Is there an issue? Send a MessageReason:
None
Changed line(s) 49,50 (click to see context) from:
* Pick up the fast feet shoes in ''VideoGame/JazzJackrabbit'' and the level's music will speed up until they wear off; this is taken from ''VideoGame/SonicTheHedgehog''.
* ''VideoGame/SonicTheHedgehog'':
* ''VideoGame/SonicTheHedgehog'':
to:
* Pick up the fast feet shoes in ''VideoGame/JazzJackrabbit'' and the level's music will speed up until they wear off; this is taken from ''VideoGame/SonicTheHedgehog''.
''Franchise/SonicTheHedgehog''.
*''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* The Sega Saturn version of ''VideoGame/{{Bug}}'' plays a fast version of the title theme when Bug gets a [[InvincibilityPowerUp Stunt Bug]] powerup.
to:
* The Sega Saturn version of ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' plays a fast version of the title theme when Bug gets a [[InvincibilityPowerUp Stunt Bug]] powerup.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* In ''VideoGame/{{ZZT}}'', collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune. When the tune finishes, the energizer effect also stops.
to:
* In ''VideoGame/{{ZZT}}'', collecting an energizer (which provides temporary invincibility) causes the player to flash and also plays a jaunty tune.tune (which closely resembles ''Wipeout'' by the Surfaris). When the tune finishes, the energizer effect also stops.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25,26 (click to see context) from:
** Luigi's Final Smash, but only in Brawl
** DK's Final Smash
** DK's Final Smash
to:
** Luigi's Brawl Final Smash, but only in Brawl
** DK'sDedede's Brawl Final SmashSmash, Peach/Daisy's final smash and Donkey Kong's Brawl and 3ds/Wii U final smash.
** DK's
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** In ''Super Mario Galaxy 2'', when riding Yoshi and eating a Dash Pepper (which allows Yoshi to run much faster and run up walls), the BGM increases in tempo and also adds extra instruments.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/GodEater2: Rage Burst'', triggering the Blood Rage power-up will cause a snippet of [[https://www.youtube.com/watch?v=RFkUPAbpqE4 a rock song named after the ability]] to play, indicating the form's duration. It's also a case of LongSongShortScene, as it only lasts for 30 seconds while the song is about 9 times as long.
Is there an issue? Send a MessageReason:
None
Changed line(s) 78 (click to see context) from:
* Each character in ''VideoGame/BravelyDefault'' gets their own PowerUpMotif that begins after they perform a special move (Agnes gets [[https://www.youtube.com/watch?v=CqWscIVj2kw Wind's Direction]], Tiz has [[https://www.youtube.com/watch?v=Nt0bgblBinQ You Are My Hope]], Ringabel's is [[https://www.youtube.com/watch?v=fz4Ya6BEUpk Love's Vagrant]], and Edea receives [[https://www.youtube.com/watch?v=rwGR8dJe9gU Baby Bird]]). For the rest of the motif's minute and a half duration, all characters get a boost to the stat most relevant to the weapon used during the special move (physical attack for swords, crit rate for bows, magic defense and healing for staffs, etc.). If another special move is used before the first song ends, the stat boosts of both songs apply for the duration of the new song. Unless you use a third move, in which case the stat boosts of all three songs apply...
to:
* Each character in ''VideoGame/BravelyDefault'' gets their own PowerUpMotif that begins after they perform a special move (Agnes move. Agnes gets [[https://www.youtube.com/watch?v=CqWscIVj2kw Wind's Direction]], Tiz has [[https://www.youtube.com/watch?v=Nt0bgblBinQ You "You Are My Hope]], Hope,"]] Ringabel's is [[https://www.youtube.com/watch?v=fz4Ya6BEUpk Love's Vagrant]], "Love's Vagrant,"]] and Edea receives [[https://www.youtube.com/watch?v=rwGR8dJe9gU Baby Bird]]). "Baby Bird."]] For the rest of the motif's minute and a half duration, all characters get a boost to the stat most relevant to the weapon used during the special move (physical attack for swords, crit rate for bows, magic defense and healing for staffs, etc.). If another special move is used before the first song ends, the stat boosts of both songs apply for the duration of the new song. Unless you use a third move, in which case the stat boosts of all three songs apply...
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
%% ** The series uses this for its invincibility sparkles. The song was different for each game, but they all lasted the same amount of time and worked identically.
to:
Added DiffLines:
** Turning into your SuperMode (after collecting all seven Emeralds and 50 rings) would get its own theme that would play constantly as long as it was active. Sometimes it would be the same theme as the invincibility power up, and other games it would be its own unique theme song.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope
Changed line(s) 77 (click to see context) from:
* Each character in ''VideoGame/BravelyDefault'' gets their own PowerUpMotif that begins after they perform a special move (Agnes gets [[https://www.youtube.com/watch?v=CqWscIVj2kw Wind's Direction]], Tiz has [[https://www.youtube.com/watch?v=Nt0bgblBinQ You Are My Hope]], Ringabel's is [[https://www.youtube.com/watch?v=fz4Ya6BEUpk Love's Vagrant]], and Edea receives [[https://www.youtube.com/watch?v=rwGR8dJe9gU Baby Bird]]). For the rest of the motif's minute and a half duration, all characters get a boost to the stat most relevant to the weapon used during the special move (physical attack for swords, crit rate for bows, magic defense and healing for staffs, etc.). If another special move is used before the first song ends, the stat boosts of both songs apply for the duration of the new song. [[UpToEleven Unless you use a third move]], in which case the stat boosts of all three songs apply...
to:
* Each character in ''VideoGame/BravelyDefault'' gets their own PowerUpMotif that begins after they perform a special move (Agnes gets [[https://www.youtube.com/watch?v=CqWscIVj2kw Wind's Direction]], Tiz has [[https://www.youtube.com/watch?v=Nt0bgblBinQ You Are My Hope]], Ringabel's is [[https://www.youtube.com/watch?v=fz4Ya6BEUpk Love's Vagrant]], and Edea receives [[https://www.youtube.com/watch?v=rwGR8dJe9gU Baby Bird]]). For the rest of the motif's minute and a half duration, all characters get a boost to the stat most relevant to the weapon used during the special move (physical attack for swords, crit rate for bows, magic defense and healing for staffs, etc.). If another special move is used before the first song ends, the stat boosts of both songs apply for the duration of the new song. [[UpToEleven Unless you use a third move]], move, in which case the stat boosts of all three songs apply...
Is there an issue? Send a MessageReason:
Changed line(s) 47 (click to see context) from:
** In ''VideoGame/MarioKartWii'', you can hear the motif if [[OhCrap another racer using a Super Star or Mega Mushroom]] is nearby.
to:
** In ''VideoGame/MarioKartWii'', you can hear the motif if [[OhCrap another racer using a Super Star or Mega Mushroom]] Mushroom is nearby.
Is there an issue? Send a MessageReason:
None
Changed line(s) 68 (click to see context) from:
* In ''VideoGame/PuyoPuyo Fever'', filling up the Fever gauge activates not only the titular bonus to flood your opponent's board, but also plays much bouncier music.
to:
* In ''VideoGame/PuyoPuyo Fever'', ''VideoGame/PuyoPuyoFever'', filling up the Fever gauge activates not only the titular bonus to flood your opponent's board, but also plays much bouncier music.