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[[folder:First-Person Shooters]]
* ''VideoGame/BrutalWolfenstein3D'': Trans Grosse. Before B.J even fights him, he places B.J in a trap full of [[GiantMook ubersoldats]] and [[KillItWithFire flammerwerfers]], [[DemonicSpiders two of the deadliest enemies in the game]]. Then he puts B.J in an arena where he has to not only kill several guards having the high ground, he also has to contend with Barnacle Wilhelm and his rocket launcher and gatling gun combo. Only after B.J gets through all of this is he able to fight Trans.
[[/folder]]
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* VideoGame/BloodstainedCurseOfTheMoon: The final stage of the sequel's Episode 1, the DiskOneFinalBoss Abaddon will chase you in several rooms cloaked in a swarm of highly damaging locusts and destroys some of the terrain in his path of destruction. If the immense contact damage with the swarm doesn't do you in, falling into a BottomlessPit caused by his rampage surely will.

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* VideoGame/BloodstainedCurseOfTheMoon: ''VideoGame/BloodstainedCurseOfTheMoon'': The final stage of the sequel's Episode 1, the DiskOneFinalBoss Abaddon will chase you in several rooms cloaked in a swarm of highly damaging locusts and destroys some of the terrain in his path of destruction. If the immense contact damage with the swarm doesn't do you in, falling into a BottomlessPit caused by his rampage surely will.
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* ''WesternAnimation/ToyStory2'': In the Buzz Lightyear UsefulNotes/SuperNES game depicted in the movie, Emperor Zurg tries to kill Buzz with a [[SmashingHallwayTrapsOfDoom smashing hallway trap]] before Buzz reaches him.

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* ''WesternAnimation/ToyStory2'': In the Buzz Lightyear UsefulNotes/SuperNES Platform/SuperNES game depicted in the movie, Emperor Zurg tries to kill Buzz with a [[SmashingHallwayTrapsOfDoom smashing hallway trap]] before Buzz reaches him.
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* VideoGame/BloodstainedCurseOfTheMoon: The final stage of the sequel's Episode 1, the DiskOneFinalBoss Abaddon will chase you in several rooms cloaked in a swarm of highly damaging locusts and destroys some of the terrain in his path of destruction. If the immense contact damage with the swarm doesn't do you in, falling into a BottomlessPit caused by his rampage surely will.
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And one more example. Likely the last for now. =P

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** ''[[VideoGame/EtrianOdysseyI Etrian Odyssey Untold: The Millennium Girl]]'': During the fourth visit to Gladsheim, Gimle is ordered by the then-rebellious [[spoiler:M.I.K.E.]] to eliminate your party's characters. Even before the boss battle against him, Gimle will proceed to shoot misiles at various points of its field of sight, thus requiring a careful strategy to approach its spot of placement and start the fight proper.
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* ''VideoGame/DeadCells'': In the ''[[Franchise/{{Castlevania}} Return to Castlevania]]'' DLC, accessing Dracula's Castle through the Clock Tower results in a more difficult version of the level. As part of this upgrade, Dracula periodically appears throughout the level to throw fireballs, upgrade enemies, temporarily flip the stage, and other acts designed to impede your progress. It's worth noting that this is a far departure from his usual strategy in his home series.
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A couple more examples. If I can recall more, I'll make sure to bring them here. =)

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* ''VideoGame/ConkersBadFurDay'': When Conker goes inside the fecal mountain during the Sloprano chapter, he's warned by a fellow about the Great Mighty Poo, who has devoured many victims before. Prior to the boss fight, Conker tries to attract the monster by throwing (sentient) chunks of corn at his pool, but the monster will use his hand to try to attack him when he approaches one of the adjacent holes. Conker has to dodge these attacks while throwing the corn until the monster finally appears into scene to begin the fight proper.


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* ''VideoGame/Pikmin3'': During the entirety of the final area (Formidable Oak), the Plasm Wraith will perpetually try to drag Olimar back to the nest area near the beginning, while the three main captains try to escort him back to SS Drake. The captains have to make their way through the labyrinthine interior of the level to return to the starting area (since they cannot go back from where they originally arrived), but once they do the Plasm Wraith will show its true form and the FinalBoss battle will begin.

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* ''VideoGame/ANNOMutationem'': Prior to the FinalBoss fight with C, after Ann catches up with him, he personally sends his troops to attack while he utilizes a FlechetteStorm from a distance. Afterwards, his [[OneWingedAngel Nidhogg]] form emerges from his body, leading to a RooftopConfrontation.



* ''VideoGame/BanjoTooie'': There are three bosses in the game (Terry, Chilli Billi and Chilly Willy) that attack Banjo and Kazooie when they reach the areas leading to their whereabouts, in an attempt to kill them or at least drive them away. Terry shoots mucus balls, Chilly Billi shoots {{fireball}}s and Chilly Willy shoots chunks of ice. Terry attacking the protagonists is justified to some extent, because he thinks mistakenly that they stole his eggs; however, the latter two bosses just do it because they're assholes.

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* ''VideoGame/BanjoTooie'': There are three bosses in the game (Terry, Chilli Billi and Chilly Willy) that attack Banjo and Kazooie when they reach the areas leading to their whereabouts, in an attempt to kill them or at least drive them away. Terry shoots mucus balls, Chilly Billi shoots {{fireball}}s {{fireballs}} and Chilly Willy shoots chunks of ice. Terry attacking the protagonists is justified to some extent, because he thinks mistakenly that they stole his eggs; however, the latter two bosses just do it because they're assholes.



* ''Franchise/SuperMarioBros'': Traditionally, Bowser spits {{fireball}}s at you from afar in the levels you encounter him in before the actual fight.

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* ''Franchise/SuperMarioBros'': Traditionally, Bowser spits {{fireball}}s {{fireballs}} at you from afar in the levels you encounter him in before the actual fight.

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Changed the placement of the Platformers folder since the alphabetical order was off, and also added a good bewy of examples. If you're curious to know how I came up with so many, it's because I originally planned to sponsor a TLP draft about bosses that attacked or harassed you before their fights.... and then remembered this trope page exists, haha. Oh well, no need to crying over split milk. At least I know I can nourish this page big time by crosswicking all these examples. ^_~


Proactive Bosses will use every dirty trick they know to slow down, harass, or even outright kill the player off well before the real battle officially starts; they will personally [[BrokenBridge break bridges]] or set off traps until they're left with no choice but to fight.

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Proactive Bosses will use every dirty trick they know to slow down, harass, or even outright kill the player off well before the real battle officially starts; they will personally [[BrokenBridge break bridges]] or set off traps until they're left with no choice but to fight.
fight. They have some aspects in common with a LevelInBossClothing, but there are distinctive factors which make the two fork into separate tropes: The pre-battle harassment done by the practive boss is not considered part of a fight, because no BattleThemeMusic is playing yet, nor is there a LifeMeter displayed.



[[folder:Platformers]]
* ''VideoGame/BanjoTooie'': There are three bosses in the game (Terry, Chilli Billi and Chilly Willy) that attack Banjo and Kazooie when they reach the areas leading to their whereabouts, in an attempt to kill them or at least drive them away. Terry shoots mucus balls, Chilly Billi shoots {{fireball}}s and Chilly Willy shoots chunks of ice. Terry attacking the protagonists is justified to some extent, because he thinks mistakenly that they stole his eggs; however, the latter two bosses just do it because they're assholes.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan11'': Three pile driver robots called the "Impact Brothers" charge you throughout Impact Man's stage. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the first time a Robot Master doesn't even wait until the BossRoom to screw with the Blue Bomber.
** ''VideoGame/MegaManX'':
*** ''VideoGame/MegaManX4'': Jet Stingray attacks you halfway through his stage.
*** ''VideoGame/MegaManX6'' has Illumina, who attacks you throughout Infinity Mijinion's stage.
*** ''VideoGame/MegaManX8'': Gigavolt Man-o-war's level is a big chase against him, with you on your Ride Chaser and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to a platform, initiating the proper boss battle.
* ''VideoGame/MightyNo9'': Most of the enemy Mighty Numbers will mess with Beck through the entirety of their stages in some way or another, though Beck is unable to actually attack them until he corners them at the end. Of particular notes are Countershade, a ColdSniper who takes shots at Beck every several seconds in his stage; and Aviator, who watches Beck like a TV news reporter and interferes with him whenever things look too safe for Beck.
* ''VideoGame/Rayman1'': Mr. Sax, Mr. Stone, and Mr. Dark all attack you early into their respective areas.
* ''VideoGame/SonicForces'': Infinite just shows up whenever he feels like it, regardless of if it's time for a boss battle or not. Capital City, the 16th stage in the game, sees a lot of him popping up to warp spacetime, then disappearing again to cause trouble later.
* ''Franchise/SuperMarioBros'': Traditionally, Bowser spits {{fireball}}s at you from afar in the levels you encounter him in before the actual fight.
[[/folder]]



* ''VideoGame/EtrianOdyssey'':
** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The three Elemental Dragons will periodically and respectively fly above the first three overworld areas (Great Dragon in Windy Plains, Storm Emperor in Scarlet Pillars, Blizzard King in Snowy Mountains), and over the course of the game they must be avoided at all costs until they fly away (being caught by one of them will cause it to sink your GlobalAirship and make you return to Tharsis [[HPTo1 with all your party's characters having only 1 HP each left]]). During the PlayableEpilogue, when undertaking certain postgame sidequests, they'll fly above their areas of preference on a ''permanent'' basis, requiring you to complete said sidequests while avoiding them at all times. Only after completing those sidequests, you'll unlock others that task you to finally confront the Dragons in battle, one at a time.
** ''VideoGame/EtrianOdysseyVBeyondTheMyth'':
*** As soon as your character party enter the domain of the Crystal Dragon in the final floor of the Lucent Hollows, it will detect your presence and periodically shoot crystals at the field. The party has to figure out how to approach the boss while dodging the incoming projectiles in order to reach the boss and initiate the BossBattle. Notably, with some cleverness, it's possible to trick the boss into dropping the crystals in certain spots to create a teleport link between them, giving the party a good chance to suddenly approach the boss from behind and start the battle with a preemptive strike.
*** During the postgame, the party is tasked to help Solor hunt down the Zombie Dragon. They traverse a previously-hidden maze in the second floor of Fetid Necropolis to look for it, and at first nothing unusual happens. However, as soon as they climb upstairs to reach a new area in the third floor, the Zombie Dragon spots them and spews a dark, dense mist that turns the area into a BlackoutBasement. This not only makes visibility during field exploration more difficult, but also makes all characters suffer the Blindness ailment during the RandomEncounters; also, the mist is highly flammable, so if a character or enemy uses a fire-based attack, it will ignite the whole area and cause severe damage to everybody, leading to potential casualties for both sides. And shortly after the mist dissipates, the Zombie Dragon will spew it once again, so the player's party has to deal with it during the whole way until finally reaching the boss to challenge it in battle.
** ''VideoGame/EtrianOdysseyNexus'': The Shellbeast is the boss of the Southern Shrine, and is so big that it can easily move around the wide central area that is surrounded by low-level borders. The player is forced to climb those borders and walk across them in order to reach the entrance to the boss's area, but obviously the monster won't miss the chance to approach the party and perform an attack that makes them fall down due to {{Knockback}}. When that happens, a supporting character (Leo) suggests the party to lure the boss into the northeast corner of its area so they have enough time to cross the last side of the corners right before the boss reaches them, allowing them to unlock a DoorToBefore and finally have direct access to the wide central area to confront the boss in battle.



[[folder:Platformers]]
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan11'': Three pile driver robots called the "Impact Brothers" charge you throughout Impact Man's stage. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the first time a Robot Master doesn't even wait until the BossRoom to screw with the Blue Bomber.
** ''VideoGame/MegaManX'':
*** ''VideoGame/MegaManX4'': Jet Stingray attacks you halfway through his stage.
*** ''VideoGAme/MegaManX6'' has Illumina, who attacks you throughout Infinity Mijinion's stage.
*** ''VideoGame/MegaManX8'': Gigavolt Man-o-war's level is a big chase against him, with you on your Ride Chaser and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to a platform, initiating the proper boss battle.
* ''VideoGame/MightyNo9'': Most of the enemy Mighty Numbers will mess with Beck through the entirety of their stages in some way or another, though Beck is unable to actually attack them until he corners them at the end. Of particular notes are Countershade, a ColdSniper who takes shots at Beck every several seconds in his stage; and Aviator, who watches Beck like a TV news reporter and interferes with him whenever things look too safe for Beck.
* ''VideoGame/Rayman1'': Mr. Sax, Mr. Stone, and Mr. Dark all attack you early into their respective areas.
* ''VideoGame/SonicForces'': Infinite just shows up whenever he feels like it, regardless of if it's time for a boss battle or not. Capital City, the 16th stage in the game, sees a lot of him popping up to warp spacetime, then disappearing again to cause trouble later.
* ''Franchise/SuperMarioBros'': Traditionally, Bowser spits {{fireball}}s at you from afar in the levels you encounter him in before the actual fight.

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[[folder:Platformers]]
[[folder:Survival Horror]]
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan11'': Three pile driver robots called
''VideoGame/ResidentEvil4'': Two bosses in Chapter 5-3 harass Leon well before the "Impact Brothers" charge you throughout Impact Man's stage. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the latter manages to confront them in boss fights to finally defeat them. The first time a Robot Master doesn't even wait until the BossRoom to screw with the Blue Bomber.
** ''VideoGame/MegaManX'':
*** ''VideoGame/MegaManX4'': Jet Stingray
is U-3, which will constantly throw attacks you halfway through at Leon while he makes his stage.
*** ''VideoGAme/MegaManX6'' has Illumina, who attacks you throughout Infinity Mijinion's stage.
*** ''VideoGame/MegaManX8'': Gigavolt Man-o-war's level is
way out of the three-part {{Container Maze}}s that hang above a big chase against him, with you on your Ride Chaser [[BottomlessPits bottomless pit]], and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to won't be challenged in a platform, initiating the proper boss battle.
* ''VideoGame/MightyNo9'': Most of the enemy Mighty Numbers will mess with Beck through the entirety of their stages in some way or another, though Beck is unable to actually attack them
battle until he corners them Leon reaches a crag at the end. Of particular notes are Countershade, a ColdSniper The second boss is Krauser, who takes shots at Beck every several seconds already pestered Leon in his stage; a prior chapter, and Aviator, who watches Beck like a TV news reporter and interferes with will periodically come at him whenever things look too safe for Beck.
* ''VideoGame/Rayman1'': Mr. Sax, Mr. Stone, and Mr. Dark all
to attack you early into their respective areas.
* ''VideoGame/SonicForces'': Infinite just shows up whenever he feels like it, regardless
him until being driven away temporarily; Leon has to make his way through a network of if it's time for ruins until reaching the roof of a boss watchtower (at which point he'll have two key fragments) to fight him in a proper battle or not. Capital City, under a time limit in order to get the 16th stage in the game, sees a lot of him popping up to warp spacetime, then disappearing again to cause trouble later.
* ''Franchise/SuperMarioBros'': Traditionally, Bowser spits {{fireball}}s at you from afar in the levels you encounter him in
last fragment and escape before the actual fight.an explosion kills him.

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!! Examples:

[[AC:Film (Animated)]]
* In the Buzz Lightyear UsefulNotes/SuperNES game depicted in ''WesternAnimation/ToyStory2'', Emperor Zurg tries to kill Buzz with a [[SmashingHallwayTrapsOfDoom Smashing Hallway Trap]] before Buzz reaches him.

[[AC:TabletopGames]]
* ''TabletopGame/DungeonsAndDragons'': Count Strahd von Zarovich from the classic ''I6 TabletopGame/{{Ravenloft}}'' module was one of the first (if not ''the'' first) such bosses in ''D&D'', showing up in different corners of his eponymous castle to manipulate the heroes (if not to try killing them outright). The module was highly praised at the time for its intelligent and proactive villain, as most ''D&D'' modules until then (1983) had been little more than straightforward {{Dungeon Crawl|ing}}s where all encounters were either nailed to their rooms or completely random.
* In the ''TabletopGame/{{Pathfinder}}'' adventure ''[[UsefulNotes/RasputinTheMadMonk Rasputin]] Must Die'', the titular mad monk uses AstralProjection magic to harass the heroes as they attempt to gain access to his extraplanar sanctum.

[[AC:VideoGames]]
* Before fighting Gary in ''VideoGame/{{Bully}}'', Jimmy Hopkins is forced to give chase up to the roof of Bullworth Academy. All the while, Gary throws bricks at him when crossing thin scaffolding, and tries to tip carts filled with cinderblocks on top of him when he climbs up ladders.
* ''VideoGame/DarkSouls'':
** In ''VideoGame/DarkSoulsII'', the Duke's Dear Freja will appear in NewGamePlus at the cliff just outside the cave leading to the church containing the Prowling Magus. Unlike the Pursuer, she'll abandon the fight and flee after a short time, and you'll get to face her again in her proper boss arena.
** In ''VideoGame/DarkSoulsIII''[='=]s second DLC, ''The Ringed City'', Darkeater Midir will impede your progress during your trek through the mountainside after the swamp section, flying above you and spewing large trails of fire. Once you approach the Church of Filianore, he'll set himself up at a nearby cliff and keep spewing fire to block you; you can either pass by him or make him fall off the cliff with enough damage and a riposte. The latter option is required to unlock his proper Bonus Boss fight, which takes place in a hidden area.
* ''VieoGame/DawnOfWarII'': The second level of Retribution's campaign sees a Baneblade superheavy tank chasing your forces, blasting through cover and obstacles until you escape to the next area. It's finally defeated as a CutsceneBoss after you kill all the targeting cogitators (in the heaviest-defended area) controlling nearby turrets, causing them to fire on the tank ad taking it out.

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!! !!Video Game Examples:

[[AC:Film (Animated)]]
[[foldercontrol]]

[[folder:Action-Adventure]]
* In the Buzz Lightyear UsefulNotes/SuperNES game depicted in ''WesternAnimation/ToyStory2'', Emperor Zurg tries to kill Buzz with a [[SmashingHallwayTrapsOfDoom Smashing Hallway Trap]] before Buzz reaches him.

[[AC:TabletopGames]]
* ''TabletopGame/DungeonsAndDragons'': Count Strahd von Zarovich from the classic ''I6 TabletopGame/{{Ravenloft}}'' module was one of the first (if not ''the'' first) such bosses in ''D&D'', showing up in different corners of his eponymous castle to manipulate the heroes (if not to try killing them outright). The module was highly praised at the time for its intelligent and proactive villain, as most ''D&D'' modules until then (1983) had been little more than straightforward {{Dungeon Crawl|ing}}s where all encounters were either nailed to their rooms or completely random.
* In the ''TabletopGame/{{Pathfinder}}'' adventure ''[[UsefulNotes/RasputinTheMadMonk Rasputin]] Must Die'', the titular mad monk uses AstralProjection magic to harass the heroes as they attempt to gain access to his extraplanar sanctum.

[[AC:VideoGames]]
*
''VideoGame/{{Bully}}'': Before fighting Gary in ''VideoGame/{{Bully}}'', Gary, Jimmy Hopkins is forced to give chase up to the roof of Bullworth Academy. All the while, Gary throws bricks at him when crossing thin scaffolding, and tries to tip carts filled with cinderblocks on top of him when he climbs up ladders. \n* ''VideoGame/DarkSouls'':\n** In ''VideoGame/DarkSoulsII'', the Duke's Dear Freja will appear in NewGamePlus at the cliff just outside the cave leading to the church containing the Prowling Magus. Unlike the Pursuer, she'll abandon the fight and flee after a short time, and you'll get to face her again in her proper boss arena.\n** In ''VideoGame/DarkSoulsIII''[='=]s second DLC, ''The Ringed City'', Darkeater Midir will impede your progress during your trek through the mountainside after the swamp section, flying above you and spewing large trails of fire. Once you approach the Church of Filianore, he'll set himself up at a nearby cliff and keep spewing fire to block you; you can either pass by him or make him fall off the cliff with enough damage and a riposte. The latter option is required to unlock his proper Bonus Boss fight, which takes place in a hidden area.\n* ''VieoGame/DawnOfWarII'': The second level of Retribution's campaign sees a Baneblade superheavy tank chasing your forces, blasting through cover and obstacles until you escape to the next area. It's finally defeated as a CutsceneBoss after you kill all the targeting cogitators (in the heaviest-defended area) controlling nearby turrets, causing them to fire on the tank ad taking it out.



* ''VideoGame/GoldenSunTheLostAge'': A rare case in that it's not done to the player: Agatio and Karst trigger a trap that causes the previous game's [=PCs=] Garet and Mia to fall down a hole, leaving only Isaac and Ivan to fight. They're defeated by the time you reach them ([[HopelessBossFight no matter how high you leveled them up previously]]), and the true boss fight begins.
* ''VideoGame/GoldenSunDarkDawn'': On entering the Phantasmal Bog, the first thing you'll notice is the giant purple-aura'ed salamander glaring at you from the water. The second is when it tries to drown you by crushing the part of the stepping stone you're standing on. The entire point of the dungeon is to get to a different area in the same room where there's enough space to fight it on land.

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* ''VideoGame/GoldenSunTheLostAge'': A rare case ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** The City
in that it's not done to the player: Agatio and Karst trigger a trap that causes the previous game's [=PCs=] Garet and Mia to fall down a hole, leaving only Isaac and Ivan to fight. They're defeated Sky is guarded by the time you reach them ([[HopelessBossFight no matter how high you leveled them up previously]]), and the true boss fight begins.
* ''VideoGame/GoldenSunDarkDawn'': On entering the Phantasmal Bog, the first thing you'll notice is the
a giant purple-aura'ed salamander glaring wyvern Argorok, who at you from one point smashes through a stone bridge leading further inside (fortunately, there are alternate methods of crossing involving hookshots and helicopter plants). The actual battle takes place on the water. The second is when it tries to drown you by crushing the part highest rooftop of the stepping stone you're standing on. The entire point city.
** While the Skull Kid periodically sends puppet fighters after you, he also inverts the trope by opening up other sections
of the dungeon is to get to a different area in the same room where there's enough space to fight it on land.when he goes through them.
[[/folder]]

[[folder:Party Games]]



* ''VideoGame/MegaManX'':
** ''VideoGame/MegaManX4'': Jet Stingray attacks you halfway through his stage.
** ''VideoGAme/MegaManX6'' has Illumina, who attacks you throughout Infinity Mijinion's stage.
** ''VideoGame/MegaManX8'': Gigavolt Man-o-war's level is a big chase against him, with you on your Ride Chaser and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to a platform, initiating the proper boss battle.
* In ''VideoGame/MegaMan11'', three pile driver robots called the "Impact Brothers" charge you throughout Impact Man's stage. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the first time a Robot Master doesn't even wait until the BossRoom to screw with the Blue Bomber.
* In ''VideoGame/MightyNo9'', most of the enemy Mighty Numbers will mess with Beck through the entirety of their stages in some way or another, though Beck is unable to actually attack them until he corners them at the end. Of particular notes are Countershade, a ColdSniper who takes shots at Beck every several seconds in his stage; and Aviator, who watches Beck like a TV news reporter and interferes with him whenever things look too safe for Beck.
* ''VideoGame/Pikmin2'': The main gimmick of the cave Submerged Castle is that, in every floor, the Waterwraith will continue harassing the Captains and the Pikmin, and during the first four floors it's invincible because the only type of Pikmin that can weaken it (Purple) doesn't appear until the fifth floor, where the monster can finally be challenged in a boss battle.
* In ''VideoGame/Rayman1'', Mr. Sax, Mr. Stone, and Mr. Dark all attack you early into their respective areas.
* PlayedWith by the GiantSpider Mactans in ''VideoGame/KingdomRush Origins''. Throughout the penultimate and final stages, she harasses you by webbing your towers and spawning spider minions and covering the path in webbing. At the end of the final stage, she's [[spoiler:[[TheUnfought never directly fought as herself]] since she and Malicia fuse together to become the [[SpiderPeople Spider Goddess]]]].
* In ''VideoGame/SonicForces'', Infinite just shows up whenever he feels like it, regardless of if it's time for a boss battle or not. Capital City, the 16th stage in the game, sees a lot of him popping up to warp spacetime, then disappearing again to cause trouble later.
* Traditionally, Bowser from the ''Franchise/SuperMarioBros'' series spits {{fireball}}s at you from afar in the levels you encounter him in before the actual fight.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** The City in the Sky is guarded by a giant wyvern Argorok, who at one point smashes through a stone bridge leading further inside (fortunately, there are alternate methods of crossing involving hookshots and helicopter plants). The actual battle takes place on the highest rooftop of the city.
** While the Skull Kid periodically sends puppet fighters after you, he also inverts the trope by opening up other sections of the dungeon when he goes through them.

to:

[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/MegaManX'':
** ''VideoGame/MegaManX4'': Jet Stingray attacks you halfway
''VideoGame/DawnOfWarII'': The second level of Retribution's campaign sees a Baneblade superheavy tank chasing your forces, blasting through his stage.
** ''VideoGAme/MegaManX6'' has Illumina, who attacks you throughout Infinity Mijinion's stage.
** ''VideoGame/MegaManX8'': Gigavolt Man-o-war's level is a big chase against him, with you on your Ride Chaser
cover and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to a platform, initiating the proper boss battle.
* In ''VideoGame/MegaMan11'', three pile driver robots called the "Impact Brothers" charge you throughout Impact Man's stage. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the first time a Robot Master doesn't even wait
obstacles until you escape to the BossRoom to screw with next area. It's finally defeated as a CutsceneBoss after you kill all the Blue Bomber.
* In ''VideoGame/MightyNo9'', most of
targeting cogitators (in the enemy Mighty Numbers will mess with Beck through the entirety of their stages in some way or another, though Beck is unable to actually attack heaviest-defended area) controlling nearby turrets, causing them until he corners them at to fire on the end. Of particular notes are Countershade, a ColdSniper who takes shots at Beck every several seconds in his stage; and Aviator, who watches Beck like a TV news reporter and interferes with him whenever things look too safe for Beck.
tank ad taking it out.
* ''VideoGame/Pikmin2'': The main gimmick of the cave Submerged Castle is that, in every floor, the Waterwraith will continue harassing eventually arrive and begin chasing the Captains and the Pikmin, and during the first four floors it's invincible because the only type of Pikmin that can weaken it (Purple) doesn't appear until the fifth floor, where the monster can finally be challenged in a boss battle.
[[/folder]]

[[folder:Role-Playing Games]]
* In ''VideoGame/Rayman1'', Mr. Sax, Mr. Stone, ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSoulsII'': The Duke's Dear Freja will appear in NewGamePlus at the cliff just outside the cave leading to the church containing the Prowling Magus. Unlike the Pursuer, she'll abandon the fight
and Mr. Dark all attack you early into their respective areas.
* PlayedWith by
flee after a short time, and you'll get to face her again in her proper boss arena.
** ''VideoGame/DarkSoulsIII'': In
the GiantSpider Mactans in ''VideoGame/KingdomRush Origins''. Throughout the penultimate and final stages, she harasses you by webbing second DLC, ''The Ringed City'', Darkeater Midir will impede your towers progress during your trek through the mountainside after the swamp section, flying above you and spawning spider minions spewing large trails of fire. Once you approach the Church of Filianore, he'll set himself up at a nearby cliff and covering keep spewing fire to block you; you can either pass by him or make him fall off the path in webbing. At the end of the final stage, she's [[spoiler:[[TheUnfought never directly fought as herself]] since she cliff with enough damage and Malicia fuse together a riposte. The latter option is required to become the [[SpiderPeople Spider Goddess]]]].
unlock his proper Bonus Boss fight, which takes place in a hidden area.
* In ''VideoGame/SonicForces'', Infinite just shows up whenever he feels like it, regardless of if ''VideoGame/GoldenSun'':
** ''VideoGame/GoldenSunTheLostAge'': A rare case in that
it's not done to the player: Agatio and Karst trigger a trap that causes the previous game's [=PCs=] Garet and Mia to fall down a hole, leaving only Isaac and Ivan to fight. They're defeated by the time for a you reach them ([[HopelessBossFight no matter how high you leveled them up previously]]), and the true boss battle or not. Capital City, fight begins.
** ''VideoGame/GoldenSunDarkDawn'': On entering
the 16th stage in Phantasmal Bog, the game, sees a lot of him popping up to warp spacetime, then disappearing again to cause trouble later.
* Traditionally, Bowser from
first thing you'll notice is the ''Franchise/SuperMarioBros'' series spits {{fireball}}s giant purple-aura'ed salamander glaring at you from afar in the levels water. The second is when it tries to drown you encounter him in before by crushing the actual fight.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** The City in the Sky is guarded by a giant wyvern Argorok, who at one point smashes through a stone bridge leading further inside (fortunately, there are alternate methods of crossing involving hookshots and helicopter plants). The actual battle takes place on the highest rooftop
part of the city.
** While the Skull Kid periodically sends puppet fighters after you, he also inverts the trope by opening up other sections
stepping stone you're standing on. The entire point of the dungeon when he goes through them.is to get to a different area in the same room where there's enough space to fight it on land.



** Subverted with Mettaton, who appears to try to kill you during his shows while you're travelling through Hotland, [[spoiler:only for his failed attempts to turn out to be staged as a way for Alphys to "save" you from him both to make her feel good and as a way to convince you to stay underground. His boss fight is him deciding he's had enough of playing along]].

to:

** Subverted with Mettaton, who appears to try to kill you during his shows while you're travelling through Hotland, [[spoiler:only for his failed attempts to turn out to be staged as a way for Alphys to "save" you from him both to make her feel good and as a way to convince you to stay underground. His boss fight is him deciding he's had enough of playing along]].along]].
[[/folder]]

[[folder:Platformers]]
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan11'': Three pile driver robots called the "Impact Brothers" charge you throughout Impact Man's stage. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the first time a Robot Master doesn't even wait until the BossRoom to screw with the Blue Bomber.
** ''VideoGame/MegaManX'':
*** ''VideoGame/MegaManX4'': Jet Stingray attacks you halfway through his stage.
*** ''VideoGAme/MegaManX6'' has Illumina, who attacks you throughout Infinity Mijinion's stage.
*** ''VideoGame/MegaManX8'': Gigavolt Man-o-war's level is a big chase against him, with you on your Ride Chaser and him flying around the city area, occasionally leaving bomb traps or exploiting tight turns to slow you down. Shoot him enough with your Ride Chaser and he'll go down to a platform, initiating the proper boss battle.
* ''VideoGame/MightyNo9'': Most of the enemy Mighty Numbers will mess with Beck through the entirety of their stages in some way or another, though Beck is unable to actually attack them until he corners them at the end. Of particular notes are Countershade, a ColdSniper who takes shots at Beck every several seconds in his stage; and Aviator, who watches Beck like a TV news reporter and interferes with him whenever things look too safe for Beck.
* ''VideoGame/Rayman1'': Mr. Sax, Mr. Stone, and Mr. Dark all attack you early into their respective areas.
* ''VideoGame/SonicForces'': Infinite just shows up whenever he feels like it, regardless of if it's time for a boss battle or not. Capital City, the 16th stage in the game, sees a lot of him popping up to warp spacetime, then disappearing again to cause trouble later.
* ''Franchise/SuperMarioBros'': Traditionally, Bowser spits {{fireball}}s at you from afar in the levels you encounter him in before the actual fight.
[[/folder]]

[[folder:Tower Defense]]
* ''VideoGame/KingdomRushOrigins'': PlayedWith by the GiantSpider Mactans. Throughout the penultimate and final stages, she harasses you by webbing your towers and spawning spider minions and covering the path in webbing. At the end of the final stage, she's [[spoiler:[[TheUnfought never directly fought as herself]] since she and Malicia fuse together to become the [[SpiderPeople Spider Goddess]]]].
[[/folder]]

!!Other Examples:
[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'': Count Strahd von Zarovich from the classic ''I6 TabletopGame/{{Ravenloft}}'' module was one of the first (if not ''the'' first) such bosses in ''D&D'', showing up in different corners of his eponymous castle to manipulate the heroes (if not to try killing them outright). The module was highly praised at the time for its intelligent and proactive villain, as most ''D&D'' modules until then (1983) had been little more than straightforward {{Dungeon Crawl|ing}}s where all encounters were either nailed to their rooms or completely random.
* ''TabletopGame/{{Pathfinder}}'': In the adventure path ''[[UsefulNotes/RasputinTheMadMonk Rasputin]] Must Die'', the titular mad monk uses AstralProjection magic to harass the heroes as they attempt to gain access to his extraplanar sanctum.
[[/folder]]

[[folder:Others]]
!!Films -- Animated
* ''WesternAnimation/ToyStory2'': In the Buzz Lightyear UsefulNotes/SuperNES game depicted in the movie, Emperor Zurg tries to kill Buzz with a [[SmashingHallwayTrapsOfDoom smashing hallway trap]] before Buzz reaches him.
[[/folder]]
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