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* In ''{{VideoGame/Xenogears}}'', the metaphysical plane where you fight the PostFinalBoss [[spoiler: inside Deus where Krellian and Elly are waiting]] is represented as this. Krellian spells out that the location doesn't actually exist and is merely a representation of [[{{God}} the Wave Existence]] as [[spoiler: Fei and Elly's bodies have been absorbed into Deus and their consciousnesses are fighting to continue to exist]].

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* After finally managing to knock out [[EldritchAbomination Sin]] in the finale of ''VideoGame/FinalFantasyX,'' the party gets to investigate the monster's interior; as it turns out, a good chunk of it consists entirely of mist-shrouded oceans that Tidus can walk across as if they were only ankle deep. The mists form the walls of a maze gradually channeling players towards a flight of stairs - leading to more complex regions of the EldritchLocation.

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* ''Franchise/FinalFantasy''
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After finally managing to knock out [[EldritchAbomination Sin]] in the finale of ''VideoGame/FinalFantasyX,'' the party gets to investigate the monster's interior; as it turns out, a good chunk of it consists entirely of mist-shrouded oceans that Tidus can walk across as if they were only ankle deep. The mists form the walls of a maze gradually channeling players towards a flight of stairs - leading to more complex regions of the EldritchLocation.EldritchLocation.
** The last part of the Final Day quest in ''VideoGame/FinalFantasyXIV Endwalker'' has you fighting a rematch with [[spoiler: Zenos]] at the edge of the universe, represented by an endless expanse of water being greeted by a rising sun. Unfortunately for you, the boss has a variety of [[MakingASplash water-based attacks]].


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* The ''VideoGame/Tekken7'' stage Infinite Azure is one of these. Where in the world it takes place is unknown, but it's heavily implied to be the [[https://en.wikipedia.org/wiki/Salar_de_Uyuni Salar de Uyuni]].

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Adding context and linking to newly launched trope Underworld River.


* In the ''Literature/OldKingdom'' series, the River of Death is a nine-part AfterlifeAntechamber. The First Precinct, closest to Life, has only grey mist, knee-deep water, and a slight current, unlike the many and varied dangers of the Second through Eighth Precincts. Finally, the Ninth Precinct is warm, ankle-deep water beneath an infinite starry sky where souls rise up to a final, unknown destination.

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* In the ''Literature/OldKingdom'' series, the River of Death AfterlifeAntechamber is a nine-part AfterlifeAntechamber. [[UnderworldRiver river]], some parts much calmer than others:
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The First Precinct, closest to Life, has only grey mist, knee-deep water, and a slight current, unlike the many current.
** The Sixth Precinct is shallow
and varied dangers of the Second through Eighth Precincts. still, yet extremely dangerous because powerful Dead like to lurk there.
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Finally, the Ninth Precinct is warm, ankle-deep water beneath an infinite starry sky where souls rise up to a final, unknown destination.
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* In ''WesternAnimation/StevenUniverse'' episode [[Recap/StevenUniverseS2E13ChilleTid Chille Tid]], Steven accidentally establishes mental contact with Lapis Lazuli in his dreams, the first sign of which is her in a dark mindscape standing in ankle deep water, with more water gushing from her eyes and mouth flooding the place. The third time he contacts her, her mindscape is [[SicklyGreenGlow glowing green]] before she gets pulled beneath the surface by the water chains binding her, releasing Jasper shortly before she gets pulled back for Lapis' return. It becomes apparent that the mindscape represents their [[BattleInTheCenterOfTheMind struggle over control]] of [[FusionDance Malachite]].

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