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Minor tone-down edit.


** This game also has Banana Coins, with each Kong having their own color of coin. In order to progress, a certain number of these must be collected and traded for "moves" (such as the ability to press stronger switches). Not enough coins means no move (and thus no progression) for you! [[note]]You don't exactly need to go out of your way to locate them though; they're everywhere, and there are even special versions that give five of them to each Kong when picked up, "hidden" in obvious patches of "DK"-marked dirt![[/note]]

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** This game also has Banana Coins, with each Kong having their own color of coin. In order to progress, a certain number of these must be collected and traded for "moves" (such as the ability to press stronger switches). Not enough coins means no move (and thus no progression) for you! [[note]]You don't exactly need to go out of your way to locate them though; they're everywhere, and there are even special versions that give five of them to each Kong when picked up, "hidden" in obvious patches of "DK"-marked dirt![[/note]]dirt.[[/note]]
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Adding DK 64 plot coupon info

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* ''VideoGame/DonkeyKong64'' has Golden Bananas, with 25 available per level: Four bananas per each of the five Kongs, plus one per Kong from "Blueprints", which themselves could be considered Plot Subcoupons due to being traded for Golden Bananas sometime after collection.
** This game also has Banana Coins, with each Kong having their own color of coin. In order to progress, a certain number of these must be collected and traded for "moves" (such as the ability to press stronger switches). Not enough coins means no move (and thus no progression) for you! [[note]]You don't exactly need to go out of your way to locate them though; they're everywhere, and there are even special versions that give five of them to each Kong when picked up, "hidden" in obvious patches of "DK"-marked dirt![[/note]]
** There are also "DK Coins", which feature heavily in minigames and races. While not traded directly, the races / [[MinecartMadness minecart sections]] require a certain number of these to be in your possession by the end of the section, so even if you "win" the race, if you don't have enough coins, you lose.
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* The premise for the ''[[Pinball/GilligansIsland Gilligan's Island]]'' pinball is to have Gilligan collect seven different ingredients (coconuts, turtle eggs, a shrunken head...) so the Professor can make some Lava Seltzer and [[AppeaseTheVolcanoGod stop Kona the Volcano God from erupting.]]
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** ''ViideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The three Pendants, and then the paintings of the Seven Sages [[spoiler: and Zelda.]]

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** ''ViideoGame/TheLegendOfZeldaALinkBetweenWorlds'': ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The three Pendants, and then the paintings of the Seven Sages [[spoiler: and Zelda.]]
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Wasn\'t intended to be natter; it\'s obvious that the list for the Zelda series is talking about Quest Items and the letter is a rather minor item in comparison.


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions. And in a more literal example of this trope, Zelda gives you a letter that allows you to pass by a certain guard.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions. And in In a more literal (yet minor) example of this trope, Zelda also gives you a letter that allows you to pass by a certain guard.

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You\'re reverting Example Indentation, which is NOT good


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions.
*** In a more literal example of this trope, Zelda gives you a letter that allows you to pass by a certain guard.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions.
*** In
Medallions. And in a more literal example of this trope, Zelda gives you a letter that allows you to pass by a certain guard.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions. And more literally, Zelda gives you a letter that allows you to pass by a certain guard.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions. And Medallions.
*** In a
more literally, literal example of this trope, Zelda gives you a letter that allows you to pass by a certain guard.



** ''VideoGame/TheLegendOfZeldaFourSwords'': Three Great Keys. Note that there are 3 types of Keys (Silver, Golden, and Hero), and to fully complete the game, the player must collect a total of ''nine'' keys. However, you only need 3 of a kind to fight Vaati.



** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': Four Elements.

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** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': Four Elements.
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** ** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': Four Elements.

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** ** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': Four Elements.

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* In ''Literature/HarryPotterAndTheDeathlyHallows'', Harry has to track down ''two'' sets of Plot Coupons before he can finish off [[BigBad Voldemort]]. The second set was strictly optional, but as long as Voldemort's already looking for one of them...

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* In ''Literature/HarryPotterAndTheDeathlyHallows'', Harry has to track down ''two'' sets of Plot Coupons before he can finish off [[BigBad Voldemort]]. The first set is Horcruxes, of which five remain after two were destroyed, respectively, during ''Chamber of Secrets'' and right before the events of ''Half-Blood Prince''. The second set was strictly optional, but as long as Voldemort's already is the titular Deathly Hallows, of which there are three, and it's an optional quest until Voldemort starts looking for one of them...them.



** Although the real mission required her to find everyone on the planet. Sort of counts.
** Done straight when the Fourth Doctor spent [[StoryArc an entire season]] chasing the segments of the Key to Time.



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[[folder: Video Games ]]Games]]



* The Jiggies in ''{{Banjo-Kazooie}}'', which are used to complete the jigsaw puzzles in Gruntilda's Lair to open new worlds. Used again in ''Banjo-Tooie'' as proof that you are worthy to complete the challenges of Jiggywiggy, who seems to be the master of all things Jiggy. Naturally, these challenges open up new worlds.

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* The Jiggies in ''{{Banjo-Kazooie}}'', ''VideoGame/BanjoKazooie'', which are used to complete the jigsaw puzzles in Gruntilda's Lair to open new worlds. Used again in ''Banjo-Tooie'' as proof that you are worthy to complete the challenges of Jiggywiggy, who seems to be the master of all things Jiggy. Naturally, these Jiggy, whose completion opens new worlds. They return in ''Nuts and Bolts'', and are gained during the challenges open up new worlds.settled by the Lord of Games.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Eight Instruments of the Sirens.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Four Mask Remains
** ''VideoGame/TheLegendOfZeldaOracleGames'': Eight Essences of Time (''Ages'') and Nature (''Seasons'')

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Eight Instruments of the Sirens.
Siren.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Three Spiritual Stones followed by the Six Medallions.
Medallions. And more literally, Zelda gives you a letter that allows you to pass by a certain guard.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Four Mask Remains
Remains.
** ''VideoGame/TheLegendOfZeldaOracleGames'': Eight Essences of Time (''Ages'') and Nature (''Seasons'')(''Seasons'').



** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Four Elements.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': ** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'': Four Elements.



** ''VideoGame/TheLegendOfZeldaSkywardSword'': The three tablets, the three Sacred Flames, and the four parts of the Song of the Hero.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'': The three tablets, Ancient Tablets, the three Sacred Flames, and the four parts of the Song of the Hero.



** Even closer to the trope, in ''Ocarina of Time'', Zelda gives you a letter that allows you to pass by a certain guard.



* The 3-D Platforming {{Mario}} games also use this trope. ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'', and ''VideoGame/SuperMarioGalaxy'' all have you looking for 120 stars. [[spoiler: In Galaxy, you even have to get them all a second time to with Luigi to unlock the ''121st'' star for the 100% completion.]] However, none of these games actually require you to get them all to see the ending.
** In ''VideoGame/SuperMarioGalaxy2'', you also have to collect 120 stars and then [[spoiler: find 120 more green stars to unlock the Grandmaster Galaxy, which has the last two stars, leaving you with a grand total of 242 stars for 100% completion.]] In both Galaxies, power stars are justified as being fuel.
* The coins in ''VideoGame/SuperMarioLand2SixGoldenCoins''. These are special coins from boss battles, not the normal kind found in ?-Boxes.

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* ''Franchise/SuperMarioBros'':
**
The 3-D Platforming {{Mario}} ''Mario'' games also use this trope. ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMario64' and the two ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 games]] all have you looking for 120 stars. [[spoiler: In Galaxy, you the case of ''Galaxy'', [[spoiler:you even have to get them all a second time to with Luigi to unlock the ''121st'' star (for both characters) for the 100% completion.]] However, none of these games actually require you to get them all to see the ending.
** In ''VideoGame/SuperMarioGalaxy2'',
completion]], while in ''Galaxy 2'' you also have to collect 120 stars and then [[spoiler: find 120 more green [[spoiler:120 green-colored stars to unlock the Grandmaster Galaxy, which has the last two stars, leaving you with a grand total of 242 stars for 100% completion.]] ]]. ''VideoGame/SuperMarioSunshine'' replaces the stars with Shine Sprites, which retain the purpose of collection and are justified in-game for being the source of solar energy in Isle Delfino. In both Galaxies, power ''Galaxy'' games, stars are justified as being fuel.
* ** The coins in ''VideoGame/SuperMarioLand2SixGoldenCoins''. These are special coins from boss battles, not the normal kind found in ?-Boxes.



* Each ''{{Metroid}} Prime'' games has a set of items that must be collected in order to access the final level. Fortunately, neither ''Metroid Prime'' or ''Metroid Prime 3'' force you to get them in the main quest, and ''Prime 2'', despite having a set of keys for TheDragon of each energy controller (which aren't Plot Coupons themselves), only told you to find them when you needed them, many times along with you doing something more important/interesting.
** The big exception here are the Octoliths in ''Prime: Hunters'', where you must find them all at very specific plot points, and in a specific order.

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* Each ''{{Metroid}} Prime'' of the ''VideoGame/MetroidPrime'' games has a set of items that must be collected in order to access the final level. 12 Chozo Artifacts in the first game, 9 Sky Temple Keys in the second, and at least 5 out of 9 Energy Cells in the third. Fortunately, neither ''Metroid Prime'' or ''Metroid Prime 3'' force you to get them in the main quest, and ''Prime 2'', despite having a set of keys for TheDragon of each energy controller (which aren't Plot Coupons themselves), only told you to find them when you needed them, many times along with you doing something more important/interesting.
**
important/interesting. The big exception here are the Octoliths in ''Prime: Hunters'', where of which there are eight, as you must find them all at very specific plot points, and in a specific order.
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Three Fused Shadows, then the Four Mirror Fragments.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Three Four Fused Shadows, then the Four Mirror Fragments.



** ''VideoGame/TheLegendOfZeldaSkywardSword'': The three tablets, then the three Sacred Flames.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'': The three tablets, then the three Sacred Flames.Flames, and the four parts of the Song of the Hero.
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** ''ViideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The three Pendants, and then the paintings of the Seven Sages [[spoiler: and Zelda.]]
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* The whistle in ''Literature/JesperWhoHerdedTheHares''.

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* The whistle in ''Literature/JesperWhoHerdedTheHares''."Literature/JesperWhoHerdedTheHares".



* The Eye of Rom, the single ruby earring used in Haldane empowering rituals, becomes one of these in ''[[{{Deryni}} Deryni Rising]]''. During their preparations for Kelson's ritual, Morgan and Duncan learn from Kelson that it was buried with his father. The trio have to pay a visit to the royal crypt to retrieve it before they can begin the ritual sequence. [[RuleOfDrama Of course, it isn't as simple as that...]]

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* The Eye of Rom, the single ruby earring used in Haldane empowering rituals, becomes one of these in ''[[{{Deryni}} ''[[Literature/{{Deryni}} Deryni Rising]]''. During their preparations for Kelson's ritual, Morgan and Duncan learn from Kelson that it was buried with his father. The trio have to pay a visit to the royal crypt to retrieve it before they can begin the ritual sequence. [[RuleOfDrama Of course, it isn't as simple as that...]]



* In TeresaEdgerton's ''[[{{Celydonn}} The Grail and the Ring]]'', the titular grail. (It is not the Holy Grail, but a grail carved out of a single large sidhe-stone, a substance that grants it magical powers.) Subverted in that [[TheWisePrince Prince Tryffin]], when tracing the object's history in [[AlternateUniverse the Inner Celydonn]], [[spoiler:actually collects a "shadow" of the grail, not the original]]. It's strongly implied that [[TheWatcher Dame Ceinwen]] [[spoiler:disposed of the original in the Marches-Between-Here-and-There to keep it from making any more trouble, then couldn't find it again when it might have been useful]].
* In ''TheAncestralTrail'', the pods and, later, omni pieces.
* In Austin Grossman's ''SoonIWillBeInvincible'', [[MadScientist Doctor Impossible]] must collect three of these to construct his latest DoomsdayDevice.

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* In TeresaEdgerton's ''[[{{Celydonn}} Creator/TeresaEdgerton's ''[[Literature/{{Celydonn}} The Grail and the Ring]]'', the titular grail. (It is not the Holy Grail, but a grail carved out of a single large sidhe-stone, a substance that grants it magical powers.) Subverted in that [[TheWisePrince Prince Tryffin]], when tracing the object's history in [[AlternateUniverse the Inner Celydonn]], [[spoiler:actually collects a "shadow" of the grail, not the original]]. It's strongly implied that [[TheWatcher Dame Ceinwen]] [[spoiler:disposed of the original in the Marches-Between-Here-and-There to keep it from making any more trouble, then couldn't find it again when it might have been useful]].
* In ''TheAncestralTrail'', ''Literature/TheAncestralTrail'', the pods and, later, omni pieces.
* In Austin Grossman's ''SoonIWillBeInvincible'', ''Literature/SoonIWillBeInvincible'', [[MadScientist Doctor Impossible]] must collect three of these to construct his latest DoomsdayDevice.



* {{Lampshade|Hanging}}d and double-subverted in ''UnLunDun'' by ChinaMieville. The book of prophecy claims that, in order to defeat the BigBad, they must collect a chain of these. The initial subversion comes when the protagonist decides this will take too long, and skips to the last link in the chain. The double-subversion comes when she realizes that she actually ''needed'' the Plot Coupons after all. Fortunately, she is able to TakeAThirdOption to get around this.

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* {{Lampshade|Hanging}}d and double-subverted in ''UnLunDun'' ''Literature/UnLunDun'' by ChinaMieville.Creator/ChinaMieville. The book of prophecy claims that, in order to defeat the BigBad, they must collect a chain of these. The initial subversion comes when the protagonist decides this will take too long, and skips to the last link in the chain. The double-subversion comes when she realizes that she actually ''needed'' the Plot Coupons after all. Fortunately, she is able to TakeAThirdOption to get around this.
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Linking to the article within the article.


* Each volume of Susan Cooper's ''Literature/TheDarkIsRising'' requires tracking down one or more {{Plot Coupon}}s, all of which are named in a poem presented in the second volume.

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* Each volume of Susan Cooper's ''Literature/TheDarkIsRising'' requires tracking down one or more {{Plot Coupon}}s, Plot Coupons, all of which are named in a poem presented in the second volume.



** ''Literature/SilverOnTheTree'' had a mini-PlotCoupon sequence to retrieve the actual PlotCoupon (the crystal sword), the user of which had to be protected by the Signs.

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** ''Literature/SilverOnTheTree'' had a mini-PlotCoupon mini-Plot Coupon sequence to retrieve the actual PlotCoupon Plot Coupon (the crystal sword), the user of which had to be protected by the Signs.



* {{Lampshaded}} and double-subverted in ''UnLunDun'' by ChinaMieville. The book of prophecy claims that, in order to defeat the BigBad, they must collect a chain of these. The initial subversion comes when the protagonist decides this will take too long, and skips to the last link in the chain. The double-subversion comes when she realizes that she actually ''needed'' the Plot Coupons after all. Fortunately, she is able to TakeAThirdOption to get around this.
* In ''Literature/KeysToTheKingdom'', there are parallel sets of {{Plot Coupon}}s such that one of each set must be retrieved in each book: the Key held by that day's Trustee, and the [[DismantledMacGuffin portion of the Will of the Architect]] being held prisoner by said Trustee.

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* {{Lampshaded}} {{Lampshade|Hanging}}d and double-subverted in ''UnLunDun'' by ChinaMieville. The book of prophecy claims that, in order to defeat the BigBad, they must collect a chain of these. The initial subversion comes when the protagonist decides this will take too long, and skips to the last link in the chain. The double-subversion comes when she realizes that she actually ''needed'' the Plot Coupons after all. Fortunately, she is able to TakeAThirdOption to get around this.
* In ''Literature/KeysToTheKingdom'', there are parallel sets of {{Plot Coupon}}s Plot Coupons such that one of each set must be retrieved in each book: the Key held by that day's Trustee, and the [[DismantledMacGuffin portion of the Will of the Architect]] being held prisoner by said Trustee.
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* ''Literature/TheLandOfStories'': The items needed for the Wishing Spell.
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* ''[[Fanfic/PokemonMysteryDungeonReflectingBalance Pokémon Mystery Dungeon: Reflecting Balance]]'' has the eight Axis Tower crystals, which were stolen from said tower and need to be returned there.
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** VideoGame/MarioAndLuigiDreamTeam has the five Ultibed parts and the Dream Stone. The villains steal the last one before you get there though.
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* The Eye of Rom, the single ruby earring used in Haldane empowering rituals, becomes one of these in ''[[{{Deryni}} Deryni Rising]]''. During their preparations for Kelson's ritual, Morgan and Duncan learn from Kelson that it was buried with his father. The trio have to pay a visit to the royal crypt to retrieve it before they can begin the ritual sequence. [[RuleOfDrama Of course, it isn't as simple as that...]]
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* In ''VideoGame/MetroidPrimePinball'', you must collect twelve Chozo Artifacts to reach the final two boards.
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* Creator/WilliamsElectronics' ''Pinball/TalesOfTheArabianNights'' features seven magic jewels, which must be collected before the player can confront the evil genie who's kidnapped the princess.
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* Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]'' pinball requires the player to collect Dilithium Crystals to power the transporter.
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[[folder:Pinball]]
* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]'' has Tachyonium, which are needed to travel in time, and the Time Crystals, which are needed to prevent the destruction of all of existence.
[[/folder]]

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* ''Literature/TheAdversaryCycle''. In ''Nightworld'' the protagonists have to assemble a sword of the kind used to defeat Ransolm in ''The Keep'', using the broken parts of prior magic artifacts. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, [[GiantFlyer including aircraft]].

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* ''Literature/TheAdversaryCycle''. In ''Nightworld'' the protagonists have to assemble sword of the kind used to defeat Ransolm in ''The Keep'', using the broken parts of prior magic artifacts. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, [[GiantFlyer including aircraft]].

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* ''Literature/TheAdversaryCycle''. In ''Nightworld'' the protagonists have to assemble sword of the kind used to defeat Ransolm in ''The Keep'', using the broken parts of prior magic artifacts. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, [[GiantFlyer including aircraft]].
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* ''Literature/TheAdversaryCycle''. In ''Nightworld'' the protagonists have to reassemble another sword of the kind used to defeat Ransolm in ''The Keep''. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, including aircraft.

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* ''Literature/TheAdversaryCycle''. In ''Nightworld'' the protagonists have to reassemble another assemble sword of the kind used to defeat Ransolm in ''The Keep''. Keep'', using the broken parts of prior magic artifacts. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, [[GiantFlyer including aircraft.aircraft]].
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* ''TheAdversaryCycle''. In ''Nightworld'' the protagonists have to reassemble another sword of the kind used to defeat Ransolm in ''The Keep''. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, including aircraft.

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* ''TheAdversaryCycle''.''Literature/TheAdversaryCycle''. In ''Nightworld'' the protagonists have to reassemble another sword of the kind used to defeat Ransolm in ''The Keep''. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, including aircraft.
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* ''TheAdversaryCycle''. In ''Nightworld'' the protagonists have to reassemble another sword of the kind used to defeat Ransolm in ''The Keep''. This is made more difficult than usual given that TheEndOfTheWorldAsWeKnowIt is happening and giant flesh-eating monsters are roaming the earth gobbling up anything that moves, including aircraft.
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* ''Lara Croft: TombRaider'' had the pieces of the Eye of the Illuminati.

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* ''Lara Croft: TombRaider'' ''Film/LaraCroftTombRaider'' had the pieces of the Eye of the Illuminati.

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* Most Bioware games are, to a large extent, about retrieving plot coupons rather than the plot itself: In ''KnightsOfTheOldRepublic'', the player has to find all Star Maps to get behind the villain's military strength; to retrieve these Maps, he always has to do something that involves finding out about the game's background and/or solving problems unrelated to the actual plot, like a Wookiee civil war or a conflict with Tusken raiders. The main plot will only go on after finding one of these coupons. ''VideoGame/DragonAgeOrigins'' has the player finding a few rather large coupons in the form of allied armies - to get these, he, just like in KOTOR, has to solve several local problems unrelated to the main plot. In ''MassEffect2'', most of the game revolves around finding living breathing coupons aka squad members - the actual plot is few and far between and only moves on after gathering a certain amount of members.

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* Most Bioware games are, to a large extent, about retrieving plot coupons rather than the plot itself: itself:
**
In ''KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', the player has to find all Star Maps to get behind the villain's military strength; to retrieve these Maps, he always has to do something that involves finding out about the game's background and/or solving problems unrelated to the actual plot, like a Wookiee civil war or a conflict with Tusken raiders. The main plot will only go on after finding one of these coupons.
**
''VideoGame/DragonAgeOrigins'' has the player finding a few rather large coupons in the form of allied armies - to get these, he, just like in KOTOR, has to solve several local problems unrelated to the main plot. plot.
**
In ''MassEffect2'', ''VideoGame/MassEffect2'', most of the game revolves around finding living breathing coupons aka squad members - the actual plot is few and far between and only moves on after gathering a certain amount of members.
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[[quoteright:300:[[Film/WillyWonkaAndTheChocolateFactory http://static.tvtropes.org/pmwiki/pub/images/Plot_Coupon_9082.jpg]]]]

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[[quoteright:300:[[Film/WillyWonkaAndTheChocolateFactory [[quoteright:300:[[Film/CharlieAndTheChocolateFactory http://static.tvtropes.org/pmwiki/pub/images/Plot_Coupon_9082.jpg]]]]
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* ''[[Videogame/HarmoKnight HarmoKnight]]'' has you hunting for Royal Notes, 53 in all. These are only required to progress further ''twice'' throughout the entire game, the third time to [[spoiler: unlock the level Birdwatching.]]

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