Follow TV Tropes

Following

History Main / ProudHunterRace

Go To

OR

Added: 606

Changed: 1

Is there an issue? Send a MessageReason:
None


[[folder:Comic Books]]
* ''ComicBook/GodzillaKingOfTheMonsters1995'': The Dianii are a race of alien hunters that came to Earth on the trail of the alien bat Kaiju Bagorah. After seeing their quarry being chased off by Godzilla, they decided that the King of the Monsters would be a much more worthy hunt.
[[/folder]]



* ''TabletopGame/RocketAge'': The Metisians have a purely carnivorous diet, and take great pleasure in hunting whatever they plan to eat. They originally had to abandon this habit when they were forced underground by a plague, but this facet of their culture is beginning to reassert itself.



* ''WesternAnimation/StarTrekLowerDecks'': Kromsapiods are a species of hulking sapient predators with a deep-seated urge to hunt that becomes deeply frustrating if left unaddressed for too long. However, they also respect life above all else, and as such use ritualized, non-lethal "catch and release" hunts to sate their instincts by pursuing willing sapient prey, subduing it non-lethally (although they have no particular qualms about causing reversible injury, which in the 24th Century can be quite a lot), and taking a few pictures to commemorate the occasions before releasing it. The hunt's setup is an involved affair where the prey is given an hour's head start while the Kromsapiod undergoes a ritual, paints their face, and inhales vapor from special candles.

to:

* ''WesternAnimation/StarTrekLowerDecks'': Kromsapiods are a species of hulking sapient predators with a deep-seated urge to hunt that becomes deeply frustrating if left unaddressed for too long. However, they also respect life above all else, and as such use ritualized, non-lethal "catch and release" hunts to sate their instincts by pursuing willing sapient prey, subduing it non-lethally (although they have no particular qualms about causing reversible injury, which in the 24th Century can be quite a lot), and taking a few pictures to commemorate the occasions occasion before releasing it. The hunt's setup is an involved affair where the prey is given an hour's head start while the Kromsapiod undergoes a ritual, paints their face, and inhales vapor from special candles.
Is there an issue? Send a MessageReason:
None


Subtrope of PlanetOfHats. Sister trope to ProudWarriorRaceGuy, ProudScholarRace and ProudMerchantRace.

to:

Subtrope of PlanetOfHats. Sister trope to ProudWarriorRaceGuy, ProudScholarRace ProudWarriorRace, ProudScholarRace, ProudIndustriousRace, and ProudMerchantRace.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''WesternAnimation/AThousandAndOneAmericas'': In the second episode, Chris dreams of being in the prehistoric era of the United States, and befriends a kid who is part of a civilization whose primary expertise is hunting enormous animals like mammoths (in fact, his dad is one of the strongest hunters). Chris finds out the hard way that the meat of the animals they hunt is too hard for his teeth to chew it (even the kid whom he befriends can eat the steaks effortlessly), and his pet dog Lon has the same realization with the prey's ''huge'' bones (one of which is brought up by the aforementioned kid without any difficulty).
Is there an issue? Send a MessageReason:
None


Like the {{Proud Warrior Race|Guy}}, the Proud Hunter Race is prone to using (and being exceedingly proficient with) a variety of especially exotic weapons and very much obsessed with things like "honor" and "fair play" -- they tend to give their prey a fair chance (as they see it), and may even let them escape or even reward them if they are deemed "worthy". This is the most common explanation for why the highly advanced variety of the Proud Hunter Race (say, a race that is capable of faster-than-light travel) would actually bother to use the aforementioned variety of exotic weapons in their hunts instead of instantly detecting their prey with a handy gadget and shooting it dead from ten kilometers away with {{Energy Weapon}}s. After all, what honor or challenge is there in hunting down prey that can't escape?

to:

Like the {{Proud Warrior Race|Guy}}, the Proud Hunter Race is prone to using (and being exceedingly proficient with) a variety of especially exotic weapons and very much obsessed with things like "honor" and "fair play" -- they tend to give their prey a fair chance (as they see it), and may even let them escape or even reward them if they are deemed "worthy"."worthy"; once a kill is made, it may be practice to [[ThankYourPrey thank or pray for its spirit]] as well. This is the most common explanation for why the highly advanced variety of the Proud Hunter Race (say, a race that is capable of faster-than-light travel) would actually bother to use the aforementioned variety of exotic weapons in their hunts instead of instantly detecting their prey with a handy gadget and shooting it dead from ten kilometers away with {{Energy Weapon}}s. After all, what honor or challenge is there in hunting down prey that can't escape?
Is there an issue? Send a MessageReason:
None


* ''WebOriginal/CodexInversus'': According to the tenets of the Infernal Empire, the purpose of the Felidar CatFolk in the World Before was to act as cosmic hunters, tracking down escaped damned souls and rampaging beasts and dragging them back to Hell. After the Collapse, they continued to view themselves being fundamentally born to hunt and track, and were often employed as hunters of animals, people, and even objects and information. Modern Beast Folk culture fundamentally rejects both Diabolism and the general idea of anyone being born for any particular purpose, but enclaves endure along the edges of the Elf-Woods and the Infinite Forest who view themselves as hunters first and foremost, training from childhood to track down specific prey, ranging from deer to griffins, basing social status on hunting prowess and the capture of impressive prey, and embracing any new technology or magic that will let them keep their title of greatest hunters in the world. The mainstream of Beast Folk culture views these enclaves as embarrassing archaisms, and the two groups do not get along.

to:

* ''WebOriginal/CodexInversus'': ''Blog/CodexInversus'': According to the tenets of the Infernal Empire, the purpose of the Felidar CatFolk in the World Before was to act as cosmic hunters, tracking down escaped damned souls and rampaging beasts and dragging them back to Hell. After the Collapse, they continued to view themselves being fundamentally born to hunt and track, and were often employed as hunters of animals, people, and even objects and information. Modern Beast Folk culture fundamentally rejects both Diabolism and the general idea of anyone being born for any particular purpose, but enclaves endure along the edges of the Elf-Woods and the Infinite Forest who view themselves as hunters first and foremost, training from childhood to track down specific prey, ranging from deer to griffins, basing social status on hunting prowess and the capture of impressive prey, and embracing any new technology or magic that will let them keep their title of greatest hunters in the world. The mainstream of Beast Folk culture views these enclaves as embarrassing archaisms, and the two groups do not get along.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/StarTrekLowerDecks'': Kromsapiods are a species of hulking sapient predators with a deep-seated urge to hunt that becomes deeply frustrating if left unaddressed for too long. However, they also respect life above all else, and as such use ritualized, non-lethal "catch and release" hunts to sate their instincts by pursuing willing sapient prey, subduing it non-lethally (although they have no particular qualms about causing reversible injury, which in the 22nd Century can be quite a lot), and taking a few pictures to commemorate the occasions before releasing it. The hunt's setup is an involved affair where the prey is given an hour's head start while the Kromsapiod undergoes a ritual, paints their face, and inhales vapor from special candles.

to:

* ''WesternAnimation/StarTrekLowerDecks'': Kromsapiods are a species of hulking sapient predators with a deep-seated urge to hunt that becomes deeply frustrating if left unaddressed for too long. However, they also respect life above all else, and as such use ritualized, non-lethal "catch and release" hunts to sate their instincts by pursuing willing sapient prey, subduing it non-lethally (although they have no particular qualms about causing reversible injury, which in the 22nd 24th Century can be quite a lot), and taking a few pictures to commemorate the occasions before releasing it. The hunt's setup is an involved affair where the prey is given an hour's head start while the Kromsapiod undergoes a ritual, paints their face, and inhales vapor from special candles.
Is there an issue? Send a MessageReason:
None


* The Second Edition of ''TabletopGame/WerewolfTheForsaken'' casts the Uratha as this. While they were hunters and patrollers of the spirit wilds in First Edition, werewolf culture is heavily modified towards an angle of "The Wolf Must Hunt," to the point that each one of the tribes has a favored form of prey.

to:

* The Second Edition of ''TabletopGame/WerewolfTheForsaken'' casts the Uratha as this. While they They were hunters and patrollers tasked by Father Wolf in prehistory with patrolling the Border Marches of the spirit wilds in First Edition, werewolf culture is world and making sure spirits didn't fuck with humanity too much. Second Edition heavily modified towards an emphasizes the angle of "The Wolf Must Hunt," to the point that Hunt"; werewolves gain specific benefits based on Auspice during their Sacred Hunts, some of their magic powers specifically unlock new functions during a Sacred Hunt, and each one of the tribes Tribe has a favored form of prey.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Second Edition of ''TabletopGame/WerewolfTheForsaken'' casts the Uratha as this. While they were hunters and patrollers of the spirit wilds in First Edition, werewolf culture is heavily modified towards an angle of "The Wolf Must Hunt," to the point that each one of the tribes has a favored form of prey.
Is there an issue? Send a MessageReason:
None


A race or culture whose [[PlanetOfHats Hat]] is hunting. Hunting to them is what fighting is to the BloodKnight (and by extension, the {{Proud Warrior Race|Guy}}) -- they don't do it for food or protection or survival, they do it for the thrill of the hunt.

to:

A race or culture whose [[PlanetOfHats Hat]] is hunting. Hunting to them is what fighting is to the BloodKnight (and by extension, the {{Proud Warrior Race|Guy}}) ProudWarriorRace) -- they don't do it for food or protection or survival, they do it for the thrill of the hunt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Web Original]]
* ''WebOriginal/CodexInversus'': According to the tenets of the Infernal Empire, the purpose of the Felidar CatFolk in the World Before was to act as cosmic hunters, tracking down escaped damned souls and rampaging beasts and dragging them back to Hell. After the Collapse, they continued to view themselves being fundamentally born to hunt and track, and were often employed as hunters of animals, people, and even objects and information. Modern Beast Folk culture fundamentally rejects both Diabolism and the general idea of anyone being born for any particular purpose, but enclaves endure along the edges of the Elf-Woods and the Infinite Forest who view themselves as hunters first and foremost, training from childhood to track down specific prey, ranging from deer to griffins, basing social status on hunting prowess and the capture of impressive prey, and embracing any new technology or magic that will let them keep their title of greatest hunters in the world. The mainstream of Beast Folk culture views these enclaves as embarrassing archaisms, and the two groups do not get along.
[[/folder]]

Top