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* ''Webcomic/DungeonsAndDoodlesTalesFromTheTables'': Episode 10 has a room full of pressure plates, thankfully previously marked by scholars. Unfortunately, the tiefling rogue tries checking the room by darkvision alone before going through, missing all the red markings (since darkvision doesn't show colors). BOOM!

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* ''Webcomic/DungeonsAndDoodlesTalesFromTheTables'': Episode 10 has a room full of pressure plates, thankfully previously marked by scholars. Unfortunately, the tiefling rogue Redwen tries checking the room by darkvision alone before going through, missing all the red markings (since darkvision doesn't show colors). BOOM!

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added example(s), crosswicking


* The old ''{{VideoGame/Eye of the Beholder}}'' games have doors (and various other mechanisms) triggered by pressure plates in the floor. Some were activated by you, others by monsters, and yet others by items (and sometimes very specific items).
* ''{{VideoGame/Fallout}}''
** ''{{VideoGame/Fallout 3}}'' has traps that can be set off by a pressure plate. With a high enough Repair skill, you can disarm the plate before stepping on it- if you notice it. There's also a perk called Light Step which means that your character can ''jump up and down on the plate'' and still never set it off.

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* The old ''{{VideoGame/Eye of the Beholder}}'' ''VideoGame/EyeOfTheBeholder'' games have doors (and various other mechanisms) triggered by pressure plates in the floor. Some were activated by you, others by monsters, and yet others by items (and sometimes Though they're not that hard to notice, they're generally on paths that the party cannot avoid. Or next to a combat encounter, meaning that if you use your mobility in a fight you're very specific items).
likely to step on it accidentally. Also, monsters can press them too — sometimes, the trap is triggered by the release of a pressure plate where a monster is standing until the party kills it.
* ''{{VideoGame/Fallout}}''
''VideoGame/{{Fallout}}''
** ''{{VideoGame/Fallout 3}}'' ''VideoGame/Fallout3'' has traps that can be set off by a pressure plate. With a high enough Repair skill, you can disarm the plate before stepping on it- if you notice it. There's also a perk called Light Step which means that your character can ''jump up and down on the plate'' and still never set it off.



* A few puzzles in ''{{VideoGame/Gish}}'' feature this.

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* A few puzzles in ''{{VideoGame/Gish}}'' ''VideoGame/{{Gish}}'' feature this.



* ''{{VideoGame/Jumper}}'' and ''Jumper Two'' feature several such puzzles.

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* ''{{VideoGame/Jumper}}'' ''VideoGame/{{Jumper}}'' and ''Jumper Two'' feature several such puzzles.


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[[folder:Webcomics]]
* ''Webcomic/DungeonsAndDoodlesTalesFromTheTables'': Episode 10 has a room full of pressure plates, thankfully previously marked by scholars. Unfortunately, the tiefling rogue tries checking the room by darkvision alone before going through, missing all the red markings (since darkvision doesn't show colors). BOOM!
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[[folder:Web Videos]]
* Pressure plates are frequently used by ''WebVideo/SMPLive'' players within traps, especially in Cooper's many pitfall traps scattered across the map.
[[/folder]]

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* In ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'', standing on certain special platforms (called Continuum Pads in ''4'') reveal or activate a nearby Grim Grip that you can grapple on.

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* ''VideoGame/DevilMayCry'':
**
In ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'', standing on certain special platforms (called Continuum Pads in ''4'') reveal or activate a nearby Grim Grip that you can grapple on.on.
** Mission 11 of ''Devil May Cry 4'' also has two stone pressure plates that must be [[TwoKeyedLock pushed at the same time]] to open a gate.

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