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* In ''Nitrome Must Die'', there is a power-up called "Mini Gun" that allows your SwissArmyWeapon to fire at a faster rate than the "Machine Gun" power-up, but this comes with apocalyptic recoil and inaccuracy even at short ranges. No two shots fired when the Mini Hun power up follow exactly the same path.

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* In ''Nitrome Must Die'', there is a power-up called "Mini Gun" that allows your SwissArmyWeapon to fire at a faster rate than the "Machine Gun" power-up, but this comes with apocalyptic recoil and inaccuracy even at short ranges. No two shots fired when the Mini Hun Gun power up is active follow exactly the same path.
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* ''Webcomic/{{Witchy}}'''s Nyneve.
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* ''Videogame/WorldOfTanks'': Plentiful, but in general anything that gets {{Fan Nickname}}d a derpgun or trollcannon qualifies. The original derpgun, and the epitome of this trope in that particular game, is the KV-2, which has a heavy howitzer that has severe trouble hitting anything, but will often OneHitKill anything in its tier, and a few above it.
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* In ''Videogame/PlanetSide 2'', Terran Republic weapons generally have an unmatched rate of fire and damage-per-second, but are typically matched with utterly appalling amounts of random horizontal recoil. New Conglomerate weapons fire slowly but deal more damage and are more controllable, making their limiting factor putting the [[BoomHeadshot enemy's head in your crosshairs]] for the next round.
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* ''VideoGame/FTLFasterThanLight'' has the Flak weapons, a shotgun-like weapon that fires a burst of inaccurate projectiles at the target. The Flak II fires 7 shots at once, making it an excellent shield-piercing weapon, but don't count on doing 7 points of damage even on a ship with all of its shields disabled.
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* ''WebComic/EightBitTheatre'', [[HeroicComedicSociopath Black Mage's]] Hadoken is like this. Early in the series, he shoots it at an ogre and destroys the entire Giant's Forest. Later he uses it to DungeonBypass the [[DeathCourse Four Hundred Bearded Trials of Strength]]. Every other time he uses it, he misses. At his worst, he managed to miss an entire volcano.

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* ''WebComic/EightBitTheatre'', ''WebComic/EightBitTheater'', [[HeroicComedicSociopath Black Mage's]] Hadoken is like this. Early in the series, he shoots it at an ogre and destroys the entire Giant's Forest. Later he uses it to DungeonBypass the [[DeathCourse Four Hundred Bearded Trials of Strength]]. Every other time he uses it, he misses. At his worst, he managed to miss an entire volcano.
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* The Mecromancer from ''VideoGame/{{Borderlands 2}}'' can be built around this trope with the "Ordered Chaos" skill tree. Killing enemies and reloading builds up "anarchy" which increases damage at the cost of accuracy.
** To elaborate 600 stacks of Anarchy (maximum you can get with a certain class mod) will give 1050 % bonus/debuff to damage/accuracy respectively, meaning you can and will miss at point blank, but kill every {{Mook}} in one hit if you land it.

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* The Mecromancer from ''VideoGame/{{Borderlands 2}}'' can be built around this trope with the "Ordered Chaos" skill tree. Killing enemies and reloading builds up "anarchy" which increases damage at the cost of accuracy.
** To elaborate
accuracy. 600 stacks of Anarchy (maximum you can get with a certain class mod) will give 1050 % bonus/debuff to damage/accuracy respectively, meaning you can and will miss at point blank, but kill every {{Mook}} in one hit if you land it.
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Sometimes a character has an attack that's really powerful. [[EarthShatteringKaboom Maybe it can destroy a planet]], OneHitKill [[PhysicalGod physical gods]], or perhaps it can blast apart things MadeOfIndestructium. If it lands, whatever is on the receiving end is screwed, HealingFactor, SuperToughness, MadeOfIron, and NighInvulnerable be [[GoshDarnItToHeck danged]].

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Sometimes a character has an attack that's really powerful. [[EarthShatteringKaboom Maybe it can destroy a planet]], OneHitKill [[PhysicalGod physical gods]], or perhaps it can blast apart things MadeOfIndestructium. If it lands, whatever is on the receiving end is screwed, HealingFactor, SuperToughness, MadeOfIron, and NighInvulnerable [[MadeOfIron ferrous composition]], or NighInvulnerability be [[GoshDarnItToHeck danged]].
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* Heavy artillery.
* Aerial bombs.
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Adding a link to Fixed Forward Facing Weapon since I feel it\'s relevant, but if it\'s too much of a Sink Hole instead, please remove it.


A SubTrope of NecessaryDrawback. Compare DifficultButAwesome, with which this may overlap if the inaccuracy can be overcome with sufficient skill. Contrast AlwaysAccurateAttack, which is often weak to compensate.

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A SubTrope of NecessaryDrawback. Compare DifficultButAwesome, with which this may overlap if the inaccuracy can be overcome with sufficient skill.skill and FixedForwardFacingWeapon for weapons whose accuracy is largely dependant on whatever they are mounted on. Contrast AlwaysAccurateAttack, which is often weak to compensate.

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* ''VideoGame/DragonQuestVIII'' has the Hero's Spear skills Thunder/Lightning Thrust and Yangus' Axe skills Hatchet Man and Executioner, which have a higher miss rate, but also a higher CriticalHit rate, than their standard attacks. These are very useful when fighting {{Metal Slime}}s, since {{Critical Hit}}s [[ArmorPiercingAttack ignore Defense]] and will always OneHitKill them. Angelo also has the Bow skills Needle Shot/Rain, which either deal 1 damage (functionally equivalent to a miss) or a OneHitKill (if he "hits a vital area"), but their low hit rate plus ContractualBossImmunity to instant death makes them {{Useless Useful Spell}}s.

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* ''VideoGame/DragonQuestVIII'' has the Hero's Spear skills Thunder/Lightning Thrust and Yangus' Axe skills Hatchet Man and Executioner, which have a higher miss rate, but also a higher CriticalHit rate, than their standard attacks. These are very useful when fighting {{Metal Slime}}s, since {{Critical Hit}}s [[ArmorPiercingAttack ignore Defense]] and will always OneHitKill them. Angelo also has the Bow skills Needle Shot/Rain, which either deal 1 damage (functionally equivalent to a miss) or a OneHitKill (if he "hits a vital area"), but their low hit rate plus ContractualBossImmunity to instant death makes them {{Useless Useful Spell}}s. These skills returned in Dragon Quest IX under the respective weapon mastery skill lines.



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* Many missile systems, both historical and modern, suffer from this; unintentional civilian casualties are common in times of war and often [[{{Handwave}} spun]] as "acceptable losses" or "collateral damage". One of the more infamous examples from modern times was the R-300 Scud-B used in many wars throughout the Middle East.

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* Many missile systems, both historical and modern, suffer from this; unintentional civilian casualties are common in times of war and often [[{{Handwave}} spun]] as "acceptable losses" or "collateral damage". One of the more infamous examples from modern times was the R-300 Scud-B used in many wars throughout the Middle East.UsefulNotes/TheMiddleEast.
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** To elaborate 600 stacks of Anarchy (maximum you can get with a certain class mod) will give 1050 % bonus/debuff to damage/accuracy respectively, meaning you can and will miss at point blank, but kill every {{Mook}} in one hit if you land it.
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* ''VideoGame/MonsterRancher'' has techs that have high Force ratings that your monster can learn when sending it in a special training quest, depending on the game. These techs, obviously, are very powerful and, if your monster is trained well enough, can one-hit KO an opponent. However, these techs are counter-balanced by their low Hit Percentage ratings (i.e. low accuracy), meaning that unless your monster is trained to have high numbers in its Skill stats, you will find your monster not being able to land a good hit with these big moves.

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* ''VideoGame/MonsterRancher'' has techs that have high Force ratings that your monster can learn when sending it in a special training quest, depending on the game. These techs, obviously, are very powerful and, if your monster is trained well enough, can one-hit KO an opponent. However, these techs are counter-balanced by their low Hit Percentage ratings (i.e. low accuracy), meaning that unless your monster is trained to have high numbers in its Skill stats, you will find your monster not being able to land a good hit with these big moves.
moves; more so if that opponent has high Speed stats which means a much better chance at dodging your monster's techs.
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[[AC: Simulation]]
* ''VideoGame/MonsterRancher'' has techs that have high Force ratings that your monster can learn when sending it in a special training quest, depending on the game. These techs, obviously, are very powerful and, if your monster is trained well enough, can one-hit KO an opponent. However, these techs are counter-balanced by their low Hit Percentage ratings (i.e. low accuracy), meaning that unless your monster is trained to have high numbers in its Skill stats, you will find your monster not being able to land a good hit with these big moves.
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[[AC:General]]
* SpreadShot attacks tend to release large numbers of bullets at once, but those shots are spread over a wide radius, making them more suited for crowd control than blowing away a single target.
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[[AC:General]]
* SpreadShot attacks tend to release large numbers of bullets at once, but those shots are spread over a wide radius, making them more suited for crowd control than blowing away a single target.
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** ''VideoGame/ShinMegamiTenseiIV'' has several weapons and attacks that are classified as inflicting high damage and/or having a high CriticalHit rate, but with a low hit rate. Due to the turn penalty for missing an attack, these are best avoided unless the user has the Smirk status, which, among other things, buffs up their accuracy.
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* ''Franchise/{{Pokemon}}'': A great many Pokemon moves have low accuracy for balancing reasons. Either for having high power like Blizzard, Thunder, and some fighting type moves, or for having extra effects such as instant death with Sheer Cold, and Sleep Powder's sleep effects. There are some ways to increase accuracy though such as weather conditions, and stat boosting moves.

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* ''Franchise/{{Pokemon}}'': A great many Pokemon moves have low accuracy for balancing reasons. Either for having high power like Blizzard, Thunder, and some fighting type moves, or for having extra effects such as instant death with Sheer Cold, and Sleep Powder's sleep effects. There are some ways to increase accuracy though such as weather conditions, and stat boosting moves, neither of which effects the instant KO moves.
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* Ershin's Risky Shot in ''Videogame/BreathOfFireIV'' guarantees a critical hit if it connects, but only has 40% accuracy.

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* Ershin's Risky Shot in ''Videogame/BreathOfFireIV'' guarantees a critical hit CriticalHit if it connects, but only has 40% accuracy.



* Deathblow Materia in ''Videogame/FinalFantasyVII'' will cause your character's attacks to either score a critical hit, or miss completely.

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* Deathblow Materia in ''Videogame/FinalFantasyVII'' will cause your character's attacks to either score a critical hit, CriticalHit, or miss completely.



* ''VideoGame/DragonQuestVIII'' has the Hero's Spear skills Thunder/Lightning Thrust and Yangus' Axe skills Hatchet Man and Executioner, which have a higher miss rate, but also a higher critical hit rate, than their standard attacks. These are very useful when fighting {{Metal Slime}}s, since critical hits [[ArmorPiercingAttack ignore Defense]] and will always OneHitKill them. Angelo also has the Bow skills Needle Shot/Rain, which either deal 1 damage (functionally equivalent to a miss) or a OneHitKill (if he "hits a vital area"), but their low hit rate plus ContractualBossImmunity to instant death makes them {{Useless Useful Spell}}s.

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* ''VideoGame/DragonQuestVIII'' has the Hero's Spear skills Thunder/Lightning Thrust and Yangus' Axe skills Hatchet Man and Executioner, which have a higher miss rate, but also a higher critical hit CriticalHit rate, than their standard attacks. These are very useful when fighting {{Metal Slime}}s, since critical hits {{Critical Hit}}s [[ArmorPiercingAttack ignore Defense]] and will always OneHitKill them. Angelo also has the Bow skills Needle Shot/Rain, which either deal 1 damage (functionally equivalent to a miss) or a OneHitKill (if he "hits a vital area"), but their low hit rate plus ContractualBossImmunity to instant death makes them {{Useless Useful Spell}}s.
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A SubTrope of NecessaryDrawback. Contrast AlwaysAccurateAttack, which is often weak to compensate.

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A SubTrope of NecessaryDrawback. Compare DifficultButAwesome, with which this may overlap if the inaccuracy can be overcome with sufficient skill. Contrast AlwaysAccurateAttack, which is often weak to compensate.
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* One of the ''Literature/{{Sharpe}}'' books featured a unit of rocket artillery. The technological limitations of the era meant that the rockets were extremely inaccurate and field commanders deemed them to be only fit for scaring horses. However, if one of the rockets actually hit a target it could demolish a wall or massacre a unit of infantry.

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* One of the ''Literature/{{Sharpe}}'' books featured a unit of rocket artillery. The technological limitations of the era meant that the rockets were extremely inaccurate and field commanders deemed them to be only fit for scaring horses. However, if one of the rockets actually hit a target it could demolish a wall or massacre a unit of infantry. Sharpe worked around the limitation by only using the rockets at point-blank range.
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** Warthog's special attack is an interesting variation: a cluster of missiles that increase in power the farther they travel before hitting the enemy, making them PowerfulButInaccurate at long range and the inverse at close range.

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** Warthog's special attack is an interesting variation: a cluster of missiles that increase in power the farther they travel before hitting the enemy, making them PowerfulButInaccurate Powerful But Inaccurate at long range and the inverse at close range.
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* ''VideoGame/TwistedMetal2'':

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* ''VideoGame/TwistedMetal2'':''VideoGame/TwistedMetal 2'':
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[[AC: Driving Games]]
* ''VideoGame/TwistedMetal2'':
** Power Missiles have much less homing ability than Homing or Fire missiles, but are correspondingly more powerful.
** Mr. Grimm's special attack lacks any homing ability whatsoever, but is one of the most powerful in the game.
** Warthog's special attack is an interesting variation: a cluster of missiles that increase in power the farther they travel before hitting the enemy, making them PowerfulButInaccurate at long range and the inverse at close range.

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* ''VideoGame/DungeonCrawlStoneSoup'' has the appropriately named [[ExactlyWhatItSaysOnTheTin Bolt of Inaccuracy]]. As expected, it is both very powerful and very inaccurate. Most players use it on slow DemonicSpiders, as it won't hit anything else.

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[[AC: First-Person Shooter]]
* ''VideoGame/DungeonCrawlStoneSoup'' has The Mecromancer from ''VideoGame/{{Borderlands 2}}'' can be built around this trope with the appropriately named [[ExactlyWhatItSaysOnTheTin Bolt of Inaccuracy]]. As expected, it is both very powerful "Ordered Chaos" skill tree. Killing enemies and very inaccurate. Most players use it on slow DemonicSpiders, as it won't hit anything else.reloading builds up "anarchy" which increases damage at the cost of accuracy.

[[AC: JRPG]]



* ''VideoGame/FinalFantasyI'' has a black magic spell called Poison which has the effect of instant death, but doesn't hit its target very often.



* ''VideoGame/FinalFantasyI'' has a black magic spell called Poison which has the effect of instant death, but doesn't hit its target very often.



* ''VideoGame/DawnOfWar''
** The Squiggoth's melee and ranged attacks do damage in the ''thousands'', but have anywhere from 75 to 50% accuracy.
** Artillery in general (except the Eldar and Sisters of Battle) can only hit something if they can see the target and it's not moving. In earlier games, this could be compensated for by spamming them.
* ''VideoGame/AdvanceWars''. Flak's power makes his units hit harder but less accurately.
* The {{MMORPG}} ''VideoGame/StarTrekOnline'': The phaser spinal lance on the Galaxy Dreadnought Cruiser. It's a WaveMotionGun that can do a lot of damage if it actually hits, but it's a FixedForwardFacingWeapon on a ship with a horrendous turn rate so even bringing it to bear is a chore unless the target is standing still. And that's before you get to where the thing has a massive accuracy penalty.
* The Mecromancer from ''VideoGame/{{Borderlands 2}}'' can be built around this trope with the "Ordered Chaos" skill tree. Killing enemies and reloading builds up "anarchy" which increases damage at the cost of accuracy.
* In ''Nitrome Must Die'', there is a power-up called "Mini Gun" that allows your SwissArmyWeapon to fire at a faster rate than the "Machine Gun" power-up, but this comes with apocalyptic recoil and inaccuracy even at short ranges. No two shots fired when the Mini Hun power up follow exactly the same path.


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[[AC: MMORPG]]
* The {{MMORPG}} ''VideoGame/StarTrekOnline'': The phaser spinal lance on the Galaxy Dreadnought Cruiser. It's a WaveMotionGun that can do a lot of damage if it actually hits, but it's a FixedForwardFacingWeapon on a ship with a horrendous turn rate so even bringing it to bear is a chore unless the target is standing still. And that's before you get to where the thing has a massive accuracy penalty.

[[AC: Platformer]]
* In ''Nitrome Must Die'', there is a power-up called "Mini Gun" that allows your SwissArmyWeapon to fire at a faster rate than the "Machine Gun" power-up, but this comes with apocalyptic recoil and inaccuracy even at short ranges. No two shots fired when the Mini Hun power up follow exactly the same path.

[[AC: Real-Time Strategy]]
* ''VideoGame/DawnOfWar''
** The Squiggoth's melee and ranged attacks do damage in the ''thousands'', but have anywhere from 75 to 50% accuracy.
** Artillery in general (except the Eldar and Sisters of Battle) can only hit something if they can see the target and it's not moving. In earlier games, this could be compensated for by spamming them.

[[AC: Roguelike]]
* ''VideoGame/DungeonCrawlStoneSoup'' has the appropriately named [[ExactlyWhatItSaysOnTheTin Bolt of Inaccuracy]]. As expected, it is both very powerful and very inaccurate. Most players use it on slow DemonicSpiders, as it won't hit anything else.

[[AC: Turn-Based Strategy]]
* ''VideoGame/AdvanceWars''. Flak's power makes his units hit harder but less accurately.
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* The Casey Bat from ''VideoGame/EarthBound'' had the maximum possible attack power, but also the lowest hit rate, actually giving it lower average damage than other bats available at the same stage of the game.
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Contrast AlwaysAccurateAttack, which is often weak to compensate.

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A SubTrope of NecessaryDrawback. Contrast AlwaysAccurateAttack, which is often weak to compensate.
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-> ''"The Gauss Rifle can kill an enemy before he even knows he's dead, landing a hit however may prove difficult."''
-->-- '''Description of the Gauss Rifle''', ''[[http://armorgames.com/play/15979/raze-3 Raze 3]]''

Sometimes a character has an attack that's really powerful. [[EarthShatteringKaboom Maybe it can destroy a planet]], OneHitKill [[PhysicalGod physical gods]], or perhaps it can blast apart things MadeOfIndestructium. If it lands, whatever is on the receiving end is screwed, HealingFactor, SuperToughness, MadeOfIron, and NighInvulnerable be [[GoshDarnItToHeck danged]].

''If'' it lands.

The only problem is that it can't hit anything. Shots fly all over the place, and that remains the same no matter how eagle-eyed you are. Even those with ImprobableAimingSkills will invoke ATeamFiring when using this weapon/attack; it's not the attacker's aiming skills at fault, it's that the weapon or attack itself can't go straight.

When an attack or weapon is powerful but inaccurate, it's this trope. Often AwesomeButImpractical if a weaker but more-accurate attack will statistically do more damage in the long run. If it's the fault of the user wielding the weapon/attacker, check out ImperialStormTrooperMarksmanshipAcademy, where the bad guys may have accurate weapons but they're just bad shots, or ATeamFiring, which is when everyone goes to the marksmanship academy.

Contrast AlwaysAccurateAttack, which is often weak to compensate.

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!!Examples

[[foldercontrol]]

[[folder: Literature]]
* One of the ''Literature/{{Sharpe}}'' books featured a unit of rocket artillery. The technological limitations of the era meant that the rockets were extremely inaccurate and field commanders deemed them to be only fit for scaring horses. However, if one of the rockets actually hit a target it could demolish a wall or massacre a unit of infantry.
[[/folder]]

[[folder: Tabletop Games]]
* A general rule in ''TabletopGame/Warhammer40K'', where the standard weapons include handheld rapid-fire grenade launchers and disintegrator rays and the weakest possible gun can blow a man's arm off, for balance reasons. Less so in the fluff.
* In ''TabletopGame/FlashPointFireRescue'', the deck gun on the fire engine can potentially remove five fire markers in one go, but the players can only aim at one corner of the house and then have to roll dice to determine where the water actually lands.
[[/folder]]

[[folder: Video Games]]
* ''VideoGame/DungeonCrawlStoneSoup'' has the appropriately named [[ExactlyWhatItSaysOnTheTin Bolt of Inaccuracy]]. As expected, it is both very powerful and very inaccurate. Most players use it on slow DemonicSpiders, as it won't hit anything else.
* Ershin's Risky Shot in ''Videogame/BreathOfFireIV'' guarantees a critical hit if it connects, but only has 40% accuracy.
* Deathblow Materia in ''Videogame/FinalFantasyVII'' will cause your character's attacks to either score a critical hit, or miss completely.
* ''VideoGame/FinalFantasyI'' has a black magic spell called Poison which has the effect of instant death, but doesn't hit its target very often.
* ''Franchise/{{Pokemon}}'': A great many Pokemon moves have low accuracy for balancing reasons. Either for having high power like Blizzard, Thunder, and some fighting type moves, or for having extra effects such as instant death with Sheer Cold, and Sleep Powder's sleep effects. There are some ways to increase accuracy though such as weather conditions, and stat boosting moves.
* The ''Franchise/ShinMegamiTensei'' games enjoy giving even low level enemies instant death spells, which thankfully have a high miss rate, and some can be blocked later on with elemental resistances.
* ''VideoGame/DawnOfWar''
** The Squiggoth's melee and ranged attacks do damage in the ''thousands'', but have anywhere from 75 to 50% accuracy.
** Artillery in general (except the Eldar and Sisters of Battle) can only hit something if they can see the target and it's not moving. In earlier games, this could be compensated for by spamming them.
* ''VideoGame/AdvanceWars''. Flak's power makes his units hit harder but less accurately.
* The {{MMORPG}} ''VideoGame/StarTrekOnline'': The phaser spinal lance on the Galaxy Dreadnought Cruiser. It's a WaveMotionGun that can do a lot of damage if it actually hits, but it's a FixedForwardFacingWeapon on a ship with a horrendous turn rate so even bringing it to bear is a chore unless the target is standing still. And that's before you get to where the thing has a massive accuracy penalty.
* The Mecromancer from ''VideoGame/{{Borderlands 2}}'' can be built around this trope with the "Ordered Chaos" skill tree. Killing enemies and reloading builds up "anarchy" which increases damage at the cost of accuracy.
* In ''Nitrome Must Die'', there is a power-up called "Mini Gun" that allows your SwissArmyWeapon to fire at a faster rate than the "Machine Gun" power-up, but this comes with apocalyptic recoil and inaccuracy even at short ranges. No two shots fired when the Mini Hun power up follow exactly the same path.
* ''VideoGame/DragonQuestVIII'' has the Hero's Spear skills Thunder/Lightning Thrust and Yangus' Axe skills Hatchet Man and Executioner, which have a higher miss rate, but also a higher critical hit rate, than their standard attacks. These are very useful when fighting {{Metal Slime}}s, since critical hits [[ArmorPiercingAttack ignore Defense]] and will always OneHitKill them. Angelo also has the Bow skills Needle Shot/Rain, which either deal 1 damage (functionally equivalent to a miss) or a OneHitKill (if he "hits a vital area"), but their low hit rate plus ContractualBossImmunity to instant death makes them {{Useless Useful Spell}}s.
[[/folder]]

[[folder: Webcomics]]
* ''WebComic/EightBitTheatre'', [[HeroicComedicSociopath Black Mage's]] Hadoken is like this. Early in the series, he shoots it at an ogre and destroys the entire Giant's Forest. Later he uses it to DungeonBypass the [[DeathCourse Four Hundred Bearded Trials of Strength]]. Every other time he uses it, he misses. At his worst, he managed to miss an entire volcano.
[[/folder]]

[[folder: Real Life]]
* Early firearms weren't accurate at all, but too powerful for armies to not use. The accuracy problem on the battlefield-scale was compensated with MoreDakka (thus soldiers lining up and firing at the same time), although individual guns would remain unable to hit much for several hundred years.
* Many missile systems, both historical and modern, suffer from this; unintentional civilian casualties are common in times of war and often [[{{Handwave}} spun]] as "acceptable losses" or "collateral damage". One of the more infamous examples from modern times was the R-300 Scud-B used in many wars throughout the Middle East.
[[/folder]]

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