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* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the Platform/PlayStation4 at the time of release, and as of 2023 has managed to move over 24 million copies worldwide, making it "the best-selling PlayStation first-party game".

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* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the Platform/PlayStation4 at the time of release, and as of 2023 has managed to move over 24 million copies worldwide, making it "the [[the best-selling PlayStation first-party game".game]].
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* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the Platform/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.

to:

* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the Platform/PlayStation4 at the time of release, and as of 2022 2023 has managed to move over 20 24 million copies worldwide.worldwide, making it "the best-selling PlayStation first-party game".
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* ''WesternAnimation/MyDadTheRockStar'' ended after two seasons with 26 episodes, with people thought that the show was canceled as the show's episodes are not memorable. But it actually had great ratings and views when the show was airing on its origin channel. The only reason it was canceled was because Gene Simmons wanted to focus more on different projects.
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* ''WesternAnimation/Elemental2023'' found itself sandwiched between two superhero movies (''Film/TheFlash2023'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse'') which made its box-office prospects low to begin with. The film's opening weekend of $29.5 million was the second-lowest in Pixar's history (only higher than [[WesternAnimation/ToyStory1 Toy Story's]] opening weekend of $26 million which adjusted to inflation is actually $56 million and sold far more tickets). This led to several news outlets to label ''Elemental'' as a flop with Variety going so far as to write that there was "no hope of recouping its $200 million production budget domestically". Surprisingly, the film made a massive comeback internationally making a total of $494 million worldwide, with the film doing particularly well in South Korea, which makes sense given Director's Peter Sohn Korean-American background which helped the film resonate with Korean audiences. It did so well internationally that it even managed to surpass ''Across the Spider-Verse's'' international box-office. [[note]] ''Across the Spider-Verse'' kept its lead in the domestic market though. [[/note]]

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* ''WesternAnimation/Elemental2023'' found itself sandwiched between two superhero movies (''Film/TheFlash2023'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse'') which made its box-office prospects low to begin with. The film's opening weekend of $29.5 million was the second-lowest in Pixar's history (only higher than [[WesternAnimation/ToyStory1 Toy Story's]] opening weekend of $26 million which adjusted to inflation is actually $56 million and sold far more tickets). This led to several news outlets to label ''Elemental'' as a flop with Variety going so far as to write that there was "no hope of recouping its $200 million production budget domestically". Surprisingly, the film made a massive comeback internationally internationally, making a total of $494 million worldwide, with the worldwide. The film doing performed particularly well in South Korea, which makes sense given Director's Peter Sohn Korean-American background which helped the film resonate with Korean audiences. It did so well internationally that it even managed to surpass ''Across the Spider-Verse's'' international box-office. [[note]] ''Across the Spider-Verse'' kept its lead in the domestic market though. [[/note]]
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* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie, (New Nightmare is the lowest grossing movie of the series) the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, Elm Street 5 was actually a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.

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* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie, (New Nightmare is the lowest grossing movie of the series) the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, Elm Street 5 was actually a hit. The movie was mainly was seen as disappointing a disappointment numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.
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Mario Kart Tour has stopped receiving new content.


* ''VideoGame/MarioKartTour'', due to being a mobile-entry host to {{gacha game|s}}play and {{microtransactions}}, is often derided and disregarded by much of the ''Mario Kart'' fanbase. Whenever it comes up in discussion, it's more often than not referred to as being another mobile game flop for Nintendo to the point where, when the [[DownloadableContent Booster Course Pass ]] for ''VideoGame/MarioKart8 Deluxe'' was announced and discovered to consist primarily of courses that were already in ''Tour'', it was immediately assumed it was because Nintendo didn't want their work on ''Tour'' to go to waste. Except ''Mario Kart Tour'' is actually among Nintendo's few unquestionable successes in mobile gaming, being second only to ''VideoGame/FireEmblemHeroes'' in revenue (and generating more money for the company in two years than ''VideoGame/AnimalCrossingPocketCamp'' did in four), and four years after release, is still receiving regular updates and new courses even as the Booster Course Pass is underway.[[note]]Bangkok Rush, Sky-High Sundae, Yoshi's Island, Piranha Plant Cove, and Athens Rush all came out in the midst of the Booster Course Pass releases.[[/note]]

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* ''VideoGame/MarioKartTour'', due to being a mobile-entry host to {{gacha game|s}}play and {{microtransactions}}, is often derided and disregarded by much of the ''Mario Kart'' fanbase. Whenever it comes up in discussion, it's more often than not referred to as being another mobile game flop for Nintendo to the point where, when the [[DownloadableContent Booster Course Pass ]] Pass]] for ''VideoGame/MarioKart8 Deluxe'' was announced and discovered to consist primarily of courses that were already in ''Tour'', it was immediately assumed it was because Nintendo didn't want their work on ''Tour'' to go to waste. Except ''Mario Kart Tour'' is actually among Nintendo's few unquestionable successes in mobile gaming, being second only to ''VideoGame/FireEmblemHeroes'' in revenue (and generating more money for the company in two years than ''VideoGame/AnimalCrossingPocketCamp'' did in four), and four years after release, is still receiving received regular updates and new courses for four years after release, even as after the Booster Course Pass is underway.began releasing.[[note]]Bangkok Rush, Sky-High Sundae, Yoshi's Island, Piranha Plant Cove, and Athens Rush all came out in the midst of the Booster Course Pass releases.[[/note]]
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* The UsefulNotes/PlayStationPortable, at least in the west. Despite many people ragging on Creator/SonyInteractiveEntertainment's failure with handheld devices as a result of the [[UsefulNotes/PlayStationVita [=PlayStation=] Vita's]] own failure, the PSP actually sold pretty decently overall - worldwide sales of the console have it at around '''76 million units''' sold overall, around the same as the UsefulNotes/Nintendo3DS did years later and just a few million under the UsefulNotes/GameBoyAdvance. Not to mention that it did have a pretty decent library of games, namely with ''VideoGame/CrisisCoreFinalFantasyVII'', various ''VideoGame/MonsterHunter'' titles, ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/GodOfWarChainsOfOlympus'', ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'', and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' all being [[KillerApp system-sellers]] for the PSP. So why is it generally overlooked when people bring up Sony's failure with handhelds? Because it had the misfortune as being released in the same generation as the UsefulNotes/NintendoDS, which sold a whopping '''154 million units''', became the bestselling handheld console of all time as well as the second-bestselling console in general after Sony's own UsefulNotes/PlayStation2, and also had exclusive games from franchises like ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'' on it in addition to the [[Franchise/SuperMarioBros usual]] [[Franchise/TheLegendOfZelda lineup]] [[Franchise/{{Pokemon}} of Nintendo]] [[Franchise/AnimalCrossing regulars]], as well as '''many''' casual-friendly franchises like ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'', ''VideoGame/ProfessorLayton'', and ''VideoGame/AceAttorney'' that resulted in the Nintendo DS having much more broader market appeal than the PSP did. Even the PSP's main system-sellers in Japan, the ''Monster Hunter'' games, were countered by the Nintendo DS getting ''VideoGame/DragonQuestIX'' as an exclusive, as ''Franchise/DragonQuest'' is just as popular in Japan as ''Monster Hunter'', if not more so.
* The UsefulNotes/GameGear is often remembered, alongside the UsefulNotes/AtariLynx and the [[UsefulNotes/TurboGrafx16 TurboExpress]], as a complete flop that failed to dent the UsefulNotes/GameBoy's massive success. While's it's true that the Game Gear's success was dwarfed by its competitor, it still managed to sell 10 million units and was a modest hit for Creator/{{Sega}}.


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* The UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, at least in the west. Despite many people ragging on Creator/SonyInteractiveEntertainment's failure with handheld devices as a result of the [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita [=PlayStation=] Vita's]] own failure, the PSP actually sold pretty decently overall - worldwide sales of the console have it at around '''76 million units''' sold overall, around the same as the UsefulNotes/Nintendo3DS Platform/Nintendo3DS did years later and just a few million under the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. Not to mention that it did have a pretty decent library of games, namely with ''VideoGame/CrisisCoreFinalFantasyVII'', various ''VideoGame/MonsterHunter'' titles, ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/GodOfWarChainsOfOlympus'', ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'', and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' all being [[KillerApp system-sellers]] for the PSP. So why is it generally overlooked when people bring up Sony's failure with handhelds? Because it had the misfortune as being released in the same generation as the UsefulNotes/NintendoDS, Platform/NintendoDS, which sold a whopping '''154 million units''', became the bestselling handheld console of all time as well as the second-bestselling console in general after Sony's own UsefulNotes/PlayStation2, Platform/PlayStation2, and also had exclusive games from franchises like ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'' on it in addition to the [[Franchise/SuperMarioBros usual]] [[Franchise/TheLegendOfZelda lineup]] [[Franchise/{{Pokemon}} of Nintendo]] [[Franchise/AnimalCrossing regulars]], as well as '''many''' casual-friendly franchises like ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'', ''VideoGame/ProfessorLayton'', and ''VideoGame/AceAttorney'' that resulted in the Nintendo DS having much more broader market appeal than the PSP did. Even the PSP's main system-sellers in Japan, the ''Monster Hunter'' games, were countered by the Nintendo DS getting ''VideoGame/DragonQuestIX'' as an exclusive, as ''Franchise/DragonQuest'' is just as popular in Japan as ''Monster Hunter'', if not more so.
* The UsefulNotes/GameGear Platform/GameGear is often remembered, alongside the UsefulNotes/AtariLynx Platform/AtariLynx and the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 TurboExpress]], as a complete flop that failed to dent the UsefulNotes/GameBoy's Platform/GameBoy's massive success. While's it's true that the Game Gear's success was dwarfed by its competitor, it still managed to sell 10 million units and was a modest hit for Creator/{{Sega}}.




* ''VideoGame/DonkeyKongCountryTropicalFreeze'''s UsefulNotes/WiiU release is presumed to be a massive critical and commercial flop due to negative reactions to the game's reveal, which admittedly had more to do with fans hoping developer Creator/RetroStudios were working on a new ''VideoGame/MetroidPrime'' opposed to anything about the game proper, and only managed to see success once it was ported to the UsefulNotes/NintendoSwitch years later. Not so. While the Switch version naturally sold better thanks to the larger install base, the Wii U version still sold more than 2 million units on a console that only sold shy of 14 million and received an 83 on Metacritic.

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* ''VideoGame/DonkeyKongCountryTropicalFreeze'''s UsefulNotes/WiiU Platform/WiiU release is presumed to be a massive critical and commercial flop due to negative reactions to the game's reveal, which admittedly had more to do with fans hoping developer Creator/RetroStudios were working on a new ''VideoGame/MetroidPrime'' opposed to anything about the game proper, and only managed to see success once it was ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch years later. Not so. While the Switch version naturally sold better thanks to the larger install base, the Wii U version still sold more than 2 million units on a console that only sold shy of 14 million and received an 83 on Metacritic.



* ''Videogame/ETTheExtraterrestrial'' is widely considered an outright disaster that helped kill the North American games industry, with Atari even trying to forget it by burying copies in a landfill. Still, it's among the ten best-selling Atari 2600 games, with 1.5 million units upon release, and over 2.6 million copies by the end of 1982. What happened is that Atari ''greatly'' overestimated just how popular the game would be, meaning the same amount (if not more) of cartridges went unsold or returned, with Atari CEO Ray Kassar having estimated those numbers at about 3.5 million of the 4 million produced. This, coupled with the expensive license, was what made it a financial failure for Atari. And even the other catalyst for UsefulNotes/TheGreatVideoGameCrashOf1983, the infamous PortingDisaster of ''VideoGame/PacMan'' for the 2600, is the console's best-selling game with 8 million copies, but again, Atari overestimated how successful it would be, to the point that there were more cartridges of the game then consoles to play them.

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* ''Videogame/ETTheExtraterrestrial'' is widely considered an outright disaster that helped kill the North American games industry, with Atari even trying to forget it by burying copies in a landfill. Still, it's among the ten best-selling Atari 2600 games, with 1.5 million units upon release, and over 2.6 million copies by the end of 1982. What happened is that Atari ''greatly'' overestimated just how popular the game would be, meaning the same amount (if not more) of cartridges went unsold or returned, with Atari CEO Ray Kassar having estimated those numbers at about 3.5 million of the 4 million produced. This, coupled with the expensive license, was what made it a financial failure for Atari. And even the other catalyst for UsefulNotes/TheGreatVideoGameCrashOf1983, MediaNotes/TheGreatVideoGameCrashOf1983, the infamous PortingDisaster of ''VideoGame/PacMan'' for the 2600, is the console's best-selling game with 8 million copies, but again, Atari overestimated how successful it would be, to the point that there were more cartridges of the game then consoles to play them.



* The death of the first incarnation of the ''VideoGame/HeroesOfMightAndMagic'' series is usually blamed on ''IV'', due to its differing formula and slight feeling of being not quite finished. However, ''IV'' enjoyed mostly positive reviews at the time, and what sales data is available shows an at least acceptable performance. The real problem was that Creator/NewWorldComputing's parent company, [[Creator/The3DOCompany 3DO]], was in dire financial straits, mainly thanks to debts incurred by their [[UsefulNotes/ThreeDOInteractiveMultiplayer unsuccessful console]] leading to them becoming a shovelware dev, which failed to make back enough money, leading to them folding in 2003, selling the ''Might and Magic'' brand off to {{Creator/Ubisoft}} in the process.
* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the UsefulNotes/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.

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* The death of the first incarnation of the ''VideoGame/HeroesOfMightAndMagic'' series is usually blamed on ''IV'', due to its differing formula and slight feeling of being not quite finished. However, ''IV'' enjoyed mostly positive reviews at the time, and what sales data is available shows an at least acceptable performance. The real problem was that Creator/NewWorldComputing's parent company, [[Creator/The3DOCompany 3DO]], was in dire financial straits, mainly thanks to debts incurred by their [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer unsuccessful console]] leading to them becoming a shovelware dev, which failed to make back enough money, leading to them folding in 2003, selling the ''Might and Magic'' brand off to {{Creator/Ubisoft}} in the process.
* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the UsefulNotes/PlayStation4 Platform/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.



* ''VideoGame/{{Lair}}'' received mediocre reviews, becoming emblematic of the early struggles of the UsefulNotes/Playstation3, and is frequently thought to have been a CreatorKiller for Factor 5 as the company would close its doors one year after releasing the game. [[https://www.polygon.com/features/2018/1/17/16886514/lair-what-went-wrong In a 2018 account of its development]] however, Factor 5's president claimed that the game was profitable; what actually killed Factor 5 was the cancellation of an unannounced ''Franchise/{{Superman}}'' game (due to its publisher going bust) combined with cashflow/lending issues stemming from the 2008 global recession.

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* ''VideoGame/{{Lair}}'' received mediocre reviews, becoming emblematic of the early struggles of the UsefulNotes/Playstation3, Platform/Playstation3, and is frequently thought to have been a CreatorKiller for Factor 5 as the company would close its doors one year after releasing the game. [[https://www.polygon.com/features/2018/1/17/16886514/lair-what-went-wrong In a 2018 account of its development]] however, Factor 5's president claimed that the game was profitable; what actually killed Factor 5 was the cancellation of an unannounced ''Franchise/{{Superman}}'' game (due to its publisher going bust) combined with cashflow/lending issues stemming from the 2008 global recession.



* Upon release, ''VideoGame/PlaystationHome'', a [[TheMetaverse metaverse-style]] free-to-play open world for the UsefulNotes/PlayStation3, became an unfortunate symbol of the console's [[AudienceAlienatingEra turbulent early years]], written off as a flop after it launched in an ObviousBeta state. In the long run, however, it was a huge financial success for Sony that developed a passionate cult fandom, such that its servers weren't taken offline until nearly a year and a half after the launch of the [=PS3=]'s [[UsefulNotes/PlayStation4 successor]]. While Sony's intent to make it a virtual community hub for all of one's games didn't pan out, it did eventually find its footing as a virtual world in its own right with its own games and experiences. Keza [=MacDonald=], [[https://web.archive.org/web/20200907191922/http://www.kotaku.co.uk/2015/07/29/the-untold-story-of-playstation-home-sonys-most-successful-disaster writing]] for ''Kotaku UK'', even called it "Sony's most successful failure".

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* Upon release, ''VideoGame/PlaystationHome'', a [[TheMetaverse metaverse-style]] free-to-play open world for the UsefulNotes/PlayStation3, Platform/PlayStation3, became an unfortunate symbol of the console's [[AudienceAlienatingEra turbulent early years]], written off as a flop after it launched in an ObviousBeta state. In the long run, however, it was a huge financial success for Sony that developed a passionate cult fandom, such that its servers weren't taken offline until nearly a year and a half after the launch of the [=PS3=]'s [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 successor]]. While Sony's intent to make it a virtual community hub for all of one's games didn't pan out, it did eventually find its footing as a virtual world in its own right with its own games and experiences. Keza [=MacDonald=], [[https://web.archive.org/web/20200907191922/http://www.kotaku.co.uk/2015/07/29/the-untold-story-of-playstation-home-sonys-most-successful-disaster writing]] for ''Kotaku UK'', even called it "Sony's most successful failure".



* A stigma brought on by way too many amateur critics is that [[VideoGame/RoboticOperatingBuddy R.O.B.]] was somehow a "failure" or "flop". Even ignoring the fact that R.O.B. was created purely as a TrojanHorse and successfully performed said role, R.O.B. was only sold as part of a "Deluxe Set" bundled with the UsefulNotes/NintendoEntertainmentSystem. While other bundles such as the "Action Set" were more certainly more popular, it still sold enough for Nintendo to keep producing for two years.

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* A stigma brought on by way too many amateur critics is that [[VideoGame/RoboticOperatingBuddy R.O.B.]] was somehow a "failure" or "flop". Even ignoring the fact that R.O.B. was created purely as a TrojanHorse and successfully performed said role, R.O.B. was only sold as part of a "Deluxe Set" bundled with the UsefulNotes/NintendoEntertainmentSystem.Platform/NintendoEntertainmentSystem. While other bundles such as the "Action Set" were more certainly more popular, it still sold enough for Nintendo to keep producing for two years.



* ''VideoGame/Superman64'' is regarded as the worst UsefulNotes/Nintendo64 game ever released, and unlike ''VideoGame/ETTheExtraTerrestrial'', the critics did not become kinder to it over time when knowledge of its own TroubledProduction became known. However, because developer Creator/{{Titus|Software}} wisely [[NotScreenedForCritics didn't send out review copies until it was too late]] it became the top seller in North America in June 1999, then bad word of mouth kicked in and sales collapsed. Still, the game ended up selling 500,000 copies, making a profit for Titus.

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* ''VideoGame/Superman64'' is regarded as the worst UsefulNotes/Nintendo64 Platform/Nintendo64 game ever released, and unlike ''VideoGame/ETTheExtraTerrestrial'', the critics did not become kinder to it over time when knowledge of its own TroubledProduction became known. However, because developer Creator/{{Titus|Software}} wisely [[NotScreenedForCritics didn't send out review copies until it was too late]] it became the top seller in North America in June 1999, then bad word of mouth kicked in and sales collapsed. Still, the game ended up selling 500,000 copies, making a profit for Titus.
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Fixed broken note


* ''WesternAnimation/Elemental2023'' found itself sandwiched between two superhero movies (''Film/TheFlash2023'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse'') which made its box-office prospects low to begin with. The film's opening weekend of $29.5 million was the second-lowest in Pixar's history (only higher than [[WesternAnimation/ToyStory1 Toy Story's]] opening weekend of $26 million which adjusted to inflation is actually $56 million and sold far more tickets). This led to several news outlets to label ''Elemental'' as a flop with Variety going so far as to write that there was "no hope of recouping its $200 million production budget domestically". Surprisingly, the film made a massive comeback internationally making a total of $494 million worldwide, with the film doing particularly well in South Korea, which makes sense given Director's Peter Sohn Korean-American background which helped the film resonate with Korean audiences. It did so well internationally that it even managed to surpass ''Across the Spider-Verse's'' international box-office. [[note]] ''Across the Spider-Verse'' kept its lead in the domestic market though. [[note]]

to:

* ''WesternAnimation/Elemental2023'' found itself sandwiched between two superhero movies (''Film/TheFlash2023'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse'') which made its box-office prospects low to begin with. The film's opening weekend of $29.5 million was the second-lowest in Pixar's history (only higher than [[WesternAnimation/ToyStory1 Toy Story's]] opening weekend of $26 million which adjusted to inflation is actually $56 million and sold far more tickets). This led to several news outlets to label ''Elemental'' as a flop with Variety going so far as to write that there was "no hope of recouping its $200 million production budget domestically". Surprisingly, the film made a massive comeback internationally making a total of $494 million worldwide, with the film doing particularly well in South Korea, which makes sense given Director's Peter Sohn Korean-American background which helped the film resonate with Korean audiences. It did so well internationally that it even managed to surpass ''Across the Spider-Verse's'' international box-office. [[note]] ''Across the Spider-Verse'' kept its lead in the domestic market though. [[note]][[/note]]
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* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie, (New Nightmare is the lowest grossing movie of the series) the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, it was a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.

to:

* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie, (New Nightmare is the lowest grossing movie of the series) the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, it Elm Street 5 was actually a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.
Is there an issue? Send a MessageReason:
None


* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie,[[note]] New Nightmare is the lowest grossing movie of the series and unlike this film, actually did bomb in theaters. [[note]] the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, it was a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.

to:

* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie,[[note]] New movie, (New Nightmare is the lowest grossing movie of the series and unlike this film, actually did bomb in theaters. [[note]] series) the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, it was a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.
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* ''WesternAnimation/Elemental2023'' found itself sandwiched between two superhero movies (''Film/TheFlash2023'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse'') which made its box-office prospects low to begin with. The film's opening weekend of $29.5 million was the second-lowest in Pixar's history (only higher than [[WesternAnimation/ToyStory1 Toy Story's]] opening weekend of $26 million which adjusted to inflation is actually $56 million and sold far more tickets). This led to several news outlets to label ''Elemental'' as a flop with Variety going so far as to write that there was "no hope of recouping its $200 million production budget domestically". Surprisingly, the film made a massive comeback internationally making a total of $494 million worldwide, with the film doing particularly well in South Korea, which makes sense given Director's Peter Sohn Korean-American background which helped the film resonate with Korean audiences. It did so well internationally that it even managed to surpass ''Across the Spider-Verse's'' international box-office. [[note]] ''Across the Spider-Verse'' kept its lead in the domestic market though. [[/note]]

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* ''WesternAnimation/Elemental2023'' found itself sandwiched between two superhero movies (''Film/TheFlash2023'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse'') which made its box-office prospects low to begin with. The film's opening weekend of $29.5 million was the second-lowest in Pixar's history (only higher than [[WesternAnimation/ToyStory1 Toy Story's]] opening weekend of $26 million which adjusted to inflation is actually $56 million and sold far more tickets). This led to several news outlets to label ''Elemental'' as a flop with Variety going so far as to write that there was "no hope of recouping its $200 million production budget domestically". Surprisingly, the film made a massive comeback internationally making a total of $494 million worldwide, with the film doing particularly well in South Korea, which makes sense given Director's Peter Sohn Korean-American background which helped the film resonate with Korean audiences. It did so well internationally that it even managed to surpass ''Across the Spider-Verse's'' international box-office. [[note]] ''Across the Spider-Verse'' kept its lead in the domestic market though. [[/note]] [[note]]



* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie,[[note]] New Nightmare is the lowest grossing movie of the series and unlike this film, actually did bomb in theaters.[[/note]]the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, it was a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.

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* ''Film/ANightmareOnElmStreet5TheDreamChild'': While the movie has been constantly referred to as a box office bomb and is the second lowest grossing Elm Street movie,[[note]] New Nightmare is the lowest grossing movie of the series and unlike this film, actually did bomb in theaters.[[/note]]the [[note]] the movie actually did do well in theaters. In fact, according to Creator/RobertEnglund, it was a hit. The movie mainly was seen as disappointing numbers wise only because New Line was expecting it to do as well if not better then [[Film/ANightmareOnElmStreet4TheDreamMaster the previous movie]] which at the time was the most profitable movie of the series.
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* The fact that ''Franchise/{{Digimon}}'' fell out of fad more or less at the time ''Anime/DigimonFrontier'' ended has caused the popular belief that the latter was a complete failure in ratings and sales, but it is not really the case. While the series did fail at making noise, this was (and still is) the usual for the franchise in Japan after the ''Anime/DigimonAdventure'' continuity was closed; in reality, ''Frontier'' did not do much worse than ''Anime/DigimonTamers'' in any field, and still attracted almost twice the ratings later received by ''Anime/DigimonDataSquad'', which was the series that finally got the franchise out of its traditional broadcaster Fuji TV.

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* The fact that ''Franchise/{{Digimon}}'' fell out of fad popularity more or less at the time ''Anime/DigimonFrontier'' ended has caused the popular belief that the latter was a complete failure in ratings and sales, but it is not really the case. While the series did fail at making noise, this was (and still is) the usual for the franchise in Japan after the ''Anime/DigimonAdventure'' continuity was closed; in reality, ''Frontier'' did not do much worse than ''Anime/DigimonTamers'' in any field, and still attracted almost twice the ratings later received by ''Anime/DigimonDataSquad'', which was the series that finally got the franchise out of its traditional broadcaster Fuji TV.
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* "VideoGame/StarWarsBattlefrontII2017" had a massive controversy at the time of its release regarding its monetized loot boxes which leads people to think that the game sold poorly. And while it didn't meet the planned sales expectations of [[Creator/ElectronicArts EA]] (who were expecting 10 million copies sold but only 9 million copies were sold). Because Creator/DICE actually fixed the loot box issue and added continuous updates, the game is now much better recieved at its current state. With it being one of the best-selling Star Wars games of all time, some estimates even put it higher than the much better recieved VideoGame/StarWarsJediFallenOrder

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* "VideoGame/StarWarsBattlefrontII2017" had a [[OvershadowedByControversy massive controversy controversy]] at the time of its release regarding its monetized loot boxes which leads people to think that the game sold poorly. And while it didn't meet the planned sales expectations of [[Creator/ElectronicArts EA]] (who were expecting 10 million copies sold but only 9 million copies were sold). Because Creator/DICE Creator/{{DICE}} actually fixed the loot box issue and added continuous updates, the game is now much better recieved at its current state. With it being one of the best-selling Star Wars games of all time, some estimates even put it higher than the much better recieved VideoGame/StarWarsJediFallenOrderVideoGame/StarWarsJediFallenOrder.
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* "VideoGame/StarWarsBattlefrontII2017" had a massive controversy at the time of its release regarding its monetized loot boxes which leads people to think that the game sold poorly. And while it didn't meet the planned sales expectations of [[Creator/ElectronicArts EA]] (who were expecting 10 million copies sold but only 9 million copies were sold). Because Creator/DICE actually fixed the loot box issue and added continuous updates, the game is now much better recieved at its current state. With it being one of the best-selling Star Wars games of all time, some estimates even put it higher than the much better recieved VideoGame/StarWarsJediFallenOrder
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* The second season of the ''Literature/HaruhiSuzumiya'' anime was notorious for how much of its run was spent on painstakingly animating, functionally, the exact same episode eight times to cover the single-chapter short story "Endless Eight," considered by many fans to this day one of [[ArcFatigue the most grueling things to marathon in anime]], and in the years since, the anime still has yet to have a third season. Many assume that this season was a commercial flop because of this, and possibly a full-on FranchiseKiller in spite of the very well-liked ''Disappearance'' movie coming later. However, the Japanese DVD sales tell an extremely different story: even DVD sets ''exclusively'' containing middle-of-the-arc Endless Eight episodes didn't really sell significantly worse than the rest of the series. In reality, the series' decline in popularity comes down to a combination of other factors, mainly due to the original light novel series going through a prolonged ScheduleSlip (resulting in a lack of new material to adapt) along with Creator/KyotoAnimation's decision to make anime based on self-owned [=IPs=] rather than outside works.

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* The second season of the ''Literature/HaruhiSuzumiya'' anime was notorious for how much of its run was spent on painstakingly animating, functionally, the exact same episode eight times to cover the single-chapter short story "Endless Eight," Eight". To this day, it's still considered by many fans to this day be one of [[ArcFatigue the most grueling things to marathon in anime]], and in the years since, the anime still has yet to have a third season. Many assume that this season was a commercial flop because of this, the fans' backlash against "Endless Eight", and possibly a full-on FranchiseKiller in spite of the very well-liked ''Disappearance'' later movie coming later.''The Disappearance of Haruhi Suzumiya'' being well-received both commercially and critically. However, the Japanese DVD sales tell an extremely different story: even DVD sets ''exclusively'' containing middle-of-the-arc Endless Eight episodes didn't really sell significantly worse than the rest of the series. In reality, the series' decline in popularity comes down to a combination of other factors, mainly due to the original light novel series going through a prolonged ScheduleSlip (resulting in a lack of new material to adapt) along with Creator/KyotoAnimation's decision to make anime based on self-owned [=IPs=] rather than outside works.
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* ''Film/GIJoeTheRiseOfCobra'' got eviscerated by critics and fans of the franchise alike, with it often mentioned as a CreatorKiller for director Stephen Sommers. It grossed over $300 million worldwide and, while its high production budget of $175 million meant that wasn't a huge success, it was still profitable enough to greenlight a [[Film/GIJoeRetaliation sequel]].


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* ''Film/ValleyOfTheDolls'', similar to ''Mommie Dearest'' is often lumped in with other films that got reputations as unintentional comedies and flopped at the Box Office. However, despite the critical thrashing, it was Paramount's highest grossing film that year. Only only a $5 million budget, it grossed $44 million! It's often touted as a StarDerailingRole for actresses Creator/PattyDuke and Creator/BarbaraParkins, but the former still won several Emmy awards after and saw a career downturn more due to health problems, and the latter actively turned down other roles in favour of a more reclusive existence (as she was now financially stable thanks to ''Peyton Place'').

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# The work ''did'' fail domestically but ended up doing well enough overseas to still turn a profit.



* The story goes that the infamous English GagDub of ''Anime/GhostStories'' was the result of the Japanese rights holders telling Creator/ADVFilms that they could do whatever they want with the script as long as they kept the basic plot, as they were desperate for the series to be a success since it performed poorly in Japan. While it's true the dubbers were told they could go nuts with the script, [[https://www.slashfilm.com/703353/ the show actually got good ratings and reception in Japan]] and was reran several times. [[Franchise/GakkouNoKaidan Being part of a popular franchise certainly helped]].

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* The story goes that the infamous English GagDub of ''Anime/GhostStories'' was the result of the Japanese rights holders telling Creator/ADVFilms that they could do whatever they want with the script as long as they kept the basic plot, as they were desperate for the series to be a success since it performed poorly in Japan. While it's true the dubbers were told they could go nuts with the script, [[https://www.slashfilm.com/703353/ the show actually got good ratings and reception in Japan]] and was reran several times. Being part of [[Franchise/GakkouNoKaidan Being part of a popular franchise franchise]] certainly helped]].helped.
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* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful games, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the UsefulNotes/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.

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* The ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both games being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful games, successful, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the UsefulNotes/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.
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* The ''Horizon'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful games, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the UsefulNotes/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.

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* The ''Horizon'' ''VideoGame/{{Horizon}}'' series has developed a reputation as a [[AlwaysSecondBest perennial runner-up]] due to ''[[VideoGame/HorizonZeroDawn Zero Dawn]]'' and ''[[VideoGame/HorizonForbiddenWest Forbidden West]]'' [[DuelingWorks releasing alongside]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/EldenRing'' respectively, with both being heavily overshadowed in the public consciousness by their hotly anticipated rivals. Even so, they were still massively successful games, with both even outselling their rivals in terms of initial sales in the UK. ''Zero Dawn'' in particular was the best-selling new IP on the UsefulNotes/PlayStation4 at the time of release, and as of 2022 has managed to move over 20 million copies worldwide.
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* ''Anime/FreshPrettyCure'' saved the ''Anime/PrettyCure'' franchise from having its plug pulled, and for a long time the Western fandom extrapolated from this that its immediate predecessor ''Anime/YesPrettyCure5 [=GoGo!=]'' had poor toy sales and ratings that made it a near-FranchiseKiller. While its viewership ratings fell short of its competitors and the concept of an {{Immediate|Sequel}} SequelSeries would never again come to the main series, ''[=GoGo!=]'' actually earned decent merchandise revenue and the whole ''Yes!'' series is popular enough in Japan to get both an appearance in the ''Anime/HealinGoodPrettyCure'' movie and an [[Anime/KibouNoChikaraOtonaPrettyCure23 adult-focused spinoff]] over a decade after ending. ''Fresh'' saved the franchise less in the sense that ''[=GoGo!=]'' was especially damaging to the brand and more in the sense that its success confirmed to Toei that ''Pretty Cure'' had the potential to be a profitable LongRunner like ''Franchise/SuperSentai'' and ''Franchise/KamenRider''.

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* ''Anime/FreshPrettyCure'' saved the ''Anime/PrettyCure'' franchise from having its plug pulled, and for a long time the Western fandom extrapolated from this that its immediate predecessor ''Anime/YesPrettyCure5 [=GoGo!=]'' had poor toy sales and ratings that made it a near-FranchiseKiller. While its viewership ratings fell short of its competitors and the concept of an {{Immediate|Sequel}} SequelSeries would never again come to the main series, ''[=GoGo!=]'' actually earned decent merchandise revenue and the whole ''Yes!'' series is popular enough in Japan to get both an appearance in the ''Anime/HealinGoodPrettyCure'' movie and an [[Anime/KibouNoChikaraOtonaPrettyCure23 [[Anime/PowerOfHopePrecureFullBloom adult-focused spinoff]] over a decade after ending. ''Fresh'' saved the franchise less in the sense that ''[=GoGo!=]'' was especially damaging to the brand and more in the sense that its success confirmed to Toei that ''Pretty Cure'' had the potential to be a profitable LongRunner like ''Franchise/SuperSentai'' and ''Franchise/KamenRider''.
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* Related to ''BIONICLE'', a similar stigma lingered over its successor line ''[[Toys/HeroFactory]]''. The theme was derided for its reduced focus on story, and models so similar to its predecessor, it makes you wonder why cancel BIONICLE at all. The theme was mostly ignored for a time, but it did manage to last five years, impressive for a LEGO theme, and the sets did sell right out of the gate.

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* Related to ''BIONICLE'', a similar stigma lingered over its successor line ''[[Toys/HeroFactory]]''.''Toys/HeroFactory''. The theme was derided for its reduced focus on story, and models so similar to its predecessor, it makes you wonder why cancel BIONICLE at all. The theme was mostly ignored for a time, but it did manage to last five years, impressive for a LEGO theme, and the sets did sell right out of the gate.
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* Related to ''BIONICLE'', a similar stigma lingered over its successor line ''[[Toys/HeroFactory]]''. The theme was derided for its reduced focus on story, and models so similar to its predecessor, it makes you wonder why cancel BIONICLE at all. The theme was mostly ignored for a time, but it did manage to last five years, impressive for a LEGO theme, and the sets did sell right out of the gate.
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Saying the movie will "likely break even" is speculation. And adding VOD sales is outside of its theatrical run, going into "Vindicated by cable" territory. The film fits more the "Acclaimed Flop" category than here due to its less than stellar box-office take.


* ''Film/MissionImpossibleDeadReckoningPartOne'' was assumed to have lost money with a $567m worldwide gross from a $291m budget, but the movie's pandemic-related delays saw Paramount eventually, after a lawsuit, get $71m back from insurers Federal. This, combined with VOD sales, will likely see the movie break even.
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Almost nobody is calling Into the Spider-Verse a flop. It's one of the most influential and critically acclaimed animated films of all time, and spawned a highly successful franchise. If anything, people are surprised that it didn't make more at the box office.


* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' is the lowest-grossing Spider-Man movie, but when you consider the high bar set by the franchise, it makes a bit more sense. The movie did break records for a December animated release and its $300M gross is considered impressive by non-Disney standards. It may not have blown up the box office but it was a modest financial hit.
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# Opinions of the work have [[VindicatedByHistory improved over time]], leading people to assume it failed on release.



* ''Film/MommieDearest'': The movie's reputation as a punchline that [[StarDerailingRole ruined the career]] of star Creator/FayeDunaway and [[GenreKiller prevented]] future adaptations of tell-all memoirs by the children of celebrities has led to the assumption that it was a massive bomb. In reality, while it was a ''critical'' failure, it was a financial success, grossing $25 million on a $10 million budget. Admittedly, this was partly due to the studio realizing that the movie was gaining a reputation as an [[{{Narm}} unintentional comedy]] and [[ParodyRetcon changing the marketing accordingly]].



* ''React to That'' was a short-lived version of the web series ''Webvideo/{{React}}'' that aired on Nickelodeon. A common assumption is that making a TV show regarding people watching videos didn't fly with audiences. And yet during a podcast that reminisced on the show, Creator/TheFineBrothers revealed it actually drew good ratings.

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* ''React to That'' was a short-lived version of the web series ''Webvideo/{{React}}'' ''WebVideo/{{React}}'' that aired on Nickelodeon. A common assumption is that making a TV show regarding people watching videos didn't fly with audiences. And yet during a podcast that reminisced on the show, Creator/TheFineBrothers revealed it actually drew good ratings.
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fixed Play Station Vita link spacing


* The UsefulNotes/PlayStationPortable, at least in the west. Despite many people ragging on Creator/SonyInteractiveEntertainment's failure with handheld devices as a result of the UsefulNotes/PlayStationVita's own failure, the PSP actually sold pretty decently overall - worldwide sales of the console have it at around '''76 million units''' sold overall, around the same as the UsefulNotes/Nintendo3DS did years later and just a few million under the UsefulNotes/GameBoyAdvance. Not to mention that it did have a pretty decent library of games, namely with ''VideoGame/CrisisCoreFinalFantasyVII'', various ''VideoGame/MonsterHunter'' titles, ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/GodOfWarChainsOfOlympus'', ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'', and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' all being [[KillerApp system-sellers]] for the PSP. So why is it generally overlooked when people bring up Sony's failure with handhelds? Because it had the misfortune as being released in the same generation as the UsefulNotes/NintendoDS, which sold a whopping '''154 million units''', became the bestselling handheld console of all time as well as the second-bestselling console in general after Sony's own UsefulNotes/PlayStation2, and also had exclusive games from franchises like ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'' on it in addition to the [[Franchise/SuperMarioBros usual]] [[Franchise/TheLegendOfZelda lineup]] [[Franchise/{{Pokemon}} of Nintendo]] [[Franchise/AnimalCrossing regulars]], as well as '''many''' casual-friendly franchises like ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'', ''VideoGame/ProfessorLayton'', and ''VideoGame/AceAttorney'' that resulted in the Nintendo DS having much more broader market appeal than the PSP did. Even the PSP's main system-sellers in Japan, the ''Monster Hunter'' games, were countered by the Nintendo DS getting ''VideoGame/DragonQuestIX'' as an exclusive, as ''Franchise/DragonQuest'' is just as popular in Japan as ''Monster Hunter'', if not more so.

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* The UsefulNotes/PlayStationPortable, at least in the west. Despite many people ragging on Creator/SonyInteractiveEntertainment's failure with handheld devices as a result of the UsefulNotes/PlayStationVita's [[UsefulNotes/PlayStationVita [=PlayStation=] Vita's]] own failure, the PSP actually sold pretty decently overall - worldwide sales of the console have it at around '''76 million units''' sold overall, around the same as the UsefulNotes/Nintendo3DS did years later and just a few million under the UsefulNotes/GameBoyAdvance. Not to mention that it did have a pretty decent library of games, namely with ''VideoGame/CrisisCoreFinalFantasyVII'', various ''VideoGame/MonsterHunter'' titles, ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/GodOfWarChainsOfOlympus'', ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'', and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' all being [[KillerApp system-sellers]] for the PSP. So why is it generally overlooked when people bring up Sony's failure with handhelds? Because it had the misfortune as being released in the same generation as the UsefulNotes/NintendoDS, which sold a whopping '''154 million units''', became the bestselling handheld console of all time as well as the second-bestselling console in general after Sony's own UsefulNotes/PlayStation2, and also had exclusive games from franchises like ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'' on it in addition to the [[Franchise/SuperMarioBros usual]] [[Franchise/TheLegendOfZelda lineup]] [[Franchise/{{Pokemon}} of Nintendo]] [[Franchise/AnimalCrossing regulars]], as well as '''many''' casual-friendly franchises like ''VideoGame/{{Nintendogs}}'', ''VideoGame/BrainAge'', ''VideoGame/ProfessorLayton'', and ''VideoGame/AceAttorney'' that resulted in the Nintendo DS having much more broader market appeal than the PSP did. Even the PSP's main system-sellers in Japan, the ''Monster Hunter'' games, were countered by the Nintendo DS getting ''VideoGame/DragonQuestIX'' as an exclusive, as ''Franchise/DragonQuest'' is just as popular in Japan as ''Monster Hunter'', if not more so.
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* ''VideoGame/{{Bubsy}} 3D'' accrued a very negative perception over the years, which made it popular to claim the game was a critical failure right out of the gate. In reality, ''Bubsy 3D'''s contemporary reviews [[https://www.mobygames.com/game/bubsy-3d/mobyrank were mixed]] (notice how most of the really negative reviews were published long after the game came and went) and it got genuinely positive impressions from some outlets, including respected enthusiasts magazines like Gamefan. This trope caused a [[CommonKnowledge popular but false]] claim that the "[[https://retrovolve.com/those-faked-bubsy-3d-pull-quotes-were-actually-real/ Gold X Award]]" from [=PSExtreme=] listed on the cover was fabricated, because clearly, nobody would give ''Bubsy 3D'' that much praise, right?

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* ''VideoGame/{{Bubsy}} 3D'' ''VideoGame/Bubsy3D'' accrued a very negative perception over the years, which made it popular to claim the game was a critical failure right out of the gate. In reality, ''Bubsy 3D'''s contemporary reviews [[https://www.mobygames.com/game/bubsy-3d/mobyrank were mixed]] (notice how most of the really negative reviews were published long after the game came and went) and it got genuinely positive impressions from some outlets, including respected enthusiasts magazines like Gamefan. This trope caused a [[CommonKnowledge popular but false]] claim that the "[[https://retrovolve.com/those-faked-bubsy-3d-pull-quotes-were-actually-real/ Gold X Award]]" from [=PSExtreme=] listed on the cover was fabricated, because clearly, nobody would give ''Bubsy 3D'' that much praise, right?
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** 1989's ''Film/LicenceToKill'' is (accounting for inflation) the worst-performing ''James Bond'' movie, which combined with the subsequent legal troubles that prematurely ended Creator/TimothyDalton's run as the character and led to a six-year hiatus for the film series, has given it a reputation in some circles for being a flop. Regardless, the film still made back five times its budget, keeping in mind that it had a PG-13 rating during a famously crowded summer blockbuster season.[[note]] To give an idea of the kind of competition it had, the 14 films that earned more in the United States during the summer of 1989 were ''Film/{{Batman|1989}}'', ''Film/IndianaJonesAndTheLastCrusade'', ''Film/LethalWeapon2'', ''Film/HoneyIShrunkTheKids'', ''Film/GhostbustersII'', ''Film/DeadPoetsSociety'', ''Film/WhenHarryMetSally'', ''Film/{{Parenthood}}'', ''Film/FieldOfDreams'', ''Film/TurnerAndHooch'', ''Film/StarTrekVTheFinalFrontier'', ''Film/SeeNoEvilHearNoEvil'', ''Film/TheKarateKidPartIII'', and ''Film/TheAbyss''[[/note]].

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** 1989's ''Film/LicenceToKill'' is (accounting for inflation) the worst-performing ''James Bond'' movie, which combined with the subsequent legal troubles that prematurely ended Creator/TimothyDalton's run as the character and led to a six-year hiatus for the film series, has given it a reputation in some circles for being a flop. Regardless, the film still made back five times its budget, keeping in mind that it had a PG-13 rating during a famously crowded summer blockbuster season.[[note]] To give an idea of the kind of competition it had, the 14 films that earned more in the United States during the summer of 1989 were ''Film/{{Batman|1989}}'', ''Film/IndianaJonesAndTheLastCrusade'', ''Film/LethalWeapon2'', ''Film/HoneyIShrunkTheKids'', ''Film/GhostbustersII'', ''Film/DeadPoetsSociety'', ''Film/WhenHarryMetSally'', ''Film/{{Parenthood}}'', ''Film/FieldOfDreams'', ''Film/TurnerAndHooch'', ''Film/StarTrekVTheFinalFrontier'', ''Film/SeeNoEvilHearNoEvil'', ''Film/TheKarateKidPartIII'', and ''Film/TheAbyss''[[/note]].''Film/TheAbyss''.
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** 1989's ''Film/LicenceToKill'' is (accounting for inflation) the worst-performing ''James Bond'' movie, which combined with the subsequent legal troubles that prematurely ended Creator/TimothyDalton's run as the character and led to a six-year hiatus for the film series, has given it a reputation in some circles for being a flop. Regardless, the film still made back five times its budget, keeping in mind that it had a PG-13 rating during a famously crowded summer blockbuster season. [[note]]To give an idea of the kind of competition it had, the 14 films that earned more in the United States during the summer of 1989 were ''Film/{{Batman|1989}}'', ''Film/IndianaJonesAndTheLastCrusade'', ''Film/LethalWeapon2'', ''Film/HoneyIShrunkTheKids'', ''Film/GhostbustersII'', ''Film/DeadPoetsSociety'', ''Film/WhenHarryMetSally'', ''Film/{{Parenthood}}'', ''Film/FieldOfDreams'', ''Film/TurnerAndHooch'', ''Film/StarTrekVTheFinalFrontier'', ''Film/SeeNoEvilHearNoEvil'', ''Film/TheKarateKidPartIII'', and ''Film/TheAbyss''[[/note]].

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** 1989's ''Film/LicenceToKill'' is (accounting for inflation) the worst-performing ''James Bond'' movie, which combined with the subsequent legal troubles that prematurely ended Creator/TimothyDalton's run as the character and led to a six-year hiatus for the film series, has given it a reputation in some circles for being a flop. Regardless, the film still made back five times its budget, keeping in mind that it had a PG-13 rating during a famously crowded summer blockbuster season. [[note]]To [[note]] To give an idea of the kind of competition it had, the 14 films that earned more in the United States during the summer of 1989 were ''Film/{{Batman|1989}}'', ''Film/IndianaJonesAndTheLastCrusade'', ''Film/LethalWeapon2'', ''Film/HoneyIShrunkTheKids'', ''Film/GhostbustersII'', ''Film/DeadPoetsSociety'', ''Film/WhenHarryMetSally'', ''Film/{{Parenthood}}'', ''Film/FieldOfDreams'', ''Film/TurnerAndHooch'', ''Film/StarTrekVTheFinalFrontier'', ''Film/SeeNoEvilHearNoEvil'', ''Film/TheKarateKidPartIII'', and ''Film/TheAbyss''[[/note]].
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** 1989's ''Film/LicenceToKill'' is (accounting for inflation) the worst-performing ''James Bond'' movie, which combined with the subsequent legal troubles that prematurely ended Creator/TimothyDalton's run as the character and led to a six-year hiatus for the film series, has given it a reputation in some circles for being a flop. Regardless, the film still made back five times its budget, keeping in mind that it had a PG-13 rating during a famously crowded summer blockbuster season[[note]]to give an idea of the kind of competition it had, the 14 films that earned more in the United States during the summer of 1989 were ''Film/{{Batman|1989}}'', ''Film/IndianaJonesAndTheLastCrusade'', ''Film/LethalWeapon2'', ''Film/HoneyIShrunkTheKids'', ''Film/GhostbustersII'', ''Film/DeadPoetsSociety'', ''Film/WhenHarryMetSally'', ''Film/{{Parenthood}}'', ''Film/FieldOfDreams'', ''Film/TurnerAndHooch'', ''Film/StarTrekVTheFinalFrontier'', ''Film/SeeNoEvilHearNoEvil'', ''Film/TheKarateKidPartIII'', and ''Film/TheAbyss''[[/note]].

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** 1989's ''Film/LicenceToKill'' is (accounting for inflation) the worst-performing ''James Bond'' movie, which combined with the subsequent legal troubles that prematurely ended Creator/TimothyDalton's run as the character and led to a six-year hiatus for the film series, has given it a reputation in some circles for being a flop. Regardless, the film still made back five times its budget, keeping in mind that it had a PG-13 rating during a famously crowded summer blockbuster season[[note]]to season. [[note]]To give an idea of the kind of competition it had, the 14 films that earned more in the United States during the summer of 1989 were ''Film/{{Batman|1989}}'', ''Film/IndianaJonesAndTheLastCrusade'', ''Film/LethalWeapon2'', ''Film/HoneyIShrunkTheKids'', ''Film/GhostbustersII'', ''Film/DeadPoetsSociety'', ''Film/WhenHarryMetSally'', ''Film/{{Parenthood}}'', ''Film/FieldOfDreams'', ''Film/TurnerAndHooch'', ''Film/StarTrekVTheFinalFrontier'', ''Film/SeeNoEvilHearNoEvil'', ''Film/TheKarateKidPartIII'', and ''Film/TheAbyss''[[/note]].

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