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* ''VideoGame/MergeDragons'': Each dragon breeds have two tiers, with the second tier being just a recolor of the first.

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* ''VideoGame/CaveStory'':
** Puu Black is a recolored form of [[DevelopmentGag Balrog's earlier existence in the game's beta as Puu]].
** In the [=WiiWare=]/Steam version, the protagonist's costume is a different color, depending on what difficulty level you're playing. In Easy mode, the red tones in his outfit are now Yellow and in hard mode, they are now Blue, his skin is Tan and is blonde.
** The enemies you encounter in First Cave [[UndergroundMonkey reappear in multiple colors throughout the game.]]



* Creator/EpicMegagames' fighting game ''VideoGame/OneMustFall'' makes extensive use of palette swaps. The game has 11 distinct (sprite) models of robots, but many more colour-schemes, all of which are achieved by changing parts of the game palette. In tournament mode, you can customize your robot's colour-scheme in three areas, and the game provides you with 16 colours to choose from.

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* Creator/EpicMegagames' fighting game ''VideoGame/OneMustFall'' makes extensive use of palette swaps. swaps.
**
The game has 11 distinct (sprite) models of robots, but many more colour-schemes, all of which are achieved by changing parts of the game palette. In tournament mode, you can customize your robot's colour-scheme in three areas, and the game provides you with 16 colours to choose from.



* A famous example of the skin-color aspect of this trope was the character Nakoruru from the FightingGame ''VideoGame/SamuraiShodown''. The swapped palette used on her portrait in the character select screen made her look like her own EvilTwin. Naturally, the idea quickly entered {{Fanon}}, and ''Samurai Shodown V'' [[AscendedFanon actually turned "Evil Nakoruru"]] into her [[EnemyWithout own character]] and the local [[AntiHero anti-heroine]], Rera.
** This was most likely also a result of SNK actually intending the "Slash/Bust" division to represent good and evil sides (or at least different personalities), never being able to pull it off, and ultimately simply deciding to just make a couple variant characters and call it a day. The other, BTW, is Rastesumaru, a much, ''much'' different version of Haohmaru. (He has purple skin, for one. He's completely psycho, for another.)

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* A famous example of the skin-color aspect of this trope was the character Nakoruru from the FightingGame ''VideoGame/SamuraiShodown''. The swapped palette used on her portrait in the character select screen made her look like her own EvilTwin. Naturally, the idea quickly entered {{Fanon}}, and ''Samurai Shodown V'' [[AscendedFanon actually turned "Evil Nakoruru"]] into her [[EnemyWithout own character]] and the local [[AntiHero anti-heroine]], Rera.
**
Rera. This was most likely also a result of SNK actually intending the "Slash/Bust" division to represent good and evil sides (or at least different personalities), never being able to pull it off, and ultimately simply deciding to just make a couple variant characters and call it a day. The other, BTW, is Rastesumaru, a much, ''much'' different version of Haohmaru. (He has purple skin, for one. He's completely psycho, for another.)


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* ''VideoGame/KeroBlaster'':
** Kaeru's color changes depending on the game mode. In Normal Mode, he's green, in Zangyou Mode, he's blue, and in Omake Mode, he's yellow.
** In the first six of Zangyou mode's seven levels, the bosses are heavily based on their normal mode counterparts. Visually, some (but not all) of these are just simple recolors.
** In the train station level, the [=NPCs=] at the shop, and also at the hospital you end up at if you run out of lives, use a weird inverted color palette.
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* ''VideoGame/SkiesOfArcadia'' had the [[KillerRabbit Looper]] enemies - as Arcadia has [[WeirdMoon six colored moons]], a different colored Looper is founds depending on what region you're in[[note]]They are:red Loopers in Nasr, green Loopers in Ixa'taka, blue Loopers in Yafutoma, purple Loopers in the Lands of Ice, yellow Loopers in Valua, and white/silver Loopers in the mostly empty region under the Silver Moon[[/note]]. There is also a far-reaching area in the world where you can find all six varieties of Looper, in addition to a [[GiantMook giant orange Looper]] that you must fight with your ship. Finally, a BonusBoss, Elcian, is a black Looper that is found in the Dark Rift.

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* ''VideoGame/SkiesOfArcadia'' had the [[KillerRabbit Looper]] enemies - as Arcadia has [[WeirdMoon six colored moons]], a different colored Looper is founds depending on what region you're in[[note]]They are:red Loopers in Nasr, green Loopers in Ixa'taka, blue Loopers in Yafutoma, purple Loopers in the Lands of Ice, yellow Loopers in Valua, and white/silver Loopers in the mostly empty region under the Silver Moon[[/note]]. There is also a far-reaching area in the world where you can find all six varieties of Looper, in addition to a [[GiantMook giant orange Looper]] that you must fight with your ship. Finally, a BonusBoss, {{superboss}}, Elcian, is a black Looper that is found in the Dark Rift.



* ''VideoGame/TheWorldEndsWithYou'' does this with the Noise. There are sometimes cosmetic differences between the various versions of each Noise species, and the boss versions of a few of the more powerful versions often have tattoos all over their bodies in addition to more threatening characteristics (bigger horns/tusks), but overall most Noise are palette swaps of about fifteen or sixteen different species. [[spoiler:Unlike all of the other bosses, who except for the two bat bosses and boss versions of normal Noise all have unique sprites, the BonusBoss Panthera Cantus is a palette swap as well, of two of the bosses, one on each screen.]]

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* ''VideoGame/TheWorldEndsWithYou'' does this with the Noise. There are sometimes cosmetic differences between the various versions of each Noise species, and the boss versions of a few of the more powerful versions often have tattoos all over their bodies in addition to more threatening characteristics (bigger horns/tusks), but overall most Noise are palette swaps of about fifteen or sixteen different species. [[spoiler:Unlike all of the other bosses, who except for the two bat bosses and boss versions of normal Noise all have unique sprites, the BonusBoss {{superboss}} Panthera Cantus is a palette swap as well, of two of the bosses, one on each screen.]]

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Indentation, again


* Not only do the line of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' figurines resemble more toward pre-G4 versions, but various background characters (sometimes [[GodCreatedCanonForeigner not even existing in the series]]) are palette swaps of the main characters, if their packaging graphic is anything to go by. For instance, look up Dewdrop Dazzle[[note]]of Twilight Sparkle[[/note]], Feathermay[[note]]of Rainbow Dash[[/note]], Flitterheart[[note]]of Fluttershy on her brushable packaging and collector's card, but her blind bag figure is based on Rainbow Dash[[/note]], Lulu Luck[[note]]of Rarity[[/note]], Plumsweet[[note]]of Pinkie Pie[[/note]], Snowcatcher[[note]]of Rarity also[[/note]], Diamond Rose[[note]]of Fluttershy again[[/note]], and Twinkleshine[[note]]of Rarity yet again[[/note]], if you're already familiar with the main G4 cast. Some other examples show attempt to differentiate however, such as "Cupcake" being a wingless version of Fluttershy, or "Sunny Daze" being a non-unicorn Sweetie Belle, or even "Minty" as an Applejack mold sans the hat.

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
**
Not only do the line of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' figurines resemble more toward pre-G4 versions, but various background characters (sometimes [[GodCreatedCanonForeigner not even existing in the series]]) are palette swaps of the main characters, if their packaging graphic is anything to go by. For instance, look up Dewdrop Dazzle[[note]]of Twilight Sparkle[[/note]], Feathermay[[note]]of Rainbow Dash[[/note]], Flitterheart[[note]]of Fluttershy on her brushable packaging and collector's card, but her blind bag figure is based on Rainbow Dash[[/note]], Lulu Luck[[note]]of Rarity[[/note]], Plumsweet[[note]]of Pinkie Pie[[/note]], Snowcatcher[[note]]of Rarity also[[/note]], Diamond Rose[[note]]of Fluttershy again[[/note]], and Twinkleshine[[note]]of Rarity yet again[[/note]], if you're already familiar with the main G4 cast. Some other examples show attempt to differentiate however, such as "Cupcake" being a wingless version of Fluttershy, or "Sunny Daze" being a non-unicorn Sweetie Belle, or even "Minty" as an Applejack mold sans the hat.
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* ''VdeoGame/PokkenTournament'' does this if you fight a character using the same Pokémon as yours. You can choose to make yours a different color as well. Sometimes it’s the shiny form, but sometimes it’s a different color completely. Pikachu also gets its Pikachu Libre variant and you can choose shadow Mewtwo after completing the story.

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* ''VdeoGame/PokkenTournament'' ''VideoGame/PokkenTournament'' does this if you fight a character using the same Pokémon as yours. You can choose to make yours a different color as well. Sometimes it’s the shiny form, but sometimes it’s a different color completely. Pikachu also gets its Pikachu Libre variant and you can choose shadow Mewtwo after completing the story.
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* ''VdeoGame/PokkenTournament'' does this if you fight a character using the same Pokémon as yours. You can choose to make yours a different color as well. Sometimes it’s the shiny form, but sometimes it’s a different color completely. Pikachu also gets its Pikachu Libre variant and you can choose shadow Mewtwo after completing the story.


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** There is also Forsythia[[note]]Rarity, and also appears in the mobile game as a minor charcter[[/note]] and Fizzy Pop[[note]]Pinkie Pie, and seems to be based on the same g3 pony who inspired the colors and real name of the movie’s villain[[/note]
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Crosswicking

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* ''VideoGame/{{Rengoku}}'': The boss of [[spoiler:HEAVEN-66]] is just Gryphus but blue instead of red.

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* ''VideoGame/{{Doom}}'': The game uses palette swaps mostly for changing the uniform color of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of the monsters: the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static.
* ''VideoGame/DoomII'': A palette swap was used to create the Hell Knight from the Baron of Hell; however, both sets of sprites are present in the game's data and the two are treated by the game as totally separate enemy types, other than being hard-coded against the usual rules for [[SetAMookToKillAMook taking and responding to friendly fire]]. [[http://doom.wikia.com/wiki/Doom_RPG Doom RPG]], however, had "classes" of enemies that changed palettes according to their type and subsequent difficulty.

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* ''Franchise/{{Doom}}'':
**
''VideoGame/{{Doom}}'': The game uses palette swaps mostly for changing the uniform color of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of the monsters: the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static.
* ** ''VideoGame/DoomII'': A palette swap was used to create the Hell Knight from the Baron of Hell; however, both sets of sprites are present in the game's data and the two are treated by the game as totally separate enemy types, other than being hard-coded against the usual rules for [[SetAMookToKillAMook taking and responding to friendly fire]]. [[http://doom.wikia.com/wiki/Doom_RPG Doom RPG]], however, had has "classes" of enemies that changed change palettes according to their type and subsequent difficulty.

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%%* Played for laughs several times in ''WesternAnimation/CaptainUnderpants''.



%%* Played for laughs several times in ''WesternAnimation/CaptainUnderpants''.

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%%* Played for laughs several times in ''WesternAnimation/CaptainUnderpants''.* ''WesternAnimation/TheTriplets'': While it's [[JustifiedTrope justified]] due to them being identical triplets, Anna, Helena, and Teresa look exactly the same other than different-colored shirts and hair bows.

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* ''VideoGame/{{Doom}}'', on the other hand, use palette swaps mostly for changing the uniform color of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of the monsters: the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static. In ''Doom 2'', a palette swap was used to create the Hell Knight from the Baron of Hell; however both sets of sprites are present in the game's data and the two are treated by the game as totally separate enemy types, other than being hard-coded against the usual rules for [[SetAMookToKillAMook taking and responding to friendly fire]]. [[http://doom.wikia.com/wiki/Doom_RPG Doom RPG]], however, had "classes" of enemies that changed palettes according to their type and subsequent difficulty.

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* ''VideoGame/{{Doom}}'', on the other hand, use ''VideoGame/{{Doom}}'': The game uses palette swaps mostly for changing the uniform color of different players in multiplayer mode (the green armor becomes indigo, brown and red for players 2, 3 and 4); however a variant of palette swap is used for one of the monsters: the Spectre is a Demon whose sprite's shape is replaced by a zone of transparent static. In ''Doom 2'', a static.
* ''VideoGame/DoomII'': A
palette swap was used to create the Hell Knight from the Baron of Hell; however however, both sets of sprites are present in the game's data and the two are treated by the game as totally separate enemy types, other than being hard-coded against the usual rules for [[SetAMookToKillAMook taking and responding to friendly fire]]. [[http://doom.wikia.com/wiki/Doom_RPG Doom RPG]], however, had "classes" of enemies that changed palettes according to their type and subsequent difficulty.
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** ''Trasformers Generation 2'' consisted in large part of palette swaps of G1 toys. There were some exceptions, like Optimus Prime remained in his classic red and blue and Megatron got an entirely new vehicle mode as a tank instead of a handgun, but mostly the figures were simply the same toys in different colors (and spring-fired weapons the originals didn't have).
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** Toys/LegoTrains did this several times:
*** Passenger coach 7818 is the same design as the two coaches in 7710, but coloured blue and red rather than yellow and blue.
*** The 1996 train station 2150 is a reissue of the 1991 design 4554, in red rather than yellow.
*** The "My Own Train" range sold locomotives of the same design in a choice of five different colours.
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* Every animal in ''VideoGame/LetsBuildAZoo'' has 10 variants. While some of them have slightly different base sprites, most of them are recolours of the default. Averted in the ''Dinosaur Island'' DLC, though, where every prehistoric species only has one variant each.
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Renamed trope


* ''VideoGame/ShuiHuFengYunZhuan'', an unofficial Chinese remake of ''VideoGame/KnightsOfTheRound'' (based on Literature/TheWaterMargin), blatantly plagiarizes sprites from various games as their enemies and bosses, to laughable levels (and [[TheJimmyHartVersion nicking some musical scores here and there too]]). There's notably bald axe-wielding mooks lifted from ''VideoGame/GoldenAxe'', spear-wielding enemies taken from ''VideoGame/KnightsOfTheRound'', and shielded soldiers from ''VideoGame/TheKingOfDragons'', with some minor edits here and there. Even without prior context of the plagiarism, something still feels a bit off in the game, since it's set in Ancient China, yet enemy soldiers are wearing Medieval armor that looks more fitting for the Authurian Era, holding long lances fitting for European knights, or viking-like shields and armours, because they're practically transplanted from a bunch of unrelated games set in Europe.

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* ''VideoGame/ShuiHuFengYunZhuan'', an unofficial Chinese remake of ''VideoGame/KnightsOfTheRound'' (based on Literature/TheWaterMargin), blatantly plagiarizes sprites from various games as their enemies and bosses, to laughable levels (and [[TheJimmyHartVersion [[SuspiciouslySimilarSong nicking some musical scores here and there too]]). There's notably bald axe-wielding mooks lifted from ''VideoGame/GoldenAxe'', spear-wielding enemies taken from ''VideoGame/KnightsOfTheRound'', and shielded soldiers from ''VideoGame/TheKingOfDragons'', with some minor edits here and there. Even without prior context of the plagiarism, something still feels a bit off in the game, since it's set in Ancient China, yet enemy soldiers are wearing Medieval armor that looks more fitting for the Authurian Era, holding long lances fitting for European knights, or viking-like shields and armours, because they're practically transplanted from a bunch of unrelated games set in Europe.
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*[[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers SMG4]]: Most characters in his early videos were just Mario recolors, including {{SMG4}} itself and his old friends.

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** Also in 3, various Palette swaps of Mao are important to the plot as "Inner Mao"s

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** Also in 3, various Palette swaps of Mao are important to the plot as "Inner Mao"sMao"s, such as the orange-colored "Saucy Maos" representing his love of hot sauce, and the green-colored "Maos who Say Dad", representing [[spoiler: Mao's repressed trauma of accidentally getting his father killed.]] Another green-colored one acts as "Mao's True Heart", portraying a much more mature version of him.


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** ''VideoGame/Disgaea6DefianceOfDestiny'': In the game's final chapter, Zed has to contend with a version of himself from a differing timeline where [[spoiler: he ended up giving in to his destructive impulses and resumed being the God of Destruction he once was.]] Zed even complains of how the other one is merely a palette-swap of him.
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* In the ''VideoGame/EtrianOdyssey'' series, palette swaps of regular enemies are common, and each successive version that appears is more difficult to defeat than the previous one(s). The fourth game has a notable example with the Lion: While all of them are asleep by the first turn, the attack power of each new version is higher; and by the time you meet the ''Red'' Lion in the BonusDungeon, expect to deal with an attack so strong (Biting Flurry) that will likely instantly kill many or all of your party members if their defense isn't high enough.

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* In the ''VideoGame/EtrianOdyssey'' series, palette swaps of regular enemies are common, and each successive version that appears is more difficult to defeat than the previous one(s). The fourth game ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a notable example with the Lion: While all of them are asleep by the first turn, the attack power of each new version is higher; and by the time you meet the ''Red'' Lion in the BonusDungeon, expect to deal with an attack so strong (Biting Flurry) that will likely instantly kill many or all of your party members if their defense isn't high enough.
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* ''VideoGame/IdolManager'': Idol portraits are a mix and match of a large, but still limited, pool of poses, faces, hairstyles and outfit designs.
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* ''VideoGame/{{Excite}}'': In ''Truck'' and ''Bots'', vehicles have several color variants to choose between. In ''Truck'', all colors are unlocked by default. However, in ''Bots'', each vehicle comes with a unique color, plus default red, blue, and yellow, with other options, including special costumes, as unlockable content.
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* In ''WesternAnimation/TurningRed'', each of the members of 4*Town wear white versions of their usual clothes when performing at the [=SkyDome=].
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* ''VideoGame/SweetHome'' has several enemies with more powerful recolours in later portions of the game. (Wisp and Bane, Hound and Wolf, etc.) One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing an arm) but is also flipped upside down. (Indicating that it's dropping down/hanging from the ceiling.)

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* ''VideoGame/SweetHome'' ''VideoGame/SweetHome1989'' has several enemies with more powerful recolours in later portions of the game. (Wisp and Bane, Hound and Wolf, etc.) One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing an arm) but is also flipped upside down. (Indicating that it's dropping down/hanging from the ceiling.)
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* ''VideoGame/TheSuperSpy'', owing to it being an ''old'' arcade title, will constantly reuse sprites for enemies. The recurring balaclava-clad mooks, for example, are faceless goons in black, blue, purple, white armor, and sometimes a mix of colours.
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* While the Octarians are the main enemies of all three ''VideoGame/{{Splatoon}}'' games, ''VideoGame/Splatoon3'' gives them all fur to fit with the "Return of the Mammalians" theme.

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* While the Octarians are the main enemies of all three ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' games, ''[[VideoGame/Splatoon2 Octo Expansion]]'' colors them a blue-to-neon-yellow gradient to signify how they've been "[[ZombifyTheLiving sanitized]]" by whatever's running the Deep Sea Metro, while ''VideoGame/Splatoon3'' gives them all fur to fit with the "Return of the Mammalians" theme.
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* The characters in ''Machinima/RedVsBlue'' look identical except for their unique colors. This is due more to the nature of the work ({{Machinima}} using the ''Franchise/{{Halo}}'' ColorCodedMultiplayer mode) than a stylistic choice.

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* The characters in ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' look identical except for their unique colors. This is due more to the nature of the work ({{Machinima}} using the ''Franchise/{{Halo}}'' ColorCodedMultiplayer mode) than a stylistic choice.
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-->-- '''Cranky Kong''', ''VideoGame/DonkeyKongCountry1'' (GBA)

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-->-- '''Cranky Kong''', '''[[MetaGuy Cranky Kong]]''', ''VideoGame/DonkeyKongCountry1'' (GBA)

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* In ''[[https://archiveofourown.org/works/14469255/chapters/36425685#workskin Let's Try Again]]'' Fred and George's Animagus forms are red foxes with black tips on their ears and tails, while Hadrian's is a black fox with red tips on its ears and tail.



* ''Fanfic/OjamajoDoremiRiseOfTheShadows'': The Shadows all look ''exactly'' like their Light Halves, except for color; most of them just have darker colors than their Light Halves. Black Queen and Evil Rin take this a step further; the former replaces all the white on the Queen's garb with black while the latter is black, gray, and silver.



* ''Fanfic/OjamajoDoremiRiseOfTheShadows'': The Shadows all look ''exactly'' like their Light Halves, except for color; most of them just have darker colors than their Light Halves. Black Queen and Evil Rin take this a step further; the former replaces all the white on the Queen's garb with black while the latter is black, gray, and silver.



* Novelty cake pans in special shapes (of the sort often used to make children’s birthday cakes) often come with a little insert suggesting how the pan can be used to create numerous different cake designs. Given the baker’s creativity will be somewhat limited by the shape of the pan, these “alternative design” suggestions are inevitably just palate swaps of whatever the “main” cake design is. So for example, if the pan is shaped like a truck, the alternative suggestions may be an “army truck” in camouflage colors or an “ambulance” which is just the truck in white with a red cross on it.

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* Novelty cake pans in special shapes (of the sort often used to make children’s birthday cakes) often come with a little insert suggesting how the pan can be used to create numerous different cake designs. Given the baker’s creativity will be somewhat limited by the shape of the pan, these “alternative design” suggestions are inevitably just palate palette swaps of whatever the “main” cake design is. So for example, if the pan is shaped like a truck, the alternative suggestions may be an “army truck” in camouflage colors or an “ambulance” which is just the truck in white with a red cross on it.
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* The newer series of ''Franchise/KamenRider'' have tended to reuse the same [[PeopleInRubberSuits rubber suits]] for their MonsterOfTheWeek, with the differences ranging from a complete repaint to a differently coloured scarf. Sometimes this is given a lampshade, as in ''Series/KamenRiderAgito'' where monsters embody members of certain animal genera (and thus Agito fights three recolored jaguar monsters in the first two episodes). Considering that the cost of creating one of these expensive monster costumes from scratch greatly outweighs the cost of a simple repaint, it's more due to budget constraints rather than a lack of creativity. Some Kamen Riders also fall prey to the budget-saving repaint: most of the movie-only Riders, EvilTwin Ryuga from ''Series/KamenRiderRyuki'', the SuperPrototype Hopper Riders and EvilTwin Dark Kabuto from ''Series/KamenRiderKabuto'' and Zeronos' DeadlyUpgrade Zero Form from ''Series/KamenRiderDenO''.
** Gold Drive from ''Series/KamenRiderDrive'' was a very literal EvilKnockoff of the title hero created by the BigBad stealing Belt-san's tech (a recurring theme with him).
** ''Series/KamenRiderExAid'' had Kamen Riders Genm, a palette-swapped SuperPrototype of the title character, as part of its videogame theme.

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* The newer series of ''Franchise/KamenRider'' have tended to reuse the same frequently recycles its [[PeopleInRubberSuits rubber suits]] suits]], since these costumes are expensive and repainting them is cheap. At times this is the suits used for their each MonsterOfTheWeek, with but more commonly the differences ranging from components of a complete repaint to a differently coloured scarf. Sometimes this is given a lampshade, Rider suit that has become obsoleted by the story, such as in ''Series/KamenRiderAgito'' where monsters embody members a MidSeasonUpgrade form, will be recycled for a new form. With the advent of certain animal genera (and thus Agito fights three recolored jaguar monsters direct-to-DVD movies giving secondary Riders a day in the first two episodes). Considering that the cost of creating one of these expensive monster costumes from scratch greatly outweighs the cost of a simple repaint, it's limelight, this trend became much more due to prominent, as each movie often only has the budget constraints rather than for a lack single brand-new costume per film while everyone else who gets a new outfit will use repainted or slightly retooled parts of creativity. Some Kamen Riders also fall prey to the budget-saving repaint: most of the movie-only Riders, EvilTwin Ryuga from ''Series/KamenRiderRyuki'', the SuperPrototype Hopper Riders and EvilTwin Dark Kabuto from ''Series/KamenRiderKabuto'' and Zeronos' DeadlyUpgrade Zero Form from ''Series/KamenRiderDenO''.
old costumes.
** Gold Drive from ''Series/KamenRiderDrive'' was is a very literal EvilKnockoff of the title hero created by the BigBad stealing Belt-san's tech (a recurring theme with him).
** ''Series/KamenRiderExAid'' had has Kamen Riders Rider Genm, a palette-swapped SuperPrototype of the title character, as part of its videogame theme.theme. Multiple crossovers feature Genm being mistaken for Ex-Aid or vice-versa.

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*** [[VideoGame/KidIcarus Pit]] has a "fallen angel" costume, which turns his clothes and wings black and served as the inspiration for [[VideoGame/KidIcarusUprising Dark Pit]]. It eventually came full circle with Dark Pit's inclusion in ''3DS/Wii U'', where he played as a MovesetClone of Pit and had a color variation that made his clothes resemble Pit's.



* In ''VideoGame/MarioKart8'' and its UpdatedReRelease, certain drivers are given alternate colors, some of which affect the colors of some of the vehicles they are driving.
** If the player preorders the Zelda/Animal Crossing [[DownloadableContent DLC]] for ''8'' they get access to all the Yoshi ''and'' Shy Guy color variations. In ''8 Deluxe'', Yoshi and Shy Guy's color variations are unlocked by default.
** In ''8'', the male [[VideoGame/AnimalCrossing Villager]] can be switched into the other gender, but this is more of a subversion as the female Villager has different stats compared to the male Villager. ''8 Deluxe'' averts this by giving the female Villager her own slot.
** Both genders of [[Franchise/{{Splatoon}} Inkling]] each have three palette swaps. The color chosen also affects the color of the ink that is shot out from the ''Splatoon'' themed [=ATVs=] when getting a boost.
** Completing every course on 200cc unlocks Golden Mario, who is a palette swap of Metal Mario.
** A later update to ''8 Deluxe'' allowed [[Franchise/TheLegendOfZelda Link]] to be swapped between his typical green tunic and his appearance in ''[[VideoGame/TheLegendOfZeldaBreathoftheWild Breath of the Wild]]''.

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* ''VideoGame/MarioKart'':
**
In ''VideoGame/MarioKart8'' and its UpdatedReRelease, certain drivers are given alternate colors, some of which affect the colors of some of the vehicles they are driving.
** *** If the player preorders the Zelda/Animal Crossing [[DownloadableContent DLC]] for ''8'' they get access to all the Yoshi ''and'' Shy Guy color variations. In ''8 Deluxe'', Yoshi and Shy Guy's color variations are unlocked by default.
** *** In ''8'', the male [[VideoGame/AnimalCrossing Villager]] can be switched into the other gender, but this is more of a subversion as the female Villager has different stats compared to the male Villager. ''8 Deluxe'' averts this by giving the female Villager her own slot.
** *** Both genders of [[Franchise/{{Splatoon}} Inkling]] each have three palette swaps. The color chosen also affects the color of the ink that is shot out from the ''Splatoon'' themed [=ATVs=] when getting a boost.
** *** Completing every course on 200cc unlocks Golden Mario, who is a palette swap of Metal Mario.
** *** A later update to ''8 Deluxe'' allowed [[Franchise/TheLegendOfZelda Link]] to be swapped between his typical green tunic and his appearance in ''[[VideoGame/TheLegendOfZeldaBreathoftheWild Breath of the Wild]]''.Wild]]''.
** Most of the Palette Swaps in ''VideoGame/MarioKartArcadeGPDX'' are only obtainable via DLC. The only exception to this is Tanooki Mario, who can be unlocked as costume for Mario.
*** Yoshi and Toad can resemble other color variations (red and black for the former and blue for the latter.
*** Mario and Luigi have colors that resemble their appearances when picking up a fire and ice flower, respectively.
*** Dry Bowser and Gold Mario are Palette Swaps for Bowser and Metal Mario, respectively.
*** [[VideoGame/TaikoNoTatsujin Don-chan]] is given Strawberry and Hero costumes.

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** Some joining characters became iconic and immediately recognizable from other characters with the same class also thanks to their colors: i.e. Imoen is the trumpery fuchsia (BG1) or violet (BG2) hooded thief, Quayle the fuchsia shortie, Aerie is yellow and orange, Keldorn the paladin in orange armor (unless you change it), Nalia is sky blue and brown, Shar-Teel is bright red, Minsc has white hair (despite his portrait shows a bald head).

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** Some joining characters became iconic and immediately recognizable from other characters with the same class also thanks to their colors: i.e. Imoen is the trumpery fuchsia (BG1) ([=BG1=]) or violet (BG2) ([=BG2=]) hooded thief, Quayle the fuchsia shortie, Aerie is yellow and orange, Keldorn the paladin in orange armor (unless you change it), Nalia is sky blue and brown, Shar-Teel is bright red, Minsc has white hair (despite his portrait shows a bald head).



** The ''Franchise/ResidentEvil'' chapter came with two Survivors, Leon S. Kennedy and Jill Valentine, who in turn can be skinned up as the Redfield siblings, Chris and Claire.

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** The ''Franchise/ResidentEvil'' chapter came with two Survivors, Leon S. Kennedy and Jill Valentine, who in turn can be skinned up as the Redfield siblings, Chris and Claire. Another chapter based on ''Resident Evil'' was released later on, which gave Leon and Jill skins of Carlos Oliviera and Sheva Alomar. The second chapter also introduced a skin for The Legion that turns them into HUNK.




[[folder:Tower Defense]]
* ''VideoGame/DragonWars'' has a lot of this with its dragons. Kinnara and Garuda, Kastor and Borg, and probably others, are palette swaps of each other.


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[[folder:Tower Defense]]
* ''VideoGame/DragonWars'' has a lot of this with its dragons. Kinnara and Garuda, Kastor and Borg, and probably others, are palette swaps of each other.
[[/folder]]
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* ''VideoGame/{{Temtem}}'': Every Temtem has a rare alternate colour scheme with a glowing effect, known as Lumas. Ones encountered in the wild are guaranteed to have three perfect stats.

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