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* ''VideoGame/TheSeventhGuest'' and its sequels let you click on the bottom of the screen to reset a puzzle to its initial state, and they also automatically reset if you reach a failure state. This can be used to your advantage in puzzles which rely on randomized startups, since you can just keep resetting until you get an optimal loadout to solve them quickly (such as the Dool Room's Stauf Manor puzzle box or the Knox Bedroom's [[FifteenPuzzle infamous mirror]]).
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!!Non-video game examples:
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[[folder: Web Original ]]
* Freddiew's [[https://www.youtube.com/watch?v=dXmMQJMFL_I Zelda Pot Smasher video]] illustrates perfectly the ridiculousness of how things that have been smashed into smithereens become perfectly fine when you just go out from a room and come back again.
* Freddiew's [[https://www.youtube.com/watch?v=dXmMQJMFL_I Zelda Pot Smasher video]] illustrates perfectly the ridiculousness of how things that have been smashed into smithereens become perfectly fine when you just go out from a room and come back again.
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!!Non-video game examples:
[[folder:Web Original ]]
Fan Works ]]
*Freddiew's [[https://www.youtube.com/watch?v=dXmMQJMFL_I Zelda Pot Smasher video]] illustrates perfectly ''Fanfic/VowOfNudity'': The puzzles Spectra faces in the ridiculousness of how things that have been smashed into smithereens become perfectly fine when you just go out from a room and come back again.Faewilds follow this format; if she screws up an attempt, the puzzle randomizes its elements (to prevent brute-forcing through memorization), spawns some hostile monsters, then lets her try again if she survives.
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*
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[[folder: Web Original ]]
* Freddiew's [[https://www.youtube.com/watch?v=dXmMQJMFL_I Zelda Pot Smasher video]] illustrates perfectly the ridiculousness of how things that have been smashed into smithereens become perfectly fine when you just go out from a room and come back again.
[[/folder]]