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* Most bosses in ''VideoGame/RevolutionX'' explode repeatedly upon defeat. This is justified because they're mechanical. The only one that isn't, the giant ant, falls off the screen instead.
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* In ''VideoGame/{{Infernax}}'', defeated normal enemies bleed and then explode three times. Meanwhile, bosses explode repeatedly and then go through their death animations.

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* ''VideoGame/HollowKnight'': When defeated, Infected bosses spasm and release a lengthy screen-wide burst of orange infection gas before dropping dead, while Warrior Dreams explode in a similar burst of Essence particles. Living, non-Infected bosses instead just flinch or stagger and then concede defeat; the exception here is Dung Defender, who has an explosion effect similar to Infected bosses' but composed of brown... gas... instead.



* Defeating bosses in ''VideoGame/AdventureIsland'' games for NES (not counting the first one) causes them to vanish, leaving a stream of explosions erupting where they used to be.

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* ''VideoGame/AdventureIsland'': Defeating bosses in ''VideoGame/AdventureIsland'' games for NES (not counting the first one) causes them to vanish, leaving a stream of explosions erupting where they used to be.
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* Bosses in the final stages of ''VideoGame/RosenkreuzStilette'' explode repeatedly while the screen fades to white. Cross Wall and Deviled Egg also fall apart.

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* Bosses in the final stages of ''VideoGame/RosenkreuzStilette'' explode repeatedly while the screen fades to white. Cross Wall and Deviled Egg also fall apart. Minibosses and some large enemies also explode repeatedly before disappearing.
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** ''VideoGame/MegaManAndBass'': King Tank explodes repeatedly without being physically destroyed, King Plane sinks off the screen while exploding, and both Jet King Robo and the Wily Machine vanish in a white flash after a chain of explosions.

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* ''VideoGame/{{Turrican}}'': Bosses are wracked by a chain explosions upon destruction.

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* Bosses in the final stages of ''VideoGame/RosenkreuzStilette'' explode repeatedly while the screen fades to white. Cross Wall and Deviled Egg also fall apart.
* ''VideoGame/{{Turrican}}'': Bosses are wracked by a chain of explosions upon destruction.

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* End-of-arc mechs in ''Anime/TengenToppaGurrenLagann'' blow up repeatedly upon defeat.

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* End-of-arc mechs in ''Anime/TengenToppaGurrenLagann'' blow up repeatedly upon defeat. [[spoiler:When the Anti-Spiral dies this way, each explosion is a different color]].


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* In the climax of ''Film/TheCreator2023'', Taylor plants a timed explosive onto NOMAD, causing it to explode repeatedly and fall to Earth.
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* ''VideoGame/MegaMari'': Upon defeat, all bosses in the final stages go up in a sequence of explosion rings and fire particles while the screen fades to white.

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* ''VideoGame/MegaMari'': Upon defeat, all bosses in the final stages go up in a sequence of explosion rings and fire particles while the screen fades to white. Large enemies also die in a chain of small explosions.

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** Upon defeat, Wily Castle bosses in ''VideoGame/MegaMan7'' undergo a chain of explosions that gradually speeds up while the screen fades to white.

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** Upon defeat, Wily Castle bosses in ''VideoGame/MegaMan7'' undergo a chain of explosions that gradually speeds up while the screen fades to white. The Wily Capsule also suffers an explosion chain, then makes the same multi-way death explosion that Mega Man and Robot Masters do.


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* ''VideoGame/MegaMari'': Upon defeat, all bosses in the final stages go up in a sequence of explosion rings and fire particles while the screen fades to white.

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* ''VideoGame/AzureStrikerGunvoltSeries'': Most larger bosses explode in this fashion upon defeat, ending with a screen-wide fade to white.

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* ''VideoGame/AzureStrikerGunvoltSeries'': ''VideoGame/AzureStrikerGunvoltSeries'':
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Most larger bosses in the mainline games explode in this fashion upon defeat, ending with a screen-wide fade to white.white.
** In ''[[VideoGame/MightyGunvolt Mighty Gunvolt Burst]]'', defeated bosses explode with a chain of rings and then vanish in a big white flash and a bunch of blue explosions.



** Starting with the angler fish miniboss in ''VideoGame/MegaMan2'', most minibosses in ''VideoGame/MegaManClassic'' explode repeatedly upon defeat. This also applies to most large non-Robot Master bosses starting from ''VideoGame/MegaMan4''.

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** Starting with the angler fish miniboss and Friender minibosses in ''VideoGame/MegaMan2'', most minibosses in ''VideoGame/MegaManClassic'' explode repeatedly upon defeat. This also applies to most large non-Robot Master bosses starting from ''VideoGame/MegaMan4''.



** ''VideoGame/MegaManX'': Defeated Mavericks suffer numerous small detonations before going up in a final screen-whitening blast. ''X8'' adds an actual big explosion to the end.

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** ''VideoGame/MegaManX'': Defeated Mavericks suffer numerous small detonations before going up in a final screen-whitening blast. In the case of ''X1'''s final stage bosses, the final screen-whitening blast is much faster. ''X8'' adds an actual big explosion to the end.
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* ''VideoGame/WarioLand2'': The three Captain Syrup final bosses explode repeatedly before both Syrup and her machine [[DeathThrows fall off the screen]].

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* ''VideoGame/WarioLand2'': ''VideoGame/WarioLandII'': The three Captain Syrup final bosses explode repeatedly before both Syrup and her machine [[DeathThrows fall off the screen]].
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* ''VideoGame/NintendoWars'': Any unit types that avert ActuallyFourMooks due to their sheer size (e.g. battleships, bombers and Mega Tanks/War Tanks) tend to explode in such a manner when destroyed in battle.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Enemies and bosses resembling segmented worms, such as Sandworms, Lanmolas, and Moldorms, tend to go down in a series of small explosions, each destroying a segment until nothing's left.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Enemies and bosses resembling segmented worms, such as Sandworms, Lanmolas, and Moldorms, tend to go down in a series of small explosions, each destroying a segment until nothing's left. Most single-segment bosses will also get multiple explosions nonetheless, and some segmented bosses will get both (body parts destroyed by single explosions until the last one multi-explodes).
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* Defeated bosses in ''VideoGame/ElementalMaster'' explode repeatedly while flashing, then disappear.
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* In both ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 games]], most mechanical bosses explode repeatedly upon defeat. Kingfin from ''1'' explodes into pieces which then explode individually.
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* ''[[https://flasharch.com/en/archive/play/9a755fc80c8ef204c499dfc9e023b7d9 Dragonforce]]'': While normal enemies, the first three bosses, and the player ship explode once upon defeat, the FinalBoss explodes repeatedly and then vanishes in a big white flash.
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* In ''Guxt'', enough damage to the first two bosses' armored weak points causes said weak point to explode repeatedly, exposing their eye(s). Destroying all the eyes of each boss causes the entire boss to explode repeatedly. After being wracked in explosions, the TrueFinalBoss of Score Attack explodes completely in a big white flash.

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* In ''Guxt'', enough damage to the first two bosses' armored weak points causes said weak point to explode repeatedly, exposing their eye(s). Destroying all the eyes of each boss causes the entire boss to explode repeatedly. After being wracked in explosions, the TrueFinalBoss of Score Attack explodes completely in a big white flash.
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* In ''Guxt'', enough damage to the first two bosses' armored weak points causes said weak point to explode repeatedly, exposing their eye(s). Destroying the eye(s) causes the entire boss to sink off the screen while exploding repeatedly. After being wracked in explosions, the TrueFinalBoss of Score Attack explodes completely in a big white flash.

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* In ''Guxt'', enough damage to the first two bosses' armored weak points causes said weak point to explode repeatedly, exposing their eye(s). Destroying all the eye(s) eyes of each boss causes the entire boss to sink off the screen while exploding explode repeatedly. After being wracked in explosions, the TrueFinalBoss of Score Attack explodes completely in a big white flash.
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* In ''Guxt'', enough damage to a boss' armored weak point causes said weak point to explode repeatedly, exposing its eye(s). Destroying the eye(s) causes the entire boss to sink off the screen while exploding repeatedly.

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* In ''Guxt'', enough damage to a boss' the first two bosses' armored weak point points causes said weak point to explode repeatedly, exposing its their eye(s). Destroying the eye(s) causes the entire boss to sink off the screen while exploding repeatedly. After being wracked in explosions, the TrueFinalBoss of Score Attack explodes completely in a big white flash.
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* Defeated bosses in ''VideoGame/KeroBlaster'' get wracked in explosions before disappearing in an expanding ring of explosions.
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* In ''Guxt'', enough damage to a boss' armored weak point causes said weak point to explode repeatedly, exposing its eye(s). Destroying the eye(s) causes the entire boss to sink off the screen while exploding repeatedly.
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* At the end of ''VideoGame/SuperMarioRPG'', Smithy's final form gets wracked in the same star explosions that normal enemies die in, then disappears in a screen-filling explosion.

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* At the end of ''VideoGame/SuperMarioRPG'', Smithy's final form gets wracked in the same star explosions that normal enemies die in, then disappears in a screen-filling explosion. The remake replaces the star explosions with fiery ones and adds a PreExplosionGlow before the screen-filling explosion.
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** Upon defeat, Wily Castle bosses in ''VideoGame/MegaMan7'' undergo a chain of explosions that gradually speeds up while the screen fades to white.
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* After you defeat Algeroth in the SNES version of ''VideoGame/DoomTroopers'', [[YourHeadASplode his head explodes]] and his body follows in a chain of explosions.

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* After you defeat Algeroth [[FinalBoss Algeroth]] in the SNES version of ''VideoGame/DoomTroopers'', [[YourHeadASplode his head explodes]] and his body follows in a chain of explosions.
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* After you defeat Algeroth in the SNES version of ''VideoGame/DoomTroopers'', [[YourHeadASplode his head explodes]] and his body follows in a chain of explosions.
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* Bosses in ''VideoGame/MagicalPopN'' explode repeatedly upon defeat.

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* Bosses in ''VideoGame/MagicalPopN'' In ''VideoGame/MagicalPopN'', normal enemies explode repeatedly three times upon defeat.defeat, while bosses explode repeatedly.
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* Bosses in ''VideoGame/MagicalPopN'' explode repeatedly upon defeat.
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** In ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', Redskull, Atsushi Onita, and [[spoiler:Final Doc]] all blow up repeatedly when defeated.

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** In ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', Redskull, Non-Human, Albatross, Killer Tank, Atsushi Onita, and [[spoiler:Final Doc]] all blow up repeatedly when defeated.
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** In ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', Redskull, Atsushi Onita, and [[spoiler:Final Doc]] all blow up repeatedly when defeated.

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