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Fixing typo.


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions. The Spiritual Stones grant access to the chamber of the Master Sword in the Temple of Time, while the Medallions simbolize the freed power of the Sages (who help Link enter Ganon's Tower in the end). In a more literal (yet minor) example of this trope, Zelda also gives you a letter that allows you to pass by a certain guard.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions. The Spiritual Stones grant access to the chamber of the Master Sword in the Temple of Time, while the Medallions simbolize symbolize the freed power of the Sages (who help Link enter Ganon's Tower in the end). In a more literal (yet minor) example of this trope, Zelda also gives you a letter that allows you to pass by a certain guard.
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* Each game of the ''VideoGame/MetroidPrimeTrilogy'' has a set of items that must be collected in order to access the final level. 12 Chozo Artifacts in ''VideoGame/MetroidPrime'', 9 Sky Temple Keys in ''VideoGame/MetroidPrime2Echoes'', and at least 5 out of 9 Energy Cells in ''VideoGame/MetroidPrime3Corruption''. Note that you're not told about their importance until the right moment comes, so you can occasionally find one of them while doing something else to have less work remaining by the final act. The big exception here are the Octoliths in ''VideoGame/MetroidPrimeHunters'', of which there are eight, as you must start finding them one by one as soon as the game starts, and do so at very specific plot points and in a specific order.

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* Each game of the ''VideoGame/MetroidPrimeTrilogy'' has a set of items that must be collected in order to access the final level. 12 Chozo Artifacts in ''VideoGame/MetroidPrime'', 9 Sky Temple Keys in ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/MetroidPrime2Echoes'' (plus, for each individual temple in Dark Aether, 3 Dark Temple Keys), and at least 5 out of 9 Energy Cells in ''VideoGame/MetroidPrime3Corruption''. Note that you're not told about their importance until the right moment comes, so you can occasionally find one of them while doing something else to have less work remaining by the final act. The big exception here are the Octoliths in ''VideoGame/MetroidPrimeHunters'', of which there are eight, as you must start finding them one by one as soon as the game starts, and do so at very specific plot points and in a specific order.
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[[folder:Web Animation]]
* The relics in ''WebAnimation/{{RWBY}}''. An interesting variation, in that the ''villain'' is trying to use them for their intended purpose, while the heroes are trying to keep them safe. [[spoiler:Salem hopes that if she brings the relics together before humanity is reunited, the gods will return and destroy the world, granting her death at last. The heroes don't want this happening, for obvious reasons]].
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* The second episode of ''VideoGame/TalesOfMonkeyIsland'' by Creator/TelltaleGames did some LampshadeHanging with this when a local bait shop will ONLY accept literal coupons to purchase bait. One of these three coupons leads to a (literal) RedHerring, but the other two are quite essential to progress in the plot.

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* The second episode of ''VideoGame/TalesOfMonkeyIsland'' by Creator/TelltaleGames Creator/TelltaleGames:
** The second episode, "The Siege of Spinner Cay",
did some LampshadeHanging with this when with a local bait shop that will ONLY accept literal coupons to purchase bait. One of these three coupons leads to a (literal) RedHerring, but the other two are quite essential to progress in the plot.plot.
** "The Trial and Execution of Guybrush Threepwood" has the ingredients for the Feast of the Senses, which are needed to power up La Esponja Grande. After [[spoiler: [=LeChuck=]]] steals it in "Rise of the Pirate-God", you need to de-power it again by gathering ingredients for a Diet of the Senses.
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[[folder:Radio]]
* ''Radio/OurMissBrooks'': In "Bartering With Chief Thundercloud", Miss Brooks needs Mrs. Davis to give her an old lamp. This would set off a chain of trades that will allow Miss Brooks to barter for a new coat.
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* APlotInDeed
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** In ''VideoGame/KnightsOfTheOldRepublic'', the player has to find all Star Maps to get behind the villain's military strength; to retrieve these Maps, he always has to do something that involves finding out about the game's background and/or solving problems unrelated to the actual plot, like a Wookiee civil war or a conflict with Tusken raiders. The main plot will only go on after finding one of these coupons.

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** In ''VideoGame/KnightsOfTheOldRepublic'', the player has to find all Star Maps to get behind the villain's military strength; to retrieve these Maps, he he/she always has to do something that involves finding out about the game's background and/or solving problems unrelated to the actual plot, like a Wookiee civil war or a conflict with Tusken raiders. The main plot will only go on after finding one of these coupons.
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* The floppy disk in ''Film/{{The Net|19958}}''.

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* The floppy disk in ''Film/{{The Net|19958}}''.''Film/TheNet1995''.
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** ''VideoGame/SuperPaperMario'' mixes it up a little, you need ''eight'' Pure Hearts. You start the game with one of them, though, so you still only actually need to find seven.

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** ''VideoGame/SuperPaperMario'' mixes it up a little, you need ''eight'' Pure Hearts. You [[FreeSamplePlotCoupon You're given one when you start the game with one of them, game,]] though, so you still only actually need to find seven.



** ''VideoGame/PaperMarioTheOrigamiKing'': The stripes that cover Princess Peach's Castle.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has you collect the four pieces of the Bean Star after it shatters.

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** ''VideoGame/PaperMarioTheOrigamiKing'': The stripes five streamers that cover Princess Peach's Castle.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has you collect the four pieces of the Bean Star Beanstar after it shatters.

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PHEW! Done for now! There are a couple examples I'd like to add, but I'm tired right now. =P


* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has the eponymous large coins, each with an engraved icon representing the world where they're found. These are special coins from boss battles, not the normal kind found in ?-Boxes. Collecting all six of them is necessary to unlock the last, single-level world (Wario's Castle).
** ''VideoGame/SuperMario64'' set the tradition in itself and subsequent 3D ''Mario'' platformers of emploiyng a FractionalWinningCondition to progress by collecting a specific type of item, usually replacing the LevelGoal format seen in the 2D games. ''Super Mario 64'' itself, as well as the two ''Galaxy'' games, all have you looking for 120 Power Stars (the minimum required to unlock the last level is 70 in two cases, and 60 in the other). In ''Super Mario 64'', the Power Stars are the energy that protect Princess Peach's castle, hence why Bowser hides them in the various playable courses in order to overtake the castle (though certain Stars remain hidden in the Castle itself, something Bowser comes to lament when he's defeated in the final battle).
** ''VideoGame/SuperMarioSunshine'' replaces the stars with Shine Sprites, which retain the purpose of collection and are justified in-game for being the source of solar energy in Isle Delfino. Instead of a specific number of them, what unlocks the last level is the collection of the Shine Sprites guarded by Shadow Mario, one per world, and in turn you must have collected the Shine Sprites of the preceding to unlock the Shadow Mario episodes themselves.
** ''VideoGame/SuperMarioGalaxy'': The game introduces Grand Stars, a higher tier of Power Stars within the total of 120 Plot Coupons alongside the regular kind. The Grand Stars provide enough energy to activate the sections of the Comet Observatory in the first game, from which Mario can access to further galaxies. In turn, each galaxy can only be accessed when a certain number of Power Stars is retrieved, as they serve as fuel to the Observatory. Three Power Stars are green-colored, and though they can still count for the minimum total it takes to unlock the last level (60), they're optional otherwise as they have a different primary purpose. In the long run, [[spoiler:you even have to get them all a second time with Luigi to unlock the ''121st'' star (for both characters) for the 100% completion]].
** ''VideoGame/SuperMarioGalaxy2'': Power and Grand Stars make a return to play this trope's role, but their justification is different. While they still serve as fuel, in this case to the Faceship, the Power Stars are only required to open the path in certain world maps, usually near the major boss level of a world. Then, every time a Grand Star is obtained, the Faceship will be able to reach a new galaxy cluster. To achieve 100% completion, you also have to collect [[spoiler:120 green-colored stars to unlock the Grandmaster Galaxy, which has the last two stars, leaving you with a grand total of 242 stars]].
** ''VideoGame/NewSuperMarioBros2'': [[UptoEleven Taken to the extreme]]. The game wants you to collect 1,000,000 coins (regular coins) for no apparent reason. If this is achieved, it then challenges you to find 99,999,999 coins (enough to fill the coin meter with all 9's, basically). You are then rewarded with [[spoiler: a new title screen]].
** ''VideoGame/SuperMarioOdyssey'' has Power Moons, of which there are 880 unique samples in total (more Moons can be eventually bought in the shops). The game justifies the Power Moons as being a fuel source for the Odyssey (New Donk City is even powered by a seemingly-endless supply of them). Some of the moons come in groups of three, and are called Multi-Moons; they're either guarded by bosses or obtained by completing certain special objectives (collecting them is also necessary to complete the individual side stories of the Kingdoms).



* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioLand2SixGoldenCoins'' has the eponymous large coins, each with an engraved icon representing the world where they're found. These are special coins from boss battles, not the normal kind found in ?-Boxes. Collecting all six of them is necessary to unlock the last, single-level world (Wario's Castle).
** ''VideoGame/SuperMario64'' set the tradition in itself and subsequent 3D ''Mario'' platformers of emploiyng a FractionalWinningCondition to progress by collecting a specific type of item, usually replacing the LevelGoal format seen in the 2D games. ''Super Mario 64'' itself, as well as the two ''Galaxy'' games, all have you looking for 120 Power Stars (the minimum required to unlock the last level is 70 in two cases, and 60 in the other). In ''Super Mario 64'', the Power Stars are the energy that protect Princess Peach's castle, hence why Bowser hides them in the various playable courses in order to overtake the castle (though certain Stars remain hidden in the Castle itself, something Bowser comes to lament when he's defeated in the final battle).
** ''VideoGame/SuperMarioSunshine'' replaces the stars with Shine Sprites, which retain the purpose of collection and are justified in-game for being the source of solar energy in Isle Delfino. Instead of a specific number of them, what unlocks the last level is the collection of the Shine Sprites guarded by Shadow Mario, one per world, and in turn you must have collected the Shine Sprites of the preceding to unlock the Shadow Mario episodes themselves.
** ''VideoGame/SuperMarioGalaxy'': The game introduces Grand Stars, a higher tier of Power Stars within the total of 120 Plot Coupons alongside the regular kind. The Grand Stars provide enough energy to activate the sections of the Comet Observatory in the first game, from which Mario can access to further galaxies. In turn, each galaxy can only be accessed when a certain number of Power Stars is retrieved, as they serve as fuel to the Observatory. Three Power Stars are green-colored, and though they can still count for the minimum total it takes to unlock the last level (60), they're optional otherwise as they have a different primary purpose. In the long run, [[spoiler:you even have to get them all a second time with Luigi to unlock the ''121st'' star (for both characters) for the 100% completion]].
** ''VideoGame/SuperMarioGalaxy2'': Power and Grand Stars make a return to play this trope's role, but their justification is different. While they still serve as fuel, in this case to the Faceship, the Power Stars are only required to open the path in certain world maps, usually near the major boss level of a world. Then, every time a Grand Star is obtained, the Faceship will be able to reach a new galaxy cluster. To achieve 100% completion, you also have to collect [[spoiler:120 green-colored stars to unlock the Grandmaster Galaxy, which has the last two stars, leaving you with a grand total of 242 stars]].
** ''VideoGame/NewSuperMarioBros2'': [[UptoEleven Taken to the extreme]]. The game wants you to collect 1,000,000 coins (regular coins) for no apparent reason. If this is achieved, it then challenges you to find 99,999,999 coins (enough to fill the coin meter with all 9's, basically). You are then rewarded with [[spoiler: a new title screen]].
** ''VideoGame/SuperMarioOdyssey'' has Power Moons, of which there are 880 unique samples in total (more Moons can be eventually bought in the shops). The game justifies the Power Moons as being a fuel source for the Odyssey (New Donk City is even powered by a seemingly-endless supply of them). Some of the moons come in groups of three, and are called Multi-Moons; they're either guarded by bosses or obtained by completing certain special objectives (collecting them is also necessary to complete the individual side stories of the Kingdoms).



* ''VideoGame/PokemonRedAndBlue'', ''VideoGame/PokemonGoldAndSilver'', etc, should be a No-Brainer with the Eight Gym Badges in each Generation.

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* ''VideoGame/PokemonRedAndBlue'', ''VideoGame/PokemonGoldAndSilver'', etc, should be a No-Brainer with ''Franchise/{{Pokemon}}'' has, in nearly all mainline games, the Eight Gym Badges in each Generation.Generation. In each case, they're required to challenge the Elite Four and the region' current Champion.


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* ''VideoGame/{{Okami}}'': The Serpent Crystal (ultimately claimed and used by Waka), and the Tube Foxes (collected by you, but given to and used by Rao, [[spoiler:the fake one]]).

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** ''VideoGame/TheLegendOfZeldaI'': Eight Pieces of the Triforce of Wisdom.
** ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'': The Six Crystals, or rather the six statues to put the crystals in (you have the crystals at the outset).
** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'': Three Pendants first, then the Seven Maidens. Zelda is actually one of the second set of plot coupons you have to collect and you can see her in your inventory screen in a crystal.
** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'': Eight Instruments of the Siren.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': Three Spiritual Stones followed by the Six Medallions. In a more literal (yet minor) example of this trope, Zelda also gives you a letter that allows you to pass by a certain guard.
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'': Four Mask Remains.
** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages/Seasons]]'': Eight Essences of Time (''Ages'') and Nature (''Seasons''). Collecting the full set of eight nets you the Huge Maku Seed needed to dispel the magic protecting the final dungeon.
** ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'': Three Great Keys. Note that there are 3 types of Keys (Silver, Golden, and Hero), and to fully complete the game, the player must collect a total of ''nine'' keys. However, you only need 3 of a kind to fight Vaati.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'': Three Goddess Pearls, then the Two Sages, finally the Eight Pieces of the Triforce of Courage.
** ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'': Seven Shrine Maidens (including Zelda), and Four Royal Jewels.
** ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': Four Elements.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'': Four Fused Shadows, then the Four Mirror Fragments.
** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'': Three Spirits, then the Three Pure Metals.
** ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'': Four Force Gems/chunks of the Tower of Spirits, followed by the Bow of Light, and then the Compass of Light.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'': The three Ancient Tablets, the three Sacred Flames, and the four parts of the Song of the Hero.
** ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'': The three Pendants, and then the paintings of the Seven Sages [[spoiler: and Zelda.]]
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': The four [[AnimalMecha Divine Beasts]] as well as the 12 captured memories. In a twist, however, thanks to the games [[SequenceBreaking nonlinear structure]] you can actually skip collecting these. After the introductory level, it's entirely possible to head straight to the [[TheVeryDefinitelyFinalDungeon final dungeon]] and take out the BigBad. Doing so requires [[NintendoHard tremendous skill]] and good equipment though so the game actively encourages you to seek these out first.

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** ''VideoGame/TheLegendOfZeldaI'': Eight Pieces of the Triforce of Wisdom.
Wisdom. They grant access to the final dungeon.
** ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'': ''VideoGame/ZeldaIITheAdventureOfLink'': The Six Crystals, or rather the six statues to put the crystals in (you have the crystals at the outset).
** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to
outset). They dispel the Past]]'': barrier that protects the entrance of the Great Palace.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
Three Pendants of Virtue first, then the Seven Maidens.Maidens. The Pendants allow Link to claim the Master Sword, while the Maidens dispel the force field that protects the entrance of Ganon's Tower. Zelda is actually one of the second set of plot coupons you have to collect and you can see her in your inventory screen in a crystal.
** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'': ''VideoGame/TheLegendOfZeldaLinksAwakening'': Eight Instruments of the Siren.
Siren. They're necessary to awake the Wind Fish.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions.Medallions. The Spiritual Stones grant access to the chamber of the Master Sword in the Temple of Time, while the Medallions simbolize the freed power of the Sages (who help Link enter Ganon's Tower in the end). In a more literal (yet minor) example of this trope, Zelda also gives you a letter that allows you to pass by a certain guard.
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'': ''VideoGame/TheLegendOfZeldaMajorasMask'': Four Mask Remains.
Remains. They keep the power of the bosses sealed, and upon collecting them Link manages to free the Four Giants (the only ones capable of stopping the Moon).
** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages/Seasons]]'': ''VideoGame/TheLegendOfZeldaOracleGames'': Eight Essences of Time (''Ages'') and Nature (''Seasons''). Collecting the full set of eight in each case nets you the Huge Maku Seed needed to dispel the magic protecting the final dungeon.
** ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'': ''VideoGame/TheLegendOfZeldaFourSwords'': Three Great Keys. Note that there are 3 types of Keys (Silver, Golden, and Hero), and to fully complete the game, the player must collect a total of ''nine'' keys. However, you only need 3 of a kind to fight Vaati.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'': ''VideoGame/TheLegendOfZeldaTheWindWaker'': Three Goddess Pearls, Pearls to unveil the Tower of the Gods (which holds the secret to access the whereabouts of Hyrule), then the Two Sages, blessing of two temple Sages to empower the Master Sword, and finally the Eight Pieces eight pieces of the Triforce of Courage.
Courage to return to Hyrule.
** ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'': ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'': Seven Shrine Maidens (including Zelda), and Four Royal Jewels.
** ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': ''VideoGame/TheLegendOfZeldaTheMinishCap'': Four Elements.
Elements to access Hyrule Castle after Vaati takes over.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'': ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Four Fused Shadows, then the Four four fragments of the Mirror Fragments.
of Twilight. The Fused Shadows are initially collected so Midna can confront Zant; when that doesn't work (Zant even ends up taking them away from her), she and Link have to retrieve all fragments of the Mirror to repair it and access the Twilight Real, defeat Zant, and then use the Fused Shadows to destroy the barrier protecting Hyrule Castle.
** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'': ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Three Spirits, then the Three three Pure Metals.
Metals. The Spirits allow Link to access the Ghost Ship to rescue Tetra ([[TakenForGranite or what's left from her]]), while the Pure Metals are used to forge the Phantom Sword, capable of defeating Bellum.
** ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'': ''VideoGame/TheLegendOfZeldaSpiritTracks'': Four colored Force Gems/chunks Gems (which are needed to assemble the chunks of the Tower of Spirits, Spirits together, followed by the Bow of Light, Light to defeat Malladus, and then the Compass of Light.
Light to access his whereabouts (the Dark Realm).
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'': ''VideoGame/TheLegendOfZeldaSkywardSword'': The three Ancient Tablets, Tablets to access the areas of the surface, the three Sacred Flames, Flames to empower the Goddess Sword and turn it into the Master Sword, and the four parts of the Song of the Hero.
Hero to unlock the whereabouts of the Triforce.
** ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'': ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The three Pendants, Pendants to claim the Master Sword, and then the paintings of the Seven Sages [[spoiler: and Zelda.]]
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of
to dispel the Wild]]'': barrier blocking the entrance to Lorule Castle.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
The four [[AnimalMecha Divine Beasts]] (and, by extension, the sacred skills given to Link by their former Champions), as well as the 12 captured memories. In a twist, however, thanks to the games [[SequenceBreaking nonlinear structure]] you can actually skip collecting these. After the introductory level, it's entirely possible to head straight to the [[TheVeryDefinitelyFinalDungeon final dungeon]] and take out the BigBad. Doing so requires [[NintendoHard tremendous skill]] and good equipment though so the game actively encourages you to seek these out first.



** ''VideoGame/SuperPaperMario'' mixes it up a little, you need ''eight'' Pure Hearts (You start the game with one of them, though, so you still only actually need to find seven).

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** ''VideoGame/SuperPaperMario'' mixes it up a little, you need ''eight'' Pure Hearts (You Hearts. You start the game with one of them, though, so you still only actually need to find seven).seven.



** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has you collect the four pieces of the Bean Star after it shatters.
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' has you collecting the six pieces of the shattered Cobalt Star. Played for laughs in this one, as the number of shards you have goes up and down wildly throughout the game, until you get them all [[spoiler:which is worse than useless; it actually ''frees'' the FinalBoss]].
** ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' has the three Star Cures.

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** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' ''VideoGame/PaperMarioTheOrigamiKing'': The stripes that cover Princess Peach's Castle.
** ''VideoGame/MarioAndLuigiSuperstarSaga''
has you collect the four pieces of the Bean Star after it shatters.
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' ''VideoGame/MarioAndLuigiPartnersInTime'' has you collecting the six pieces of the shattered Cobalt Star. Played for laughs in this one, as the number of shards you have goes up and down wildly throughout the game, until you get them all [[spoiler:which is worse than useless; it actually ''frees'' the FinalBoss]].
** ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' ''VideoGame/MarioAndLuigiBowsersInsideStory'' has the three Star Cures.



** ''VideoGame/NewSuperMarioBros2'': [[UptoEleven Taken to the extreme]]. The game wants you to collect 1,000,000 coins (regular coins) for no apparent reason. If this is achieved, it then challenges you to find 99,999,999 coins (enough to fill the coin meter with all 9's, basically). You are then rewarded with [[spoiler: a new title screen]].



** ''VideoGame/NewSuperMarioBros2'': [[UptoEleven Taken to the extreme]]. The game wants you to collect 1,000,000 coins (regular coins) for no apparent reason. If this is achieved, it then challenges you to find 99,999,999 coins (enough to fill the coin meter with all 9's, basically). You are then rewarded with [[spoiler: a new title screen]].



** Golden Bananas, with 25 available per level: Four bananas per each of the five Kongs, plus one per Kong from "Blueprints", which themselves are also Plot Coupons due to not only being traded for Golden Bananas sometime after collection, but also for their usefulness to gain extra time during the TimedMission of the final world.
** There are also "DK Coins", which feature heavily in minigames and races. While not traded directly, the races / [[MinecartMadness minecart sections]] require a certain number of these to be in your possession by the end of the section to receive the Golden Banana; so even if you win the race or make it out alive through the minecart ride, you won't be rewarded if you don't have enough coins.

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** 201 Golden Bananas, with 25 available per level: Four bananas per each of the five Kongs, plus one per Kong from "Blueprints", which themselves are also Plot Coupons due to not only being traded for Golden Bananas sometime after collection, but also for their usefulness to gain extra time during the TimedMission of the final world.
world. The special 201st Banana is obtained after rescuing all Banana Fairies in the worlds. A minimum of 100 is required to clear the game.
** There are also "DK Coins", which feature heavily in minigames and races. While not traded directly, the races / [[MinecartMadness minecart sections]] require a certain number of these to be in your possession by the end of the section to receive the Golden Banana; so even if you win the race or make it out alive through the minecart ride, [[DoubleUnlock you won't be rewarded if you don't have enough coins.coins]].

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** The 3-D Platforming ''Mario'' games also use this trope. ''VideoGame/SuperMario64'' and the two ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 games]] all have you looking for 120 stars. In the case of ''Galaxy'', [[spoiler:you even have to get them all a second time to with Luigi to unlock the ''121st'' star (for both characters) for the 100% completion]], while in ''Galaxy 2'' you also have to collect [[spoiler:120 green-colored stars to unlock the Grandmaster Galaxy, which has the last two stars, leaving you with a grand total of 242 stars for 100% completion.]]. ''VideoGame/SuperMarioSunshine'' replaces the stars with Shine Sprites, which retain the purpose of collection and are justified in-game for being the source of solar energy in Isle Delfino. In both ''Galaxy'' games, stars are justified as being fuel. ''VideoGame/SuperMarioOdyssey'' similarly justifies its Power Moons as being a fuel source (New Donk City is even powered by a seemingly-endless supply of them!).
** The coins in ''VideoGame/SuperMarioLand2SixGoldenCoins''. These are special coins from boss battles, not the normal kind found in ?-Boxes.
** [[UptoEleven Taken to the extreme]] in ''VideoGame/NewSuperMarioBros2'': The game wants you to collect 1,000,000 coins (regular coins) for no apparent reason. If this is achieved, it then challenges you to find 99,999,999 coins (enough to fill the coin meter with all 9's, basically). You are then rewarded with [[spoiler: a new title screen]].

to:

** The 3-D Platforming ''Mario'' games also use this trope. ''VideoGame/SuperMarioLand2SixGoldenCoins'' has the eponymous large coins, each with an engraved icon representing the world where they're found. These are special coins from boss battles, not the normal kind found in ?-Boxes. Collecting all six of them is necessary to unlock the last, single-level world (Wario's Castle).
**
''VideoGame/SuperMario64'' set the tradition in itself and subsequent 3D ''Mario'' platformers of emploiyng a FractionalWinningCondition to progress by collecting a specific type of item, usually replacing the LevelGoal format seen in the 2D games. ''Super Mario 64'' itself, as well as the two ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 games]] ''Galaxy'' games, all have you looking for 120 stars. In the case of ''Galaxy'', [[spoiler:you even have to get them all a second time to with Luigi Power Stars (the minimum required to unlock the ''121st'' star (for both characters) for the 100% completion]], while in ''Galaxy 2'' you also have to collect [[spoiler:120 green-colored stars to unlock the Grandmaster Galaxy, which has the last level is 70 in two stars, leaving you with a grand total of 242 stars for 100% completion.]]. cases, and 60 in the other). In ''Super Mario 64'', the Power Stars are the energy that protect Princess Peach's castle, hence why Bowser hides them in the various playable courses in order to overtake the castle (though certain Stars remain hidden in the Castle itself, something Bowser comes to lament when he's defeated in the final battle).
**
''VideoGame/SuperMarioSunshine'' replaces the stars with Shine Sprites, which retain the purpose of collection and are justified in-game for being the source of solar energy in Isle Delfino. Instead of a specific number of them, what unlocks the last level is the collection of the Shine Sprites guarded by Shadow Mario, one per world, and in turn you must have collected the Shine Sprites of the preceding to unlock the Shadow Mario episodes themselves.
** ''VideoGame/SuperMarioGalaxy'': The game introduces Grand Stars, a higher tier of Power Stars within the total of 120 Plot Coupons alongside the regular kind. The Grand Stars provide enough energy to activate the sections of the Comet Observatory in the first game, from which Mario can access to further galaxies.
In turn, each galaxy can only be accessed when a certain number of Power Stars is retrieved, as they serve as fuel to the Observatory. Three Power Stars are green-colored, and though they can still count for the minimum total it takes to unlock the last level (60), they're optional otherwise as they have a different primary purpose. In the long run, [[spoiler:you even have to get them all a second time with Luigi to unlock the ''121st'' star (for both ''Galaxy'' games, characters) for the 100% completion]].
** ''VideoGame/SuperMarioGalaxy2'': Power and Grand Stars make a return to play this trope's role, but their justification is different. While they still serve as fuel, in this case to the Faceship, the Power Stars are only required to open the path in certain world maps, usually near the major boss level of a world. Then, every time a Grand Star is obtained, the Faceship will be able to reach a new galaxy cluster. To achieve 100% completion, you also have to collect [[spoiler:120 green-colored
stars are justified as being fuel. to unlock the Grandmaster Galaxy, which has the last two stars, leaving you with a grand total of 242 stars]].
**
''VideoGame/SuperMarioOdyssey'' similarly has Power Moons, of which there are 880 unique samples in total (more Moons can be eventually bought in the shops). The game justifies its the Power Moons as being a fuel source for the Odyssey (New Donk City is even powered by a seemingly-endless supply of them!).
** The coins
them). Some of the moons come in ''VideoGame/SuperMarioLand2SixGoldenCoins''. These groups of three, and are called Multi-Moons; they're either guarded by bosses or obtained by completing certain special coins from boss battles, not objectives (collecting them is also necessary to complete the normal kind found in ?-Boxes.
** [[UptoEleven Taken to
individual side stories of the extreme]] in Kingdoms).
**
''VideoGame/NewSuperMarioBros2'': [[UptoEleven Taken to the extreme]]. The game wants you to collect 1,000,000 coins (regular coins) for no apparent reason. If this is achieved, it then challenges you to find 99,999,999 coins (enough to fill the coin meter with all 9's, basically). You are then rewarded with [[spoiler: a new title screen]].



** The plot itself of Baldur's Gate II requires you to get a certain high amount of money before being able to pursue the villain. Doing quests for business is your main way to earn money - the other being selling any item you find meanwhile.

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** The plot itself of Baldur's ''Baldur's Gate II II'' requires you to get a certain high amount of money before being able to pursue the villain. Doing quests for business is your main way to earn money - the other being selling any item you find meanwhile.
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* The ''Film/PercyJacksonAndTheOlympians: The Lightning Thief'' movie features the titular character, [[OrdinaryHighSchoolStudent Percy Jackson]], and his friends [[PluckyComicRelief Grover]] and [[FauxActionGirl Annabeth]] following a [[MacGuffin magical map]] given to them by a guy who's [[TheUntwist clearly very trustworthy]] to find three magical pearls that will let them escape from the underworld. In the books, the three pearls are given to Percy by some water Nymphs, via his father. In contrast to the book, the movie seems to [[LostAesop miss the lesson]] the books set up by having Percy [[spoiler: leave Grover, his best friend in the underworld, abandoning him.]] Then again, I'm pretty sure no one making the movie had actually READ the book, so that's not much of a surprise.

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* The ''Film/PercyJacksonAndTheOlympians: The Lightning Thief'' movie features the titular character, [[OrdinaryHighSchoolStudent Percy Jackson]], and his friends [[PluckyComicRelief Grover]] and [[FauxActionGirl Annabeth]] following a [[MacGuffin magical map]] given to them by a guy who's [[TheUntwist clearly very trustworthy]] to find three magical pearls that will let them escape from the underworld. In the books, the three pearls are given to Percy by some water Nymphs, via his father. In contrast to the book, the movie seems to [[LostAesop miss the lesson]] the books set up by having Percy [[spoiler: leave Grover, his best friend in the underworld, abandoning him.]] Then again, I'm pretty sure it's clear that no one making the movie had actually READ the book, so that's not much of a surprise.
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** In ''VideoGame/BaldursGateII'', many quests can be completed only after retrieving particular artifacts. Alternatively they are optional, but you are HIGHLY suggested to get them, otherwise the challenge will be too hard. Some examples: before facing the Shade Lord that plagued Imnesvale, you have to pass past a shadow dragon, which can be difficult at the beginning of the game, so you must first find a magical gem that makes you undetectable by him (unless you deliberately decide to attack anyway); in order to destroy the Cult of the Eyeless, you must retrieve the two pieces of a magical rod and assemble it to decisively weaken the final boss, an elder beholder that could slaughter your party otherwise.
** The plot itself of Baldur's Gate II requires you to get a certain high amount of money before being able to pursue the villain. Doing quests for business is your main way to earn money - the other being selling any item you find meanwhile.
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* In ''[[VideoGame/DragonQuestIV Dragon Warrior/Quest IV]]'' and sequels, the player must collect the 4 legendary armaments (sword, shield, helmet, and armor). Only the hero may wear them, and by the time the player acquires these, his hero likely already has better equipment.

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* In ''[[VideoGame/DragonQuestIV Dragon Warrior/Quest IV]]'' ''VideoGame/DragonQuestIV'' and sequels, the player must collect the 4 legendary armaments (sword, shield, helmet, and armor). Only the hero may wear them, and by the time the player acquires these, his hero likely already has better equipment.



* Franchise/{{Kirby}} games generally have a set of special stars (or Crystal Shards in the game with that title) that you must collect to actually face the real BigBad -- who will only show himself after you complete everything else. However, these items are generally used to make the [[EleventhHourSuperpower weapon]] he needs in the final fight.

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* Franchise/{{Kirby}} ''Franchise/{{Kirby}}'' games generally have a set of special stars (or Crystal Shards in [[VideoGame/Kirby64TheCrystalShards the game with that title) title]] that you must collect to actually face the real BigBad -- who will only show himself after you complete everything else. However, these items are generally used to make the [[EleventhHourSuperpower weapon]] he needs in the final fight.



** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': The four [[AnimalMecha Divine Beasts]] as well as the 12 captured memories. In a twist, however, thanks to the games [[SequenceBreaking nonlinear structure]] you can actually skip collecting these. After the introductory level, it's entirely possible to head straight to the [[TheVeryDefinitelyFinalDungeon final dungeon]] and take out the BigBad. Doing so requires [[NintendoHard tremendous skill]] and good equipment though so the game activity encourages you to seek these out first.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': The four [[AnimalMecha Divine Beasts]] as well as the 12 captured memories. In a twist, however, thanks to the games [[SequenceBreaking nonlinear structure]] you can actually skip collecting these. After the introductory level, it's entirely possible to head straight to the [[TheVeryDefinitelyFinalDungeon final dungeon]] and take out the BigBad. Doing so requires [[NintendoHard tremendous skill]] and good equipment though so the game activity actively encourages you to seek these out first.



** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' has you collecting the six pieces of the shattered Cobalt Star. Played for laughs in this one, as the number of shards you have goes up and down wildly throughout the game, until you get them all [[spoiler:which is worse than useless; it actually ''frees'' the FinalBoss)]].

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** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' has you collecting the six pieces of the shattered Cobalt Star. Played for laughs in this one, as the number of shards you have goes up and down wildly throughout the game, until you get them all [[spoiler:which is worse than useless; it actually ''frees'' the FinalBoss)]].FinalBoss]].



** ''VideoGame/MarioAndLuigiPaperJam'' has the Paper Toads that scattered across the Mushroom Kingdom. In this case, you really just need them for free labor so Toadette can build the papercrafts you need to fight Bowser's creations.

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** ''VideoGame/MarioAndLuigiPaperJam'' has the Paper Toads that scattered across the Mushroom Kingdom. In this case, you really just need them for free labor so Toadette can build the papercrafts you need to fight Bowser's creations.
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* ''VideoGame/LegacyOfTheWizard'' has the four Crowns and the Dragon Slayer sword required to kill [[BigBad Keela]], as well as many must-have, rare items such as the High Jump Boots and the Mattock.
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* ''Fanfic/KeysToTheKingdomKingdomHearts'': Sora's quest is to find the "Thirteen Keys" to Kingdom Hearts, scattered across different worlds.
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** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'': Three Pendants first, then the Seven Maidens.

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** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'': Three Pendants first, then the Seven Maidens. Zelda is actually one of the second set of plot coupons you have to collect and you can see her in your inventory screen in a crystal.
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* The hero's medal in ''Disney/WreckItRalph''. Ralph needs it to win a modicum of respect among the Nicelanders, and the first major plot point is his adventure through ''Hero's Duty'' to retrieve it (within ''Hero's Duty'', it's a {{MacGuffin}}). Unfortunately, it gets stolen by someone who cashes it in for almost exactly the same reason. Then the main plot starts.

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* The hero's medal in ''Disney/WreckItRalph''.''WesternAnimation/WreckItRalph''. Ralph needs it to win a modicum of respect among the Nicelanders, and the first major plot point is his adventure through ''Hero's Duty'' to retrieve it (within ''Hero's Duty'', it's a {{MacGuffin}}). Unfortunately, it gets stolen by someone who cashes it in for almost exactly the same reason. Then the main plot starts.
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* ''Franchise/PiratesOfTheCaribbean'' had this in each movie. The cursed coins of Cortez needed to lift the curse in the [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl first]], the key to open Davy Jones' chest in the [[Film/PiratesOfTheCaribbeanDeadMansChest second]], and the Pieces of Eight in the [[Film/PiratesOfTheCaribbeanAtWorldsEnd third]]. And the [[spoiler: [[SwissArmyTears mermaid's tear]] and Ponce de Leon's [[ArtifactOfDoom chalices]]]] in ''[[Film/PiratesOfTheCaribbeanOnStrangerTides On Stranger Tides]]''.

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* ''Franchise/PiratesOfTheCaribbean'' had this in each movie. The cursed coins of Cortez needed to lift the curse in the [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl first]], the key to open Davy Jones' chest in the [[Film/PiratesOfTheCaribbeanDeadMansChest second]], and the Pieces of Eight in the [[Film/PiratesOfTheCaribbeanAtWorldsEnd third]]. And the [[spoiler: [[SwissArmyTears mermaid's tear]] and tear]], Ponce de Leon's [[ArtifactOfDoom chalices]]]] in ''[[Film/PiratesOfTheCaribbeanOnStrangerTides On Stranger Tides]]''.Tides]]'' and Trident of Poseidon with the Diary of Galilei in ''[[Film/PiratesOfTheCaribbeanDeadMenTellNoTales Dead Men Tell No Tales]]''.
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* ''Literature/RaceToTheSun'': The three main characters need to collect four objects (a perfect shell, jet, turqouise and abelone) from the four sacred mountains of the Navajo to give to Spider Woman because otherwise she won't help them find the Rainbow Road. And they need to find the road to go to the House of the Sun to get weapons to fight monsters.

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Indentation, again


* Almost every ''{{VideoGame/Sonic|TheHedgehog}}'' game has used the Chaos Emeralds (or "Time Stones" in ''VideoGame/SonicTheHedgehogCD'') as plot coupons. In the earlier games, they were not necessary to complete the game, they just made it easier and gave you the good ending. However, since ''VideoGame/SonicAdventure'', they have, in nearly every game, been necessary elements of the plot, often being the goals for completing the level.

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* ''VideoGame/SonicTheHedgehog'':
**
Almost every ''{{VideoGame/Sonic|TheHedgehog}}'' game has used the Chaos Emeralds (or "Time Stones" in ''VideoGame/SonicTheHedgehogCD'') as plot coupons. In the earlier games, they were not necessary to complete the game, they just made it easier and gave you the good ending. However, since ''VideoGame/SonicAdventure'', they have, in nearly every game, been necessary elements of the plot, often being the goals for completing the level.
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Fixing grammar issues


** [[InvertedTrope inverted]] in ''VideoGame/SonicUnleashed'' where sonic has all the chaos emeralds from the start and has to place them in temples across the world to reassemble earth

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** [[InvertedTrope inverted]] Inverted]] in ''VideoGame/SonicUnleashed'' where sonic Sonic has all the chaos emeralds Chaos Emeralds from the start and has to place them in temples across the world to reassemble earthEarth.
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**[[InvertedTrope inverted]] in ''VideoGame/SonicUnleashed'' where sonic has all the chaos emeralds from the start and has to place them in temples across the world to reassemble earth
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* In the fourth episode of ''VideoGame/FarnhamFables'', Theresa has to collect six Rainbow Keys to create a bridge so she can cross the peanut butter river and meet her friend Andrew (it's a DreamEpisode, in case you're wondering how any of that makes sense).
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* In ''VideoGame/CrystalsPonyTale'', the titular character needs to gather seven crystals to save his friends.
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General example


* The defining characteristic of the whole CollectAThonPlatformer genre is essentially the presence of (at least) one variety of these, which the player must acquire in duplicate in order to advance piecemeal throughout the world(s).
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* The defining characteristic of the whole CollectAThonPlatformer genre is essentially the presence of (at least) one variety of these, which the player must acquire in duplicate in order to advance piecemeal throughout the world(s).
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Cross-wicking from City Of Bones 1995

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* ''Literature/{{City of Bones|1995}}'' by Creator/MarthaWells: The main characters and the villains are both searching for a set of three relics that they hope will fit together to activate a piece of Ancient {{Magitek}}.
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* ''VideoGame/SpongeBobSquarePantsSuperSponge'' features an item at the end of every level that you must collect in a series of levels in order to fulfill Mermaid Man and Barnacle Boy's tasks. An example would be searching all over Bikini Bottom for ingredients to make a sandwich for them.

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