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* [[DrHorrible Wonderflonium]] may or may not be this. We see it in a case with a warning, but the warning merely cautions the reader not to bounce the Wonderflonium.
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** As was the HEV suit, for that matter. And the cart Gordon used to push the GreenRocks in Unforseen Consequences.

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** As was the HEV suit, suit [[VideoGame/{{Half-Life}} throughout the series]] for that matter. And the cart Gordon used to push the GreenRocks in [[VideoGame/{{Half-Life1}} Unforseen Consequences.
Consequences]].
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* In ''TheElderScrolls III: [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there is the Wraithguard gauntlet that is needed to handle Keening and Sunder (magical knife and hammer, deadly when handled with bare hands) safely.
* ''HalfLife 2'''s gravity gun was originally used for handling dangerous stuff required for Dr. Vance's research.

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* In ''TheElderScrolls III: [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''VideoGame/TheElderScrollsIIIMorrowind'', there is the Wraithguard gauntlet that is needed to handle Keening and Sunder (magical knife and hammer, deadly when handled with bare hands) safely.
* ''HalfLife 2'''s ''VideoGame/{{Half-Life 2}}'''s gravity gun was originally used for handling dangerous stuff required for Dr. Vance's research.
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Some {{Phlebotinum}} is (more or less) harmless to living beings; it can be handled, carried around, or stored in everyday containers without any long-term side effects for those transporting it. Other forms of Phlebotinum are hazardous stuff in their own right, where prolonged exposure, [[HarmfulToTouch physical contact]], or even sniffing the fumes can have harmful, permanent, and/or fatal consequences.

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Some {{Phlebotinum}} is (more or less) harmless to living beings; it can be handled, carried around, or stored in everyday containers without any long-term side effects for those transporting it. Other forms of [[ToxicPhlebotinum Phlebotinum are hazardous stuff stuff]] in their own right, where prolonged exposure, [[HarmfulToTouch physical contact]], or even sniffing the fumes can have harmful, permanent, and/or fatal consequences.
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* The standard SCPFoundation artifact entry lists what the thing looks like, the many, many safety precautions and equipment needed to handle it, and how it was found.
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* Played with in [[CiaphasCain Duty Calls]], where Ciaphas just stows [[spoiler: a mutation-causing artifact in a standard carrying case, seemingly cancelling its effects. However, his aide Jurgen is a [[AntiMagic blank]], and is the one actually preventing the device from working. [[BodyHorror Once the rogue inquisitor holding them hostage gets out of Jurgen's range...]]]]
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example extension: TV:Warehouse 13


* The purple goo in ''{{Warehouse 13}}'' used by Pete and Myka to neutralize artifacts.

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* The purple goo in ''{{Warehouse 13}}'' used by Pete and Myka to neutralize artifacts.artifacts, functionally similar foil bags, and to a lesser extent their purple latex gloves.
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* The prize goes to Death Gloves, one of most dangerous magical weapons around. These are mostly used by emitting a ranged attack, but a touch also turns anyone into spoonful of very fine ashes, and cannot be deactivated, short of placing into an AntiMagic area. One prequel mentions that the inventor died before completion of this artifact, and the mage who picked up his notes and half-finished glove soon "vanished". The modern safety protocol requires a would-be wearer or maker to paint a protective rune on each nail with non-dissolvable ink, and one more on the roof of mouth with a poisonous ink -- not enough to kill, but enough to leave permanent change in the body. And even with protected hands, it's "scratch your nose and die" deal. Thus, while armed, but not in battle, to mechanically prevent a glove's contact with anything not scheduled to instant and very thorough destruction, the user wears another glove on top, covered with a different set of runes for protection of non-living material.

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* ** The prize goes to Death Gloves, one of most dangerous magical weapons around. These are mostly used by emitting a ranged attack, but a touch also turns anyone into spoonful of very fine ashes, and cannot be deactivated, short of placing into an AntiMagic area. One prequel mentions that the inventor died before completion of this artifact, and the mage who picked up his notes and half-finished glove soon "vanished". The modern safety protocol requires a would-be wearer or maker to paint a protective rune on each nail with non-dissolvable ink, and one more on the roof of mouth with a poisonous ink -- not enough to kill, but enough to leave permanent change in the body. And even with protected hands, it's "scratch your nose and die" deal. Thus, while armed, but not in battle, to mechanically prevent a glove's contact with anything not scheduled to instant and very thorough destruction, the user wears another glove on top, covered with a different set of runes for protection of non-living material.

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[[AC:Literature]]
* ''Literature/LabyrinthsOfEcho'' has a lot of these, such as protected spellcasting chambers [[ContainmentField enchanted to contain]] even the most destructive effects.
* The prize goes to Death Gloves, one of most dangerous magical weapons around. These are mostly used by emitting a ranged attack, but a touch also turns anyone into spoonful of very fine ashes, and cannot be deactivated, short of placing into an AntiMagic area. One prequel mentions that the inventor died before completion of this artifact, and the mage who picked up his notes and half-finished glove soon "vanished". The modern safety protocol requires a would-be wearer or maker to paint a protective rune on each nail with non-dissolvable ink, and one more on the roof of mouth with a poisonous ink -- not enough to kill, but enough to leave permanent change in the body. And even with protected hands, it's "scratch your nose and die" deal. Thus, while armed, but not in battle, to mechanically prevent a glove's contact with anything not scheduled to instant and very thorough destruction, the user wears another glove on top, covered with a different set of runes for protection of non-living material.



* Antimatter must be kept in a magnetic trap. For now this is just because the antimatter will be lost if it touches anything else but one day a mass large enough to be dangerous might be contained the same way.

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* Antimatter {{Antimatter}} must be kept in a magnetic trap. For now this is just because the antimatter will be lost if it touches anything else but one day a mass large enough to be dangerous might be contained the same way.
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* ''ResidentEvil'': when the T-Virus containers in the sealed area are being placed in the suitcase to be stolen, they're manipulated with waldoes.

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* ''ResidentEvil'': ''Film/ResidentEvil'': when the T-Virus containers in the sealed area are being placed in the suitcase to be stolen, they're manipulated with waldoes.
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In order to manage or transport the latter kind, you need PhlebotinumHandlingEquipment. This be anything from [[TrickedOutGloves simple gloves]] (or a HazmatSuit) to avoid physical contact, specially marked containers to keep the material secure and prevent it from irradiating the surrounding areas, or specialized machinery used to handle the material remotely (especially if it there is a lot of it). Sometimes PhlebotinumHandlingEquipment may itself run on a different kind of Phlebotinum itself, or provide effects that counter or neutralize the hazards presented by the Phlebotinum being handled. The specialized equipment may also be used to alter the material's StatesOfPhlebotinum later.

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In order to manage or transport the latter kind, you need PhlebotinumHandlingEquipment. This be anything from [[TrickedOutGloves simple gloves]] (or a HazmatSuit) to avoid physical contact, specially marked containers to keep the material secure and prevent it from irradiating the surrounding areas, or specialized machinery used to handle the material remotely (especially if it there is a lot of it). Sometimes PhlebotinumHandlingEquipment may itself run on a different kind of Phlebotinum itself, Phlebotinum, or provide effects that counter or neutralize the hazards presented by the Phlebotinum being handled. The specialized equipment may also be used to alter the material's StatesOfPhlebotinum later.
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** I had assumed it was a magnetic containment unit or something similar. Phlebotinum containment unit? Is there a store where I can buy one of those?

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** I had assumed it was a magnetic containment unit or something similar. Phlebotinum containment unit? Is there a store where I can buy one of those?
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None


* In ''TheElderScrolls III: [[TheElderScrollsIIIMorrowind Morrowind]]'', there is the Wraithguard gauntlet that is needed to handle Keening and Sunder (magical knife and hammer, deadly when handled with bare hands) safely.

to:

* In ''TheElderScrolls III: [[TheElderScrollsIIIMorrowind [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there is the Wraithguard gauntlet that is needed to handle Keening and Sunder (magical knife and hammer, deadly when handled with bare hands) safely.
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None


* In ''TheElderScrolls III: Morrowind'', there is the Wraithguard gauntlet that is needed to handle Keening and Sunder (magical knife and hammer, deadly when handled with bare hands) safely.

to:

* In ''TheElderScrolls III: Morrowind'', [[TheElderScrollsIIIMorrowind Morrowind]]'', there is the Wraithguard gauntlet that is needed to handle Keening and Sunder (magical knife and hammer, deadly when handled with bare hands) safely.
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None


* ''{{Moonraker}}'': the scientists in Hugo Drax's lab use manipulators for part of their processing of the deadly poison (as seen [[http://www.youtube.com/watch?v=hIAfkoi8w24 here, starting at 1:15]]). Unfortunately they use manual manipulation outside a sealed area for the rest, so after JamesBond fools around with the vials one of them is knocked down and broken, killing them (2:15-3:50).

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* ''{{Moonraker}}'': ''Film/{{Moonraker}}'': the scientists in Hugo Drax's lab use manipulators for part of their processing of the deadly poison (as seen [[http://www.youtube.com/watch?v=hIAfkoi8w24 here, starting at 1:15]]). Unfortunately they use manual manipulation outside a sealed area for the rest, so after JamesBond fools around with the vials one of them is knocked down and broken, killing them (2:15-3:50).
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* They used ordinary gloveboxes (see RealLife) in ''StargateSG1'' when studying alien pathogens and the like. This failed when they were studying a virus-like nanotechnology, which started eating through the gloves.
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[[AC:WebOriginal]]
* Inverted in ''TheMercuryMen'': The Mercury Engineers wear special suits not because the Gravity Engine is dangerous to handle, but because they are made of light and can't handle ''it'' without wearing the suit.
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** As was the HEV suit, for that matter. And the cart Gordon used to push the GreenRocks in Unforseen Consequences.
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* ''{{Film/StarTrek}}'' (2009): The Red Matter had to be held in a floor to ceiling plastic (glass?) containment unit and pulled out by a syringe one drop at a time.

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* ''{{Film/StarTrek}}'' ''Film/StarTrek'' (2009): The Red Matter had to be held in a floor to ceiling plastic (glass?) containment unit and pulled out by a syringe one drop at a time.
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** I had assumed it was a magnetic containment unit or something similar. Phlebotinum containment unit? Is there a store where I can buy one of those?

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[[AC:{{Live-Action TV}}]]
* The purple goo in {{Warehouse 13}} used by Pete and Myka to neutralize artifacts


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[[AC:LiveActionTV]]
* The purple goo in ''{{Warehouse 13}}'' used by Pete and Myka to neutralize artifacts.
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None

Added DiffLines:

[[AC:{{Live-Action TV}}]]
* The purple goo in {{Warehouse 13}} used by Pete and Myka to neutralize artifacts
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* Kryptonite needs to be kept in lead to protect {{Superman}}, or [[KryptoniteProofSuit he needs to be in lead to protect himself from it]]. (Which by extension means that {{Batman}} has a lead compartment in his utility belt since he [[CrazyPrepared always has kryptonite]].) Depending on the continuity, Kryptonite is or isn't also dangerous to humans.

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* Kryptonite needs to be kept in lead to protect {{Superman}}, or [[KryptoniteProofSuit he needs to be in lead to protect himself from it]]. (Which by extension means that {{Batman}} has a lead compartment in his utility belt since he [[CrazyPrepared always has kryptonite]].) Depending on the continuity, Because it's radioactive, Kryptonite is or isn't can also be dangerous to humans. humans after prolonged exposure, so putting it in lead is really for everyone's protection. LexLuthor learned this the hard way when he discovered he'd given himself cancer with the stuff.
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* Kryptonite needs to be kept in lead to protect {{Superman}}, or he needs to be in lead to protect himself from it. (Which by extension means that {{Batman}} has a lead compartment in his utility belt since he [[CrazyPrepared always has kryptonite]].) Depending on the continuity, Kryptonite is or isn't also dangerous to humans.

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* Kryptonite needs to be kept in lead to protect {{Superman}}, or [[KryptoniteProofSuit he needs to be in lead to protect himself from it.it]]. (Which by extension means that {{Batman}} has a lead compartment in his utility belt since he [[CrazyPrepared always has kryptonite]].) Depending on the continuity, Kryptonite is or isn't also dangerous to humans.
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None


Some {{Phlebotinum}} is (more or less) harmless to living beings; it can be handled, carried around, or stored in everyday containers without any long-term side effects for those transporting it. Other forms of Phlebotinum are hazardous stuff in their own right, where prolonged exposure, physical contact, or even sniffing the fumes can have harmful, permanent, and/or fatal consequences.

to:

Some {{Phlebotinum}} is (more or less) harmless to living beings; it can be handled, carried around, or stored in everyday containers without any long-term side effects for those transporting it. Other forms of Phlebotinum are hazardous stuff in their own right, where prolonged exposure, [[HarmfulToTouch physical contact, contact]], or even sniffing the fumes can have harmful, permanent, and/or fatal consequences.
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** Exsidian from Bara Magna is used as an ingredient in making Energized Protodermis resistant materials.
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* HalfLife 2's gravity gun was originally used for handling dangerous stuff required for Dr. Vance's research.

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* HalfLife 2's ''HalfLife 2'''s gravity gun was originally used for handling dangerous stuff required for Dr. Vance's research.

Changed: 110

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to:

* HalfLife 2's gravity gun was originally used for handling dangerous stuff required for Dr. Vance's research.
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* ''{{Futurama}}'' has a box which holds an alternate universe. and later, contains the same universe that it is in.

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* ''{{Futurama}}'' has a box which holds an alternate universe. universe, and later, contains the same universe that it is in.
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* ''{{Futurama}}'' has a box which holds an alternate universe.

to:

* ''{{Futurama}}'' has a box which holds an alternate universe. and later, contains the same universe that it is in.

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