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PlatformGame [[XMeetsY meets]] PuzzleGame.

A common Puzzle Platfomer form is having a player attempt to overcome obstacles and get to the exit in a series of rooms, often by use of a unique gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal.

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A Puzzle Platfomer is [[ExactlyWhatItSaysOnTheTin Exactly what it sounds like]]; PlatformGame [[XMeetsY meets]] PuzzleGame.

PuzzleGame.

A common Puzzle Platfomer form format is having a player attempt to overcome obstacles and get to the exit in a series of rooms, often by use of a unique gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal.
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* ''{{The Lost Vikings}}'' series
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[[ExactlyWhatItSaysOnTheTin Exactly what it sounds like.]] PlatformGame [[XMeetsY meets]] PuzzleGame.

A Puzzle Platfomer can take many forms, but they generally have two things in common: [[CaptainObvious Puzzles and Platforms]].

A common form is having a player get to the exit in a series of rooms, often by use of a unique gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal.

Then, of course, they get trickier and trickier. This often tends to culminate in a good deal of frustration in most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"

This is almost never the case.

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[[ExactlyWhatItSaysOnTheTin Exactly what it sounds like.]] PlatformGame [[XMeetsY meets]] PuzzleGame.

PuzzleGame.

A common Puzzle Platfomer can take many forms, but they generally have two things in common: [[CaptainObvious Puzzles and Platforms]].

A common
form is having a player attempt to overcome obstacles and get to the exit in a series of rooms, often by use of a unique gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal.

Then, of course, they get trickier and trickier. This often tends to culminate in a good deal of frustration in most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"

impossible]]!" This is almost usually never the case.
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new entry

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* MarioVsDonkeyKong series.
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* ''HeadOverHeels''
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* ''The Adventures of Lolo''
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* ''{{Depict1}}''
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* ''{{Lemmings}}''

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* AndYetItMoves
* {{Braid}}
* TheCompanyOfMyself
* {{Karoshi}}
* {{Klonoa}} series
* {{Lemmings}}
* {{Limbo}}
* {{Lucidity}}
* {{Shift}}
* The Solomon's Key games
* SplosionMan
* TimeFcuk
* {{Trine}}
* {{VVVVVV}}

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* AndYetItMoves
''AndYetItMoves''
* {{Braid}}
''{{Braid}}''
* TheCompanyOfMyself
''TheCompanyOfMyself''
* {{Karoshi}}
''{{Eversion}}''
* {{Klonoa}} ''{{Karoshi}}''
* ''{{Klonoa}}''
series
* {{Lemmings}}
''{{Lemmings}}''
* {{Limbo}}
''{{Limbo}}''
* {{Lucidity}}
''{{Lucidity}}''
* {{Shift}}
''{{Shift}}''
* The Solomon's Key ''Solomon's Key'' games
* SplosionMan
''SplosionMan''
* TimeFcuk
''TimeFcuk''
* {{Trine}}
''{{Trine}}''
* {{VVVVVV}}''{{VVVVVV}}''

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* {{Lemmings}}



Related is a genre of puzzle games with selective gravity, wherein certain objects fall down and others (most notably the player character) don't. They can be seen as PuzzlePlatformer with a flying protagonist; exactly how puzzly they get depends on how many different objects exist. The genre launcher is ''BoulderDash'' (of which a ''huge'' number of freeware ports exist), and many games in the genre name themselves after a kind of gemstone, a kind of cave, or both.

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Related is a genre of puzzle games with selective gravity, wherein certain objects fall down and others (most notably the player character) don't. They can be seen as PuzzlePlatformer with a flying protagonist; exactly how puzzly they get depends protagonist, though the emphasis on how many different objects exist. solving puzzles as opposed to dexterity varies from one game to another. The genre launcher is ''BoulderDash'' (of which a ''huge'' number of freeware ports exist), and many games in the genre name themselves after a kind of gemstone, a kind of cave, or both.both.



* Repton

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* Repton{{Repton}}
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* {{Limbo}}
* {{Lucidity}}
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Then, of course, they get trickier and trickier. This tends to culminate in a good deal of frustration in most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"

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Then, of course, they get trickier and trickier. This often tends to culminate in a good deal of frustration in most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"
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A common form is having a player get to the exit in a series of rooms, often by use of a funky gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal.

They often get trickier and trickier. This tends to culminate in a good deal of frustration in most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"

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A common form is having a player get to the exit in a series of rooms, often by use of a funky unique gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal.

They often Then, of course, they get trickier and trickier. This tends to culminate in a good deal of frustration in most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"

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!!Examples
* And Yet It Moves

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!!Examples
!!Examples:
[[index]]
* And Yet It MovesAndYetItMoves



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[[/index]]
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This seems to fit the genre

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Related is a genre of puzzle games with selective gravity, wherein certain objects fall down and others (most notably the player character) don't. They can be seen as PuzzlePlatformer with a flying protagonist; exactly how puzzly they get depends on how many different objects exist. The genre launcher is ''BoulderDash'' (of which a ''huge'' number of freeware ports exist), and many games in the genre name themselves after a kind of gemstone, a kind of cave, or both.
* BoulderDash
* DiamondMine
* EmeraldMine
* LegendOfMyra
* Repton
* RockFord
* SapphireYours
* SubTerra
* SupaPlex
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* ABoyAndHisBlob
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* {{Eversion}}
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* ABoyAndHisBlob
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* {{Klonoa}} series
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There were three games. Two on the NES and one on the Game Boy.


* The Solomon's Key duology

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* The Solomon's Key duologygames
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BEHIND YOU

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* {{Eversion}}
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* And Yet It Moves

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A common form is having a player get to the exit in a series of rooms, often by use of a funky gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal. Often getting trickier to the point of causing immense frustration in players, "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"

to:

A common form is having a player get to the exit in a series of rooms, often by use of a funky gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal. Often getting

They often get
trickier and trickier. This tends to the point culminate in a good deal of causing immense frustration in players, most players. "Somebody must have messed up designing this game!" they think. "This is [[{{Unwinnable}} literally impossible]]!"
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A common form is having a player get to the exit in a series of rooms, often by use of a funky gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal. Often getting trickier to the point of causing immense frustration in players, thinking "Somebody must have messed up designing this game, this is literally impossible!"

to:

A common form is having a player get to the exit in a series of rooms, often by use of a funky gameplay mechanic. Usually, the first few levels exist to demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal. Often getting trickier to the point of causing immense frustration in players, thinking "Somebody must have messed up designing this game, this game!" they think. "This is [[{{Unwinnable}} literally impossible!"
impossible]]!"

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* The Solomon's Key duology



* The SolomonsKey duology

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* The SolomonsKey duology{{VVVVVV}}
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* {{Trine}}

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* {{Trine}}{{Trine}}
* The SolomonsKey duology
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Due to the simplicity of making such a game, a large number of them are [[IndieGame indie]] games or [[FreewareGames freeware]]/[[WebGames flash]] games.

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Due to the simplicity of making such a game, a large number of them are [[IndieGame indie]] indie games or [[FreewareGames freeware]]/[[WebGames flash]] games.

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* {{Trine}})

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* {{Trine}})TimeFcuk
* {{Trine}}
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[[ExactlyWhatItSaysOnTheTin], PlatformGame [[XMeetsY meets]] PuzzleGame.

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[[ExactlyWhatItSaysOnTheTin], [[ExactlyWhatItSaysOnTheTin Exactly what it sounds like.]] PlatformGame [[XMeetsY meets]] PuzzleGame.

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Click the edit button to start this new page.

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Click [[ExactlyWhatItSaysOnTheTin], PlatformGame [[XMeetsY meets]] PuzzleGame.

A Puzzle Platfomer can take many forms, but they generally have two things in common: [[CaptainObvious Puzzles and Platforms]].

A common form is having a player get to
the edit button exit in a series of rooms, often by use of a funky gameplay mechanic. Usually, the first few levels exist to start demonstrate the various mechanics the game utilizes, then throwing him or her a few simple puzzles to show what the game is capable of, then requiring the player to think outside the box, requiring more and more creative thinking to reach the goal. Often getting trickier to the point of causing immense frustration in players, thinking "Somebody must have messed up designing this new page. game, this is literally impossible!"

This is almost never the case.

Due to the simplicity of making such a game, a large number of them are [[IndieGame indie]] games or [[FreewareGames freeware]]/[[WebGames flash]] games.
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!!Examples
*{{Braid}}
*TheCompanyOfMyself
*{{Karoshi}}
*{{Shift}}
*SplosionMan
*{{Trine}})

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