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Edited Final Fantasy examples


** A common enemy reappearing in various games is the [[FairyBattle magical pot]]. It talks and tells you to give him an elixir. Otherwise, it will either be simply undefeatable or it will knock you out in no time, if you try just to kill him. (Though, because he tells you how to beat him, you may argue how much of a puzzle it is.) In X, you can grab items from it by striking the correct eye (which is randomized), and in XII, you might very well not realize it's there in the dark levels until you piss it off and it sends a Flare (or something even stronger) at you -- which isn't helped by all the undead.

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** A common enemy reappearing in various games is the [[FairyBattle magical pot]]. It talks and tells you to give him an elixir. Otherwise, it will either be simply undefeatable or it will knock you out in no time, if you try just to kill him. it. (Though, because he it tells you how to beat him, you may argue how much of a puzzle it is.) In X, ''X'', you can grab items from it by striking the correct eye (which is randomized), and in XII, ''XII'', you might very well not realize it's there in the dark levels until you piss it off and it sends a Flare (or something even stronger) at you -- which isn't helped by all the undead.



*** Omega, a notorious ThatOneBoss who'll wipe the walls with you no matter what level you're at, UNLESS you know [[GuideDangIt the trick to beating him]], which makes him almost pathetically easy.

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*** Omega, a notorious ThatOneBoss who'll wipe the walls with you no matter what level you're at, UNLESS you know [[GuideDangIt the trick to beating him]], him]] (the Stop status), which makes him almost pathetically easy.



** ''VideoGame/FinalFantasyVII'' has two super bosses that punish you for trying to fight them normally. Emerald WEAPON has an attack that deals 1111 damage times the number of materia a party member has equipped; use 9 materia or more and it's instant death. Using less materia will reduce the damage done from the attack, but now you have to learn to tackle the boss with reduced fighting capabilities. Ruby WEAPON starts the battle by removing 2 of your party members from the battlefield (with no way to get them back) and then summons a pair of tentacles for a pincer attack. You can counter this by starting the fight with 2 of your allies already dead so that the boss summons the tentacles, then you can revive your allies and fight as normal.

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** ''VideoGame/FinalFantasyVII'' has two super bosses that punish you for trying to fight them normally. Emerald WEAPON has an attack that deals 1111 damage times the number of materia a party member has equipped; use 9 materia or more and it's instant death. Using less materia will reduce the damage done from the attack, but now you have to learn to tackle the boss with reduced fighting capabilities. Gravity attacks help, since it's not immune unlike most bosses. Ruby WEAPON starts the battle by removing 2 of your party members from the battlefield (with no way to get them back) and then summons a pair of tentacles for a pincer attack. You can counter this by starting the fight with 2 of your allies already dead so that the boss summons the tentacles, then you can revive your allies and fight as normal. Also, the fight's much easier if you inflict Paralyzed on the boss (doesn't work on the tentacles, unfortunately).



*** Yunalesca requires the player to keep the "Zombie" [[StatusEffects debuff]] in order to survive her Megadeath attack (as Zombies are immune to Death). However, this prevents you from being able to heal. Deathproof and Zombieproof is a viable, though expensive alternative.

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*** Yunalesca requires the player to keep the "Zombie" Zombie [[StatusEffects debuff]] in order to survive her Megadeath attack (as Zombies are immune to Death). However, this prevents you from being able to heal. Deathproof and Zombieproof is a viable, though expensive alternative.
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* The FinalBoss of ''VideoGame/LethalEnforcers'' will tank every single round you put into the fuselage of the helicopter until you first destroy the numerous guns and missile pods on each stablizer wing, at which point a life meter appears and you can finally start doing damage to the pilot.

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* The FinalBoss of ''VideoGame/LethalEnforcers'' ''VideoGame/LethalEnforcers1'' will tank every single round you put into the fuselage of the helicopter until you first destroy the numerous guns and missile pods on each stablizer wing, at which point a life meter appears and you can finally start doing damage to the pilot.
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** ''VideoGame/MetalGearSolidVThePhantomPain'' has the Man on Fire, specifically in the second encounter with him at the Devil's House. As he's able to shrug off attacks from your standard arsenal, you're forced to find another way to neutralize him; dousing him with the contents of a water tower, knocking him into a reservoir, or using a vehicle to ram him off a nearby cliff are your best bets at doing so.

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** ''VideoGame/MetalGearSolidVThePhantomPain'' has the Man on Fire, specifically in the second encounter with him at the Devil's House. As he's able to shrug off attacks from your standard arsenal, you're forced to find another way to neutralize him; dousing thankfully, the arena you confront him in conveniently provides a bunch of ways to [[KillItWithWater douse him with the contents of a water tower, knocking him into a reservoir, or using water]], though you can also use a vehicle to ram him off a nearby cliff are your best bets at doing so.cliff.

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Minor fixes.


** In ''VideoGame/KirbyAndTheAmazingMirror'', the fifth boss can only be harmed by 2 abilities... and pushing him into the walls of his arena.



*** The Reactor of the Halberd in can only be damaged with its own "reflector lasers".

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*** The Halberd's Reactor of the Halberd in can only be damaged with its own "reflector lasers".lasers".
** In ''VideoGame/KirbyAndTheAmazingMirror'', Mega Titan can only be harmed by two abilities... and pushing it into the walls of its arena.
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** The Dragon of Xian in ''VideoGame/TombRaiderII'', where you must put the dragon to sleep, then remove the dagger, causing him to revert to human form.

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** The Dragon of Xian in ''VideoGame/TombRaiderII'', where have to incapcitate it so that you must put can take the dragon to sleep, then remove the dagger, causing him to revert to human form.[[MacGuffin dagger]] out from its belly so that it finally dies and instantly decomposes.
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Redundancy


** Flaahgra from ''VideoGame/MetroidPrime'' is the most unconventional boss in the first game, as Samus cannot damage Flaaghra with any of her normal weapons, although she can momentarily daze Flaahgra with enough shots. Instead, Samus must shoot a number of mirrors around the arena into position to reflect sunlight onto the plant monster, which stuns it long enough for her to destroy its access to the water supply with Morph Ball bombs. Only then does Flaahgra wither.
** The ''VideoGame/MetroidPrimeTrilogy'' series has a lot of bosses of the "reveal the weak point" variety, but ''Echoes'' has a few bosses that fall even more decisively under the Puzzle Boss heading. The Spider Guardian, Power Bomb Guardian, and the second phase of the final boss all require you to navigate a morph ball course. [[spoiler:Also, Dark Samus becomes invincible to conventional attacks in her last phase. You can only damage her by using the Charge Beam to absorb the Phazon energy she launches in a particular attack and launch it back at her.]]

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** Flaahgra from ''VideoGame/MetroidPrime'' is the most unconventional boss in the first game, as Samus cannot damage Flaaghra it with any of her normal weapons, although she can momentarily daze Flaahgra with enough shots. Instead, Samus must shoot a number of mirrors around the arena into position to reflect sunlight onto the plant monster, which stuns it long enough for her to destroy its access to the water supply with Morph Ball bombs. Only then does Flaahgra wither.
** The ''VideoGame/MetroidPrimeTrilogy'' series has a lot of bosses of the "reveal the weak point" variety, but ''Echoes'' ''VideoGame/MetroidPrime2Echoes'' has a few bosses that fall even more decisively under the Puzzle Boss heading. The Spider Guardian, Power Bomb Guardian, and the second phase of the final boss all require you to navigate a morph ball course. [[spoiler:Also, Dark Samus becomes invincible to conventional attacks in her last phase. You can only damage her by using the Charge Beam to absorb the Phazon energy she launches in a particular attack and launch it back at her.]]

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*** From the same game, Draygon is easily beaten by breaking one of the weapon turrets, letting Draygon grab you, and then shooting your grappling beam into the broken turret. There's a massive electrical discharge that hurts you, but fries Draygon a lot quicker.

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*** From the same game, Draygon is easily beaten by breaking one of the weapon turrets, letting Draygon grab you, and then shooting your grappling beam into the broken turret. There's a massive electrical discharge that hurts you, but fries Draygon a lot quicker. Draygon can be beaten a normal way, but this is much faster.
** Flaahgra from ''VideoGame/MetroidPrime'' is the most unconventional boss in the first game, as Samus cannot damage Flaaghra with any of her normal weapons, although she can momentarily daze Flaahgra with enough shots. Instead, Samus must shoot a number of mirrors around the arena into position to reflect sunlight onto the plant monster, which stuns it long enough for her to destroy its access to the water supply with Morph Ball bombs. Only then does Flaahgra wither.

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Added example(s), Crosswicking


** Several in some of the newer 2D games. ''VideoGame/SonicAdvance2'''s Super Sonic fight entailed smacking missiles back into Eggman. ''VideoGame/SonicAdvance3'' has a boss which can be damaged by the platforms that fall as you jump off them as everything scrolls up, and also one where you hit balls to make them deadly to Eggman (the balls bounce around the room). In '' [[VideoGame/SonicRush Rush]] '', there is a scarab beetle boss in which you have to smack the ball, and make it hit the back of Eggman. And in '' [[VideoGame/SonicRushAdventure Rush Adventure]] '', there's a boss in which you must smack a pendulum based system with enough force to hit the weak point at the top. Both Rush games also have you knocking missiles into the Eggmen in the Super fights.
** ''VideoGame/SonicMania'' features one of the most literal examples of this trope in the series: the boss fight of [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] Act 2 involves [[spoiler: challenging Eggman to a round of ''VideoGame/DrRobotniksMeanBeanMachine''.]]

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** Several in some of the newer The 2D games.games have quite a few examples. ''VideoGame/SonicAdvance2'''s Super Sonic fight entailed smacking missiles back into Eggman. ''VideoGame/SonicAdvance3'' has a boss which can be damaged by the platforms that fall as you jump off them as everything scrolls up, and also one where you hit balls to make them deadly to Eggman (the balls bounce around the room). In '' [[VideoGame/SonicRush Rush]] '', ''[[VideoGame/SonicRush Rush]]'', there is a scarab beetle boss in which you have to smack the ball, and make it hit the back of Eggman. And in '' [[VideoGame/SonicRushAdventure ''[[VideoGame/SonicRushAdventure Rush Adventure]] '', Adventure]]'', there's a boss in which you must smack a pendulum based system with enough force to hit the weak point at the top. Both Rush ''Rush'' games also have you knocking missiles into the Eggmen in the Super fights.
** ''VideoGame/SonicMania'' features one of the most literal examples of this trope in the series: the boss fight of [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] Act 2 involves [[spoiler: challenging [[spoiler:challenging Eggman to a round of ''VideoGame/DrRobotniksMeanBeanMachine''.]]''VideoGame/DrRobotniksMeanBeanMachine''/''VideoGame/PuyoPuyo'']].
** ''VideoGame/SonicFrontiers'' has one with the revised FinalBoss in ''The Final Horizon'''s Another Story path. [[spoiler:THE END, now in control of the SUPREME Titan, will constantly be regenerating its health matter how many times Super Sonic depletes its HP, and will actually stop going down past a certain amount. What the player needs to do is Cyloop or [[AchillesPowerCord break the umbilical cable]] attached to SUPREME's neck, then Cyloop the boss' rifle port to make it eject the weapon. Finally, the rifle itself needs to be Cylooped so Eggman can use it, all before THE END sends down a fresh cable. Once Eggman is in possession of the rifle, the player can beat THE END the conventional way]].



** ''VideoGame/Persona3 Portable'':
*** In the endgame, Margaret (of ''VideoGame/Persona4'' fame) opens up a door in Tartarus wherein you can fight four puzzle bosses -- for each one, your party, group of Personae, level/stats, and so on are set to a certain fixed thing, so grinding and such are useless; you have to figure out how to defeat each boss with what you're given.

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** ''VideoGame/Persona3 Portable'':
''VideoGame/Persona3'':
*** In the endgame, endgame of the ''Portable'' re-release, Margaret (of ''VideoGame/Persona4'' fame) opens up a door in Tartarus wherein you can fight four puzzle bosses -- for each one, your party, group of Personae, level/stats, and so on are set to a certain fixed thing, so grinding and such are useless; you have to figure out how to defeat each boss with what you're given.



*** The {{superboss}}, Elizabeth, is often considered to be an extremely difficult fight because of her ability to oneshot the player at any time and access to a full heal on top of being a DuelBoss. However, she only uses her oneshot ability if you break the rules she has set, most notably being immune to an attack that she is attempting to use or use a particular ability that inflicts 9999 damage without defeating her. This means you can either just not use personas that are immune to anything or to cycle through them so that the one you're using isn't immune to the spell she uses on you. She also only uses the full heal when below half HP and her HP is 20k, so if you track her HP yourself, you can pretty easily bust out that 9999 damage attack and end the fight fairly cleanly. Once you know the trick, she's actually not that difficult. In contrast, the [=P3P=]-exclusive superboss, Margaret, has to be faced by a full party and has a much more intelligent AI that is much harder to predict, meaning she has to be defeated the normal way and is consequently a more difficult fight.

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*** The {{superboss}}, Elizabeth, Elizabeth or Theodore (the latter only being available in the ''Portable'' re-release and when playing as the Female Protagonist), is often considered to be an extremely difficult fight because of her their ability to oneshot the player at any time and access to a full heal on top of being a DuelBoss. However, she they will only uses her oneshot use this ability if you break the rules she has that were were set, most notably being immune to an attack that she is they are attempting to use or use a particular ability that inflicts 9999 damage without defeating her. them. This means you can either just not use personas that are immune to anything or to cycle through them so that the one you're using isn't immune to the spell she uses used on you. She They also only uses use the full heal when below half HP and her their HP is 20k, so if you track her the HP yourself, you can pretty easily bust out that 9999 damage attack and end the fight fairly cleanly. Once you know the trick, she's actually not that difficult. In contrast, the [=P3P=]-exclusive ''[=P3P=]''-exclusive superboss, Margaret, has to be faced by a full party and has a much more intelligent AI that is much harder to predict, meaning she has to be defeated the normal way and is consequently a more difficult fight.
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* In ''WesternAnimation/TheLegendOfVoxMachina'', the party is issued a challenge by Kamaljiori the androsphinx to wound him, as he is seemingly impervious to physical harm and has never felt pain, but he easily bats aside all of their attacks. [[QuirkyBard Scanlan]] succeeds by improvising a heartfelt ballad about the sphinx's mate Osysa, who he's been long separated from, and moving him to tears-- fulfilling his demand by inflicting ''emotional'' pain.
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Crosswicking

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* ''VideoGame/TheMedium:'' Escaping the Bunker area requires getting past The Maw, by activating an environmental hazard. If you know the right method (hint: Out of Body Experience), this takes a few seconds. If you don't, then The Maw will kill you about as quickly.
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* ''VideoGame/Pikmin2'': The Ranging Bloyster's vulnerable point is at its backside, and it is quick to turn around so that its front is facing the active leader most of the time. The intended solution is to divide the two commanders and have them go on opposite sides of it, so that when it turns around to face one half of the squad, it leaves itself available for the other half to attack it. The game hints at this with the Hocotate Ship's message before entering the first cave it is fought in being a reminder of how splitting and switching leaders works, and that the Bloyster's eyes will flash a different color based on who is leading.
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*** Odin gives you two minutes to defeat him before he uses a OneHitKill on the entire party. A book in the Village of Eidolons tells of how he has never lost a battle, "save once, when lightning struck his sword". Naturally, he has a massive weakness to lightning you must exploit to take him down in time.
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* ''VideoGame/Warhammer40000RogueTrader'': A common boss type, even as early as the prologue. The boss at the end fully heals itself by killing one of its allies on the field, so you have to get rid of them first before focusing on the boss. Similar thing happens in a prison in chapter one, where you have to destroy a series of lenses on the field to stop the boss from teleporting there for a full heal when their health is emptied.
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Crosswicking

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* The Single Spin Puzzles mod is the first official GameMod of ''VideoGame/LuckBeALandlord''. It has nine floors where you have to defeat the Landlord in one spin by adding a symbol to the set of non-randomized slots.

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