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* In ''VideoGame/DeusEx'', only two characters ''have'' to be fought in order to complete the game; neither have to be killed and both can be circumvented. The first can have an injured NPC open the door they guard, and the second can be knocked unconscious and is also quite willing to blow himself up for you due to poor AI. The rest can be stunned or [[SkippableBoss circumvented]] in various fashions. The game encourages pacifism in the first level by having characters react positively to you if you don't slaughter everything in sight, but after that there's no longer any explicit encouragement, and it's strictly a matter of pride (although you ''will'' get bitched out for slaughtering civilians).

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* In ''VideoGame/DeusEx'', only two characters ''have'' to be fought in order to complete the game; neither have to be killed and both can be circumvented. The first can have an be injured NPC to the point that she'll retreat and open the door they guard, she guards, and the second can be knocked unconscious and is also quite willing to blow himself up for you due to poor AI. The rest can be stunned or [[SkippableBoss circumvented]] in various fashions. The game encourages pacifism in the first level by having characters react positively to you if you don't slaughter everything in sight, but after that there's no longer any explicit encouragement, and it's strictly a matter of pride (although you ''will'' get bitched out for slaughtering civilians).
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** [[spoiler: Except during the event where Reggie dies. It's impossible to subdue anyone during that scene. Delsin is so enraged that he obliterates every trooper in his way. Look at his face when you perform his orbital drop]]
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* Two of ''Videogame/{{Metro2033}}'''s achievements are awarded for relying on stealth instead of violence: Cross "Frontline" without killing any soldiers (of [[DirtyCommunists either]] [[ThoseWackyNazis faction]]) to get "Invisible Man", and infiltrate "Black Station" without killing any guards to get "Merciful." Notably, there's ''another'' achievement for doing the exact [[LeaveNoSurvivors oppposite]] in "Frontline," so you'll have to master both styles of play if you're going for OneHundredPercentCompletion. Avoiding killing human opponents also gives you hidden points, which counts towards the hidden/good ending.

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* Two of ''Videogame/{{Metro2033}}'''s achievements are awarded for relying on stealth instead of violence: Cross "Frontline" without killing any soldiers (of [[DirtyCommunists either]] [[ThoseWackyNazis faction]]) to get "Invisible Man", and infiltrate "Black Station" without killing any guards to get "Merciful." Notably, there's ''another'' achievement for doing the exact [[LeaveNoSurvivors oppposite]] opposite]] in "Frontline," so you'll have to master both styles of play if you're going for OneHundredPercentCompletion. Avoiding killing human opponents also gives you hidden points, which counts towards the hidden/good ending.
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* ''VideoGame/{{Ikaruga}}'', by virtue of inheriting twenty years of evolution in the [[ShootEmUps shooter genre]], allows the player to complete the game without ever firing a single shot. Your reward is the rank of Dot Eater.

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* ''VideoGame/{{Ikaruga}}'', by virtue of inheriting twenty years of evolution in the [[ShootEmUps [[ShootEmUp shooter genre]], allows the player to complete the game without ever firing a single shot. Your reward is the rank of Dot Eater.
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In games that give you a choice between using lethal or non-lethal force in order to overcome enemies, the former method is usually the most convenient. Some gamers [[SelfImposedChallenge like to play through such games]] while avoiding any killings that are not absolutely required, even if [[BraggingRightsReward there is no real reward]] for doing so.

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In games that give you a choice between using lethal or non-lethal force in order to overcome enemies, [[UselessUsefulNonCombatAbilities the former method is usually the most convenient.convenient]]. Some gamers [[SelfImposedChallenge like to play through such games]] while avoiding any killings that are not absolutely required, even if [[BraggingRightsReward there is no real reward]] for doing so.
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-->''"This is a diary of my attempt to conquer this new size of galaxy, without resorting to violence. This time I'm going for peace."''
-->[[BewareTheNiceOnes *A hundred turns later*]]
-->''"Time for Plan B. Plan B isn't a Death Star. It's not something that destroys planets. It's something that destroys'' '''stars.'''"

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-->''"This ->''"This is a diary of my attempt to conquer this new size of galaxy, without resorting to violence. This time I'm going for peace."''
-->[[BewareTheNiceOnes ->[[BewareTheNiceOnes *A hundred turns later*]]
-->''"Time ->''"Time for Plan B. Plan B isn't a Death Star. It's not something that destroys planets. It's something that destroys'' '''stars.'''"



* ''{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) - "Clean Hands." That said, you still need to subdue some important people - and doing so non-lethally will often condemn them to a FateWorseThanDeath.

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* ''{{Dishonored}}'' ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) - "Clean Hands." That said, you still need to subdue some important people - and doing so non-lethally will often condemn them to a FateWorseThanDeath.
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** In Civ 5 it is ''theoretically'' possible to win using a city-state to do your 'dirty work'. If another civ has wiped out the others apart from you and attacks a city-state you can supply the city with army units as gifts. If they manage to take the opposing civ's capital you would win. As mentioned above, it would have to be a low difficulty level. Also, since a city-state usually will only attack a nearby enemy city you'd have to be lucky that it was their capital as they'd sue for peace if they lost an ordinary city.
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* Suprisingly possible in ''{{Eador}}'', TBS similar to ''HeroesOfMightAndMagic'', ''MasterOfMagic'' and ''AgeOfWonders''. You can capture most provinces by bribing guards, making alliances with local population/thugs/baron. Even if you've started battle you haven't to kill opposition: most units can be frightened (usually by magic) so they simply run away and the battle is won. If your empire becomes powerful enough other Lords may just give up and you've won the scenario.

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* Suprisingly Surprisingly possible in ''{{Eador}}'', ''VideoGame/{{Eador}}'', TBS similar to ''HeroesOfMightAndMagic'', ''MasterOfMagic'' ''VideoGame/HeroesOfMightAndMagic'', ''VideoGame/MasterOfMagic'' and ''AgeOfWonders''.''VideoGame/AgeOfWonders''. You can capture most provinces by bribing guards, making alliances with local population/thugs/baron. Even if you've started battle you haven't to kill opposition: most units can be frightened (usually by magic) so they simply run away and the battle is won. If your empire becomes powerful enough other Lords may just give up and you've won the scenario.
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Word usage.


** The game actively encourages players to attempt this; not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are less guards and weepers to circumnavigate. It also turns the final quest into something of an anti-climax, however.

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** The game actively encourages players to attempt this; not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are less fewer guards and weepers to circumnavigate. It also turns the final quest into something of an anti-climax, however.
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* A common and useful GameBreaker in ''FinalFantasyVIII'' is simply to junction 100 [[TakenForGranite Break]] spells to your weapon's elemental attack and hit enemies with that when you otherwise just can't run away. Doing this keeps you from gaining experience and levels, which helps in the long run once you find decent spells to junction to your physical stats.

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* A common and useful GameBreaker in ''FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'' is simply to junction 100 [[TakenForGranite Break]] spells to your weapon's elemental attack and hit enemies with that when you otherwise just can't run away. Doing this keeps you from gaining experience and levels, which helps in the long run once you find decent spells to junction to your physical stats.
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* [[http://www.thegia.com/2014/12/15/fantasy-life-devaluing-violence/ This article]] explains how it is possible to do this in ''VideoGame/FantasyLife'' by deliberately and completely eschewing the four combat professions (Soldier/Paladin, Mercenary, Hunter, and Wizard). You can still obtain experience points through completing quests, and through crafting and gathering if you have the tools to do so. The plot-driven encounters during each chapter can either be skipped (by having your [[FairyCompanion butterfly companion]] step in and resolve things peacefully for you) or circumvented (by avoiding the possessed creatures that attack you during the end-of-chapter "boss battles" and instead attacking the source of the corruption).

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** Even if your pacificism only applies to humans, and [[WhatMeasureIsANonHuman possibly ghouls and mutants]], it's impossible to complete ''VideoGame/FalloutNewVegas'' without murdering at least one person. 3 of the 4 endings require killing Mr. House, and in the ending where you work for Mr. House, you have to [[spoiler: destroy the Brotherhood of Steel.]]

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** Even if your pacificism pacifism only applies to humans, and [[WhatMeasureIsANonHuman possibly ghouls and mutants]], it's impossible to complete ''VideoGame/FalloutNewVegas'' without murdering at least one person. 3 of the 4 endings require killing Mr. House, and in the ending where you work for Mr. House, you have to [[spoiler: destroy the Brotherhood of Steel.]]



* One player managed to do this in ''MightAndMagic 7'' as shown [[http://groups.google.com/group/comp.sys.ibm.pc.games.rpg/msg/a9c3e4fb68765b6d here]].
* In ''PlanescapeTorment'', you can get through the whole game having to fight only four (And the zombie at the beginning who has the key out of the starting room!) characters, and you don't necessarily have to ''kill'' any of them. You're forced to "kill" the first character you have to fight this way, but it's just a NonLethalKO. Then again, this should come as little surprise in a game where a major objective is to find out why ''you'' can't die.
* ''VideoGame/UltimaIV'' encourages this somewhat, you still have to fight monsters to get Valor points, but letting them run away instead of killing them gives you Compassion points. Additionally, killing enemies that aren't evil (hungry or defensive animals and the like) will ''decrease'' your virtue points.
* In ''UltimaVI'', it's quite possible to complete the main quest without killing anybody. There are only few monster occupied areas that you must visit to advance the plot and it's possible to avoid combat in those by using invisibility rings and potions to slip by enemies unnoticed.
** In ''Ultima VII'', you only have to kill [[spoiler: Hook, Elizabeth and Abraham]] at the end.

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* One player managed to do this in ''MightAndMagic ''VideoGame/MightAndMagic 7'' as shown [[http://groups.google.com/group/comp.sys.ibm.pc.games.rpg/msg/a9c3e4fb68765b6d here]].
* In ''PlanescapeTorment'', ''VideoGame/PlanescapeTorment'', you can get through the whole game having to fight only four (And the zombie at the beginning who has the key out of the starting room!) characters, and you don't necessarily have to ''kill'' any of them. You're forced to "kill" the first character you have to fight this way, but it's just a NonLethalKO. Then again, this should come as little surprise in a game where a major objective is to find out why ''you'' can't die.
* ''Franchise/{{Ultima}}'':
**
''VideoGame/UltimaIV'' encourages this somewhat, you still have to fight monsters to get Valor points, but letting them run away instead of killing them gives you Compassion points. Additionally, killing enemies that aren't evil (hungry or defensive animals and the like) will ''decrease'' your virtue points.
* ** In ''UltimaVI'', ''VideoGame/UltimaVI'', it's quite possible to complete the main quest without killing anybody. There are only few monster occupied areas that you must visit to advance the plot and it's possible to avoid combat in those by using invisibility rings and potions to slip by enemies unnoticed.
** In ''Ultima VII'', ''VideoGame/UltimaVII'', you only have to kill [[spoiler: Hook, Elizabeth [[spoiler:Hook, Elizabeth, and Abraham]] at the end.

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* ''UltimaIV'' encourages this somewhat, you still have to fight monsters to get Valor points, but letting them run away instead of killing them gives you Compassion points.
** Additionally, killing enemies that aren't evil (hungry or defensive animals and the like) will ''decrease'' your virtue points.

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* ''UltimaIV'' ''VideoGame/UltimaIV'' encourages this somewhat, you still have to fight monsters to get Valor points, but letting them run away instead of killing them gives you Compassion points.
**
points. Additionally, killing enemies that aren't evil (hungry or defensive animals and the like) will ''decrease'' your virtue points.
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** Defied very hard in the fourth PC-98 game, ''Lotus Land Story'', where Gengetsu's final attack suddenly becomes virtually impossible to dodge because hundreds of projectiles are coming at you at the speed of "HOLY SHIT!" This attack is known among fans as "[[https://www.youtube.com/watch?v=v0FkEZXVqjk Gengetsu's Rape Time]]". This video is not sped up - that's the normal speed of the attack. The player, however, had to significantly slow down the game's flow to beat it, because otherwise it would be easier to go outside in a thunderstorm and try to dodge rain.
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** If your pacificism only applies to humans, and [[WhatMeasureIsANonHuman possibly ghouls and mutants]], it's impossible to complete ''VideoGame/FalloutNewVegas'' without murdering at least one person. 3 of the 4 endings require killing Mr. House, and in the ending where you work for Mr. House, you have to [[spoiler: destroy the Brotherhood of Steel.]]

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** If Even if your pacificism only applies to humans, and [[WhatMeasureIsANonHuman possibly ghouls and mutants]], it's impossible to complete ''VideoGame/FalloutNewVegas'' without murdering at least one person. 3 of the 4 endings require killing Mr. House, and in the ending where you work for Mr. House, you have to [[spoiler: destroy the Brotherhood of Steel.]]
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* ''VideoGame/InfamousSecondSon'': It is entirely possible to make it through the whole game without killing a single person yourself, relying entirely on subduing people. It can start to bleed into TechnicalPacifist, though.
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Added ways in which TF 2 Medic can earn points without killing, and editted the last line.


* In ''VideoGame/TeamFortress2'', the Medic class achievement "First Do No Harm" entails reaching the top of the scoreboard in a game of six or more players on a team without killing anyone, instead relying on assist kills while healing others. Given the likelihood of spies looking to tear you a medically redundant new behind, it's just as tough as it sounds.

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* In ''VideoGame/TeamFortress2'', the Medic class achievement "First Do No Harm" entails reaching the top of the scoreboard in a game of six or more players on a team without killing anyone, instead relying mainly on assist kills while healing others. others, supplemented by the healing itself (1 point awarded per 600 Health healed) and Übercharging. Depending on the game mode, there are other means of earning points: capturing the Intelligence, capturing a Control Point, pushing the Payload Cart for 10 seconds and reviving others (Mann Versus Machine). Given the likelihood of spies looking to tear fact that the entire enemy team would attempt tearing you a medically redundant new behind, behind as Medics are high–priority targets, it's just as tough as it sounds.
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-->[[SlowlySlippingIntoEvil *A hundred turns later*]]

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-->[[SlowlySlippingIntoEvil -->[[BewareTheNiceOnes *A hundred turns later*]]



-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ this]] LetsPlay of ''[[GalacticCivilizations Galactic Civilizations 2]]''.

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-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ this]] This]] LetsPlay of ''[[GalacticCivilizations Galactic Civilizations 2]]''.
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-->*A hundred turns later*

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-->*A -->[[SlowlySlippingIntoEvil *A hundred turns later*later*]]



-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ this]] Let'sPlay of GalacticCivilizations 2.

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-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ this]] Let'sPlay LetsPlay of GalacticCivilizations 2.
''[[GalacticCivilizations Galactic Civilizations 2]]''.
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-->''"This is a diary of my attempt to conquer this new size of galaxy, without resorting to violence. This time I'm going for peace."''
-->*A hundred turns later*
-->''"Time for Plan B. Plan B isn't a Death Star. It's not something that destroys planets. It's something that destroys'' '''stars.'''"
-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ this]] Let'sPlay of GalacticCivilizations 2.
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[[AC:Adventure]]
* In QuestForGlory, the Thief can make it through the first three games only killing two [[BigBad Big Bads]]. The fourth game also requires you to kill two [[EldritchAbomination Eldritch Abominations]], a wraith, and the BigBad. The fifth game does not really allow for a pacifist run.
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** The game actively encourages players to attempt this; not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are less guards and weepers to circumnavigate. It also turns the final quest into something of an anti-climax, however.
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This is incorrect information. The DXHR re-release added new ways to kill the bosses, but you absolutely still have to kill them.


* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. (The upcoming Wii U version and the UpdatedRerelease for PC based on it will have optional methods to non-fatally subdue or at least skip past bosses.) There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.

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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. (The upcoming Wii U version and the UpdatedRerelease for PC based on it will have optional methods to non-fatally subdue or at least skip past bosses.) There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.

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* ''{{Dishonored}}'' has an achivement for going through the entire game without killing anyone (not even the zombie-like plague victims) - "Clean Hands." That said, you still need to subdue some important people - and doing so non-lethally will often condemn them to a FateWorseThanDeath.

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* ''{{Dishonored}}'' has an achivement achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) - "Clean Hands." That said, you still need to subdue some important people - and doing so non-lethally will often condemn them to a FateWorseThanDeath.




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* A few missions in ''VideoGame/VampireTheMasqueradeBloodlines'' have optional objectives to leave no civilian casualties. As in the tabletop game, experience is awarded for overcoming challenges, not killing enemies.



* Aside from the bosses, it is possible to get through most ''VideoGame/MetalGearSolid'' games without ever killing someone. (The first one is an exception -- you are forced to fight off a horde of guards at one point without access to nonlethal weaponry.) In the original, this just earned the player a suitably passive animal code name after the end credits. In the later games, you are given rewards for keeping enemy fatalities to a minimum.
** This became considerably easier with the Tranquilizer weapons in later games, resulting in an even more difficult variation -- No Tranquilizer Run.
** In ''VideoGame/MetalGearSolid2'', since only two of the bosses are actually story-killed by you, no real difference is made whether you stamina-kill them or not (only that a stamina-kill doesn't show up on your score as a real kill). Interestingly, not-killing Fatman, one of the story-killed bosses, results in him passing out at the end of his dying speech instead of dying. When Ocelot remarks on Fatman's death later on, the line is the same, but the implication is that Ocelot killed him rather than you, which provides a neat clue as to Ocelot's [[DoubleAgent real alignment]].

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* Aside from the bosses, it is possible to get through most ''VideoGame/MetalGearSolid'' games without ever killing someone. (The first one is an exception -- someone, though you are forced at one point to fight off a horde of guards at one point without access to nonlethal weaponry.) weaponry. In the original, this just earned the player a suitably passive animal code name after the end credits. In the later games, you are given rewards for keeping enemy fatalities to a minimum.
** This became considerably easier with the Tranquilizer tranquilizer weapons in later games, resulting in an even more difficult variation -- variation: No Tranquilizer Run.
** In ''VideoGame/MetalGearSolid2'', since you only kill (in-story) two of the bosses are actually story-killed by you, bosses, no real difference is made whether you stamina-kill them or not (only that a stamina-kill doesn't show up on your score as a real kill). Interestingly, not-killing Fatman, one of the story-killed bosses, results in him passing out at the end of his dying speech instead of dying. When Ocelot remarks on Fatman's death later on, the line is the same, but the implication is that Ocelot killed him rather than you, which provides a neat clue as to Ocelot's [[DoubleAgent real alignment]].



** ''Metal Gear Solid 4'' also allows you to take out all of the bosses using non-lethal means. Unlike the other games though, it actually affects the cutscene afterward. The difference is really subtle leading to many players thinking Kojima was lying when he said you could save them.

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** ''Metal Gear Solid 4'' also allows you to take out all of the bosses using non-lethal means. Unlike the other games though, it actually affects the cutscene afterward. The difference is really subtle subtle, leading to many players thinking Kojima was lying when he said you could save them.



** Including two dif

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** The game is also notable for there being scenarios that have made players willingly ''abandon'' their Pacifist Runs. It's kind of hard to keep using limited force when witnessing atrocities like [[spoiler: the Belltower massacre at the Alice Garden Pods]] or [[spoiler: Malik's murder]]. Some players reported that [[spoiler: finding Malik's corpse in the Harvester den]] led to a complete murder spree against them.
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* The ''{{Thief}}'' games, on higher difficulties, sometimes ''require'' you not to kill anyone in a mission. Ideally, you do so by just getting around without being noticed. If you must pop someone, though, you have a blackjack which can knock the unaware victim out in a single strike. You can play through the 1st game ''and'' 2nd game without knocking out anyone or anything, let alone killing them. In rare missions, you may be restricted from even knocking out people, or from even being detected.

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* The ''{{Thief}}'' ''VideoGame/{{Thief}}'' games, on higher difficulties, sometimes ''require'' you not to kill anyone in a mission. Ideally, you do so by just getting around without being noticed. If you must pop someone, though, you have a blackjack which can knock the unaware victim out in a single strike. You can play through the 1st game ''and'' 2nd game without knocking out anyone or anything, let alone killing them. In rare missions, you may be restricted from even knocking out people, or from even being detected.
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** Someone achieved this with the original SuperMarioBros -- not only a pacifist run, but also a NoDamageRun deliberately arranged to complete the game with ''only 500 points,'' the least possible.

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** [[https://www.youtube.com/watch?v=4kvT0dywaF8 Someone achieved this this]] with the original SuperMarioBros VideoGame/SuperMarioBros1 -- not only a pacifist run, but also a NoDamageRun deliberately arranged to complete the game with ''only 500 points,'' the least possible.
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** Someone achieved this with the original SuperMarioBros -- not only a pacifist run, but also a NoDamageRun deliberately arranged to complete the game with ''only 500 points,'' the least possible.
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** All ''VideoGame/{{Gradius}}'' bosses -- including the final bosses -- self-destruct after a certain time, as well. [[AntiClimaxBoss Most of them don't fight back anyway]].

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** All Most ''VideoGame/{{Gradius}}'' bosses -- including the final bosses -- self-destruct after a certain time, as well. [[AntiClimaxBoss Most of them don't fight back anyway]]. Some exceptions to self-destruction exist--the wall boss in Stage 7 of ''Gradius V'' will smash you against the left side of the screen if you time it out.
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* There are three ways to gain [[ExperiencePoints AP]] in ''VideoGame/{{Ingress}}'': Building portal infrastructure such as resonators and portal links, hacking enemy portals, and attacking enemy portals with weapon items. It is possible, though potentially tedious, to achieve [[{{Cap}} Level 8]] without ever using weapons.

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* There are three ways to gain [[ExperiencePoints AP]] in ''VideoGame/{{Ingress}}'': Building portal infrastructure such as resonators and portal links, hacking enemy portals, and attacking enemy portals with weapon items. It is possible, though potentially tedious, possible to achieve [[{{Cap}} Level 8]] without ever using weapons.
weapons, capturing a neutral portal, or hacking an enemy portal--making links between co-aligned portals and making triangles out of portal links to generate control fields yield large quantities of AP.

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