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* ''VideoGame/WhompEm''
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** ''VideoGame/WaiWaiWorld2SOSParselyJo''

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** ''VideoGame/WaiWaiWorld2SOSParselyJo''''VideoGame/WaiWaiWorld2SOSParsleyJo''
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* ''VideoGame/BatmanTheBraveAndTheBoldTheVideoGame''
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Capitalization was fixed from VideoGame.Megaman ZX Advent to VideoGame.Mega Man ZX Advent. Null edit to update index.
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* ''VideoGame/RushNAttackExPatriot''
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* ''VideoGame/PredatorNES''
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* ''VideoGame/HextechMayhem'' (Mixed with RhythmGame)
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* ''VideoGame/InspectorGadget''
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* ''VideoGame/BatmanReturnsGenesis''

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* ''VideoGame/DrawnToLife''


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* ''VideoGame/DrakeAndTheWizards''
* ''VideoGame/DrawnToLife''


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* ''VideoGame/MrBree''
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** ''VideoGame/BionicCommando1992''
** ''VideoGame/BionicCommandoEliteForces''
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** ''VideoGame/BionicCommando1987''
** ''VideoGame/BionicCommando1988 and its remake ''Rearmed''
** ''VideoGame/BionicCommandoRearmed2''
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* ''VideoGame/PhixTheAdventure''
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* ''[[VideoGame/KinnikuNekoSuperMuscleCat KinnikuNeko: SUPER MUSCLE CAT]]''
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** ''VideoGame/DonkeyKongLand2''
** ''VideoGame/DonkeyKongLandIII''
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* ''{{VideoGame/Beeny}}''
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Like most game genres, platformers are steadily {{evolving|Trope}} with the times; they started as linear obstacle courses, but gradually became less linear, with multiple level paths, [[HubLevel playable overworld areas]], and/or map screens with different routes; eventually, the genre even began taking inspiration from ActionAdventure games, creating the {{Metroidvania}} genre. The [[StealthPun jump to 3D]] brought the "CollectAThonPlatformer" sub-genre popularized by [[VideoGame/SuperMario64 Super Mario 64]], which featured non-linear open worlds with a greater emphasis on exploration. By the early 2000s, 3D Platformers began waning in popularity due to WideOpenSandbox games stealing their thunder and becoming the norm thanks to the success of ''VideoGame/GrandTheftAutoIII''. As of right now, the genre is in a weird stage of either being based on particular gimmicks, or going back to its roots - in particular ''VideoGame/NewSuperMarioBros'' and ''VideoGame/LittleBigPlanet'' are generally credited with reviving the 2D platforming genre. The former became puzzle games of a sort (eventually becoming prevalent enough [[PuzzlePlatformer to be considered a sub-genre]]), and the latter tend to be more linear, pure platforming challenges, and spawned the PlatformHell phenomenon. 2D platformers are still being made, due to their accessibility and ease of programming, as independent PC titles, web-based Flash games, and for the various handheld console platforms and cell phones. 3D Platformers also seem be going through a resurgence with ''VideoGame/YookaLaylee'', ''VideoGame/SuperMarioOdyssey'', ''VideoGame/AHatInTime'', ''VideoGame/SuperLuckysTale'' and ''VideoGame/{{Poi}}'' as well as the remakes of the original trilogies of ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'' seeing great success.

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Like most game genres, platformers are steadily {{evolving|Trope}} with the times; they started as linear obstacle courses, but gradually became less linear, with multiple level paths, [[HubLevel playable overworld areas]], and/or map screens with different routes; eventually, the genre even began taking inspiration from ActionAdventure games, creating the {{Metroidvania}} genre. The [[StealthPun jump to 3D]] brought the "CollectAThonPlatformer" sub-genre SubGenre popularized by [[VideoGame/SuperMario64 Super Mario 64]], which featured non-linear open worlds with a greater emphasis on exploration. By the early 2000s, 3D Platformers began waning in popularity due to WideOpenSandbox games stealing their thunder and becoming the norm thanks to the success of ''VideoGame/GrandTheftAutoIII''. As of right now, the genre is in a weird stage of either being based on particular gimmicks, or going back to its roots - in particular ''VideoGame/NewSuperMarioBros'' and ''VideoGame/LittleBigPlanet'' are generally credited with reviving the 2D platforming genre. The former became puzzle games of a sort (eventually becoming prevalent enough [[PuzzlePlatformer to be considered a sub-genre]]), and the latter tend to be more linear, pure platforming challenges, and spawned the PlatformHell phenomenon. 2D platformers are still being made, due to their accessibility and ease of programming, as independent PC titles, web-based Flash games, and for the various handheld console platforms and cell phones. 3D Platformers also seem be going through a resurgence with ''VideoGame/YookaLaylee'', ''VideoGame/SuperMarioOdyssey'', ''VideoGame/AHatInTime'', ''VideoGame/SuperLuckysTale'' and ''VideoGame/{{Poi}}'' as well as the remakes of the original trilogies of ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'' seeing great success.
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* ''VideoGame/SylvieLime''
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* ''VideoGame/TimeZone''

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