Follow TV Tropes

Following

History Main / PresumedFlop

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This trope sums up almost the entire filmography of Creator/GuillermoDelToro. Almost all of his films (''Film/PacificRim, ''Film/{{HellboyIITheGoldenArmy}}'', ''Film/CrimsonPeak'', ''Film/TheShapeOfWater'', and others) have turned a healthy profit in worldwide box-office receipts, but because they're not grossing into the ''billions'' his current project is often perceived as an AcclaimedFlop. Not helping is studios' seeming inability to market them corrctly.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{ARMS}}'' game is often regarded as a failure, with people comparing its lack of success to the breakout hit that was Creator/{{Nintendo}}'s other multiplayer IP ''VideoGame/{{Splatoon}}''. While it certainly didn't become an "evergreen" title similar to ''Splatoon 2'', which was released a month later, it still sold over 2 million copies in its first year; impressive for an experimental new IP, much less a fighting game.

to:

* ''VideoGame/{{ARMS}}'' game is often regarded as a failure, with people comparing its lack of success to the breakout hit that was Creator/{{Nintendo}}'s other new multiplayer IP at the time, ''VideoGame/{{Splatoon}}''. While it certainly didn't become an constantly selling "evergreen" title similar to ''Splatoon 2'', which was released a month later, it still sold over 2 million copies in its first year; impressive for an experimental new IP, much less and especially for a new fighting game.game series.



* ''VideoGame/{{Klonoa}}: Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly documented sales figures. In reality, while sales figures are hard to come by, it did well enough to launch a franchise that spawned six other games over the following five years.

to:

* ''VideoGame/{{Klonoa}}: Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly documented sales figures. In reality, while sales figures are hard to come by, it did well enough to launch a modest franchise that spawned six other games over the following five years.

Changed: 703

Removed: 861

Is there an issue? Send a MessageReason:
psychonauts was a flop. that 400k figure isn't for launch year, its the sales over SEVEN years.


A Presumed Flop is where CommonKnowledge [[JustForFun/XMeetsY meets]] a BoxOfficeBomb.

Many works do poorly. Some do so poorly that they get nowhere close to breaking even, costing the people that made them a ton of money and/or reputation. However, a Presumed Flop is when a work actually did rather well (or at least managed to break even), but is referred to as a flop by critics and journalists whenever it's mentioned.

to:

A Presumed Flop is where CommonKnowledge [[JustForFun/XMeetsY meets]] Logically, not every work can be a BoxOfficeBomb.

smash hit. Many works will only see modest success, while others do poorly. Some do so poorly that they get nowhere close to breaking even, even financially, costing the people that made them a ton of money and/or reputation. money. However, a Presumed Flop is when sometimes a work actually did rather well (or at least managed to break even), but is referred to somehow got a reputation as being a flop failure by critics critics, journalists, and journalists maybe even general audiences whenever it's mentioned.
mentioned: that's when you have yourself a Presumed Flop. In short, it's when CommonKnowledge [[JustForFun/XMeetsY meets]] a BoxOfficeBomb.



* ''VideoGame/{{Psychonauts}}'' is often referred to as a notorious flop, but as creator Tim Schafer noted in the 2015 documentary series ''What Color is the Sky In Your World?'', its sales were nowhere near as disastrous as reported at the time. It was reported to have sold about 100,000 units when it actually sold about 400,000. Still not great, but far from a disaster. That said, it didn't turn a profit for quite a few years and its sequel has taken 16 years to come to release, so this may have only been half-defied.



* The ''VideoGame/YokaiWatch'' series is seen as being a complete bomb internationally, despite being a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' only moving 400k units in North America, this was still a decent showing for a handheld RPG and was deemed a solid start by creator Creator/Level5. It was the ''sequels'' that sold poorly, each worse than the last, which contributed to the company as a whole ending its operations in North America.

to:

* The ''VideoGame/YokaiWatch'' series is seen as being a complete bomb an instant flop internationally, despite being the first game quickly sparking a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' [[VideoGame/YokaiWatch1 the first game]] only moving 400k units in North America, America during its first year, this was still a decent showing for a handheld RPG and was deemed a solid promising start by creator Creator/Level5. It was the ''sequels'' that sold selling poorly, each performing worse than the last, which killed the franchise internationally and contributed to the company as a whole ending its operations in North America.America in 2020.



* ''WesternAnimation/TheBuzzOnMaggie'' is one of the most forgotten Creator/DisneyChannel series, only lasting a single season. You'd assume that this was due to poor ratings, as it is perceived as little more than SoOkayItsAverage by many who do bother to seek it out years later. In actuality, it boasted high ratings in the United States and it was beloved by critics. The show was cancelled because, despite domestic success, it completely failed to gain an audience overseas.

to:

* ''WesternAnimation/TheBuzzOnMaggie'' is one of the most forgotten Creator/DisneyChannel series, only lasting a single season. You'd assume that this was due to poor ratings, as it is perceived as little more than SoOkayItsAverage by many who do bother to seek it out years later. In actuality, it boasted very high ratings for its demographic in the United States and it was beloved by critics. The show was cancelled because, despite domestic success, it completely failed to gain an audience overseas.

Added: 336

Changed: 611

Is there an issue? Send a MessageReason:
None


Many works do poorly, some getting nowhere close to breaking even. However, sometimes a work actually does rather well (or at least managed to break even), but is referred to as a flop by critics and journalists whenever it's mentioned.

to:

A Presumed Flop is where CommonKnowledge [[JustForFun/XMeetsY meets]] a BoxOfficeBomb.

Many works do poorly, some getting poorly. Some do so poorly that they get nowhere close to breaking even. even, costing the people that made them a ton of money and/or reputation. However, sometimes a Presumed Flop is when a work actually does did rather well (or at least managed to break even), but is referred to as a flop by critics and journalists whenever it's mentioned.



Can overlap with CriticProof, which is about works that sell despite being thrashed by critics. Compare BoxOfficeBomb for when the film ''actually'' bombed. Also a subtrope of CommonKnowledge, specifically with regards to box office performance.

to:

Can overlap with CriticProof, which is about works that sell despite being thrashed by critics. Compare BoxOfficeBomb for when the film ''actually'' bombed. Also a subtrope of CommonKnowledge, specifically with regards to box office performance.
critics.



* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the West, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best-selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. While the initial broadcast run was CutShort, this was due to the show’s violent content running afoul of censors rather than poor ratings and it would receive a full run on satellite television a few months later. It's possible the misconception stems from confusion with fellow 1998 {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which ''are'' examples of that trope (the latter to a point where the movie premiered there first).

to:

* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While while it didn't have the lasting staying power the series still has in the West, ''Bebop'' was very well-received in Japan and sold very well. Japan. In fact, of all anime released in 1998, it was the number one best-selling anime on home video in that year. Even counting anime from previous years, 1998; the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. While the initial broadcast run was CutShort, this was due to the show’s violent content running afoul of censors rather than poor ratings and it would receive a full run on satellite television a few months later. It's possible the misconception stems from confusion with fellow 1998 {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which ''are'' examples of that trope (the latter to a point where the movie premiered there first).



* ''Disaster Movie'', like other Seltzer and Friedberg movies, was poorly received. While the others made over $80m WW, this one barely crossed the $40m. However, the movie's low budget of $20m meant that it was still technically profitable.

to:

* ''Disaster Movie'', like other Seltzer and Friedberg movies, was poorly received. While the others made over $80m WW, $80 million worldwide, this one barely crossed the $40m. $40 million threshold. However, the movie's low budget of $20m $20 million meant that it was still technically profitable.profitable, if only barely so.
Is there an issue? Send a MessageReason:
None


* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Creator/KevinCostner's career (or at the very least, severely stalled it). However, its score on Website/RottenTomatoes is 42% (which is not great but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else.

to:

* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Creator/KevinCostner's career (or at the very least, severely stalled it). However, its score on Website/RottenTomatoes is 42% (which is not great but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else. It should be noted that the film ''eventually'' moved into profit on the back of television, DVD and streaming revenue.
Is there an issue? Send a MessageReason:
None


'''Note''': The point of this AudienceReaction is that the work is incorrectly assumed to be a financial failure, a critical failure, or both, when any glance at box office sales or Metacritic can prove you wrong. Even if "people think it's bad" is the reason the work is believed to be a flop, please do not post a long rant about the work. Give a brief explanation why the work was poorly received, and leave it at that.

to:

'''Note''': The point of this AudienceReaction is that the work is incorrectly assumed to be a financial failure, a critical failure, or both, when any glance at box office sales or Metacritic can prove you wrong. Even if "people think it's bad" is the reason the work is believed to be a flop, please do not post a long rant about the work. Give a brief explanation of why the work was poorly received, and leave it at that.



* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the West, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best-selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. While the intial broadcast run was CutShort, this was due to the show’s violent content running afoul of censors rather than poor ratings and it would receive a full run on satellite television a few months later. It's possible the misconception stems from confusion with fellow 1998 {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which ''are'' example of that trope (the latter to a point where the movie premiered there first).

to:

* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the West, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best-selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. While the intial initial broadcast run was CutShort, this was due to the show’s violent content running afoul of censors rather than poor ratings and it would receive a full run on satellite television a few months later. It's possible the misconception stems from confusion with fellow 1998 {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which ''are'' example examples of that trope (the latter to a point where the movie premiered there first).



* ''WesternAnimation/TheLordOfTheRings'', directed by Creator/RalphBakshi, is often written about as though it were a flop -- and to be fair, it only covered half of the trilogy. But it was actually a financial success, earning more than $30 million on a mere $4 million budget. The only reason a sequel wasn't made was because the studio didn't think audiences would want to see "half a movie".

to:

* ''WesternAnimation/TheLordOfTheRings'', directed by Creator/RalphBakshi, is often written about as though it were a flop -- and to be fair, it only covered half of the trilogy. But it was actually a financial success, earning more than $30 million on a mere $4 million budget. The only reason a sequel wasn't made was because that the studio didn't think audiences would want to see "half a movie".



* The ''Recap/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of what were originally produced as the first few episodes of the subsequent television series.

to:

* The ''Recap/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of what were was originally produced as the first few episodes of the subsequent television series.



* ''Film/AvengersAgeOfUltron'' is sometimes thought to have been a flop due to its reception being [[SophomoreSlump considerably weaker than]] [[Film/TheAvengers2012 its predecessor]], a view shared by [[http://www.forbes.com/sites/scottmendelson/2015/09/04/was-avengers-age-of-ultron-a-failure-in-the-eyes-of-hollywood/ some higher-ups at Disney]]. This is despite the film being ''the eleventh highest grossing of all time!'' Granted, three of the higher spots are held by [[Film/TheAvengers2012 other]] ''[[Film/AvengersInfinityWar Avengers]]'' [[Film/AvengersEndgame films]], and another three were released in the same year as ''Age of Ultron''[[note]]''Film/TheForceAwakens'', ''Film/JurassicWorld'', and ''Film/Furious7''[[/note]], so it can be considered a bit of a disappointment ''relatively speaking'', but from an objective standpoint it was immensely successful.
* ''Film/BatmanAndRobin'' is regarded as one of the worst superhero movies of all time. While some people today enjoy it for its cheesy nature, it is regarded as an enormous flop that severely damaged the careers of Creator/UmaThurman, Creator/AliciaSilverstone, Creator/ChrisODonnell and Creator/ArnoldSchwarzenegger (Creator/GeorgeClooney was lucky enough to be spared), and killed the Batman franchise for almost a decade until ''Film/BatmanBegins''. However, while it wasn't as successful as the first three in the series, it did make a profit, with a $238M worldwide gross against a $125M budget, and sold a ton of merchandising to put them clearly in the black.

to:

* ''Film/AvengersAgeOfUltron'' is sometimes thought to have been a flop due to its reception being [[SophomoreSlump considerably weaker than]] [[Film/TheAvengers2012 its predecessor]], a view shared by [[http://www.forbes.com/sites/scottmendelson/2015/09/04/was-avengers-age-of-ultron-a-failure-in-the-eyes-of-hollywood/ some higher-ups at Disney]]. This is despite the film being ''the eleventh highest grossing highest-grossing of all time!'' Granted, three of the higher spots are held by [[Film/TheAvengers2012 other]] ''[[Film/AvengersInfinityWar Avengers]]'' [[Film/AvengersEndgame films]], and another three were released in the same year as ''Age of Ultron''[[note]]''Film/TheForceAwakens'', ''Film/JurassicWorld'', and ''Film/Furious7''[[/note]], so it can be considered a bit of a disappointment ''relatively speaking'', but from an objective standpoint it was immensely successful.
* ''Film/BatmanAndRobin'' is regarded as one of the worst superhero movies of all time. While some people today enjoy it for its cheesy nature, it is regarded as an enormous flop that severely damaged the careers of Creator/UmaThurman, Creator/AliciaSilverstone, Creator/ChrisODonnell Creator/ChrisODonnell, and Creator/ArnoldSchwarzenegger (Creator/GeorgeClooney was lucky enough to be spared), and killed the Batman franchise for almost a decade until ''Film/BatmanBegins''. However, while it wasn't as successful as the first three in the series, it did make a profit, with a $238M worldwide gross against a $125M budget, and sold a ton of merchandising to put them clearly in the black.



* ''Film/TheLastAirbender'' was intended to be the first film of a trilogy, but the negative reception put those plans on ice. However, despite the hasty conversion to 3D bloating the budget to $150m, it still broke even and became the 19th highest grossing movie of 2010, and the highest grossing Creator/{{Nickelodeon}} movie at the time.

to:

* ''Film/TheLastAirbender'' was intended to be the first film of a trilogy, but the negative reception put those plans on ice. However, despite the hasty conversion to 3D bloating the budget to $150m, it still broke even and became the 19th highest grossing highest-grossing movie of 2010, and the highest grossing highest-grossing Creator/{{Nickelodeon}} movie at the time.



* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Creator/KevinCostner's career (or at the very least, severely stalled it). However, its score on Webiste/RottenTomatoes is 42% (which is not great, but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else.
* ''Film/{{Warcraft|2016}}'' is often cited as yet another embarrassing flop in the history of video game adaptations. Nevertheless, it made $439 million on a $160 million budget, becoming the highest grossing movie based on a video game at the time. While the movie reportedly failed to break even despite this large margin, its reputation is based on the idea that it alienated audiences and sold poorly as a result, not that it sold great but had its money poorly managed.
* ''Film/WitchfinderGeneral'' is an example of a film that was retrospectively exaggerated as a flop by its own fans to create a reputation as a CultClassic. While it got horrible reviews from newspaper critics, who dismissed it as TorturePorn, it got quite respectable box office in its first release.

to:

* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Creator/KevinCostner's career (or at the very least, severely stalled it). However, its score on Webiste/RottenTomatoes Website/RottenTomatoes is 42% (which is not great, great but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else.
* ''Film/{{Warcraft|2016}}'' is often cited as yet another embarrassing flop in the history of video game adaptations. Nevertheless, it made $439 million on a $160 million budget, becoming the highest grossing highest-grossing movie based on a video game at the time. While the movie reportedly failed to break even despite this large margin, its reputation is based on the idea that it alienated audiences and sold poorly as a result, not that it sold great but had its money poorly managed.
* ''Film/WitchfinderGeneral'' is an example of a film that was retrospectively exaggerated as a flop by its own fans to create a reputation as a CultClassic. While it got horrible reviews from newspaper critics, who dismissed it as TorturePorn, it got quite a respectable box office in its first release.



* ''VideoGame/{{ARMS}}'' game is often regarded as a failure, with people comparing its lack of success to the breakout hit that was Creator/{{Nintendo}}'s other multiplayer IP ''VideoGame/{{Splatoon}}''. While it certainly didn't become an "evergreen" title similar to ''Splatoon 2'', which released a month later, it still sold over 2 million copies in its first year; impressive for an experimental new IP, much less a fighting game.
* Despite ''VideoGame/CrashBandicootTheWrathOfCortex'' getting fairly mediocre reviews and even mocked in ''VideoGame/CrashTwinsanity'' via a meta joke for "not doing quite as well as we hoped", the game sold over 3 million copies on [=PS2=] alone and made for a Greatest Hits/Platinum/The Best reissue.

to:

* ''VideoGame/{{ARMS}}'' game is often regarded as a failure, with people comparing its lack of success to the breakout hit that was Creator/{{Nintendo}}'s other multiplayer IP ''VideoGame/{{Splatoon}}''. While it certainly didn't become an "evergreen" title similar to ''Splatoon 2'', which was released a month later, it still sold over 2 million copies in its first year; impressive for an experimental new IP, much less a fighting game.
* Despite ''VideoGame/CrashBandicootTheWrathOfCortex'' getting fairly mediocre reviews and even mocked in ''VideoGame/CrashTwinsanity'' via a meta joke meta-joke for "not doing quite as well as we hoped", the game sold over 3 million copies on [=PS2=] alone and made for a Greatest Hits/Platinum/The Best reissue.



* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill existing, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to varying degrees in ''most'' Atari games. As for being the cause of the crash, while it's still considered a factor, most have come to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor... which itself is still the best-selling game for the system at almost 8 million copies.
* ''VideoGame/{{Klonoa}}: Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented sales figures. In reality, while sales figures are hard to come by, it did well enough to launch a franchise that spawned six other games over the following five years.
* ''VideoGame/Superman64'' is regarded as the worst UsefulNotes/Nintendo64 game ever released, and unlike E.T, the critics have not become kinder to it over time. However, it was a top seller in North America in June 1999, and ended up selling 500,000 copies, making a profit for Titus.
* The ''VideoGame/YokaiWatch'' series is seen as being a complete bomb internationally, despite being a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' only moving 400k units in North America, this was still a decent showing for a handheld RPG and was deemed a solid start by creator Creator/Level5. It were the ''sequels'' that sold poorly, each worse than the last, which contributed to the company as a whole ending its operations in North America.

to:

* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill existing, but in reality reality, the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to varying degrees in ''most'' Atari games. As for being the cause of the crash, while it's still considered a factor, most have come to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor... which itself is still the best-selling game for the system at almost 8 million copies.
* ''VideoGame/{{Klonoa}}: Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented poorly documented sales figures. In reality, while sales figures are hard to come by, it did well enough to launch a franchise that spawned six other games over the following five years.
* ''VideoGame/Superman64'' is regarded as the worst UsefulNotes/Nintendo64 game ever released, and unlike E.T, the critics have not become kinder to it over time. However, it was a top seller in North America in June 1999, 1999 and ended up selling 500,000 copies, making a profit for Titus.
* The ''VideoGame/YokaiWatch'' series is seen as being a complete bomb internationally, despite being a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' only moving 400k units in North America, this was still a decent showing for a handheld RPG and was deemed a solid start by creator Creator/Level5. It were was the ''sequels'' that sold poorly, each worse than the last, which contributed to the company as a whole ending its operations in North America.



* Many people believe that ''WesternAnimation/InvaderZim'' was cancelled midway through its' second season due to low ratings. On the contrary, ratings were actually fairly decent. The show was just too expensive to produce ''relative'' to its ratings.

to:

* Many people believe that ''WesternAnimation/InvaderZim'' was cancelled midway through its' its second season due to low ratings. On the contrary, ratings were actually fairly decent. The decent; the show was just too expensive to produce ''relative'' to its ratings.
Is there an issue? Send a MessageReason:
To my knowledge, the Clone Wars movie's plot never aired as individual episodes.


* The ''Recap/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of the first few episodes of the subsequent television series.

to:

* The ''Recap/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of what were originally produced as the first few episodes of the subsequent television series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/AvengersAgeOfUltron'' is sometimes thought to have been a flop due to its reception being [[SophomoreSlump considerably weaker than]] [[Film/TheAvengers2012 its predecessor]], a view shared by [[http://www.forbes.com/sites/scottmendelson/2015/09/04/was-avengers-age-of-ultron-a-failure-in-the-eyes-of-hollywood/ some higher-ups at Disney]]. This is despite the film being ''the eleventh highest grossing of all time!'' Granted, three of the higher spots are held by [[Film/TheAvengers2012 other]] ''[[Film/AvengersInfinityWar Avengers]]'' [[Film/AvengersEndgame films]], and another three were released in the same year as ''Age of Ultron''[[note]]''Film/TheForceAwakens'', ''Film/JurassicWorld'', and ''Film/Furious7''[[/note]], so it can be considered a bit of a disappointment ''relatively speaking'', but from an objective standpoint it was immensely successful.

Added: 28

Changed: 72

Is there an issue? Send a MessageReason:
None



!!Examples

to:

\n!!Examples!!Examples:



[[folder: Anime and Manga]]

to:

[[folder: Anime and
[[folder:Anime &
Manga]]



[[folder:Film -- Animated]]
* ''WesternAnimation/TheEmojiMovie'' is commonly believed to be a flop because people tend to assume that the premise (which was often seen as unoriginal and/or a desperate attempt to be "hip" and "modern") and scathing reviews (from critics and audiences alike) scared audiences away. Nevertheless, it made a profit ($217M worldwide on a $50M budget). It exceeded expectations on opening weekend, and opened in 2nd place against the critically acclaimed, Oscar-winning ''{{Film/Dunkirk}}''. Some of that was likely people seeing it out of BileFascination, but the studio doesn't care if you hate-watch it as long as you're still paying them.

to:

[[folder:Film [[folder:Films -- Animated]]
Animation]]
* ''WesternAnimation/TheEmojiMovie'' is commonly believed to be a flop because people tend to assume that the premise (which was often seen as unoriginal and/or a desperate attempt to be "hip" and "modern") and scathing reviews (from critics and audiences alike) scared audiences away. Nevertheless, it made a profit ($217M worldwide on a $50M budget). It exceeded expectations on opening weekend, and opened in 2nd place against the critically acclaimed, Oscar-winning ''{{Film/Dunkirk}}''.''Film/{{Dunkirk}}''. Some of that was likely people seeing it out of BileFascination, but the studio doesn't care if you hate-watch it as long as you're still paying them.



* Similarly, ''WesternAnimation/TheLEGOMovie2TheSecondPart'' has often been described as a bomb by movie journalists. Its $191 million gross was a severe disappointment, no doubt about it, but it still ended up just barely earning back its $99 million budget in theaters (and toy sales put it firmly in the black). This still wasn't enough for Warner Bros. though, and they let their rights to the franchise lapse.

to:

* Similarly, ''WesternAnimation/TheLEGOMovie2TheSecondPart'' ''WesternAnimation/TheLegoMovie2TheSecondPart'' has often been described as a bomb by movie journalists. Its $191 million gross was a severe disappointment, no doubt about it, but it still ended up just barely earning back its $99 million budget in theaters (and toy sales put it firmly in the black). This still wasn't enough for Warner Bros. though, and they let their rights to the franchise lapse.



[[folder:Film -- Live Action]]

to:

[[folder:Film [[folder:Films -- Live Action]]Live-Action]]



* ''Film/Warcraft2016'' is often cited as yet another embarrassing flop in the history of video game adaptations. Nevertheless, it made $439 million on a $160 million budget, becoming the highest grossing movie based on a video game at the time. While the movie reportedly failed to break even despite this large margin, its reputation is based on the idea that it alienated audiences and sold poorly as a result, not that it sold great but had its money poorly managed.

to:

* ''Film/Warcraft2016'' ''Film/{{Warcraft|2016}}'' is often cited as yet another embarrassing flop in the history of video game adaptations. Nevertheless, it made $439 million on a $160 million budget, becoming the highest grossing movie based on a video game at the time. While the movie reportedly failed to break even despite this large margin, its reputation is based on the idea that it alienated audiences and sold poorly as a result, not that it sold great but had its money poorly managed.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
Justice League is listed on the box office bomb page and as one on it's triva.This entry forgets the massive cost of advertising and reshoots that means it cost more like $500 million. It's estimated to have lost money.


* ''Film/JusticeLeague2017'' earned about $658m on a $300m budget, and hence it has often been described as the first box-office bomb of the DCEU, but it still earned more than twice its stated budget. Its reputation as a failure largely comes from the fact that it barely broke even when Creator/WarnerBros was anticipating it to be a $1 billion smash hit on the scale of ''The Avengers'', as well as its TroubledProduction.
Is there an issue? Send a MessageReason:
None


* The ''WesternAnimation/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of the first few episodes of the subsequent television series.

to:

* The ''WesternAnimation/StarWarsTheCloneWarsMovie'' ''Recap/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of the first few episodes of the subsequent television series.
Is there an issue? Send a MessageReason:
None


* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the West, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best-selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. It's possible the misconception stems from confusion with fellow 1998 {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which ''are'' example of that trope (the latter to a point where the movie premiered there first).

to:

* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the West, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best-selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. While the intial broadcast run was CutShort, this was due to the show’s violent content running afoul of censors rather than poor ratings and it would receive a full run on satellite television a few months later. It's possible the misconception stems from confusion with fellow 1998 {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which ''are'' example of that trope (the latter to a point where the movie premiered there first).
Is there an issue? Send a MessageReason:


* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle, seen as being a complete bomb internationally, but a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' only moving 400k units in North America, this was still a decent showing for handheld RPG and was deemed a solid start by creator Creator/Level5. It were the ''sequels'' that sold poorly, each worse than the last, which contributed to the company as a whole ending its operations outside of Japan.

to:

* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle, seen as being a complete bomb internationally, but despite being a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' only moving 400k units in North America, this was still a decent showing for a handheld RPG and was deemed a solid start by creator Creator/Level5. It were the ''sequels'' that sold poorly, each worse than the last, which contributed to the company as a whole ending its operations outside of Japan.in North America.



* ''WesternAnimation/TheBuzzOnMaggie'' is one of the most forgotten Creator/DisneyChannel series, only lasting a single season. You'd assume that this was due to poor ratings, as it is perceived as little more than SoOkayItsAverage by many who do bother to seek it out years later. In actuality, it boasted high ratings in the United States and it was beloved by critics. The show was cancelled because, despite domestic success, it [[AmericansHateTingle completely failed to gain an audience overseas]].

to:

* ''WesternAnimation/TheBuzzOnMaggie'' is one of the most forgotten Creator/DisneyChannel series, only lasting a single season. You'd assume that this was due to poor ratings, as it is perceived as little more than SoOkayItsAverage by many who do bother to seek it out years later. In actuality, it boasted high ratings in the United States and it was beloved by critics. The show was cancelled because, despite domestic success, it [[AmericansHateTingle completely failed to gain an audience overseas]].overseas.
Is there an issue? Send a MessageReason:
None


* The ''WesternAnimation/StarWarsTheCloneWars'' movie is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of the first few episodes of the subsequent television series.

to:

* The ''WesternAnimation/StarWarsTheCloneWars'' movie ''WesternAnimation/StarWarsTheCloneWarsMovie'' is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't. It earned more than seven times its $8.5 million budget, which isn't bad for what was essentially a CompilationMovie of the first few episodes of the subsequent television series.



* ''Film/BatmanAndRobin'' is regarded as one of the worst superhero movies of all time. While some people today enjoy it for its cheesy nature, it is regarded as an enormous flop that severely damaged the careers of Uma Thurman, Alicia Silverstone, Chris O'Donnell, and Arnold Schwarzenegger (George Clooney was lucky enough to be spared), and killed the Batman franchise for almost a decade until ''Film/BatmanBegins''. However, while it wasn't as successful as the first three in the series, it did make a profit, with a $238M worldwide gross against a $125M budget, and sold a ton of merchandising to put them clearly in the black.

to:

* ''Film/BatmanAndRobin'' is regarded as one of the worst superhero movies of all time. While some people today enjoy it for its cheesy nature, it is regarded as an enormous flop that severely damaged the careers of Uma Thurman, Alicia Silverstone, Chris O'Donnell, Creator/UmaThurman, Creator/AliciaSilverstone, Creator/ChrisODonnell and Arnold Schwarzenegger (George Clooney Creator/ArnoldSchwarzenegger (Creator/GeorgeClooney was lucky enough to be spared), and killed the Batman franchise for almost a decade until ''Film/BatmanBegins''. However, while it wasn't as successful as the first three in the series, it did make a profit, with a $238M worldwide gross against a $125M budget, and sold a ton of merchandising to put them clearly in the black.



* ''Film/JusticeLeague2017'' earned about $658m on a $300m budget, and hence it has often been described as the first box-office bomb of the DCEU, but it still earned more than twice its stated budget. Its reputation as a failure largely comes from the fact that it barely broke even when Warner Bros. was anticipating it to be a $1 billion smash hit on the scale of ''The Avengers'', as well as its TroubledProduction.
* ''Film/TheLastAirbender'' was intended to be the first film of a trilogy, but the negative reception put those plans on ice. However, despite the hasty conversion to 3D bloating the budget to $150m, it still broke even and became the 19th highest grossing movie of 2010, and the highest grossing Nickelodeon movie at the time.
* The 2002 film ''Film/TheMasterOfDisguise'' was meant to be a comeback vehicle for Dana Carvey after a hiatus and be a showcase for his impressionist abilities, but ended up being regarded as one of the worst comedies ever made and derailing his career. However, it made $43.4M on a $16M budget.
* The 1980 ''Film/{{Popeye}}'' film is remembered as a flop, despite making three times its budget. This might be due to its mixed reviews, Robin Williams's distaste for the film's production, and the fact that Disney wrote it off as one publicly.

to:

* ''Film/JusticeLeague2017'' earned about $658m on a $300m budget, and hence it has often been described as the first box-office bomb of the DCEU, but it still earned more than twice its stated budget. Its reputation as a failure largely comes from the fact that it barely broke even when Warner Bros. Creator/WarnerBros was anticipating it to be a $1 billion smash hit on the scale of ''The Avengers'', as well as its TroubledProduction.
* ''Film/TheLastAirbender'' was intended to be the first film of a trilogy, but the negative reception put those plans on ice. However, despite the hasty conversion to 3D bloating the budget to $150m, it still broke even and became the 19th highest grossing movie of 2010, and the highest grossing Nickelodeon Creator/{{Nickelodeon}} movie at the time.
* The 2002 film ''Film/TheMasterOfDisguise'' was meant to be a comeback vehicle for Dana Carvey Creator/DanaCarvey after a hiatus and be a showcase for his impressionist abilities, but ended up being regarded as one of the worst comedies ever made and derailing his career. However, it made $43.4M on a $16M budget.
* The 1980 ''Film/{{Popeye}}'' film is remembered as a flop, despite making three times its budget. This might be due to its mixed reviews, Robin Williams's Creator/RobinWilliams' distaste for the film's production, and the fact that Disney wrote it off as one publicly.



* 1983's ''Film/StayingAlive'', the sequel to the 1977 smash hit ''Film/SaturdayNightFever'', is regarded as a movie that bombed horribly and derailed John Travolta's career until a resurgence in the 1990s. Critics at the time and today regard it as a tacky, embarrassing cash-in, with absolutely none of the heart or gritty realism of its predecessor, although they admit the dancing sequences are just as well-done, if not more so. But it was not a financial failure at all: it made $65M on a $22M budget.
* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Kevin Costner's career (or at the very least, severely stalled it). However, its score on Rotten Tomatoes is 42% (which is not great, but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else.

to:

* 1983's ''Film/StayingAlive'', the sequel to the 1977 smash hit ''Film/SaturdayNightFever'', is regarded as a movie that bombed horribly and derailed John Travolta's Creator/JohnTravolta's career until a resurgence in the 1990s. Critics at the time and today regard it as a tacky, embarrassing cash-in, with absolutely none of the heart or gritty realism of its predecessor, although they admit the dancing sequences are just as well-done, if not more so. But it was not a financial failure at all: it made $65M on a $22M budget.
* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Kevin Costner's Creator/KevinCostner's career (or at the very least, severely stalled it). However, its score on Rotten Tomatoes Webiste/RottenTomatoes is 42% (which is not great, but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else.



* ''VideoGame/{{Psychonauts}}'' is often referred to as a notorious flop, but as creator Tim Schafer noted in the 2015 documentary series "What Color Is The Sky In Your World?", its sales were nowhere near as disastrous as reported at the time. It was reported to have sold about 100,000 units when it actually sold about 400,000. Still not great, but far from a disaster. That said, it didn't turn a profit for quite a few years and its sequel has taken 16 years to come to release, so this may have only been half-defied.

to:

* ''VideoGame/{{Psychonauts}}'' is often referred to as a notorious flop, but as creator Tim Schafer noted in the 2015 documentary series "What ''What Color Is The is the Sky In Your World?", World?'', its sales were nowhere near as disastrous as reported at the time. It was reported to have sold about 100,000 units when it actually sold about 400,000. Still not great, but far from a disaster. That said, it didn't turn a profit for quite a few years and its sequel has taken 16 years to come to release, so this may have only been half-defied.



* Nintendo 64's ''[[VideoGame/Superman64 Superman]]'', colloquially known as Superman 64, is regarded as the worst N64 game ever released, and unlike E.T, the critics have not become kinder to it over time. However, it was a top seller in North America in June 1999, and ended up selling 500,000 copies, making a profit for Titus.

to:

* Nintendo 64's ''[[VideoGame/Superman64 Superman]]'', colloquially known as Superman 64, ''VideoGame/Superman64'' is regarded as the worst N64 UsefulNotes/Nintendo64 game ever released, and unlike E.T, the critics have not become kinder to it over time. However, it was a top seller in North America in June 1999, and ended up selling 500,000 copies, making a profit for Titus.

Changed: 222

Removed: 129

Is there an issue? Send a MessageReason:
redid the changes i made the first time this was launched to make the description medium-neutral.


Many movies do poorly at the box office, some getting nowhere close to breaking even. However, sometimes a movie (or other sold form of media) actually did rather well (or at least managed to break even), but is referred to as a flop by film buffs, critics, and journalists whenever the movie is mentioned.

to:

Many movies works do poorly at the box office, poorly, some getting nowhere close to breaking even. However, sometimes a movie (or other sold form of media) work actually did does rather well (or at least managed to break even), but is referred to as a flop by film buffs, critics, critics and journalists whenever the movie is it's mentioned.



# The film received scathing reviews from critics (or was NotScreenedForCritics), and it's assumed that this scared people away.
# Most people who talk about the movie did not like it, and hence people assume it failed.
# It's commonly assumed that [[AudienceAlienatingPremise the film's premise scared away the audience]].
# The film has been OvershadowedByControversy, and people assume the film flopped because the controversy is all they remember about it.
# The release coincided with the decline of the lead actor's career.
# The movie was just sort of forgotten about after leaving theaters.
# The movie became a CultClassic, so we assume it failed in theaters.

to:

# The film work received scathing reviews from critics (or was NotScreenedForCritics), and it's assumed that this scared people away.
# Most people who talk about the movie work did not like it, and hence people assume it failed.
# It's commonly assumed that [[AudienceAlienatingPremise the film's work's premise scared away the audience]].
# The film work has been OvershadowedByControversy, and people assume the film it flopped because the controversy is all they remember about it.
# The release coincided with the decline of the creator or lead actor's career.
# The movie work was just sort of forgotten about after leaving theaters.
# The movie work became a CultClassic, so we people assume it failed in theaters.commercially.



# The movie broke even, but the studio was upset that it did not make ''enough'' money.
# The movie had a low budget, so even if it had a small gross, it still meant it could turn a profit.

Note that a Presumed Flop is not necessarily that much of a success for the creator in the long run. For instance, a widely-derided film making you a bit of money can border on PyrrhicVictory -- sure, it sold, but your reputation has taken a hit, a sequel is likely to flop, or it might not have made ''enough'' money to justify a sequel.

This can obviously apply to other media as well. Sometimes we claim a video game flopped big time when it actually made a profit.

to:

# The movie work broke even, but the studio company behind it was upset that it did not make ''enough'' money.
# The movie work had a low budget, so even if it had a small gross, it still meant it could turn a profit.

Note that a Presumed Flop is not necessarily that much of a success for the creator in the long run. For instance, a widely-derided film work making you a bit of money can border on PyrrhicVictory -- sure, it sold, but your reputation has taken a hit, a sequel is likely to flop, or it might not have made ''enough'' money to justify a sequel.

This can obviously apply to other media as well. Sometimes we claim a video game flopped big time when it actually made a profit.
sequel.
Is there an issue? Send a MessageReason:
Include The Catch

Added DiffLines:

* ''Series/TheCatch'', which aired from 2016-2017, was seen as a dull crime drama by critics, yet it got a reputation as a CultClassic, but actually got good viewing figures. Its reputation as a failure came from the fact it seemed like a case of FollowTheLeader when at the time, it wasn't anything like other crime dramas given the premise of "PrivateEye falls in love with ConMan".
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Psychonauts}}'' is often referred to as a notorious flop, but as creator Tim Schafer noted in the 2015 documentary series "What Color Is The Sky In Your World?", its sales were nowhere near as disastrous as reported at the time. It was reported to have sold about 100,000 units when it actually sold about 400,000. Still not great, but far from a disaster. That said, it didn't turn a profit for quite a few years and its sequel has taken 16 years to come to release, so this may have only been half-defied.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TheBuzzOnMaggie'' is one of the most forgotten Creator/DisneyChannel series, only lasting a single season. You'd assume that this was due to poor ratings, as it is perceived as little more than SoOkayItsAverage by many who do bother to seek it out years later. In actuality, it boasted high ratings in the United States and it was beloved by critics. The show was cancelled because, despite domestic success, it [[AmericansHateTingle completely failed to gain an audience overseas]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill existing, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to varying degrees in ''most'' Atari games. As for being the cause of the crash, while it's still considered a factor, most have become to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor... which itself is still the best-selling game for the system at almost 8 million copies.
* ''VideoGame/{{Klonoa}}'': Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented sales figures. In reality, while sales figures are hard to come by, it did well enough to launch a franchise that spawned six other games over the following five years.

to:

* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill existing, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to varying degrees in ''most'' Atari games. As for being the cause of the crash, while it's still considered a factor, most have become come to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor... which itself is still the best-selling game for the system at almost 8 million copies.
* ''VideoGame/{{Klonoa}}'': ''VideoGame/{{Klonoa}}: Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented sales figures. In reality, while sales figures are hard to come by, it did well enough to launch a franchise that spawned six other games over the following five years.



* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle, seen as being a complete bomb internationally, but a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. However, ''VideoGame/YokaiWatch1'' alone sold at least 500k units in North America, which was seen as a solid start by developer Creator/Level5. It were the ''sequels'' that sold below expectations.

to:

* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle, seen as being a complete bomb internationally, but a CashCowFranchise in Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. However, Despite not being the instant success they hoped, with ''VideoGame/YokaiWatch1'' alone sold at least 500k only moving 400k units in North America, which this was seen as still a decent showing for handheld RPG and was deemed a solid start by developer creator Creator/Level5. It were the ''sequels'' that sold below expectations.poorly, each worse than the last, which contributed to the company as a whole ending its operations outside of Japan.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill existing, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to varying degrees in ''most'' Atari games. As for being the cause of the crash, while it's still considered a factor, most have become to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor.

to:

* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill existing, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to varying degrees in ''most'' Atari games. As for being the cause of the crash, while it's still considered a factor, most have become to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor.contributor... which itself is still the best-selling game for the system at almost 8 million copies.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill does exist, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to even worse degrees in more successful Atari games.
* ''VideoGame/{{Klonoa}}'': Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented sales figures; in reality, it did well enough to launch a franchise that survived for a few years.

to:

* ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill does exist, existing, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to even worse varying degrees in more successful ''most'' Atari games.
games. As for being the cause of the crash, while it's still considered a factor, most have become to see [[PortingDisaster the Atari 2600 port]] of ''VideoGame/PacMan'' as the bigger contributor.
* ''VideoGame/{{Klonoa}}'': Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented sales figures; in figures. In reality, while sales figures are hard to come by, it did well enough to launch a franchise that survived for a few spawned six other games over the following five years.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ETTheExtraterrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill does exist, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to even worse degrees in more successful Atari games.

to:

* ''VideoGame/ETTheExtraterrestrial'' ''VideoGame/ETTheExtraTerrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, so far as an Atari landfill does exist, but in reality the game actually sold 1.5 million copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. This trope is also somewhat zig-zagged, as over time, critics and audiences alike have come to acknowledge it had a ''very'' rushed production schedule and that many of its flaws were present to even worse degrees in more successful Atari games.
Is there an issue? Send a MessageReason:
None



to:

[[foldercontrol]]
Is there an issue? Send a MessageReason:
None


* The Creator/{{Nintendo}} ''VideoGame/{{ARMS}}'' game is often regarded as a failure compared to other Nintendo [=IPs=], such as ''VideoGame/{{Splatoon}}''. While it didn't become an "evergreen" title similar to ''Splatoon'', ''VideoGame/MarioKart'', and other popular Nintendo multiplayer franchises, it still sold over 2 million copies in its first year, which is impressive for an experimental new IP, much less a fighting game.

to:

* The Creator/{{Nintendo}} ''VideoGame/{{ARMS}}'' game is often regarded as a failure compared failure, with people comparing its lack of success to the breakout hit that was Creator/{{Nintendo}}'s other Nintendo [=IPs=], such as multiplayer IP ''VideoGame/{{Splatoon}}''. While it certainly didn't become an "evergreen" title similar to ''Splatoon'', ''VideoGame/MarioKart'', and other popular Nintendo multiplayer franchises, ''Splatoon 2'', which released a month later, it still sold over 2 million copies in its first year, which is year; impressive for an experimental new IP, much less a fighting game.



* ''VideoGame/ETTheExtraterrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, but barely; see the trope page for more information. Regardless, while critic reviews at the time do not exist, the game actually sold 1.5 million copies, making it the 8th-most successful game on the Atari 2600. Most of that was likely due to fans of the movie blindly buying one, and many of them asked for refunds, but the game still sold decently. This trope is also somewhat zig-zagged here, because critics today are far kinder to it than earlier critics, claiming that the game was made on a ''very'' rushed production schedule and is actually pretty good and well-designed considering that. Any claims that the game is too cryptic and slow is refuted by saying that many successful Atari games were even more cryptic and slow.

to:

* ''VideoGame/ETTheExtraterrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, but barely; see the trope page for more information. Regardless, while critic reviews at the time do not so far as an Atari landfill does exist, but in reality the game actually sold 1.5 million copies, copies (even after seeing hundreds of thousands of copies returned), making it the 8th-most successful game on the Atari 2600. Most of that was likely due to fans of the movie blindly buying one, and many of them asked for refunds, but the game still sold decently. This trope is also somewhat zig-zagged here, because zig-zagged, as over time, critics today are far kinder and audiences alike have come to acknowledge it than earlier critics, claiming that the game was made on had a ''very'' rushed production schedule and is actually pretty good and well-designed considering that. Any claims that the game is too cryptic and slow is refuted by saying that many of its flaws were present to even worse degrees in more successful Atari games were even more cryptic and slow.games.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle as it's a bomb internationally but a CashCowFranchise in Japan. Despite this, ''VideoGame/YokaiWatch1'' alone sold at least 500k units outside of Japan, which is decent for a mid-gen handheld title. It was the sequels that sold below-average.

to:

* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle AmericansHateTingle, seen as it's being a complete bomb internationally internationally, but a CashCowFranchise in Japan. Despite this, Japan that seemed on its way to rival ''Franchise/{{Pokemon}}''. However, ''VideoGame/YokaiWatch1'' alone sold at least 500k units outside of Japan, in North America, which is decent for a mid-gen handheld title. It was seen as a solid start by developer Creator/Level5. It were the sequels ''sequels'' that sold below-average.below expectations.



* Many people believe that ''WesternAnimation/InvaderZim'' earned low ratings, leading to its cancellation midway through it's second season. On the contrary, ratings were actually fairly decent - the show was just too expensive.

to:

* Many people believe that ''WesternAnimation/InvaderZim'' earned low ratings, leading to its cancellation was cancelled midway through it's its' second season. season due to low ratings. On the contrary, ratings were actually fairly decent - the decent. The show was just too expensive.expensive to produce ''relative'' to its ratings.
Is there an issue? Send a MessageReason:
None


* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the west, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. It's possible the misconception stems from confusion with fellow 1998 space westerns ''Anime/OutlawStar'', which did indeed tank in Japan but is a nostalgic favorite for an entire generation of anime fans in America, and ''Manga/{{Trigun}}'', which is a cult classic in Japan but so beloved in America that the movie premiered there first.

to:

* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the west, West, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best selling best-selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts that are ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. It's possible the misconception stems from confusion with fellow 1998 space westerns ''Anime/OutlawStar'', which did indeed tank in Japan but is a nostalgic favorite for an entire generation of anime fans in America, {{Space Western}}s ''Anime/OutlawStar'' and ''Manga/{{Trigun}}'', which is a cult classic in Japan but so beloved in America ''are'' example of that trope (the latter to a point where the movie premiered there first.first).



* ''WesternAnimation/TheEmojiMovie'' is commonly believed to be a flop because people tend to assume that the premise (which was often seen as unoriginal and/or a desperate attempt to be "hip" and "modern") and scathing reviews (from critics and audiences alike) scared audiences away. Nevertheless, it made a profit ($217M worldwide on a $50M budget). It exceeded expectations on opening weekend, and opened in 2nd place against the critically acclaimed, Oscar-winning ''{{Film/Dunkirk}}''. Some of that was likely people seeing it out of BileFascination, but the studio doesn't care if you hate-watch it.
* ''WesternAnimation/TheLordOfTheRings'', directed by Creator/RalphBakshi, is often written about as though it were a flop--and to be fair, it only covered half of the trilogy. But it was actually a financial success, earning more than $30 million on a $4 million budget. The only reason a sequel wasn't made was because the studio didn't think audiences would want to see "half a movie".
* Similarly, ''WesternAnimation/TheLEGOMovie2TheSecondPart'' has often been described as a bomb by movie journalists. Its $191 million gross was a severe disappointment, no doubt about it, but it still ended up just barely earning back its $99 million budget in theaters (and toy sales put it firmly in the black). This still wasn't enough for Warner Bros., and they let their rights to the franchise lapse.
* The ''WesternAnimation/StarWarsTheCloneWars'' movie is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't--it earned more than seven times its $8.5 million budget.

to:

* ''WesternAnimation/TheEmojiMovie'' is commonly believed to be a flop because people tend to assume that the premise (which was often seen as unoriginal and/or a desperate attempt to be "hip" and "modern") and scathing reviews (from critics and audiences alike) scared audiences away. Nevertheless, it made a profit ($217M worldwide on a $50M budget). It exceeded expectations on opening weekend, and opened in 2nd place against the critically acclaimed, Oscar-winning ''{{Film/Dunkirk}}''. Some of that was likely people seeing it out of BileFascination, but the studio doesn't care if you hate-watch it.
it as long as you're still paying them.
* ''WesternAnimation/TheLordOfTheRings'', directed by Creator/RalphBakshi, is often written about as though it were a flop--and flop -- and to be fair, it only covered half of the trilogy. But it was actually a financial success, earning more than $30 million on a mere $4 million budget. The only reason a sequel wasn't made was because the studio didn't think audiences would want to see "half a movie".
* Similarly, ''WesternAnimation/TheLEGOMovie2TheSecondPart'' has often been described as a bomb by movie journalists. Its $191 million gross was a severe disappointment, no doubt about it, but it still ended up just barely earning back its $99 million budget in theaters (and toy sales put it firmly in the black). This still wasn't enough for Warner Bros., though, and they let their rights to the franchise lapse.
* The ''WesternAnimation/StarWarsTheCloneWars'' movie is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't--it wasn't. It earned more than seven times its $8.5 million budget.budget, which isn't bad for what was essentially a CompilationMovie of the first few episodes of the subsequent television series.



* The UsefulNotes/SegaGenesis' 32X add-on is an infamous bomb. It's stated that that both the rise of the next generation of consoles and gamers being sick of Genesis add-on's is why is failed. The 32X is commonly cited as a major reason Sega ultimately left the console race only a few years into the UsefulNotes/SegaDreamcast's life. However, this narrative is false and is more CommonKnowledge than anything. The 32X's launch was successful, it had over 1 million preorders (though only 600k units could be produced by Christmas 1994), and it sold 400k units in 1995. The 32X was discontinued after barely a year because of the failure of the American UsefulNotes/SegaSaturn launch, not the add-on itself. After the Saturn's disastrous launch in the US, Sega discontinued all consoles except for the Saturn so that resources would be focused on the new console.
* The first ''VideoGame/{{ARMS}}'' game is teased as being a failure compared to other Nintendo [=IPs=] such as ''VideoGame/Splatoon2''. It sold over 2 million copies, which is impressive for an experimental new IP.
* Despite ''VideoGame/CrashBandicootTheWrathOfCortex'' getting fairly mediocre reviews and even mocked in ''VideoGame/CrashTwinsanity'' via a meta joke for "not doing quite as well as we hoped", the game sold over 3 million copies on PS2 alone and made for a Greatest Hits/Platinum/The Best reissue.
* ''VideoGame/DukeNukemForever'' is more famous for its legendary DevelopmentHell than the actual game that was finally released in 2011. Reviews ranged from "the most atrocious, outdated, insultingly bad game I have ever played" to "barely average". Despite all this, and everyone wanting to relegate Duke to the dustbin of history...it made a profit in the end. Still, future Duke Nukem games are EXTREMELY unlikely at this point due to the game's infamy and Duke's [[ValuesDissonance outdated, misogynistic demeanor]].

to:

* The UsefulNotes/SegaGenesis' 32X add-on is an infamous bomb. It's stated that that both bomb, failing thanks to the rise of the next generation of consoles and gamers being sick of Genesis add-on's is why is failed. The 32X is commonly cited as a major reason Sega ultimately left add-ons, and the beginning of Creator/{{Sega}}'s string of mistakes that would have them leave the console race only a few years into later. Except the UsefulNotes/SegaDreamcast's life. However, this narrative is false and is more CommonKnowledge than anything. The 32X's launch was successful, it had having over 1 million preorders (though only 600k units could be produced by Christmas 1994), and it sold selling 400k units in 1995. The 32X was discontinued after barely a year because of the failure of the American UsefulNotes/SegaSaturn launch, not rather than the add-on itself. After the Saturn's disastrous launch in the US, Sega discontinued all consoles except for the Saturn so that resources would be focused on the new console.
* The first Creator/{{Nintendo}} ''VideoGame/{{ARMS}}'' game is teased often regarded as being a failure compared to other Nintendo [=IPs=] [=IPs=], such as ''VideoGame/Splatoon2''. It ''VideoGame/{{Splatoon}}''. While it didn't become an "evergreen" title similar to ''Splatoon'', ''VideoGame/MarioKart'', and other popular Nintendo multiplayer franchises, it still sold over 2 million copies, copies in its first year, which is impressive for an experimental new IP.
IP, much less a fighting game.
* Despite ''VideoGame/CrashBandicootTheWrathOfCortex'' getting fairly mediocre reviews and even mocked in ''VideoGame/CrashTwinsanity'' via a meta joke for "not doing quite as well as we hoped", the game sold over 3 million copies on PS2 [=PS2=] alone and made for a Greatest Hits/Platinum/The Best reissue.
* ''VideoGame/DukeNukemForever'' is more famous for its legendary DevelopmentHell than the actual game that was finally released in 2011. Reviews ranged from "the most atrocious, outdated, insultingly bad game I have ever played" to "barely average". Despite all this, and everyone wanting to relegate Duke to the dustbin of history... it made still managed to make a profit in the end. Still, future Duke Nukem ''Duke Nukem'' games are EXTREMELY unlikely at this point due to the game's infamy and Duke's [[ValuesDissonance outdated, misogynistic demeanor]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Anime and Manga]]
* ''Anime/CowboyBebop'' is often brought up as an example of an anime [[GermansLoveDavidHasselhoff that tanked in its home country but became a huge success overseas]]. Except half of that isn't true. While it didn't have the lasting staying power the series still has in the west, ''Bebop'' was very well-received in Japan and sold very well. In fact, of all anime released in 1998, it was the number one best selling anime on home video in that year. Even counting anime from previous years, the only two series that sold more in that year were the absolutely juggernauts ''Anime/NeonGenesisEvangelion'' and the original ''Anime/MobileSuitGundam''. It's possible the misconception stems from confusion with fellow 1998 space westerns ''Anime/OutlawStar'', which did indeed tank in Japan but is a nostalgic favorite for an entire generation of anime fans in America, and ''Manga/{{Trigun}}'', which is a cult classic in Japan but so beloved in America that the movie premiered there first.
* The story goes that the infamous English GagDub of ''Anime/GhostStories'' was the result of the Japanese rights holders telling Creator/ADVFilms that they could do whatever they want with the script as long as they kept the basic plot, as they were desperate for the series to be a success since it performed poorly in Japan. While it's true the dubbers were told they could go nuts with the script, the show actually got good ratings in Japan and was reran several times.
[[/folder]]

Added: 317

Changed: 378

Is there an issue? Send a MessageReason:
None


Note that an Assumed Flop is not necessarily that much of a success for the creator in the long run. For instance, a widely-derided film making you a bit of money can border on PyrrhicVictory -- sure, it sold, but your reputation has taken a hit, a sequel is likely to flop, or it might not have made ''enough'' money to justify a sequel.

to:

Note that an Assumed a Presumed Flop is not necessarily that much of a success for the creator in the long run. For instance, a widely-derided film making you a bit of money can border on PyrrhicVictory -- sure, it sold, but your reputation has taken a hit, a sequel is likely to flop, or it might not have made ''enough'' money to justify a sequel.



'''Note''': The point of this Audience Reaction is that the work is incorrectly assumed to be a financial failure, a critical failure, or both, when any glance at box office sales or Metacritic can prove you wrong. Even if "people think it's bad" is the reason the work is believed to be a flop, please do not post a long rant about the work. Give a brief explanation why the work was poorly received, and leave it at that.

to:

'''Note''': The point of this Audience Reaction AudienceReaction is that the work is incorrectly assumed to be a financial failure, a critical failure, or both, when any glance at box office sales or Metacritic can prove you wrong. Even if "people think it's bad" is the reason the work is believed to be a flop, please do not post a long rant about the work. Give a brief explanation why the work was poorly received, and leave it at that.



[[AC:{{Film}} -- Animated]]

to:

[[AC:{{Film}} [[folder:Film -- Animated]]




[[AC:{{Film}} -- Live Action]]

to:

\n[[AC:{{Film}} [[/folder]]

[[folder:Film
-- Live Action]]




[[AC:Live-Action TV]]

to:

\n[[AC:Live-Action [[/folder]]

[[folder:Live-Action
TV]]




[[AC:VideoGames]]

to:

\n[[AC:VideoGames]][[/folder]]

[[folder:Video Games]]




[[AC:Western Animation]]
* Many people believe that ''WesternAnimation/InvaderZim'' earned low ratings, leading to its cancellation midway through it's second season. On the contrary, ratings were actually fairly decent - the show was just too expensive.

to:

\n[[AC:Western [[/folder]]

[[folder:Western
Animation]]
* Many people believe that ''WesternAnimation/InvaderZim'' earned low ratings, leading to its cancellation midway through it's second season. On the contrary, ratings were actually fairly decent - the show was just too expensive.expensive.
[[/folder]]
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Many movies do poorly at the box office, some getting nowhere close to breaking even. However, sometimes a movie (or other sold form of media) actually did rather well (or at least managed to break even), but is referred to as a flop by film buffs, critics, and journalists whenever the movie is mentioned.

The reasons for this could be many:

# The film received scathing reviews from critics (or was NotScreenedForCritics), and it's assumed that this scared people away.
# Most people who talk about the movie did not like it, and hence people assume it failed.
# It's commonly assumed that [[AudienceAlienatingPremise the film's premise scared away the audience]].
# The film has been OvershadowedByControversy, and people assume the film flopped because the controversy is all they remember about it.
# The release coincided with the decline of the lead actor's career.
# The movie was just sort of forgotten about after leaving theaters.
# The movie became a CultClassic, so we assume it failed in theaters.
# The people involved actually self-deprecate and fall into this trope, saying it was a flop.
# The movie broke even, but the studio was upset that it did not make ''enough'' money.
# The movie had a low budget, so even if it had a small gross, it still meant it could turn a profit.

Note that an Assumed Flop is not necessarily that much of a success for the creator in the long run. For instance, a widely-derided film making you a bit of money can border on PyrrhicVictory -- sure, it sold, but your reputation has taken a hit, a sequel is likely to flop, or it might not have made ''enough'' money to justify a sequel.

This can obviously apply to other media as well. Sometimes we claim a video game flopped big time when it actually made a profit.

Keep in mind, this is not when people hate it today when it actually was popular at the time. That's CondemnedByHistory. This is when we claim something was a failure in its time when it actually was not. For example, the movie ''Film/BirthOfANation'' is regarded as extremely offensive today, but nobody would claim it was a failure when it came out.

Can overlap with CriticProof, which is about works that sell despite being thrashed by critics. Compare BoxOfficeBomb for when the film ''actually'' bombed. Also a subtrope of CommonKnowledge, specifically with regards to box office performance.

'''Note''': The point of this Audience Reaction is that the work is incorrectly assumed to be a financial failure, a critical failure, or both, when any glance at box office sales or Metacritic can prove you wrong. Even if "people think it's bad" is the reason the work is believed to be a flop, please do not post a long rant about the work. Give a brief explanation why the work was poorly received, and leave it at that.

----

!!Examples

[[AC:{{Film}} -- Animated]]
* ''WesternAnimation/TheEmojiMovie'' is commonly believed to be a flop because people tend to assume that the premise (which was often seen as unoriginal and/or a desperate attempt to be "hip" and "modern") and scathing reviews (from critics and audiences alike) scared audiences away. Nevertheless, it made a profit ($217M worldwide on a $50M budget). It exceeded expectations on opening weekend, and opened in 2nd place against the critically acclaimed, Oscar-winning ''{{Film/Dunkirk}}''. Some of that was likely people seeing it out of BileFascination, but the studio doesn't care if you hate-watch it.
* ''WesternAnimation/TheLordOfTheRings'', directed by Creator/RalphBakshi, is often written about as though it were a flop--and to be fair, it only covered half of the trilogy. But it was actually a financial success, earning more than $30 million on a $4 million budget. The only reason a sequel wasn't made was because the studio didn't think audiences would want to see "half a movie".
* Similarly, ''WesternAnimation/TheLEGOMovie2TheSecondPart'' has often been described as a bomb by movie journalists. Its $191 million gross was a severe disappointment, no doubt about it, but it still ended up just barely earning back its $99 million budget in theaters (and toy sales put it firmly in the black). This still wasn't enough for Warner Bros., and they let their rights to the franchise lapse.
* The ''WesternAnimation/StarWarsTheCloneWars'' movie is the lowest-grossing ''Franchise/StarWars'' movie ever, and [=CostantMusic=].com referred to it as "the first bona fide ''Star Wars'' flop". Except it wasn't--it earned more than seven times its $8.5 million budget.

[[AC:{{Film}} -- Live Action]]
* ''Film/BatmanAndRobin'' is regarded as one of the worst superhero movies of all time. While some people today enjoy it for its cheesy nature, it is regarded as an enormous flop that severely damaged the careers of Uma Thurman, Alicia Silverstone, Chris O'Donnell, and Arnold Schwarzenegger (George Clooney was lucky enough to be spared), and killed the Batman franchise for almost a decade until ''Film/BatmanBegins''. However, while it wasn't as successful as the first three in the series, it did make a profit, with a $238M worldwide gross against a $125M budget, and sold a ton of merchandising to put them clearly in the black.
* ''Film/TheDescent'' is remembered for being TooSoon after the London 7/7 bombings, and largely believed to [[NeverAcceptedInHisHometown have flopped in the UK]] due to "nobody wanting to see a film about a group of women trapped underground", released only one day after over fifty people had been killed by being trapped on the London Underground. Especially unfortunately, this poster was on the very bus that blew up. However, the film itself was actually very successful (making over£50 million worldwide on a £3.7 million budget). Partly, this can be attributed to the fact that this is extremely cheap, but they also replaced the poster campaign, so it may be a case of misremembered controversy (and it's possible that it could have done even better - or worse - without the controversy.)
* ''Disaster Movie'', like other Seltzer and Friedberg movies, was poorly received. While the others made over $80m WW, this one barely crossed the $40m. However, the movie's low budget of $20m meant that it was still technically profitable.
* ''Film/FridayThe13thPartVIIIJasonTakesManhattan'' was the FranchiseKiller for the original ''Franchise/FridayThe13th'' film series before it was relaunched by Creator/NewLineCinema, so you would expect it to have been a flop. It actually turned a profit on its (admittedly very small) budget. As with the ''LEGO Movie 2'' example above, this wasn't enough to satisfy the studio, and they sold off the franchise shortly afterwards since it was clear it wasn't making as much money as it used to.
* ''Film/JusticeLeague2017'' earned about $658m on a $300m budget, and hence it has often been described as the first box-office bomb of the DCEU, but it still earned more than twice its stated budget. Its reputation as a failure largely comes from the fact that it barely broke even when Warner Bros. was anticipating it to be a $1 billion smash hit on the scale of ''The Avengers'', as well as its TroubledProduction.
* ''Film/TheLastAirbender'' was intended to be the first film of a trilogy, but the negative reception put those plans on ice. However, despite the hasty conversion to 3D bloating the budget to $150m, it still broke even and became the 19th highest grossing movie of 2010, and the highest grossing Nickelodeon movie at the time.
* The 2002 film ''Film/TheMasterOfDisguise'' was meant to be a comeback vehicle for Dana Carvey after a hiatus and be a showcase for his impressionist abilities, but ended up being regarded as one of the worst comedies ever made and derailing his career. However, it made $43.4M on a $16M budget.
* The 1980 ''Film/{{Popeye}}'' film is remembered as a flop, despite making three times its budget. This might be due to its mixed reviews, Robin Williams's distaste for the film's production, and the fact that Disney wrote it off as one publicly.
* The Christian film ''Film/SavingChristmas'' was widely disliked, with even Christians criticizing its quality and pro-materialism messages about Christmas and Christianity. Regardless, it made a profit. Not a large one, but even in a limited theatrical release, it made $2.8M on a $500,000 budget.
* 1983's ''Film/StayingAlive'', the sequel to the 1977 smash hit ''Film/SaturdayNightFever'', is regarded as a movie that bombed horribly and derailed John Travolta's career until a resurgence in the 1990s. Critics at the time and today regard it as a tacky, embarrassing cash-in, with absolutely none of the heart or gritty realism of its predecessor, although they admit the dancing sequences are just as well-done, if not more so. But it was not a financial failure at all: it made $65M on a $22M budget.
* ''Film/{{Waterworld}}'' is remembered as a massive flop that critics hated and ruined Kevin Costner's career (or at the very least, severely stalled it). However, its score on Rotten Tomatoes is 42% (which is not great, but is certainly not abject hatred), and it made $264M on a $175M budget. While that is not a stellar box office take for a movie of its budget, its reputation as a failure comes more from the constant stories of its TroubledProduction than anything else.
* ''Film/Warcraft2016'' is often cited as yet another embarrassing flop in the history of video game adaptations. Nevertheless, it made $439 million on a $160 million budget, becoming the highest grossing movie based on a video game at the time. While the movie reportedly failed to break even despite this large margin, its reputation is based on the idea that it alienated audiences and sold poorly as a result, not that it sold great but had its money poorly managed.
* ''Film/WitchfinderGeneral'' is an example of a film that was retrospectively exaggerated as a flop by its own fans to create a reputation as a CultClassic. While it got horrible reviews from newspaper critics, who dismissed it as TorturePorn, it got quite respectable box office in its first release.

[[AC:Live-Action TV]]
* ''Series/ChourikiSentaiOhranger'' is often remembered for [[FranchiseKiller almost killing the entire]] ''Franchise/SuperSentai'' franchise due to [[DistancedFromCurrentEvents being forced to change certain plot elements due to the 1995 Tokyo Sarin attacks]] while ''Series/GekisouSentaiCarranger'' revitalized it. In truth, it was the opposite way around: ''Ohranger'' brought in one of the best toy sales of that time, while ''Carranger'' had lower toy sales compared to the former.

[[AC:VideoGames]]
* The UsefulNotes/SegaGenesis' 32X add-on is an infamous bomb. It's stated that that both the rise of the next generation of consoles and gamers being sick of Genesis add-on's is why is failed. The 32X is commonly cited as a major reason Sega ultimately left the console race only a few years into the UsefulNotes/SegaDreamcast's life. However, this narrative is false and is more CommonKnowledge than anything. The 32X's launch was successful, it had over 1 million preorders (though only 600k units could be produced by Christmas 1994), and it sold 400k units in 1995. The 32X was discontinued after barely a year because of the failure of the American UsefulNotes/SegaSaturn launch, not the add-on itself. After the Saturn's disastrous launch in the US, Sega discontinued all consoles except for the Saturn so that resources would be focused on the new console.
* The first ''VideoGame/{{ARMS}}'' game is teased as being a failure compared to other Nintendo [=IPs=] such as ''VideoGame/Splatoon2''. It sold over 2 million copies, which is impressive for an experimental new IP.
* Despite ''VideoGame/CrashBandicootTheWrathOfCortex'' getting fairly mediocre reviews and even mocked in ''VideoGame/CrashTwinsanity'' via a meta joke for "not doing quite as well as we hoped", the game sold over 3 million copies on PS2 alone and made for a Greatest Hits/Platinum/The Best reissue.
* ''VideoGame/DukeNukemForever'' is more famous for its legendary DevelopmentHell than the actual game that was finally released in 2011. Reviews ranged from "the most atrocious, outdated, insultingly bad game I have ever played" to "barely average". Despite all this, and everyone wanting to relegate Duke to the dustbin of history...it made a profit in the end. Still, future Duke Nukem games are EXTREMELY unlikely at this point due to the game's infamy and Duke's [[ValuesDissonance outdated, misogynistic demeanor]].
*''VideoGame/ETTheExtraterrestrial'' is infamous as the TropeMaker for TheProblemWithLicensedGames. It is considered one of the worst games of all time, if not THE worst, and is often blamed for UsefulNotes/TheGreatVideoGameCrashOf1983. This is further exacerbated by the urban legend that Atari buried millions of copies in a New Mexico landfill. That urban legend does have some truth to it, but barely; see the trope page for more information. Regardless, while critic reviews at the time do not exist, the game actually sold 1.5 million copies, making it the 8th-most successful game on the Atari 2600. Most of that was likely due to fans of the movie blindly buying one, and many of them asked for refunds, but the game still sold decently. This trope is also somewhat zig-zagged here, because critics today are far kinder to it than earlier critics, claiming that the game was made on a ''very'' rushed production schedule and is actually pretty good and well-designed considering that. Any claims that the game is too cryptic and slow is refuted by saying that many successful Atari games were even more cryptic and slow.
* ''VideoGame/{{Klonoa}}'': Door to Phantomile'' is assumed to be an AcclaimedFlop by many due to its relative obscurity and poorly-documented sales figures; in reality, it did well enough to launch a franchise that survived for a few years.
* Nintendo 64's ''[[VideoGame/Superman64 Superman]]'', colloquially known as Superman 64, is regarded as the worst N64 game ever released, and unlike E.T, the critics have not become kinder to it over time. However, it was a top seller in North America in June 1999, and ended up selling 500,000 copies, making a profit for Titus.
* The ''VideoGame/YokaiWatch'' series is considered a case of AmericansHateTingle as it's a bomb internationally but a CashCowFranchise in Japan. Despite this, ''VideoGame/YokaiWatch1'' alone sold at least 500k units outside of Japan, which is decent for a mid-gen handheld title. It was the sequels that sold below-average.

[[AC:Western Animation]]
* Many people believe that ''WesternAnimation/InvaderZim'' earned low ratings, leading to its cancellation midway through it's second season. On the contrary, ratings were actually fairly decent - the show was just too expensive.

Top