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[[folder:Adventure]]
* Your Personal Media Tower in ''VideoGame/TotalDistortion'', which you blew your million-dollar inheritance on building, and an additional 1 million to get it and yourself teleported to the [[EldritchLocation Distortion Dimension]] in the hopes of finding new material for music videos. The Media Tower comes packed with a wide collection of books, sleeping quarters, a high-end media station with VideoPhone connectivity to Earth, an [[CoolChair elevator chair]], a fusion-reactor, and an automatic kitchen that makes food and drink using [[FutureFoodIsArtificial Food Goo]]. The catch is, your tower's fuel and food go can run out, and you have to make enough money to keep the place maintained, along with enough food to [[WizardNeedsFoodBadly stay fed]] outside the tower. Oh, and on high danger settings, your tower can even be *attacked* by [[MusicalAssassin Guitar Warriors]] on the outside.
[[/folder]]
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Updated example.


* ''VideoGame/PathOfExile'' features the Hideout, which players can get and expand by currying favor with the Forsaken Masters. Comes standard with a [[CoolGate waypoint]] and Stash access, and can be very easily fitted with the Masters' crafting tools. You can also invite some of the Masters themselves to hang out at your place, and they'll reward you with Daily Missions that let you gain favor with them much more efficiently.

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* ''VideoGame/PathOfExile'' features the Hideout, Hideouts, which players can get randomly find in maps and expand by currying favor with the Forsaken Masters. Comes use afterwards. They come standard with a [[CoolGate waypoint]] waypoint]], stash and Stash access, and can be very easily fitted with the Masters' crafting tools. You can also invite some of the bench, and Masters themselves to hang out at your place, and they'll reward you with Daily Missions that let you gain favor with them much more efficiently.some other [=NPCs=] can be invited here for easy access. In the PlayableEpilogue, majority of the game is played from here rather than any town.

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* ''VideoGame/OverlordII'' has the new Overlord working out of the Netherworld Tower. Built into a massive stalactite suspended over a fiery abyss, this tower is even grander than the previous one; along with much more luxurious private quarters and the ability to resurrect dead minions at the minion burrows, you're also given the opportunity to drop offending visitors into the abyss. You can even travel around the Netherworld on floating asteroids!

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* ** ''VideoGame/OverlordII'' has the new Overlord working out of the Netherworld Tower. Built into a massive stalactite suspended over a fiery abyss, this tower is even grander than the previous one; along with much more luxurious private quarters and the ability to resurrect dead minions at the minion burrows, you're also given the opportunity to drop offending visitors into the abyss. You can even travel around the Netherworld on floating asteroids!



* Inverted in ''VideoGame/Left4Dead'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy, and staying in these safe rooms for too long can bite you in the ass when zombies inevitably force their way in.



* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' mod, you cannot go there anytime you want to, but after defeating each end-of-chapter boss you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it. [[spoiler:It is also [[AllYourBaseAreBelongToUs where you fight]] the FinalBoss, Bane]].



* Inverted in ''VideoGame/Left4Dead'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy, and staying in these safe rooms for too long can bite you in the ass when zombies inevitably force their way in.
* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' mod, you cannot go there anytime you want to, but after defeating each end-of-chapter boss you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it. [[spoiler:It is also [[AllYourBaseAreBelongToUs where you fight]] the FinalBoss, Bane]].



* ''VideoGame/NoMoreHeroes2DesperateStruggle'' makes it better by letting Travis move around and play several minigames, other than occasionally talking to his friends.

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* ** ''VideoGame/NoMoreHeroes2DesperateStruggle'' makes it better by letting Travis move around and play several minigames, other than occasionally talking to his friends.



* ''VideoGame/{{Mabinogi}}'' has the Homestead, accessible instantly from anywhere in the overworld. It can host various crafting tools that are normally found only in a few towns (and Homestead versions never require fuel or a use fee), as well as minor resource supplies like woodchopping blocks, fishing ponds, and herb patches. It also has plenty of cosmetic items, up to and including a floating crescent moon that you can sit on and chat with friends. No storage, though.
* ''VideoGame/PathOfExile'' features the Hideout, which players can get and expand by currying favor with the Forsaken Masters. Comes standard with a [[CoolGate waypoint]] and Stash access, and can be very easily fitted with the Masters' crafting tools. You can also invite some of the Masters themselves to hang out at your place, and they'll reward you with Daily Missions that let you gain favor with them much more efficiently.



* ''VideoGame/StarWarsTheOldRepublic'' originally intended your [[CoolStarship personal ship]] to serve as your player headquarters. This got knocked out of the water when they released Strongholds in version 3.0, however, as not only can you instantly travel to them from anywhere, you can also use them to instantly travel to your ship[[note]]No more having to tediously run to the space port[[/note]], or to instantly travel to your faction's [[HubLevel Fleet]][[note]]No more having to fly to Fleet in your ship[[/note]]. The cheapest and most basic choice would be an apartment on your faction's capital planet[[note]]Coruscant for the Republic and Dromund Kaas for the Empire[[/note]]. The next step up is a floating "sky palace" on (above?) Nar Shadaa, useful in that it caters to your characters from both factions[[note]]Travelling to an apartment belonging to the opposite faction will charge you a fee[[/note]]. Then there's the Tatooine villa, and most recently, the Yavin IV Temple, both of which cost millions. Guilds can purchase a [[TheBattlestar Guild Flagship]], which costs tens of millions in investment, but are totally worth it. Not every StarWars game lets you chill out on your very own guild star destroyer, after all.



* ''VideoGame/StarWarsTheOldRepublic'' originally intended your [[CoolStarship personal ship]] to serve as your player headquarters. This got knocked out of the water when they released Strongholds in version 3.0, however, as not only can you instantly travel to them from anywhere, you can also use them to instantly travel to your ship[[note]]No more having to tediously run to the space port[[/note]], or to instantly travel to your faction's [[HubLevel Fleet]][[note]]No more having to fly to Fleet in your ship[[/note]]. The cheapest and most basic choice would be an apartment on your faction's capital planet[[note]]Coruscant for the Republic and Dromund Kaas for the Empire[[/note]]. The next step up is a floating "sky palace" on (above?) Nar Shadaa, useful in that it caters to your characters from both factions[[note]]Travelling to an apartment belonging to the opposite faction will charge you a fee[[/note]]. Then there's the Tatooine villa, and most recently, the Yavin IV Temple, both of which cost millions. Guilds can purchase a [[TheBattlestar Guild Flagship]], which costs tens of millions in investment, but are totally worth it. Not every StarWars game lets you chill out on your very own guild star destroyer, after all.
* ''VideoGame/{{Mabinogi}}'' has the Homestead, accessible instantly from anywhere in the overworld. It can host various crafting tools that are normally found only in a few towns (and Homestead versions never require fuel or a use fee), as well as minor resource supplies like woodchopping blocks, fishing ponds, and herb patches. It also has plenty of cosmetic items, up to and including a floating crescent moon that you can sit on and chat with friends. No storage, though.
* ''VideoGame/PathOfExile'' features the Hideout, which players can get and expand by currying favor with the Forsaken Masters. Comes standard with a [[CoolGate waypoint]] and Stash access, and can be very easily fitted with the Masters' crafting tools. You can also invite some of the Masters themselves to hang out at your place, and they'll reward you with Daily Missions that let you gain favor with them much more efficiently.



* ''Videogame/JakAndDaxter'':
** ''VideoGame/JakAndDaxterThePrecursorLegacy'' had Samos' Hut, Blue Sage's Hut and Red Sage's Hut where Samos and Keira hanged out and gave you a tips for getting power cells if you didn't want just blindly hunt them down.
** ''VideoGame/JakAndDaxterTheLostFrontier'' had Phantom Blade where you could exchange vehicles and upgrade your eco powers.
* The three different incarnations of the LaResistance base in the ''VideoGame/MegaManZero'' series.



* The three different incarnations of the LaResistance base in the ''VideoGame/MegaManZero'' series.
* ''VideoGame/SlyCooper'' games from [[VideoGame/Sly2BandOfThieves the second]] installment onward provide a hideout for the Cooper Gang in each level, where the player can switch characters, recover health, and buy upgrades.



* ''Videogame/JakAndDaxter'':
** ''VideoGame/JakAndDaxterThePrecursorLegacy'' had Samos' Hut, Blue Sage's Hut and Red Sage's Hut where Samos and Keira hanged out and gave you a tips for getting power cells if you didn't want just blindly hunt them down.
** ''VideoGame/JakAndDaxterTheLostFrontier'' had Phantom Blade where you could exchange vehicles and upgrade your eco powers.

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* ''Videogame/JakAndDaxter'':
** ''VideoGame/JakAndDaxterThePrecursorLegacy'' had Samos' Hut, Blue Sage's Hut and Red Sage's Hut
''VideoGame/SlyCooper'' games from [[VideoGame/Sly2BandOfThieves the second]] installment onward provide a hideout for the Cooper Gang in each level, where Samos the player can switch characters, recover health, and Keira hanged out and gave you a tips for getting power cells if you didn't want just blindly hunt them down.
** ''VideoGame/JakAndDaxterTheLostFrontier'' had Phantom Blade where you could exchange vehicles and upgrade your eco powers.
buy upgrades.



* In ''VideoGame/DragonSlayer'', you can return to the house you start off at to replenish your health and, if carrying the right things, increase maximum health and attack power. If you have a ring, you can move the house to a spot more convenient for grinding. You also have to bring the four crowns back there after slaying the dragon, but [[YourPrincessIsInAnotherCastle it's not so easy]].



* The turning point in ''VideoGame/CosmicStarHeroine'' is when you get your own CoolSpaceship, which houses crew you can chat up for information, buy/sell weapons and shields and most importantly travel to other planets in the Zebanii system.
* In ''VideoGame/DragonSlayer'', you can return to the house you start off at to replenish your health and, if carrying the right things, increase maximum health and attack power. If you have a ring, you can move the house to a spot more convenient for grinding. You also have to bring the four crowns back there after slaying the dragon, but [[YourPrincessIsInAnotherCastle it's not so easy]].



* In ''VideoGame/MightAndMagic VII'' the tutorial quest ends with your heroes being declared Lords of Harmondale, with the first story arc after that being to fix up the ruined Castle Harmondale and try to get some actual respect. The role of player headquarter gets shared between Castle Harmondale itself (once fully repaired it has several services, it has a target for Town Portal, and some main quests involve meeting representatives of other nations in the throne room) and Harmondale City outside the door (has a variety of other services, including travel links to other regions).



* In ''VideoGame/MightAndMagic VII'' the tutorial quest ends with your heroes being declared Lords of Harmondale, with the first story arc after that being to fix up the ruined Castle Harmondale and try to get some actual respect. The role of player headquarter gets shared between Castle Harmondale itself (once fully repaired it has several services, it has a target for Town Portal, and some main quests involve meeting representatives of other nations in the throne room) and Harmondale City outside the door (has a variety of other services, including travel links to other regions).

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* In ''VideoGame/MightAndMagic VII'' the tutorial quest ends with your heroes being declared Lords of Harmondale, with the first story arc after that being to fix up the ruined The ''VideoGame/{{Ultima}}'' series as a whole has Castle Harmondale and try British, home to get some actual respect. The role of player headquarter gets shared between Castle Harmondale itself (once fully repaired it has several services, it has a target for Town Portal, and some main quests involve meeting representatives of other nations in Lord British who will provide the throne room) and Harmondale City outside Avatar with all the door (has a variety of other services, aid he can, including travel links to other regions).providing healing and level-up services. ''VideoGame/UltimaIV'' also offers a hostel within the castle where your party members will hang out when they're not in the active party.



* The turning point in ''VideoGame/CosmicStarHeroine'' is when you get your own CoolSpaceship, which houses crew you can chat up for information, buy/sell weapons and shields and most importantly travel to other planets in the Zebanii system.
* The ''VideoGame/{{Ultima}}'' series as a whole has Castle British, home to Lord British who will provide the Avatar with all the aid he can, including providing healing and level-up services. ''VideoGame/UltimaIV'' also offers a hostel within the castle where your party members will hang out when they're not in the active party.



* In ''VideoGame/MetalGearSolidVThePhantomPain'', the new Mother Base functions largely the same but is much bigger and can be explored as well as expanded as you progress.

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* ** In ''VideoGame/MetalGearSolidVThePhantomPain'', the new Mother Base functions largely the same but is much bigger and can be explored as well as expanded as you progress.



* All the save rooms throughout the ''Franchise/ResidentEvil'' games. Safety, save points, and access to unlimited storage containers.

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* All the save rooms throughout the ''Franchise/ResidentEvil'' games. Safety, save points, and access to unlimited storage containers. The Security Room in ''VideoGame/DeadRising''. [[spoiler:Then later on, Carlito's hideout.]]



* All the save rooms throughout the ''Franchise/ResidentEvil'' games. Safety, save points, and access to unlimited storage containers.



* The Security Room in ''VideoGame/DeadRising''. [[spoiler:Then later on, Carlito's hideout.]]



* ''VideoGame/GhostbustersTheVideoGame'' has the titular Ghostbusters' famous firehouse, complete with the fire poles, Ecto-1 in the Garage, and the containment unit in the basement.



* ''VideoGame/GhostbustersTheVideoGame'' has the titular Ghostbusters' famous firehouse, complete with the fire poles, Ecto-1 in the Garage, and the containment unit in the basement.



* In ''VideoGame/SilentStorm'', you go there between missions, and can heal, equip, or switch out members of your team.
* ''VideoGame/XCom'' and its {{Spiritual Successor}}s and sequels allow you to construct one or several {{Elaborate Underground Base}}s (or elaborate[[UnderwaterBase underwater ones]] in the case of ''[[VideoGame/XComTerrorFromTheDeep Terror From The Deep]]'') to house your soldiers and crafts, and research captured alien technology.
** ''Videogame/XCom2'' departs from the formula by making your Player Headquarters an [[AirborneAircraftCarrier air carrier]] instead.



* In ''VideoGame/SilentStorm'', you go there between missions, and can heal, equip, or switch out members of your team.
* ''VideoGame/TroubleshooterAbandonedChildren'' has ''Silverlining'', a bar ran by a retired Troubleshooter who the main protagonist rents storage space from.
* ''VideoGame/XCom'' and its {{Spiritual Successor}}s and sequels allow you to construct one or several {{Elaborate Underground Base}}s (or elaborate [[UnderwaterBase underwater ones]] in the case of ''[[VideoGame/XComTerrorFromTheDeep Terror From The Deep]]'') to house your soldiers and crafts, and research captured alien technology.
** ''Videogame/XCom2'' departs from the formula by making your Player Headquarters an [[AirborneAircraftCarrier air carrier]] instead, while ''VideoGame/XCOMChimeraSquad'' has a single abandoned warehouse in lieu of an eternally-in-construction proper base of operations.



* Jimmy's dorm room in ''VideoGame/{{Bully}}''. Later in the game, he gets another five headquarters: a beach house from the Preps, the Nerds' comic shop, the Jocks' clubhouse, the Greasers' pool hall and a Townie-controlled building in the industrial park.



* In ''VideoGame/{{Minecraft}}'' the player has to build everything from scratch: from a simple hole in the side of a hill, to a small house made of dirt, to a colossal castle, which the player can outfit with beds to rest/respawn, crafting stations, storage, plantations and any mechanism the player can invent. Other than being a safe haven from the nightly monsters, of course.
* ''VideoGame/TheSaboteur'' starts with one hidden in a strip club, and you gain more as the story progresses.



* Jimmy's dorm room in ''VideoGame/{{Bully}}''. Later in the game, he gets another five headquarters: a beach house from the Preps, the Nerds' comic shop, the Jocks' clubhouse, the Greasers' pool hall and a Townie-controlled building in the industrial park.
* ''VideoGame/TheSaboteur'' starts with one hidden in a strip club, and you gain more as the story progresses.
* In ''VideoGame/{{Minecraft}}'' the player has to build everything from scratch: from a simple hole in the side of a hill, to a small house made of dirt, to a colossal castle, which the player can outfit with beds to rest/respawn, crafting stations, storage, plantations and any mechanism the player can invent. Other than being a safe haven from the nightly monsters, of course.
* The headquarters in each ''Videogame/{{X}}-Universe'' game starting with ''Reunion'' are gained by doing a small sub-plot. The HQ lets you reverse engineer ships (to learn their blueprints), build ships (using learned blueprints and resources), scrap ships (for gaining resources), repair ships (using some resources), and adjust the hue and saturation value on your ship's hull paint (except for Boron ships because of their organic construction). The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[BiggerOnTheInside infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.


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* The headquarters in each ''Videogame/{{X}}-Universe'' game starting with ''Reunion'' are gained by doing a small sub-plot. The HQ lets you reverse engineer ships (to learn their blueprints), build ships (using learned blueprints and resources), scrap ships (for gaining resources), repair ships (using some resources), and adjust the hue and saturation value on your ship's hull paint (except for Boron ships because of their organic construction). The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[BiggerOnTheInside infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.

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* Your house in ''VideoGame/LegendOfMana''.

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* Your house in ''VideoGame/LegendOfMana''.''VideoGame/LegendOfMana'' is host to your character's orchard, smithing forge and monster ranch, and as you complete questlines, relevant party members will come to stay there as well.


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* The ''VideoGame/{{Ultima}}'' series as a whole has Castle British, home to Lord British who will provide the Avatar with all the aid he can, including providing healing and level-up services. ''VideoGame/UltimaIV'' also offers a hostel within the castle where your party members will hang out when they're not in the active party.
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* In ''VideoGame/DoomEternal'', the Fortress of Doom serves as your home base, located in space overlooking Earth. There's plenty to explore in here, with upgrades and skins hidden behind locks that require Sentinel Keys to unlock. There's also the Ripatorium to do combat with enemies without fear of dying or losing resources, and all your collectables are stored here for your viewing pleasure.
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* ''Videogame/JakAndDaxter'':
** ''VideoGame/JakAndDaxterThePrecursorLegacy'' had Samos' Hut, Blue Sage's Hut and Red Sage's Hut where Samos and Keira hanged out and gave you a tips for getting power cells if you didn't want just blindly hunt them down.
** ''VideoGame/JakAndDaxterTheLostFrontier'' had Phantom Blade where you could exchange vehicles and upgrade your eco powers.
Is there an issue? Send a MessageReason:
None


* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' mod, you cannot go there anytime you want to, but after defeating each end-of-chapter boss you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.

to:

* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' mod, you cannot go there anytime you want to, but after defeating each end-of-chapter boss you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it. [[spoiler:It is also [[AllYourBaseAreBelongToUs where you fight]] the FinalBoss, Bane]].
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* ''VideoGame/{{Fallout 4}}'' has the Home Plate apartment in Diamond City, which can be purchased for the sum of 2000 caps, as well as player quarters in Vault 81 (after completing Hole in the Wall), the USS Constitution (after unlocking the Captain's Quarters either by Master Lockpicking or obtaining the key from Ironsides during Last Voyage of the USS Constition), the Institute (after completing Synth Retention), Listening Post Bravo, and the Prydwen (both after completing Blind Betrayal). The many Settlements around the Commonwealth can also be outfitted as player bases, which come in handy in the updated [[HarderThanHard Survival Mode]] where fast-travel is disabled, carrying capacity is reduced, and [[WizardNeedsFoodBadly food, drink, and sleep are mandatory]].

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* ''VideoGame/{{Fallout 4}}'' has the Home Plate apartment in Diamond City, which can be purchased for the sum of 2000 caps, as well as player quarters in Vault 81 (after completing Hole in the Wall), the USS Constitution (after unlocking the Captain's Quarters either by Master Lockpicking or obtaining the key from Ironsides during Last Voyage of the USS Constition), the Institute (after completing Synth Retention), Listening Post Bravo, and the Prydwen (both after completing Blind Betrayal). The many Settlements around the Commonwealth can also be outfitted as player bases, which come in handy in the updated [[HarderThanHard Survival Mode]] where fast-travel is disabled, carrying capacity is reduced, and [[WizardNeedsFoodBadly food, drink, and sleep are mandatory]]. The ''Nuka-World'' DLC has Fizztop Grille, Overboss Colter's old residence, which you inherit after [[KlingonPromotion killing Overboss Colter and becoming the new Overboss of the Raiders.]]
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* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' [[GameMod mod]], you cannot really return to it whenever you want to, but in between each "chapter" (two to three levels centering around a single villain) you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.

to:

* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' [[GameMod mod]], mod, you cannot really return to it whenever go there anytime you want to, but in between after defeating each "chapter" (two to three levels centering around a single villain) end-of-chapter boss you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Persona 3}}'' has the special MegaCorp-funded dorm where all the SEES members live. ''VideoGame/{{Persona 4}}'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[PredatoryBusiness Junes]] food court.

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* ''VideoGame/{{Persona 3}}'' has the special MegaCorp-funded dorm where all the SEES members live. ''VideoGame/{{Persona 4}}'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[PredatoryBusiness Junes]] food court. ''VideoGame/{{Persona 5}}'' has the protagonists initially use the school rooftop as their hideout, switching soon after to a train station walkway, then finally settling on Café Leblanc, where the protagonist lives, for the rest of the game.
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*** In order to complete the quest lines for the three Great Houses, you'll need to [[AHomeOwnerIsYou build yourself a stronghold]]. After getting the construction contract, paying for the construction, and taking on a few quests to eliminate obstacles to construction, you are free to move into your new manor. Additional quests build up the area around your house, turning it into a small town complete with at least one trader.

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*** In order to complete the quest lines for the three Great Houses, you'll need to [[AHomeOwnerIsYou build yourself a stronghold]]. After getting the construction contract, paying for the construction, and taking on a few quests to eliminate obstacles to construction, you are free to move into your new manor. Additional quests build up the area around your house, turning it into a small town complete with at least one trader. You also get quests to kill the people owning the two strongholds of the other two Great Houses, leaving them free to be inhabited (although since the additional quests aren't available, they have less conveniences available).
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* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel rooms in Novac and Freeside, the Lucky 38 and The Tops Presidential Suites, high roller suites in The Tops and the Ultra-Luxe, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.

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* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel motel rooms in Novac and Freeside, the Lucky 38 and The Tops Presidential Suites, high roller suites in The Tops and the Ultra-Luxe, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.
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There's no Gomorrah high roller suite.


* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel rooms in Novac and Freeside, the Lucky 38 and The Tops Presidential Suites, high roller suites in every functioning casino on the New Vegas Strip, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.

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* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel rooms in Novac and Freeside, the Lucky 38 and The Tops Presidential Suites, high roller suites in every functioning casino on The Tops and the New Vegas Strip, Ultra-Luxe, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.
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None


* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel rooms in Novac and Freeside, the Lucky 38 Presidential Suite, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.

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* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel rooms in Novac and Freeside, the Lucky 38 and The Tops Presidential Suite, Suites, high roller suites in every functioning casino on the New Vegas Strip, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''Morrowind]]:''



** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it's similar to ''Oblivion''. You can buy houses from the heads of the major towns and cities, but unlike ''Oblivion'', you need to earn the respect of the head through completing quests for the people in their town. Yes,[[DudeWheresMyRespect even if you're a well-known]] [[TheChosenOne Dragonborn]] [[spoiler:who resolved the civil war and prevented TheEndOfTheWorldAsWeKnowIt]]. The ''Hearthfire'' DLC allows you to construct your own home at one of three locations, but you must still do the "complete quests for locals" requirement.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it's similar to ''Oblivion''. You can buy houses from the heads of the major towns and cities, but unlike ''Oblivion'', you need to earn the respect of the head through completing quests for the people in their town. Yes,[[DudeWheresMyRespect Yes, [[DudeWheresMyRespect even if you're a well-known]] [[TheChosenOne Dragonborn]] [[spoiler:who resolved the civil war and prevented TheEndOfTheWorldAsWeKnowIt]]. The ''Hearthfire'' DLC allows you to construct your own home at one of three locations, but you must still do the "complete quests for locals" requirement.



* In ''VideoGame/{{Earthbound}}'', you'd think this would be Ness' house, and you'd be right until you leave Onett and getting there becomes inconvenient. Saturn Valley later takes its place, especially once you get Teleport Beta. Dr Andonuts' laboratory ''would'' have made a good HQ if only you could teleport directly to it.

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* In ''VideoGame/{{Earthbound}}'', ''VideoGame/EarthBound'', you'd think this would be Ness' house, and you'd be right until you leave Onett and getting there becomes inconvenient. Saturn Valley later takes its place, especially once you get Teleport Beta. Dr Andonuts' laboratory ''would'' have made a good HQ if only you could teleport directly to it.



* You can get a secret base in ''VideoGame/PokemonRubyAndSapphire'', its remake, and ''VideoGame/PokemonDiamondAndPearl''. The RSE/ORAS one can be made anywhere there's a marker once you have a Pokemon with Secret Power. In Gen IV, it's in the Underground, the subterranean labyrinth under the Sinnoh Region. You can decorate it and interact wirelessly with other players/visit their bases. There's also the Pokémon Centers, which serve as this to all Pokémon trainers, especially in Gen V onwards, since the Pokémart was combined with the Pokémon Center, allowing you to rest up, organize your team, do shopping, trade/battle with other players (in Gen V) and change clothes (in Gen VI), all under the same roof. Professor Krane's lab in ''VideoGame/PokemonXD'' is a bit more straight example.

to:

* You can get a secret base in ''VideoGame/PokemonRubyAndSapphire'', its remake, and ''VideoGame/PokemonDiamondAndPearl''. The RSE/ORAS one can be made anywhere there's a marker once you have a Pokemon with Secret Power. In Gen IV, it's in the Underground, the subterranean labyrinth under the Sinnoh Region. You can decorate it and interact wirelessly with other players/visit their bases. There's also the Pokémon Centers, which serve as this to all Pokémon trainers, especially in Gen V onwards, since the Pokémart was combined with the Pokémon Center, allowing you to rest up, organize your team, do shopping, trade/battle with other players (in Gen V) and change clothes (in Gen VI), all under the same roof. Professor Krane's lab in ''VideoGame/PokemonXD'' ''VideoGame/PokemonXDGaleOfDarkness'' is a bit more straight example.



* In ''Videogame/MetalGearSolidVThePhantomPain'', the new Mother Base functions largely the same but is much bigger and can be explored as well as expanded as you progress.

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* In ''Videogame/MetalGearSolidVThePhantomPain'', ''VideoGame/MetalGearSolidVThePhantomPain'', the new Mother Base functions largely the same but is much bigger and can be explored as well as expanded as you progress.



* All the save rooms throughout the Franchise/ResidentEvil games. Safety, save points, and access to unlimited storage containers.

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* All the save rooms throughout the Franchise/ResidentEvil ''Franchise/ResidentEvil'' games. Safety, save points, and access to unlimited storage containers.



[[folder:Wide Open Sandbox]]

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[[folder:Wide Open [[folder:Wide-Open Sandbox]]
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* ''VideoGame/KingdomHearts'' has a few. Most notably [[FirstTown Traverse Town]] in ''VideoGame/KingdomHeartsI'' and Radiant Garden in ''VideoGame/KingdomHeartsII''.

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* ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' has a few. Most notably [[FirstTown Traverse Town]] in ''VideoGame/KingdomHeartsI'' and Radiant Garden in ''VideoGame/KingdomHeartsII''.

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[[AC:ActionAdventure]]

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\n[[AC:ActionAdventure]][[foldercontrol]]

[[folder:Action-Adventure]]




[[AC:FirstPersonShooter]]

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\n[[AC:FirstPersonShooter]][[/folder]]

[[folder:First-Person Shooter]]




[[AC:HackAndSlash]]

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\n[[AC:HackAndSlash]][[/folder]]

[[folder:Hack-and-Slash]]




[[AC:[=MMORPGs=]]]

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\n[[AC:[=MMORPGs=]]][[/folder]]

[[folder:MMORPG]]




[[AC:PlatformGame]]

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\n[[AC:PlatformGame]][[/folder]]

[[folder:Platform Game]]




[[AC:RealTimeStrategy]]

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\n[[AC:RealTimeStrategy]][[/folder]]

[[folder:Real-Time Strategy]]




[[AC:Roguelike]]

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\n[[AC:Roguelike]][[/folder]]

[[folder:Roguelike]]




[[AC:RolePlayingGame]]

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\n[[AC:RolePlayingGame]][[/folder]]

[[folder:Role-Playing Game]]




[[AC:ShootEmUp]]

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\n[[AC:ShootEmUp]][[/folder]]

[[folder:Shoot 'em Up]]




[[AC:SimulationGame]]

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\n[[AC:SimulationGame]][[/folder]]

[[folder:Simulation Game]]




[[AC:StealthBasedGame]]

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\n[[AC:StealthBasedGame]][[/folder]]

[[folder:Stealth-Based Game]]




[[AC:SurvivalHorror]]

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\n[[AC:SurvivalHorror]][[/folder]]

[[folder:Survival Horror]]




[[AC:TabletopGames]]

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\n[[AC:TabletopGames]][[/folder]]

[[folder:Tabletop Game]]




[[AC:ThirdPersonShooter]]

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\n[[AC:ThirdPersonShooter]][[/folder]]

[[folder:Third-Person Shooter]]




[[AC:TurnBasedStrategy]]

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\n[[AC:TurnBasedStrategy]][[/folder]]

[[folder:Turn-Based Strategy]]



** ''VIdeogame/XCom2'' departs from the formula by making your Player Headquarters an [[AirborneAircraftCarrier air carrier]] instead.

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** ''VIdeogame/XCom2'' ''Videogame/XCom2'' departs from the formula by making your Player Headquarters an [[AirborneAircraftCarrier air carrier]] instead.




[[AC:WideOpenSandbox]]

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\n[[AC:WideOpenSandbox]][[/folder]]

[[folder:Wide Open Sandbox]]




[[AC:RealLife]]

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\n[[AC:RealLife]][[/folder]]

[[folder:Real Life]]


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* ''TabletopGame/TheOneRing'': A company of player characters can use their downtime to establish a "Sanctuary" where they can spend future downtime periods for certain mechanical advantages, such as a bonus dice roll to [[CopeByCreating heal Shadow points]]. Sanctuaries can be anything from a remote outpost to an existing tavern in the middle of town.
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* ''Franchise/SlyCooper'' games from [[VideoGame/Sly2BandOfThieves the second]] installment onward provide a hideout for the Cooper Gang in each level, where the player can switch characters, recover health, and buy upgrades.

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* ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' games from [[VideoGame/Sly2BandOfThieves the second]] installment onward provide a hideout for the Cooper Gang in each level, where the player can switch characters, recover health, and buy upgrades.
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* In ''VideoGame/KingdomsOfAmalur'', the player gets a home in every area where they can store items, change their appearance, brew potions, create gems, and/or forge armor and weapons. They slowly build in opulence from an abandoned house in Canneroc to a full-fledged castle on the Caeled Coast.

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* In ''VideoGame/KingdomsOfAmalur'', ''VideoGame/KingdomsOfAmalurReckoning'', the player gets a home in every area where they can store items, change their appearance, brew potions, create gems, and/or forge armor and weapons. They slowly build in opulence from an abandoned house in Canneroc to a full-fledged castle on the Caeled Coast.
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* ''VideoGame/FreeRealms'' first offered every player a rather small apartment, but soon expanded into offering small and large varieties of houses. All sorts of weird and wacky decorations were offered, and some skillful designers were able to create rudimentary extra floors. Players were able to visit other peoples' houses at will.

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* You can get a secret base in ''VideoGame/PokemonRubyAndSapphire'', its remake, and ''VideoGame/PokemonDiamondAndPearl''. The RSE/ORAS one can be made anywhere there's a marker once you have a Pokemon with Secret Power. In Gen IV, it's in the Underground, the subterranean labyrinth under the Sinnoh Region. You can decorate it and interact wirelessly with other players/visit their bases. There's also the Pokémon Centers, which serve as this to all Pokémon trainers, especially in Gen V onwards, since the Pokémart was combined with the Pokémon Center, allowing you to rest up, organize your team, do shopping, trade/battle with other players (in Gen V) and change clothes (in Gen VI), all under the same roof.
** Professor Krane's lab in ''VideoGame/PokemonXD'' is a bit more straight example.

to:

* You can get a secret base in ''VideoGame/PokemonRubyAndSapphire'', its remake, and ''VideoGame/PokemonDiamondAndPearl''. The RSE/ORAS one can be made anywhere there's a marker once you have a Pokemon with Secret Power. In Gen IV, it's in the Underground, the subterranean labyrinth under the Sinnoh Region. You can decorate it and interact wirelessly with other players/visit their bases. There's also the Pokémon Centers, which serve as this to all Pokémon trainers, especially in Gen V onwards, since the Pokémart was combined with the Pokémon Center, allowing you to rest up, organize your team, do shopping, trade/battle with other players (in Gen V) and change clothes (in Gen VI), all under the same roof.
**
roof. Professor Krane's lab in ''VideoGame/PokemonXD'' is a bit more straight example.
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* Your latest mission briefing for the next challenge at hand.

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* Your latest mission briefing for the next challenge level objective at hand.

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A location in a video game that serves as a base of operations. Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the [[PlayerInventory player's inventory]] is {{cap}}ped, this location is likely to have access to a large or unlimited storage container. If your PlayerParty has an ArbitraryHeadcountLimit, this is where you might exchange your party members.

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A location in a video game that serves as a base of operations. This is where all the main characters hang out when you're not on an actual mission. Typically, it's a relatively safe, enemy-free atmosphere - perfect for relaxing after an exceptionally grueling mission where things got so hard, you wondered if you would ever even make it back alive. It is where you will have free access to:

*Your Level Selection screen, for replaying any completed worlds.
*Your latest mission briefing for the next challenge at hand.
*A place to view indexes of all your gameplay stats, including Achievements, unlockable levels and characters, and various records.
*A mini-game lounge room (if the game features mini-games) for racking up bonus points, or just to have some friendly, casual fun.
*Any optional sidequests or errands within Player Headquarters itself that advances the plot of the overall game.

Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the [[PlayerInventory player's inventory]] is {{cap}}ped, this location is likely to have access to a large or unlimited storage container. If your PlayerParty has an ArbitraryHeadcountLimit, this is where you might exchange your party members.
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A location in a video game that serves as a base of operations. Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the [[PlayerInventory player's inventory]] is {{cap}}ped, this location is likely to have access to a large or unlimited storage container.

to:

A location in a video game that serves as a base of operations. Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the [[PlayerInventory player's inventory]] is {{cap}}ped, this location is likely to have access to a large or unlimited storage container.
container. If your PlayerParty has an ArbitraryHeadcountLimit, this is where you might exchange your party members.



Often mobile; see CoolShip, CoolBoat and BaseOnWheels. If fixed, it may or may not be a HubLevel.

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Often mobile; see CoolShip, CoolBoat and BaseOnWheels.mobile, it might be a CoolBoat, a BaseOnWheels or a CoolStarship. If fixed, it may or may not be a HubLevel.



* ''VideoGame/{{Overlord II}}'' has the new Overlord working out of the Netherworld Tower. Built into a massive stalactite suspended over a fiery abyss, this tower is even grander than the previous one; along with much more luxurious private quarters and the ability to resurrect dead minions at the minion burrows, you're also given the opportunity to drop offending visitors into the abyss. You can even travel around the Netherworld on floating asteroids!

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* ''VideoGame/{{Overlord II}}'' ''VideoGame/OverlordII'' has the new Overlord working out of the Netherworld Tower. Built into a massive stalactite suspended over a fiery abyss, this tower is even grander than the previous one; along with much more luxurious private quarters and the ability to resurrect dead minions at the minion burrows, you're also given the opportunity to drop offending visitors into the abyss. You can even travel around the Netherworld on floating asteroids!



* [[InvertedTrope Inverted]] in ''VideoGame/Left4Dead'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy, and staying in these safe rooms for too long can bite you in the ass when zombies inevitably force their way in.

to:

* [[InvertedTrope Inverted]] Inverted in ''VideoGame/Left4Dead'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy, and staying in these safe rooms for too long can bite you in the ass when zombies inevitably force their way in.



* ''VideoGame/StarWarsGalaxies'' featured a large variety of non-instanced player houses from small and big regular houses of different styles to sail barges, Sith temples, bunkers, hangars, towers and more. Players were allowed to freely place them pretty much anywhere outside of NPC cities. Many guilds also formed player cities as their base of operations. Players could use them to store items and freely decorate the interior with pretty much all items from their inventories. Those who chose the Structures Trader profession were also able to craft lots of different pieces of furniture for other players. Players of the Trader professions could also use them as shops to sell their crafted items. Additionally, players who owned multiplayer ships like the Sorosuub Luxury Yacht, Y-8 Mining Ship, YT-1300s (like the Millennium Falcon), etc. were also able to decorate them just like their houses and use them as their BaseOnWheels.

to:

* ''VideoGame/StarWarsGalaxies'' featured a large variety of non-instanced player houses from small and big regular houses of different styles to sail barges, Sith temples, bunkers, hangars, towers and more. Players were allowed to freely place them pretty much anywhere outside of NPC cities. Many guilds also formed player cities as their base of operations. Players could use them to store items and freely decorate the interior with pretty much all items from their inventories. Those who chose the Structures Trader profession were also able to craft lots of different pieces of furniture for other players. Players of the Trader professions could also use them as shops to sell their crafted items. Additionally, players who owned multiplayer ships like the Sorosuub Luxury Yacht, Y-8 Mining Ship, YT-1300s [=YT-1300s=] (like the Millennium Falcon), etc. were also able to decorate them just like their houses and use them as their BaseOnWheels.



* The [[CoolShip Starship Phoenix]] in ''VideoGame/RatchetAndClankUpYourArsenal'', Dread Zone Station in ''VideoGame/RatchetDeadlocked'', and the Starship Phoenix II in ''VideoGame/RatchetAndClankFullFrontalAssault''.

to:

* The [[CoolShip [[CoolStarship Starship Phoenix]] in ''VideoGame/RatchetAndClankUpYourArsenal'', Dread Zone Station in ''VideoGame/RatchetDeadlocked'', and the Starship Phoenix II in ''VideoGame/RatchetAndClankFullFrontalAssault''.



** The Highwind in ''VideoGame/FinalFantasyVII'': Airship, which even contains a chocobo stable. The game also allows you to [[AHomeownerIsYou purchase a luxury home]] in Costa Del Sol. You can rest there as a free inn after paying the initial cost. Of course, it costs 300,000 gil, and you'll never spend that much in game purely on inns.

to:

** The Highwind in ''VideoGame/FinalFantasyVII'': Airship, An airship which even contains a chocobo stable. The game also allows you to [[AHomeownerIsYou purchase a luxury home]] in Costa Del Sol. You can rest there as a free inn after paying the initial cost. Of course, it costs 300,000 gil, and you'll never spend that much in game purely on inns.



* The ''Normandy'' in ''Franchise/MassEffect''. In the Pinnacle Station DLC, [[spoiler:if you survive Ahern's insanely hard simulation, he will give you his house on a nearby colony world. In addition to a cool view, it also has grenade and medi-gel dispensers, and a radio you can use to purchase equipment from passing convoy ships.]]
* Your apartment in Taris, then ''Ebon Hawk'' in both ''KnightsOfTheOldRepublic''. It's a Telos apartment, then the ''Hawk'' in Sith Lords.

to:

* The ''Normandy'' in ''Franchise/MassEffect''. In throughout the Pinnacle Station DLC, [[spoiler:if ''Franchise/MassEffect'' series serves as [[PlayerCharacter Commander Shepard's]] headquarters where they can talk with their squad, buy/sell equipment or construct upgrades. In ''VideoGame/MassEffect1'''s DLC ''Pinnacle Station'', if you survive Ahern's insanely hard simulation, he will give you his house on a nearby colony world. In addition to a cool view, it also has grenade and medi-gel dispensers, and a radio you can use to purchase equipment from passing convoy ships.]]
ships.
* Your apartment in Taris, then ''Ebon Hawk'' in both ''KnightsOfTheOldRepublic''. It's ''VideoGame/KnightsOfTheOldRepublic''. In ''VideoGame/KnightsOfTheOldRepublicII'', it's a Telos apartment, then again the ''Hawk'' in Sith Lords.''Hawk''.



** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can buy houses from the head of any major town/city. Each one is different: the house in [[WretchedHive Bravil]] is cheap and kind of run-down, but large; the house in [[ShiningCity Skingrad]] is extremely expensive, but it's a massive mansion, and you can get a servant.

to:

** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can buy houses from the head of any major town/city. Each one is different: the house in [[WretchedHive Bravil]] is cheap and kind of run-down, but large; the house in [[ShiningCity Skingrad]] {{S|hiningCity}}kingrad is extremely expensive, but it's a massive mansion, and you can get a servant.



* The ''[[CoolShip Van Eltia]]'' in ''VideoGame/TalesOfEternia''.

to:

* The ''[[CoolShip Van Eltia]]'' ''Van Eltia'' in ''VideoGame/TalesOfEternia''.



* ''VideoGame/{{Persona 3}}'' has the special [[MegaCorp Mega Corp-funded]] dorm where all the SEES members live. ''VideoGame/{{Persona 4}}'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[PredatoryBusiness Junes]] food court.

to:

* ''VideoGame/{{Persona 3}}'' has the special [[MegaCorp Mega Corp-funded]] MegaCorp-funded dorm where all the SEES members live. ''VideoGame/{{Persona 4}}'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[PredatoryBusiness Junes]] food court.




to:

* The turning point in ''VideoGame/CosmicStarHeroine'' is when you get your own CoolSpaceship, which houses crew you can chat up for information, buy/sell weapons and shields and most importantly travel to other planets in the Zebanii system.



* ''VideoGame/{{Warframe}}'' has three different kinds, each of which has slightly different functions. First and foremost is your [[CoolShip Orbiter]], which you load into whenever you open up the game; it'll let you manage your inventory, fuse and transmute mods, view your Codex, breed Kubrows and Kavats, buy stuff from the Market, refine your Void Relics, launch missions, and more. Next is your Clan's Dojo, which can be designed and customized as you and your clanmates see fit; it'll give you access to trading, research, Alliance management, and just a place to hang out with your fellow Clan members. Finally, there's the Tenno Relays, hubs open to any players that have reached a given Mastery Rank; much like your Orbiter, you'll be able to swap out your equipment and launch missions, but you can also take advantage of the Sanctuary's features or buy something from Baro Ki'Teer on one of his biweekly visits.

to:

* ''VideoGame/{{Warframe}}'' has three different kinds, each of which has slightly different functions. First and foremost is your [[CoolShip [[CoolSpaceship Orbiter]], which you load into whenever you open up the game; it'll let you manage your inventory, fuse and transmute mods, view your Codex, breed Kubrows and Kavats, buy stuff from the Market, refine your Void Relics, launch missions, and more. Next is your Clan's Dojo, which can be designed and customized as you and your clanmates see fit; it'll give you access to trading, research, Alliance management, and just a place to hang out with your fellow Clan members. Finally, there's the Tenno Relays, hubs open to any players that have reached a given Mastery Rank; much like your Orbiter, you'll be able to swap out your equipment and launch missions, but you can also take advantage of the Sanctuary's features or buy something from Baro Ki'Teer on one of his biweekly visits.



* ''{{VideoGame/XCOM}}'' and its {{Spiritual Successor}}s and sequels allow you to construct one or several {{Elaborate Underground Base}}s (or elaborate[[UnderwaterBase underwater ones]] in the case of ''[[VideoGame/XComTerrorFromTheDeep Terror From The Deep]]'') to house your soldiers and crafts, and research captured alien technology.
** ''{{VIdeogame/XCOM2}}'' departs from the formula by making your Player Headquarters an [[AirborneAircraftCarrier air carrier]] instead.

to:

* ''{{VideoGame/XCOM}}'' ''VideoGame/XCom'' and its {{Spiritual Successor}}s and sequels allow you to construct one or several {{Elaborate Underground Base}}s (or elaborate[[UnderwaterBase underwater ones]] in the case of ''[[VideoGame/XComTerrorFromTheDeep Terror From The Deep]]'') to house your soldiers and crafts, and research captured alien technology.
** ''{{VIdeogame/XCOM2}}'' ''VIdeogame/XCom2'' departs from the formula by making your Player Headquarters an [[AirborneAircraftCarrier air carrier]] instead.



* In ''VideoGame/{{Minecraft}}'' the player has to build everything from scratch: from a simple hole in the side of a hill, to a small house made of dirt, to a colossal castle, which the player can outfit with beds to rest/respawn, crafting stations, storage, plantations and any mechanism the player can invent.Other than being a safe haven from the nightly monsters, of course.
* The ''Videogame/{{X}}-Universe'' games starting with ''Reunion'' have the er.. [[ExactlyWhatItSaysOnTheTin Player Headquarters]]. The headquarters in each game are gained by doing a small sub-plot. The HQ lets you reverse engineer ships (to learn their blueprints), build ships (using learned blueprints and resources), scrap ships (for gaining resources), repair ships (using some resources), and adjust the hue and saturation value on your ship's hull paint (except for Boron ships because of their organic construction). The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[BiggerOnTheInside infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.

to:

* In ''VideoGame/{{Minecraft}}'' the player has to build everything from scratch: from a simple hole in the side of a hill, to a small house made of dirt, to a colossal castle, which the player can outfit with beds to rest/respawn, crafting stations, storage, plantations and any mechanism the player can invent. Other than being a safe haven from the nightly monsters, of course.
* The headquarters in each ''Videogame/{{X}}-Universe'' games game starting with ''Reunion'' have the er.. [[ExactlyWhatItSaysOnTheTin Player Headquarters]]. The headquarters in each game are gained by doing a small sub-plot. The HQ lets you reverse engineer ships (to learn their blueprints), build ships (using learned blueprints and resources), scrap ships (for gaining resources), repair ships (using some resources), and adjust the hue and saturation value on your ship's hull paint (except for Boron ships because of their organic construction). The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[BiggerOnTheInside infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.
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A location in a video game that serves as a base of operations. Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the player's inventory is {{cap}}ped, this location is likely to have access to an unlimited storage container.

to:

A location in a video game that serves as a base of operations. Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the [[PlayerInventory player's inventory inventory]] is {{cap}}ped, this location is likely to have access to an a large or unlimited storage container.
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** Professor Krane's lab in ''PokemonXD'' is a bit more straight example.

to:

** Professor Krane's lab in ''PokemonXD'' ''VideoGame/PokemonXD'' is a bit more straight example.
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* In ''SonicChronicles: The Dark Brotherhood'', there's a place near the GUN base where you can go to replenish HP and PP, and change who's in your current party without having to wait for a plot point. It's not really a hub, as part of the game lets you fly from area to area using the Tornado, and on foot, its area only separates the first area from the rest of the world.

to:

* In ''SonicChronicles: ''VideoGame/SonicChronicles: The Dark Brotherhood'', there's a place near the GUN base where you can go to replenish HP and PP, and change who's in your current party without having to wait for a plot point. It's not really a hub, as part of the game lets you fly from area to area using the Tornado, and on foot, its area only separates the first area from the rest of the world.
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* In ''SilentStorm'', you go there between missions, and can heal, equip, or switch out members of your team.

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* In ''SilentStorm'', ''VideoGame/SilentStorm'', you go there between missions, and can heal, equip, or switch out members of your team.
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* TheSaboteur starts with one hidden in a strip club, and you gain more as the story progresses.

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* TheSaboteur ''VideoGame/TheSaboteur'' starts with one hidden in a strip club, and you gain more as the story progresses.

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