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* ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' feature collectable Power Eggs in their single-player campaigns, which can be collected automatically by shooting them with ink. However, other collectables like {{Body Armor|AsHitPoints}} or canned [[LimitBreak special weapons]] must be touched by the player to be collected.

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* ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' feature ''Franchise/{{Splatoon}}'' features collectable Power Eggs in their single-player campaigns, which can be collected automatically by shooting them with ink. However, other collectables like {{Body Armor|AsHitPoints}} or canned [[LimitBreak special weapons]] must be touched by the player to be collected.
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Keep in mind that devices that actually retrieve the item by bringing it to the player do not fall under this trope. For example, throwing a boomerang at the item and actually seeing it take the item to the player doesn't count as it's entirely justified ([[PrecisionGuidedBoomerang as justified as expected video game physics would allow, anyway]]). No, this refers to the projectile ''itself'' collecting the item upon contact. As if the projectile was an extension of the player itself.

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Keep in mind that devices that actually retrieve the item by bringing it to the player do not fall under this trope. For example, throwing a boomerang at the item and actually seeing it take the item to the player doesn't count as it's entirely justified ([[PrecisionGuidedBoomerang as justified as expected standard video game physics would allow, anyway]]). No, this refers to the projectile ''itself'' collecting the item upon contact. As if the projectile was an extension of the player itself.
themself.



* In ''Franchise/RatchetAndClank'', the Omniwrench, since the bolts are attracted to it rather than Ratchet. If some bolts have landed in an inconvenient place (like floating in low gravity), throwing the wrench at them is a perfectly viable option. Gets even better when you get the [[PowerUpMegnet Bolt Magnet]]!

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* In ''Franchise/RatchetAndClank'', the Omniwrench, since the bolts are attracted to it rather than Ratchet. If some bolts have landed in an inconvenient place (like floating in low gravity), throwing the wrench at them is a perfectly viable option. Gets even better when you get the [[PowerUpMegnet [[PowerUpMagnet Bolt Magnet]]!
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* ''VideoGame/SuperMarioLand'' had the Superball PowerUp. The ball would collect every coin you threw them at.

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* ''VideoGame/SuperMarioLand'' had the Superball PowerUp. The ball would collect every coin you threw them at. This feature returned along with the Superball itself in ''VideoGame/SuperMarioMaker2''.

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A common trope in {{Platform Game}}s and an integral one in {{Rail Shooter}}s, where shooting is usually your only option. So feel free to open fire on those [[HealingPotion Health Kits]] when you need them.

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A common trope in {{Platform Game}}s and an integral one in {{Rail Shooter}}s, where shooting is usually your only option. So feel free to open fire on those [[HealingPotion Health Kits]] when you need them.
them. Since this trope is often the ''exception'' rather than the rule, aversions are too common to list, unless the aversion itself is surprising within the game.



* In ''VideoGame/CrashTeamRacing'', using the bowling bomb or potion weapons to break crates from a distance would give you the power up/Wumpa fruit within.

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* In ''VideoGame/CrashTeamRacing'', using the bowling bomb or potion weapons like the Bowling Bomb or Missiles to break crates from a distance would give you the power up/Wumpa fruit within.within.
** Averted for the CTR Tokens and, in [[VideoGame/CrashTeamRacingNitroFueled the remake]], the Beenox Crates: you still have to physically touch them to collect them as part of the challenge.


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* In ''Franchise/RatchetAndClank'', the Omniwrench, since the bolts are attracted to it rather than Ratchet. If some bolts have landed in an inconvenient place (like floating in low gravity), throwing the wrench at them is a perfectly viable option. Gets even better when you get the [[PowerUpMegnet Bolt Magnet]]!
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[[caption-width-right:348:There must be better ways to pick up flowers.]]
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[[quoteright:349:[[VideoGame/SuperMarioWorld2YoshisIsland https://static.tvtropes.org/pmwiki/pub/images/yoshi_aims_an_egg_at_flower.png]]]]

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[[quoteright:349:[[VideoGame/SuperMarioWorld2YoshisIsland [[quoteright:348:[[VideoGame/SuperMarioWorld2YoshisIsland https://static.tvtropes.org/pmwiki/pub/images/yoshi_aims_an_egg_at_flower.png]]]]
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[[quoteright:349:[[VideoGame/SuperMarioWorld2YoshisIsland https://static.tvtropes.org/pmwiki/pub/images/yoshi_aims_an_egg_at_flower.png]]]]
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* ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' feature collectable Power Eggs in their single-player campaigns, which can be collected automatically by shooting them with ink. However, other collectables like as {{Body Armor|AsHitPoints}} or canned [[LimitBreak special weapons]] must be touched by the player to be collected.

to:

* ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' feature collectable Power Eggs in their single-player campaigns, which can be collected automatically by shooting them with ink. However, other collectables like as {{Body Armor|AsHitPoints}} or canned [[LimitBreak special weapons]] must be touched by the player to be collected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' feature collectable Power Eggs in their single-player campaigns, which can be collected automatically by shooting them with ink. However, other collectables like as {{Body Armor|AsHitPoints}} or canned [[LimitBreak special weapons]] must be touched by the player to be collected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/CrashTeamRacing'', using the bowling bomb or potion weapons to break crates from a distance would give you the power up/Wumpa fruit within.
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\n* One of the first secrets of ''[[VideoGame/SeriousSam Serious Sam 3: BFE]]'' involves Sam throwing an eye ripped out of a monster onto a bunch of debris and then getting a Shotgun as a reward.
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* ''VideoGame/YoshisIsland'': Yoshi can collect coins and flowers by throwing eggs at them.
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* In ''MegaManAndBass'', the Magic Card weapon can be used to snatch a life/weapon energy from afar, or even through a wall.

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* In ''MegaManAndBass'', ''VideoGame/MegaManAndBass'', the Magic Card weapon can be used to snatch a life/weapon energy from afar, or even through a wall.
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* ''VideoGame/WildArmsXF'' is an SRPG where you can open treasure boxes on the field by attacking them. Naturally the best way to do this is with a gun from the other side of the screen.
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* ''VideoGame/SuperMario3DWorld'' allows for this with boomerangs and cannonballs.
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A VideoGame trope that refers to the phenomenon of collecting items by throwing or shooting something at it. Spotted a floating item out of your reach, hovering over a wide expanse and over a BottomlessPit? Throw a rock at it and the item mysteriously comes into your possession! [[ViolationOfCommonSense It makes perfect sense!]]

As nonsensical as this trope seems, its implementation in various games is more for the player's convenience if anything. It also lends itself to the potential of some puzzles, forcing you to rely on it as an OutsideTheBoxTactic.

Keep in mind that devices that actually retrieve the item by bringing it to the player do not fall under this trope. For example, throwing a boomerang at the item and actually seeing it take the item to the player doesn't count as it's entirely justified ([[PrecisionGuidedBoomerang as justified as expected video game physics would allow, anyway]]). No, this refers to the projectile ''itself'' collecting the item upon contact. As if the projectile was an extension of the player itself.

A common trope in {{Platform Game}}s and an integral one in {{Rail Shooter}}s, where shooting is usually your only option. So feel free to open fire on those [[HealingPotion Health Kits]] when you need them.

Compare PowerUpMagnet. Contrast DestroyableItems.

See also HitboxDissonance.

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!Examples

* As mentioned above, most {{Rail Shooter}}s utilize this, since you can't move on your own and shooting's usually the only thing you can do. Therefore, common sense dictates if you do see a helpful item, shoot it.
* [[VideoGame/TheLegendOfZeldaI The original Legend of Zelda]] had the boomerang itself collect items for you. In later games, the boomerang and other similar items actively brought the item back to you.
* ''VideoGame/SuperMarioLand'' had the Superball PowerUp. The ball would collect every coin you threw them at.
* Every installment of the ''VideoGame/NewSuperMarioBros'' series allowed you to collect coins with anything you could throw at them, whether they be Koopa shells or Bob-ombs. This was actually essential to know when collecting some precariously-placed Star Coins.
* In ''MegaManAndBass'', the Magic Card weapon can be used to snatch a life/weapon energy from afar, or even through a wall.
* ''VideoGame/BattleblockTheater'' utilizes this with the boomerang. Unlike most depictions of the weapon, the boomerang itself collects items for you, such as gems and yarn.

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