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* ''MushroomKingdomFusion'' uses the wall-climbing version with Link's arrows.
* In the final level of VideoGame/{{Psychonauts}}, evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)
* In the final level of VideoGame/{{Psychonauts}}, evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)
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* ''MushroomKingdomFusion'' ''VideoGame/MushroomKingdomFusion'' uses the wall-climbing version with Link's arrows.
* In the final level ofVideoGame/{{Psychonauts}}, ''VideoGame/{{Psychonauts}}'', evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)
* In the final level of
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* ''SonicAdventure'': Happens during the Egg Viper fight.
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* ''SonicAdventure'': ''VideoGame/SonicAdventure'': Happens during the Egg Viper fight.
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* Slightly used in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'', albeit in a [[CutscenePowerToTheMax cutscene]] rather than in gameplay: Snake leaps onto a rocket fired by a Hind D helicopter and then instantly bounces off of it to fire a Stinger missile at the cockpit.
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* ''SonicAdventure'': Happens during the Egg Viper fight.
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* In ''Mitsume ga Tooru'', Hosuke can jump on the Red Condor after throwing it.
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For \"logs coming down a waterfall\" see Stepping Stones In The Sky
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Compare PlatformBattle, SteppingStoneSword.
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Compare PlatformBattle, SteppingStoneSword.
SteppingStoneSword, SteppingStonesInTheSky.
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* In a way, the old [[SteppingStonesInTheSky "logs coming down a waterfall"]] trope, also in ''Super Mario Bros. 2'', is a vertical variation of this.
** ''TheLionKing''[='s=] licensed games had this.
** ''TheLionKing''[='s=] licensed games had this.
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* The ''{{Prehistorik}}'' series uses wall-climbing version with spears.
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* The ''{{Prehistorik}}'' ''VideoGame/{{Prehistorik}}'' series uses wall-climbing version with spears.
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changing Namespace thing, yeah...
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* ''IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.
to:
* ''IWannaBeTheGuy'' ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.
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namespace, yeah
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** Para-Beetles are an aversion though, they either slowly fall down or rise up when stood on, and reset to normal when Mario jumps off.
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** Para-Beetles are an aversion though, they either slowly fall down or rise up when stood on, and reset to normal when Mario jumps off.
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* One of the moments in Tai Lung's escape from his prison in ''KungFuPanda''; although he couldn't catch or ride the gigantic crossbow bolts as they were shot at him, he did toss them back against the wall and swing between them to get out.
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* One of the moments in Tai Lung's escape from his prison in ''KungFuPanda''; ''WesternAnimation/KungFuPanda''; although he couldn't catch or ride the gigantic crossbow bolts as they were shot at him, he did toss them back against the wall and swing between them to get out.
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** Para-Beetles are an aversion though, they either slowly fall down or rise up when stood on, and reset to normal when Mario jumps off.
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Games in general often have unrealistic physics when it comes to projectiles, but the more simplistic platformers sometimes take this to the extreme. Specifically, they'll let you jump on and ride atop one (usually a spear of some sort) in mid-flight, without altering its ([[NoArcInArchery perfectly-straight]], naturally) trajectory. Usually, if you screw up the jump TO the platform-projectile, the 'pointy' end will injure you. That is, of course, a problem for a OneHitPointWonder.
to:
Games in general often have unrealistic physics when it comes to projectiles, but the more simplistic platformers sometimes take this to the extreme. Specifically, they'll let you jump on and ride atop one (usually a spear of some sort) in mid-flight, without altering its ([[NoArcInArchery perfectly-straight]], naturally) [[NoArcInArchery perfectly-straight]] trajectory. Usually, if you screw up the jump TO the platform-projectile, the 'pointy' end will injure you. That is, of course, a problem for a OneHitPointWonder.
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* Admiral Kizaru of ''OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.
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Compare PlatformBattle.
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Compare PlatformBattle.
PlatformBattle, SteppingStoneSword.
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* A staple gameplay mechanic of the ''BubbleBobble'' series, where the players use their bubbles not only to attack and trap enemies, but can use them as platforms to make bubble-assisted leaps.
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* A staple gameplay mechanic of the ''BubbleBobble'' ''VideoGame/BubbleBobble'' series, where the players use their bubbles not only to attack and trap enemies, but can use them as platforms to make bubble-assisted leaps.
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* In the final level of {{Psychonauts}}, evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)
to:
* In the final level of {{Psychonauts}}, VideoGame/{{Psychonauts}}, evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)
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* The 3rd castle boss in ''Game/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
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* The 3rd castle boss in ''Game/MegaMan ''VideoGame/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
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** The first phase of the Wily Machine in ''Mega Man 10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.
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** The first phase of the Wily Machine in ''Mega Man 10'' ''10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/MegaMan7_boss_4826.jpg]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/MegaMan7_boss_4826.jpg]]
[[caption-width-right:300:The only dangerous part of a missile is its pointy end.]]
[[caption-width-right:300:The only dangerous part of a missile is its pointy end.]]
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* A staple gameplay mechanic of the ''BubbleBobble'' series, where the players use their bubbles not only to attack and trap enemies, but can use them as platforms to make bubble-assisted leaps.
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* ''IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip are activated, and if you touch them, you're dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.
* The 3rd castle boss in ''Game/MegaMan 7'' shoots out missiles that you can jump on. It's not required to jump on them to hit him, but it makes it a lot easier.
* The 3rd castle boss in ''Game/MegaMan 7'' shoots out missiles that you can jump on. It's not required to jump on them to hit him, but it makes it a lot easier.
to:
* ''IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip are activated, become active and if you touch them, you're your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.
* The 3rd castle boss in ''Game/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
* The 3rd castle boss in ''Game/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The first phase of the Wily Machine in ''Mega Man 10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.
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* In the final level of {{Psychonauts}}, evil clowns spit swords at you, and the strategy is not to fight back but to get those swords lodged in a nearby rotating wheel (a reference to the classic circus knife-throwing act) and use them as swinging poles to reach the next platform. (During an EscortMission, no less.)
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* One of the moments in Tai Lung's escape from his prison in ''KungFuPanda''; although he couldn't catch or ride the gigantic crossbow bolts as they were shot at him, he did toss them back against the wall and swing between them to get out.
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None
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Games in general often have unrealistic physics when it comes to projectiles, but the more simplistic platformers sometimes take this to the extreme. Specifically, they'll let you jump on and ride atop one (usually a spear of some sort) in mid-flight, without altering its (perfectly-straight, naturally) trajectory. Usually, if you screw up the jump TO the platform-projectile, the 'pointy' end will injure you. That is, of course, a problem for a OneHitPointWonder.
to:
Games in general often have unrealistic physics when it comes to projectiles, but the more simplistic platformers sometimes take this to the extreme. Specifically, they'll let you jump on and ride atop one (usually a spear of some sort) in mid-flight, without altering its (perfectly-straight, ([[NoArcInArchery perfectly-straight]], naturally) trajectory. Usually, if you screw up the jump TO the platform-projectile, the 'pointy' end will injure you. That is, of course, a problem for a OneHitPointWonder.
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None
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* Jack Rakan of ''MahouSenseiNegima'' does it with a thrown BFS after [[TheNoseKnows locating]] a pair of enemies.
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* Jack Rakan of ''MahouSenseiNegima'' does it with a thrown BFS {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.
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A variant exists where you can't jump on the projectile mid-flight, but can use it after it's planted in a wall.
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* ''Ardy Lightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.
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* ''Ardy Lightfoot'': ''ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.
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* In a way, the old "logs coming down a waterfall" trope, also in ''Super Mario Bros. 2'', is a vertical variation of this.
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* In a way, the old [[SteppingStonesInTheSky "logs coming down a waterfall" waterfall"]] trope, also in ''Super Mario Bros. 2'', is a vertical variation of this.
** ''TheLionKing''[='s=] licensed games had this.
** ''TheLionKing''[='s=] licensed games had this.
* Several levels of ''VideoGame/{{Jumper}}'' and ''Jumper Two'' require you to [[GoombaSpringboard bounce of cannonballs]] to negotiate BottomlessPits.
* The ''{{Prehistorik}}'' series uses wall-climbing version with spears.
* ''MushroomKingdomFusion'' uses the wall-climbing version with Link's arrows.
!!Non-video game examples:
* The ''{{Prehistorik}}'' series uses wall-climbing version with spears.
* ''MushroomKingdomFusion'' uses the wall-climbing version with Link's arrows.
!!Non-video game examples:
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* Several levels of ''VideoGame/{{Jumper}}'' and ''Jumper Two'' require you to [[GoombaStomp bounce of cannonballs]] to negotiate BottomlessPits.
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* Jack Rakan of ''MahouSenseiNegima'' does it with a thrown BFS after [[TheNoseKnows locating]] a pair of enemies.
* Mercenary Tao in ''DragonBall'' uses this method of travel.
* Mercenary Tao in ''DragonBall'' uses this method of travel.
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* Several levels of ''{{Game/Jumper}}'' and ''Jumper Two'' require you to [[GoombaStomp bounce of cannonballs]] to negotiate BottomlessPits.
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* Several levels of ''{{Game/Jumper}}'' ''VideoGame/{{Jumper}}'' and ''Jumper Two'' require you to [[GoombaStomp bounce of cannonballs]] to negotiate BottomlessPits.
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* According to ''AxeCop,'' one example of an awesome weapon would be "...a blade gun that shoots a giant blade, then you surf on it, and cut the bad guy's body off."
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* According to ''AxeCop,'' ''WebComic/AxeCop,'' one example of an awesome weapon would be "...a blade gun that shoots a giant blade, then you surf on it, and cut the bad guy's body off."
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* Parodied in ''{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard action squad returns]]").
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* In a way, the old "logs coming down a waterfall" trope (which I'm convinced we have buried away somewhere), also in ''Super Mario Bros. 2'', is a vertical variation of this.
** SteppingStonesInTheSky is probably what you're thinking of.
** SteppingStonesInTheSky is probably what you're thinking of.
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* In a way, the old "logs coming down a waterfall" trope (which I'm convinced we have buried away somewhere), trope, also in ''Super Mario Bros. 2'', is a vertical variation of this.
** SteppingStonesInTheSky is probably what you're thinking of.this.
** SteppingStonesInTheSky is probably what you're thinking of.
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-----
Examples:
Examples:
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Examples:
!!Examples:
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----
<<|VideoGameTropes|>>
<<|AcceptableBreaksFromReality|>>
<<|VideoGameTropes|>>
<<|AcceptableBreaksFromReality|>>
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<<|VideoGameTropes|>>
<<|AcceptableBreaksFromReality|>>
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Moving to appropriate namespace.
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* ''Mario'' games in general, particularly ''SuperMarioBros2'', where you can ride on top of Birdo's eggs (and have to do so to get past at least one level).
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* ''Mario'' games in general, particularly ''SuperMarioBros2'', ''VideoGame/SuperMarioBros2'', where you can ride on top of Birdo's eggs (and have to do so to get past at least one level).
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** ''SuperPrincessPeach'' features spear-riding.
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** ''SuperPrincessPeach'' ''VideoGame/SuperPrincessPeach'' features spear-riding.
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** SteppingStonesInTheSky is probably what you're thinking of.
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* Several levels of ''{{Game/Jumper}}'' and ''Jumper Two'' require you to [[GoombaStomp bounce of cannonballs]] to negotiate BottomlessPits.