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* ''VideoGame/TeamFortress2'': In Mann Vs. Machine mode, all of the robots drop a bit of cash upon defeat, with the tank being the biggest mony pinata of them all.

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* ''VideoGame/TeamFortress2'': In Mann Vs. Machine mode, all of the robots drop a bit of cash upon defeat, with the tank being the biggest mony money pinata of them all.



* ''VideoGame/MegaManLegends:''

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* ''VideoGame/MegaManLegends:''''VideoGame/MegaManLegends'':
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corrected typo


** ''VideoGame/DoomEternal'' adds the ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or armor on demand is now critical because there isn't enough resources just lying around on the ground to keep the player in the fight.

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** ''VideoGame/DoomEternal'' adds the ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or armor on demand is now critical because there isn't aren't enough resources just lying around on the ground to keep the player in the fight.

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added Doom Eternal example


* Any enemy you Glory Kill or take the chainsaw to in ''VideoGame/{{Doom 2016}}'' drops either a lot of health (in the case of Glory Kills) or ammo (in the case of the chainsaw).

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* Any In ''VideoGame/Doom2016'', any enemy you Glory Kill or take (perform a finishing move on) causes the chainsaw enemy to in ''VideoGame/{{Doom 2016}}'' drops either a lot drop health, while chainsawing an enemy makes them drop tons of health (in ammo.
** ''VideoGame/DoomEternal'' adds
the case of Glory Kills) ability to set enemies on fire to make them drop armor. The ability to make enemies drop health, ammo, or ammo (in armor on demand is now critical because there isn't enough resources just lying around on the case of ground to keep the chainsaw).player in the fight.

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** Gym trainers can become this in any of the games for a Mon of the right type. About to face a gym full of trainers with Flying type Pokemon? Better get your Electric or Rock type ready. Bonus points if you give them an Amulet Coin (double money) or a Lucky Egg in Gen V (extra experience) to hold. Beware though, the Gym leader will often have at least one Pokemon with a secondary type strong against the one you have been cleaning house with.

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** Gym trainers can become this in any of the games for a Mon of the right type. About to face a gym full of trainers with Flying type Pokemon? Better get your Electric or Rock type Rock-type ready. Bonus points if you give them an Amulet Coin (double money) or a Lucky Egg in Gen V (extra and onwards (50% more experience) to hold. Beware though, the Gym leader will often have at least one Pokemon with a secondary type strong against the one you have been cleaning house with.


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** [[VideoGame/PokemonSwordAndShield The eighth-generation games]] introduce these in certain Max Raid Battles with promoted spawn rates. Delibird, the event for Christmas 2019, dropped a disproportionately large amount of Treasures and EXP Candies in the L and XL sizes. Magikarp, which had an increased spawn rate for the New Year's 2020 event, left behind a small fortune in Nuggets and Big Nuggets: they also had an extremely increased chance of being Shiny (1/12.) Milcery, the promoted spawn for the Valentine's Day 2020 event, is the only Pokémon (besides Charmander) that can evolve into a variant of its final form with the Gigantamax factor; they also can drop the previously unavailable Ribbon and Star Sweets needed to evolve it.
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** Similarly to the aforementioned Golden Mice, gold forms of various vermin appear in the third game. They can be lost forever, but tend not to flee and can be popped with the Strobulb, dispensing lots of Bills and Gold Bars when this happens.
** The third game also has Golden Goobs and Crystal Goobs, two kinds of ghosts that spawn when certain actions are fulfilled in a room (i.e spinning the chairs around in one room of the Hotel Shops.) The former has 2.5 times the health of your standard Goob, and drops tons of money when slammed on the ground, but it runs around the room in fear, and thus is a bit of a slippery critter, and flees after a certain period of not being attacked. Crystal Goobs, on the other hand, don't flee after enough time has passed, and can only be damaged by the Slam move. When killed, they drop one of the Gems for a given floor, and thus are neccesary for OneHundredPercentCompletion.
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* VideoGame/SuperMarioGalaxy has invisible enemies, called Starbags, which are full of star bits. you can follow their footprints to find them, and when you stun them they even look like [[StckMoneyBag money bags]] with legs.

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* VideoGame/SuperMarioGalaxy has invisible enemies, called Starbags, which are full of star bits. you can follow their footprints to find them, and when you stun them they even look like [[StckMoneyBag [[StockMoneyBag money bags]] with legs.
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* VideoGame/SuperMarioGalaxy has invisible enemies, called Starbags, which are full of star bits. you can follow their footprints to find them, and when you stun them they even look like money bags with legs.

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* VideoGame/SuperMarioGalaxy has invisible enemies, called Starbags, which are full of star bits. you can follow their footprints to find them, and when you stun them they even look like [[StckMoneyBag money bags bags]] with legs.
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Name fix.


* ''VideoGame/TheEndTimesVermintide'' and its sequel, ''VideoGame/VermintideII'' both feature a rare enemy called the Sack Rat. Much like the Infected Survivor from ''VideoGame/Left4Dead2'', Sack Rats run from players upon seeing them and drop useful items.

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* ''VideoGame/TheEndTimesVermintide'' and its sequel, ''VideoGame/VermintideII'' both feature a rare enemy called the Sack Rat. Much like the Infected Survivor Fallen Survivors from ''VideoGame/Left4Dead2'', Sack Rats run from players upon seeing them and drop useful items.
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Added vermintide example.

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* ''VideoGame/TheEndTimesVermintide'' and its sequel, ''VideoGame/VermintideII'' both feature a rare enemy called the Sack Rat. Much like the Infected Survivor from ''VideoGame/Left4Dead2'', Sack Rats run from players upon seeing them and drop useful items.
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* In the ''SuperMarioBros'' games, particularly the 3-D ones, the Moneybags monster will drop a lot of coins, 1-ups, or [[VideoGame/SuperMarioGalaxy Star Bits]] depending on the game.

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* In the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' games, particularly the 3-D ones, the Moneybags monster will drop a lot of coins, 1-ups, or [[VideoGame/SuperMarioGalaxy Star Bits]] depending on the game.
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* ''VideoGame/CthulhuSavesTheWorld'' has Gold Wisps, which are exclusive to the Ice Cave. Even two Gold Wisps drop three times more XP and gold than every other enemy pack in the location, and when they appear in a group of thirteen, you can get about 13000 XP and 5000 gold! For comparison, an average enemy group in the VeryDefinitelyFinalDungeon can give only about 5000 XP and about 1000 gold. And the fact that Gold Wisps are fairly weak enemies makes them excellent targets for grinding XP and gold.
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* ''VideoGame/MegaManLegends:''
** The Miroc, a small quail-like Reaverbot that you'll first encounter in the ruins found in the fields north of City Hall are very easy to kill, slow moving, and drop either 500 or 1000 Zenny upon death, which is a king's ransom this early in the game that easily allows you to afford much better armor and max out your [[DiskOneNuke Machine Buster]]. The ''only'' risk is they can easily sneak up on you and can inflict a lot of damage if they actually land a hit, but that's nothing to worry about if you're carrying an Energy Canteen.
** A simple and much publicized {{Good Bad Bug|s}} known as the [[https://www.youtube.com/watch?v=GTHtdf9v9jw Gorubesshu Army]], which simply involves going to the ruins that connect to the Lake Jyun Subgate and tricking the game into spawning far more of these guys at a time than it's supposed to by running back and forth through a door. Killing them and sucking it up with the Vacuum Arm will reward utterly ludicrous amounts of Zenny, allowing you to comfortably fully max out the [[GameBreaker Shining Laser and Active Buster]] ''in about an hour''.
* ''VideoGame/BloodstainedRitualOfTheNight:''
** [[TheFairFolk Sidhes]] are enemies you will find yourself killing a ''lot'', as they go down easy and are a relatively low threat unless they manage to nail you with their poison attack. Along with decent experience for that point in the game they drop the Healing Shard and the Fairy Wings used to upgrade said shard, so killing these buggers by the hundreds until it is rank and grade 9 becomes well worth the effort.
** Believe it or not, the dragon in the Livre Ex Machina is one due to it having an easily exploitable blind spot: if you run in close and start slashing, its flame attack will miss completely and you'll manage to slay it before it gets another chance to attack. They drop obscene experience at that point in the game and also drop Dragon Eggs that are used in a lot of recipes that boost LCK and MND.
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* Practically every single enemy in ''Videogame/Yakuza0'' is this, to the point that simply landing a good punch to the face will lead to cash raining all around you. This is due to the fact that cash doubles as XP in this game, making the skill tree a MoneySink. There are two standout examples of the trope:

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* Practically every single enemy in ''Videogame/Yakuza0'' is this, to the point that simply landing a good punch to the face will lead to cash raining all around you. This is due to the fact that because cash doubles as XP in this game, making the skill tree a MoneySink. There are two standout examples of the trope:
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** The game introduced two event-exclusive examples of this as part of its one-year anniversary, Arch-Tempered versions of the Great Jagras and Lavasioth -- the most-fought and least-fought monsters in the game, respectively. Both of them have breath weapons (after a fashion): Greatest Jagras [[ZombiePukeAttack projectile-vomit its lunch]], Lavasioth retains its ability to spit fireballs, and each time they use these attacks the projectile leaves behind a decoration jewel. Jagras takes it a step further, since it retains a strategy from the original version: smacking its full belly repeatedly will eventually make it fall on its side and puke up its lunch, potentially leaving upwards of 10 decorations in a pile next to its head.
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** In general, enemy units sitting on a healing tile can serve as ample sources of EXP, especially if they happen to be the boss of the map. If they happen to only have a weapon that hits adjacent foes, the player's squishier ranged units (mainly archers and mages) can plink away at the hapless foe until they die at no risk to themselves.

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** In general, enemy units sitting on a healing tile can serve as ample sources of EXP, especially if they happen to be the boss of the map. If they happen to only have a weapon that hits adjacent foes, melee weapon, the player's squishier ranged units (mainly archers and mages) can plink away at the hapless foe until they die at no risk to themselves.
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** In general, enemy units sitting on a healing tile can serve as ample sources of EXP, especially if they happen to be the boss of the map. If they happen to only have a weapon that hits adjacent foes, the player's squishier ranged units (mainly archers and mages) can plink away at the hapless foe until they die at no risk to themselves.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'', on the other hand, is more ripe for the enterprising hero. The least resource-intensive way to grind money quickly is to go to Ikana Castle and kill Redeads, who drop 15-20 Rupees a pop, and can be neutralised by wearing one of Ikana's masks (Garo, Gibdo or Captain's Hat, all of which are mandatory to complete the game). If you're able and willing to use the Light Arrows, a whole host of enemies, including the common Guay and Bubble, become this, dropping 50 Rupees if killed via Light Arrow specifically. And unlike ''Ocarina'', there is a reason to grind so much money.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'', on the other hand, is more ripe for the enterprising hero. hero.
***
The least resource-intensive way to grind money quickly is to go to Ikana Castle and kill Redeads, who drop 15-20 Rupees a pop, and can be neutralised neutralized by wearing one of Ikana's masks (Garo, Gibdo or Captain's Hat, all of which are mandatory to complete the game). Once the hole in the roof of Ikana Castle has been bombed open, just run through the formation of Redeads in the room below it with the Mirror Shield to kill 4 of them in as many seconds. Rinse and repeat.
*** Much earlier than that is the north area of Termina Field, accessible as soon as you can leave town. In the daytime there are several Dodongos roaming the area, with small ones dropping at least 20 rupees and big ones dropping 50. It's not too difficult to sidestep their flame breath and chuck a few bombs at them until they drop. Then simply step into the pit in the area and step out again to get them to respawn.
***
If you're able and willing to use the Light Arrows, a whole host of enemies, including the common Guay and Bubble, become this, dropping 50 Rupees if killed via Light Arrow specifically. And unlike ''Ocarina'', there is a reason to grind so much money.
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* ''VideoGame/Left4Dead2'' has the Fallen Survivors exclusive from The Passing campaing. If you manage to kill one, they'll drop either [[KillItWithFire molotovs]], [[TimeBomb pipe bombs]], [[HealThyself pain pills, first aid kits]] ''or multiple (sometimes all) of them!'' Even if they are a bit of a MetalSlime since they run away as soon as they get attacked, killing them is relatively easy with the appropriate weapon or strategy.
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*** There's also Talus and Pebblits, which drop gems after you beat them. Just be careful when hunting for them, as they're basically rocks piled into a humanoid shape [[HeWasRightThereAllAlong capable of camouflaging into the scenery.]]
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** A straighter example can be found in ''VideoGame/PokemonSunAndMoon'' and ''VideoGame/PokemonUltraSunAndUltraMoon'' with wild Wimpods. Their Ability, Wimp Out, causes them to run from battle if their HP falls to 50% or below, but if you catch or defeat one, it will always drop an item that can be sold at high prices to stores. The ones at Poni Breaker Coast are the highest-leveled Wimpods but give out the most valuable items--the most common things they drop are Big Pearls, which can be sold for more than Nuggets. If you're savvy enough, you can spend about 45 minutes there and gain enough items to sell for six-digit sums of money.
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***If you're looking for something more immediately useful, [[OurOgresAreHungrier Hinox]] carry multiple powerful weapons each (frequently including [[InfinityMinusOneSword top-tier generic weapons like Royal Broadswords]]), sleep when not provoked (which makes it easier for sneaky players to steal said weapons), are fairly simple to bring down via kiting (especially if you [[EyeScream target their huge, obvious weak point with a bow]] to stun them), and drop large quantities of food (often pre-roasted) on death. Unfortunately, Stalnox are not quite so simple or lucrative to farm, for various reasons.
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* All enemies destroyed in ''VideoGame/{{EVERSPACE}}'' will drop weapons, warheads, crafting materials, credits and nanobots which are all essential for your survival.
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* The Miniboner (annoying tiny golden skeleteon) from ''VideoGame/{{Doom}}'' mod ''VideoGame/{{GMOTA}}'' will drop some health items, ammo, and one rare item like Superburger or Ring of Might when it is killed. Opening a subweapon chest rarely spawns a Miniboner.

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* The Miniboner (annoying tiny golden skeleteon) skeleton) from ''VideoGame/{{Doom}}'' mod ''VideoGame/{{GMOTA}}'' will drop some health items, ammo, and one rare item like Superburger or Ring of Might when it is killed. Opening a subweapon chest chests rarely spawns a Miniboner.
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* The Miniboner (annoying tiny golden skeleteon) from ''VideoGame/{{Doom}}'' mod ''VideoGame/{{GMOTA}}'' will drop some health items, ammo, and one rare item like Superburger or Ring of Might when it is killed. Opening a subweapon chest rarely spawns a Miniboner.
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Only one specific variety requires a specific pin


* There's also the Pig Noise from ''VideoGame/TheWorldEndsWithYou''. These Noise provide treasure every single time you kill them, but they will run unless you [[KryptoniteFactor use the right Pin]] to kill them. This is made much easier because, for some reason, they have no magic resistence to your partner's attacks.

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* There's also the Pig Noise from ''VideoGame/TheWorldEndsWithYou''. These Noise provide treasure every single time you kill them, but they will run unless you [[KryptoniteFactor use the right Pin]] to kill them. This is made much easier because, for each one only appears once. Many of them also have gimmicks, some reason, they have no magic resistence to your partner's attacks.of which end up overlapping with MetalSlime.
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The Stormlight Archive gives a literary example, not a non-literary example.


* In a non-literary example, pupating chasmfiends from ''Literature/TheStormlightArchive''. While wild chasmfiends are too dangerous to fit this trope, when they pupate they are effectively helpless, and all chasmfiends have a "gemheart", an enormous gemstone that grows within the chasmfiend's body.

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* In a non-literary literary example, pupating chasmfiends from ''Literature/TheStormlightArchive''. While wild chasmfiends are too dangerous to fit this trope, when they pupate they are effectively helpless, and all chasmfiends have a "gemheart", an enormous gemstone that grows within the chasmfiend's body.

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* The Eggons in ''[[Franchise/ChaosRings Chaos Rings III]]''. On their own they drop a bit more money and experience than enemies of the same level. If you fight three at once, they become three Lucky Sevens, multiplying the rewards by three. The tricky thing is, Eggons only take 1 damage from any attack, so Eggon hunting is best done with weapons and genes that hit multiple times.
** ''[[Franchise/ChaosRings Chaos Rings II]]'' has weak enemies which call reinforcements. It's possible to enter a fight with them and easily rack up hundreds of thousands of EXP and money by not killing the last one and letting more get called. You can make even more by using items which double EXP and money obtained. A short time in battle can easily earn multiple levels, even in the post-game.

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* ''VideoGame/ChaosRings'':
**
The Eggons in ''[[Franchise/ChaosRings Chaos Rings III]]''.''VideoGame/ChaosRingsIII''. On their own they drop a bit more money and experience than enemies of the same level. If you fight three at once, they become three Lucky Sevens, multiplying the rewards by three. The tricky thing is, Eggons only take 1 damage from any attack, so Eggon hunting is best done with weapons and genes that hit multiple times.
** ''[[Franchise/ChaosRings Chaos Rings II]]'' ''VideoGame/ChaosRingsII'' has weak enemies which call reinforcements. It's possible to enter a fight with them and easily rack up hundreds of thousands of EXP and money by not killing the last one and letting more get called. You can make even more by using items which double EXP and money obtained. A short time in battle can easily earn multiple levels, even in the post-game.
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** ''VideoGame/FinalFantasyXIV'' has rare enemy encounters in its two treasure hunt dungeons that drop valuable rewards. Golden goblins and Namazu Stickywhisker, in particular, drop generous amounts of gil and rare items, but only if the party can defeat them before they escape.
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*** While technically set up by the community, the so-called Blissey Bases in ''Omega Ruby and Alpha Sapphire'' are very ''very'' good for EXP. These are secret bases in which the owner uses only Lv100 Blissey, and each Blissey knows only Healing Wish - a move that faints its user to heal one of its teammates. This means that the highest amount of EXP a single Blissey can give is a whopping ''95681'', if your mon is internationally traded and is past the level it's supposed to evolve at. Under more normal circumstances, you'd still get 46902 EXP, which is still nothing to sneeze at. And that's just one out of three Blissey in that battle. The catch is that you can only do this up to twice a day per base, and if you added a base to your game via a QR code, you'd have to wait till the next day to do it.

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*** While technically set up by the community, the so-called Blissey Bases in ''Omega Ruby and Alpha Sapphire'' are very ''very'' good for EXP. These are secret bases in which the owner uses only Lv100 level 100 Blissey, and each Blissey knows only Healing Wish - a move that faints its user to heal one of its teammates. This means that the highest amount of EXP a single Blissey can give is a whopping ''95681'', if your mon is internationally traded and is past the level it's supposed to evolve at. Under more normal circumstances, you'd still get 46902 EXP, which is still nothing to sneeze at. And that's just one out of three Blissey in that battle. The catch is that you can only do this up to twice a day per base, and if you added a base to your game via a QR code, you'd have to wait till the next day to do it.
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* Fobbies in ''VideoGame/EarthBound''. They're extremely weak, their attacks almost always backfire, and they're worth a buttload of experience points. You can even use PSI Magnet Omega to get a lot of PP from them.
** Fobbies are good but the Criminal Caterpillar in the Dusty Dunes Desert and the Master Criminal Worm in Scaraba give out ridiculous amounts of EXP. They're a pain if you actually have to fight them but late game they run from you and if you sneak up behind them, you may not even have to fight them at all to get the EXP.

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* Fobbies Foppies in ''VideoGame/EarthBound''. They're extremely weak, their attacks almost always backfire, and they're worth a buttload of experience points. You can even use PSI Magnet Omega to get a lot of PP from them.
** Fobbies Foppies are good but the Criminal Caterpillar in the Dusty Dunes Desert and the Master Criminal Worm in Scaraba give out ridiculous amounts of EXP. They're a pain if you actually have to fight them but late game they run from you and if you sneak up behind them, you may not even have to fight them at all to get the EXP.

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