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* ''VideoGame/SkiesOfArcadia'' has you literally fly around the overworld in whatever airship you have at the time. It's the only time you can save freely, the world itself is scaled down to fit, and it's actually notoriously bad about the high random encounter rate, which the Gamecube port fixed a bit.

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* ''VideoGame/SkiesOfArcadia'' has you literally fly around the overworld in whatever airship you have at the time. It's the only time you can save freely, the world itself is scaled down to fit, and it's actually notoriously bad about the high random encounter rate, which the Gamecube [=GameCube=] port fixed a bit.
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* In ''VideoGame/StarTrekOnline'', ships are huge in sector space compared to stars and planets, planets are huge compared to their stars, and ''everything'' is huge compared to space itself (the stars ought to be pinpricks compared to each other at the distances given, and nothing else even ought to be visible). {{Justified}}: Sector space is implied to be a depiction of an actual map in your ship's stellar cartography or astrometrics lab, rather than what someone on your ship would actually see out the window as you travel. This was made a bit less severe with the revamping of sector space in Season 10.

to:

* In ''VideoGame/StarTrekOnline'', ships are huge in sector space compared to stars and planets, planets are huge compared to their stars, and ''everything'' is huge compared to space itself (the stars ought to be pinpricks compared to each other at the distances given, and nothing else even ought to be visible). {{Justified}}: {{Justified|Trope}}: Sector space is implied to be a depiction of an actual map in your ship's stellar cartography or astrometrics lab, rather than what someone on your ship would actually see out the window as you travel. This was made a bit less severe with the revamping of sector space in Season 10.

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