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** In the final phase of the game's BonusBoss, the floor fills with (non [[SpikesOfDoom lethal]]) spikes, requiring the player to finish the boss off on a set of platforms that rotate around the boss himself, while fending off all sorts of flying flunkies.
to:
** In the final phase of the game's BonusBoss, TrueFinalBoss, the floor fills with (non [[SpikesOfDoom lethal]]) spikes, requiring the player to finish the boss off on a set of platforms that rotate around the boss himself, while fending off all sorts of flying flunkies.
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* In ''VideoGame/DonkeyKong64'', Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after them.
to:
* In ''VideoGame/DonkeyKong64'', Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after them.her.
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*** The same game also has the boss of Labyrinth Zone, which technically you're not expected to actually land a full 8 hits on. The boss is "battled" in a vertical corridor with numerous short platforms, and the corridor is filled with spike and fireball traps; furthermore the water is constantly rising. You might be able to get away with one missed jump, but two errors will probably result in you drowning before reaching the top of the corridor.
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* The battles against Big Boo in ''KaizoMarioWorld'', for both the original ROM hack and its official sequel.
to:
* The battles against Big Boo in ''KaizoMarioWorld'', ''VideoGame/KaizoMarioWorld'', for both the original ROM hack and its official sequel.
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* Several ''SonicTheHedgehog'' games have this, especially the 3D ones. A notable example is the Egg Golem boss from ''VideoGame/SonicAdventure2'', where the boss is positioned in the center of a floating ring of platforms with quicksand below. Falling down there in Sonic's version of the boss isn't immediately fatal, but Eggman's mech will sink if it comes in contact with the sand instead of one of the lower platforms.
** The original ''VideoGame/SonicTheHedgehog'''s Spring Yard boss will harpoon straight down. If the harpoon doesn't hit Sonic, it will yank the chunk of ground it hits and destroy it. This means that the longer you take to beat this boss, the less ground Sonic can use.
** The original ''VideoGame/SonicTheHedgehog'''s Spring Yard boss will harpoon straight down. If the harpoon doesn't hit Sonic, it will yank the chunk of ground it hits and destroy it. This means that the longer you take to beat this boss, the less ground Sonic can use.
to:
* Several ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games have this, especially the 3D ones. A notable example is the Egg Golem boss from ''VideoGame/SonicAdventure2'', where the boss is positioned in the center of a floating ring of platforms with quicksand below. Falling down there in Sonic's version of the boss isn't immediately fatal, but Eggman's mech will sink if it comes in contact with the sand instead of one of the lower platforms.
** The original''VideoGame/SonicTheHedgehog'''s ''VideoGame/SonicTheHedgehog1'''s Spring Yard boss will harpoon straight down. If the harpoon doesn't hit Sonic, it will yank the chunk of ground it hits and destroy it. This means that the longer you take to beat this boss, the less ground Sonic can use.
** The original
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* Final boss Nihilanth from ''VideoGame/{{Half-Life}}'' requires the use of platforms and alien springboards to get a shot at his brain.
to:
* Final boss Nihilanth from ''VideoGame/{{Half-Life}}'' ''VideoGame/HalfLife'' requires the use of platforms and alien springboards to get a shot at his brain.
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* A few battles from ''VideoGame/{{La-Mulana}}'':
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* A few battles from ''VideoGame/{{La-Mulana}}'':''VideoGame/LaMulana'':
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** In ''SonicAdvance3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
to:
** In ''SonicAdvance3'', ''VideoGame/SonicAdvance3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
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* In ''DonkeyKong64'', Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after them.
* In ''WorldOfWarcraft'', one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
* In ''WorldOfWarcraft'', one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
to:
* In ''DonkeyKong64'', ''VideoGame/DonkeyKong64'', Mad Jack is fought in an arena of 16 large platforms, arranged in a grid. The platforms aren't too small, but Tiny Kong must constantly jump from one to another to avoid being flattened by the boss chasing after them.
* In''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
* In
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* In ''VideoGame/LittleSamson'', one BossBattle has a second stage in which the boss turns into a dragon and the player has to balance on three floating blocks almost exactly as in the Mecha Dragon battle from ''VideoGame/MegaMan2''.
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* All the boss battles in the game ''VideoGame/TheCatInTheHat'' take place on floating platforms. In fact, in the final boss battle, the platforms ''disappear'' if you stand on them too long. Don't linger!
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The frustration caused by repeatedly falling off makes this an infamous variety of GoddamnedBoss.
to:
The frustration caused by repeatedly falling off or getting knocked off by one of the boss's attacks makes this an infamous variety of GoddamnedBoss.
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* The first Wily boss in ''VideoGame/MegaMan2'', as pictured above.
** The rematch against Serges in ''VideoGame/MegaManX 2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he TurnsRed).
* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' does this for one of the sub-bosses in the second fortress stage...[[ThatOneBoss unfortunately]].
** ''VideoGame/Rockman4MinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the Cossack battle into one.
** The rematch against Serges in ''VideoGame/MegaManX 2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he TurnsRed).
* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' does this for one of the sub-bosses in the second fortress stage...[[ThatOneBoss unfortunately]].
** ''VideoGame/Rockman4MinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the Cossack battle into one.
to:
* The ''Franchise/MegaMan'':
** Pictured above is the Mecha Dragon, the boss of the first Wilyboss Castle stage in ''VideoGame/MegaMan2'', as pictured above.
''VideoGame/MegaMan2''.
** The rematch against Serges in''VideoGame/MegaManX 2'' ''VideoGame/MegaManX2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he TurnsRed).
* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' ** ''VideoGame/MegaManAndBass'' does this for one of the sub-bosses in the second fortress stage...stage... [[ThatOneBoss unfortunately]].
** ''VideoGame/Rockman4MinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the first half of the battle against Dr. Cossackbattle into one.
** Pictured above is the Mecha Dragon, the boss of the first Wily
** The rematch against Serges in
** ''VideoGame/Rockman4MinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the first half of the battle against Dr. Cossack
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* Most boss encounters in ''VideoGame/{{Bayonetta}}'' are like this for their first phases. Fortitudo has you fighting on a small platform held up by pillars and if you fall down into the arena, he can turn everything to lava and you'll have to walk along small rock platforms. Temperantia's fight takes place on small pieces of road in a tornado, and Iustitia has small rocks above a pool of acid.
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Fixing grammar.
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* Final boss Nihilanth from ''VideoGame/{{Half-Life}}'', requiring to use platforms and alien springboards to get a shot on his brain.
to:
* Final boss Nihilanth from ''VideoGame/{{Half-Life}}'', requiring to ''VideoGame/{{Half-Life}}'' requires the use of platforms and alien springboards to get a shot on at his brain.
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** Zangkried, after he TurnsRed, paying tribute to the Kraid battle from ''SuperMetroid''.
to:
** Zangkried, after he TurnsRed, paying tribute to the Kraid battle from ''SuperMetroid''.''VideoGame/SuperMetroid''.
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* Final boss Nihilanth from ''VideoGame/{{Half-Life}}'', requiring to use platforms and alien springboards to get a shot on his brain.
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* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' does this for one of the sub-bosses in the second fortress stage...[[ThatOneBoss unfortunately]].
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* In ''{{Bubsy}}'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river, while -- one false step and the battle ends with SuperDrowningSkills. This is combined with BossArenaUrgency, as the boss's missiles damage the raft one log at a time.
to:
* In ''{{Bubsy}}'', ''VideoGame/{{Bubsy}}'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river, while -- one false step and the battle ends with SuperDrowningSkills. This is combined with BossArenaUrgency, as the boss's missiles damage the raft one log at a time.
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** The original ''VideoGame/SonicTheHedgehog'''s Spring Yard boss will harpoon straight down. If the harpoon doesn't hit Sonic, it will yank the chunk of ground it hits and destroy it. This means that the longer you take to beat this boss, the less ground Sonic can use.
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** In ''VideoGame/SonicTheHedgehogCD'', Wacky Workbench's boss causes four platforms to go flying as Eggman flees to the next floor up. The platform Sonic stands on will not travel as high as the other three, stopping short of a jump's height to the next floor, but the other three platforms will go all the way up to the ceiling, crushing Sonic and make him lose a life. Instead, Sonic has to jump from the platform he's on when they rise to another one, then leap to the next floor before it's too late. There is no bottomless pit below, but falling does set back Sonic considerably, even from the beginning if he falls all the way down to the ground floor.
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** ''RockmanMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the Cossack battle into one.
to:
** ''RockmanMinusInfinity'' ''VideoGame/Rockman4MinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the Cossack battle into one.
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** ''RockmanMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from Mega Man 4 to create the Serges Devil. It also turns the Cossack battle into one.
to:
** ''RockmanMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from Mega Man 4 ''VideoGame/MegaMan4'' to create the Serges Devil. It also turns the Cossack battle into one.
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** Late in the game the player encounters the "Dragon Devil" which combines the VideoGame/MegaMan series's Dragon boss with its original ThatOneBoss, Yellow Devil.
to:
** Late in the game the player encounters the "Dragon Devil" which combines the VideoGame/MegaMan series's ''VideoGame/MegaMan2's'' Dragon boss with its original ''VideoGame/MegaMan1's'' ThatOneBoss, Yellow Devil.
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** ''RockmanMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from Mega Man 4 to create the Serges Devil.
to:
** ''RockmanMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from Mega Man 4 to create the Serges Devil. It also turns the Cossack battle into one.
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Namespace stuff.
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* Several bosses in ''IWannaBeTheGuy'':
to:
* Several bosses in ''IWannaBeTheGuy'':''VideoGame/IWannaBeTheGuy'':
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** In ''SonicAdvance3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
to:
** In ''SonicAdvance3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
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** Lava Reef Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''. After a [[AutoScrollingLevel forced-scrolling segment]], you have to dodge Robotnik's bombs from rocks floating in a lava pit. While he's attacking, everything in the lava pit moves towards him, including you, [[TacticalSuicideBoss but also including the bombs]]. (However, once you find the fire shield--which allows you to walk on the lava unharmed--in the boss arena, the boss fight becomes much, much easier.)
to:
** Lava Reef Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''. After a an [[AutoScrollingLevel forced-scrolling auto scrolling segment]], you have to dodge Robotnik's bombs from rocks floating in a lava pit. While he's attacking, everything in the lava pit moves towards him, including you, [[TacticalSuicideBoss but also including the bombs]]. (However, once you find the fire shield--which allows you to walk on the lava unharmed--in the boss arena, the boss fight becomes much, much easier.)
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** Lava Reef Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''. After a [[FixedScrollingLevel forced-scrolling segment]], you have to dodge Robotnik's bombs from rocks floating in a lava pit. While he's attacking, everything in the lava pit moves towards him, including you, [[TacticalSuicideBoss but also including the bombs]]. (However, once you find the fire shield--which allows you to walk on the lava unharmed--in the boss arena, the boss fight becomes much, much easier.)
to:
** Lava Reef Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''. After a [[FixedScrollingLevel [[AutoScrollingLevel forced-scrolling segment]], you have to dodge Robotnik's bombs from rocks floating in a lava pit. While he's attacking, everything in the lava pit moves towards him, including you, [[TacticalSuicideBoss but also including the bombs]]. (However, once you find the fire shield--which allows you to walk on the lava unharmed--in the boss arena, the boss fight becomes much, much easier.)
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[[quoteright:256:[[VideoGame/MegaMan http://static.tvtropes.org/pmwiki/pub/images/megaman2_dragon_3199.gif]]]]
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* MegaMan series:
** The first Wily boss in ''VideoGame/MegaMan 2'', as pictured above.
** The first Wily boss in ''VideoGame/MegaMan 2'', as pictured above.
to:
* MegaMan series:
**The first Wily boss in ''VideoGame/MegaMan 2'', ''VideoGame/MegaMan2'', as pictured above.
**
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** ''RockManMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from Mega Man 4 to create the Serges Devil.
to:
** ''RockManMinusInfinity'' ''RockmanMinusInfinity'' combines the Serges boss battle with the [[CoresAndTurretsBoss Square Machine]] from Mega Man 4 to create the Serges Devil.
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** Late in the game the player encounters the "Dragon Devil" which combines the Game/MegaMan series's Dragon boss with its original ThatOneBoss, Yellow Devil.
to:
** Late in the game the player encounters the "Dragon Devil" which combines the Game/MegaMan VideoGame/MegaMan series's Dragon boss with its original ThatOneBoss, Yellow Devil.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/megaman2_dragon_3199.gif]]
[[caption-width-right:256:Don't look down, Game/MegaMan....]]
[[caption-width-right:256:Don't look down, Game/MegaMan....]]
to:
[[caption-width-right:256:Don't look down,
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** The first Wily boss in ''Game/MegaMan 2'', as pictured above.
** The rematch against Serges in ''MegaManX 2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he TurnsRed).
** The rematch against Serges in ''MegaManX 2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he TurnsRed).
to:
** The first Wily boss in ''Game/MegaMan ''VideoGame/MegaMan 2'', as pictured above.
** The rematch against Serges in''MegaManX ''VideoGame/MegaManX 2'' takes place above a bed of spikes, and the only footing is a set of three moving platforms (two after he TurnsRed).
** The rematch against Serges in
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* A few battles from ''LaMulana'':
to:
* A few battles from ''LaMulana'':''VideoGame/{{La-Mulana}}'':
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* From the ''Metroid'' series:
** The battle against Kraid in Super Metroid; at first Samus has only a ledge near the door to stand on, but once he [[TurnsRed reveals his full form]], the player must climb platforms (including the [[ProjectilePlatform ones he shoots out]]) to get within range of his weak point. Falling off may land Samus in damaging spikes or cause her to receive CollisionDamage from Kraid.
** The battle against Kraid in Super Metroid; at first Samus has only a ledge near the door to stand on, but once he [[TurnsRed reveals his full form]], the player must climb platforms (including the [[ProjectilePlatform ones he shoots out]]) to get within range of his weak point. Falling off may land Samus in damaging spikes or cause her to receive CollisionDamage from Kraid.
to:
* From the ''Metroid'' ''VideoGame/{{Metroid}}'' series:
** The battle against Kraid in Super Metroid; at first Samus has only a ledge near the door to stand on, but once he [[TurnsRed reveals his full form]], the player must climb platforms (including the[[ProjectilePlatform [[ProjectilePlatforms ones he shoots out]]) to get within range of his weak point. Falling off may land Samus in damaging spikes or cause her to receive CollisionDamage from Kraid.
** The battle against Kraid in Super Metroid; at first Samus has only a ledge near the door to stand on, but once he [[TurnsRed reveals his full form]], the player must climb platforms (including the
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* Several ''SonicTheHedgehog'' games have this, especially the 3D ones. A notable example is the Egg Golem boss from ''[[SonicAdventureSeries Sonic Adventure 2]]'', where the boss is positioned in the center of a floating ring of platforms with quicksand below. Falling down there in Sonic's version of the boss isn't immediately fatal, but Eggman's mech will sink if it comes in contact with the sand instead of one of the lower platforms.
** In ''SonicAdvance 3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
** In ''SonicAdvance 3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
to:
* Several ''SonicTheHedgehog'' games have this, especially the 3D ones. A notable example is the Egg Golem boss from ''[[SonicAdventureSeries Sonic Adventure 2]]'', ''VideoGame/SonicAdventure2'', where the boss is positioned in the center of a floating ring of platforms with quicksand below. Falling down there in Sonic's version of the boss isn't immediately fatal, but Eggman's mech will sink if it comes in contact with the sand instead of one of the lower platforms.
** In''SonicAdvance 3'', ''SonicAdvance3'', the Twinkle Snow area boss is one of the game's [[ThatOneBoss toughest challenges]], as the player must constantly climb an array of [[TemporaryPlatform falling platforms]] while the boss [[RiseToTheChallenge relentlessly pursues from below]], hoping that the platforms will strike the mech and damage it. Without falling off in the process, of course.
** In
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* Fluffy XR-9 in ''AnUntitledStory'' is fought on three platforms that descend when stepped upon, all suspended over a {{Non Lethal Bottomless Pit|s}}. The second form of [=FinalBoss=] is the same, but replaces unstable platforms with double-jump clusters (yep, you will be continually jumping during the battle).
* In ''CastlevaniaIII'', Dracula's final form pulls up platforms from the floor and causes them to circle around him.
* In ''CastlevaniaIII'', Dracula's final form pulls up platforms from the floor and causes them to circle around him.
to:
* Fluffy XR-9 in ''AnUntitledStory'' ''VideoGame/AnUntitledStory'' is fought on three platforms that descend when stepped upon, all suspended over a {{Non Lethal Bottomless Pit|s}}. The second form of [=FinalBoss=] is the same, but replaces unstable platforms with double-jump clusters (yep, you will be continually jumping during the battle).
* In''CastlevaniaIII'', ''VideoGame/CastlevaniaIIIDraculasCurse'', Dracula's final form pulls up platforms from the floor and causes them to circle around him.
* In
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* In World of Warcraft, one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
** You can also somewhat artificially [[InvokedTrope invoke]] this by dueling with someone who has a knockback on some ridiculously small rock floating above some abyss. There's even a mage talent that basically knocks back everything near them when you hit them.
* The battle against [[BigBad Ganondorf]] in ''TheLegendOfZelda: OcarinaOfTime'' takes place in the upper level of a room, and Ganondorf can destroy various parts of the flooringwith his version of a GroundPound attack -- the [[BossArenaUrgency more damage the arena takes]], the more difficult it is to approach the boss to attack him.
** You can also somewhat artificially [[InvokedTrope invoke]] this by dueling with someone who has a knockback on some ridiculously small rock floating above some abyss. There's even a mage talent that basically knocks back everything near them when you hit them.
* The battle against [[BigBad Ganondorf]] in ''TheLegendOfZelda: OcarinaOfTime'' takes place in the upper level of a room, and Ganondorf can destroy various parts of the flooringwith his version of a GroundPound attack -- the [[BossArenaUrgency more damage the arena takes]], the more difficult it is to approach the boss to attack him.
to:
* In World of Warcraft, ''WorldOfWarcraft'', one fight in Deepholm involves jumping among floating stones to lay a beatdown on the dragon Aeosera. Falling off isn't instantly lethal but it's quite possible to die during the struggle and a fall means jumping your way back up to the fight.
** You can also somewhat artificially[[InvokedTrope invoke]] {{invoke|dTrope}} this by dueling with someone who has a knockback on some ridiculously small rock floating above some abyss. There's even a mage talent that basically knocks back everything near them when you hit them.
* The battle against [[BigBad Ganondorf]] in''TheLegendOfZelda: OcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes place in the upper level of a room, and Ganondorf can destroy various parts of the flooringwith his version of a GroundPound attack -- the [[BossArenaUrgency more damage the arena takes]], the more difficult it is to approach the boss to attack him.
** You can also somewhat artificially
* The battle against [[BigBad Ganondorf]] in
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** You can also somewhat artificially [[InvokedTrope invoke]] this by dueling with someone who has a knockback on some ridiculously small rock floating above some abyss. There's even a mage talent that basically knocks back everything near them when you hit them.
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* The battle against [[BigBad Ganondorf]] in ''TheLegendOfZelda: OcarinaOfTime'' takes place in the upper level of a room, and Ganondorf can destroy various parts of the flooringwith his version of a GroundPound attack -- the [[BossArenaUrgency more damage the arena takes]], the more difficult it is to approach the boss to attack him.
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* In ''{{Bubsy}}'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river -- one false step and the battle ends with SuperDrowningSkills.
to:
* In ''{{Bubsy}}'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river river, while -- one false step and the battle ends with SuperDrowningSkills.SuperDrowningSkills. This is combined with BossArenaUrgency, as the boss's missiles damage the raft one log at a time.
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* In ''{{Bubsy}}'', Chapter 12 "Claws For Alarm", Bubsy must fight a UFO boss while maintaining his footing on a log raft floating in the river -- one false step and the battle ends with SuperDrowningSkills.