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** There's also [[BonusDungeon Lake Dohr and Bahamut's Lair]], at least in the [[NintendoDS DS]] [[VideoGameRemake remake]]. Even better than the Undersea Cave, though you can't reach them until you get the third airship, the Invincible. Unfortunately, Lake Dohr can't be accessed after you defeat [[BonusBoss Leviathan]], however Bahamut's Lair remains open as long as you need it. [[NintendoHard You're going to need it.]]

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** There's also [[BonusDungeon Lake Dohr and Bahamut's Lair]], Lair, at least in the [[NintendoDS DS]] [[VideoGameRemake remake]]. Even better than the Undersea Cave, though you can't reach them until you get the third airship, the Invincible. Unfortunately, Lake Dohr can't be accessed after you defeat [[BonusBoss Leviathan]], however Bahamut's Lair remains open as long as you need it. [[NintendoHard You're going to need it.]]
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** [[GoldenSunDarkDawn Its sequel]] has perhaps an even more bizarre one, right before the FinalBoss. After viewing the cutscene in which [[spoiler:Arcanus/Alex appears to double-cross Blados and Chalis]], the area surrounding the Apollo Lens becomes filled with [[spoiler:Tuaparang warriors]], appearing in groups of 2 or 3. They're notably easier than the shadow enemies you faced on the way up to Apollo Sanctum, yet give out a massive 13720 experience points apiece ''and'' a Water of Life. Yeah, that's right, easy levels and easy item farming at once. Sweet deal, huh?
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** Not only experience, the heartless there are goldmines, you'll find yourself with more munny than you know what to do with after a while of leveling.
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Added note to Kingdom Hearts II entry to pipe-link to NoExportForYou.


* In ''KingdomHeartsII'', there's a specific area of the Pride Lands--Pride Rock, specifically--with an incredibly thick swarm of Heartless in it. By using area-of-effect spells like [[strike:Magnet]] Magnega, one can gain massive amounts of experience in a short time. Removed, alas, in the [[UpdatedRerelease Final Mix version.]]

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* In ''KingdomHeartsII'', there's a specific area of the Pride Lands--Pride Rock, specifically--with an incredibly thick swarm of Heartless in it. By using area-of-effect spells like [[strike:Magnet]] Magnega, one can gain massive amounts of experience in a short time. Removed, alas, in the [[UpdatedRerelease Final Mix version.]] Mix]] [[NoExportForYou version]].
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*** I'm pretty sure the Monad block opens up as soon as you reach the highest level you can prior to the very last roadblock opening up for the final encounter - at least in the PAL version. I had to grind up in Monad so I ''could'' beat the Reaper.
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rename update


See also the OneUpSampo.

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See also the OneUpSampo.
InfiniteOneUps.
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** There is a section in an early part of the game where the party is on a raft which can move through a repeating loop of river without player interaction, and Banon, a GuestStarPartyMember, has a no-MP heal command. The upshot of this was that rubber-banding down the controller on one button and leaving the SNES on overnight would let you come back to find your characters around level 60 with only a few hours of real playtime elapsed. Most expert players would advise against using this trick at this point in the game, though, as the best stat gains are had when Espers (acquired much later) are equipped. (Though the game will become quite easy at level 60+ regardless.)

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** There is a section in an early part of the game where the party is on a raft which can move through a repeating loop of river without player interaction, and Banon, a GuestStarPartyMember, has a no-MP heal command. The upshot of this was that rubber-banding down the controller on one button and leaving the SNES on overnight would let you come back to find your characters around level 60 with only a few hours of real playtime elapsed. Most expert players would advise against using this trick at this point in the game, though, as the best stat gains are had when Espers (acquired much later) are equipped. (Though the game will become quite easy at level 60+ regardless. The main use also tends to be in minimal step runs.)
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** Actually you can defeat the Hell Shakers quite easily at a low level if you use the following technique. Have everyone learn Gamble (Mack knows it naturally after a certain event, Jansen and Cooke can equip Spirit magic items, and the Immortals of course can learn it from Mack). Enter battle with a Hell Shaker, and have one character physically attack, and the rest use Gamble. For the majority of the time, the Hell Shaker's first move will be to use an All-Water spell, because by physically attacking, the attack will be pushed back one turn. Spam Gamble, and hopefully you'll take it out before the spell can hit.

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** For higher-level grinding in ''Disgaea'', Cave of Ordeals 3 has a 3x3 grid of enemies that can easily be attacked by a swordsman or mage without any risk of them taking any actions.

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** For higher-level grinding in ''Disgaea'', Cave of Ordeals 3 has a 3x3 grid of enemies that can easily be attacked by a swordsman or mage without any risk of them taking any actions. actions.
** The Ds release has an even better place. After clearing the Demonhall Mirror, you get a stage similar to Cave of Ordeals 3. Except the enemies are higher level, higher rank, and the EXP bonus is +100% instead of +50%. You'll spend a bit of time there.
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** After playing for long enough, players who want to pump up their Pokémon before competing with other players tend to use the Pokémon League as a PeninsulaOfPowerLeveling. In the first generation, at one point it also becomes the only possible way to get any money.
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** Don't forget the Swamp Room in the Northern Crater as this is the only location to fight Movers which appear in groups of three and grant 800 AP each! Magic Pots can also be found here to convert your extra elixirs into massive experience points.

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** Don't forget the Swamp Room in the Northern Crater as this is the only location to fight Movers which appear in groups of three and grant 800 AP each! Magic Pots can also be found here to convert your extra elixirs into massive experience points.and ability points. As an added bonus Master Tonberry spawns here to steal elixirs from if you are too legit to duplicate with the W-item trick.
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** Don't forget the Swamp Room in the Northern Crater, as this is the only location to fight Movers which appear in groups of three and grant 800 AP each! Magic Pots can also be found here to convert your extra elixirs into massive experience points.

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** Don't forget the Swamp Room in the Northern Crater, Crater as this is the only location to fight Movers which appear in groups of three and grant 800 AP each! Magic Pots can also be found here to convert your extra elixirs into massive experience points.
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** Don't forget the Swamp Room in the Northern Crater, as this is the only location to fight Movers which appear in groups of three and grant 800 AP each! Magic Pots can also be found here to convert your extra elixirs into massive experience points.
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* ''GoldenSun: The Lost Age'' has the rear chamber of the Islet Cave, a short corridor that leads to a BonusBoss (probably the easiest of the game's four Bonus Bosses, but still plenty challenging). Said corridor is home to the Wonder Bird, the most powerful member of the Phoenix [[UndergroundMonkey family of monsters]], which gives enormous EXP gains and seems to appear more frequently than its lesser relatives do at their designated locations. As an extra motivation, one of the other enemies in this area RandomlyDrops the Tisiphone Edge, the strongest Light Blade and therefore Jenna's best weapon (Ivan is actually better off with the slightly-weaker Masamune due to its Jupiter affinity), and another drops the best circlet, the Berserker Band. Of course, you have to be about a third of the way through the final dungeon before you can access this area, so you're really only power-leveling to take on the FinalBoss and the last BonusBoss or two or for battling your friends, but it's still a fairly quick way to level up if your party is much below level 50.
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* The Tower of Valni in ''FireEmblem: The Sacred Stones'' is a good place to train, but the chests and dropped items are also fairly valuable.

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* The Tower of Valni in ''FireEmblem: The Sacred Stones'' is a good place to train, but the chests and dropped items are also fairly valuable. Furthermore, you can exit and reenter at any time, and the boss of the first floor doesn't move, has no ranged weapon, and gives out a full 100 experience (one level-up) for landing the killing blow to any unpromoted character, possibly even to a level 1 promoted unit. Redoing the first level over and over again is a great way to level up weak characters.

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* Even games that aren't exactly RPGs can do this. ''CastlevaniaSymphonyOfTheNight'' has a nearly unbeatable enemy located in the Royal Chapel called a Spiked Ball. Despite not being an enemy so much as a piece of weaponry that just happens to be lying in one particular spot, you can destroy it if you stand as close as possible to it, equip a fist weapon, and hold the attack button for a minute or two. It's a piece of cake to gain 10 levels in this room if you so desire.
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* Even games that aren't exactly RPGs [=RPGs=] can do this. ''CastlevaniaSymphonyOfTheNight'' has a nearly unbeatable enemy located in the Royal Chapel called a Spiked Ball. Despite not being an enemy so much as a piece of weaponry that just happens to be lying in one particular spot, you can destroy it if you stand as close as possible to it, equip a fist weapon, and hold the attack button for a minute or two. It's a piece of cake to gain 10 levels in this room if you so desire.
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<<|VideoGameTropes|>>
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* The [[TropeNamer trope name]] comes from the FanNickname for a peninsula north of Pravoka in ''FinalFantasyI'' - originally a GoodBadBug where a few squares accidentally held the data for the wrong area of monsters, but it quickly became popular due to its potential for massive experience early on. All rereleases have kept said bug.

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* The [[TropeNamer trope name]] comes from the FanNickname for a peninsula north of Pravoka in ''FinalFantasyI'' - originally a GoodBadBug where a few squares accidentally held the data for the wrong area of monsters, but it quickly became popular due to its potential for massive experience early on. All rereleases have [[AscendedGlitch kept said bug.bug]].
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*** I'm pretty sure the Monad block opens up as soon as you reach the highest level you can prior to the very last roadblock opening up for the final encounter - at least in the PAL version. I had to grind up in Monad so I ''could'' beat the Reaper.
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Grammar


* ''FinalFantasyVII'' has Junon Cannon Alarm. After the trip through the sea, you can return to Junon and go to the passageway under the lift (which Rufus ride earlier). There are bunch of Shinra Troops practising military parade and red switch on the wall. Press the switch and you can fight enemies that'll get you level 60 or more.

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* ''FinalFantasyVII'' has Junon Cannon Alarm. After the trip through the sea, you can return to Junon and go to the passageway under the lift (which Rufus ride rode earlier). There are bunch of Shinra Troops practising military parade and a red switch on the wall. Press the switch and you can fight enemies that'll get you level 60 or more.



* Even games that aren't exactly RPG's can do this. ''CastlevaniaSymphonyOfTheNight'' has a nearly unbeatable enemy located in the Royal Chapel called a Spiked Ball. Despite not being an enemy so much as a piece of weaponry that just happens to be lying in one particular spot, you can destroy it if you stand as close as possible to it, equip a fist weapon, and hold the attack button for a minute or two. It's a piece of cake to gain 10 levels in this room if you so desire.

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* Even games that aren't exactly RPG's RPGs can do this. ''CastlevaniaSymphonyOfTheNight'' has a nearly unbeatable enemy located in the Royal Chapel called a Spiked Ball. Despite not being an enemy so much as a piece of weaponry that just happens to be lying in one particular spot, you can destroy it if you stand as close as possible to it, equip a fist weapon, and hold the attack button for a minute or two. It's a piece of cake to gain 10 levels in this room if you so desire.
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** The zones from the ''Vision of Abyssea'' and ''Scars of Abyssea'' micro-expansions were built to be areas where players could acquire huge amounts of XP that make all of the above methods look slow in comparison.

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* ''FinalFantasyV'' has the basement of Bal Castle, and only one kind of enemy: Objet d'Art. They come in groups of two and five, and are vulnerable to Level 5 Death. Groups of two give you 4 [=ABP=], while groups of five give you 8. This makes it the ideal grinding spot for Jobs for a good portion of the game. [=AND=] the castle has its own Inn and save point.

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* ''FinalFantasyV'' has In ''FinalFantasyV'', we have the castle with the sealed legendary weapons in world 2. When you first go there, you'll meet dragons who are much too tough for you. If you have a tamer in the party, however, those monsters can be controlled with the "Control" ability, and made to kill themselves for massive XP.
** There's also
the basement of Bal Castle, and only one kind of enemy: Objet d'Art. They come in groups of two and five, and are vulnerable to Level 5 Death. Groups of two give you 4 [=ABP=], while groups of five give you 8. This makes it the ideal grinding spot for Jobs for a good portion of the game. [=AND=] the castle has its own Inn and save point.point.
*** It is also possible to kill these monsters instantly (one at a time) by using the 'soft' item on them. Soft is purchasable in the castle above, and costs less than the gold recevied for killing the monsters.



* In ''FinalFantasyV'', we have the castle with the sealed legendary weapons in world 2. When you first go there, you'll meet dragons who are much too tough for you. If you have a tamer in the party, however, those monsters can be controlled with the "Control" ability, and made to kill themselves for massive XP. Finally, there is the basement of Galuf's Castle, where monsters who give lots of AP (the points used to learn job abilities) spawn, and all those monsters are vulnerable to the blue magic "LVL 5 Doom" which will instant kill the entire group of monsters. You can grind those two castles to turn your party into an unstoppable fighting force.
** It is also possible to kill these monsters instantly (one at a time) by using the 'soft' item on them. Soft is purchasable in the castle above, and costs less than the gold recevied for killing the monsters.
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*** Once you get the morph materia from the Temple of the Ancients, go back to several areas you've been to before. You can morph several known enemies into different kinds of Source, which will permanently increase a party member's stat by 1, and is normally a quite rare item (you get a smattering of "Sources" through the entire game). People normally don't get many sources since they are unaware that simply morphing an enemy (like the Heavy Tank, above) will get them a decent amount of a certain source, if you know where to look. Feel free to max out your stats, now.
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** And you can get even ''easier'' XP once you've unlocked Gabranth (The FFXII character). His special attacks don't do any damage, just make him stand still and charge up his EX gauge. If you set his AI to cautious, he won't attack you directly, so as long as you keep at him, stopping him from charging up his gauge, he won't do any damage to you, even at level 100, at which point you'll be getting up to 3 levels per kill with a low-level character.

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** And you can get even ''easier'' XP once you've unlocked Gabranth (The FFXII character). His special attacks don't do any damage, just make him stand still and charge up his EX gauge. If you set his AI to cautious, he won't attack you directly, so as long as you keep at him, stopping him from charging up his gauge, he won't do any damage to you, even at level 100, at which point you'll be getting up to 3 [[strike:3]] '''80+''' levels with the proper bonuses per kill with a low-level character.
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* In ''KingdomHeartsII'', there's a specific area of the Pride Lands--Pride Rock, specifically--with an incredibly thick swarm of Heartless in it. By using area-of-effect spells like Magnet, one can gain massive amounts of experience in a short time. Removed, alas, in the [[UpdatedRerelease Final Mix version.]]

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* In ''KingdomHeartsII'', there's a specific area of the Pride Lands--Pride Rock, specifically--with an incredibly thick swarm of Heartless in it. By using area-of-effect spells like Magnet, [[strike:Magnet]] Magnega, one can gain massive amounts of experience in a short time. Removed, alas, in the [[UpdatedRerelease Final Mix version.]]
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moving examples from Disc One Nuke

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*** The level-up system is designed to reward players for using specific abilities. For example, attacking with a sword increases that character's experience with the sword. Knowing the proper algorithms for how many attacks it takes to move a weapon completely up to the next level means one could max out their skill with a specific weapon in a few battles, by attacking themselves instead of the enemies. Casting spells has the same type of leveling up, as does gaining hit points for being attacked. Thus, it is possible to have all of your skills maxed out before leaving the first town.
*** A [[GoodBadBugs Good Bad Bug]] makes this system abusable - at least for the game's original release and WonderSwan/PS1 port. Simply selecting a target with the Attack command or a spell will give that character the skill points as if they'd actually used that skill, so players could have the first three characters enter their commands and then (because the round doesn't start until the player has entered commands for all four party members) cancel the commands and enter them again and again, quickly maxing out skill levels. The fourth party member will inevitably be much weaker than the other three, since he can't participate in this bug exploit (and ''Final Fantasy II'' doesn't allow for changing the party order), but it still helps a lot.
*** Hell, it's actually possible (and the easiest route) to grind ultra-powerful early ''without equipping weapons or armor'', and ''staying that way throughout the game''. A quirk in the game's engine (that applies the original and every single port) is that your characters' fists and skin turn out to be the best weapons and armor in the game, if you only train ''only'' with them and forsake all equippable weapons and equippable armor. This is especially helpful in the 1988 Famicom version where your item sack holds a ''painfully'' tiny maximum of 24 ''single'' items (including undroppable plot items): Find a weapon or piece of armor? Sell it or drop it and keep on sweeping the gameplay with Disc One Nukes that happen to be your characters' bare hands.


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** There is a section in an early part of the game where the party is on a raft which can move through a repeating loop of river without player interaction, and Banon, a GuestStarPartyMember, has a no-MP heal command. The upshot of this was that rubber-banding down the controller on one button and leaving the SNES on overnight would let you come back to find your characters around level 60 with only a few hours of real playtime elapsed. Most expert players would advise against using this trick at this point in the game, though, as the best stat gains are had when Espers (acquired much later) are equipped. (Though the game will become quite easy at level 60+ regardless.)
* In ''FinalFantasyV'', we have the castle with the sealed legendary weapons in world 2. When you first go there, you'll meet dragons who are much too tough for you. If you have a tamer in the party, however, those monsters can be controlled with the "Control" ability, and made to kill themselves for massive XP. Finally, there is the basement of Galuf's Castle, where monsters who give lots of AP (the points used to learn job abilities) spawn, and all those monsters are vulnerable to the blue magic "LVL 5 Doom" which will instant kill the entire group of monsters. You can grind those two castles to turn your party into an unstoppable fighting force.
** It is also possible to kill these monsters instantly (one at a time) by using the 'soft' item on them. Soft is purchasable in the castle above, and costs less than the gold recevied for killing the monsters.
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added better strategy to use against Intangirs

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*** It might not be a good idea to cast Doom on Intangir though, as it will counter with Meteo, which can easily kill your party unless you had powerelevelled somewhere else. However, Gau's Rhodox Rage can make short work of Intangirs, as it can kill them without counters.

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* In ''KingdomHeartsII'', there's a specific area of the Pride Lands with an incredibly thick swarm of Heartless in it. By using area-of-effect spells like Magnet, one can gain massive amounts of experience in a short time. Removed, alas, in the [[UpdatedRerelease Final Mix version.]]
*** It's Pride Rock specifically, if you go through Simba's lair and onto the top where you fought Scar, IIRC. There should be a cloud that remains, and will stay there if you keep at least one alive, then leave and re-enter the area.

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* In ''KingdomHeartsII'', there's a specific area of the Pride Lands with Lands--Pride Rock, specifically--with an incredibly thick swarm of Heartless in it. By using area-of-effect spells like Magnet, one can gain massive amounts of experience in a short time. Removed, alas, in the [[UpdatedRerelease Final Mix version.]]
*** It's Pride Rock specifically, if you go through Simba's lair and onto the top where you fought Scar, IIRC. There should be a cloud that remains, and will stay there if you keep at least one alive, then leave and re-enter the area.
]]
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* Any DragonQuest game but the first. Linking monsters. You figure out the rest.
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** There's also [[BonusDungeon Lake Dohr and Bahamut's Lair]], at least in the [[NintendoDS DS]] [[VideoGameRemake remake]]. Even better than the Undersea Cave, though you can't reach them until you get the third airship, the Invincible. Unfortunately, Lake Dohr can't be accessed after you defeat [[BonusBoss Leviathan]], however Bahamut's Lair remains open as long as you need it. [[NintendoHard You're going to need it.]]
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The northern and eastern sections of the Beanbean kingdom are a mix of the first and fourth traits listed at the top of the page.

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* In ''MarioAndLuigiSuperstarSaga'', as soon as you get down from Hoohoo Mountain, you're supposed to go to Beanbean Castle Town and advance the plot from there, but nothing is stopping you from venturing north to fight Tanoombas or far east to fight Bomb-ombs. Due to [[ActionCommands the game's mechanics]], a player who knows the attack patterns of these monsters can reap some massive rewards from them without being hit in return. A Tanoomba's attacks are ridiculously easy to dodge/counter, and they yield thirty experience points and the occasional Green Pepper (for comparison, a Dry Bones from Hoohoo Mountain gives six XP); Bomb-ombs are tougher to deal with, but they yield almost fifty XP apiece and sometimes drop Nuts.

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