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Modern slowmotion footage is shot with digital cameras that have a very high framerate, rather than film, but the principle is the same, the footage is slowed down to 23-30 frames per second where it plays in slow motion.

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Modern slowmotion slow motion footage is shot with digital cameras that have a very high framerate, rather than film, but the principle is the same, the footage is slowed down to 23-30 frames per second where it plays in slow motion.
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{{Undercrank}}ing is an inversion. AdrenalineTime is a combination of overcranking and undercranking.

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{{Undercrank}}ing is an inversion. AdrenalineTime is a combination of overcranking and undercranking. SubTrope of InCameraEffects.
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* DrugsCausingSlowMotion
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Note that overcranking does not include video recorded at double speed and played back at the higher speed. Normal digital video cameras shoot at 30FPS (25 in some countries), but one can get inexpensive 2.7K or 4K cameras that will record at 60 (or 50) FPS. If the video is then played back at the higher speed, that is not overcranking. If it was recorded at 60 (50) FPS, then played back at 30 (25), it is.
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To "overcrank" means that the frame rate at which the film is being shot is higher than normal, so that when played back at a normal speed the action is in slow motion. Normal frame rate is 24 frames per second, so if you overcranked to 120 frames per second the action would be shown at 1/5 its actual speed. This shift can be intentionally obvious, to emphasize the dramatic[[note]]or sexy[[/note]] details of a scene; it can also be used as a background effect -- for example, in movies featuring Godzilla and similar monsters, overcranking adds a sense of ponderous weight to the monsters' motion. If someone's running, [[StandardSnippet expect to hear]] the main theme from ''[[ParodiesOfFire Chariots of Fire]]'' or ''Series/TheSixMillionDollarMan'', at least in your head. This trope is also present in almost any shampoo commercial. BulletTime is another form of overcranking, except in three dimensions.

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To "overcrank" means that the frame rate at which the film is being shot is higher than normal, so that when played back at a normal speed the action is in slow motion. Normal frame rate is 24 frames per second, so if you overcranked to 120 frames per second the action would be shown at 1/5 its actual speed. This shift can be intentionally obvious, to emphasize the dramatic[[note]]or sexy[[/note]] details of a scene; it can also be used as a background effect -- for example, in movies featuring Godzilla and similar monsters, overcranking adds a sense of ponderous weight to the monsters' motion. If someone's running, [[StandardSnippet expect to hear]] the main theme from ''[[ParodiesOfFire Chariots of Fire]]'' or ''Series/TheSixMillionDollarMan'', at least in your head. This trope is also present in almost any shampoo commercial. BulletTime is another form of overcranking, except in three dimensions.
dimensions. If working with scale models, overcranking can be used to make them seem to behave normally with gravity, like in ''Film/Ghostbusters1984''.
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Subtypes of SlowMotion include:

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Subtypes of SlowMotion !!Subtypes/subtropes include:
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* MeadowRun


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* SpaceIsSlowMotion
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Ramping redirects to Adrenaline Time.


See also: {{Undercrank}}.

{{Ramping}} is a combination of overcranking and undercranking, aka "AdrenalineTime".

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See also: {{Undercrank}}.

{{Ramping}}
{{Undercrank}}ing is an inversion. AdrenalineTime is a combination of overcranking and undercranking, aka "AdrenalineTime".
undercranking.
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To "overcrank" means that the frame rate at which the film is being shot is higher than normal, so that when played back at a normal speed the action is in slow motion. Normal frame rate is 24 frames per second, so if you overcranked to 120 frames per second the action would be shown at 1/5 its actual speed. This shift can be intentionally obvious, to emphasize the dramatic[[note]]or sexy[[/note]] details of a scene; it can also be used as a background effect -- for example, in movies featuring Godzilla and similar monsters, overcranking adds a sense of ponderous weight to the monsters' motion. If someone's running, [[StandardSnippet expect to hear]] the main theme from ''[[ParodiesOfFire Chariots of Fire]]'' or ''TheSixMillionDollarMan'', at least in your head. This trope is also present in almost any shampoo commercial. BulletTime is another form of overcranking, except in three dimensions.

to:

To "overcrank" means that the frame rate at which the film is being shot is higher than normal, so that when played back at a normal speed the action is in slow motion. Normal frame rate is 24 frames per second, so if you overcranked to 120 frames per second the action would be shown at 1/5 its actual speed. This shift can be intentionally obvious, to emphasize the dramatic[[note]]or sexy[[/note]] details of a scene; it can also be used as a background effect -- for example, in movies featuring Godzilla and similar monsters, overcranking adds a sense of ponderous weight to the monsters' motion. If someone's running, [[StandardSnippet expect to hear]] the main theme from ''[[ParodiesOfFire Chariots of Fire]]'' or ''TheSixMillionDollarMan'', ''Series/TheSixMillionDollarMan'', at least in your head. This trope is also present in almost any shampoo commercial. BulletTime is another form of overcranking, except in three dimensions.
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Added DiffLines:

Modern slowmotion footage is shot with digital cameras that have a very high framerate, rather than film, but the principle is the same, the footage is slowed down to 23-30 frames per second where it plays in slow motion.
Is there an issue? Send a MessageReason:
None


To "overcrank" means that the frame rate at which the film is being shot is higher than normal, so that when played back at a normal speed the action is in slow motion. Normal frame rate is 24 frames per second, so if you overcranked to 120 frames per second the action would be shown at 1/5 its actual speed. This shift can be intentionally obvious, to emphasize the dramatic[[note]]or sexy[[/note]] details of a scene; it can also be used as a background effect -- for example, in movies featuring Godzilla and similar monsters, overcranking adds a sense of ponderous weight to the monsters' motion. If someone's running, [[StandardSnippet expect to hear]] the main theme from ''[[http://www.youtube.com/watch?v=RY3XiM7oGj0 Chariots of Fire]]'' or ''TheSixMillionDollarMan'', at least in your head. This trope is also present in almost any shampoo commercial. BulletTime is another form of overcranking, except in three dimensions.

to:

To "overcrank" means that the frame rate at which the film is being shot is higher than normal, so that when played back at a normal speed the action is in slow motion. Normal frame rate is 24 frames per second, so if you overcranked to 120 frames per second the action would be shown at 1/5 its actual speed. This shift can be intentionally obvious, to emphasize the dramatic[[note]]or sexy[[/note]] details of a scene; it can also be used as a background effect -- for example, in movies featuring Godzilla and similar monsters, overcranking adds a sense of ponderous weight to the monsters' motion. If someone's running, [[StandardSnippet expect to hear]] the main theme from ''[[http://www.youtube.com/watch?v=RY3XiM7oGj0 ''[[ParodiesOfFire Chariots of Fire]]'' or ''TheSixMillionDollarMan'', at least in your head. This trope is also present in almost any shampoo commercial. BulletTime is another form of overcranking, except in three dimensions.
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Added mentions of two overcranking-focused series.

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Two prominent examples where overcranking is the main focus are TV series ''Series/TimeWarp'' and web series ''WebVideo/TheSlowMoGuys''.

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* HitStop
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* BulletTime
* SloMoBigAir

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