Follow TV Tropes

Following

History Main / PlayTheGameSkipTheStory

Go To

OR

Added: 761

Changed: 762

Is there an issue? Send a MessageReason:
Splitting the first paragraph to make it easier to read.


Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entirely new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big budget movie or television series. On the other side of the scale, some games are made with [[NoPlotNoProblem no plot at all]] or have the [[ExcusePlot bare minimum]] of one -- all the developers care about is the gameplay, and they see little-to-no need to give any narrative framework when they can instead focus entirely on RuleOfFun, but then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, most of the players didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.

to:

Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entirely new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big budget movie or television series. On the other side of the scale, some games are made with [[NoPlotNoProblem no plot at all]] or have the [[ExcusePlot bare minimum]] of one -- all the developers care about is the gameplay, and they see little-to-no need to give any narrative framework when they can instead focus entirely on RuleOfFun, but RuleOfFun.

And
then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, most of the players didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:SurvivalSandbox]]
* The current plot of ''Videogame/{{Starbound}}'' is often criticized for being generic with no characters to get invested into. As a result, mods to simply skip the plot exist and many of the players ignore the plot in favor of exploring and building.
[[/folder]]

Is there an issue? Send a MessageReason:
None


* ''VideoGame/RaidenV'' is noticably more plot-heavy than past games in the ''VideoGame/{{Raiden}}'' series, all of which have only a [[ExcusePlot nominal plot as an excuse for players to fly out and kill stuff]] (the ''VideoGame/RaidenFighters'' spinoff has mission briefings, but that's it). However, many longtime fans of the series (especially anyone who never played ''Raiden Fighters'' titles) find the story elements unnecessary and the constant voiced dialogue to be obnoxious in a genre that traditionally has been focused nearly entirely on gameplay, causing many players to simply set voice volume to 0% and turn off top-of-screen subtitles.

to:

* ''VideoGame/RaidenV'' is noticably more plot-heavy than past games in the ''VideoGame/{{Raiden}}'' series, all of which have only a [[ExcusePlot nominal plot as an excuse for players to fly out and kill stuff]] (the ''VideoGame/RaidenFighters'' spinoff has mission briefings, but that's it). However, many longtime fans of the series (especially anyone who never played ''Raiden Fighters'' titles) find the story elements unnecessary and the constant voiced dialogue to be obnoxious in a genre that traditionally has been focused nearly entirely on gameplay, causing many players to simply set voice volume to 0% and turn off top-of-screen subtitles. Others don't mind that the story exists, but find it too difficult to follow it since ''Raiden V'', being an action-intensive shmup like many other arcade-style shmups out there, demands that the player remains alert at all times for enemy attacks, and usually prefer to enjoy the story by watching a replay of the game where their reflexes and dexterity aren't demanded.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyX2'' receives a lot of flack for the major TonalWhiplash after its more mature [[VideoGame/FinalFantasyX predecessor]]. Nonetheless, it's also praised for its well-tuned battle system serving as one last hurrah for turn-based combat before the series ditched it in favor of real-time action.

to:

* ''VideoGame/FinalFantasyX2'' receives a lot of flack for the major TonalWhiplash MoodWhiplash after its more mature [[VideoGame/FinalFantasyX predecessor]]. Nonetheless, it's also praised for its well-tuned battle system serving as one last hurrah for turn-based combat before the series ditched it in favor of real-time action.

Added: 317

Changed: 33

Is there an issue? Send a MessageReason:
Added example(s)


** The series is renowned for its many {{Game Mod}}s and hardcore modder fanbase. With every new game, the number of people who only care about mods gets bigger and bigger.

to:

** The series is renowned for its many {{Game Mod}}s and hardcore modder fanbase. With every new game, the number of people who [[ComeForTheGameStayForTheMods only care about mods mods]] gets bigger and bigger.


Added DiffLines:

* ''VideoGame/FinalFantasyX2'' receives a lot of flack for the major TonalWhiplash after its more mature [[VideoGame/FinalFantasyX predecessor]]. Nonetheless, it's also praised for its well-tuned battle system serving as one last hurrah for turn-based combat before the series ditched it in favor of real-time action.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Overwatch}}'' has much of its extremely complex backstory told through supplemental materials such as comics and animated shorts. The game itself ignores said plot, to the point where there's not even any explicit motive behind any of the in-game objectives due to there not being distinct sides other than "Team A vs Team B". Most players couldn't care less.

to:

* ''VideoGame/{{Overwatch}}'' has much of its extremely complex backstory told through supplemental materials such as comics and animated shorts. The game itself ignores said plot, to the point where there's not even any explicit motive behind any of the in-game objectives due to there not being distinct sides other than "Team A vs Team B". Investment in the supplementary story is also rarely rewarded, as the story has chronologically advanced by virtually nothing since the game's launch in 2016 (focusing entirely on backstories, of which there are always new ones with to explore with every new character added), leading to an increasing number of fans [[TheChrisCarterEffect growing numb to the idea]]. Most players couldn't care less.

Changed: 762

Removed: 761

Is there an issue? Send a MessageReason:
None


Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entirely new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big budget movie or television series. On the other side of the scale, some games are made with [[NoPlotNoProblem no plot at all]] or have the [[ExcusePlot bare minimum]] of one -- all the developers care about is the gameplay, and they see little-to-no need to give any narrative framework when they can instead focus entirely on RuleOfFun.

But then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, most of the players didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.

to:

Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entirely new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big budget movie or television series. On the other side of the scale, some games are made with [[NoPlotNoProblem no plot at all]] or have the [[ExcusePlot bare minimum]] of one -- all the developers care about is the gameplay, and they see little-to-no need to give any narrative framework when they can instead focus entirely on RuleOfFun.

But
RuleOfFun, but then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, most of the players didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While the plot of ''VideoGame/NeonWhite'' got a rather mixed reception (especially its controversial ending), the speedrun-oriented and stylish gameplay was nigh-universally praised, making it popular with speedrunners.
Is there an issue? Send a MessageReason:
Per TRS, Just For Pun was renamed to Punny Trope Names due to misuse.


** ''VideoGame/MetalGearSolidVGroundZeroes'', which is a action[=/=] stealth game which involves running around a military base fighting soldiers, and that's as far as most people go. Very few players will end up caring about the story behind why you're running around the base, or what happened in the opening cutscene, and play it for the [[JustforPun solid]] gameplay.

to:

** ''VideoGame/MetalGearSolidVGroundZeroes'', which is a action[=/=] stealth game which involves running around a military base fighting soldiers, and that's as far as most people go. Very few players will end up caring about the story behind why you're running around the base, or what happened in the opening cutscene, and play it for the [[JustforPun solid]] solid gameplay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A rare invoked example happens in the second ''VideoGame/SkateOrDie'' game. It gives the player the option to skip the story entirely and play the Double Ramp skating game, which would normally be unlocked after completing Story Mode.
Is there an issue? Send a MessageReason:
None


* In ''Literature/VillainessLevel99IMayBeTheHiddenBossButImNotTheDemonLord'', Yumiella recalls before she was [[NextLifeAsAFictionalCharacter transmigrated]] into the {{Fictional|VideoGame}} {{Romance|Game}}/EasternRPG hybrid ''Light Magic and the Hero'', she didn't much care for the romance options or story. What she really liked was the battles and gameplay.

to:

* In ''Literature/VillainessLevel99IMayBeTheHiddenBossButImNotTheDemonLord'', ''Literature/VillainessLevel99'', Yumiella recalls before she was [[NextLifeAsAFictionalCharacter transmigrated]] into the {{Fictional|VideoGame}} {{Romance|Game}}/EasternRPG hybrid ''Light Magic and the Hero'', she didn't much care for the romance options or story. What she really liked was the battles and gameplay.
Is there an issue? Send a MessageReason:
Entry included an unnecessary Cracked reference and completely irrelevant gushing about the GTA 4 protagonist tacked onto an entry that had more to do with the games in general.


* Some ''VideoGame/GrandTheftAuto'' players will barely finish the missions and couldn't care less about the rather-intriguing storylines in each game, just creating mayhem instead of moving the plot forwards. This has led to the unfortunate stereotype where non-fans are surprised to learn the games even ''have'' plot. This is one of the most common criticisms of ''VideoGame/GrandTheftAutoIV''; the setting is highly praised, but the plot has a tendency to force itself upon the player. ''Website/{{Cracked}}'' went as far to say that the multiplayer is superior to the single player specifically because it just let you run amok in the city without constantly bothering you to complete missions. Eventually, the game was VindicatedByHistory as the plot is now praised for its DarkerAndEdgier story, especially towards protagonist Niko Bellic who is considered to be the most complex protagonist in the franchise who unlike Claude or Tommy Vercetti, actually has emotions and feelings.

to:

* Some ''VideoGame/GrandTheftAuto'' players will barely finish the missions and couldn't care less about the rather-intriguing storylines in each game, just creating mayhem instead of moving the plot forwards. This has led to the unfortunate stereotype where non-fans are surprised to learn the games even ''have'' plot. This is one of the most common criticisms of ''VideoGame/GrandTheftAutoIV''; the setting is highly praised, but the plot has a tendency to force itself upon the player. ''Website/{{Cracked}}'' went as far to say that the multiplayer is superior to the single player specifically because it just let you run amok in the city without constantly bothering you to complete missions. Eventually, the game was VindicatedByHistory as the plot is now praised for its DarkerAndEdgier story, especially towards protagonist Niko Bellic who is considered to be the most complex protagonist in the franchise who unlike Claude or Tommy Vercetti, actually has emotions and feelings.
Is there an issue? Send a MessageReason:
disambig


* Parodied in Creator/ProZD's video "[[https://www.youtube.com/watch?v=GkpgP8ovFZQ when you skip all the cutscenes to get to the gameplay]]", which has him utterly skipping the story in ''VideoGame/{{Shadowverse}}''. Even during Archibald's AlwaysWithYou speech, he's yawning through it.

to:

* Parodied in Creator/ProZD's WebVideo/ProZD's video "[[https://www.youtube.com/watch?v=GkpgP8ovFZQ when you skip all the cutscenes to get to the gameplay]]", which has him utterly skipping the story in ''VideoGame/{{Shadowverse}}''. Even during Archibald's AlwaysWithYou speech, he's yawning through it.
Is there an issue? Send a MessageReason:
None


Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entirely new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big budget movie or television series. Other games are made with [[NoPlotNoProblem no plot at all]] -- the players just want to [[RuleOfFun have fun]]. Others may have a [[ExcusePlot bare minimum]] of one.

But then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, many other people didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.

to:

Some games are sprawling epics centered about a cast of compelling characters and emotional twists and turns. Some paint pictures of entirely new worlds with [[AllThereInTheManual considerable background material]] and long and involved histories. The amount of detail that goes into some games' storylines can rival a big budget movie or television series. Other On the other side of the scale, some games are made with [[NoPlotNoProblem no plot at all]] -- the players just want to [[RuleOfFun or have fun]]. Others may have a the [[ExcusePlot bare minimum]] of one.

one -- all the developers care about is the gameplay, and they see little-to-no need to give any narrative framework when they can instead focus entirely on RuleOfFun.

But then there's this: an especially unfortunate attempt where it is clear that the developers genuinely ''did'' spend a lot of time and effort on a game's plot. They clearly were trying for, if not greatness, at least competence. Unfortunately, many other people most of the players didn't care. The story might be ham-handed and laughable, the cutscenes might be jerky and unconvincing. All too often, though, maybe the company's only "mistake" was developing the story of a game designed around or played primarily for multiplayer, competitive, or online play. Or it attracted a lot of players to whom the metagame is the main source of enjoyment. Either way, the story goes unnoticed, since much of the player base finds it completely irrelevant to actually playing the game.
Is there an issue? Send a MessageReason:
None


* Many people playing campaigns in ''VideoGame/StarcraftII'' are ignoring cutscenes and interaction between characters completly - both to save time and because many consider plot of the game to be terribly written ExcusePlot and disgrace to otherwise quite charming and interesting lore.

to:

* Many people playing campaigns in ''VideoGame/StarcraftII'' are ignoring cutscenes has one of the biggest multiplayer scenes of gaming, and interaction between characters completly - both to save time and because many consider plot of people who buy the game often skip straight to be terribly written ExcusePlot and disgrace to otherwise quite charming and interesting lore.
the multiplayer without playing the campaign. And even those who play the campaigns often skip the cutscenes, not helped by the quality of the story being contested.

Added: 906

Changed: 467

Is there an issue? Send a MessageReason:
I don't think this is a fair thing to say here, especially since the stories of Colors and Generations are basically a generic Sonic vs. Eggman plot, and their stories have gotten more controversial over the years while the stories for Adventure games tend to be more well-liked these days I feel. Revising this entry.


* Any ''VideoGame/SonicTheHedgehog'' game that attempts to have a story more complex than "Sonic fights Eggman" is immediately met with scorn by any professional reviewer and [[BrokenBase many fans as well]]. This came to a head with ''VideoGame/ShadowTheHedgehog''. This game gives the hero at least five different [[OriginStory origin stories]] and reasons for existing. The only thing fans remember? [[{{Narm}} "FIND THE COMPUTER ROOM!" "Where's that DAMN fourth Chaos Emerald!?"]]

to:

* Any ''VideoGame/SonicTheHedgehog'' game that attempts to have a ''Franchise/SonicTheHedgehog'':
** Some of the more charitable opinions of ''VideoGame/ShadowTheHedgehog'' tend towards this. While the
story more complex than "Sonic fights Eggman" is immediately met a mess of random events with scorn by barely any professional reviewer and [[BrokenBase many fans as well]]. This came to a head with ''VideoGame/ShadowTheHedgehog''. This game gives cohesion, the hero gameplay at least five different [[OriginStory origin stories]] plays mostly like ''Heroes'' and reasons for existing. The only thing the ''Adventure'' games, just with guns added. At the very least, it doesn't have the GameplayRoulette that many dislike about several 3D Sonic games.
** While the gameplay of ''VideoGame/SonicColors'' has been well-received by many, the story has become increasingly controversial among
fans remember? [[{{Narm}} "FIND THE COMPUTER ROOM!" "Where's that DAMN fourth Chaos Emerald!?"]]over the years due to the increased silliness of the [[DenserAndWackier cutscenes]], corny dialogue, and general disregard for characters outside of the [=Sonic/Tails/Eggman=] trio.
** ''VideoGame/SonicGenerations'' runs into similar issues to the aforementioned ''Sonic Colors'', but it also runs into criticism for its ExcusePlot. However, like ''Colors'', the gameplay is well-received by many.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/AssassinsCreed'': Most players of the franchise tend to enjoy the games for their individual historical set-pieces and entertaining open-world gameplay, but the overarching MythArc has been largely derided for being [[TrappedByMountainLions meandering]], [[KudzuPlot confusing]], and [[ArcFatigue stagnant]] all at once, due to the fact the series is a CashCowFranchise for Creator/{{Ubisoft}}, and has no end in sight, leading to countless story {{retcon}}s, information [[ContinuityLockout only told through tie-in media]], [[AbortedArc numerous storylines being abandoned]], and the insistent to continue the much-loathed modern day subplot even though it doesn't serve any purpose beyond being a framing device [[spoiler:after Desmond's death]], making the idea of any sort of narrative payoff [[TheChrisCarterEffect basically impossible]].

Added: 1299

Changed: 1282

Removed: 213

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/MonsterHunter'' world is filled with robust wildlife with unique traits, various habitats and lots of locales, many of which aren't even visited. Looking at the quest descriptions can paint a pretty good picture of the type of society the world is, and how the hunters affect them. There are also various sentient races that aren't monsters, like Wyverians, Felynes, Melynxes and Shakalakas. There are even what are presumably maps of the world at the base camps in some locations. Even the weapons and armors have colorful descriptions, especially in regards to the origins of the weapons or the cultures they come from. But go on any forum and 99.9% of what you'll see is how to fight a monster or where to get what material. All ''anybody'' cares about is the gameplay. It's even more apparent with ''VideoGame/MonsterHunter4'', which was announced to have a greater emphasis on story with the player character being part of a traveling caravan that has various colorful characters. This didn't stop Western players from importing Japanese copies and not caring a bit about not being able to read any of the text. Because of this trope, you won't see many fans of both the ''Monster Hunter'' main series AND ''VideoGame/MonsterHunterStories''--it's right in the latter's name.

to:

* This was part of ''VideoGame/HellgateLondon''. Although part of the unfortunate reasons the game died, the more unfortunate reason was that the company went bankrupt before most everyone got a chance to beat it.
* The ''VideoGame/MonsterHunter'' world is filled with robust wildlife with unique traits, various habitats and lots of locales, many of which aren't even visited. Looking at the quest descriptions can paint a pretty good picture of the type of society the world is, and how the hunters affect them. There are also various sentient races that aren't monsters, like Wyverians, Felynes, Melynxes and Shakalakas. There are even what are presumably maps of the world at the base camps in some locations. Even the weapons and armors have colorful descriptions, especially in regards to the origins of the weapons or the cultures they come from. But go on any forum and 99.9% of what you'll see is how to fight a monster or where to get what material. All ''anybody'' cares about is the gameplay. It's even more apparent with ''VideoGame/MonsterHunter4'', which was announced to have a greater emphasis on story with the player character being part of a traveling caravan that has various colorful characters. This didn't stop Western players from importing Japanese copies and not caring a bit about not being able to read any of the text. Because of this trope, you won't see many fans of both the ''Monster Hunter'' main series AND ''VideoGame/MonsterHunterStories''--it's ''VideoGame/MonsterHunterStories'' -- it's right in the latter's name.



* This was part of ''VideoGame/HellgateLondon''. Although part of the unfortunate reasons the game died, the more unfortunate reason was that the company went bankrupt before most everyone got a chance to beat it.
Is there an issue? Send a MessageReason:
None


* Many fans of ''VideoGame/XenobladeChronicles3'' seem to be in agreement that the game's story is the weakest of the trilogy, as while the main cast of characters are beloved for how well-developed they are, the villains are often ridiculed for how one-dimension and plentiful they are, and the writing is often slated to take a nosedive around the [[EndingFatigue second-to-last chapter]]. Despite the criticisms directed at the story, the gameplay is often declared to be {{even better|sequel}} than the last [[VideoGame/XenobladeChronicles1 two]] [[VideoGame/XenobladeChronicles2 games]], owing to the many quality-of-life features added, the more in-depth battle system, and the removal of some of the more [[ScrappyMechanic contentious mechanics]] from the previous installments.

to:

* Many fans of ''VideoGame/XenobladeChronicles3'' seem to be in agreement that the game's story is the weakest of the trilogy, as while the main cast of characters are beloved for how well-developed they are, the villains are often ridiculed for how one-dimension and plentiful they are, are (although there are exceptions, with the main one being [[TheDragon N]]), and the writing is often slated to take a nosedive around the [[EndingFatigue second-to-last chapter]]. Despite the criticisms directed at the story, the gameplay is often declared to be {{even better|sequel}} than the last [[VideoGame/XenobladeChronicles1 two]] [[VideoGame/XenobladeChronicles2 games]], owing to the many quality-of-life features added, the more in-depth battle system, and the removal of some of the more [[ScrappyMechanic contentious mechanics]] from the previous installments.

Top