Follow TV Tropes

Following

History Main / PointOfNoReturn

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Pokémon Ranger: Guardian Signs'' features a sudden but ultimately “mercifil” point of no return after Mission 12: Protect Zapdos! when the sky fortress takes to the air. Societea, just revealed to be the real baddies, use their newly aquired toy to blow the tiny Dolce Island off the map (Cue that clip from Anchorman). Luckily the island’s native Pokémon escaped the blast with nary a scratch and were rescued by boats to the main island. But Dolce Island (the island you first landed on when you started the game) is gone now, you can’t go back there… except via a computer simulation in the post-game, courtesy of science girl Nema, which lets you relive past boss battles as well.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SaveTheLight'': After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship to rescue Light Steven]]. One of Steven's party members reminds him to make sure he's done everything else he can before he's ready, because once he enters it, he won't be able to return to Beach City.

to:

* ''VideoGame/SaveTheLight'': After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship to rescue Light Steven]]. One of Steven's party members reminds him to make sure he's done everything else he can before he's ready, because once he enters it, it and takes the elevator [[spoiler:in Hessonite's Warship]], he won't be able to return to Beach City.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SaveTheLight'': [[spoiler:When Steven asks Lion to summon a portal to Hessonite's Warship, one of his party members reminds him to make sure he's done everything else he can before stepping in, for once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]

to:

* ''VideoGame/SaveTheLight'': [[spoiler:When Steven asks After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship, one Warship to rescue Light Steven]]. One of his Steven's party members reminds him to make sure he's done everything else he can before stepping in, for he's ready, because once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]City.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SaveTheLight'', [[spoiler:When Steven asks Lion to summon a portal to Hessonite's Warship, one of his party members reminds him to make sure he's done everything else he can before stepping in, for once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]

to:

* In ''VideoGame/SaveTheLight'', ''VideoGame/SaveTheLight'': [[spoiler:When Steven asks Lion to summon a portal to Hessonite's Warship, one of his party members reminds him to make sure he's done everything else he can before stepping in, for once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* In ''VideoGame/SaveTheLight'', [[spoiler:When Steven asks Lion to summon a portal to Hessonite's Warship, one of his party members reminds him to make sure he's done everything else he can before stepping in, for once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]
Is there an issue? Send a MessageReason:
typo


** ''VideoGame/TheLegendOfZeldaTheWindWaker'': After the Puppet Ganon battle. If the player ascends up the rope and through the doorway on the upper area, the player is locked into the game's finale.

to:

** ''VideoGame/TheLegendOfZeldaTheWindWaker'': After the Puppet Ganon battle. If the player ascends up the rope and through the doorway on the upper area, the player is they are locked into the game's finale.
Is there an issue? Send a MessageReason:
added wind waker

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaTheWindWaker'': After the Puppet Ganon battle. If the player ascends up the rope and through the doorway on the upper area, the player is locked into the game's finale.
Is there an issue? Send a MessageReason:
quality upgrade (remade the image myself with HD screencaps


[[quoteright:320:[[VideoGame/KingdomHeartsII https://static.tvtropes.org/pmwiki/pub/images/kh2-noreturn_6389.png]]]]
[[caption-width-right:320:Be thankful, Sora. Some games aren't this nice.]]

to:

[[quoteright:320:[[VideoGame/KingdomHeartsII [[quoteright:350:[[VideoGame/KingdomHeartsII https://static.tvtropes.org/pmwiki/pub/images/kh2-noreturn_6389.org/pmwiki/pub/images/point_6.png]]]]
[[caption-width-right:320:Be [[caption-width-right:350:Be thankful, Sora. Some games aren't this nice.]]
Is there an issue? Send a MessageReason:
Adding examples.

Added DiffLines:

* ''VideoGame/FearAndHunger'': Both endgame areas lock you out of backtracking: the entrance to the Gauntlet closes after you enter, whilst the Void involves a one-way teleportation trip.
* ''VideoGame/FearAndHungerTermina'': Enter the White Bunker and the vault door shuts behind you to prevent you from going back. Similarly, entering the Hollow Tower's interior causes it to elevate upwards, with no way of getting it to reverse course.
Is there an issue? Send a MessageReason:
None


*** When you go to the Circle of Magi and agree to enter the tower to destroy the rampaging Abominations inside, Knight-Commander Greagoir warns you that he and his Templars will bar the doors behind you once you enter, [[PlotTunnel forcing you to complete the quest line]]. If you go to the Circle for allies first, this can coincidentally become a "polite" PONR for Lothering as well, as once you complete the "Broken Circle" quest, Lothering will be gone.
*** The first ''endgame'' PONR isn't fully obvious, but after completing the Landsmeet [[spoiler:and deciding Loghain's fate]], some quests and locations became unavailable. Redcliffe especially is rendered the access point of the second and last endgame PONR, as the darkspawn have attacked Redcliffe Village. Deciding to enter Redcliffe Castle and learning [[spoiler:that the Archdemon is leading the Darkspawn horde to Denerim]] is what ultimately sets you on the one-way path to the final battle.

to:

*** When you go to the Circle of Magi and agree to enter the tower to destroy the rampaging Abominations [[DemonicPossession Abominations]] inside, Knight-Commander Greagoir warns you that he and his Templars will bar the doors behind you once you enter, [[PlotTunnel forcing you to complete the quest line]]. If you go to the Circle for allies first, first (or go there to ask for the Mages' help to save Connor without sacrificing Isolde), this can coincidentally become a "polite" PONR for Lothering as well, as once you complete the "Broken Circle" quest, Lothering will be gone.
*** The first ''endgame'' PONR is a "tough" scenario, as it isn't fully obvious, but after obvious for first-time players. After completing the Landsmeet [[spoiler:and deciding Loghain's fate]], some quests and locations became unavailable. Redcliffe unavailable, especially is rendered for Redcliffe. It would be inadvisable to go to the access point of the second and last endgame PONR, Landsmeet if you have some unfinished business there, as the darkspawn have attacked attack Redcliffe Village. Deciding Village after the Landsmeet is settled. In fact, Redcliffe becomes the entry point for the second and final PONR of the story; deciding to enter Redcliffe Castle and learning [[spoiler:that the Archdemon is leading the Darkspawn darkspawn horde to Denerim]] is what ultimately sets you on the one-way path to the final battle.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', the precipice in the depths of Hyrule Castle [[spoiler:where you first found Ganondorf]] serves as this. [[spoiler:Once you jump off that and then another precipice, you fight an army of mooks, then a landslide blocks off the way back and you have to face the endgame and the Demon King, with no breaks in between.]]

to:

** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', the precipice in the depths of Hyrule Castle [[spoiler:where you first found Ganondorf]] serves as this. [[spoiler:Once you jump off that and then another precipice, you fight an army of mooks, then a landslide blocks off the way back and you have to face the endgame and the Demon King, with no breaks in between.between and no ability to save or teleport.]]
Is there an issue? Send a MessageReason:
None


*** [[spoiler: After you reach 6AM, you are given the opportunity to either leave the Pizzaplex or stay. Choose the leave, and you are locked into the game's bad ending, where it is implied that Gregory is killed by Vanny. All other endings are locked past staying in the Pizzaplex. However, the 'STAY' and 'VANNY' options will lock you into the Pizzaplex for the rest of your game, with the game disabling most of the Save Stations throughout the 'plex. (It used to be all of them, but a patch added one in Roxy Raceway that still works past this point.)
*** Upon finding the elevator that leads to the True Ending, Freddy warns you that it is likely one-way. Sure enough, once you take the elevator, not only can you not take it back up, but your autosave file has you kept down there.]]

to:

*** [[spoiler: After you reach 6AM, you are given the opportunity to either leave the Pizzaplex or stay. Choose the leave, and you are locked into the game's bad ending, where it is implied that Gregory is killed by Vanny. All other endings are locked past staying in the Pizzaplex. However, the 'STAY' and 'VANNY' options will lock you into the Pizzaplex for the rest of your game, with the game disabling most of the Save Stations throughout the 'plex. (It used to be all of them, but a patch added one in Roxy Raceway that still works past this point.)
)]]
*** [[spoiler: Upon finding the elevator that leads to the True Ending, Freddy warns you that it is likely one-way. Sure enough, once you take the elevator, not only can you not take it back up, but your autosave file has you kept down there.]]
Is there an issue? Send a MessageReason:
None


*** Upon finding the elevator that leads to the True Ending, Freddy warns you that it is likely one-way. Sure enough, once you take the elevator, not only can you not take it back up, but your autosave file has you kept down there.

to:

*** Upon finding the elevator that leads to the True Ending, Freddy warns you that it is likely one-way. Sure enough, once you take the elevator, not only can you not take it back up, but your autosave file has you kept down there.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''Franchise/FiveNightsAtFreddys'' series has a few, depending on the game in question.
** In ''VideoGame/FreddyFazbearsPizzeriaSimulator'', this can be triggered in a few ways, including having nothing in your restaurant by the end of the week, going bankurupt, or viewing the [[spoiler: Egg Baby Data blueprints]]. But one of the more notable ones is in the game's true ending. To do this, you need to [[spoiler: salvage all of the available animatronics (Molten Freddy, Scrap Baby, Afton, Lefty) or have them enter your pizzeria by other means (most easily done by buying an item that is marked down). Salvaging one of these is a point of no return in on itself, because doing so means that an animatronic is now loose around your vents. Permanently. This stacks and makes the game harder each night. Salvaging all three, and then doing so to or letting Lefty inside prematurely locks you into the game's true ending with the Henry speech.]]
**In ''VideoGame/FiveNightsAtFreddysSecurityBreach'' there are two.
*** [[spoiler: After you reach 6AM, you are given the opportunity to either leave the Pizzaplex or stay. Choose the leave, and you are locked into the game's bad ending, where it is implied that Gregory is killed by Vanny. All other endings are locked past staying in the Pizzaplex. However, the 'STAY' and 'VANNY' options will lock you into the Pizzaplex for the rest of your game, with the game disabling most of the Save Stations throughout the 'plex. (It used to be all of them, but a patch added one in Roxy Raceway that still works past this point.)
*** Upon finding the elevator that leads to the True Ending, Freddy warns you that it is likely one-way. Sure enough, once you take the elevator, not only can you not take it back up, but your autosave file has you kept down there.
Is there an issue? Send a MessageReason:
None


** The Ruins will be permanently sealed off after you leave. You can miss out on getting a slice of pie from Toriel and getting some spider food from the local spider bake sale if you didn't get them before leaving the Ruins. [[spoiler:Both items will make certain boss fights, namely Muffet and Asgore, easier]].

to:

** The Ruins will be permanently sealed off after you leave. You can miss out on getting a slice of pie from Toriel and getting some spider food from the local spider bake sale if you didn't get them before leaving the Ruins. [[spoiler:Both items will make certain boss fights, namely Muffet and Asgore, easier]].easier. Buying, and still having, a Spider item from the Ruins and then using it during Muffet's fight will skip her fight entirely]].
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' notably doesn't do this, at least not overtly. It pretty well implies that the final boss is at Keyblade Graveyard but upon going there you can still run around and leave until you enter an otherwise unimportant looking area which will immediately thrust you into your respective character's FinalBoss fight with no clear forewarning (unlike other games in the series which outright tell you "Entering here will start the final boss fight"). Though to get to the final boss, you have to walk through a ''long'' foreboding tunnel. Likewise once you start the final chapter of the game, you can't return to Radiant Garden without starting the TrueFinalBoss battle upon entering so if you need synthesis items from that world you're out of luck. Also, once you complete the Final Chapter in the US or Final Mix versions, a very difficult {{superboss}} will [[BeefGate prevent you from accessing]] [[spoiler: the Land of Departure]] in your old saves until you defeat it, so if you missed any treasure chests from that world the first time around...

to:

** ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' notably doesn't do this, warn the player, at least not overtly. It pretty well implies that the final boss is at Keyblade Graveyard but upon going there you can still run around and leave until you enter an otherwise unimportant looking area which will immediately thrust you into your respective character's FinalBoss fight with no clear forewarning (unlike other games in the series which outright tell you "Entering here will start the final boss fight"). Though to get to the final boss, you have to walk through a ''long'' foreboding tunnel. Likewise once you start the final chapter of the game, you can't return to Radiant Garden without starting the TrueFinalBoss battle upon entering so if you need synthesis items from that world you're out of luck. Also, once you complete the Final Chapter in the US or Final Mix versions, a very difficult {{superboss}} will [[BeefGate prevent you from accessing]] [[spoiler: the Land of Departure]] in your old saves until you defeat it, so if you missed any treasure chests from that world the first time around...

Added: 519

Changed: 359

Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'': Day 357 is the last time you can explore the game freely. Checking the train station in Twilight Town prompts you for the fight against Xion. Once you defeat her, a cutscene follows, after which comes the FinalBoss, Riku, in The World That Never Was.

to:

** ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'': Day 357 is the last time you can explore the game freely. Checking the train station in Twilight Town prompts you for the fight against the FinalBoss Xion. Once you defeat her, a cutscene follows, after which comes the FinalBoss, PostFinalBoss, Riku, in The World That Never Was.



** ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'': The save point before entering The Castle That Never Was in Riku's story is the last in the game. Similar to ''Days'', entering the castle leads to the ClimaxBoss, Young Xehanort, who is immediately followed by the FinalBoss, Armored Ventus Nightmare. That said, if you don't beat the final boss, Sora's story will forever be locked out for you.

to:

** ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'': Distance]]'' has two examples:
*** After defeating Xemnas, Sora is taken out of action for the rest of the game and you can only play as Riku. Beating the game and loading clear data will rewind time to before the Xemnas fight, but until then everything in Sora's half of the game is cut off.
***
The save point before entering The Castle That Never Was in Riku's story is the last in the game. Similar to ''Days'', entering the castle leads to the ClimaxBoss, FinalBoss, Young Xehanort, who is immediately followed by the FinalBoss, PostFinalBoss, Armored Ventus Nightmare. That said, if you don't beat the final boss, Sora's story will forever be locked out for you.Nightmare.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Splatoon3'', once you have all the parts that [[spoiler:Deep Cut]] were after, you're given a three-prompt query if you really wish to proceed; confirm and you're off to the rocket launch site with no way back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', the precipice in the depths of Hyrule Castle [[spoiler:where you first found Ganondorf]] serves as this. [[spoiler:Once you jump off that and then another precipice, you fight an army of mooks, then a landslide blocks off the way back and you have to face the endgame and the Demon King, with no breaks in between.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FinalFantasyXVI'' has a Polite example at the end of the second act. When you attempt to depart for Drake's Head, the game warns you that the story has reached a pivotal moment. Upon completing the chapter, [[spoiler:the story skips ahead five years]] and all sidequests not completed are lost for that playthrough.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/WorkshopInTheIronwoodGrove'': The final boss is preceded by a message labeled as such:
--> [[red:POINT OF NO RETURN!]]\\
Once you enter, the final battle will begin.\\
Are you ready?\\
Let's go.\\
Not ready yet...
Is there an issue? Send a MessageReason:
None


** In In ''VideoGame/BaldursGateIIThroneOfBhaal'', after you defeat all the side challenges in the pocket plane, you will be asked if you want to directly proceed to the final level against the BigBad or continue to travel in the other areas until you are ready.

to:

** In In ''VideoGame/BaldursGateIIThroneOfBhaal'', after you defeat all the side challenges in the pocket plane, you will be asked if you want to directly proceed to the final level against the BigBad or continue to travel in the other areas until you are ready.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In In ''VideoGame/BaldursGateIIThroneOfBhaal'', after you defeat all the side challenges in the pocket plane, you will be asked if you want to directly proceed to the final level against the BigBad or continue to travel in the other areas until you are ready.
Is there an issue? Send a MessageReason:
None


** Leaving Brynnlaw and the Sahuagin city is [[OneTimeDungeon a one-way ticket]], in both cases explicited by a specific action (entering the portal or joining Saemon in Brynnlaw, grabbing the rope to the Underdark in the Sahuagin city).

Added: 135

Changed: 177

Is there an issue? Send a MessageReason:
None


Supertrope to OneTimeDungeon: an area that can be accessed once, which of course has its point of no return - but limited to that area.



** Leaving Brynnlaw and the Sahuagin city is a one-way ticket, so you better have done everything you wanted to do before using that rope for the Underdark.

to:

** Leaving Brynnlaw and the Sahuagin city is [[OneTimeDungeon a one-way ticket, so you better have done everything you wanted to do before using that ticket]], in both cases explicited by a specific action (entering the portal or joining Saemon in Brynnlaw, grabbing the rope for to the Underdark.Underdark in the Sahuagin city).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TombRaider2013'' and its sequels ''''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' warn you explicitly about their point of no returns. You can save and backtrack how much you want before engaging the ending.

to:

* ''VideoGame/TombRaider2013'' and its sequels ''''VideoGame/RiseOfTheTombRaider'' ''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' warn you explicitly about their point of no returns. You can save and backtrack how much you want before engaging the ending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TombRaider2013'' and its sequels ''''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' warn you explicitly about their point of no returns. You can save and backtrack how much you want before engaging the ending.

Added: 478

Changed: 97

Is there an issue? Send a MessageReason:
None


** A few are displayed in [[VideoGame/BaldursGate the first game]]. The first occurs once you tell Gorion you are ready to leave in the prologue. After that, the doors to Candlekeep are locked until Chapter 6. Even then, another occurs in that Chapter 6 when you go to the top floor of the inner keep, where [[spoiler: a guard comes in to arrest you for a murder you didn't (or did, depending on whether or not you did a certain encounter) commit. After that, Tethtoril comes in to whisk you away to the catacombs so you can make a clean getaway. Following this, you're hounded by Flaming Fist guards as a fugitive (whom you cannot kill without ruining your Reputation and alienating a Good-aligned party) until the endgame.]]

to:

** A few are displayed in [[VideoGame/BaldursGate the first game]]. The first occurs once you tell Gorion you are ready to leave in the prologue. After that, the doors to Candlekeep are locked until Chapter 6. Even then, another 6, and even then you will enter in a different scenario with other characters and things to do. Another instance occurs in that Chapter 6 when you go to the top floor of the inner keep, where [[spoiler: a guard comes in to arrest you for a murder you didn't (or did, depending on whether or not you did a certain encounter) commit. After that, Tethtoril comes in to whisk you away to the catacombs so you can make a clean getaway. Following this, you're hounded by Flaming Fist guards as a fugitive (whom you cannot kill without ruining your Reputation and alienating a Good-aligned party) until the endgame.]]]]
** When you enter the Temple of Bhaal in the last chapter you cannot leave anymore and you are forced to proceed, meet Sarevok and fight him to end the game.
** In ''VideoGame/BaldursGateSiegeOfDragonspear'' each new chapter moves the expedition in a different area and all the previous locations cannot be reached anymore.


Added DiffLines:

** Leaving Brynnlaw and the Sahuagin city is a one-way ticket, so you better have done everything you wanted to do before using that rope for the Underdark.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/PokemonRedAndBlue'' has a Tough example (since there is absolutely no forewarning) in an InsurmountableWaistHeightFence on Route 4, on the road to Cerulean City. One you jump down over it, you can't return to any of the earlier areas (Pallet Town, Viridian City and Forest, Pewter City, and Mt. Moon) until you acquire the Cut HM from the S.S. Anne, allowing you to backtrack through Diglett's Cave.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** There is a very strict case in ''Royal'' concerning three confidants. You need to have [[spoiler: Maruki]] at Rank 9 and [[spoiler: Akechi]] at Rank 8 by November 18th, as well as have [[spoiler: Kasumi]] at Max Rank by December 24th as all confidants will be unavailable after these dates for various reasons. You especially need to max [[spoiler: Maruki]] out because if you fail to do so, you're locked out of the third semester. [[spoiler: Yoshida]] will also be unavailable come November 13th, but the player would have had adequate time to Max Rank him beforehand.

Top