series.

to:

** Link's ultimate equipment in this game are an actual rainbow sword (that's almost twice as big as he is), and the mirror shield which has a screaming face on it for some reason. Combine those with the bunny hood and you get one of the most bizarre looking setups in the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Link's ultimate equipment in this game are an actual rainbow sword (that's almost twice as big as he is), and the mirror shield which has a screaming face on it for some reason. Combine those with the bunny hood and you get one of the most bizarre looking setups in the series.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* ''VideoGame/{{Mabinogi}}'' makes it possible to completely avert this. There are many different styles of equipment with identical stats, grouped into three categories -- clothing, light armour, heavy armour -- with weapons and shields being a bit more varied. Combine this with [[CrackIsCheaper cash shop]] dyes (which can be used to dye pretty much anything, including weapons), and it's fairly easy to customize colour and style combinations to create any look you want. And shop items change colours randomly, so you can even create stylish and coordinated ensembles just by waiting until the desired colours are available (although you can't get them all this way, and it can take a long time to get there). However, since all gear, whether dropped, crafted, or purchased from {{NPC}}s, comes in completely random colour combinations (some of them fairly hideous on their own), and since there are many items which exist solely to look silly (such as the "bald wig" and "tree costume"), it is also possible to play this trope straight to [[UpToEleven truly epic levels]].

to:

* ''VideoGame/{{Mabinogi}}'' makes it possible to completely avert this. There are many different styles of equipment with identical stats, grouped into three categories -- clothing, light armour, heavy armour -- with weapons and shields being a bit more varied. Combine this with [[CrackIsCheaper cash shop]] dyes (which can be used to dye pretty much anything, including weapons), and it's fairly easy to customize colour and style combinations to create any look you want. And shop items change colours randomly, so you can even create stylish and coordinated ensembles just by waiting until the desired colours are available (although you can't get them all this way, and it can take a long time to get there). However, since all gear, whether dropped, crafted, or purchased from {{NPC}}s, comes in completely random colour combinations (some of them fairly hideous on their own), and since there are many items which exist solely to look silly (such as the "bald wig" and "tree costume"), it is also possible to play this trope straight to [[UpToEleven truly epic levels]].levels.
Is there an issue? Send a MessageReason:
None


It's more than just looking like a RummageSaleReject -- the game has to not only show the player the full clothing combination (so no InformedEquipment), but also provide a real advantage to equipping this particular clothing combination (whether intentionally [[GoodBadBugs or not]]). If a game has it ''really'' bad, there may be NoCutsceneInventoryInertia, and your Rainbow Pimp Gear could even be seen prominently during an [[{{Narm}} otherwise dramatic cutscene]].

to:

It's more than just looking like a RummageSaleReject -- the game has to not only show the player the full clothing combination (so no InformedEquipment), but also provide a real advantage to equipping this particular clothing combination (whether intentionally [[GoodBadBugs or not]]). If a game has it ''really'' bad, there may be it might avert NoCutsceneInventoryInertia, and your Rainbow Pimp Gear could even be seen prominently during an [[{{Narm}} otherwise dramatic cutscene]].
Is there an issue? Send a MessageReason:
None


** In ''XIV'', equipment can't be (re)dyed until you hit level 15 in at least one class. Be prepared to have a mismatching wardrobe for a little while, as the colour of equipment from quest rewards and vendors is random. Even after dying is unlocked, there are just some combos of clothes that aren't gonna look good together, even if the colors match. Later on, you gain the ability to cast Glamours on your equipment, changing the appearance into that of other pieces of equipment, allowing you to make any armor match. The developers have since taken note of the trope in ''Heavensward'', where all the gear you can buy from vendors has a visual theme going on and looks quite good if you buy the whole set. Of course, the trope rears its ugly head due to players either not keeping all their gear up to date or are mixing and matching for the sake of optimal stats. This has since been even further averted in ''Stormblood'', where players can now set glamours on their gear starting at level 15. The system will once more be revamped in patch 4.2 to include glamour storage, which the developers hope will finally put the whole RainbowPimpGear trope to rest.

to:

** In ''XIV'', equipment can't be (re)dyed until you hit level 15 in at least one class. Be prepared to have a mismatching wardrobe for a little while, as the colour of equipment from quest rewards and vendors is random. Even after dying is unlocked, there are just some combos of clothes that aren't gonna look good together, even if the colors match. Later on, you gain the ability to cast Glamours on your equipment, changing the appearance into that of other pieces of equipment, allowing you to make any armor match. The developers have since taken note of the trope in ''Heavensward'', where all the gear you can buy from vendors has a visual theme going on and looks quite good if you buy the whole set. Of course, the trope rears its ugly head due to players either not keeping all their gear up to date or are mixing and matching for the sake of optimal stats. This has since been even further averted in ''Stormblood'', where players can now set glamours on their gear starting at level 15. The system will was revamped once more be revamped in patch 4.2 to include glamour storage, which the developers hope will hoped would finally put the whole RainbowPimpGear trope to rest.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NeedForSpeedUnderground2'' requires you to completely and utterly [[RiceBurner rice your cars out]] to proceed in the game. No matter how fast they may be, no matter how many races they may win, sleepers or JDM-style vehicles won't get you anywhere. It doesn't matter what you slap onto your rides as long as it was expensive. And the more expensive something is, the tackier it is.

to:

* ''VideoGame/NeedForSpeedUnderground2'' ''VideoGame/NeedForSpeedUnderground 2'' requires you to completely and utterly [[RiceBurner rice your cars out]] to proceed in the game. No matter how fast they may be, no matter how many races they may win, sleepers or JDM-style vehicles won't get you anywhere. It doesn't matter what you slap onto your rides as long as it was expensive. And the more expensive something is, the tackier it is.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MassEffect1'' has powerful Phoenix armor that just happens to be bright pink and looks ridiculous on almost anyone who wears it -- especially Wrex, your walking tank party member. It's even funny on Gunnery Sergeant Ashley Williams, even though it's her ''default'' armor in the first two games, just because [[NoCutsceneInventoryInertia she's always wearing it]] when she's holding the DistressBall and basically nowhere else, and because the in-game stats on the ''initial'' set are so awful that most players swap it out as soon as they recruit her.

to:

** ''VideoGame/MassEffect1'' has powerful Phoenix armor[[note]]Phoenix armor has one useful property - health regeneration. But its shields, damage protection and tech/biotic protection is actually pretty weak.[[/note]] that just happens to be bright pink and looks ridiculous on almost anyone who wears it -- especially Wrex, your walking tank party member. It's even funny on Gunnery Sergeant Ashley Williams, even though it's her ''default'' armor in the first two games, just because [[NoCutsceneInventoryInertia she's always wearing it]] when she's holding the DistressBall and basically nowhere else, and because the in-game stats on the ''initial'' set are so awful that most players swap it out as soon as they recruit her.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/WorldOfWarcraft'' when first released was [[http://www.penny-arcade.com/comic/2008/01/02 particularly guilty of this]] due to its pseudo-cartoony style. Items were designed independently of each other, meaning that it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However, it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome" after the name of the new expansion zone, Outland. Bright colors, tight pants, and stupid hats abounded. The [[https://static.wikia.nocookie.net/wowpedia/images/1/1a/Burning_Crusade_clownsuit.jpg former page image]] is, horrifically, only a ''slight'' exaggeration. Blizzard got the message, and the gear from the next expansion onwards was designed to mesh well with each other and use [[RealIsBrown more muted colors]]. Blizzard also later included a feature for players to change the appearance of their gear at will.

to:

* ''VideoGame/WorldOfWarcraft'' when first released was [[http://www.penny-arcade.com/comic/2008/01/02 [[https://static.wikia.nocookie.net/wowpedia/images/1/1a/Burning_Crusade_clownsuit.jpg particularly guilty of this]] due to its pseudo-cartoony style. Items were designed independently of each other, meaning that it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However, it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome" after the name of the new expansion zone, Outland. Bright colors, tight pants, and stupid hats abounded. The [[https://static.wikia.nocookie.net/wowpedia/images/1/1a/Burning_Crusade_clownsuit.jpg former page image]] [[http://www.penny-arcade.com/comic/2008/01/02 Penny Arcade comic parodying this]] is, horrifically, only a ''slight'' exaggeration. Blizzard got the message, and the gear from the next expansion onwards was designed to mesh well with each other and use [[RealIsBrown more muted colors]]. Blizzard also later included a feature for players to change the appearance of their gear at will.
Is there an issue? Send a MessageReason:


* ''VideoGame/{{Runescape}}'' is guilty of this. "Hybrid" or "tribrid" gear for players who wish to use or defend against multiple styles of combat (melee, projectile, and magical) without changing armour will almost always look absurd. Wearing a robe skirt, leather body armor, metal boots and gauntlets, a visored helmet, and a backpack with a chicken in it -- while wielding a salamander -- is ''optimized gear'' for certain activities. The developers tried to fix it by introducing dyes, but they don't work on metal or leather (and are basically just for VendorTrash). They tried to fix it again with the introduction of Solomon's General Store, which offers a sizable number of cosmetic ensembles as well as the Dragon Keepsake Keys, which allow the player to use equipment as a cosmetic covering, but cosmetic gear still won't work in Player vs. Player areas like the Wilderness.

to:

* ''VideoGame/{{Runescape}}'' is guilty of this. "Hybrid" or "tribrid" gear for players who wish to use or defend against multiple styles of combat (melee, projectile, and magical) without changing armour will almost always look absurd. Wearing a robe skirt, leather body armor, metal boots and gauntlets, a visored helmet, and a backpack with a chicken in it -- while wielding a salamander -- is ''optimized gear'' for certain activities. The developers tried to fix it by introducing dyes, but they don't work on metal or leather (and are basically just for VendorTrash).leather. They tried to fix it again with the introduction of Solomon's General Store, which offers a sizable number of cosmetic ensembles as well as the Dragon Keepsake Keys, which allow the player to use equipment as a cosmetic covering, but cosmetic gear still won't work in Player vs. Player areas like the Wilderness.

Changed: 238

Removed: 217

Is there an issue? Send a MessageReason:
None


* Averted in ''VideoGame/{{Miitopia}}'': a number of the clothing and weapon options look ridiculous as you get to higher levels (for example, the Warrior class gets the aptly-named [[https://miitopia.fandom.com/wiki/Warrior?file=15GarishArmor-removebg-preview.png#Equipment Garish Armor]]), but there's an option to change the appearance of the equipment you're using to make it look like another piece of equipment you have.
** Played straight back in the 3DS version, however, as there wasn't this option to change equipment appearances. Meaning if you wanted better stats, you'd just have to bite the bullet and wear whatever came your way.

to:

* Averted in ''VideoGame/{{Miitopia}}'': a number of the clothing and weapon options look ridiculous as you get to higher levels (for example, the Warrior class gets the aptly-named [[https://miitopia.fandom.com/wiki/Warrior?file=15GarishArmor-removebg-preview.png#Equipment Garish Armor]]), but there's an option to change the appearance of the equipment you're using to make it look like another piece of equipment you have.
** Played straight back in the 3DS version, however, as there wasn't this
have. The Switch version gave you a direct option to change equipment appearances. Meaning if do this right after new armor was obtained, while the 3DS version you wanted better stats, you'd just have to bite the bullet and wear whatever came your way.way until you shuffle your way to Stuff to undo the wardrobe change.
Is there an issue? Send a MessageReason:
None


This tended to be much more of a problem in the past. Nowadays, developers are wise to the problem, and many games try to circumvent the phenomenon by allowing equipment to be dyed or cosmetically altered so that it looks like another item, implement an EquipmentHidingFashion slot that allows one to override the appearance of stat-affecting equipment with another piece of equipment or simply keep stat-affecting and appearance-affecting equipment completely separate. One other way to counteract this is with the SetBonus, where the best possible clothing combination is by definition a set that matches.

to:

This tended to be much more of a problem in the past. Nowadays, developers are wise to the problem, and many games try to circumvent offer several solutions, including adjusting the phenomenon by allowing equipment to be dyed or colours of the items, letting you cosmetically altered alter them so that it looks they look like another item, implement an EquipmentHidingFashion slot that allows one to override the appearance of stat-affecting equipment with another piece of equipment or simply equipment, keep stat-affecting and appearance-affecting equipment completely separate. separate, or have the equipment give their bonuses at all times even if you're not wearing them. One other way to counteract this is with the SetBonus, where making the best possible clothing combination is by definition a set that matches.
matches (either because they all happen to be the best by design, or because they have a SetBonus that makes them the best when worn together).
Is there an issue? Send a MessageReason:
None


* [=SunWon=] Cho (''a.k.a.'' Creator/ProZD) explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.

to:

* [=SunWon=] [=SungWon=] Cho (''a.k.a.'' Creator/ProZD) explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.

Top